ALL HUMANS INNATE ITEM. Weapon Guard is innate. Monsters all have C-EV function as A-EV. THROW's range is Jump / 2, but throw item adds 2 to the range of ITEM and THROW as does the "range" specified on the weapon itself. THROW now only encompasses Shuriken and Ball, but Veils have been deleted as a class of items to make up for more shurikens and balls. Shurikens are considered proc status; balls are considered proc spells (00 means proc Knockback). The evade percent determines the proc rate; item attributes determine the critical rate. NOTE: THROW can use the following: Kunai (12 WP) Rising Sun (9 WP, Fire Elemental, 19% +Dispel Magic) Sliced Air (9 WP, Wind Elemental, +1 Range) Poison Tip (10 WP, Nature Elemental, 19% +Poison) Yagyu Darkness (9 WP, Dark Elemental, 19% +Blind) Snow Ball (10 WP, Water Elemental, 100% Knockback) Charged Ball (9 WP, Lightning Elemental, 33% Critical Hit) Acid Ball (9 WP, 50% Dissolve) Magic Ball (10 WP, Unevadable) //Hardcode this NOTE: JUMP has no damage bonus for spears. NOTE: Transparent ends at the end of turn, regardless of whether you have acted or not. NOTE: Charging units can evade now. NOTE: Fist damage = PA * (LVL + 4) / 5 NOTE: Death Sentence overrides Re-Raise and vice-versa. Death Sentence ignores Cancel: Dead. NOTE: Dragon Spirit does not trigger if the unit already has re-raise. The special restrictions placed by Monster Skill and Monster Talk have been deleted. Equip Gun is consolidated into Equip Ranged (formerly Equip Crossbow). Squire EQ: Sword, Axe, Flail, Knife, Shield, Armor, Clothes, Hat, Accessories Charge +1 CT = 2 Charge +3 CT = 3 Charge +5 CT = 5 Charge +7 CT = 8 Charge +10 CT = 12 Equip Shield Maintenance Archer (Level 3 Squire) EQ: Bow, Crossbow, Gun, Bag, Shield, Clothes, Hat, Accessories Head Break Shield Break Armor Break Weapon Break Projectile Guard Concentrate Equip Ranged Jump +1 Lancer (Level 3 Squire) EQ: Spear, Axe, Shield, Armor, Robe, Helm, Accessories INNATE: JUMP 1v1 Jump Level +1 (+1 Range/Tolerance) Jump Level +1 (+1 Range/Tolerance) Jump Level +1 (+1 Range/Tolerance) Jump Level +1 (+1 Range/Tolerance) Jump Level +1 (+1 Range/Tolerance) Equip Spear Equip Armor Thief (Level 4 Archer) EQ: Knife, Crossbow, Katana, Clothes, Hat, Accessories Steal Heart 3 Range, 33% +Charm Steal Attention 3 Range, 66% Cancel: Charging, Performing, Defending Steal Accessory Explode: Gil 3 Range, 1v3, Deal SP * (LVL + 3) / 4 DMG, lose SP * (LVL + 3) Gil Equip Knife Equip (Knife + Katana) Move +1 Juggler (Level 4 Archer) EQ: Knife, Sword, Bag, Clothes, Hat, Accessories INNATE: Throw Item Shuriken Ball Catch Items are not added to inventory. Throw Item Jump +2 Paladin (Level 4 Lancer) EQ: Sword, Great Sword, Shield, Armor, Robe, Helmet, Accessories Nurse 8 MP, Self, Heal 33% maxHP, +Regen/Defend Transfusion Draw Out Radius, Allies Only, Heal 40% maxHP, Self DMG = 20% of maxHP Guard 12 MP, Self, +Protect AND Shell Overcome 15 MP, 3 Range, +Re-Raise Consecrate 8 MP, 1 Range v0, IF UNDEAD: 75% +Dead Distribute Move-HP UP Legionaire (Level 4 Lancer) EQ: Spear, Axe, Shield, Clothes, Hat, Helmet, Accessories Accumulate 10 MP, Self, +1 PA Yell 10 MP, 3 Range v3, +Haste Speed Ruin 12 MP, 3 Range, unevade, 66% +Slow Revive 8 MP, 1 Range v0, Revive Target to 20% of maxHP Magic Ruin 12 MP, 3 Range, 50% chance for MP DMG = 50% of maxMP Regenerator If already have regen, heal 1/8th of maxHP and refresh timer. Ignore Height Swordmaster (Level 5 Thief AND Juggler) EQ: Sword, Katana, Great Sword, Knife, Clothes, Hat, Accessories INNATE: Haste, Null: Slow Quickening 15 MP, Self, +1 SP Holy Blade 22 MP, Holy Elemental, 1 Range v3, PA * (WP + 2), +Blind Climhazzard 20 MP, 1 Range v0, DMG = TarMaxHP - TarCurHP Air Slash 22 MP, Wind Elemental, 3 Range, Weapon Damage, 19% Proc: Air Slash Abandon Set AP/M-EV to 33% Equip Sword Equip (Sword + Great Sword) Fly General (Level 5 Legionaire AND Paladin) EQ: Spear, Great Sword, Axe, Bow, Shield, Robe, Helmet, Armor, Accessories INNATE: Defense Up Lancet 20 MP, 1 Range v0, Drain (PA * 3/4) * WP Compel 30 MP, Self, until caster dies, reaches next AT, or Compel is cast by a new caster, all non-DoT damage dealt to all party members is transferred to caster instead Blade Storm 15 MP, Self, 1 Range v3, Weapon Damage Fire Arrow 22 MP, REQ: Bow, Fire Elemental, 3 Range, PA * WP, +Oil Counter Defense Up Geomancer EQ: Sword, Axe, Instrument, Shield, Clothes, Robe, Hat, Accessories INNATE: Move-in Water, Move-on Lava Pitfall Earth Elemental, +19% Don't Move Water Ball Water Elemental, +19% Frog Hell Ivy Nature Elemental, +19% Poison AND Confuse Carve Model Earth Elemental, +19% CT00 Local Quake Earth Elemental, +19% Petrify Kamaitachi Wind Elemental, +19% Slow Demon Fire Fire Elemental, +19% Oil Quicksand Water Elemental, +19% Sleep Sand Storm Earth Elemental, +19% Blind AND Berserk Blizzard Water Elemental, +19% Addle Gusty Wind Wind Elemental, +19% Don't Act Lava Ball Fire Elemental, +19% Dead Counter Flood Move-in Water Move-on Lava Animist (Level 3 Geomancer) EQ: Bag, Knife, Instrument, Clothes, Hat, Accesories INNATE: Secret Hunt Feathery Soul Poach from Chocobo/Juravis, Draw Out Radius +Reflect AND Regen Demonic Soul Poach from Skeleton/Ghost, Draw Out Radius +Undead Draconic Soul Poach from Dragon/Tiamat, Draw Out Radius, MA * 10 Damage Horned Soul Poach from Minotaur/Behemoth, Draw Out Radius, Enemies Only, Fire Elemental, MA * 8 Damage Plain Soul Poach from Goblin/Cuar, Draw Out Radius, Enemies Only, Nature Elmental, MA * 8 Damage Sapient Soul Poach from Squidlarken/Dryad, Draw Out Radius (include Self), MA * 10 Healing Abomination Soul Poach from Murbol/Floatiball, Draw out Radius, +Blind Bomb Soul Poach from Bombs (Rare), Draw Out Radius, Kill Self, Deal maxHP - curHP DMG to units in range Pig Soul Poach from Uribo, Draw Out Radius, MA * 5 MP Healing Lucavi Soul Drop from Lucavi, Draw Out Radius, Enemies Only, +Death Sentence Auto Potion Use a potion and heal for Max{LVL, 30} HP, IF NONE, FAIL Secret Hunt Barbarian (Level 3 Geomancer) EQ: Sword, Great Sword, Axe, Clothes, Helm, Accessories Berate 3 Range, 1v3, 33% chance to reduce CT to 0 Intimidate 3 Range v3, 75% chance to -20 Brave Provoke 3 Range v3, 50% chance +Berserk Dash 1 Range v3, Unevade, PA * (LVL + 4) / 5, 100% Knockback Disembowel 12 MP, 1 Range v0, PA * (WP + 2), +25% Death Sentence Counter Tackle Equip Axe Apprentice (Level 4 Animist) EQ: Sword, Knife, Rod, Staff, Shield, Clothes, Robe, Hat, Accessories Tremor 15 MP, Earth Elemental, 4 Range, 1v1, MA * 8 Dissolve 15 MP, Nature Elemental, 4 Range, 1v1, MA * 8 Gust 15 MP, Wind Elemental, 4 Range, 1v1, MA * 8 Cure 15 MP, 4 Range, 1v3, Heal MA * 8, +Regen Wither 20 MP, Dark Elemental, 4 Range, DMG 25% of maxHP, +Dispel Magic Wish 12 MP, 4 Range, Revive to 1% of maxHP Counter Magic Any Weather Oracle (Level 4 Animist) EQ: Rod, Staff, Book, Stick, Clothes, Robe, Hat, Accessories Afflict 15 MP, 4 Range, 2v0, unrefl, 3 CTR, +Blind, Poison, OR Oil Impair 25 MP, 4 Range, 1v2, 5 CTR, 66% +Don't Act, Addle, OR Don't Move Stupor 40 MP, 3 Range, 6 CTR, 40% +Sleep, Stop, OR Dead Life Drain 20 MP, 4 Range, 75% to drain 25% of maxHP Esuna 15 MP, 4 Range, 1v1, 3 CTR, Heal MA * 6, +Esuna MP Switch Short Charge Mime (Level 4 Barbarian) EQ: Armor, Clothes, Robe, Hat, Helmet, Ribbon, Accessories Innate: HP Restore, Dragon Spirit, Move-HP UP, Martial Arts Shaman (Level 4 Barbarian) EQ: Rod, Staff, Stick, Instrument, Hat, Clothes, Accessories Battle Song 20 MP, MAP, Allies only, 6 CTR Perform, 50% +1 PA Magic Song 20 MP, MAP, Allies only, 6 CTR Perform, 50% +1 MA Polka Polka 24 MP, MAP, Enemies only, 8 CTR Perform, 35% -1 PA Disillusion 24 MP, MAP, Enemies only, 8 CTR Perform, 35% -1 MA Resurrect 40 MP, 3 Range, 6 CTR, Revive to maxHP Meditate 10 MP, Self, +1 MA Sunken State Half of MP Sorceror (Level 5 Apprentice and Oracle) EQ: Knife, Sword, Rod, Staff, Book, Robe, Hat, Ribbon, Accessories INNATE: Magic Defend UP Flare 40 MP, 5 Range, Fire Elemental, 7 CTR, unevade, MA * 16 Smite 24 MP, 3 Range, Holy Elemental, 5 CTR Persevere, MA * 10 Leviathan 30 MP, 4 Range, 2v3, Water Elemental, unrefl, 6 CTR, MA * 10 Heaven Bolt 15 MP, MAP, Lightning Elemental, 3 CTR, MA * 6 Lich 35 MP, 4 Range, 2v1, Darkness Elemental, Enemies Only, 6 CTR, 66% chance for DMG = 50% of tarMaxHP Transmute 40 MP, 3 Range, 6 CTR, 50% +Petrify, Zombie, OR Frog Damage Split Split 1/3 of all received damage Magic Attack Up Magic Defend Up Brawler (Level 5 Mime and Shaman) EQ: Flail, Clothes, Hat, Helmet, Ribbon, Accessories INNATE: Attack Up Release 15 MP, Self, 1v3, Heal PA * 10, NO UNDEAD REVERSE, Cancel: Berserk, Undead, Oil, Charm, Stop, Death Sentence Heavy Blow 20 MP, Weapon Range and Damage, if blocked by W/S/A-EV, destroy corresponding target equip Beatdown 1 Range v1, PA * (LVL + 11) / 6, RECOIL = DMG / 3 Earth Slash 24 MP, 5 Linear Range v1, Earth Elemental, PA * (LVL + 4) / 5 Speed Save +20 CT if hit by damage Attack Up Float Permanent: Float, Initial: Re-raise