Ok. Mavericks vs. Total Disrespect. Should be good. That team needs more matches, anyway.
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Quote from: Shintroy on March 16, 2015, 08:27:09 pm
Themed Team vs Fire Absorb
Samurai and Archers are my favorite combo so I'm going with Rouroni on this one. The wizard looks like the biggest threat on Anima's team but I don't think he'll be able to stop two units with Hawk's Eye.
Round 1 - Incredibly close match. Didn't loop at any point it was just a evenly matched fight. Anima eventually took the round due to status. Shoutouts to FE.
Round 2 - Easy match for Rouroni due to map advantage. Samurai have innate move in water, and archers both have bows and severely out range the casters. Strong Grand Cross Paladin Anima has there.
Round 3 - Quick round for Rouroni. Lots of OHKOs from Rock (I think X is more suited for this team) and the ninja, like the other rounds, really didn't do anything but tend to himself.
GG. Two well built teams imo. For Anima though, the ninja needs to be redone to suit the team better. Not a great item bot build imo. I think a Two Swords Thief would've been better due to innate flee, 10 speed, and higher HP. Lose Teleport and get Move-HP Up maybe.
Idk though I'm no good at absorb teams
Requesting Otabo's new team "Magical Thorns" vs Bad Breath since it's heavy status/caster like he's also requesting.
Quote from: silentkaster on February 01, 2015, 05:10:29 pm
These kinds of matches are painful to watch. Not because of who the specific players involved are, but because the blind + berserk combo is such an effective strategy, you almost root for the other team to pull off a miracle victory. But it seems they never do. In any event, if any of Shintroy's team had worn defense or reflect ring, it might have bought them some time (though, admittedly, not much since Otabo had two steal accessory users) to put Otabo on the defensive since his Rez power is quite limited. I agree with Otabo that zombie teams are very hard to pull off since the ability is unreliable at best for the AI to prioritize, but it also prevents sandbag loops and it gives that unit a free 50% chance to get up and do more damage. Perhaps a bit more helpful if your team is set up for the long game, but with lack of status prevention and with 4 non armored units, this team has to take control quickly, Shintroy. Good team though, Otabo. Pretty scary...
Quote from: The Damned on February 01, 2015, 06:52:32 am
Welp, when I update teams later today while everyone is being absorbed by the abomination that is Superbowl Sunday, I suppose I'll try some SCC teams with Summoner and Mediator if Otabo's forsaking them. I'm a masochist like that.
Quote from: Shintroy on January 10, 2015, 09:41:56 am
Has jump ever had weapon element damage in arena, or vanilla? Never actually thought about it until reading about holy lance being used.
Quote from: Shintroy on January 10, 2015, 05:06:33 am
I'll try Lancer out then. Maybe make a team themed around mediocrity. Ended up liking what other classes could do after giving them a chance. I don't see why I can't give Lancer a shot. I don't know about female Lancer though..
Thanks for the help. I'll definitely start using Lancer. Maybe start with a team themed around mediocrity split between squire and lancer. Does haste also quicken jumps though? No idea if jump CT is based off base SP or not.
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Pretty sick Otabo. Makes it seem like a Masamune bot Lancer would be great in a 2v1 scenario. 10-11 speed and haste definitely has something going on.
Quote from: Shintroy on January 09, 2015, 05:59:36 pm
I should try Lancer out though since the only build I know of that works is the 12-13 speed item bot.
Does haste and slow effect jump CT?
Quote from: silentkaster on January 01, 2015, 02:28:56 pm
Being able to one shot any unit on The Damned's team was huge. Of course, piling on statuses didn't hurt Otabo either. I SOOOO want to see this team vs a team with cursed ring. I think dancer one shotting herself would be hilarious!!!
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