Thanks for the matches, guys!
I need to stop getting distracted and just make my team. It's half-done already.
I need to stop getting distracted and just make my team. It's half-done already.
Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!
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Quote from: Fenire on October 21, 2014, 04:57:09 pm
I have a quick question.
Can Mimes mime Mimes?
Quote from: Barren on October 20, 2014, 03:18:41 am
The music you wanted reks says that the video doesn't exist. But since you have a new team ready I can do a match with you vs leif this morning.
And thanks Shintroy for the nice words. I like to make interesting matchups for you guys. Even sometimes some to most emd up one sided
Quote from: Leif1991 on October 19, 2014, 05:09:02 pm
Aww nobody does my matches...
Quote from: Barren on October 15, 2014, 11:51:17 am
FFT Arena 1.39c - Fenire (Macrame Pants) vs Reks (Severe Weather Alert)
Quote from: Otabo on October 13, 2014, 07:52:10 pm
Ask, and ye shall receive.
FFT Arena 1.39c - Reinoe (Testing The Waters) vs. silentkaster (Stop Right There!)
FFT Arena 1.39c - Barren (Ice Absorb) vs. Fenire (Macrame Pants)
Quote from: Shintroy on October 10, 2014, 07:59:12 pm
Does Singing and Dancing benefit from Short Charge?
Quote from: Dokurider on October 08, 2014, 08:40:20 pm
This was quite the enlightening match for me and fdc, particularly into the new metagame aspects of Oil. "Hey Phoenix Blader, enjoy not having Grand Cross now. Love, Hawk's Eye. P.S. F U Map Loring bastard." Yeah Oil has become an excellent way of hard countering Absorb teams now. And man, did Magic Guns get beat with the nerf stick. Poor Reks is probably going to have to restructure his team. He's having big trouble attacking safely and defending his team in turn.
Defense Ring + 5 Move + Enemy Wind/Lightning Bow = Looong match
Quote from: Barren on October 08, 2014, 05:01:01 am
After looking up some guides and tips on open broadcast software I'm going to at some point test it again but when I do I would need at least one volunteer to help me determine the correct settings next time I stream for real
Quote from: Leif1991 on October 05, 2014, 04:26:05 pm
So the 3000 JP cap right?
Quote from: Barren on October 05, 2014, 09:55:11 am
Everyone update your teams to current 1.39 version if you haven't done so already. I can do some matches tuesday night for anyone who wants their new team(s) tested
Quote from: Shintroy on October 03, 2014, 09:59:12 pm
Where can I see the change list for the next version?
Quote from: Dokurider on October 03, 2014, 04:09:14 am
I think that Chiri should have 1 Move instead of 1 Speed because it would be nice to have a Katana that Samurai actually use to hit things with. Then again Berserk.
FFM also forgot to mention that Cursed Ring was to be nerf via system change:
Zombified Units that are Immune: Crystal now only have a 50% chance of revival when the death counter reaches 0. If the revival fails, the unit will have to wait an additional turn.
While I believe this is how the interaction used to work in Vanilla and it's current behavior is an ASM, it may end up being a TODO given it's an ASM.
There's actually a few systematic changes FFM forgot to document (and I hope he doesn't forget to do them!). The change I remember the most is flagging Tsumazuku for AI use.
EDIT:
^Important one. The reason why the AI is so derpy when it comes to casting Ultima (not giving a shit about being midcharged, not understanding that Ultima has MP cost, which is why it also works with Quickening, etc.) because it was deliberately made that way so that it was easier for Ramza to get hit by Ultima. Just any slot will do.
Idk if FFM's still going through with the Mime changes though.
Thief Hat will be fine. People will always stack speed at any cost. It's usage may go down to about equal to Secret Clothes however.
Kinda sad that my suggestion to make Iron Fan Dark Elemental or any of the Spear changes didn't go through. We really need a non self strengthening Dark Weapon.
Quote from: FFMaster on October 02, 2014, 06:53:20 am
139 will be ready to be released soon, hopefully by the end of the week if there are no problems. Here is what has been changed:
Changelog (139)
EQUIPMENT
Knives
- Dual Cutters WP increased to 8
- Mage Masher proc rate reduced to 25%
- Air Knife WP decreased to 12, now properly adds sleep
- Orichalcum, Katar and Air Knife all lose 2H
Ninja Swords
- Hidden Knife WP increased to 10, W-EV reduced to 0 and loses 1 speed
- Short Edge Oil proc chance increased to 100%
- Ninja Edge WP reduced to 10, W-EV increased to 10, proc chance increased to 50%
- Spell Edge loses 1 MA, proc changed to 100% Add: Faith
Swords, not words!
- Phoenix Blade remade: 16 WP, 25 W-EV, -1 Speed, Fire Element, Initial: Reraise, No 2S/2H
STILL NEED TO DO -1 SPEED
- Tactician's Blade W-EV increased to 20
- Parry Edge replaced with Mystic Blade: 9 WP, 10 W-EV, 1 PA, 1 MA, 2H
- Coral Sword WP increased to 11, loses proc, no longer 2H/2S
- Shieldrender WP reduced to 7
- Lionheart W-EV increased to 10
K"night" Swords
- Defender WP increased to 16
- Save the Queen WP reduced to 15, W-EV reduced to 10, Initial: Protect changed to Always: Protect
- Excalibur WP increased to 14
- Ragnarok WP reduced to 15, W-EV reduced to 10, Initial: Shell changed to Always: Shell
Katanas
- Muramasa gains 1 MA, proc changed to 50% Cast: Spell Absorb
- Masamune now has -2 Speed, Initial:Haste changed to Always: Haste, loses proc
- Chirijiraden gains 1 Speed, Initial: Berserk and loses Strengthen: Earth, Wind, Water
Axes
- Slasher is now 2-swordable, W-EV reduced to 20
Rods
- Thunder Rod WP increased to 6
- Ice Rod WP increased to 7
Staves
- White Staff WP increased to 8, gains Holy Element
- Healing Staff gains 1 Speed
- Rainbow Staff WP increased to 12, gains Immune: Oil
- Wizard Staff WP increased to 9
- Gold Staff W-EV increased to 20
Guns
- Stone Gun, Blaze Gun, Blast Gun and Glacier Gun are now 4 range, forced 2H
Crossbows
- Silencer WP increased to 12
Bows
- Long Bow gains 1 Move, range increased to 7, WP reduced to 12
- Silver Bow gains 1 MA, range increased to 6
- Ice Bow gains 1 Speed, range increased to 6, WP reduced to 12
- Lightning Bow gains 1 Speed, range increased to 6, WP reduced to 12
- Windslash Bow gains 1 Speed, range increased to 6, WP reduced to 12
- Mythril Bow replaced with Athiest Bow: 15 WP, 4 range, 100% Add: Innocent
- Ultimus Bow WP reduced to 14
Harps
- Ramia Harp gains 2 MA, loses proc
Shields
- Diamond Shield now has Absorb: Dark, Weak: Holy
- Platina Shield now has Absorb: Holy, Weak: Dark
- Crystal Shield gains Immune: Oil, P-EV increased to 30, M-EV reduced to 5
- Kaiser Plate now has Strengthen: Wind, Ice, Dark
Helmets
- Mythril Helm loses Immune: Stop, gains Immune: Faith, Innocent
- Cross Helm HP increased to 120, MP increased to 50
- Platina Helm loses Immune: Slow, gains Immune: Stop
- Grand Helm HP increased to 150
Hats
- Twist Headband HP increased to 70
- Holy Miter HP increased to 70
- Black Hood MP increased to 30
- Golden Hairpin loses 1 MA
- Flash Hat loses Immune: Innocent, gains Half: Earth, Wind, Water
- Thief Hat loses Half: Earth, Wind, Water
Headbands
- Choice Band remade: 60 HP, Initial: Haste, Immune: Dead, Death Sentence
Armor
- Genji Armor remade: 80 HP, 1 Speed
- Maximillian HP increased to 160
Clothes
- Brigandine HP increased to 130
- Santa Outfit MP increased to 10
- Earth Clothes MP increased to 20
- Secret Clothes HP increased to 70
- Black Costume MP increased to 10
- Rubber Costume MP increased to 10
Robes
- Silk Robe MP increased to 40
Accessories
- Sprint Shoes gains Immune: Slow
- Power Wrist P-EV increased to 30
- Genji Gauntlet M-EV increased to 30
- Defense Ring is now Immune: Silence, Berserk, Sleep, Absorb: Wind, Lightning
- Magic Ring loses Absorb: Wind, gains Absorb: Earth
- Jade Armlet is now Absorb: Ice, Water, Immune: Stop, Petrify, Frog
- 108 Gems loses all immunities
- Defense Armlet is now 1 PA, Absorb: Fire, Immune: Don't Move, Don't Act
- Salty Rage changed to Always: Berserk
CLASSES
Squire
- Alacrity receives an animation
- Heal now removes Oil
- Yell CT reduced to 0
- Wish range increased to 3
Chemist
- X Potion HP heal increased to 130
- Auto Potion HP heal reduced to 70
Paladin
- Reraise range reduced to 3, CT increased to 1, MP reduced to 12
- Equip Armor JP reduced to 350
- Equip Heavy Blade JP reduced to 250
- Paladin loses Move-1
Archer
- Leg Aim JP reduced to 100
- Arm Aim JP reduced to 150
- Hawk's Eye MP increased to 12, CT reduced to 1
- Cover Fire formula changed to Random(2...4)*(PA+30)~~~~~NEED TO DO ASM FOR RNG
- Execute JP reduced to 100
Monk
- Wave Fist is now Wind Elemental
- Stigma Magic JP increased to 150
- Revive JP decreased to 250
Priest
- Cure JP increased to 100, CT reduced to 0, MP increased to 10
- Cure 3 Y increased to 15
- Cure 4 Y reduced to 16, CT reduced to 3, MP reduced to 16
- Regen Y increased to 100
- Protect vert increased to 1
- Shell vert increased to 1
- Wall CT reduced to 0
Wizard
- Fire proc chance increased to 50%
- Death range increased to 6, CT reduced to 6
- Flare MP reduced to 40
Time Mage
- Haste X increased to 70
- Haste 2 JP reduced to 250
- Slow X increased to 70
- Slow 2 JP reduced to 250
- Stop CT reduced to 4, MP increased to 20, X increased to 70, JP reduced to 200
- Comet JP reduced to 100, CT reduced to 1, MP increased to 10
- Sinkhole JP reduced to 150
- Demi AoE increased to 2, X reduced to 80
- Critical Quick JP reduced to 200
Summoner
- Moogle AoE increased to 3
- Salamander proc chance increased to 50%
- Bahamut CT reduced to 6
Thief
- Bad Luck changed to 100% Random Add: Oil, Stop, Blind, Silence
- Quickening JP increased to 300
- Speed Ruin X increased to 100
Mediator
- Persuade replaced with Stall: MA+45% chance to add Stop, 300 JP
- Preach X increased to 75
- Solution X increased to 60
- Refute no longer cancels Charging and Performing
- Mediator gains Move-1
Oracle
- Dispel Magic AoE increased to 1
- Paralyze JP increased to 150
Geomancer
- Counter Flood JP reduced to 200
Lancer
- Ignore Height JP reduced to 150
Samurai
- Bizen Boat now affected by M-EV
Ninja
- Tsumazuku is now 100% Cancel: Reraise
- Houkouton damage changed to ((SP+PA)/2)*(WP+2), MP increased to 15
Bard
- Last Song X increased to 40
- Brave Up JP reduced to 100
- Faith Up JP reduced to 100
Dancer
- Last Dance X increased to 40
- Brave Up JP reduced to 100
- Faith Up JP reduced to 100
TODO
- Make a few more changes to Draw Out
- Adding new skills to Scholar
- Mime changes
- Change Stick formula to MAX[PA/MA]*WP
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