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Messages - dotchan

21
The Lion War / Re: FFT - The Lion War
September 04, 2016, 09:41:35 pm
While playing through a challenge run, I found a glitch/bug whatever in Vanilla that I never noticed before: Float (either as a Movement ability or when equipped with Float Boots) don't work properly for Squad 2 in the Velius battle.  I haven't tested this very extensively, but as far as I can tell this is the only Movement-based ability that doesn't work.
22
PSX FFT Hacking / Re: ASM Requests
September 03, 2016, 09:45:29 pm
Is it possible to make it so that Guests cannot change classes or gear?
23
The Lounge / Re: TacticalRPG Engine
August 21, 2016, 11:31:58 pm
Suggested feature, if you haven't added it already: add an outline to at least your currently active unit so that said outline is visible even behind obstruction.  (I personally would do it for all characters, period, but I don't know what effect that would have on lag or gameplay issues.) That would also allow slightly more varied map designs.
24
Help! / Website Map Resource Issues
August 21, 2016, 11:26:02 pm
*ETA* Clarification - this is referring to the maps avaiable for viewing/download on the site, not the in-game maps.

Bariaus Valley - Some of the trees are glitched.

Also, is it possible to have the in-game version of Inside Limberry Battle? While the Debug Menu map has the chairs, they are not present in the battle itself.

Furthermore, in the Graveyard Airship battle against Altima she explodes the obstructions off the map; is it possible to have that version as a map as well?

*ETA Again*: Gate of Limberry Castle (1) - the third and fourth images are identical.
25
Quote from: Darkholme on July 30, 2016, 08:35:22 pm
FFTPatcher lets you both see and edit this directly.


Thanks, that was quick!
26
I am currently brute forcing my way through collecting information on FFT's random battles and I was wondering if you guys had either already done it or could give me a hand.  There's already plenty of FAQs about what the encounters are, but is there a way to figure out where the enemies "spawn" at the beginning of the battle?