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Messages - JamiNeal

1
I've wanted to play this since the original CCP but yanno... life. Now that I'm back at it, I'm only looking at one thing. It SEEMS like a big thing. Stat buffs and such are reset when you level? How much does that suck? Is it minimal sucking that I won't even notice or like... continue waiting for a new patch level? I tend to play games pretty buff/debuff heavy, so that's kinda throwing me off.

Or wait... should I be playing the 1.9... other numbers version?
2
I'm not going to lie. I'm still in the middle of a migraine but I'm impatient and really interested.  Reading a lot is currently very difficult. This message is taking the better parry of a half hour. Can you give me some general philosophy? Does this patch address speed being a broken stat, job stat growths, casting not being viable end game, etc? Also, what are learn rates? Can I learn skills by being slapped about by them? Post proofread by my gorgeous and very smart wife for coherency and grammar, because he spells like a drunken 5 year old while finger painting during a migraine.
3
FFT+ / [Old] Samurai sword breaking question
December 16, 2013, 11:59:16 am
Out of pure curiosity, how did you guys make the Samurai swords not break? I've been playing with other patches and they still do. Is there something I'm missing in FFT Patcher? I'm at the Asura ability and... is there a way to write a new formula for it or something?
4
FFT+ / Re: A request or two
May 24, 2013, 12:13:19 pm
I'm going to be playing the patch again over the weekend and maybe take a few notes. I hate to bother you with the problems of mere mortals, but can you point me in the direction of a resource that will teach me to use the FFTPatcher? I am a bit limited in my internetting at the moment (at work), and I'm a bit busy building part of muh house. I would appreciate any help given. No worries if not, I'm a clever fellow, I'll figure it out.
5
FFT+ / Re: A request or two
May 22, 2013, 04:17:25 pm
The two most important things I wish to get across to you, is that:
1. You are a god among us mortals. I love this patch and the continued work you (and your support staff that I will still be referring to as "you") are doing.

2. I almost peed myself laughing at work when I watched Darius High-Fives Teemo a few weeks back. So when I saw your avatar, I lol'd a bit.

Now, as for suggestions, thank you for your encouragement. I will definitely try to come up with some things. I've never been good with implementation, so I don't know exactly what is, and what isn't possible. In FFTA2, the Ranger class is given the ability to set various traps around the map. Could Mustadio be given the ability to place traps that used to be on the map, like the poison one or the damage one? I assume not, but this gives me a good idea of what is possible.

Edit: I know that FFT Plus is about balance moreso than adding content. I'm just seeing what CAN happen before I try to say anything that SHOULD happen.
6
FFT+ / [Old] A request or two
May 22, 2013, 01:38:17 pm
So I have a few quick questions/requests. If this is the incorrect method of doing so, please feel free to point me in the right direction.

I've been playing Final Fantasy Tactics since it came out. Vanilla. Never looked up a guide, cheats, or anything that would ruin the gameplay for myself. I found out all on my own that Blade Grasp was OMG OP. So, tl;dr, I'm a big fan. Recently, I began getting mods for a few of my games and dipped into the FFT pool. Great mod, it's my favorite so far.

That being said:
1. Could you finish that poaching list? It's been WIP for a while now. Forgive me if it's finished somewhere else, but I've been checking that master log for a while.

2. Why can brave/faith no longer be altered? This isn't exactly the most important thing. I mean, I know that it's just one extra gameplay mechanic that isn't exactly important and that is easily cheesed, but I'm just going to sit there and abuse the generic generator until it gives me what I want. (If there is a way to do so already, please feel free to punch me.)

3. Is there any chance special jobs can be given another move or two? I mean, Ramza has a bazilliondy moves he can use in his (which I know, most are shared in other Squires), but things like Magic Sword and a few others have a good amount of abilities, where Engineer and Swordplay only have a few. Could some other jobs possibly be incorporated into them? Like maybe give Engineer charge. I know that would create problems with, well what do I do with Archers on Mustadio, but I'm only throwing out ideas. Maybe give Mustadio some of those Ranger-ish abilities that have become more common in FF. Since he's an engineer, I assume he could possibly rig a way to shoot some status ailments other than Don't Move/Act. But if that would kill balance, feel free to disregard.

Otherwise, I just use Mustadio as an Engineer/Knight in order to hold people still and break all their armor.

So in summary, the only major thing I want is a poach list. Looking forward to  :more: from you.

Quick edit, in hindsight, not being able to control Brave/Faith does add a bit of randomness to reactions. Carry on.