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Trouble with Sprite-Swapping (it looked good UNTIL...)

Started by Saigas, August 09, 2008, 06:53:00 pm

Saigas

August 10, 2008, 07:30:38 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by Saigas
Thanks a ton.  I should be able to get a good grip on things now once I've looked up all this stuff.

Vanya

August 10, 2008, 10:18:43 pm #41 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Let me know if you have any questions about NeoPaint. =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 11, 2008, 02:43:20 am #42 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i made a discovery, if no one is aware of it yet anyway...

Malak (12) the dead version is linked to what i once thought to be an unused unit.bin sprite! its the one in the top right corner, the priest sprite that looks similar to zalmo.

also i've learned a great trick for lowering sprite file size. you know the book reading animation when you attack with a dictionary? well the loose arm thats not holding the book can be deleted and you can just leave the arm attached to the body itself. do this for both front and back facing frames and get rid of the loose arms and the size of the file will drop quite a bit. i am actually able to fit my berserker into the malak sprite now!
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 11, 2008, 10:11:43 am #43 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I've been doing something similar with the dark "filled-in" areas of the headless torsos.

But I didn't know about the Malak sprite.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 11, 2008, 04:15:06 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
that probably means that the other unused priest in the formation screen is linked to a battle sprite too... but which one.......

alma (14) is linked to the funeral priest
and dead malk (12) is linked to the priest that comes before simon
its probably a low numbered job .... but who knows.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Saigas

August 11, 2008, 09:03:06 pm #45 Last Edit: December 31, 1969, 07:00:00 pm by Saigas
Quote from: "Zozma"so vanya's lovely warrior sprite fits in malak's sprite? thats good to know since i am having trouble finding things that fit into that crappy malak sprite.

Just figured out the hard way that, not only does Spiky not fit into Malak's sprite, so too do several other custom sprites not fit into SERIA and LEDY.  :(

Quote from: "Zozma"also i've learned a great trick for lowering sprite file size. you know the book reading animation when you attack with a dictionary? well the loose arm thats not holding the book can be deleted and you can just leave the arm attached to the body itself. do this for both front and back facing frames and get rid of the loose arms and the size of the file will drop quite a bit. i am actually able to fit my berserker into the malak sprite now!

This is great news!  Now I can use the Malak sprite like I had been hoping to!  ^_^

Zozma

August 11, 2008, 09:07:40 pm #46 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
don't get too far ahead of yourself tho, his sprite is still pretty small.
i totally wasnt expecting my berserker character to fit in there, but its one of the only ones that i was able to get to fit.

his sprite along with clouds, only have the same capacity as a skeleton or a goblin which don't have all the arm frames (but could)

as it is right now, i can't even fit my fully animated 10 year old boy in there!

i wish there was a way to expand the capacity of all human sprites to the max which is 45056 without damaging the game.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Saigas

August 11, 2008, 09:19:33 pm #47 Last Edit: December 31, 1969, 07:00:00 pm by Saigas
Blast!

Wait a tic, is your berserker finished now, or is that the reason you were able to fit him?  The fact being he's incomplete?

Zozma

August 11, 2008, 09:22:41 pm #48 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
well he has all the arms, but im in process of giving the viewable parts more muscle. i can put the sprite up for download when i get home tho.

theres a screenshot on the http://www.ffhacktics.com/forum/viewtop ... &start=280

 section
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Saigas

August 11, 2008, 09:28:06 pm #49 Last Edit: December 31, 1969, 07:00:00 pm by Saigas
He looks totally awesome.  I can't wait to test him out!

Zozma

August 12, 2008, 12:38:21 am #50 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
he's up on that page
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

August 12, 2008, 04:59:25 am #51 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
man, the Dami.spr has max human capacity but its set as a monster and only small ones fit in there...

id love to use it for a human boss, but noooooo...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!