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Messages - Heisho

101
PSX FFT Hacking / Re: ASM Requests
December 10, 2017, 10:20:41 pm
Hello everyone.

I was wondering if somebody knows a way to change the Formula 44 that instead of using the target's MP use the caster's MP, or better yet, the caster's HP.

Thanks to anybody who can help
102
War of the Lions Hacking / Re: US to Eur
November 21, 2017, 12:38:09 pm
When I was working with WotL I used the US version all the time with no issues.
So if you like you can use that version.
103
Help! / Re: Question about Blood Suck
November 19, 2017, 11:10:32 pm
Well it worked as expected.

The ability must have a target other that the unit that is casting it. You can choose from a different formula that doesn't make damage. In my tests, for instance, I was using the formula 55 with effect 17A (Goo) and it worked well. Just remember to select the flag Ignore Silence and Select Target, from there you can chose if only allies or enemies. The hardcoded AI will handle the rest.

So there you go. You only need to change the offset 132D74 in BATTLE.BIN with whatever ability you want (in reverse, like 01B6 to B601) and you will make a new "Blood Suck" status.

I know many of you are already are aware of this, but there are many new (like me) who wonder how to do it.

I'll post a .xml file with this once I learn how to make one with drop down options like the ones that comes by default on FFTorgASM.

PS: This left me wondering that if you change the original blood suck slot (C8) all of these will not be necessary...I didn't tried.
104
Help! / Re: Question about Blood Suck
November 11, 2017, 09:31:25 pm
Thanks for the tip, I found it.
Now, I will change C800 with the ability of my desire. Let's say 6B01. Will Blood Suck/Vampire will use that ability instead of the original one?
Or do I need to code a whole new ability (range, effect, etc, etc)?

BTW, thanks a lot for the info that you might share with this hopeless noob.

Regards.
105
Help! / Re: Question about Blood Suck
November 11, 2017, 01:09:55 pm
Quote from: Xifanie on November 04, 2017, 08:35:52 pm
you can edit 0x801A0B34 memory address in BATTLE.BIN

http://ffhacktics.com/wiki/Set_chosen_ability/target_for_AI_status (very bottom of the page)


Ok let me see I got this correctly.
I went to BATTLE.BIN, and subtracted 67000 to that memory address in order to find the corresponding offset. But when I found it (00139B34) all data is zeros. So this means that I must edit with this -->84a700c8<-- and then make changes on Patcher to match this code? Meaning to change the contents of the skillset or the ability slot?

Sorry if I don't make any sense, I'm trying to learn to understand all of this.

Regards.
106
Help! / Re: Question about Blood Suck
November 04, 2017, 04:59:50 pm
So if I change the ability slot, and a unit gets the Blood Suck status it will keep doing the same Blood Suck right?
Is there a way to link the ability to a lost of my desire?

@Ildon: Sorry for not responding. Actually when I asked that question I was working something like that and found that solution sometime ago, I though I marked the topic as solved but it seems I didn't. Thanks for the help anyway, I liked the Sexy Mantle idea.

107
Help! / Question about Blood Suck
November 03, 2017, 11:48:37 pm
Hello everyone.
I would like to know if the Blood Suck status calls the Blood Suck ability on C8 (like Counter Tackle calls for Dash) or is it hardcoded on said status.

Thanks in advance
108
Good news, I made it work.

Turns out I erased the quotes from the generics (which FFT Complete added from the PSP version) and it worked like a charm.
Maybe there was too much text from that section, who knows.
Still it's a shame since some quotes where kinda funny but well, sacrifices had to be made. Strangely enough I still don't know why it let patch by removing some entries in the ability descriptions, anyway, thanks for the tip about the space Xifanie.

Well, time to keep working!

Regards.
109
That might be the issue. The funny thing is that I have patched with that before. I will try to import from a clean ISO the entries that are caising and let you know.
110
Oh. I got your point. It was from a FFT Complete mod. Does it had anything to do with?
Please dont tell me I need to start over again  :(

EDIT : Hold it. I remember now. It was from a vainilla and copy-pasting from the FFT COMPLETE text.
111
From a .ffttext file made with your spreadsheet. I hardly ever use ISO files.
112
Hello there!
I searched in the forums about this but nothing came close to a solution in my case.
In the past I got this error message when edited Cure4/Curaja description, and returning it to the original description solve it.
But now the problem is that if something is written from Cure3/Curaga uo to Fire2/Fira, the message appears, if I delete all those entries the patch is successful.

Anyone got an idea about this? I have tried versions from .457 onward but the same result. Also I tried to deleted those entries on certain files instead of Quick Edit and nothing.

Thanks in advance.

Regards.
113
Help! / Re: FFTacText error when loading a file
August 09, 2017, 11:24:24 pm
Got it. I think I might maxed out text. I 'll check it once I got off work.

EDIT: Found the issue, silly me wrote {Color00} without the space.

Now i only need to resolve the issue of this message: "object reference not set to an instance of an object"
114
Help! / Re: FFTacText error when loading a file
August 09, 2017, 09:17:53 pm
Sorry for being annoying but I dont see anything related to check invalid strings on the Settings tab and the add ins ribbon also dont show anything when browsing that tab.
115
Help! / Re: FFTacText error when loading a file
August 09, 2017, 07:52:33 pm
I used the scan for invalid characters. Unless you are talking about something else I havent found that option. Im using version 1.01
116
Help! / Re: FFTacText error when loading a file
August 09, 2017, 05:18:23 pm
I can but after work (12am CST) I believe it has something to do with a few entries. But I cannot identify them at the moment. In the meantime I'll check it again and upload it as soon as i can
117
Help! / FFTacText error when loading a file
August 09, 2017, 02:03:10 pm
Hello everyone.

After editing one of the files and tried to load it on FFTacText it gave this error message:

Error loading file: Exception of type 'FFTPatcher.TextEditor.InvalidStringException' was thrown

I already tried in all versions of TacText that I have with the same result. Anyone have an idea about it since I cannot see where the error is, and also after I finish with this error I have to deal with the "object reference not set to an instance of an object" error.

Thanks in advance.

Regards.
118
Help! / Re: Symbols in FFtactext
August 07, 2017, 09:05:44 pm
I can vouch for that. Get used to edit using the Notepad emulator it saves you tons of time and always remeber to check for invalid characters
119
PSX FFT Hacking / Re: Pride's ASM Thread
August 05, 2017, 02:22:02 am
Hello there.
Just adding a little fix for the 1.2 version. The original had an error when looking for VLOOKUP data.
I tested it apparently it works fine.

Regards.
120
PSX FFT Hacking / Re: Pride's ASM Thread
August 04, 2017, 05:18:56 pm
That was awesome Pride, thank you so much  :P
I already checked it an itnis providing the right code.
Elric is right. You're a luxury to us all.