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Messages - Reks

361
FFT Arena / Re: Arena battle videos and discussion
October 23, 2014, 05:01:41 am
Thanks for the matches, guys!

I need to stop getting distracted and just make my team. It's half-done already.
362
FFT Arena / Re: Arena battle videos and discussion
October 21, 2014, 07:02:02 pm
Quote from: Fenire on October 21, 2014, 04:57:09 pm
I have a quick question.
Can Mimes mime Mimes?

No, because that would be an infinite loop.
363
FFT Arena / Re: Arena battle videos and discussion
October 21, 2014, 09:24:21 am
Very educational, though I never had a chance against that team of Lief's.

Further reinforces my thought that if I want an offensive mage to STAY offensive she can't have revival. SWA got away with it, but that's only because every unit was similar and had SOME form of revival.

Advice on the Archer taken and will be added, though you made an oopsie, Barren: He wasn't supposed to have Leg Aim. His purpose was to disrupt mages and occasionally boost -ton damage.

I'll rework the team along with adding a new one later tonight. Thanks for the match, and I do hope you had a good birthday~
364
FFT Arena / Re: Arena battle videos and discussion
October 20, 2014, 09:21:05 am
Quote from: Barren on October 20, 2014, 03:18:41 am
The music you wanted reks says that the video doesn't exist. But since you have a new team ready I can do a match with you vs leif this morning.

And thanks Shintroy for the nice words. I like to make interesting matchups for you guys. Even sometimes some to most emd up one sided

Thanks for getting back to me so quickly, Barren. I fixed that one JP issue.

Also, happy birthday! Sorry I hadn't realized it WAS until I checked Skype, but regardless, I hope you have a good one~
365
FFT Arena / Re: Arena battle videos and discussion
October 19, 2014, 10:07:43 pm
Quote from: Leif1991 on October 19, 2014, 05:09:02 pm
Aww nobody does my matches...

I have a new team, so if Barren, CT5, Otabo, or Truelight are willing to record I'd love to be your opponent.

Note: I made the team rather quickly, didn't have time to fully calculate JP on the last two units. If they're over, cut out the most expensive JP cost, please. I have to head into work very soon, so I don't have the time until Wednesday to really fix them (assuming something is over.)

PS: Music request for it
366
FFT Arena / Re: Arena battle videos and discussion
October 19, 2014, 11:13:01 am
Thanks for the matches, Barren.

I've also come to realize.

I don't have enough teams. Sure, SWA is nice and it's proven itself (at least, I think it has) to be a fairly formidable team.

But everyone knows what SWA does. Nobody requests a match against them because it's simple and clear-cut. If you can't out-damage SWA's healing/disrupt them with status/counter their element with absorption, they're likely to eventually win, pending RNG.

They don't deviate much from what they're designed to do.


Anyway, I feel that I should break away from the proven-and-effective and experiment a bit. So I guess, look forward to more experimental funsies from me, even if they're bound to suck.

EDIT: Feel free to give me any criticism you feel inclined to actually give me. I know I'm not perfect as a team-creator. So I don't mean anything arrogantly when I said SWA was likely to win: I'd simply used their history as a reference for wins and losses. They won against teams based on maps and/or the opposing team's inability to get through what I pointed out before, or purely based on the whim of the RNG.
367
FFT Arena / Re: Arena battle videos and discussion
October 16, 2014, 12:16:08 am
Quote from: Barren on October 15, 2014, 11:51:17 am
FFT Arena 1.39c - Fenire (Macrame Pants) vs Reks (Severe Weather Alert)


SWA did nicely, and it was good to see both Counter Magic actually work without backfiring and my luck deciding to be decent for once.

GG Fenire, and your team looks really solid! (SWA wasn't the best opponent for you to see the strengths of it, sadly)
368
FFT Arena / Re: Arena battle videos and discussion
October 13, 2014, 08:05:18 pm
Quote from: Otabo on October 13, 2014, 07:52:10 pm
Ask, and ye shall receive.

FFT Arena 1.39c - Reinoe (Testing The Waters) vs. silentkaster (Stop Right There!)

FFT Arena 1.39c - Barren (Ice Absorb) vs. Fenire (Macrame Pants)


Can I ask, then? I need to see if SWA's change to Wind element was a good decision.

Awesome matches regardless. Thanks, Otabo!
369
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 10, 2014, 10:01:05 pm
Quote from: Shintroy on October 10, 2014, 07:59:12 pm
Does Singing and Dancing benefit from Short Charge?

There are three.

Charging: Hawk's Eye, Bad Luck, ect

Casting: All magic

Performing: Song and Dance

Short Charge works on Casting only, to my knowledge.
370
FFT Arena / Re: Arena battle videos and discussion
October 09, 2014, 06:25:33 am
Quote from: Dokurider on October 08, 2014, 08:40:20 pm
This was quite the enlightening match for me and fdc, particularly into the new metagame aspects of Oil. "Hey Phoenix Blader, enjoy not having Grand Cross now. Love, Hawk's Eye. P.S. F U Map Loring bastard." Yeah Oil has become an excellent way of hard countering Absorb teams now. And man, did Magic Guns get beat with the nerf stick. Poor Reks is probably going to have to restructure his team. He's having big trouble attacking safely and defending his team in turn.


Defense Ring + 5 Move + Enemy Wind/Lightning Bow = Looong match



Yeah, I'll have to. Not sure just what I'm going to do with them, though :/

Well, I have a few ideas. I'll work them out and probably have an updated SWA by the time I leave for work tomorrow.

EDIT: Err, today. Keep getting time mixed up in my head. Damn night schedule.
371
FFT Arena / Re: FFT Arena Stream day
October 08, 2014, 05:17:35 am
Quote from: Barren on October 08, 2014, 05:01:01 am
After looking up some guides and tips on open broadcast software I'm going to at some point test it again but when I do I would need at least one volunteer to help me determine the correct settings next time I stream for real


Unfortunately, my internet will never let me watch a stream, so I can't help you.
372
FFT Arena / Re: FFT Arena Stream day
October 08, 2014, 03:40:55 am
I got the day off, surprisingly, but I let myself sleep in and woke up an hour after.

Oh well, but it's good to hear that things are working out.

Double Slasher really that scary?
373
FFT Arena / Re: FFT Arena Stream day
October 06, 2014, 07:16:52 pm
I work, unfortunately. My only days off are Wed and Thurs.

And my internet still hates streams, so I won't be able to join  :cry:
374
FFT Arena / Re: Arena battle videos and discussion
October 06, 2014, 08:58:22 am
Severe Weather Alert has been re-updated because I am an idiot was half asleep at the time
375
FFT Arena / Re: Arena battle videos and discussion
October 05, 2014, 09:09:59 pm
Double post because redundancy, Severe Weather Alert has been revived.

A few redundant things, on them, but I'll fix them later. JP may be a bit wonky, so if it goes over just cut out the least useful ability, as I won't have the time to change them over the next few days.





Huzzah night shift.
376
FFT Arena / Re: Arena battle videos and discussion
October 05, 2014, 07:13:14 pm
Quote from: Leif1991 on October 05, 2014, 04:26:05 pm
So the 3000 JP cap right?

That was for the purposes of the tourney only. The normal 3000 JP cap is correct.

Quote from: Barren on October 05, 2014, 09:55:11 am
Everyone update your teams to current 1.39 version if you haven't done so already. I can do some matches tuesday night for anyone who wants their new team(s) tested

Will do.
377
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 03, 2014, 10:14:57 pm
Quote from: Shintroy on October 03, 2014, 09:59:12 pm
Where can I see the change list for the next version?


On the page before, one of FFM's posts listed the changes.
378
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 03, 2014, 04:36:20 am
Quote from: Dokurider on October 03, 2014, 04:09:14 am
I think that Chiri should have 1 Move instead of 1 Speed because it would be nice to have a Katana that Samurai actually use to hit things with. Then again Berserk.

FFM also forgot to mention that Cursed Ring was to be nerf via system change:

Zombified Units that are Immune: Crystal now only have a 50% chance of revival when the death counter reaches 0. If the revival fails, the unit will have to wait an additional turn.

While I believe this is how the interaction used to work in Vanilla and it's current behavior is an ASM, it may end up being a TODO given it's an ASM.

There's actually a few systematic changes FFM forgot to document (and I hope he doesn't forget to do them!). The change I remember the most is flagging Tsumazuku for AI use.

EDIT:

^Important one. The reason why the AI is so derpy when it comes to casting Ultima (not giving a shit about being midcharged, not understanding that Ultima has MP cost, which is why it also works with Quickening, etc.) because it was deliberately made that way so that it was easier for Ramza to get hit by Ultima. Just any slot will do.

Idk if FFM's still going through with the Mime changes though.

Thief Hat will be fine. People will always stack speed at any cost. It's usage may go down to about equal to Secret Clothes however.

Kinda sad that my suggestion to make Iron Fan Dark Elemental or any of the Spear changes didn't go through. We really need a non self strengthening Dark Weapon.


Interesting. I didn't know that about Ultima.

As for a Dark weapon, I'd personally recommend a sword for it's purpose, as they can be used by many jobs. Or a dagger, but still, personal preference.

But I'm happy with how the changes are.

Phoenix Blade is more of a weapon now than a tool for immortality, though I suppose it wasn't broken before. Just annoying.

There's nothing that I'll really miss, as these changes are mostly geared towards making things usable alongside the already popular choices, and nothing (as far as I can tell) was really removed, just tweaked to make them more/less appealing and risky/rewarding to pick up.

I don't have many personal thoughts on this until I design a few teams, though. I'm not really one for theory :P
379
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 02, 2014, 09:48:44 am
Quote from: FFMaster on October 02, 2014, 06:53:20 am
139 will be ready to be released soon, hopefully by the end of the week if there are no problems. Here is what has been changed:

Changelog (139)

EQUIPMENT

Knives
- Dual Cutters WP increased to 8
- Mage Masher proc rate reduced to 25%
- Air Knife WP decreased to 12, now properly adds sleep
- Orichalcum, Katar and Air Knife all lose 2H

Ninja Swords
- Hidden Knife WP increased to 10, W-EV reduced to 0 and loses 1 speed
- Short Edge Oil proc chance increased to 100%
- Ninja Edge WP reduced to 10, W-EV increased to 10, proc chance increased to 50%
- Spell Edge loses 1 MA, proc changed to 100% Add: Faith

Swords, not words!
- Phoenix Blade remade: 16 WP, 25 W-EV, -1 Speed, Fire Element, Initial: Reraise, No 2S/2H
STILL NEED TO DO -1 SPEED
- Tactician's Blade W-EV increased to 20
- Parry Edge replaced with Mystic Blade: 9 WP, 10 W-EV, 1 PA, 1 MA, 2H
- Coral Sword WP increased to 11, loses proc, no longer 2H/2S
- Shieldrender WP reduced to 7
- Lionheart W-EV increased to 10

K"night" Swords
- Defender WP increased to 16
- Save the Queen WP reduced to 15, W-EV reduced to 10, Initial: Protect changed to Always: Protect
- Excalibur WP increased to 14
- Ragnarok WP reduced to 15, W-EV reduced to 10, Initial: Shell changed to Always: Shell

Katanas
- Muramasa gains 1 MA, proc changed to 50% Cast: Spell Absorb
- Masamune now has -2 Speed, Initial:Haste changed to Always: Haste, loses proc
- Chirijiraden gains 1 Speed, Initial: Berserk and loses Strengthen: Earth, Wind, Water

Axes
- Slasher is now 2-swordable, W-EV reduced to 20

Rods
- Thunder Rod WP increased to 6
- Ice Rod WP increased to 7

Staves
- White Staff WP increased to 8, gains Holy Element
- Healing Staff gains 1 Speed
- Rainbow Staff WP increased to 12, gains Immune: Oil
- Wizard Staff WP increased to 9
- Gold Staff W-EV increased to 20

Guns
- Stone Gun, Blaze Gun, Blast Gun and Glacier Gun are now 4 range, forced 2H

Crossbows
- Silencer WP increased to 12

Bows
- Long Bow gains 1 Move, range increased to 7, WP reduced to 12
- Silver Bow gains 1 MA, range increased to 6
- Ice Bow gains 1 Speed, range increased to 6, WP reduced to 12
- Lightning Bow gains 1 Speed, range increased to 6, WP reduced to 12
- Windslash Bow gains 1 Speed, range increased to 6, WP reduced to 12
- Mythril Bow replaced with Athiest Bow: 15 WP, 4 range, 100% Add: Innocent
- Ultimus Bow WP reduced to 14

Harps
- Ramia Harp gains 2 MA, loses proc

Shields
- Diamond Shield now has Absorb: Dark, Weak: Holy
- Platina Shield now has Absorb: Holy, Weak: Dark
- Crystal Shield gains Immune: Oil, P-EV increased to 30, M-EV reduced to 5
- Kaiser Plate now has Strengthen: Wind, Ice, Dark

Helmets
- Mythril Helm loses Immune: Stop, gains Immune: Faith, Innocent
- Cross Helm HP increased to 120, MP increased to 50
- Platina Helm loses Immune: Slow, gains Immune: Stop
- Grand Helm HP increased to 150

Hats
- Twist Headband HP increased to 70
- Holy Miter HP increased to 70
- Black Hood MP increased to 30
- Golden Hairpin loses 1 MA
- Flash Hat loses Immune: Innocent, gains Half: Earth, Wind, Water
- Thief Hat loses Half: Earth, Wind, Water

Headbands
- Choice Band remade: 60 HP, Initial: Haste, Immune: Dead, Death Sentence

Armor
- Genji Armor remade: 80 HP, 1 Speed
- Maximillian HP increased to 160

Clothes
- Brigandine HP increased to 130
- Santa Outfit MP increased to 10
- Earth Clothes MP increased to 20
- Secret Clothes HP increased to 70
- Black Costume MP increased to 10
- Rubber Costume MP increased to 10

Robes
- Silk Robe MP increased to 40

Accessories
- Sprint Shoes gains Immune: Slow
- Power Wrist P-EV increased to 30
- Genji Gauntlet M-EV increased to 30
- Defense Ring is now Immune: Silence, Berserk, Sleep, Absorb: Wind, Lightning
- Magic Ring loses Absorb: Wind, gains Absorb: Earth
- Jade Armlet is now Absorb: Ice, Water, Immune: Stop, Petrify, Frog
- 108 Gems loses all immunities
- Defense Armlet is now 1 PA, Absorb: Fire, Immune: Don't Move, Don't Act
- Salty Rage changed to Always: Berserk

CLASSES

Squire
- Alacrity receives an animation
- Heal now removes Oil
- Yell CT reduced to 0
- Wish range increased to 3

Chemist
- X Potion HP heal increased to 130
- Auto Potion HP heal reduced to 70

Paladin
- Reraise range reduced to 3, CT increased to 1, MP reduced to 12
- Equip Armor JP reduced to 350
- Equip Heavy Blade JP reduced to 250
- Paladin loses Move-1

Archer
- Leg Aim JP reduced to 100
- Arm Aim JP reduced to 150
- Hawk's Eye MP increased to 12, CT reduced to 1
- Cover Fire formula changed to Random(2...4)*(PA+30)~~~~~NEED TO DO ASM FOR RNG
- Execute JP reduced to 100

Monk
- Wave Fist is now Wind Elemental
- Stigma Magic JP increased to 150
- Revive JP decreased to 250

Priest
- Cure JP increased to 100, CT reduced to 0, MP increased to 10
- Cure 3 Y increased to 15
- Cure 4 Y reduced to 16, CT reduced to 3, MP reduced to 16
- Regen Y increased to 100
- Protect vert increased to 1
- Shell vert increased to 1
- Wall CT reduced to 0

Wizard
- Fire proc chance increased to 50%
- Death range increased to 6, CT reduced to 6
- Flare MP reduced to 40

Time Mage
- Haste X increased to 70
- Haste 2 JP reduced to 250
- Slow X increased to 70
- Slow 2 JP reduced to 250
- Stop CT reduced to 4, MP increased to 20, X increased to 70, JP reduced to 200
- Comet JP reduced to 100, CT reduced to 1, MP increased to 10
- Sinkhole JP reduced to 150
- Demi AoE increased to 2, X reduced to 80
- Critical Quick JP reduced to 200

Summoner
- Moogle AoE increased to 3
- Salamander proc chance increased to 50%
- Bahamut CT reduced to 6

Thief
- Bad Luck changed to 100% Random Add: Oil, Stop, Blind, Silence
- Quickening JP increased to 300
- Speed Ruin X increased to 100

Mediator
- Persuade replaced with Stall: MA+45% chance to add Stop, 300 JP
- Preach X increased to 75
- Solution X increased to 60
- Refute no longer cancels Charging and Performing
- Mediator gains Move-1

Oracle
- Dispel Magic AoE increased to 1
- Paralyze JP increased to 150

Geomancer
- Counter Flood JP reduced to 200

Lancer
- Ignore Height JP reduced to 150

Samurai
- Bizen Boat now affected by M-EV

Ninja
- Tsumazuku is now 100% Cancel: Reraise
- Houkouton damage changed to ((SP+PA)/2)*(WP+2), MP increased to 15

Bard
- Last Song X increased to 40
- Brave Up JP reduced to 100
- Faith Up JP reduced to 100


Dancer
- Last Dance X increased to 40
- Brave Up JP reduced to 100
- Faith Up JP reduced to 100

TODO
- Make a few more changes to Draw Out
- Adding new skills to Scholar
- Mime changes
- Change Stick formula to MAX[PA/MA]*WP



This is the best news ever

Better yet, I love the changes. (though it's gonna force me to revise that new team of mine right away as I abused a few things :P)

Can't wait to see what you do with Scholars(Druids?).
380
Because that may not be necessary, and it kinda favors the loser's bracket finalist.

Then again, I'm bad at tournaments, so.