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Messages - MagiusRerecros

181
Spam / Re: Neverending FFT
July 20, 2010, 12:11:28 pm
to Guatemala and
182
Spam / Re: Neverending FFT
July 19, 2010, 04:57:02 pm
and realized that
183
Spam / Re: Neverending FFT
July 19, 2010, 04:20:09 pm
like a boss
184
Spam / Re: Neverending FFT
July 19, 2010, 01:04:41 am
made of rusty
185
Spam / Re: Neverending FFT
July 18, 2010, 11:42:45 pm
can simply stab
186
Hacking/Patching Tools / FFTorgASM 466
July 18, 2010, 11:41:03 pm
I noticed some new ASM hacks in the new FFTorgASM version... But I'm not entirely sure what exactly they do, specifically the "Sprite Hack"... well... hacks.
187
Help! / Re: FFTEVGRP limited to 51 UNITS?
July 18, 2010, 07:31:57 pm
How could we use this to get custom characters to appear properly in Formation? For example, say you added Zalbag to your party. In formation, he has the proper portrait, but he has a Ramza sprite. Now, say I export a .bmp of Zalbag's sprite sheet, cut out the front left view, and stick it in slot 08 in unit.bin (the blue Simon-looking guy). How would I get Zalbag's sprite to point to slot 08 in unit.bin?
188
Spam / Re: Neverending FFT
July 18, 2010, 03:51:23 pm
is another way
189
Spriting / Re: Official Sprite Request Section
July 17, 2010, 08:02:23 pm
190
Spam / Re: Neverending FFT
July 17, 2010, 05:11:45 pm
us you are
191
Spam / Re: I LOVE TOUCHING MYSELF AT NIGHT
July 17, 2010, 05:08:41 pm
:ban:  :ban:  :ban:  :ban:  :ban:  :ban:  :ban:  :ban:  :ban:  :ban:
192
Spam / Spam
July 17, 2010, 05:00:08 pm
Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam...
 :twisted:
193
Spam / Re: Neverending FFT
July 17, 2010, 04:28:28 pm
. All your base
194
PSX FFT Hacking / Re: Modded PSX version on PSP
July 16, 2010, 12:28:13 pm
Not unless something like a text patch and a patch from FFTPatcher is considered "double patching". Started out with a clean .img file (ripped through CloneCD), then patched through FFTacText, then patched through FFTPatcher, then used FFTorgASM, then used Shishi's for sprite replacements. Oh, and CDmage combined with FFTEVGRP to change some images in unit.bin.

Surprisingly enough, most of the graphical errors that I mentioned ended up fixing themselves; now the main thing is sometimes I'll randomly get a big rectangle-glitch above certain characters and/or monsters , and depending on the character or monster, it only shows up when the camera is in front of or behind them. For example, it'll show up when the camera is in front of a humanoid target (party characters, enemy humans, enemy goblins, etc.), but it shows up when the camera is behind a bomb.

Also, there seems to be a strange echo effect to some of the sounds, but that's something that I can easily ignore (after having put up with the stupid FPS limitations on the PSP version for a while...).
195
PSX FFT Hacking / Modded PSX version on PSP
July 15, 2010, 06:29:55 pm
I recently did some basic modifications to the PSX version (sprite replacements, replacing a class, changing the power & range of some abilities, adding abilities to certain special characters, and applying some ASM hacks from FFTorgASM). The game runs fine on ePSXe, but fails to run properly as an EBOOT.pbp on my PSP. However, an unmodded version of the PSX game as an EBOOT.pbp (using the same exact technique) works normally.

Any ideas on what's going on?

Edit: Turns out that had something to do with the way I tried to replace unit.bin...

Anyways, now I get some glitches during battle (the text for exp/jp, status effect text, icons floating above head, the animation that Agrias uses right before Stasis Sword, etc.). Has anyone else had this type of problem, and if so, how did it get fixed (if applicable)?
196
Yeah, we're talking about file sizes here, not image sizes here. Sorry, should have been more specific.
197
I've been trying to use the custom sprite Young Noble Ramza from this site in my WotL game (as Ramza, of course), but the sprite size is too big. Can anyone offer a simple way to reduce the sprite size so it can be used?