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Messages - Celdia

1901
Old Project Ideas /
February 24, 2009, 01:09:51 pm
Well, I talked to a few people about making Alchemist and everyone gave me roughly the same response: It'd be too powerful. 100% is too good.

...but then I realized this is Vanilla FFT. Its not like we can't beat this game to death with our eyes closed. Who cares if its too powerful. Half of the stuff in the game is too powerful.
1902
Old Project Ideas /
February 24, 2009, 12:53:55 pm
I love everything FF1. Would be amazing if you could redo the generic unit sprites to look like the original FF1 classes.
1903
Spam /
February 24, 2009, 12:07:13 pm
Peel the orange and enjoy a delicious snack.
1904
Old Project Ideas /
February 24, 2009, 12:02:50 pm
Yeay! Positive feedback! ^.^
1905
Archives /
February 23, 2009, 11:53:05 pm
It is. It differs depending on who it saying it sometimes though. I'm your local exception-that-proves-the-rule: dreams about me do NOT come true. Now let's see...Fire Emblem...

*hands sai a kite shield, a box kite, a Kite anime box set and then proceeded to paint him green* ...yes. There you go, that should do it. Welcome to the collective! ^.^
1906
Old Project Ideas /
February 23, 2009, 07:23:31 pm
Update: SentinalBlade pointed me in the right direction to make a PPF of this so I did.
1907
Spam /
February 23, 2009, 03:57:37 pm
There is a cleanliness joke in there somewhere but I can't find the words for it...
1908
Old Project Ideas / Class Patch - Complete!
February 23, 2009, 03:48:28 pm
Okay, so here it is, my first attempt at a patch. The spoiler below is a bit of a summary of the contents.

FFT Vanilla Class Change Patch
Celdia's Enchanter-Alchemist Patch v1.0 (CEAP1.0)

  The intent of this patch was originally just as a test of my own understanding of patching/hacking and learning to use the tools at hand around here. I think this whole thing took me the better part of a week to put together and helped me to better understand what it is a lot of folks do in this community. I've certainly developed a great deal of respect for those of you skilled enough to put together the big game hacks after seeing how much needs to be changed in how many places just to make the relatively small changes I've put into this. That being said, this patch is pretty much just for fun, though I tried to keep it at least somewhat balanced. Enjoy!

Major Class Changes
 -Mediator
  New Name: Enchanter
  In Game Description: Warrior who battles by imbuing weapons with magical power. Skilled with ranged weaponry.
  Graphics Change: Palette for player's generic units changed.
  New Skills Added: Cripple, Blackout, Envenom, Dazzle. Solidify, Quiet, Slay, Gamble.
  Skills Removed: All original Mediator Skills, Finger Guard, Monster Talk
  Old Skills Moved: Speed Save moved from Archer to Enchanter.
  Equip Changes: Removed Knife - Added Crossbow, Bow and Book.
  HP Growth/Multi Changed to 14/70.
  MP Growth/Multi Changed to 11/80.
  All new skills have new JP Costs.
  Note: New Enchanter Skills share the formula for some holy sword skills  (Statis Sword, Crush Punch, etc). While I would have liked to make these new skills based off of MA and not PA. I may implement that change in the future but until someone figures out how to add extra damage formulas and lets me know about it.
  Also, the Enchanter's skills cannot be used while Silenced, though the skillset can still be selected. If there is a quick fix to grey that out when Silenced I'd love to have it.

 -Chemist
  New Name: Alchemist
  In Game Description: Alchemist who creates and uses items to inflict and cure abnormal status. Item throw and Find abilties.
  New Skills Added: Sedative, Panacea, Adrenaline, Venom, Grease, Mosfungus, Ahriman's Eye, Phantom Vial, Number 9.
  Skills Removed: Potion, X-Potion, Maiden's Kiss, Eyedrop, Ether, Echo Grass, Antidote, Remedy, Soft, Auto-Potion*.
  Skills Modified: Hi-Potion renamed to Potion. Formula changed to restore 70HP or 33% of target's MaxHP, whichever is higher. (Thanks Razele!)
   Hi-Ether renamed to Tincture.
   Holy Water changed to remove more status ailments.
  Old Skills Moved: HP Restore moved from Monk to Alchemist.
  Innate Changed: Added Move/Find Item.
  Most new items have had their price/availability changed. The skills for those items have had their JP Cost changed as well.
 


Minor Class Changes

 -Archer
  Lost: Speed Save - Moved to Enchanter

 -Monk
  Lost: HP Restore - Moved to Alchemist

ENTD Changes

  -Move/Find Item locations for Alchemist items have been changed to reflect the intended rarity of the Mosfungus and Ahriman's Eye items. One can only be Move/Found and the other can only be Poached. I think monsters still have a chance to drop these items at random.
  -For the battle at Fort Zeakden, Algus' Reaction skill has been changed to Regenerator. (Due to removal of Auto-Potion)

Files Included
  BATTLE.BIN
  WLDFACE.BIN
  WLDFACE4.bin
  UNIT.BIN
  CEAPv1.fftpatch
  CEAPv1.ffttext
  WAJU_W.SPR
  WAJU_M.SPR
  (and a copy of these PatchNotes)
  The patch files were made using the newest versions of Shishi, FFTPatcher and FFTactext (as of 2/19/09) and I used CDMage to apply the .BIN files. I'm not sure if the order in which these are applied actually matters, but I applied the fftpatch and ffttext files before importing the .BIN files.

  Thanks for checking this out and please feel free to leave me feedback! ^.^

  Special thanks to everyone that helped me out, gave me advice and of course to everyone that worked on the various patching tools I used to put this together.
1909
Spam /
February 23, 2009, 02:17:31 pm
Pity to hear that, Jukain.

And yes, that is kinda amusing ph33rbot.
1910
Hacking/Patching Tools /
February 23, 2009, 01:44:04 pm
Oh there are always reasons. I think this'll just mean they need to be GOOD reasons.
1911
FFT Remix /
February 23, 2009, 01:22:09 pm
If those were/are/are going to be last names I had some thoughts for first names.

Googling 'Bolmna' eventually found me on an census form for somewhere in Ireland so I thought maybe an Irish name. I sifted through all the normal sounding ones and thought maybe one of these would be good.

Ciaran
Oisin
Killian

As for Blansch I couldn't help but think of 'Blanche' which has both German and French roots. After looking at some german names I decided to skip it because I couldn't stop laughing at the combination of names and their meanings. So here're some french ones.

Armand
Aleron
Dartagnan

..and of course going to one of my other suggestions from Chat, we already have a Vicks so how about naming one of them Wedge? And as a throwback to the fair game in Chrono Trigger name the other Pierre. Specifically, Wedge Bolmna and Pierre Blansch.
1912
Spam /
February 23, 2009, 02:28:48 am
Different could be good. :-/
1913
Spam /
February 23, 2009, 02:27:03 am
Sanity is overrated. When you can code in your sleep then I'll be impressed.
1914
Spam /
February 23, 2009, 02:23:41 am
The MotD on esper.net lists these ports
5555, 6665-6669, 7000, and SSL on 6697 if that helps any. Try 'em all.
1915
The Lounge /
February 23, 2009, 02:21:45 am
Oh I know how. I just don't remember. Its also silly to reminisce about last week.
1916
The Lounge /
February 23, 2009, 02:17:50 am
I swear I saw it there too. I think the forum hiccup'd because it gave me an error just before that.
1917
Spam /
February 23, 2009, 02:16:39 am
Try this specific server

paradox.esper.net:6667
1918
The Lounge /
February 23, 2009, 02:10:19 am
I haven't been here a month and I don't remember my first post. I'll remember my first submission though...just as soon as its done.
1919
Spam /
February 23, 2009, 02:09:25 am
SB I think you might just be confused in general. Girls like sex, too. Its not just a guy thing.
1920
The Lounge /
February 23, 2009, 02:05:36 am
You mean a serious contributing post and not spam or introduction?