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CoP progress Log.

Started by Kokojo, May 16, 2011, 08:41:47 pm

Joseph Strife

Gaffgarion: It's in the contract!
Ramza: Does your contract says: "When you find a former squire, that now is a Holy knight that has kidnapped a princess, in a bridge by a waterfall fighting a brigade you are supposed to kill everybody that helps him!"
Gaffgarion: ... Sure!
Ramza: ... Let me see your contract...
Gaffgarion: ... No...


Kokojo

To-do-list for CoP 3.000:
Legend :
( )= Planned
(/)= Started
(X)= Done
(o)= Balanced
(*)= Waiting for something

Estimated completion date : March 1.


General fixes:
-Item overhaul ( )
-Announce Elric42 as part of the team. ( )
-Complete and uter text fix. ( )
-Fix the loot status showing up. ( )

Chapter 1 fixes:
- Move all loot to unacessable places within the maps, ensuiring their stars are not visible. (/)
- Change FirstBattle to make it easier and fix some animation. ( )
- Fix cameras and chocobo angle in Battle2. ( )
- Fix arale dying red screen. ( )
- Add line afther the Archivist battle, smoother end. ( )
- Fix all units walking after victories. ( )
- Fix some text while Shaefer gets yelled at ( )
- Fix some camera in the Escape battle ( )


Chapter 2 fixes:
- Ensure the real sprite of the tree cannot be seen ( )
- Make the squire crushing more explicit. ( )
- Fix 3-way battle, making it easier ( )
- Fix last boss battle, making it harder ( )

Chapter 3 :
- Plan out chapter 3 events (/)
- Write chapter 3 (/*)
- Make event to-do-list (/)
I keep leaving, I keep coming back. Boomerang boy.

3lric

Woot, glad to be part of the team  :mrgreen:
  • Modding version: PSX

Kokojo

To-do-list for CoP 3.000:
Legend :
( )= Planned
(/)= Started
(X)= Done
(o)= Balanced
(*)= Waiting for something

Estimated completion date : March 1.

General fixes:
-Item overhaul (/)
-Job Overhaul (/)
-Discover new job (X)
-Implement new jobs ( )
-Text change new jobs ( )

-Announce Elric42 as part of the team. ( )
-Fix the text
-Fix the loot status showing up. (X)

Chapter 1 fixes: (X)

Chapter 2 fixes:
- Ensure the real sprite of the tree cannot be seen ( )
- Make the squire crushing more explicit. ( )
- Fix 3-way battle, making it easier ( )
- Fix last boss battle, making it harder ( )

Chapter 3 :
- Plan out chapter 3 events (/)
- Write chapter 3 (/*)
- Make event to-do-list (/)
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

For now, focusing on jobs and their abilities :
Elementalist done.
Warrior done.
I keep leaving, I keep coming back. Boomerang boy.

Durbs

  • Modding version: PSX

Kokojo

Scrapping the current to do list, but will recuperate it later.

-Implement new job (X)
-Implement new job text (x)
-Make new items ( )
-Make new items text

-Test the whole damn game again. ( )

-Change damage system (X)
Thanks to Raven and FDC
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Today, CoP has been officialy re-organised and Chapter 1, 2 and 3 are certain not to bug.

Multiple saves have been added to both chapters, allowing you to save every damn 2 minutes.

Base work has been done for chapter 3.
I keep leaving, I keep coming back. Boomerang boy.

Dome

Quote from: Kokojo on April 12, 2013, 02:33:23 pm
Multiple saves have been added to both chapters, allowing you to save every damn 2 minutes.


"Be wise today so you don't cry tomorrow"

Kokojo

Welcome to Durbs into the writing commity, he'll attempt to rewrite everything...

In other news, I finnaly have time to work on this full-time for a few weeks, so good news. One event has been completed for chapter 3, marking the transition.
I keep leaving, I keep coming back. Boomerang boy.

Jumza

Yay! Good luck with ch3 Koko, the community will be waiting in fevered anticipation now that a lot of people have finished JoT5 and want to keep playing FFT (like me!)
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Kokojo

I keep leaving, I keep coming back. Boomerang boy.

3lric

  • Modding version: PSX

CT5Holy

Winner of the 1st FFT 1.3 AI Tourney

Kokojo

After 2 days of trying to find a solution, a problem has been solve and a single event has been added. Gotta keep in mind to do less complicated things, because that event has 9 sub-event and it had 16 before resizing.

One battle is also mostly done, some map editing took place. Guess I should start my event list again.
I keep leaving, I keep coming back. Boomerang boy.

Kagebunji

  • Modding version: Other/Unknown

Kokojo

New Legend for reading the new event list. (And planning, for me!)

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.

----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
Choose(x) P
Choice1 and 2(x) P
SGrace (x) P, *
Plans  ()
Storm1 ()
Storm2 ()
Minds ()
Puppets ()
BFB ()
Disavantage ()
Confrontation ()
Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.(table)


Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 00%
New script : -15%
Balance issues : Yes.
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Finished two events and the links between them.


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (x) P, *
Plans  ()
Storm1 ()
Storm2 ()
Minds ()
Puppets ()
BFB ()
Disavantage ()
Confrontation ()
Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 00%
New script : -15%
Balance issues : Yes.
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Finished Sgrace, having minor problems.


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (X) P, *
Plans  ()
Storm1 ()
Storm2 ()
Minds ()
Puppets ()
BFB ()
Disavantage ()
Confrontation ()
Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 00%
New script : -15%
Balance issues : Yes.
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Fixed my problem with Sgrace, started and finished Plans. It was a easy event but it's the first I had to create from scracth since a long time ago. I had to make the text myself << Oh well.

I also added some quality to Sgrace debut and finish event, making them PP.


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (X) PP, *
L
Plans  (X) PP

Storm1 ()
Storm2 ()
Minds ()
Puppets ()
BFB ()
Disavantage ()
Confrontation ()
Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 00%
New script : -15%
Balance issues : Yes.
I keep leaving, I keep coming back. Boomerang boy.