To get Battle.bin offset, subtract 0x67000 Main formula data: [01] Weapon 00188b64: 27bdffe8 addiu r29,r29,0xffe8 00188b68: afbf0010 sw r31,0x0010(r29) 00188b6c: 0c062144 jal 0x00188510 Physical Evade Calculation 00188b70: 00000000 nop 00188b74: 14400007 bne r2,r0,0x00188b94 Branch if attack is evaded 00188b78: 00000000 nop 00188b7c: 0c06218e jal 0x00188638 Physical Damage Calculation (Weapons) 00188b80: 00000000 nop 00188b84: 14400003 bne r2,r0,0x00188b94 Branch if no damage is dealt? 00188b88: 00000000 nop 00188b8c: 0c061fad jal 0x00187eb4 Status Calculation? 00188b90: 00000000 nop 00188b94: 8fbf0010 lw r31,0x0010(r29) 00188b98: 27bd0018 addiu r29,r29,0x0018 00188b9c: 03e00008 jr r31 00188ba0: 00000000 nop [02] Weapon with 25% cast spell 00188ba4: 27bdffe8 addiu r29,r29,0xffe8 00188ba8: afbf0010 sw r31,0x0010(r29) 00188bac: 0c062144 jal 0x00188510 Physical Evade Calculation 00188bb0: 00000000 nop 00188bb4: 14400007 bne r2,r0,0x00188bd4 Branch if attack is evaded 00188bb8: 00000000 nop 00188bbc: 0c06218e jal 0x00188638 Physical Damage Calculation (Weapons) 00188bc0: 00000000 nop 00188bc4: 14400003 bne r2,r0,0x00188bd4 Branch if no damage is dealt? 00188bc8: 00000000 nop 00188bcc: 0c061db9 jal 0x001876e4 Spell Proc 00188bd0: 00000000 nop 00188bd4: 8fbf0010 lw r31,0x0010(r29) 00188bd8: 27bd0018 addiu r29,r29,0x0018 00188bdc: 03e00008 jr r31 00188be0: 00000000 nop [03] Guns 00188be4: 3c028019 lui r2,0x8019 00188be8: 90423902 lbu r2,0x3902(r2) Load WP 00188bec: 27bdffe8 addiu r29,r29,0xffe8 00188bf0: afbf0010 sw r31,0x0010(r29) 00188bf4: 3c018019 lui r1,0x8019 00188bf8: a42238ce sh r2,0x38ce(r1) XA = WP 00188bfc: 3c018019 lui r1,0x8019 00188c00: a42238d0 sh r2,0x38d0(r1) YA = WP 00188c04: 0c0617e0 jal 0x00185f80 Charge Calculation 00188c08: 00000000 nop 00188c0c: 0c0621a9 jal 0x001886a4 Physical Damage Calculation 00188c10: 00000000 nop 00188c14: 8fbf0010 lw r31,0x0010(r29) 00188c18: 27bd0018 addiu r29,r29,0x0018 00188c1c: 03e00008 jr r31 00188c20: 00000000 nop [04] Magic Guns 00188c24: 27bdffe8 addiu r29,r29,0xffe8 00188c28: afbf0010 sw r31,0x0010(r29) 00188c2c: 0c061dcc jal 0x00187730 Magic Gun Ability Decision 00188c30: 00000000 nop 00188c34: 3c028019 lui r2,0x8019 00188c38: 90423902 lbu r2,0x3902(r2) Load WP 00188c3c: 3c038019 lui r3,0x8019 00188c40: 906338fa lbu r3,0x38fa(r3) Load Ability Power 00188c44: 3c018019 lui r1,0x8019 00188c48: a42238ce sh r2,0x38ce(r1) XA = WP 00188c4c: 3c018019 lui r1,0x8019 00188c50: a42338d0 sh r3,0x38d0(r1) YA = Ability Power 00188c54: 0c0617e0 jal 0x00185f80 Charge Calculation 00188c58: 00000000 nop 00188c5c: 0c0617e9 jal 0x00185fa4 Element Strengthen Calculation 00188c60: 00000000 nop 00188c64: 0c0621d1 jal 0x00188744 Magic XA Modifications 00188c68: 00000000 nop 00188c6c: 0c0621df jal 0x0018877c Magic Damage Calculation 00188c70: 00000000 nop 00188c74: 14400005 bne r2,r0,0x00188c8c Branch if element was nullified? 00188c78: 00000000 nop 00188c7c: 0c061c54 jal 0x00187150 Faith Calculation 00188c80: 00000000 nop 00188c84: 0c061c3f jal 0x001870fc Elemental Absorption 00188c88: 00000000 nop 00188c8c: 8fbf0010 lw r31,0x0010(r29) 00188c90: 27bd0018 addiu r29,r29,0x0018 00188c94: 03e00008 jr r31 00188c98: 00000000 nop Magic Gun Ability Decision 00187730: 27bdffe8 addiu r29,r29,0xffe8 00187734: afb00010 sw r16,0x0010(r29) 00187738: 3c108019 lui r16,0x8019 0018773c: 92103904 lbu r16,0x3904(r16) Load Weapon's Element 00187740: afbf0014 sw r31,0x0014(r29) 00187744: 0c063ba8 jal 0x0018eea0 Random Process 00187748: 00000000 nop 0018774c: 00021840 sll r3,r2,0x01 Random * 2 00187750: 00621821 addu r3,r3,r2 Random * 3 00187754: 000318c0 sll r3,r3,0x03 Random * 24 00187758: 00621821 addu r3,r3,r2 Random * 25 0018775c: 00031880 sll r3,r3,0x02 Random * 100 (or mult r2, r3 with r3 = 64) 00187760: 04610002 bgez r3,0x0018776c Branch if Random is Positive 00187764: 32020080 andi r2,r16,0x0080 00187768: 24637fff addiu r3,r3,0x7fff Random + 7fff 0018776c: 1040000b beq r2,r0,0x0018779c Branch if Weapon doesn't have Fire 00187770: 00031bc2 srl r3,r3,0x0f Random / 8000 (rand 0..99) 00187774: 306400ff andi r4,r3,0x00ff 00187778: 2c82000a sltiu r2,r4,0x000a 0018777c: 10400003 beq r2,r0,0x0018778c Branch if Random > a (90% chance to branch) 00187780: 2c820028 sltiu r2,r4,0x0028 00187784: 08061dfb j 0x001877ec 00187788: 34030012 ori r3,r0,0x0012 r3 = 12 (Firaga, 10% chance) 0018778c: 10400017 beq r2,r0,0x001877ec Branch if Random > 28 (60% chance to branch) 00187790: 34030010 ori r3,r0,0x0010 r3 = 10 (Fire, 60% chance) 00187794: 08061dfb j 0x001877ec 00187798: 34030011 ori r3,r0,0x0011 r3 = 11 (Fira, 30% chance) 0018779c: 32020040 andi r2,r16,0x0040 001877a0: 1040000a beq r2,r0,0x001877cc Branch if Weapon doesn't have Lightning 001877a4: 306400ff andi r4,r3,0x00ff 001877a8: 2c82000a sltiu r2,r4,0x000a 001877ac: 10400003 beq r2,r0,0x001877bc Branch if Ranfom > a 001877b0: 2c820028 sltiu r2,r4,0x0028 001877b4: 08061dfb j 0x001877ec 001877b8: 34030016 ori r3,r0,0x0016 r3 = 16 (Thundaga) 001877bc: 1040000b beq r2,r0,0x001877ec Branch if Random > 28 001877c0: 34030014 ori r3,r0,0x0014 r3 = 14 (Thunder) 001877c4: 08061dfb j 0x001877ec 001877c8: 34030015 ori r3,r0,0x0015 r3 = 15 (Thundara) 001877cc: 2c82000a sltiu r2,r4,0x000a 001877d0: 10400003 beq r2,r0,0x001877e0 Branch if Random > a 001877d4: 2c820028 sltiu r2,r4,0x0028 001877d8: 08061dfb j 0x001877ec 001877dc: 3403001a ori r3,r0,0x001a r3 = 1a (Blizzaga) 001877e0: 10400002 beq r2,r0,0x001877ec Branch if Random > 28 001877e4: 34030018 ori r3,r0,0x0018 r3 = 18 (Blizzard) 001877e8: 34030019 ori r3,r0,0x0019 r3 = 19 (Blizzara) 001877ec: 3c058019 lui r5,0x8019 001877f0: 24a538d6 addiu r5,r5,0x38d6 001877f4: 000320c0 sll r4,r3,0x03 Ability ID * 8 001877f8: 00832023 subu r4,r4,r3 Ability ID * 7 001877fc: 00042040 sll r4,r4,0x01 Ability ID * 14 00187800: a4a30000 sh r3,0x0000(r5) Store Used Ability ID 00187804: 24a5001a addiu r5,r5,0x001a r5 = 801938f0 (Current Action Ability Data start) 00187808: 3c028019 lui r2,0x8019 0018780c: 8c422d94 lw r2,0x2d94(r2) Load Attacker's Data Pointer 00187810: 3406000e ori r6,r0,0x000e r6 = e (Loop Limit) 00187814: a4430170 sh r3,0x0170(r2) Store Last Attack? = Ability ID 00187818: 3c028006 lui r2,0x8006 0018781c: 2442fbf0 addiu r2,r2,-0x0410 r2 = 5fbf0 (Ability Data) 00187820: 0c017895 jal 0x0005e254 Load X into Y (Ability Data -> Current Action Data) 00187824: 00822021 addu r4,r4,r2 r4 = Ability Data Pointer 00187828: 8fbf0014 lw r31,0x0014(r29) 0018782c: 8fb00010 lw r16,0x0010(r29) 00187830: 27bd0018 addiu r29,r29,0x0018 00187834: 03e00008 jr r31 00187838: 00000000 nop Load X into Y 0005e254: 27bdfff8 addiu r29,r29,0xfff8 0005e258: 18c00008 blez r6,0x0005e27c Branch if Loop Limit <= 0 0005e25c: 00001821 addu r3,r0,r0 r3 = 0 0005e260: 90820000 lbu r2,0x0000(r4) Load X 0005e264: 24840001 addiu r4,r4,0x0001 r4 += 1 (X Pointer) 0005e268: 24630001 addiu r3,r3,0x0001 r3 += 1 (Loop Counter) 0005e26c: a0a20000 sb r2,0x0000(r5) Store Y = X 0005e270: 0066102a slt r2,r3,r6 0005e274: 1440fffa bne r2,r0,0x0005e260 Branch if Counter isn't at max 0005e278: 24a50001 addiu r5,r5,0x0001 r5 += 1 (Y Pointer) 0005e27c: 27bd0008 addiu r29,r29,0x0008 0005e280: 03e00008 jr r31 0005e284: 00000000 nop [05] Worthless? 00188c9c: 27bdffe8 addiu r29,r29,0xffe8 00188ca0: afbf0010 sw r31,0x0010(r29) 00188ca4: 0c06215a jal 0x00188568 Physical Evade Calculation 00188ca8: 00000000 nop 00188cac: 1440000d bne r2,r0,0x00188ce4 Branch if attack was evaded 00188cb0: 00000000 nop 00188cb4: 0c0616a7 jal 0x00185a9c Weapon XA Calculation 00188cb8: 00000000 nop 00188cbc: 0c0617e0 jal 0x00185f80 Charge Calculation 00188cc0: 00000000 nop 00188cc4: 0c0621a9 jal 0x001886a4 Physical Damage Calculation 00188cc8: 00000000 nop 00188ccc: 0c062130 jal 0x001884c0 ? 00188cd0: 00000000 nop 00188cd4: 14400003 bne r2,r0,0x00188ce4 00188cd8: 00000000 nop 00188cdc: 0c061fad jal 0x00187eb4 Status Calculation? 00188ce0: 00000000 nop 00188ce4: 8fbf0010 lw r31,0x0010(r29) 00188ce8: 27bd0018 addiu r29,r29,0x0018 00188cec: 03e00008 jr r31 00188cf0: 00000000 nop [06] Weapon (Absorb HP) 00188cf4: 27bdffe8 addiu r29,r29,0xffe8 00188cf8: afbf0010 sw r31,0x0010(r29) 00188cfc: 0c062144 jal 0x00188510 Physical Evade Calculation 00188d00: 00000000 nop 00188d04: 14400009 bne r2,r0,0x00188d2c Branch if attack was evaded 00188d08: 00000000 nop 00188d0c: 0c0616a7 jal 0x00185a9c Weapon XA Calculation 00188d10: 00000000 nop 00188d14: 0c0617e0 jal 0x00185f80 Charge Calculation 00188d18: 00000000 nop 00188d1c: 0c0621a9 jal 0x001886a4 Physical Damage Calculation Essentially, this is the same coding as the subroutine in 0x188638 but missing the weapon elemental routine. 00188d20: 00000000 nop 00188d24: 0c061c92 jal 0x00187248 HP Absorb Calculation 00188d28: 00000000 nop 00188d2c: 8fbf0010 lw r31,0x0010(r29) 00188d30: 27bd0018 addiu r29,r29,0x0018 00188d34: 03e00008 jr r31 00188d38: 00000000 nop [07] Weapon (Heal) 00188d3c: 27bdffe8 addiu r29,r29,0xffe8 00188d40: afbf0010 sw r31,0x0010(r29) 00188d44: 0c0616a7 jal 0x00185a9c Weapon XA Calculation 00188d48: 00000000 nop 00188d4c: 0c061259 jal 0x00184964 Zodiac Calculation Already covered under weapon XA. 00188d50: 00000000 nop 00188d54: 0c0617e0 jal 0x00185f80 Charge Calculation 00188d58: 00000000 nop 00188d5c: 0c06217e jal 0x001885f8 Zodiac Calculation Already covered under weapon XA. 00188d60: 00000000 nop 00188d64: 0c06195a jal 0x00186568 Healing (Weapon) Potency Calculation Essentially, this is the same coding as the subroutine in 0x188638 but missing the weapon elemental routine. 00188d68: 00000000 nop 00188d6c: 0c061cd4 jal 0x00187350 Undead Reversal 00188d70: 00000000 nop 00188d74: 8fbf0010 lw r31,0x0010(r29) 00188d78: 27bd0018 addiu r29,r29,0x0018 00188d7c: 03e00008 jr r31 00188d80: 00000000 nop [08] General Magic (MA * Y) 00188d84: 27bdffe8 addiu r29,r29,0xffe8 00188d88: afbf0010 sw r31,0x0010(r29) 00188d8c: 0c06216e jal 0x001885b8 Magic Evade 00188d90: 00000000 nop 00188d94: 14400013 bne r2,r0,0x00188de4 00188d98: 00000000 nop 00188d9c: 0c061725 jal 0x00185c94 Get Ability Power 00188da0: 00000000 nop 00188da4: 0c0617ff jal 0x00185ffc Get Elemental Boost 00188da8: 00000000 nop 00188dac: 0c0621d1 jal 0x00188744 Magic XA Modifications 00188db0: 00000000 nop 00188db4: 0c0621df jal 0x0018877c Magic Damage Calculation 00188db8: 00000000 nop 00188dbc: 14400009 bne r2,r0,0x00188de4 00188dc0: 00000000 nop 00188dc4: 0c061c54 jal 0x00187150 Faith Calculation 00188dc8: 00000000 nop 00188dcc: 0c0621c7 jal 0x0018871c Elemental Absorption 00188dd0: 00000000 nop 00188dd4: 14400003 bne r2,r0,0x00188de4 00188dd8: 00000000 nop 00188ddc: 0c061fad jal 0x00187eb4 Status 00188de0: 00000000 nop 00188de4: 8fbf0010 lw r31,0x0010(r29) 00188de8: 27bd0018 addiu r29,r29,0x0018 00188dec: 03e00008 jr r31 00188df0: 00000000 nop [09] Demi Formula (Y/100)% Hit ((MA + X)* Faith) 00188df4: 27bdffe8 addiu r29,r29,0xffe8 00188df8: afbf0010 sw r31,0x0010(r29) 00188dfc: 0c06216e jal 0x001885b8 Magic Evade 00188e00: 00000000 nop 00188e04: 14400018 bne r2,r0,0x00188e68 00188e08: 00000000 nop 00188e0c: 0c062289 jal 0x00188a24 Calculate (MA + X)*Faith%? 00188e10: 00000000 nop 00188e14: 14400014 bne r2,r0,0x00188e68 00188e18: 00000000 nop 00188e1c: 0c061989 jal 0x00186624 Calculate damage as % of HP 00188e20: 00000000 nop 00188e24: 0c061bb4 jal 0x00186ed0 Elemental Weak 00188e28: 00000000 nop 00188e2c: 0c061bfe jal 0x00186ff8 Elemental Cancel 00188e30: 00000000 nop 00188e34: 3c028019 lui r2,0x8019 00188e38: 8c422d90 lw r2,0x2d90(r2) 00188e3c: 00000000 nop 00188e40: 90420000 lbu r2,0x0000(r2) 00188e44: 00000000 nop 00188e48: 10400007 beq r2,r0,0x00188e68 00188e4c: 00000000 nop 00188e50: 0c0621c7 jal 0x0018871c Elemental Absorb 00188e54: 00000000 nop 00188e58: 14400003 bne r2,r0,0x00188e68 00188e5c: 00000000 nop 00188e60: 0c061fad jal 0x00187eb4 Status 00188e64: 00000000 nop 00188e68: 8fbf0010 lw r31,0x0010(r29) 00188e6c: 27bd0018 addiu r29,r29,0x0018 00188e70: 03e00008 jr r31 00188e74: 00000000 nop [0a] 00188e78: 27bdffe8 addiu r29,r29,0xffe8 00188e7c: afbf0010 sw r31,0x0010(r29) 00188e80: 0c06216e jal 0x001885b8 Magic Evade 00188e84: 00000000 nop 00188e88: 14400007 bne r2,r0,0x00188ea8 00188e8c: 00000000 nop 00188e90: 0c062289 jal 0x00188a24 Calculates (MA+X)*Faith%? 00188e94: 00000000 nop 00188e98: 14400003 bne r2,r0,0x00188ea8 00188e9c: 00000000 nop 00188ea0: 0c061fc9 jal 0x00187f24 Add Status at (MA+X)*Faith% 00188ea4: 00000000 nop 00188ea8: 8fbf0010 lw r31,0x0010(r29) 00188eac: 27bd0018 addiu r29,r29,0x0018 00188eb0: 03e00008 jr r31 00188eb4: 00000000 nop [0b] 00188eb8: 27bdffe8 addiu r29,r29,0xffe8 00188ebc: afbf0010 sw r31,0x0010(r29) 00188ec0: 0c061760 jal 0x00185d80 Get X and MA 00188ec4: 00000000 nop 00188ec8: 0c0617ff jal 0x00185ffc Elemental Boost 00188ecc: 00000000 nop 00188ed0: 0c062200 jal 0x00188800 Calculate (MA + X)*Faith% This is essentially the same routine as 0x188a24 except without MADEF and Shell. 00188ed4: 00000000 nop 00188ed8: 14400003 bne r2,r0,0x00188ee8 00188edc: 00000000 nop 00188ee0: 0c061fc9 jal 0x00187f24 Add Status at (MA+X)*Faith% 00188ee4: 00000000 nop 00188ee8: 8fbf0010 lw r31,0x0010(r29) 00188eec: 27bd0018 addiu r29,r29,0x0018 00188ef0: 03e00008 jr r31 00188ef4: 00000000 nop [0c] Healing ((MA * Y) * Faith) 00188ef8: 27bdffe8 addiu r29,r29,0xffe8 00188efc: afbf0010 sw r31,0x0010(r29) 00188f00: 0c061725 jal 0x00185c94 Get Ability Power 00188f04: 00000000 nop 00188f08: 0c0617ff jal 0x00185ffc Get Elemental Boost 00188f0c: 00000000 nop 00188f10: 0c062216 jal 0x00188858 Healing Calculation This is essentially the same routine as 0x188744 and 0x18877C except without MADEF/Shell/Elemental, even though elemental boost is allowed. 00188f14: 00000000 nop 00188f18: 0c061c54 jal 0x00187150 Faith Calculation 00188f1c: 00000000 nop 00188f20: 0c061cd4 jal 0x00187350 Undead Reversal 00188f24: 00000000 nop 00188f28: 8fbf0010 lw r31,0x0010(r29) 00188f2c: 27bd0018 addiu r29,r29,0x0018 00188f30: 03e00008 jr r31 00188f34: 00000000 nop [0d] 00188f38: 27bdffe8 addiu r29,r29,0xffe8 00188f3c: afbf0010 sw r31,0x0010(r29) 00188f40: 0c061760 jal 0x00185d80 Get X and MA 00188f44: 00000000 nop 00188f48: 0c0617ff jal 0x00185ffc Elemental Boost 00188f4c: 00000000 nop 00188f50: 0c062200 jal 0x00188800 Calculate (MA + X)*Faith% This is essentially the same routine as 0x188a24 except without MADEF and Shell. 00188f54: 00000000 nop 00188f58: 14400009 bne r2,r0,0x00188f80 00188f5c: 00000000 nop 00188f60: 0c062b37 jal 0x0018acdc Add Status at (MA+X)*Faith%; must add or spell fails. 00188f64: 00000000 nop 00188f68: 10400005 beq r2,r0,0x00188f80 00188f6c: 00000000 nop 00188f70: 0c061989 jal 0x00186624 Calculate damage as % of HP 00188f74: 00000000 nop 00188f78: 0c061cd4 jal 0x00187350 Undead Reversal (Heal = Damage) 00188f7c: 00000000 nop 00188f80: 8fbf0010 lw r31,0x0010(r29) 00188f84: 27bd0018 addiu r29,r29,0x0018 00188f88: 03e00008 jr r31 00188f8c: 00000000 nop [0e] 00188f90: 3c028019 lui r2,0x8019 00188f94: 8c422d98 lw r2,0x2d98(r2) Load Defender's Stats 00188f98: 27bdffe8 addiu r29,r29,0xffe8 00188f9c: afbf0010 sw r31,0x0010(r29) 00188fa0: 90420058 lbu r2,0x0058(r2) Load Status Table 00188fa4: 00000000 nop 00188fa8: 30420010 andi r2,r2,0x0010 00188fac: 10400005 beq r2,r0,0x00188fc4 Undead Check 00188fb0: 34020001 ori r2,r0,0x0001 00188fb4: 3c018019 lui r1,0x8019 00188fb8: a02238e6 sb r2,0x38e6(r1) Undead Reverse Flag; target is undead. 00188fbc: 080623f7 j 0x00188fdc 00188fc0: 00000000 nop 00188fc4: 3c018019 lui r1,0x8019 00188fc8: a02038e6 sb r0,0x38e6(r1) Undead Reverse Flag; target is not undead 00188fcc: 0c06216e jal 0x001885b8 Magic Evade 00188fd0: 00000000 nop 00188fd4: 14400027 bne r2,r0,0x00189074 00188fd8: 00000000 nop 00188fdc: 0c061760 jal 0x00185d80 Get X and MA 00188fe0: 00000000 nop 00188fe4: 0c0617ff jal 0x00185ffc Elemental Boost 00188fe8: 00000000 nop 00188fec: 0c061881 jal 0x00186204 MATUP Bonus 00188ff0: 00000000 nop 00188ff4: 3c028019 lui r2,0x8019 00188ff8: 904238e6 lbu r2,0x38e6(r2) 00188ffc: 00000000 nop 00189000: 14400005 bne r2,r0,0x00189018 Branch only if not against undead 00189004: 00000000 nop 00189008: 0c0618c7 jal 0x0018631c Magic Defense Up 0018900c: 00000000 nop 00189010: 0c061918 jal 0x00186460 ? 00189014: 00000000 nop 00189018: 0c061259 jal 0x00184964 Zodiac Calculation 0018901c: 00000000 nop 00189020: 0c061967 jal 0x0018659c Sets MA + X as X 00189024: 00000000 nop 00189028: 0c061c54 jal 0x00187150 Faith Calculation 0018902c: 00000000 nop 00189030: 0c061d44 jal 0x00187510 Total Accuracy Check? 00189034: 00000000 nop 00189038: 3c028019 lui r2,0x8019 0018903c: 8c422d90 lw r2,0x2d90(r2) 00189040: 00000000 nop 00189044: 90420000 lbu r2,0x0000(r2) 00189048: 00000000 nop 0018904c: 10400009 beq r2,r0,0x00189074 00189050: 00000000 nop 00189054: 0c062b37 jal 0x0018acdc Add Status at (MA+X)*Faith%; must add or spell fails. 00189058: 00000000 nop 0018905c: 10400005 beq r2,r0,0x00189074 00189060: 00000000 nop 00189064: 0c061989 jal 0x00186624 Calculate Damage as % of HP 00189068: 00000000 nop 0018906c: 0c061cf6 jal 0x001873d8 Undead Absorb 00189070: 00000000 nop 00189074: 8fbf0010 lw r31,0x0010(r29) 00189078: 27bd0018 addiu r29,r29,0x0018 0018907c: 03e00008 jr r31 00189080: 00000000 nop [0f] 00189084: 27bdffe8 addiu r29,r29,0xffe8 00189088: afbf0010 sw r31,0x0010(r29) 0018908c: 0c06216e jal 0x001885b8 Magic Evade 00189090: 00000000 nop 00189094: 1440000d bne r2,r0,0x001890cc 00189098: 00000000 nop 0018909c: 0c062273 jal 0x001889cc Calculate (MA + X)*Faith% This is essentially the same routine as 0x188a24 except without elemental boosting. 001890a0: 00000000 nop 001890a4: 14400009 bne r2,r0,0x001890cc 001890a8: 00000000 nop 001890ac: 0c0619a3 jal 0x0018668c MP Damage 001890b0: 00000000 nop 001890b4: 3c038019 lui r3,0x8019 001890b8: 8c632d90 lw r3,0x2d90(r3) 001890bc: 00000000 nop 001890c0: 94620008 lhu r2,0x0008(r3) 001890c4: 0c061d1b jal 0x0018746c MP Healing 001890c8: a4620004 sh r2,0x0004(r3) 001890cc: 8fbf0010 lw r31,0x0010(r29) 001890d0: 27bd0018 addiu r29,r29,0x0018 001890d4: 03e00008 jr r31 001890d8: 00000000 nop [10] 001890dc: 27bdffe8 addiu r29,r29,0xffe8 001890e0: afbf0010 sw r31,0x0010(r29) 001890e4: 0c06216e jal 0x001885b8 Magic Evade 001890e8: 00000000 nop 001890ec: 14400009 bne r2,r0,0x00189114 001890f0: 00000000 nop 001890f4: 0c062273 jal 0x001889cc Calculate (MA + X)*Faith% This is essentially the same routine as 0x188a24 except without elemental boosting. 001890f8: 00000000 nop 001890fc: 14400005 bne r2,r0,0x00189114 00189100: 00000000 nop 00189104: 0c061989 jal 0x00186624 Calculate damage as % of HP 00189108: 00000000 nop 0018910c: 0c061c92 jal 0x00187248 Absorption Calculation 00189110: 00000000 nop 00189114: 8fbf0010 lw r31,0x0010(r29) 00189118: 27bd0018 addiu r29,r29,0x0018 0018911c: 03e00008 jr r31 00189120: 00000000 nop [11] 00189124: 03e00008 jr r31 00189128: 00000000 nop Does not work. [12] 0018912c: 27bdffe8 addiu r29,r29,0xffe8 00189130: afbf0010 sw r31,0x0010(r29) 00189134: 0c061760 jal 0x00185d80 Get X and MA 00189138: 00000000 nop 0018913c: 0c062200 jal 0x00188800 Calculate (MA + X)*Faith% This is essentially the same as 0x188a24 except without elemental boosting, shell, or MADEF. 00189140: 00000000 nop 00189144: 14400003 bne r2,r0,0x00189154 00189148: 00000000 nop 0018914c: 0c061e0f jal 0x0018783c Quick Effect 00189150: 00000000 nop 00189154: 8fbf0010 lw r31,0x0010(r29) 00189158: 27bd0018 addiu r29,r29,0x0018 0018915c: 03e00008 jr r31 00189160: 00000000 nop [13] 00189164: 03e00008 jr r31 00189168: 00000000 nop Doesn't work. [14] 0018916c: 27bdffe8 addiu r29,r29,0xffe8 00189170: afbf0010 sw r31,0x0010(r29) 00189174: 0c062222 jal 0x00188888 Calculate Accuracy as User Faith * (MA + X)% 00189178: 00000000 nop 0018917c: 14400007 bne r2,r0,0x0018919c 00189180: 34030001 ori r3,r0,0x0001 00189184: 3c028019 lui r2,0x8019 00189188: 8c422d90 lw r2,0x2d90(r2) 0018918c: 00000000 nop 00189190: a4430010 sh r3,0x0010(r2) Set status as golem 00189194: 34030001 ori r3,r0,0x0001 00189198: a0430025 sb r3,0x0025(r2) Set damage type to Pseudo-Status 0018919c: 8fbf0010 lw r31,0x0010(r29) 001891a0: 27bd0018 addiu r29,r29,0x0018 001891a4: 03e00008 jr r31 001891a8: 00000000 nop [15] 001891ac: 27bdffe8 addiu r29,r29,0xffe8 001891b0: afbf0010 sw r31,0x0010(r29) 001891b4: 0c06216e jal 0x001885b8 Magic Evade 001891b8: 00000000 nop 001891bc: 1440000d bne r2,r0,0x001891f4 001891c0: 00000000 nop 001891c4: 0c062273 jal 0x001889cc Calculate (MA + X)*Faith% This is essentially the same routine as 0x188a24 except without elemental boosting. 001891c8: 00000000 nop 001891cc: 14400009 bne r2,r0,0x001891f4 001891d0: 3402007f ori r2,r0,0x007f 001891d4: 3c038019 lui r3,0x8019 001891d8: 8c632d90 lw r3,0x2d90(r3) 001891dc: 00000000 nop 001891e0: a0620013 sb r2,0x0013(r3) Set target CT to -127. 001891e4: 3c038019 lui r3,0x8019 001891e8: 8c632d90 lw r3,0x2d90(r3) 001891ec: 34020001 ori r2,r0,0x0001 001891f0: a0620025 sb r2,0x0025(r3) Set damage type to Pseudo-Status 001891f4: 8fbf0010 lw r31,0x0010(r29) 001891f8: 27bd0018 addiu r29,r29,0x0018 001891fc: 03e00008 jr r31 00189200: 00000000 nop [16] 00189204: 27bdffe8 addiu r29,r29,0xffe8 00189208: afbf0010 sw r31,0x0010(r29) 0018920c: 0c06216e jal 0x001885b8 Magic Evade 00189210: 00000000 nop 00189214: 1440000d bne r2,r0,0x0018924c 00189218: 00000000 nop 0018921c: 0c062273 jal 0x001889cc Calculate (MA + X)*Faith% This is essentially the same routine as 0x188a24 except without elemental boosting. 00189220: 00000000 nop 00189224: 14400009 bne r2,r0,0x0018924c 00189228: 00000000 nop 0018922c: 3c028019 lui r2,0x8019 00189230: 8c422d98 lw r2,0x2d98(r2) Load Defender's Stats 00189234: 3c038019 lui r3,0x8019 00189238: 8c632d90 lw r3,0x2d90(r3) 0018923c: 9444002c lhu r4,0x002c(r2) Load Defender's Current MP 00189240: 34020020 ori r2,r0,0x0020 00189244: a0620025 sb r2,0x0025(r3) Set damage type as MP Damage 00189248: a4640008 sh r4,0x0008(r3) Load as MP damage 0018924c: 8fbf0010 lw r31,0x0010(r29) 00189250: 27bd0018 addiu r29,r29,0x0018 00189254: 03e00008 jr r31 00189258: 00000000 nop [17] 0018925c: 27bdffe8 addiu r29,r29,0xffe8 00189260: afbf0010 sw r31,0x0010(r29) 00189264: 0c06216e jal 0x001885b8 Magic Evade 00189268: 00000000 nop 0018926c: 14400007 bne r2,r0,0x0018928c 00189270: 00000000 nop 00189274: 0c062273 jal 0x001889cc Calculate (MA + X)*Faith% This is essentially the same routine as 0x188a24 except without elemental boosting. 00189278: 00000000 nop 0018927c: 14400003 bne r2,r0,0x0018928c 00189280: 00000000 nop 00189284: 0c0619bb jal 0x001866ec Gravi2 Damage Routine 00189288: 00000000 nop 0018928c: 8fbf0010 lw r31,0x0010(r29) 00189290: 27bd0018 addiu r29,r29,0x0018 00189294: 03e00008 jr r31 00189298: 00000000 nop [18] 0018929c: 03e00008 jr r31 001892a0: 00000000 nop Doesn't work [19] 001892a4: 03e00008 jr r31 001892a8: 00000000 nop Doesn't work [1a] 001892ac: 27bdffe8 addiu r29,r29,0xffe8 001892b0: afbf0010 sw r31,0x0010(r29) 001892b4: 0c06216e jal 0x001885b8 Magic Evade 001892b8: 00000000 nop 001892bc: 1440001b bne r2,r0,0x0018932c 001892c0: 00000000 nop 001892c4: 0c061725 jal 0x00185c94 Get Ability Power 001892c8: 00000000 nop 001892cc: 0c0617ff jal 0x00185ffc Elemental Boost 001892d0: 00000000 nop 001892d4: 0c0621d1 jal 0x00188744 Magic XA Modifications 001892d8: 00000000 nop 001892dc: 0c061967 jal 0x0018659c Set MA + X as X 001892e0: 00000000 nop 001892e4: 0c061c54 jal 0x00187150 Faith Calculation 001892e8: 00000000 nop 001892ec: 0c061d44 jal 0x00187510 Total Accuracy Calculation? 001892f0: 00000000 nop 001892f4: 3c038019 lui r3,0x8019 001892f8: 8c632d90 lw r3,0x2d90(r3) 001892fc: 00000000 nop 00189300: 90620000 lbu r2,0x0000(r3) 00189304: 00000000 nop 00189308: 14400006 bne r2,r0,0x00189324 0018930c: 00000000 nop 00189310: 94620010 lhu r2,0x0010(r3) 00189314: 00000000 nop 00189318: 3042fffb andi r2,r2,0xfffb 0018931c: 080624cb j 0x0018932c 00189320: a4620010 sh r2,0x0010(r3) Do not allow absorption. 00189324: 0c061e18 jal 0x00187860 Determine which stat (PA/MA/SP) is reduced, Spell Slot Hard-Code Routine 00189328: 00000000 nop 0018932c: 8fbf0010 lw r31,0x0010(r29) 00189330: 27bd0018 addiu r29,r29,0x0018 00189334: 03e00008 jr r31 00189338: 00000000 nop [1b] 0018933c: 27bdffe8 addiu r29,r29,0xffe8 00189340: afbf0010 sw r31,0x0010(r29) 00189344: 0c06216e jal 0x001885b8 Magic Evade 00189348: 00000000 nop 0018934c: 14400007 bne r2,r0,0x0018936c 00189350: 00000000 nop 00189354: 0c062289 jal 0x00188a24 (MA + X)*Faith% 00189358: 00000000 nop 0018935c: 14400003 bne r2,r0,0x0018936c 00189360: 00000000 nop 00189364: 0c0619a3 jal 0x0018668c MP Damage 00189368: 00000000 nop 0018936c: 8fbf0010 lw r31,0x0010(r29) 00189370: 27bd0018 addiu r29,r29,0x0018 00189374: 03e00008 jr r31 00189378: 00000000 nop [1c] 0018937c: 27bdffe8 addiu r29,r29,0xffe8 00189380: afbf0010 sw r31,0x0010(r29) 00189384: 0c061d7f jal 0x001875fc Sleep Check 00189388: 00000000 nop 0018938c: 3c028019 lui r2,0x8019 00189390: 8c422d90 lw r2,0x2d90(r2) 00189394: 00000000 nop 00189398: 90420000 lbu r2,0x0000(r2) 0018939c: 00000000 nop 001893a0: 10400009 beq r2,r0,0x001893c8 001893a4: 00000000 nop 001893a8: 0c0610d8 jal 0x00184360 Skill-Set Hard Coding 001893ac: 00000000 nop 001893b0: 14400005 bne r2,r0,0x001893c8 001893b4: 00000000 nop 001893b8: 0c061725 jal 0x00185c94 Get Ability Power 001893bc: 00000000 nop 001893c0: 0c061a7b jal 0x001869ec Magic/Angel Song 001893c4: 00000000 nop 001893c8: 8fbf0010 lw r31,0x0010(r29) 001893cc: 27bd0018 addiu r29,r29,0x0018 001893d0: 03e00008 jr r31 001893d4: 00000000 nop [1d] 001893d8: 27bdffe8 addiu r29,r29,0xffe8 001893dc: afbf0010 sw r31,0x0010(r29) 001893e0: 0c061d7f jal 0x001875fc Sleep Check 001893e4: 00000000 nop 001893e8: 3c028019 lui r2,0x8019 001893ec: 8c422d90 lw r2,0x2d90(r2) 001893f0: 00000000 nop 001893f4: 90420000 lbu r2,0x0000(r2) 001893f8: 00000000 nop 001893fc: 10400009 beq r2,r0,0x00189424 00189400: 00000000 nop 00189404: 0c0610d8 jal 0x00184360 Skill-Set Hard Coding 00189408: 00000000 nop 0018940c: 14400005 bne r2,r0,0x00189424 00189410: 00000000 nop 00189414: 0c0616a7 jal 0x00185a9c Weapon XA Calculation 00189418: 00000000 nop 0018941c: 0c061abe jal 0x00186af8 Wiznaibus/Witch Hunt Formula 00189420: 00000000 nop 00189424: 8fbf0010 lw r31,0x0010(r29) 00189428: 27bd0018 addiu r29,r29,0x0018 0018942c: 03e00008 jr r31 00189430: 00000000 nop [1e] 00189434: 27bdffe8 addiu r29,r29,0xffe8 00189438: afbf0010 sw r31,0x0010(r29) 0018943c: 0c06216e jal 0x001885b8 Magic Evade 00189440: 00000000 nop 00189444: 14400003 bne r2,r0,0x00189454 00189448: 00000000 nop 0018944c: 0c062269 jal 0x001889a4 Truth Formula 00189450: 00000000 nop 00189454: 8fbf0010 lw r31,0x0010(r29) 00189458: 27bd0018 addiu r29,r29,0x0018 0018945c: 03e00008 jr r31 00189460: 00000000 nop [1f] 00189464: 27bdffe8 addiu r29,r29,0xffe8 00189468: afbf0010 sw r31,0x0010(r29) 0018946c: 0c06216e jal 0x001885b8 Magic Evade 00189470: 00000000 nop 00189474: 1440004f bne r2,r0,0x001895b4 00189478: 00000000 nop 0018947c: 0c061730 jal 0x00185cc0 Set (MA + Y) / 2 as Y 00189480: 00000000 nop 00189484: 0c0617ff jal 0x00185ffc Elemental Boost 00189488: 00000000 nop 0018948c: 0c0621d1 jal 0x00188744 Magic XA Modifications 00189490: 00000000 nop 00189494: 0c0621df jal 0x0018877c Magic Damage Calculation 00189498: 00000000 nop 0018949c: 14400045 bne r2,r0,0x001895b4 001894a0: 00000000 nop 001894a4: 3c028019 lui r2,0x8019 001894a8: 8c422d94 lw r2,0x2d94(r2) 001894ac: 00000000 nop 001894b0: 9042005c lbu r2,0x005c(r2) 001894b4: 00000000 nop 001894b8: 30420080 andi r2,r2,0x0080 Should be 40 001894bc: 10400003 beq r2,r0,0x001894cc 001894c0: 00000000 nop 001894c4: 3c018019 lui r1,0x8019 001894c8: a02038d3 sb r0,0x38d3(r1) Faith sets your faith to 0. (Bug) 001894cc: 3c028019 lui r2,0x8019 001894d0: 8c422d94 lw r2,0x2d94(r2) 001894d4: 00000000 nop 001894d8: 9042005c lbu r2,0x005c(r2) 001894dc: 00000000 nop 001894e0: 30420040 andi r2,r2,0x0040 Should be 80 001894e4: 10400003 beq r2,r0,0x001894f4 001894e8: 34020064 ori r2,r0,0x0064 001894ec: 3c018019 lui r1,0x8019 001894f0: a02238d3 sb r2,0x38d3(r1) Innocent sets your faith to 100. (Bug) 001894f4: 3c028019 lui r2,0x8019 001894f8: 8c422d98 lw r2,0x2d98(r2) 001894fc: 00000000 nop 00189500: 9042005c lbu r2,0x005c(r2) 00189504: 00000000 nop 00189508: 30420080 andi r2,r2,0x0080 Should be 40 0018950c: 10400003 beq r2,r0,0x0018951c 00189510: 00000000 nop 00189514: 3c018019 lui r1,0x8019 00189518: a02038d2 sb r0,0x38d2(r1) Faith sets enemy faith to 0. (Bug) 0018951c: 3c028019 lui r2,0x8019 00189520: 8c422d98 lw r2,0x2d98(r2) 00189524: 00000000 nop 00189528: 9042005c lbu r2,0x005c(r2) 0018952c: 00000000 nop 00189530: 30420040 andi r2,r2,0x0040 Should be 80 00189534: 10400004 beq r2,r0,0x00189548 00189538: 34030064 ori r3,r0,0x0064 0018953c: 34020064 ori r2,r0,0x0064 00189540: 3c018019 lui r1,0x8019 00189544: a02238d2 sb r2,0x38d2(r1) Innocent sets enemy faith to 100. (Bug) 00189548: 3c058019 lui r5,0x8019 If no one has status...begin here. 0018954c: 8ca52d90 lw r5,0x2d90(r5) 00189550: 3c028019 lui r2,0x8019 00189554: 904238d2 lbu r2,0x38d2(r2) 00189558: 84a40004 lh r4,0x0004(r5) 0018955c: 00621023 subu r2,r3,r2 00189560: 00820018 mult r4,r2 00189564: 3c028019 lui r2,0x8019 00189568: 904238d3 lbu r2,0x38d3(r2) 0018956c: 00002012 mflo r4 00189570: 00621823 subu r3,r3,r2 00189574: 00000000 nop 00189578: 00830018 mult r4,r3 0018957c: 00001812 mflo r3 00189580: 3c0268db lui r2,0x68db 00189584: 34428bad ori r2,r2,0x8bad 00189588: 00620018 mult r3,r2 0018958c: 00031fc3 sra r3,r3,0x1f 00189590: 00001010 mfhi r2 00189594: 00021303 sra r2,r2,0x0c 00189598: 00431023 subu r2,r2,r3 0018959c: 0c0621c7 jal 0x0018871c Elemental Absorption 001895a0: a4a20004 sh r2,0x0004(r5) Final Damage 001895a4: 14400003 bne r2,r0,0x001895b4 001895a8: 00000000 nop 001895ac: 0c061fad jal 0x00187eb4 Status Calculation 001895b0: 00000000 nop 001895b4: 8fbf0010 lw r31,0x0010(r29) 001895b8: 27bd0018 addiu r29,r29,0x0018 001895bc: 03e00008 jr r31 001895c0: 00000000 nop [20] 001895c4: 27bdffe8 addiu r29,r29,0xffe8 001895c8: afbf0010 sw r31,0x0010(r29) 001895cc: 0c061e44 jal 0x00187910 Katana Break Calculation 001895d0: 00000000 nop 001895d4: 0c061725 jal 0x00185c94 Load Ability Power 001895d8: 00000000 nop 001895dc: 0c062259 jal 0x00188964 Calculate MA*Y Damage 001895e0: 00000000 nop 001895e4: 8fbf0010 lw r31,0x0010(r29) 001895e8: 27bd0018 addiu r29,r29,0x0018 001895ec: 03e00008 jr r31 001895f0: 00000000 nop [21] 001895f4: 27bdffe8 addiu r29,r29,0xffe8 001895f8: afbf0010 sw r31,0x0010(r29) 001895fc: 0c061e44 jal 0x00187910 Katana Break Calculation 00189600: 00000000 nop 00189604: 0c061725 jal 0x00185c94 Load Ability Power 00189608: 00000000 nop 0018960c: 0c0621d1 jal 0x00188744 Magic XA Modifications 00189610: 00000000 nop 00189614: 3c038019 lui r3,0x8019 00189618: 946338ce lhu r3,0x38ce(r3) 0018961c: 3c028019 lui r2,0x8019 00189620: 944238d0 lhu r2,0x38d0(r2) 00189624: 00000000 nop 00189628: 00620018 mult r3,r2 0018962c: 3c038019 lui r3,0x8019 00189630: 8c632d90 lw r3,0x2d90(r3) 00189634: 34020020 ori r2,r0,0x0020 Set as MP Damage 00189638: a0620025 sb r2,0x0025(r3) 0018963c: 00001012 mflo r2 00189640: a4620008 sh r2,0x0008(r3) Load MP Damage 00189644: 8fbf0010 lw r31,0x0010(r29) 00189648: 27bd0018 addiu r29,r29,0x0018 0018964c: 03e00008 jr r31 00189650: 00000000 nop [22] 00189654: 27bdffe8 addiu r29,r29,0xffe8 00189658: afbf0010 sw r31,0x0010(r29) 0018965c: 0c061e44 jal 0x00187910 Katana Break Calculation 00189660: 00000000 nop 00189664: 0c061fc9 jal 0x00187f24 Proc Status at 100% since there's no accuracy modifier 00189668: 00000000 nop 0018966c: 8fbf0010 lw r31,0x0010(r29) 00189670: 27bd0018 addiu r29,r29,0x0018 00189674: 03e00008 jr r31 00189678: 00000000 nop [23] 0018967c: 27bdffe8 addiu r29,r29,0xffe8 00189680: afbf0010 sw r31,0x0010(r29) 00189684: 0c061e44 jal 0x00187910 Katana Break Calculation 00189688: 00000000 nop 0018968c: 0c061725 jal 0x00185c94 Load Ability Power 00189690: 00000000 nop 00189694: 0c06195a jal 0x00186568 Calculate Healing (Use standard weapon formula instead) 00189698: 00000000 nop 0018969c: 0c061cd4 jal 0x00187350 Undead Reversal 001896a0: 00000000 nop 001896a4: 8fbf0010 lw r31,0x0010(r29) 001896a8: 27bd0018 addiu r29,r29,0x0018 001896ac: 03e00008 jr r31 001896b0: 00000000 nop [24] 001896b4: 27bdffe8 addiu r29,r29,0xffe8 001896b8: afbf0010 sw r31,0x0010(r29) 001896bc: 0c06216e jal 0x001885b8 Magic Evade 001896c0: 00000000 nop 001896c4: 14400005 bne r2,r0,0x001896dc 001896c8: 00000000 nop 001896cc: 0c061750 jal 0x00185d40 Set (PA + Y ) / 2 as Y 001896d0: 00000000 nop 001896d4: 0c062259 jal 0x00188964 Calculate MA*Y with status. 001896d8: 00000000 nop 001896dc: 8fbf0010 lw r31,0x0010(r29) 001896e0: 27bd0018 addiu r29,r29,0x0018 001896e4: 03e00008 jr r31 001896e8: 00000000 nop [25] 001896ec: 27bdffe8 addiu r29,r29,0xffe8 001896f0: afbf0010 sw r31,0x0010(r29) 001896f4: 0c061e72 jal 0x001879c8 Skill Slot Hard-Coding BREAK/STEAL/MIGHTY SWORD 001896f8: 00000000 nop 001896fc: 10400007 beq r2,r0,0x0018971c 00189700: 34020001 ori r2,r0,0x0001 00189704: 3c018019 lui r1,0x8019 00189708: a02238e9 sb r2,0x38e9(r1) 0018970c: 0c062b56 jal 0x0018ad58 Double WP if has TWO HANDS 00189710: 00000000 nop 00189714: 080625e1 j 0x00189784 00189718: 00000000 nop 0018971c: 3c018019 lui r1,0x8019 00189720: a02038e9 sb r0,0x38e9(r1) 00189724: 0c062144 jal 0x00188510 Physical Evade Calculation 00189728: 00000000 nop 0018972c: 14400015 bne r2,r0,0x00189784 00189730: 00000000 nop 00189734: 0c061797 jal 0x00185e5c Load WP + Y as Y 00189738: 00000000 nop 0018973c: 0c0621b5 jal 0x001886d4 Load (PA + Y)% 00189740: 00000000 nop 00189744: 10400005 beq r2,r0,0x0018975c 00189748: 00000000 nop 0018974c: 3c028019 lui r2,0x8019 00189750: 8c422d90 lw r2,0x2d90(r2) 00189754: 080625e1 j 0x00189784 00189758: a4400010 sh r0,0x0010(r2) 0018975c: 0c061d8e jal 0x00187638 Maintenance Check 00189760: 00000000 nop 00189764: 3c038019 lui r3,0x8019 00189768: 8c632d90 lw r3,0x2d90(r3) 0018976c: 00000000 nop 00189770: 90620000 lbu r2,0x0000(r3) 00189774: 00000000 nop 00189778: 10400002 beq r2,r0,0x00189784 0018977c: 34020004 ori r2,r0,0x0004 00189780: a4620010 sh r2,0x0010(r3) 00189784: 8fbf0010 lw r31,0x0010(r29) 00189788: 27bd0018 addiu r29,r29,0x0018 0018978c: 03e00008 jr r31 00189790: 00000000 nop [26] 00189794: 27bdffe8 addiu r29,r29,0xffe8 00189798: afbf0010 sw r31,0x0010(r29) 0018979c: 0c061e72 jal 0x001879c8 Skill Slot Hard-Coding BREAK/STEAL/MIGHTY SWORD 001897a0: 00000000 nop 001897a4: 10400008 beq r2,r0,0x001897c8 001897a8: 00000000 nop 001897ac: 0c061390 jal 0x00184e40 If fail, set stuff to 0 (Made redundant by above branch statement.) 001897b0: 00000000 nop 001897b4: 3c038019 lui r3,0x8019 001897b8: 8c632d90 lw r3,0x2d90(r3) 001897bc: 34020007 ori r2,r0,0x0007 001897c0: 08062606 j 0x00189818 001897c4: a0620002 sb r2,0x0002(r3) 001897c8: 0c062144 jal 0x00188510 Physical Evade Calculation 001897cc: 00000000 nop 001897d0: 14400011 bne r2,r0,0x00189818 001897d4: 00000000 nop 001897d8: 0c06178c jal 0x00185e30 Load SP and X 001897dc: 00000000 nop 001897e0: 0c0622c5 jal 0x00188b14 Hit Chance Calculation (Contains superfluous checks for berserk and frog on the user when the user can't use this while berserk or frogged.) 001897e4: 00000000 nop 001897e8: 1440000b bne r2,r0,0x00189818 001897ec: 00000000 nop 001897f0: 0c061d8e jal 0x00187638 Maintenance Check 001897f4: 00000000 nop 001897f8: 3c038019 lui r3,0x8019 001897fc: 8c632d90 lw r3,0x2d90(r3) 00189800: 00000000 nop 00189804: 90620000 lbu r2,0x0000(r3) 00189808: 00000000 nop 0018980c: 10400002 beq r2,r0,0x00189818 00189810: 34020010 ori r2,r0,0x0010 00189814: a4620010 sh r2,0x0010(r3) 00189818: 8fbf0010 lw r31,0x0010(r29) 0018981c: 27bd0018 addiu r29,r29,0x0018 00189820: 03e00008 jr r31 00189824: 00000000 nop [27] 00189828: 27bdffe8 addiu r29,r29,0xffe8 0018982c: afbf0010 sw r31,0x0010(r29) 00189830: 0c062144 jal 0x00188510 Physical Evade Calculation 00189834: 00000000 nop 00189838: 14400009 bne r2,r0,0x00189860 0018983c: 00000000 nop 00189840: 0c06178c jal 0x00185e30 Load SP and X 00189844: 00000000 nop 00189848: 0c0622c5 jal 0x00188b14 Hit Chance Calculation (Contains superfluous checks for berserk and frog on the user when the user can't use this while berserk or frogged.) 0018984c: 00000000 nop 00189850: 14400003 bne r2,r0,0x00189860 00189854: 00000000 nop 00189858: 0c0619d1 jal 0x00186744 Steal Gil Effect 0018985c: 00000000 nop 00189860: 8fbf0010 lw r31,0x0010(r29) 00189864: 27bd0018 addiu r29,r29,0x0018 00189868: 03e00008 jr r31 0018986c: 00000000 nop [28] 00189870: 27bdffe8 addiu r29,r29,0xffe8 00189874: afbf0010 sw r31,0x0010(r29) 00189878: 0c062144 jal 0x00188510 Physical Evade Calculation 0018987c: 00000000 nop 00189880: 1440001f bne r2,r0,0x00189900 00189884: 00000000 nop 00189888: 0c06178c jal 0x00185e30 Load SP and X 0018988c: 00000000 nop 00189890: 0c061853 jal 0x0018614c ATTACK UP/Martial Arts Check 00189894: 00000000 nop 00189898: 0c061895 jal 0x00186254 Berserk/Frog Check 0018989c: 00000000 nop 001898a0: 0c0618b3 jal 0x001862cc Defense UP Check 001898a4: 00000000 nop 001898a8: 0c0618db jal 0x0018636c Protect Check 001898ac: 00000000 nop 001898b0: 0c061259 jal 0x00184964 Zodiac Calculation 001898b4: 00000000 nop 001898b8: 0c061967 jal 0x0018659c (SP + X)% Hit 001898bc: 00000000 nop 001898c0: 0c061d44 jal 0x00187510 Total Accuracy Check (Exactly the same as jal 0x188b14.) 001898c4: 00000000 nop 001898c8: 3c028019 lui r2,0x8019 001898cc: 8c422d90 lw r2,0x2d90(r2) 001898d0: 00000000 nop 001898d4: 90420000 lbu r2,0x0000(r2) 001898d8: 00000000 nop 001898dc: 14400006 bne r2,r0,0x001898f8 001898e0: 00000000 nop 001898e4: 3c028019 lui r2,0x8019 001898e8: 8c42f5fc lw r2,-0x0a04(r2) 001898ec: 00000000 nop 001898f0: 10400003 beq r2,r0,0x00189900 STatus Inflict Check (The previous branch statement is an evasion check. If this branch is not an evasion check, it can circumvent the previous one. If it checks evasion, it is redundant.) 001898f4: 00000000 nop 001898f8: 0c061a05 jal 0x00186814 Set EXP Stolen 001898fc: 00000000 nop 00189900: 8fbf0010 lw r31,0x0010(r29) 00189904: 27bd0018 addiu r29,r29,0x0018 00189908: 03e00008 jr r31 0018990c: 00000000 nop [29] 00189910: 27bdffe8 addiu r29,r29,0xffe8 00189914: afbf0010 sw r31,0x0010(r29) 00189918: 0c061760 jal 0x00185d80 Load MA and X 0018991c: 00000000 nop 00189920: 0c061259 jal 0x00184964 Zodiac Calculation 00189924: 00000000 nop 00189928: 0c061967 jal 0x0018659c (MA + X)% Hit 0018992c: 00000000 nop 00189930: 0c061d44 jal 0x00187510 Final Accuracy Check 00189934: 00000000 nop 00189938: 3c028019 lui r2,0x8019 0018993c: 8c422d90 lw r2,0x2d90(r2) 00189940: 00000000 nop 00189944: 90420000 lbu r2,0x0000(r2) 00189948: 00000000 nop 0018994c: 10400011 beq r2,r0,0x00189994 00189950: 00000000 nop 00189954: 3c028019 lui r2,0x8019 00189958: 8c422d98 lw r2,0x2d98(r2) 0018995c: 3c048019 lui r4,0x8019 00189960: 8c842d94 lw r4,0x2d94(r4) 00189964: 90430006 lbu r3,0x0006(r2) 00189968: 90820006 lbu r2,0x0006(r4) 0018996c: 306300e0 andi r3,r3,0x00e0 00189970: 304200e0 andi r2,r2,0x00e0 00189974: 14620005 bne r3,r2,0x0018998c 00189978: 00000000 nop 0018997c: 0c0610c3 jal 0x0018430c ELSE, MISS Routine (Except for graphics, this just wastes space.) 00189980: 00000000 nop 00189984: 08062665 j 0x00189994 00189988: 00000000 nop 0018998c: 0c061fc9 jal 0x00187f24 Inflict Status at (MA + X)% 00189990: 00000000 nop 00189994: 8fbf0010 lw r31,0x0010(r29) 00189998: 27bd0018 addiu r29,r29,0x0018 0018999c: 03e00008 jr r31 001899a0: 00000000 nop [2a] 001899a4: 27bdffe8 addiu r29,r29,0xffe8 001899a8: afbf0010 sw r31,0x0010(r29) 001899ac: 0c061d7f jal 0x001875fc Sleep Check 001899b0: 00000000 nop 001899b4: 3c028019 lui r2,0x8019 001899b8: 8c422d98 lw r2,0x2d98(r2) 001899bc: 00000000 nop 001899c0: 90420006 lbu r2,0x0006(r2) 001899c4: 00000000 nop 001899c8: 30420020 andi r2,r2,0x0020 001899cc: 1040000b beq r2,r0,0x001899fc Monster Check 001899d0: 00000000 nop 001899d4: 3c028019 lui r2,0x8019 001899d8: 8c422d94 lw r2,0x2d94(r2) 001899dc: 00000000 nop 001899e0: 90420091 lbu r2,0x0091(r2) 001899e4: 00000000 nop 001899e8: 30420010 andi r2,r2,0x0010 001899ec: 14400003 bne r2,r0,0x001899fc Monster Talk Check 001899f0: 00000000 nop 001899f4: 0c0610c3 jal 0x0018430c ELSE MISS Routine 001899f8: 00000000 nop 001899fc: 3c028019 lui r2,0x8019 00189a00: 8c422d90 lw r2,0x2d90(r2) 00189a04: 00000000 nop 00189a08: 90420000 lbu r2,0x0000(r2) 00189a0c: 00000000 nop 00189a10: 1040001b beq r2,r0,0x00189a80 00189a14: 00000000 nop 00189a18: 0c0620be jal 0x001882f8 Finger Guard Check 00189a1c: 00000000 nop 00189a20: 3c028019 lui r2,0x8019 00189a24: 8c422d90 lw r2,0x2d90(r2) 00189a28: 00000000 nop 00189a2c: 90420000 lbu r2,0x0000(r2) 00189a30: 00000000 nop 00189a34: 10400012 beq r2,r0,0x00189a80 Evasion Check 00189a38: 00000000 nop 00189a3c: 0c061760 jal 0x00185d80 Load MA and X 00189a40: 00000000 nop 00189a44: 0c061259 jal 0x00184964 Zodiac Calculation 00189a48: 00000000 nop 00189a4c: 0c061967 jal 0x0018659c (MA + X)% Hit 00189a50: 00000000 nop 00189a54: 0c061d44 jal 0x00187510 Total Accuracy Check 00189a58: 00000000 nop 00189a5c: 3c028019 lui r2,0x8019 00189a60: 8c422d90 lw r2,0x2d90(r2) 00189a64: 00000000 nop 00189a68: 90420000 lbu r2,0x0000(r2) 00189a6c: 00000000 nop 00189a70: 10400003 beq r2,r0,0x00189a80 00189a74: 00000000 nop 00189a78: 0c061b01 jal 0x00186c04 Skill Set Hard-Coding 00189a7c: 00000000 nop 00189a80: 8fbf0010 lw r31,0x0010(r29) 00189a84: 27bd0018 addiu r29,r29,0x0018 00189a88: 03e00008 jr r31 00189a8c: 00000000 nop [2b] 00189a90: 27bdffe8 addiu r29,r29,0xffe8 00189a94: afbf0010 sw r31,0x0010(r29) 00189a98: 0c062144 jal 0x00188510 Physical Evade Calculation 00189a9c: 00000000 nop 00189aa0: 14400009 bne r2,r0,0x00189ac8 00189aa4: 00000000 nop 00189aa8: 0c061781 jal 0x00185e04 Loads PA and Y 00189aac: 00000000 nop 00189ab0: 0c0621b5 jal 0x001886d4 Load (PA + Y)% 00189ab4: 00000000 nop 00189ab8: 14400003 bne r2,r0,0x00189ac8 00189abc: 00000000 nop 00189ac0: 0c061e18 jal 0x00187860 Determine which stat (PA/MA/SP) is reduced, Spell SlotHard-Code Routine 00189ac4: 00000000 nop 00189ac8: 8fbf0010 lw r31,0x0010(r29) 00189acc: 27bd0018 addiu r29,r29,0x0018 00189ad0: 03e00008 jr r31 00189ad4: 00000000 nop [2c] 00189ad8: 27bdffe8 addiu r29,r29,0xffe8 00189adc: afbf0010 sw r31,0x0010(r29) 00189ae0: 0c062144 jal 0x00188510 Physical Evade Calculation 00189ae4: 00000000 nop 00189ae8: 14400009 bne r2,r0,0x00189b10 00189aec: 00000000 nop 00189af0: 0c061781 jal 0x00185e04 Loads PA and Y 00189af4: 00000000 nop 00189af8: 0c0621b5 jal 0x001886d4 Load (PA + Y)% 00189afc: 00000000 nop 00189b00: 14400003 bne r2,r0,0x00189b10 00189b04: 00000000 nop 00189b08: 0c0619a3 jal 0x0018668c MP Damage Routine (Uses Y instead of X.) 00189b0c: 00000000 nop 00189b10: 8fbf0010 lw r31,0x0010(r29) 00189b14: 27bd0018 addiu r29,r29,0x0018 00189b18: 03e00008 jr r31 00189b1c: 00000000 nop [2d] 00189b20: 27bdffe8 addiu r29,r29,0xffe8 00189b24: afbf0010 sw r31,0x0010(r29) 00189b28: 0c062144 jal 0x00188510 Physical Evade Calculation 00189b2c: 00000000 nop 00189b30: 14400014 bne r2,r0,0x00189b84 00189b34: 00000000 nop 00189b38: 0c061797 jal 0x00185e5c Load WP + Y as Y 00189b3c: 00000000 nop 00189b40: 0c0617e9 jal 0x00185fa4 Element Strengthen Calculation 00189b44: 00000000 nop 00189b48: 0c0621a9 jal 0x001886a4 Physical Damage Calculation 00189b4c: 00000000 nop 00189b50: 0c061bf4 jal 0x00186fd0 Weapon Elemental = Swordskill Routine (Fixed by Xifanie.) 00189b54: 00000000 nop 00189b58: 3c028019 lui r2,0x8019 00189b5c: 8c422d90 lw r2,0x2d90(r2) 00189b60: 00000000 nop 00189b64: 90420000 lbu r2,0x0000(r2) 00189b68: 00000000 nop 00189b6c: 10400005 beq r2,r0,0x00189b84 00189b70: 00000000 nop 00189b74: 0c061c3f jal 0x001870fc Elemental Absorption 00189b78: 00000000 nop 00189b7c: 0c061fad jal 0x00187eb4 Status Proc 00189b80: 00000000 nop 00189b84: 8fbf0010 lw r31,0x0010(r29) 00189b88: 27bd0018 addiu r29,r29,0x0018 00189b8c: 03e00008 jr r31 00189b90: 00000000 nop [2e] 00189b94: 27bdffe8 addiu r29,r29,0xffe8 00189b98: afbf0010 sw r31,0x0010(r29) 00189b9c: 0c062144 jal 0x00188510 Physical Evade Calculation 00189ba0: 00000000 nop 00189ba4: 14400026 bne r2,r0,0x00189c40 00189ba8: 00000000 nop 00189bac: 0c061e72 jal 0x001879c8 Skill Slot Hard-Coding BREAK/STEAL/MIGHTY SWORD 00189bb0: 00000000 nop 00189bb4: 10400008 beq r2,r0,0x00189bd8 00189bb8: 00000000 nop 00189bbc: 0c061390 jal 0x00184e40 If fail, set stuff to 0. (Made obsolete by previous branch statement) 00189bc0: 00000000 nop 00189bc4: 3c038019 lui r3,0x8019 00189bc8: 8c632d90 lw r3,0x2d90(r3) 00189bcc: 34020007 ori r2,r0,0x0007 00189bd0: 08062710 j 0x00189c40 00189bd4: a0620002 sb r2,0x0002(r3) 00189bd8: 0c061d8e jal 0x00187638 Maintanence Check 00189bdc: 00000000 nop 00189be0: 3c038019 lui r3,0x8019 00189be4: 8c632d90 lw r3,0x2d90(r3) 00189be8: 00000000 nop 00189bec: 90620000 lbu r2,0x0000(r3) 00189bf0: 00000000 nop 00189bf4: 10400012 beq r2,r0,0x00189c40 00189bf8: 34020004 ori r2,r0,0x0004 00189bfc: 0c061776 jal 0x00185dd8 Load WP and PA 00189c00: a4620010 sh r2,0x0010(r3) 00189c04: 0c0617e9 jal 0x00185fa4 Element Strengthen Calculation 00189c08: 00000000 nop 00189c0c: 0c0621a9 jal 0x001886a4 Physical Damage Calculation 00189c10: 00000000 nop 00189c14: 0c061bf4 jal 0x00186fd0 Weapon Elemental = Swordskill Routine (Fixed by Xifanie.) 00189c18: 00000000 nop 00189c1c: 3c028019 lui r2,0x8019 00189c20: 8c422d90 lw r2,0x2d90(r2) 00189c24: 00000000 nop 00189c28: 90420000 lbu r2,0x0000(r2) 00189c2c: 00000000 nop 00189c30: 10400003 beq r2,r0,0x00189c40 00189c34: 00000000 nop 00189c38: 0c061c3f jal 0x001870fc Elemental Absorption 00189c3c: 00000000 nop 00189c40: 8fbf0010 lw r31,0x0010(r29) 00189c44: 27bd0018 addiu r29,r29,0x0018 00189c48: 03e00008 jr r31 00189c4c: 00000000 nop [2f] 00189c50: 27bdffe8 addiu r29,r29,0xffe8 00189c54: afbf0010 sw r31,0x0010(r29) 00189c58: 0c062144 jal 0x00188510 Physical Evade Calculation 00189c5c: 00000000 nop 00189c60: 14400007 bne r2,r0,0x00189c80 00189c64: 00000000 nop 00189c68: 0c061776 jal 0x00185dd8 Load WP and PA 00189c6c: 00000000 nop 00189c70: 0c0621a9 jal 0x001886a4 Physical Damage Calculation (Does not allow elemental.) 00189c74: 00000000 nop 00189c78: 0c061d1b jal 0x0018746c MP Healing 00189c7c: 00000000 nop 00189c80: 8fbf0010 lw r31,0x0010(r29) 00189c84: 27bd0018 addiu r29,r29,0x0018 00189c88: 03e00008 jr r31 00189c8c: 00000000 nop [30] 00189c90: 27bdffe8 addiu r29,r29,0xffe8 00189c94: afbf0010 sw r31,0x0010(r29) 00189c98: 0c062144 jal 0x00188510 Physical Evade Calculation 00189c9c: 00000000 nop 00189ca0: 14400007 bne r2,r0,0x00189cc0 00189ca4: 00000000 nop 00189ca8: 0c061776 jal 0x00185dd8 Load WP and PA 00189cac: 00000000 nop 00189cb0: 0c0621a9 jal 0x001886a4 Physical Damage Calculation (Does not allow elemental.) 00189cb4: 00000000 nop 00189cb8: 0c061c92 jal 0x00187248 HP Absorb 00189cbc: 00000000 nop 00189cc0: 8fbf0010 lw r31,0x0010(r29) 00189cc4: 27bd0018 addiu r29,r29,0x0018 00189cc8: 03e00008 jr r31 00189ccc: 00000000 nop [31] 00189cd0: 27bdffe8 addiu r29,r29,0xffe8 00189cd4: afbf0010 sw r31,0x0010(r29) 00189cd8: 0c062144 jal 0x00188510 Physical Evade Calculation 00189cdc: 00000000 nop 00189ce0: 14400020 bne r2,r0,0x00189d64 00189ce4: 00000000 nop 00189ce8: 0c061740 jal 0x00185d00 Load (PA + Y) / 2 00189cec: 00000000 nop 00189cf0: 0c0617ff jal 0x00185ffc Get Elemental Boost 00189cf4: 00000000 nop 00189cf8: 0c061853 jal 0x0018614c Get ATTACK UP/Martial Arts Check 00189cfc: 00000000 nop 00189d00: 0c0622b7 jal 0x00188adc Damage Modifiers (Includes berserk and frog checks on user.) 00189d04: 00000000 nop 00189d08: 0c06193e jal 0x001864f8 Critical HIt Routine 00189d0c: 00000000 nop 00189d10: 0c06195a jal 0x00186568 Damage Routine 00189d14: 00000000 nop 00189d18: 0c061bb4 jal 0x00186ed0 Elemental Weak 00189d1c: 00000000 nop 00189d20: 0c061bfe jal 0x00186ff8 Elemental Cancel 00189d24: 00000000 nop 00189d28: 3c028019 lui r2,0x8019 00189d2c: 8c422d90 lw r2,0x2d90(r2) 00189d30: 00000000 nop 00189d34: 90420000 lbu r2,0x0000(r2) 00189d38: 00000000 nop 00189d3c: 10400009 beq r2,r0,0x00189d64 00189d40: 00000000 nop 00189d44: 0c061c3f jal 0x001870fc Elemental Absorption 00189d48: 00000000 nop 00189d4c: 0c062130 jal 0x001884c0 00189d50: 00000000 nop 00189d54: 14400003 bne r2,r0,0x00189d64 00189d58: 00000000 nop 00189d5c: 0c061fad jal 0x00187eb4 Status 00189d60: 00000000 nop 00189d64: 8fbf0010 lw r31,0x0010(r29) 00189d68: 27bd0018 addiu r29,r29,0x0018 00189d6c: 03e00008 jr r31 00189d70: 00000000 nop [32] 00189d74: 27bdffe8 addiu r29,r29,0xffe8 00189d78: afbf0010 sw r31,0x0010(r29) 00189d7c: 0c062144 jal 0x00188510 Physical Evade Calculation 00189d80: 00000000 nop 00189d84: 14400024 bne r2,r0,0x00189e18 00189d88: 00000000 nop 00189d8c: 0c061740 jal 0x00185d00 Load (PA + Y) / 2 as Y 00189d90: 00000000 nop 00189d94: 0c061853 jal 0x0018614c ATTACK UP/Martial Arts Check 00189d98: 00000000 nop 00189d9c: 0c0622b7 jal 0x00188adc Damage Modifiers (Contains checks for frog and berserk for the caster.) 00189da0: 00000000 nop 00189da4: 0c06193e jal 0x001864f8 Critical HIt Routine 00189da8: 00000000 nop 00189dac: 0c061967 jal 0x0018659c Load PA + Y 00189db0: 00000000 nop 00189db4: 0c063ba8 jal 0x0018eea0 Load RN between 0 and 1 to r2 00189db8: 00000000 nop 00189dbc: 3c038019 lui r3,0x8019 00189dc0: 906338f9 lbu r3,0x38f9(r3) Load X 00189dc4: 00000000 nop 00189dc8: 00430018 mult r2,r3 00189dcc: 3c058019 lui r5,0x8019 00189dd0: 24a538ea addiu r5,r5,0x38ea 00189dd4: 00001012 mflo r2 X * RN 00189dd8: 04410002 bgez r2,0x00189de4 00189ddc: 00000000 nop 00189de0: 24427fff addiu r2,r2,0x7fff 00189de4: 000213c3 sra r2,r2,0xf 00189de8: 3c048019 lui r4,0x8019 00189dec: 8c842d90 lw r4,0x2d90(r4) 00189df0: 24420001 addiu r2,r2,0x0001 00189df4: a0a20000 sb r2,0x0000(r5) 00189df8: 90a20000 lbu r2,0x0000(r5) (Replace with AND r2, r2, 0x00FF) 00189dfc: 84830004 lh r3,0x0004(r4) Load PA + (PA + Y) / 2 00189e00: 00000000 nop 00189e04: 00620018 mult r3,r2 00189e08: 34020080 ori r2,r0,0x0080 00189e0c: a0820025 sb r2,0x0025(r4) Set as HP Damage 00189e10: 00001012 mflo r2 Damage = {1...X} * [PA + (PA + Y) / 2] 00189e14: a4820004 sh r2,0x0004(r4) Store Damage 00189e18: 8fbf0010 lw r31,0x0010(r29) 00189e1c: 27bd0018 addiu r29,r29,0x0018 00189e20: 03e00008 jr r31 00189e24: 00000000 nop [33] 00189e28: 27bdffe8 addiu r29,r29,0xffe8 00189e2c: afbf0010 sw r31,0x0010(r29) 00189e30: 0c06176b jal 0x00185dac Load PA and X 00189e34: 00000000 nop 00189e38: 0c061853 jal 0x0018614c ATTACK UP/Martial Arts Check 00189e3c: 00000000 nop 00189e40: 0c061895 jal 0x00186254 Berserk/Frog Check (Dumb idea) 00189e44: 00000000 nop 00189e48: 0c061259 jal 0x00184964 Zodiac Calculation 00189e4c: 00000000 nop 00189e50: 0c061967 jal 0x0018659c (PA + X)% 00189e54: 00000000 nop 00189e58: 0c061d44 jal 0x00187510 Total Accuracy Check 00189e5c: 00000000 nop 00189e60: 3c028019 lui r2,0x8019 00189e64: 8c422d90 lw r2,0x2d90(r2) 00189e68: 00000000 nop 00189e6c: 90420000 lbu r2,0x0000(r2) 00189e70: 00000000 nop 00189e74: 10400003 beq r2,r0,0x00189e84 00189e78: 00000000 nop 00189e7c: 0c061fc9 jal 0x00187f24 Status Routine 00189e80: 00000000 nop 00189e84: 8fbf0010 lw r31,0x0010(r29) 00189e88: 27bd0018 addiu r29,r29,0x0018 00189e8c: 03e00008 jr r31 00189e90: 00000000 nop [34] 00189e94: 27bdffe8 addiu r29,r29,0xffe8 00189e98: afbf0010 sw r31,0x0010(r29) 00189e9c: 0c061781 jal 0x00185e04 Loads PA and Y 00189ea0: 00000000 nop 00189ea4: 0c061853 jal 0x0018614c Attack UP/Martial Arts Check 00189ea8: 00000000 nop 00189eac: 0c061259 jal 0x00184964 Zodiac Calculation 00189eb0: 00000000 nop 00189eb4: 0c06195a jal 0x00186568 Damage Calculation (Forbids elemental.) 00189eb8: 00000000 nop 00189ebc: 3c048019 lui r4,0x8019 00189ec0: 8c842d90 lw r4,0x2d90(r4) 00189ec4: 00000000 nop 00189ec8: 94820004 lhu r2,0x0004(r4) 00189ecc: a4800004 sh r0,0x0004(r4) 00189ed0: a4820006 sh r2,0x0006(r4) Set HP Healing 00189ed4: 94830006 lhu r3,0x0006(r4) 00189ed8: 34020050 ori r2,r0,0x0050 00189edc: a0820025 sb r2,0x0025(r4) 00189ee0: 00031c00 sll r3,r3,0x10 00189ee4: 00031403 sra r2,r3,0x10 00189ee8: 00031fc2 srl r3,r3,0x1f 00189eec: 00431021 addu r2,r2,r3 00189ef0: 00021043 sra r2,r2,0x01 00189ef4: a482000a sh r2,0x000a(r4) SEt MP Healing as half of HP 00189ef8: 8fbf0010 lw r31,0x0010(r29) 00189efc: 27bd0018 addiu r29,r29,0x0018 00189f00: 03e00008 jr r31 00189f04: 00000000 nop [35] 00189f08: 27bdffe8 addiu r29,r29,0xffe8 00189f0c: afbf0010 sw r31,0x0010(r29) 00189f10: 0c06176b jal 0x00185dac Loads PA and X 00189f14: 00000000 nop 00189f18: 0c061853 jal 0x0018614c Attack UP/Martial Arts Check 00189f1c: 00000000 nop 00189f20: 0c061259 jal 0x00184964 Zodiac Calculation 00189f24: 00000000 nop 00189f28: 0c061967 jal 0x0018659c (PA + X)% 00189f2c: 00000000 nop 00189f30: 0c061d44 jal 0x00187510 Total Accuracy Check 00189f34: 00000000 nop 00189f38: 3c028019 lui r2,0x8019 00189f3c: 8c422d90 lw r2,0x2d90(r2) 00189f40: 00000000 nop 00189f44: 90420000 lbu r2,0x0000(r2) 00189f48: 00000000 nop 00189f4c: 10400009 beq r2,r0,0x00189f74 00189f50: 00000000 nop 00189f54: 0c062b37 jal 0x0018acdc Add Status at (PA+X)%; must add or spell fails. 00189f58: 00000000 nop 00189f5c: 10400005 beq r2,r0,0x00189f74 00189f60: 00000000 nop 00189f64: 0c061989 jal 0x00186624 Inflict Y% Damage 00189f68: 00000000 nop 00189f6c: 0c061cd4 jal 0x00187350 Undead Reversal 00189f70: 00000000 nop 00189f74: 8fbf0010 lw r31,0x0010(r29) 00189f78: 27bd0018 addiu r29,r29,0x0018 00189f7c: 03e00008 jr r31 00189f80: 00000000 nop [36] 001868f0: 3c028019 lui r2,0x8019 001868f4: 904238fa lbu r2,0x38fa(r2) Load Y 001868f8: 3c038019 lui r3,0x8019 001868fc: 8c632d90 lw r3,0x2d90(r3) 00186900: 34420080 ori r2,r2,0x0080 Make Negative 00186904: a0620014 sb r2,0x0014(r3) Load as 0x80 + PA decrement (bonus) 00186908: 3c038019 lui r3,0x8019 0018690c: 8c632d90 lw r3,0x2d90(r3) 00186910: 34020001 ori r2,r0,0x0001 Load as Psuedo-Status 00186914: 03e00008 jr r31 00186918: a0620025 sb r2,0x0025(r3) [37] 00189f84: 27bdffe8 addiu r29,r29,0xffe8 00189f88: afbf0010 sw r31,0x0010(r29) 00189f8c: 0c062144 jal 0x00188510 Physical Evade Calculation 00189f90: 00000000 nop 00189f94: 14400009 bne r2,r0,0x00189fbc 00189f98: 00000000 nop 00189f9c: 0c061781 jal 0x00185e04 Load PA and Y 00189fa0: 00000000 nop 00189fa4: 0c061853 jal 0x0018614c Attack UP/Martial Arts Check 00189fa8: 00000000 nop 00189fac: 0c0622b7 jal 0x00188adc Damage Modifiers (Berserk and Frog check on user, though I suspect dragons may use this, so it's not entirely dumb.) 00189fb0: 00000000 nop 00189fb4: 0c061a47 jal 0x0018691c Damage and Knockback Routine 00189fb8: 00000000 nop 00189fbc: 8fbf0010 lw r31,0x0010(r29) 00189fc0: 27bd0018 addiu r29,r29,0x0018 00189fc4: 03e00008 jr r31 00189fc8: 00000000 nop [38] 00187f24: 3c038019 lui r3,0x8019 00187f28: 90633906 lbu r3,0x3906(r3) 00187f2c: 27bdff38 addiu r29,r29,0xff38 00187f30: afbf00c0 sw r31,0x00c0(r29) 00187f34: afb300bc sw r19,0x00bc(r29) 00187f38: afb200b8 sw r18,0x00b8(r29) 00187f3c: afb100b4 sw r17,0x00b4(r29) 00187f40: 30620020 andi r2,r3,0x0020 Check for 'Separate' 00187f44: 1040000b beq r2,r0,0x00187f74 00187f48: afb000b0 sw r16,0x00b0(r29) 00187f4c: 3c048019 lui r4,0x8019 00187f50: 8c842d90 lw r4,0x2d90(r4) 00187f54: 00000000 nop 00187f58: 8482002a lh r2,0x002a(r4) 00187f5c: 00000000 nop 00187f60: 04410002 bgez r2,0x00187f6c (Always true) 00187f64: 00000000 nop 00187f68: 24420003 addiu r2,r2,0x0003 00187f6c: 00021083 sra r2,r2,0x02 00187f70: a482002a sh r2,0x002a(r4) If Separate, store maximum accuracy as 1/4. 00187f74: 30620060 andi r2,r3,0x0060 Check for 'Random' or "Separate" 00187f78: 10400008 beq r2,r0,0x00187f9c 00187f7c: 30620080 andi r2,r3,0x0080 Useless command. 00187f80: 3c028019 lui r2,0x8019 00187f84: 8c42f5fc lw r2,-0x0a04(r2) 00187f88: 00000000 nop 00187f8c: 10400003 beq r2,r0,0x00187f9c If attack not flagged as status, do not check all or nothing. 00187f90: 30620080 andi r2,r3,0x0080 Check for 'All or Nothing' 00187f94: 34030080 ori r3,r0,0x0080 00187f98: 30620080 andi r2,r3,0x0080 (Repeats) 00187f9c: 10400010 beq r2,r0,0x00187fe0 00187fa0: 00008021 addu r16,r0,r0 00187fa4: 3c038019 lui r3,0x8019 00187fa8: 8c632d90 lw r3,0x2d90(r3) 00187fac: 3c018019 lui r1,0x8019 00187fb0: 00300821 addu r1,r1,r16 00187fb4: 90243907 lbu r4,0x3907(r1) Load status copied from SCUS 00187fb8: 00701821 addu r3,r3,r16 00187fbc: 9062001b lbu r2,0x001b(r3) 00187fc0: 26100001 addiu r16,r16,0x0001 00187fc4: 00441025 or r2,r2,r4 00187fc8: a062001b sb r2,0x001b(r3) Store Status to inflict 00187fcc: 2a020005 slti r2,r16,0x0005 00187fd0: 1440fff4 bne r2,r0,0x00187fa4 Loop 00187fd4: 00002021 addu r4,r0,r0 00187fd8: 08062070 j 0x001881c0 Inflict Status Routine 00187fdc: 00000000 nop 00187fe0: 30620040 andi r2,r3,0x0040 Check for "Random" 00187fe4: 10400030 beq r2,r0,0x001880a8 00187fe8: 00008821 addu r17,r0,r0 00187fec: 00008021 addu r16,r0,r0 00187ff0: 34050080 ori r5,r0,0x0080 00187ff4: 27a40010 addiu r4,r29,0x0010 00187ff8: 06010002 bgez r16,0x00188004 00187ffc: 02001021 addu r2,r16,r0 00188000: 26020007 addiu r2,r16,0x0007 00188004: 000210c3 sra r2,r2,0x03 00188008: 3c018019 lui r1,0x8019 0018800c: 00220821 addu r1,r1,r2 00188010: 90233907 lbu r3,0x3907(r1) 00188014: 32020007 andi r2,r16,0x0007 00188018: 00451007 srav r2,r5,r2 0018801c: 00621824 and r3,r3,r2 00188020: 10600004 beq r3,r0,0x00188034 00188024: 00000000 nop 00188028: ac900000 sw r16,0x0000(r4) Store value if status can be hit 0018802c: 24840004 addiu r4,r4,0x0004 00188030: 26310001 addiu r17,r17,0x0001 00188034: 26100001 addiu r16,r16,0x0001 00188038: 2a020028 slti r2,r16,0x0028 Run checks for each status 0018803c: 1440ffee bne r2,r0,0x00187ff8 Loop 00188040: 00000000 nop 00188044: 0c063ba8 jal 0x0018eea0 00188048: 00000000 nop 0018804c: 00510018 mult r2,r17 00188050: 00001012 mflo r2 Number of statii * Random number 00188054: 04410002 bgez r2,0x00188060 00188058: 00000000 nop 0018805c: 24427fff addiu r2,r2,0x7fff 00188060: 000213c3 sra r2,r2,0x0f r2 = 1 if was 0x8000, ELSE, r2 = 0. 00188064: 00021080 sll r2,r2,0x02 00188068: 03a21021 add r2,r29,r2 0018806c: 8c450010 lw r5,0x0010(r2) LOAD first or second status written 00188070: 3c028019 lui r2,0x8019 00188074: 8c422d90 lw r2,0x2d90(r2) 00188078: 04a10002 bgez r5,0x00188084 Always true, r5 = r16 from the last loop 0018807c: 00a02021 addu r4,r5,r0 00188080: 24a40007 addiu r4,r5,0x0007 00188084: 000420c3 sra r4,r4,0x03 r5 / 8 00188088: 00442021 addu r4,r2,r4 r2 + r5 / 8 0018808c: 30a50007 andi r5,r5,0x0007 00188090: 34020080 ori r2,r0,0x0080 00188094: 9083001b lbu r3,0x001b(r4) Load r3 as r2 + 1b (Inflict Status) + r5 / 8 00188098: 00a21007 srav r2,r2,r5 Load Status 0018809c: 00621825 or r3,r3,r2 001880a0: 0806206f j 0x001881bc 001880a4: a083001b sb r3,0x001b(r4) Store First Inflicted Status 001880a8: 30620020 andi r2,r3,0x0020 Check for "Separate" 001880ac: 10400033 beq r2,r0,0x0018817c 001880b0: 00008021 addu r16,r0,r0 001880b4: 34130080 ori r19,r0,0x0080 001880b8: 06010002 bgez r16,0x001880c4 001880bc: 02001021 addu r2,r16,r0 001880c0: 26020007 addiu r2,r16,0x0007 001880c4: 000288c3 sra r17,r2,0x03 001880c8: 3c018019 lui r1,0x8019 001880cc: 00310821 addu r1,r1,r17 001880d0: 90233907 lbu r3,0x3907(r1) Load Status copied from SCUS 001880d4: 32020007 andi r2,r16,0x0007 001880d8: 00539007 srav r18,r19,r2 001880dc: 00721824 and r3,r3,r18 Check for equality (Why wouldn't it be?) 001880e0: 10600012 beq r3,r0,0x0018812c GOTO end if no status 001880e4: 34040064 ori r4,r0,0x0064 001880e8: 0c017833 jal 0x0005e0cc 001880ec: 34050018 ori r5,r0,0x0018 Separate = innate 25% 001880f0: 14400006 bne r2,r0,0x0018810c 001880f4: 34020002 ori r2,r0,0x0002 001880f8: 3c038019 lui r3,0x8019 001880fc: 8c63f5fc lw r3,-0x0a04(r3) 00188100: 00000000 nop 00188104: 14620009 bne r3,r2,0x0018812c GOTO end if no status added 00188108: 00000000 nop 0018810c: 3c018019 lui r1,0x8019 If probability check is successful, GO here. 00188110: 00310821 addu r1,r1,r17 00188114: 90223907 lbu r2,0x3907(r1) 00188118: 00000000 nop 0018811c: 00521026 xor r2,r2,r18 Add status only if target does not already have it. 00188120: 3c018019 lui r1,0x8019 00188124: 00310821 addu r1,r1,r17 00188128: a0223907 sb r2,0x3907(r1) Store Status 0018812c: 26100001 addiu r16,r16,0x0001 Increment r16 00188130: 2a020028 slti r2,r16,0x0028 Run through all status effects 00188134: 1440ffe0 bne r2,r0,0x001880b8 Loop 00188138: 00000000 nop 0018813c: 00008021 addu r16,r0,r0 00188140: 3c038019 lui r3,0x8019 00188144: 8c632d90 lw r3,0x2d90(r3) 00188148: 3c018019 lui r1,0x8019 0018814c: 00300821 addu r1,r1,r16 00188150: 90243907 lbu r4,0x3907(r1) 00188154: 00701821 addu r3,r3,r16 00188158: 9062001b lbu r2,0x001b(r3) 0018815c: 26100001 addiu r16,r16,0x0001 00188160: 00441025 or r2,r2,r4 00188164: a062001b sb r2,0x001b(r3) Load Status effects to be added 00188168: 2a020005 slti r2,r16,0x0005 Run through all status effects to be added 0018816c: 1440fff4 bne r2,r0,0x00188140 Loop 00188170: 00002021 addu r4,r0,r0 00188174: 08062070 j 0x001881c0 Inflict Status Routine 00188178: 00000000 nop 0018817c: 30620010 andi r2,r3,0x0010 Check for "Cancel" 00188180: 1040000f beq r2,r0,0x001881c0 00188184: 00002021 addu r4,r0,r0 00188188: 3c038019 lui r3,0x8019 0018818c: 8c632d90 lw r3,0x2d90(r3) 00188190: 3c018019 lui r1,0x8019 00188194: 00300821 addu r1,r1,r16 00188198: 90243907 lbu r4,0x3907(r1) Load Status copied from SCUS 0018819c: 00701821 addu r3,r3,r16 001881a0: 90620020 lbu r2,0x0020(r3) 001881a4: 26100001 addiu r16,r16,0x0001 001881a8: 00441025 or r2,r2,r4 001881ac: a0620020 sb r2,0x0020(r3) Store status to remove 001881b0: 2a020005 slti r2,r16,0x0005 Go through all status effects 001881b4: 1440fff4 bne r2,r0,0x00188188 Loop 001881b8: 00000000 nop 001881bc: 00002021 addu r4,r0,r0 001881c0: 00008021 addu r16,r0,r0 001881c4: 3c058019 lui r5,0x8019 001881c8: 8ca52d90 lw r5,0x2d90(r5) 001881cc: 00000000 nop 001881d0: 00b01021 addu r2,r5,r16 001881d4: 9043001b lbu r3,0x001b(r2) 001881d8: 90420020 lbu r2,0x0020(r2) 001881dc: 26100001 addiu r16,r16,0x0001 001881e0: 00621825 or r3,r3,r2 Final value of r3 is that of 1f/24 001881e4: 2a020005 slti r2,r16,0x0005 Loop 001881e8: 1440fff8 bne r2,r0,0x001881cc 001881ec: 00832025 or r4,r4,r3 001881f0: 308200ff andi r2,r4,0x00ff r2 = r4 001881f4: 10400005 beq r2,r0,0x0018820c 001881f8: 00000000 nop 001881fc: 0c0612c9 jal 0x00184b24 Extra Checks if Status 00188200: 00002021 addu r4,r0,r0 00188204: 14400005 bne r2,r0,0x0018821c 00188208: 00000000 nop 0018820c: 0c0610c3 jal 0x0018430c Set bytes to zero if no status (Should already be 0.) 00188210: 00000000 nop 00188214: 0806209a j 0x00188268 00188218: 00000000 nop 0018821c: 3c028019 lui r2,0x8019 00188220: 8c422d90 lw r2,0x2d90(r2) 00188224: 00000000 nop 00188228: 90430025 lbu r3,0x0025(r2) 0018822c: 00000000 nop 00188230: 34630008 ori r3,r3,0x0008 00188234: a0430025 sb r3,0x0025(r2) Set as status infliction 00188238: 3c038019 lui r3,0x8019 0018823c: 8c632d90 lw r3,0x2d90(r3) 00188240: 00000000 nop 00188244: 9062001c lbu r2,0x001c(r3) 00188248: 00000000 nop 0018824c: 30420040 andi r2,r2,0x0040 00188250: 10400005 beq r2,r0,0x00188268 Ignore if target isn't invited 00188254: 00000000 nop 00188258: 94620010 lhu r2,0x0010(r3) 0018825c: 00000000 nop 00188260: 34420040 ori r2,r2,0x0040 00188264: a4620010 sh r2,0x0010(r3) Change target team 00188268: 8fbf00c0 lw r31,0x00c0(r29) 0018826c: 8fb300bc lw r19,0x00bc(r29) 00188270: 8fb200b8 lw r18,0x00b8(r29) 00188274: 8fb100b4 lw r17,0x00b4(r29) 00188278: 8fb000b0 lw r16,0x00b0(r29) 0018827c: 27bd00c8 addiu r29,r29,0x00c8 00188280: 03e00008 jr r31 00188284: 00000000 nop [39] 00186d2c: 3c028019 lui r2,0x8019 00186d30: 904238fa lbu r2,0x38fa(r2) 00186d34: 3c038019 lui r3,0x8019 00186d38: 8c632d90 lw r3,0x2d90(r3) 00186d3c: 34420080 ori r2,r2,0x0080 00186d40: a0620012 sb r2,0x0012(r3) Store Y as 0x80 + SP decrement (boost) 00186d44: 3c038019 lui r3,0x8019 00186d48: 8c632d90 lw r3,0x2d90(r3) 00186d4c: 34020001 ori r2,r0,0x0001 00186d50: 03e00008 jr r31 00186d54: a0620025 sb r2,0x0025(r3) Store attack type as Pseudo-Status [3a] 00186d00: 3c028019 lui r2,0x8019 00186d04: 904238fa lbu r2,0x38fa(r2) 00186d08: 3c038019 lui r3,0x8019 00186d0c: 8c632d90 lw r3,0x2d90(r3) 00186d10: 34420080 ori r2,r2,0x0080 00186d14: a0620016 sb r2,0x0016(r3) Store Y as 0x80 + Br decrement (boost) 00186d18: 3c038019 lui r3,0x8019 00186d1c: 8c632d90 lw r3,0x2d90(r3) 00186d20: 34020001 ori r2,r0,0x0001 00186d24: 03e00008 jr r31 00186d28: a0620025 sb r2,0x0025(r3) Store attack type as Psuedo-Status [3b] 00186d58: 3c028019 lui r2,0x8019 00186d5c: 904238f9 lbu r2,0x38f9(r2) 00186d60: 3c038019 lui r3,0x8019 00186d64: 8c632d90 lw r3,0x2d90(r3) 00186d68: 34420080 ori r2,r2,0x0080 00186d6c: a0620016 sb r2,0x0016(r3) Store X as 0x80 + Br decrement (boost) 00186d70: 3c038019 lui r3,0x8019 00186d74: 906338fa lbu r3,0x38fa(r3) 00186d78: 3c028019 lui r2,0x8019 00186d7c: 8c422d90 lw r2,0x2d90(r2) 00186d80: 34630080 ori r3,r3,0x0080 00186d84: a0430014 sb r3,0x0014(r2) Store Y as 0x80 + PA decrement (boost) 00186d88: 3c028019 lui r2,0x8019 00186d8c: 8c422d90 lw r2,0x2d90(r2) 00186d90: 00000000 nop 00186d94: a0430015 sb r3,0x0015(r2) Store Y as 0x80 + MA decrement (boost) 00186d98: 3c028019 lui r2,0x8019 00186d9c: 8c422d90 lw r2,0x2d90(r2) 00186da0: 00000000 nop 00186da4: a0430012 sb r3,0x0012(r2) Store Y as 0x80 + SP decrement (boost) 00186da8: 3c038019 lui r3,0x8019 00186dac: 8c632d90 lw r3,0x2d90(r3) 00186db0: 34020001 ori r2,r0,0x0001 00186db4: 03e00008 jr r31 00186db8: a0620025 sb r2,0x0025(r3) Store attack type as Psuedo-Status [3c] 00186dbc: 3c028019 lui r2,0x8019 00186dc0: 8c422d94 lw r2,0x2d94(r2) Load Attacker's Stats 00186dc4: 3c03cccc lui r3,0xcccc 00186dc8: 9442002a lhu r2,0x002a(r2) Load Attacker's Max HP 00186dcc: 3463cccd ori r3,r3,0xcccd 00186dd0: 00430019 multu r2,r3 Max HP * 0xcccccccd (or Max HP * .8) 00186dd4: 3c038019 lui r3,0x8019 00186dd8: 8c632d8c lw r3,0x2d8c(r3) Load Attacker Current Action Data Pointer 00186ddc: 34020080 ori r2,r0,0x0080 R2 = 0 00186de0: a0620025 sb r2,0x0025(r3) Set as HP Healing 00186de4: 00001010 mfhi r2 Move Mult total to r2 00186de8: 00021082 srl r2,r2,0x02 Max HP * 0xcccccccd / 4 00186dec: a4620004 sh r2,0x0004(r3) Damage is 1/5 of maxHP 00186df0: 3c038019 lui r3,0x8019 00186df4: 8c632d8c lw r3,0x2d8c(r3) Load Attacker Current Action Data Pointer 00186df8: 34020001 ori r2,r0,0x0001 R2 = 1 00186dfc: a0620000 sb r2,0x0000(r3) Store Guarantee Hit 00186e00: 3c028019 lui r2,0x8019 00186e04: 8c422d8c lw r2,0x2d8c(r2) Load Attacker Current Action Data Pointer 00186e08: 3c048019 lui r4,0x8019 00186e0c: 8c842d90 lw r4,0x2d90(r4) Load Target Current Action Data Pointer 00186e10: 84420004 lh r2,0x0004(r2) Load HP Damage from Attacker 00186e14: 34030040 ori r3,r0,0x0040 R3 = 40 00186e18: a0830025 sb r3,0x0025(r4) Store Attack on Target as HP Healing 00186e1c: 00021040 sll r2,r2,0x01 HP Damage * 2 00186e20: 03e00008 jr r31 00186e24: a4820006 sh r2,0x0006(r4) Store healing is 2/5 of maxHP [3d] 00189fcc: 27bdffe8 addiu r29,r29,0xffe8 00189fd0: afbf0010 sw r31,0x0010(r29) 00189fd4: 0c06216e jal 0x001885b8 Magic Evade 00189fd8: 00000000 nop 00189fdc: 14400007 bne r2,r0,0x00189ffc 00189fe0: 00000000 nop 00189fe4: 0c0622a1 jal 0x00188a84 Sets (MA + X)% as hit chance 00189fe8: 00000000 nop 00189fec: 14400003 bne r2,r0,0x00189ffc 00189ff0: 00000000 nop 00189ff4: 0c061fc9 jal 0x00187f24 Status Proc 00189ff8: 00000000 nop 00189ffc: 8fbf0010 lw r31,0x0010(r29) 0018a000: 27bd0018 addiu r29,r29,0x0018 0018a004: 03e00008 jr r31 0018a008: 00000000 nop [3e] 0018a00c: 27bdffe8 addiu r29,r29,0xffe8 0018a010: afbf0010 sw r31,0x0010(r29) 0018a014: 0c0619bb jal 0x001866ec Gravi2 Damage Routine 0018a018: 00000000 nop 0018a01c: 8fbf0010 lw r31,0x0010(r29) 0018a020: 27bd0018 addiu r29,r29,0x0018 0018a024: 03e00008 jr r31 0018a028: 00000000 nop [3f] 0018a02c: 27bdffe8 addiu r29,r29,0xffe8 0018a030: afbf0010 sw r31,0x0010(r29) 0018a034: 0c06178c jal 0x00185e30 Loads SP and X 0018a038: 00000000 nop 0018a03c: 0c06217e jal 0x001885f8 Zodiac Calculation 0018a040: 00000000 nop 0018a044: 0c061967 jal 0x0018659c Loads SP + X as X 0018a048: 00000000 nop 0018a04c: 0c061d44 jal 0x00187510 Total Accuracy Check 0018a050: 00000000 nop 0018a054: 3c028019 lui r2,0x8019 0018a058: 8c422d90 lw r2,0x2d90(r2) 0018a05c: 00000000 nop 0018a060: 90420000 lbu r2,0x0000(r2) 0018a064: 00000000 nop 0018a068: 10400003 beq r2,r0,0x0018a078 0018a06c: 00000000 nop 0018a070: 0c061fc9 jal 0x00187f24 Status Proc 0018a074: 00000000 nop 0018a078: 8fbf0010 lw r31,0x0010(r29) 0018a07c: 27bd0018 addiu r29,r29,0x0018 0018a080: 03e00008 jr r31 0018a084: 00000000 nop [40] 0018a088: 27bdffe8 addiu r29,r29,0xffe8 0018a08c: afbf0010 sw r31,0x0010(r29) 0018a090: 0c06178c jal 0x00185e30 Loads SP and X 0018a094: 00000000 nop 0018a098: 0c06217e jal 0x001885f8 Zodiac Calculation 0018a09c: 00000000 nop 0018a0a0: 0c061967 jal 0x0018659c Loads SP + X as X 0018a0a4: 00000000 nop 0018a0a8: 0c061d44 jal 0x00187510 Total Accuracy Check 0018a0ac: 00000000 nop 0018a0b0: 3c028019 lui r2,0x8019 0018a0b4: 8c422d90 lw r2,0x2d90(r2) 0018a0b8: 00000000 nop 0018a0bc: 90420000 lbu r2,0x0000(r2) 0018a0c0: 00000000 nop 0018a0c4: 1040000f beq r2,r0,0x0018a104 0018a0c8: 00000000 nop 0018a0cc: 3c028019 lui r2,0x8019 0018a0d0: 8c422d98 lw r2,0x2d98(r2) 0018a0d4: 00000000 nop 0018a0d8: 90420058 lbu r2,0x0058(r2) 0018a0dc: 00000000 nop 0018a0e0: 30420010 andi r2,r2,0x0010 0018a0e4: 14400005 bne r2,r0,0x0018a0fc Zombie Check 0018a0e8: 00000000 nop 0018a0ec: 0c0610c3 jal 0x0018430c ELSE FAIL routine 0018a0f0: 00000000 nop 0018a0f4: 08062841 j 0x0018a104 0018a0f8: 00000000 nop 0018a0fc: 0c061fc9 jal 0x00187f24 Status Proc 0018a100: 00000000 nop 0018a104: 8fbf0010 lw r31,0x0010(r29) 0018a108: 27bd0018 addiu r29,r29,0x0018 0018a10c: 03e00008 jr r31 0018a110: 00000000 nop [41] 0018a114: 27bdffe8 addiu r29,r29,0xffe8 0018a118: afbf0010 sw r31,0x0010(r29) 0018a11c: 0c0622a1 jal 0x00188a84 Sets (MA + X)% as hit chance 0018a120: 00000000 nop 0018a124: 14400011 bne r2,r0,0x0018a16c 0018a128: 00000000 nop 0018a12c: 3c028019 lui r2,0x8019 0018a130: 8c422d98 lw r2,0x2d98(r2) 0018a134: 3c048019 lui r4,0x8019 0018a138: 8c842d94 lw r4,0x2d94(r4) 0018a13c: 94430008 lhu r3,0x0008(r2) 0018a140: 94820008 lhu r2,0x0008(r4) 0018a144: 3063f000 andi r3,r3,0xf000 0018a148: 3042f000 andi r2,r2,0xf000 0018a14c: 14620005 bne r3,r2,0x0018a164 If target and caster Zodiacs are different, inflict status. 0018a150: 00000000 nop 0018a154: 0c0610c3 jal 0x0018430c ELSE, MISS Routine (Only graphics are affected here.) 0018a158: 00000000 nop 0018a15c: 0806285b j 0x0018a16c 0018a160: 00000000 nop 0018a164: 0c061fc9 jal 0x00187f24 Inflict status at (MA+X)% 0018a168: 00000000 nop 0018a16c: 8fbf0010 lw r31,0x0010(r29) 0018a170: 27bd0018 addiu r29,r29,0x0018 0018a174: 03e00008 jr r31 0018a178: 00000000 nop [42] 0018a17c: 27bdffe8 addiu r29,r29,0xffe8 0018a180: afbf0010 sw r31,0x0010(r29) 0018a184: 0c061781 jal 0x00185e04 Loads PA and Y 0018a188: 00000000 nop 0018a18c: 0c061259 jal 0x00184964 Zodiac Calculation 0018a190: 00000000 nop 0018a194: 3c038019 lui r3,0x8019 0018a198: 946338ce lhu r3,0x38ce(r3) Load PA 0018a19c: 3c028019 lui r2,0x8019 0018a1a0: 944238d0 lhu r2,0x38d0(r2) Load Y 0018a1a4: 00000000 nop 0018a1a8: 00620018 mult r3,r2 0018a1ac: 3c038019 lui r3,0x8019 0018a1b0: 8c632d90 lw r3,0x2d90(r3) 0018a1b4: 00001012 mflo r2 PA * Y 0018a1b8: a4620004 sh r2,0x0004(r3) Set PA * Y as HP Damage to enemy 0018a1bc: 00021400 sll r2,r2,0x10 0018a1c0: 3c038019 lui r3,0x8019 0018a1c4: 906338f9 lbu r3,0x38f9(r3) Load X 0018a1c8: 00021403 sra r2,r2,0x10 0018a1cc: 0043001a div r2,r3 0018a1d0: 00001012 mflo r2 Damage / X 0018a1d4: 3c048019 lui r4,0x8019 0018a1d8: 8c842d8c lw r4,0x2d8c(r4) 0018a1dc: 34030001 ori r3,r0,0x0001 0018a1e0: a0830000 sb r3,0x0000(r4) Hit Self 0018a1e4: a4820004 sh r2,0x0004(r4) Damage Self for PA * Y / X 0018a1e8: 3c028019 lui r2,0x8019 0018a1ec: 8c422d90 lw r2,0x2d90(r2) 0018a1f0: 34030080 ori r3,r0,0x0080 0018a1f4: a0430025 sb r3,0x0025(r2) Load as HP damage to enemy 0018a1f8: 3c028019 lui r2,0x8019 0018a1fc: 8c422d8c lw r2,0x2d8c(r2) 0018a200: 00000000 nop 0018a204: a0430025 sb r3,0x0025(r2) Load as HP damage to self 0018a208: 8fbf0010 lw r31,0x0010(r29) 0018a20c: 27bd0018 addiu r29,r29,0x0018 0018a210: 03e00008 jr r31 0018a214: 00000000 nop [43] 00186e28: 3c028019 lui r2,0x8019 00186e2c: 8c422d94 lw r2,0x2d94(r2) 00186e30: 3c058019 lui r5,0x8019 00186e34: 8ca52d90 lw r5,0x2d90(r5) 00186e38: 9443002a lhu r3,0x002a(r2) 00186e3c: 94440028 lhu r4,0x0028(r2) 00186e40: 34020080 ori r2,r0,0x0080 00186e44: a0a20025 sb r2,0x0025(r5) Set as HP Damage 00186e48: 00641823 subu r3,r3,r4 Damage is Self maxHP - curHP 00186e4c: 03e00008 jr r31 00186e50: a4a30004 sh r3,0x0004(r5) Store Damage [44] 00186e54: 3c028019 lui r2,0x8019 00186e58: 8c422d98 lw r2,0x2d98(r2) 00186e5c: 3c038019 lui r3,0x8019 00186e60: 8c632d90 lw r3,0x2d90(r3) 00186e64: 9444002c lhu r4,0x002c(r2) 00186e68: 34020080 ori r2,r0,0x0080 00186e6c: a0620025 sb r2,0x0025(r3) Set as HP Damage 00186e70: 03e00008 jr r31 00186e74: a4640004 sh r4,0x0004(r3) Damage is target's curMP [45] 00186e78: 3c028019 lui r2,0x8019 00186e7c: 8c422d98 lw r2,0x2d98(r2) 00186e80: 3c058019 lui r5,0x8019 00186e84: 8ca52d90 lw r5,0x2d90(r5) 00186e88: 9443002a lhu r3,0x002a(r2) 00186e8c: 94440028 lhu r4,0x0028(r2) 00186e90: 34020080 ori r2,r0,0x0080 00186e94: a0a20025 sb r2,0x0025(r5) Set as HP Damage 00186e98: 00641823 subu r3,r3,r4 Damage is Target maxHP - curHP 00186e9c: 03e00008 jr r31 00186ea0: a4a30004 sh r3,0x0004(r5) Store Damage [46] 0018a218: 03e00008 jr r31 0018a21c: 00000000 nop (Does not work) [47] 0018a220: 27bdffe8 addiu r29,r29,0xffe8 0018a224: afbf0010 sw r31,0x0010(r29) 0018a228: 0c061989 jal 0x00186624 Calculate Damage as Y% of HP 0018a22c: 00000000 nop 0018a230: 0c061c92 jal 0x00187248 Abosrb HP 0018a234: 00000000 nop 0018a238: 0c061fad jal 0x00187eb4 Status Proc 0018a23c: 00000000 nop 0018a240: 8fbf0010 lw r31,0x0010(r29) 0018a244: 27bd0018 addiu r29,r29,0x0018 0018a248: 03e00008 jr r31 0018a24c: 00000000 nop [48] Healing = Z * 10 (with undead reversal) 0018a250: 3c038019 lui r3,0x8019 0018a254: 906338db lbu r3,0x38db(r3) Load Used Item ID 0018a258: 27bdffe8 addiu r29,r29,0xffe8 0018a25c: afbf0010 sw r31,0x0010(r29) 0018a260: 00031040 sll r2,r3,0x01 ID * 2 0018a264: 00431021 addu r2,r2,r3 ID * 3 0018a268: 3c018006 lui r1,0x8006 0018a26c: 00220821 addu r1,r1,r2 80060000 + ID * 3 (Secondary Data) 0018a270: 90233f99 lbu r3,0x3f99(r1) Load Used Item's Z value 0018a274: 00000000 nop 0018a278: 00031080 sll r2,r3,0x02 Z * 4 0018a27c: 00431021 addu r2,r2,r3 Z * 5 0018a280: 3c038019 lui r3,0x8019 0018a284: 8c632d90 lw r3,0x2d90(r3) Load Current Attack Data Pointer 0018a288: 00021040 sll r2,r2,0x01 Z * 10 0018a28c: 0c061cd4 jal 0x00187350 Undead Reversal 0018a290: a4620004 sh r2,0x0004(r3) Store HP Damage = Z * 10 0018a294: 8fbf0010 lw r31,0x0010(r29) 0018a298: 27bd0018 addiu r29,r29,0x0018 0018a29c: 03e00008 jr r31 0018a2a0: 00000000 nop [49] MP Healing = Z * 10 0018a2a4: 27bdffe8 addiu r29,r29,0xffe8 0018a2a8: afbf0010 sw r31,0x0010(r29) 0018a2ac: 0c0620a2 jal 0x00188288 MP Healing Item Formula 0018a2b0: 00000000 nop 0018a2b4: 8fbf0010 lw r31,0x0010(r29) 0018a2b8: 27bd0018 addiu r29,r29,0x0018 0018a2bc: 03e00008 jr r31 0018a2c0: 00000000 nop MP Healing Item Formula 00188288: 3c038019 lui r3,0x8019 0018828c: 906338db lbu r3,0x38db(r3) Load Used Item ID 00188290: 3c048019 lui r4,0x8019 00188294: 8c842d90 lw r4,0x2d90(r4) Load Current Action Data Pointer 00188298: 00031040 sll r2,r3,0x01 ID * 2 0018829c: 00431021 addu r2,r2,r3 ID * 3 001882a0: 3c018006 lui r1,0x8006 001882a4: 00220821 addu r1,r1,r2 80060000 + ID * 3 (Item's Second Table Data) 001882a8: 90233f99 lbu r3,0x3f99(r1) Load Z value 001882ac: 34020010 ori r2,r0,0x0010 001882b0: a0820025 sb r2,0x0025(r4) Store Attack Type = MP Recovery 001882b4: 00031080 sll r2,r3,0x02 Z * 4 001882b8: 00431021 addu r2,r2,r3 Z * 5 001882bc: 00021040 sll r2,r2,0x01 Z * 10 001882c0: 03e00008 jr r31 001882c4: a482000a sh r2,0x000a(r4) Store MP Healing = Z * 10 [4a] 100% HP/MP Healing 0018a2c4: 27bdffe8 addiu r29,r29,0xffe8 0018a2c8: afbf0010 sw r31,0x0010(r29) 0018a2cc: 0c0620b2 jal 0x001882c8 100% HP/MP Healing (actual calculation) 0018a2d0: 00000000 nop 0018a2d4: 0c061cd4 jal 0x00187350 Undead Reversal 0018a2d8: 00000000 nop 0018a2dc: 8fbf0010 lw r31,0x0010(r29) 0018a2e0: 27bd0018 addiu r29,r29,0x0018 0018a2e4: 03e00008 jr r31 0018a2e8: 00000000 nop 100% HP/MP Healing (actual) 001882c8: 3c048019 lui r4,0x8019 001882cc: 8c842d98 lw r4,0x2d98(r4) Load Target's Data Pointer 001882d0: 3c038019 lui r3,0x8019 001882d4: 8c632d90 lw r3,0x2d90(r3) Load Current Action Data Pointer 001882d8: 9482002a lhu r2,0x002a(r4) Load Target's Max HP 001882dc: 00000000 nop 001882e0: a4620004 sh r2,0x0004(r3) Store HP Damage = Max HP 001882e4: 9484002e lhu r4,0x002e(r4) Load Target's Max MP 001882e8: 34020090 ori r2,r0,0x0090 001882ec: a0620025 sb r2,0x0025(r3) Store Attack Type = HP/MP Recovery 001882f0: 03e00008 jr r31 001882f4: a464000a sh r4,0x000a(r3) Store MP Recovery = Max MP [4b] Remove status and restore Rand(1..(X-1)) HP 0018a2ec: 27bdffe8 addiu r29,r29,0xffe8 0018a2f0: afbf0010 sw r31,0x0010(r29) 0018a2f4: 0c062b37 jal 0x0018acdc Add Status at 100%; must add or item fails. 0018a2f8: 00000000 nop 0018a2fc: 10400024 beq r2,r0,0x0018a390 0018a300: 00000000 nop 0018a304: 3c048019 lui r4,0x8019 0018a308: 8c842d98 lw r4,0x2d98(r4) 0018a30c: 00000000 nop 0018a310: 90820058 lbu r2,0x0058(r4) 0018a314: 00000000 nop 0018a318: 30420010 andi r2,r2,0x0010 0018a31c: 10400006 beq r2,r0,0x0018a338 0018a320: 00000000 nop 0018a324: 3c038019 lui r3,0x8019 Run only if undead. 0018a328: 8c632d90 lw r3,0x2d90(r3) 0018a32c: 94820028 lhu r2,0x0028(r4) Load Target curHP 0018a330: 080628e2 j 0x0018a388 Skip to damage if undead 0018a334: 00000000 nop 0018a338: 0c063ba8 jal 0x0018eea0 Load RN between 0 and 1 0018a33c: 00000000 nop 0018a340: 3c038019 lui r3,0x8019 0018a344: 906338db lbu r3,0x38db(r3) Load item used 0018a348: 00000000 nop 0018a34c: 00032040 sll r4,r3,0x01 Item ID * 2 0018a350: 00832021 addu r4,r4,r3 ID * 3 0018a354: 3c018006 lui r1,0x8006 0018a358: 00240821 addu r1,r1,r4 0018a35c: 90233f99 lbu r3,0x3f99(r1) Load Z 0018a360: 00000000 nop 0018a364: 00430018 mult r2,r3 0018a368: 3c038019 lui r3,0x8019 0018a36c: 8c632d90 lw r3,0x2d90(r3) 0018a370: 00001012 mflo r2 Load Z * RN 0018a374: 04410002 bgez r2,0x0018a380 0018a378: 00000000 nop 0018a37c: 24427fff addiu r2,r2,0x7fff 0018a380: 000213c3 sra r2,r2,0x0f 0018a384: 24420001 addiu r2,r2,0x0001 0018a388: 0c061cd4 jal 0x00187350 Undead Reversal 0018a38c: a4620004 sh r2,0x0004(r3) Store as HP Damage (Changed to healing by above routine) 0018a390: 8fbf0010 lw r31,0x0010(r29) 0018a394: 27bd0018 addiu r29,r29,0x0018 0018a398: 03e00008 jr r31 0018a39c: 00000000 nop [4c] 0018a3a0: 27bdffe8 addiu r29,r29,0xffe8 0018a3a4: afbf0010 sw r31,0x0010(r29) 0018a3a8: 0c061725 jal 0x00185c94 Get Ability Power 0018a3ac: 00000000 nop 0018a3b0: 0c062216 jal 0x00188858 Healing Calculation 0018a3b4: 00000000 nop 0018a3b8: 0c061cd4 jal 0x00187350 Undead Reversal 0018a3bc: 00000000 nop 0018a3c0: 8fbf0010 lw r31,0x0010(r29) 0018a3c4: 27bd0018 addiu r29,r29,0x0018 0018a3c8: 03e00008 jr r31 0018a3cc: 00000000 nop [4d] 0018a3d0: 27bdffe8 addiu r29,r29,0xffe8 0018a3d4: afbf0010 sw r31,0x0010(r29) 0018a3d8: 0c062144 jal 0x00188510 Physical Evade Calculation 0018a3dc: 00000000 nop 0018a3e0: 1440000b bne r2,r0,0x0018a410 0018a3e4: 00000000 nop 0018a3e8: 0c061760 jal 0x00185d80 Get MA and X 0018a3ec: 00000000 nop 0018a3f0: 0c0622c5 jal 0x00188b14 Hit Chance Calculation (Has superfluous checks for frog/berserk.) 0018a3f4: 00000000 nop 0018a3f8: 14400005 bne r2,r0,0x0018a410 0018a3fc: 00000000 nop 0018a400: 0c061989 jal 0x00186624 Deal Y% HP Damage 0018a404: 00000000 nop 0018a408: 0c061c92 jal 0x00187248 HP Absorb 0018a40c: 00000000 nop 0018a410: 8fbf0010 lw r31,0x0010(r29) 0018a414: 27bd0018 addiu r29,r29,0x0018 0018a418: 03e00008 jr r31 0018a41c: 00000000 nop [4e] 0018a420: 27bdffe8 addiu r29,r29,0xffe8 0018a424: afbf0010 sw r31,0x0010(r29) 0018a428: 0c06216e jal 0x001885b8 Magic Evade 0018a42c: 00000000 nop 0018a430: 14400005 bne r2,r0,0x0018a448 0018a434: 00000000 nop 0018a438: 0c061725 jal 0x00185c94 Get Ability Power 0018a43c: 00000000 nop 0018a440: 0c062259 jal 0x00188964 Calculate MA * Y Damage 0018a444: 00000000 nop 0018a448: 8fbf0010 lw r31,0x0010(r29) 0018a44c: 27bd0018 addiu r29,r29,0x0018 0018a450: 03e00008 jr r31 0018a454: 00000000 nop [4f] 0018a458: 27bdffe8 addiu r29,r29,0xffe8 0018a45c: afbf0010 sw r31,0x0010(r29) 0018a460: 0c062144 jal 0x00188510 Physical Evade Calculation 0018a464: 00000000 nop 0018a468: 14400009 bne r2,r0,0x0018a490 0018a46c: 00000000 nop 0018a470: 0c061760 jal 0x00185d80 Get X and MA 0018a474: 00000000 nop 0018a478: 0c0622c5 jal 0x00188b14 Hit Chance Calculation (Has superfluous checks for frog/berserk.) 0018a47c: 00000000 nop 0018a480: 14400003 bne r2,r0,0x0018a490 0018a484: 00000000 nop 0018a488: 0c061b8a jal 0x00186e28 Damage = Enemy maxHP - Enemy curHP 0018a48c: 00000000 nop 0018a490: 8fbf0010 lw r31,0x0010(r29) 0018a494: 27bd0018 addiu r29,r29,0x0018 0018a498: 03e00008 jr r31 0018a49c: 00000000 nop [50] 0018a4a0: 27bdffe8 addiu r29,r29,0xffe8 0018a4a4: afbf0010 sw r31,0x0010(r29) 0018a4a8: 0c062144 jal 0x00188510 Physical Evade Calculation 0018a4ac: 00000000 nop 0018a4b0: 14400009 bne r2,r0,0x0018a4d8 0018a4b4: 00000000 nop 0018a4b8: 0c061760 jal 0x00185d80 Get X and MA 0018a4bc: 00000000 nop 0018a4c0: 0c0622c5 jal 0x00188b14 Hit Chance Calculation (Has superfluous checks for frog/berserk.) 0018a4c4: 00000000 nop 0018a4c8: 14400003 bne r2,r0,0x0018a4d8 0018a4cc: 00000000 nop 0018a4d0: 0c061fc9 jal 0x00187f24 Status Proc at (MA + X)% 0018a4d4: 00000000 nop 0018a4d8: 8fbf0010 lw r31,0x0010(r29) 0018a4dc: 27bd0018 addiu r29,r29,0x0018 0018a4e0: 03e00008 jr r31 0018a4e4: 00000000 nop [51] 0018a4e8: 27bdffe8 addiu r29,r29,0xffe8 0018a4ec: afbf0010 sw r31,0x0010(r29) 0018a4f0: 0c061760 jal 0x00185d80 Get X and MA 0018a4f4: 00000000 nop 0018a4f8: 0c0617ff jal 0x00185ffc Elemental Boost 0018a4fc: 00000000 nop 0018a500: 0c061881 jal 0x00186204 MATUP bonus 0018a504: 00000000 nop 0018a508: 0c061259 jal 0x00184964 Zodiac Calculation 0018a50c: 00000000 nop 0018a510: 0c061967 jal 0x0018659c Set MA + X as X 0018a514: 00000000 nop 0018a518: 0c061d44 jal 0x00187510 Total Accuracy Check 0018a51c: 00000000 nop 0018a520: 3c028019 lui r2,0x8019 0018a524: 8c422d90 lw r2,0x2d90(r2) 0018a528: 00000000 nop 0018a52c: 90420000 lbu r2,0x0000(r2) 0018a530: 00000000 nop 0018a534: 10400003 beq r2,r0,0x0018a544 0018a538: 00000000 nop 0018a53c: 0c061fc9 jal 0x00187f24 Status Proc at (MA + X)% 0018a540: 00000000 nop 0018a544: 8fbf0010 lw r31,0x0010(r29) 0018a548: 27bd0018 addiu r29,r29,0x0018 0018a54c: 03e00008 jr r31 0018a550: 00000000 nop [52] 0018a554: 3c048019 lui r4,0x8019 0018a558: 8c842d98 lw r4,0x2d98(r4) 0018a55c: 3c038019 lui r3,0x8019 0018a560: 8c632d94 lw r3,0x2d94(r3) 0018a564: 27bdffe8 addiu r29,r29,0xffe8 0018a568: 1083000a beq r4,r3,0x0018a594 0018a56c: afbf0010 sw r31,0x0010(r29) 0018a570: 9462002a lhu r2,0x002a(r3) Damage to others routine 0018a574: 94630028 lhu r3,0x0028(r3) 0018a578: 3c048019 lui r4,0x8019 0018a57c: 8c842d90 lw r4,0x2d90(r4) 0018a580: 00431023 subu r2,r2,r3 0018a584: a4820004 sh r2,0x0004(r4) Store Damage as Self maxHP - curHP. 0018a588: 34020080 ori r2,r0,0x0080 0018a58c: 0806296c j 0x0018a5b0 0018a590: a0820025 sb r2,0x0025(r4) Set as HP Damage 0018a594: 3c028019 lui r2,0x8019 Damage to self routine 0018a598: 8c422d90 lw r2,0x2d90(r2) 0018a59c: 94830028 lhu r3,0x0028(r4) 0018a5a0: 00000000 nop 0018a5a4: a4430004 sh r3,0x0004(r2) Store Damage as Target/Self curHP 0018a5a8: 34030080 ori r3,r0,0x0080 0018a5ac: a0430025 sb r3,0x0025(r2) Set as HP damage 0018a5b0: 3c038019 lui r3,0x8019 0018a5b4: 8c632d98 lw r3,0x2d98(r3) 0018a5b8: 3c028019 lui r2,0x8019 0018a5bc: 8c422d94 lw r2,0x2d94(r2) 0018a5c0: 00000000 nop 0018a5c4: 10620003 beq r3,r2,0x0018a5d4 Only inflict status to enemies 0018a5c8: 00000000 nop 0018a5cc: 0c061fad jal 0x00187eb4 Inflict status at 100% 0018a5d0: 00000000 nop 0018a5d4: 8fbf0010 lw r31,0x0010(r29) 0018a5d8: 27bd0018 addiu r29,r29,0x0018 0018a5dc: 03e00008 jr r31 0018a5e0: 00000000 nop [53] 0018a5e4: 27bdffe8 addiu r29,r29,0xffe8 0018a5e8: afbf0010 sw r31,0x0010(r29) 0018a5ec: 0c06216e jal 0x001885b8 Magic Evade 0018a5f0: 00000000 nop 0018a5f4: 14400018 bne r2,r0,0x0018a658 0018a5f8: 00000000 nop 0018a5fc: 0c0622a1 jal 0x00188a84 Sets (MA + X)% as hit chance 0018a600: 00000000 nop 0018a604: 14400014 bne r2,r0,0x0018a658 0018a608: 00000000 nop 0018a60c: 0c061989 jal 0x00186624 Set HP damage as Y% 0018a610: 00000000 nop 0018a614: 0c061bb4 jal 0x00186ed0 Elemental Weak 0018a618: 00000000 nop 0018a61c: 0c061bfe jal 0x00186ff8 Elemental Cancel 0018a620: 00000000 nop 0018a624: 3c028019 lui r2,0x8019 0018a628: 8c422d90 lw r2,0x2d90(r2) 0018a62c: 00000000 nop 0018a630: 90420000 lbu r2,0x0000(r2) 0018a634: 00000000 nop 0018a638: 10400007 beq r2,r0,0x0018a658 HIt Check 0018a63c: 00000000 nop 0018a640: 0c0621c7 jal 0x0018871c Elemental Absorption 0018a644: 00000000 nop 0018a648: 14400003 bne r2,r0,0x0018a658 0018a64c: 00000000 nop 0018a650: 0c061fad jal 0x00187eb4 Inflict status at (MA + X)% 0018a654: 00000000 nop 0018a658: 8fbf0010 lw r31,0x0010(r29) 0018a65c: 27bd0018 addiu r29,r29,0x0018 0018a660: 03e00008 jr r31 0018a664: 00000000 nop [54] 0018a668: 27bdffe8 addiu r29,r29,0xffe8 0018a66c: afbf0010 sw r31,0x0010(r29) 0018a670: 0c061725 jal 0x00185c94 Get Ability Power 0018a674: 00000000 nop 0018a678: 0c062216 jal 0x00188858 Magical XA * YA 0018a67c: 00000000 nop 0018a680: 0c061d3b jal 0x001874ec Convert HP Damage to MP Healing 0018a684: 00000000 nop 0018a688: 8fbf0010 lw r31,0x0010(r29) 0018a68c: 27bd0018 addiu r29,r29,0x0018 0018a690: 03e00008 jr r31 0018a694: 00000000 nop [55] 0018a698: 27bdffe8 addiu r29,r29,0xffe8 0018a69c: afbf0010 sw r31,0x0010(r29) 0018a6a0: 0c06216e jal 0x001885b8 Magic Evade 0018a6a4: 00000000 nop 0018a6a8: 1440000f bne r2,r0,0x0018a6e8 0018a6ac: 00000000 nop 0018a6b0: 0c0622a1 jal 0x00188a84 Sets (MA + X)% as hit chance 0018a6b4: 00000000 nop 0018a6b8: 1440000b bne r2,r0,0x0018a6e8 0018a6bc: 00000000 nop 0018a6c0: 3c028019 lui r2,0x8019 0018a6c4: 904238fa lbu r2,0x38fa(r2) Load Y 0018a6c8: 3c038019 lui r3,0x8019 0018a6cc: 8c632d90 lw r3,0x2d90(r3) 0018a6d0: 3042007f andi r2,r2,0x007f Forced as decrement 0018a6d4: a0620014 sb r2,0x0014(r3) Store PA loss as Y. 0018a6d8: 3c038019 lui r3,0x8019 0018a6dc: 8c632d90 lw r3,0x2d90(r3) 0018a6e0: 34020001 ori r2,r0,0x0001 0018a6e4: a0620025 sb r2,0x0025(r3) Set Type as Psuedo-Status 0018a6e8: 8fbf0010 lw r31,0x0010(r29) 0018a6ec: 27bd0018 addiu r29,r29,0x0018 0018a6f0: 03e00008 jr r31 0018a6f4: 00000000 nop [56] 0018a6f8: 27bdffe8 addiu r29,r29,0xffe8 0018a6fc: afbf0010 sw r31,0x0010(r29) 0018a700: 0c06216e jal 0x001885b8 Magic Evade 0018a704: 00000000 nop 0018a708: 1440000f bne r2,r0,0x0018a748 0018a70c: 00000000 nop 0018a710: 0c0622a1 jal 0x00188a84 Sets (MA + X)% as hit chance 0018a714: 00000000 nop 0018a718: 1440000b bne r2,r0,0x0018a748 0018a71c: 00000000 nop 0018a720: 3c028019 lui r2,0x8019 0018a724: 904238fa lbu r2,0x38fa(r2) Load Y 0018a728: 3c038019 lui r3,0x8019 0018a72c: 8c632d90 lw r3,0x2d90(r3) 0018a730: 3042007f andi r2,r2,0x007f Forced as decrement 0018a734: a0620015 sb r2,0x0015(r3) Store MA loss as Y 0018a738: 3c038019 lui r3,0x8019 0018a73c: 8c632d90 lw r3,0x2d90(r3) 0018a740: 34020001 ori r2,r0,0x0001 0018a744: a0620025 sb r2,0x0025(r3) Set type as Psuedo-status 0018a748: 8fbf0010 lw r31,0x0010(r29) 0018a74c: 27bd0018 addiu r29,r29,0x0018 0018a750: 03e00008 jr r31 0018a754: 00000000 nop [57] 0018a758: 27bdffe0 addiu r29,r29,0xffe0 0018a75c: afbf0018 sw r31,0x0018(r29) 0018a760: afb10014 sw r17,0x0014(r29) 0018a764: 0c0620b2 jal 0x001882c8 100% HP/MP Healing 0018a768: afb00010 sw r16,0x0010(r29) 0018a76c: 0c061cd4 jal 0x00187350 Healing Calculation 0018a770: 00000000 nop 0018a774: 3c028019 lui r2,0x8019 0018a778: 8c422d98 lw r2,0x2d98(r2) 0018a77c: 00000000 nop 0018a780: 90420022 lbu r2,0x0022(r2) 0018a784: 00000000 nop 0018a788: 2c420063 sltiu r2,r2,0x0063 (Should be 0x64) 0018a78c: 14400007 bne r2,r0,0x0018a7ac 0018a790: 34060001 ori r6,r0,0x0001 Runs if target is level 99+. 0018a794: 3c028019 lui r2,0x8019 0018a798: 8c422d90 lw r2,0x2d90(r2) 0018a79c: 0c0610c3 jal 0x0018430c ELSE MISS routine 0018a7a0: a0400025 sb r0,0x0025(r2) Set attack as Miss 0018a7a4: 08062a03 j 0x0018a80c GOTO end 0018a7a8: 00000000 nop 0018a7ac: 3c058019 lui r5,0x8019 Runs if target < L99. 0018a7b0: 8ca52d90 lw r5,0x2d90(r5) 0018a7b4: 00000000 nop 0018a7b8: a0a60025 sb r6,0x0025(r5) Set type as Psuedo-Status 0018a7bc: 3c108019 lui r16,0x8019 0018a7c0: 8e102d98 lw r16,0x2d98(r16) 0018a7c4: 3c118019 lui r17,0x8019 0018a7c8: 8e312d90 lw r17,0x2d90(r17) 0018a7cc: 3c048019 lui r4,0x8019 0018a7d0: 8c842d94 lw r4,0x2d94(r4) 0018a7d4: 3c038019 lui r3,0x8019 0018a7d8: 8c632d8c lw r3,0x2d8c(r3) 0018a7dc: 34020080 ori r2,r0,0x0080 0018a7e0: a4a20010 sh r2,0x0010(r5) +1 Level to target 0018a7e4: 3c018019 lui r1,0x8019 0018a7e8: ac242d98 sw r4,0x2d98(r1) Set target as self 0018a7ec: 3c018019 lui r1,0x8019 0018a7f0: ac232d90 sw r3,0x2d90(r1) Set target as self 0018a7f4: 0c061fc9 jal 0x00187f24 Add status at 100% 0018a7f8: a0660000 sb r6,0x0000(r3) Flag as hit 0018a7fc: 3c018019 lui r1,0x8019 0018a800: ac302d98 sw r16,0x2d98(r1) Reset target to unit selected 0018a804: 3c018019 lui r1,0x8019 0018a808: ac312d90 sw r17,0x2d90(r1) Reset caster as caster 0018a80c: 8fbf0018 lw r31,0x0018(r29) 0018a810: 8fb10014 lw r17,0x0014(r29) 0018a814: 8fb00010 lw r16,0x0010(r29) 0018a818: 27bd0020 addiu r29,r29,0x0020 0018a81c: 03e00008 jr r31 0018a820: 00000000 nop [58] 0018a824: 27bdffe8 addiu r29,r29,0xffe8 0018a828: afbf0010 sw r31,0x0010(r29) 0018a82c: 0c061760 jal 0x00185d80 Get MA and X 0018a830: 00000000 nop 0018a834: 0c0617ff jal 0x00185ffc Elemental Boost 0018a838: 00000000 nop 0018a83c: 0c061881 jal 0x00186204 MATUP Boost 0018a840: 00000000 nop 0018a844: 0c061259 jal 0x00184964 Zodiac Calculation 0018a848: 00000000 nop 0018a84c: 0c061967 jal 0x0018659c Set MA + X as X 0018a850: 00000000 nop 0018a854: 0c061d44 jal 0x00187510 Total Evasion Check 0018a858: 00000000 nop 0018a85c: 3c048019 lui r4,0x8019 0018a860: 8c842d90 lw r4,0x2d90(r4) 0018a864: 00000000 nop 0018a868: 90820000 lbu r2,0x0000(r4) 0018a86c: 00000000 nop 0018a870: 10400021 beq r2,r0,0x0018a8f8 0018a874: 00000000 nop 0018a878: 3c038019 lui r3,0x8019 0018a87c: 8c632d98 lw r3,0x2d98(r3) 0018a880: 00000000 nop 0018a884: 90620005 lbu r2,0x0005(r3) 0018a888: 00000000 nop 0018a88c: 30420004 andi r2,r2,0x0004 0018a890: 14400017 bne r2,r0,0x0018a8f0 Immortal Check 0018a894: 00000000 nop 0018a898: 90620182 lbu r2,0x0182(r3) 0018a89c: 00000000 nop 0018a8a0: 14400013 bne r2,r0,0x0018a8f0 Rider/Water Check 0018a8a4: 00000000 nop 0018a8a8: 90620000 lbu r2,0x0000(r3) 0018a8ac: 00000000 nop 0018a8b0: 2442ff80 addiu r2,r2,0xff80 0018a8b4: 304200ff andi r2,r2,0x00ff Unit Type (8?) + 0x80 0018a8b8: 2c420003 sltiu r2,r2,0x0003 0018a8bc: 1040000c beq r2,r0,0x0018a8f0 0018a8c0: 00000000 nop 0018a8c4: 90620003 lbu r2,0x0003(r3) Run only if unit is generic; Loads job class 0018a8c8: 00000000 nop 0018a8cc: 2442007e addiu r2,r2,0x007e 0018a8d0: 304200ff andi r2,r2,0x00ff r2 = Job Class + 0x7e 0018a8d4: 2c420003 sltiu r2,r2,0x0003 0018a8d8: 14400005 bne r2,r0,0x0018a8f0 Check if already murbol 0018a8dc: 34020002 ori r2,r0,0x0002 0018a8e0: a4820010 sh r2,0x0010(r4) Turn unit into murbol 0018a8e4: 34020001 ori r2,r0,0x0001 0018a8e8: 08062a3e j 0x0018a8f8 0018a8ec: a0820025 sb r2,0x0025(r4) Set as Psuedo-Status 0018a8f0: 0c0610c3 jal 0x0018430c ELSE MISS Routine 0018a8f4: 00000000 nop 0018a8f8: 8fbf0010 lw r31,0x0010(r29) 0018a8fc: 27bd0018 addiu r29,r29,0x0018 0018a900: 03e00008 jr r31 0018a904: 00000000 nop [59] 0018a908: 27bdffe8 addiu r29,r29,0xffe8 0018a90c: afbf0010 sw r31,0x0010(r29) 0018a910: 0c06216e jal 0x001885b8 Magic Evade 0018a914: 00000000 nop 0018a918: 14400015 bne r2,r0,0x0018a970 0018a91c: 00000000 nop 0018a920: 0c0622a1 jal 0x00188a84 Set (MA + X)% as evade 0018a924: 00000000 nop 0018a928: 14400011 bne r2,r0,0x0018a970 0018a92c: 00000000 nop 0018a930: 3c028019 lui r2,0x8019 0018a934: 8c422d98 lw r2,0x2d98(r2) 0018a938: 00000000 nop 0018a93c: 90420022 lbu r2,0x0022(r2) Load Level 0018a940: 00000000 nop 0018a944: 2c420002 sltiu r2,r2,0x0002 0018a948: 10400003 beq r2,r0,0x0018a958 Check to make sure target Lv > 1 0018a94c: 00000000 nop 0018a950: 0c0610c3 jal 0x0018430c ELSE MISS 0018a954: 00000000 nop 0018a958: 3c028019 lui r2,0x8019 0018a95c: 8c422d90 lw r2,0x2d90(r2) 0018a960: 34030100 ori r3,r0,0x0100 0018a964: a4430010 sh r3,0x0010(r2) -1 Level 0018a968: 34030001 ori r3,r0,0x0001 0018a96c: a0430025 sb r3,0x0025(r2) Set as Pseudo-Status 0018a970: 8fbf0010 lw r31,0x0010(r29) 0018a974: 27bd0018 addiu r29,r29,0x0018 0018a978: 03e00008 jr r31 0018a97c: 00000000 nop [5a] 0018a980: 27bdffe8 addiu r29,r29,0xffe8 0018a984: afbf0010 sw r31,0x0010(r29) 0018a988: 0c061d6f jal 0x001875bc Dragon Check 0018a98c: 00000000 nop 0018a990: 3c028019 lui r2,0x8019 0018a994: 8c422d90 lw r2,0x2d90(r2) 0018a998: 00000000 nop 0018a99c: 90420000 lbu r2,0x0000(r2) 0018a9a0: 00000000 nop 0018a9a4: 10400003 beq r2,r0,0x0018a9b4 Check if evaded (Already done above) 0018a9a8: 00000000 nop 0018a9ac: 0c061fc9 jal 0x00187f24 Status Proc at 100% 0018a9b0: 00000000 nop 0018a9b4: 8fbf0010 lw r31,0x0010(r29) 0018a9b8: 27bd0018 addiu r29,r29,0x0018 0018a9bc: 03e00008 jr r31 0018a9c0: 00000000 nop [5b] 0018a9c4: 27bdffe8 addiu r29,r29,0xffe8 0018a9c8: afbf0010 sw r31,0x0010(r29) 0018a9cc: 0c061d6f jal 0x001875bc Dragon Check 0018a9d0: 00000000 nop 0018a9d4: 3c028019 lui r2,0x8019 0018a9d8: 8c422d90 lw r2,0x2d90(r2) 0018a9dc: 00000000 nop 0018a9e0: 90420000 lbu r2,0x0000(r2) 0018a9e4: 00000000 nop 0018a9e8: 10400005 beq r2,r0,0x0018aa00 Check if evaded (Already done above) 0018a9ec: 00000000 nop 0018a9f0: 0c061b6f jal 0x00186dbc Wish Routine 0018a9f4: 00000000 nop 0018a9f8: 0c061fad jal 0x00187eb4 Status Proc at 100% 0018a9fc: 00000000 nop 0018aa00: 8fbf0010 lw r31,0x0010(r29) 0018aa04: 27bd0018 addiu r29,r29,0x0018 0018aa08: 03e00008 jr r31 0018aa0c: 00000000 nop [5c] 0018aa10: 27bdffe8 addiu r29,r29,0xffe8 0018aa14: afbf0010 sw r31,0x0010(r29) 0018aa18: 0c061d6f jal 0x001875bc Dragon Check 0018aa1c: 00000000 nop 0018aa20: 3c028019 lui r2,0x8019 0018aa24: 8c422d90 lw r2,0x2d90(r2) 0018aa28: 00000000 nop 0018aa2c: 90420000 lbu r2,0x0000(r2) 0018aa30: 00000000 nop 0018aa34: 10400003 beq r2,r0,0x0018aa44 Check if evaded (Already done above) 0018aa38: 00000000 nop 0018aa3c: 0c061b56 jal 0x00186d58 Scream Routine 0018aa40: 00000000 nop 0018aa44: 8fbf0010 lw r31,0x0010(r29) 0018aa48: 27bd0018 addiu r29,r29,0x0018 0018aa4c: 03e00008 jr r31 0018aa50: 00000000 nop [5d] 0018aa54: 27bdffe8 addiu r29,r29,0xffe8 0018aa58: afbf0010 sw r31,0x0010(r29) 0018aa5c: 0c061d6f jal 0x001875bc Dragon Check 0018aa60: 00000000 nop 0018aa64: 3c028019 lui r2,0x8019 0018aa68: 8c422d90 lw r2,0x2d90(r2) 0018aa6c: 00000000 nop 0018aa70: 90420000 lbu r2,0x0000(r2) 0018aa74: 00000000 nop 0018aa78: 10400003 beq r2,r0,0x0018aa88 Check if evaded (Already done above) 0018aa7c: 00000000 nop 0018aa80: 0c061e0f jal 0x0018783c Quick Effect at 100% 0018aa84: 00000000 nop 0018aa88: 8fbf0010 lw r31,0x0010(r29) 0018aa8c: 27bd0018 addiu r29,r29,0x0018 0018aa90: 03e00008 jr r31 0018aa94: 00000000 nop [5e] 0018aa98: 27bdffe8 addiu r29,r29,0xffe8 0018aa9c: afbf0010 sw r31,0x0010(r29) 0018aaa0: 0c06216e jal 0x001885b8 Magic Evade 0018aaa4: 00000000 nop 0018aaa8: 14400003 bne r2,r0,0x0018aab8 0018aaac: 00000000 nop 0018aab0: 0c062269 jal 0x001889a4 Truth Formula 0018aab4: 00000000 nop 0018aab8: 8fbf0010 lw r31,0x0010(r29) 0018aabc: 27bd0018 addiu r29,r29,0x0018 0018aac0: 03e00008 jr r31 0018aac4: 00000000 nop (Repeat of 1E) [5f] 0018aac8: 27bdffe8 addiu r29,r29,0xffe8 0018aacc: afbf0010 sw r31,0x0010(r29) 0018aad0: 0c06216e jal 0x001885b8 Magic Evade 0018aad4: 00000000 nop 0018aad8: 14400003 bne r2,r0,0x0018aae8 0018aadc: 00000000 nop 0018aae0: 0c062269 jal 0x001889a4 Truth Formula 0018aae4: 00000000 nop 0018aae8: 8fbf0010 lw r31,0x0010(r29) 0018aaec: 27bd0018 addiu r29,r29,0x0018 0018aaf0: 03e00008 jr r31 0018aaf4: 00000000 nop (Repeat of 1E) [60] 0018aaf8: 27bdffe8 addiu r29,r29,0xffe8 0018aafc: afbf0010 sw r31,0x0010(r29) 0018ab00: 0c062269 jal 0x001889a4 Truth Formula 0018ab04: 00000000 nop 0018ab08: 8fbf0010 lw r31,0x0010(r29) 0018ab0c: 27bd0018 addiu r29,r29,0x0018 0018ab10: 03e00008 jr r31 0018ab14: 00000000 nop [61] 0018ab18: 27bdffe8 addiu r29,r29,0xffe8 0018ab1c: afbf0010 sw r31,0x0010(r29) 0018ab20: 0c06216e jal 0x001885b8 Magic Evade 0018ab24: 00000000 nop 0018ab28: 14400007 bne r2,r0,0x0018ab48 0018ab2c: 00000000 nop 0018ab30: 0c062289 jal 0x00188a24 Evade = (MA + X)*Faith% 0018ab34: 00000000 nop 0018ab38: 14400003 bne r2,r0,0x0018ab48 0018ab3c: 00000000 nop 0018ab40: 0c061ba9 jal 0x00186ea4 -Y Brave Routine 0018ab44: 00000000 nop 0018ab48: 8fbf0010 lw r31,0x0010(r29) 0018ab4c: 27bd0018 addiu r29,r29,0x0018 0018ab50: 03e00008 jr r31 0018ab54: 00000000 nop [62] 0018ab58: 27bdffe8 addiu r29,r29,0xffe8 0018ab5c: afbf0010 sw r31,0x0010(r29) 0018ab60: 0c06216e jal 0x001885b8 Magic Evade 0018ab64: 00000000 nop 0018ab68: 14400007 bne r2,r0,0x0018ab88 0018ab6c: 00000000 nop 0018ab70: 0c0622a1 jal 0x00188a84 Evade = (MA + x)% 0018ab74: 00000000 nop 0018ab78: 14400003 bne r2,r0,0x0018ab88 0018ab7c: 00000000 nop 0018ab80: 0c061ba9 jal 0x00186ea4 -Y Brave Routine 0018ab84: 00000000 nop 0018ab88: 8fbf0010 lw r31,0x0010(r29) 0018ab8c: 27bd0018 addiu r29,r29,0x0018 0018ab90: 03e00008 jr r31 0018ab94: 00000000 nop [63] Throw 0018ab98: 27bdffe8 addiu r29,r29,0xffe8 0018ab9c: afbf0010 sw r31,0x0010(r29) 0018aba0: 0c0620eb jal 0x001883ac Throw/Catch Routine 0018aba4: 00000000 nop 0018aba8: 3c028019 lui r2,0x8019 0018abac: 8c422d90 lw r2,0x2d90(r2) 0018abb0: 00000000 nop 0018abb4: 90420000 lbu r2,0x0000(r2) 0018abb8: 00000000 nop 0018abbc: 1040001d beq r2,r0,0x0018ac34 Evasion Check (Already checked above.) 0018abc0: 00000000 nop 0018abc4: 0c062144 jal 0x00188510 Physical Evasion 0018abc8: 00000000 nop 0018abcc: 14400019 bne r2,r0,0x0018ac34 0018abd0: 00000000 nop 0018abd4: 3c028019 lui r2,0x8019 0018abd8: 8c422d94 lw r2,0x2d94(r2) 0018abdc: 3c038019 lui r3,0x8019 0018abe0: 90633902 lbu r3,0x3902(r3) Load WP 0018abe4: 90420038 lbu r2,0x0038(r2) Load SP 0018abe8: 3c018019 lui r1,0x8019 0018abec: a42338d0 sh r3,0x38d0(r1) Store WP as Y 0018abf0: 3c018019 lui r1,0x8019 0018abf4: a42238ce sh r2,0x38ce(r1) Store SP as X 0018abf8: 0c0622b7 jal 0x00188adc Damage Modifiers 0018abfc: 00000000 nop 0018ac00: 0c06195a jal 0x00186568 Damage Calculation (No elemental checks) 0018ac04: 00000000 nop 0018ac08: 0c061bf4 jal 0x00186fd0 Weapon Elemental (Fixed by Xifanie.) 0018ac0c: 00000000 nop 0018ac10: 3c028019 lui r2,0x8019 0018ac14: 8c422d90 lw r2,0x2d90(r2) 0018ac18: 00000000 nop 0018ac1c: 90420000 lbu r2,0x0000(r2) 0018ac20: 00000000 nop 0018ac24: 10400003 beq r2,r0,0x0018ac34 0018ac28: 00000000 nop 0018ac2c: 0c061c3f jal 0x001870fc Elemental Absorption 0018ac30: 00000000 nop 0018ac34: 8fbf0010 lw r31,0x0010(r29) 0018ac38: 27bd0018 addiu r29,r29,0x0018 0018ac3c: 03e00008 jr r31 0018ac40: 00000000 nop [64] Jump 0018ac44: 27bdffe8 addiu r29,r29,0xffe8 0018ac48: afbf0010 sw r31,0x0010(r29) 0018ac4c: 0c0617a5 jal 0x00185e94 PA * Brave / 100 = Y (PA * 3/2 if weapon if polearm) 0018ac50: 00000000 nop 0018ac54: 0c0622b7 jal 0x00188adc Damage Modifiers 0018ac58: 00000000 nop 0018ac5c: 0c06195a jal 0x00186568 Damage Calculation (No elemental checks) 0018ac60: 00000000 nop 0018ac64: 8fbf0010 lw r31,0x0010(r29) 0018ac68: 27bd0018 addiu r29,r29,0x0018 0018ac6c: 03e00008 jr r31 0018ac70: 00000000 nop Formula Table 01 0018f614: 80188b64 lb r24,-0x749c(r0) 02 0018f618: 80188ba4 lb r24,-0x745c(r0) 03 0018f61c: 80188be4 lb r24,-0x741c(r0) 04 0018f620: 80188c24 lb r24,-0x73dc(r0) 05 0018f624: 80188c9c lb r24,-0x7364(r0) 06 0018f628: 80188cf4 lb r24,-0x730c(r0) 07 0018f62c: 80188d3c lb r24,-0x72c4(r0) 08 0018f630: 80188d84 lb r24,-0x727c(r0) 09 0018f634: 80188df4 lb r24,-0x720c(r0) 0a 0018f638: 80188e78 lb r24,-0x7188(r0) 0b 0018f63c: 80188eb8 lb r24,-0x7148(r0) 0c 0018f640: 80188ef8 lb r24,-0x7108(r0) 0d 0018f644: 80188f38 lb r24,-0x70c8(r0) 0e 0018f648: 80188f90 lb r24,-0x7070(r0) 0f 0018f64c: 80189084 lb r24,-0x6f7c(r0) 10 0018f650: 801890dc lb r24,-0x6f24(r0) 11 0018f654: 80189124 lb r24,-0x6edc(r0) 12 0018f658: 8018912c lb r24,-0x6ed4(r0) 13 0018f65c: 80189164 lb r24,-0x6e9c(r0) 14 0018f660: 8018916c lb r24,-0x6e94(r0) 15 0018f664: 801891ac lb r24,-0x6e54(r0) 16 0018f668: 80189204 lb r24,-0x6dfc(r0) 17 0018f66c: 8018925c lb r24,-0x6da4(r0) 18 0018f670: 8018929c lb r24,-0x6d64(r0) 19 0018f674: 801892a4 lb r24,-0x6d5c(r0) 1a 0018f678: 801892ac lb r24,-0x6d54(r0) 1b 0018f67c: 8018933c lb r24,-0x6cc4(r0) 1c 0018f680: 8018937c lb r24,-0x6c84(r0) 1d 0018f684: 801893d8 lb r24,-0x6c28(r0) 1e 0018f688: 80189434 lb r24,-0x6bcc(r0) 1f 0018f68c: 80189464 lb r24,-0x6b9c(r0) 20 0018f690: 801895c4 lb r24,-0x6a3c(r0) 21 0018f694: 801895f4 lb r24,-0x6a0c(r0) 22 0018f698: 80189654 lb r24,-0x69ac(r0) 23 0018f69c: 8018967c lb r24,-0x6984(r0) 24 0018f6a0: 801896b4 lb r24,-0x694c(r0) 25 0018f6a4: 801896ec lb r24,-0x6914(r0) 26 0018f6a8: 80189794 lb r24,-0x686c(r0) 27 0018f6ac: 80189828 lb r24,-0x67d8(r0) 28 0018f6b0: 80189870 lb r24,-0x6790(r0) 29 0018f6b4: 80189910 lb r24,-0x66f0(r0) 2a 0018f6b8: 801899a4 lb r24,-0x665c(r0) 2b 0018f6bc: 80189a90 lb r24,-0x6570(r0) 2c 0018f6c0: 80189ad8 lb r24,-0x6528(r0) 2d 0018f6c4: 80189b20 lb r24,-0x64e0(r0) 2e 0018f6c8: 80189b94 lb r24,-0x646c(r0) 2f 0018f6cc: 80189c50 lb r24,-0x63b0(r0) 30 0018f6d0: 80189c90 lb r24,-0x6370(r0) 31 0018f6d4: 80189cd0 lb r24,-0x6330(r0) 32 0018f6d8: 80189d74 lb r24,-0x628c(r0) 33 0018f6dc: 80189e28 lb r24,-0x61d8(r0) 34 0018f6e0: 80189e94 lb r24,-0x616c(r0) 35 0018f6e4: 80189f08 lb r24,-0x60f8(r0) 36 0018f6e8: 801868f0 lb r24,0x68f0(r0) 37 0018f6ec: 80189f84 lb r24,-0x607c(r0) 38 0018f6f0: 80187f24 lb r24,0x7f24(r0) 39 0018f6f4: 80186d2c lb r24,0x6d2c(r0) 3a 0018f6f8: 80186d00 lb r24,0x6d00(r0) 3b 0018f6fc: 80186d58 lb r24,0x6d58(r0) 3c 0018f700: 80186dbc lb r24,0x6dbc(r0) 3d 0018f704: 80189fcc lb r24,-0x6034(r0) 3e 0018f708: 8018a00c lb r24,-0x5ff4(r0) 3f 0018f70c: 8018a02c lb r24,-0x5fd4(r0) 40 0018f710: 8018a088 lb r24,-0x5f78(r0) 41 0018f714: 8018a114 lb r24,-0x5eec(r0) 42 0018f718: 8018a17c lb r24,-0x5e84(r0) 43 0018f71c: 80186e28 lb r24,0x6e28(r0) 44 0018f720: 80186e54 lb r24,0x6e54(r0) 45 0018f724: 80186e78 lb r24,0x6e78(r0) 46 0018f728: 8018a218 lb r24,-0x5de8(r0) 47 0018f72c: 8018a220 lb r24,-0x5de0(r0) 48 0018f730: 8018a250 lb r24,-0x5db0(r0) 49 0018f734: 80188288 lb r24,-0x7d78(r0) 4a 0018f738: 8018a2c4 lb r24,-0x5d3c(r0) 4b 0018f73c: 8018a2ec lb r24,-0x5d14(r0) 4c 0018f740: 8018a3a0 lb r24,-0x5c60(r0) 4d 0018f744: 8018a3d0 lb r24,-0x5c30(r0) 4e 0018f748: 8018a420 lb r24,-0x5be0(r0) 4f 0018f74c: 8018a458 lb r24,-0x5ba8(r0) 50 0018f750: 8018a4a0 lb r24,-0x5b60(r0) 51 0018f754: 8018a4e8 lb r24,-0x5b18(r0) 52 0018f758: 8018a554 lb r24,-0x5aac(r0) 53 0018f75c: 8018a5e4 lb r24,-0x5a1c(r0) 54 0018f760: 8018a668 lb r24,-0x5998(r0) 55 0018f764: 8018a698 lb r24,-0x5968(r0) 56 0018f768: 8018a6f8 lb r24,-0x5908(r0) 57 0018f76c: 8018a758 lb r24,-0x58a8(r0) 58 0018f770: 8018a824 lb r24,-0x57dc(r0) 59 0018f774: 8018a908 lb r24,-0x56f8(r0) 5a 0018f778: 8018a980 lb r24,-0x5680(r0) 5b 0018f77c: 8018a9c4 lb r24,-0x563c(r0) 5c 0018f780: 8018aa10 lb r24,-0x55f0(r0) 5d 0018f784: 8018aa54 lb r24,-0x55ac(r0) 5e 0018f788: 8018aa98 lb r24,-0x5568(r0) 5f 0018f78c: 8018aac8 lb r24,-0x5538(r0) 60 0018f790: 8018aaf8 lb r24,-0x5508(r0) 61 0018f794: 8018ab18 lb r24,-0x54e8(r0) 62 0018f798: 8018ab58 lb r24,-0x54a8(r0) 63 0018f79c: 8018ab98 lb r24,-0x5468(r0) 64 0018f7a0: 8018ac44 lb r24,-0x53bc(r0)