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The Puppet ---Master---
Elric (Overseer) [Posts: 3830]
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  • [November 01, 2011, 12:00:18 AM]
Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
« Reply #40 on: November 01, 2011, 12:00:18 AM »
if you find any bugs tell me please.
Will do :)

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    DarkShade [Posts: 259]
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    • [November 01, 2011, 12:08:23 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #41 on: November 01, 2011, 12:08:23 AM »
    thanks guys also rad is now a Mercenary as a job i just would like to get some moves for him.

    Edit:
    hey Joseph I had three full days of non stop to this mod and i already started on the mod before i posted this thread
    « Last Edit: November 01, 2011, 12:12:00 AM by DarkShade »
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    Elric (Overseer) [Posts: 3830]
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    • [November 01, 2011, 12:23:07 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #42 on: November 01, 2011, 12:23:07 AM »
    Any bugs I find i will put in this post

    -In the Church at the Beginning, when Ramza, Gaf, and Rad walk in and Ramza kneels. If you change the animation to have him using a standard bow animation rather then the EVTCHR, the colors won't get messed up, it's really very simple, if you have trouble i can lend a hand with this.

    -In the sprite you are using for the archers there are no Portraits, but also when they are in the dead animation is you look at them from different angles there is a line to the left of them, easily fixable but i thought I would mention it
    « Last Edit: November 01, 2011, 12:33:38 AM by Elric42 »
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    Joseph Strife [Posts: 580]
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    • [November 01, 2011, 12:24:44 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #43 on: November 01, 2011, 12:24:44 AM »
    hey Joseph I had three full days of non stop to this mod and i already started on the mod before i posted this thread
    That sure explains a lot :mrgreen:
    Btw, i just got through the frist battle at orbone and i have some reports.
    Your new archer class (that's still called archer) have no portrait, has a new sprite, but no portrait.
    Talking about sprites, your new ramza sprite startled me for a bit, his hair is just to "alive" lol, i think these color doesn't fit too much in FFT, make it a little darker.
    On the game Ramza came with a yell ability that isn't in your frist post, it does self targetted damage :lol: Who the fuck is gonna use this? :lol:
    He came as well with the cheer ability that could cast haste on one party member the same range as the normal one, but the chance of sucess was realy low, i'm talking about 06% in my best compatibility.
    So far that's it (and man, it's a lot!) but the frist releases come as this, many bugs and more work to do, but way to go man, you've done a good job so far. Now back to the kiling :twisted:
    and yeah, what elric said is true.

    Gaffgarion: It's in the contract!
    Ramza: Does your contract says: "When you find a former squire, that now is a Holy knight that has kidnapped a princess, in a bridge by a waterfall fighting a brigade you are supposed to kill everybody that helps him!"
    Gaffgarion: ... Sure!
    Ramza: ... Let me see your contract...
    Gaffgarion: ... No...

    DarkShade [Posts: 259]
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    • [November 01, 2011, 12:35:22 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #44 on: November 01, 2011, 12:35:22 AM »
    Weird ill look into this one of my helpers where suppose to change it back to normal since it was going to be a attack. also i dont know how to change the EVTCHR i couldnt find how to. also the i just realized that the sprite was like that i might change it make to the norm archer sprite and ill change the name.
    elric if you know how to edit the EVTCHR plz let me know

    Edit:
    i see what i did for cheer up i had it where x was 0 and y at 25 its suppose to be x 25 y 0, i fixed it and will release it in the v1.1 ppf
    « Last Edit: November 01, 2011, 12:53:19 AM by DarkShade »
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    Joseph Strife [Posts: 580]
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    • [November 01, 2011, 12:52:44 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #45 on: November 01, 2011, 12:52:44 AM »
    Say, Shade is to appear in the mandalia plains battle as a guest, ain't i right? So.... he doesn't. Same battle as vanilla.
    Btw, WOTL script in the story, but your places on map are still PSX version, maybe you should go over the names again, like Igros Castle beng called Eagrose in WOTL.

    Gaffgarion: It's in the contract!
    Ramza: Does your contract says: "When you find a former squire, that now is a Holy knight that has kidnapped a princess, in a bridge by a waterfall fighting a brigade you are supposed to kill everybody that helps him!"
    Gaffgarion: ... Sure!
    Ramza: ... Let me see your contract...
    Gaffgarion: ... No...

    DarkShade [Posts: 259]
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    • [November 01, 2011, 12:54:43 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #46 on: November 01, 2011, 12:54:43 AM »
    i my post i said he will show up in v1.1 not 1.0 i was still working on his skills

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    Joseph Strife [Posts: 580]
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    • [November 01, 2011, 01:05:13 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #47 on: November 01, 2011, 01:05:13 AM »
    i my post i said he will show up in v1.1 not 1.0 i was still working on his skills
    Oh, sorry then, i must have passed by it without noticing. :mrgreen:

    Gaffgarion: It's in the contract!
    Ramza: Does your contract says: "When you find a former squire, that now is a Holy knight that has kidnapped a princess, in a bridge by a waterfall fighting a brigade you are supposed to kill everybody that helps him!"
    Gaffgarion: ... Sure!
    Ramza: ... Let me see your contract...
    Gaffgarion: ... No...

    The Puppet ---Master---
    Elric (Overseer) [Posts: 3830]
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    • [November 01, 2011, 01:05:27 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #48 on: November 01, 2011, 01:05:27 AM »
    Shade I'll explain this as best i can but I'm going to do so in assuming you already know about EasyVent and that you know how to edit something in an event, use the compiler and reinsert the test.evt back into your iso

    You won't be changing an EVTCHR, you will just be setting it to run a normal animation instead of the EVTCHAR

    what you will need to do is in the Event 00004000 0x002 : Orbonne Prayer - there are 2 lines you need to change

    The first one is:
    UnitAnim(x02,x00,x61,x02,x00)

    You will need to change it to:
    UnitAnim(x02,x00,x24,x00,x00)

    The second line is:
    UnitAnim(x02,x00,x62,x02,x00)

    You will need to change it to:
    UnitAnim(x02,x00,x35,x00,x00)

    Once you do this simply save as event.txt in same folder as the compiler and test.evt and runt he compiler and then insert updated TEST.EVT into the ISO
    done :) incase you have trouble simply copy/paste everything in this spoiler section into a notepad document and call it event.txt. download the compiler/decompiler, use
    CDMage to extract TEST.EVT and put it in the same folder, run the decompiler to generate PSXEvent.txt. Place the event.txt that you made earlier into the same folder, run compiler.
    Reinsert TEST.EVT into ISO... Profit  :mrgreen:

    IF you still can't do it what you can do is make a ppf of the most up to date patch you have and and send it to me then i can patch an iso, pull the test.evt and fix it for you, then make a ppf to send back to you.

    If need any further help with events PM me and i will try my best to help :)
    « Last Edit: November 01, 2011, 01:09:52 AM by Elric42 »
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    DarkShade [Posts: 259]
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    • [November 01, 2011, 01:11:42 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #49 on: November 01, 2011, 01:11:42 AM »
    thanks :mrgreen: that helped a lot also i will change them with the appropriate name soon. thanks for the help and information guys.

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    Elric (Overseer) [Posts: 3830]
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    • [November 01, 2011, 01:14:23 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #50 on: November 01, 2011, 01:14:23 AM »
    thanks :mrgreen: that helped a lot also i will change them with the appropriate name soon. thanks for the help and information guys.
    My pleasure

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    DarkShade [Posts: 259]
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    • [November 01, 2011, 01:17:20 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #51 on: November 01, 2011, 01:17:20 AM »
    also just for heads up v1.1 will only add Shade and change Rad and fix a lot of the events, another thing do i have to use the same text for every event that uses the EVTCHR?

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    Elric (Overseer) [Posts: 3830]
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    • [November 01, 2011, 01:24:00 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #52 on: November 01, 2011, 01:24:00 AM »
    another thing do i have to use the same text for every event that uses the EVTCHR?

    no, you see at the bottom of the event where is says


    This is all your text and they correspond to the
    DisplayMessage(x10,x09,x0001,x0C,x00,x00,+00000,+00060,+00000,x00)

    that you see in the event itself, you can edit and add these to your hearts content

    I would personally have it setup like this tho
    DisplayMessage(x10,x12,x0001,x0C,x00,x00,+00000,+00000,+00000,x00)

    replace the 09 with a 12, and make the +00060 a +00000 so that the dialogue box is already centered
    over the speaking characters head (which is the forth value in this case 0C which is Ovelia)

    one thing you may want to look at it a guide that Kokojo made, I still use it from time to time upon starting a brand new event,
    but it still has relevant information for your topic as well, check out the link:

    http://ffhacktics.com/smf/index.php?topic=4067.msg89796#msg89796


     
    « Last Edit: November 01, 2011, 01:25:59 AM by Elric42 »
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    DarkShade [Posts: 259]
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    • [November 01, 2011, 01:38:33 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #53 on: November 01, 2011, 01:38:33 AM »
    thanks but i mean to switch the sprite to use a custom animation instead of using Evtchr do i need to go to every event that uses evtchr and change whatyou just told me?

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    Elric (Overseer) [Posts: 3830]
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    • [November 01, 2011, 01:53:00 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #54 on: November 01, 2011, 01:53:00 AM »
    thanks but i mean to switch the sprite to use a custom animation instead of using Evtchr do i need to go to every event that uses evtchr and change whatyou just told me?
    Oh, every event is different and there are not regular animations for all evtchr, so u may have to
    Either make own evtchars ehich i would also like to know how to do or edit the events a bit

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    DarkShade [Posts: 259]
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    • [November 01, 2011, 01:58:15 AM]
    Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
    « Reply #55 on: November 01, 2011, 01:58:15 AM »
    thanks i may have shade just talk before the fight and he joins after the fight for good since i didnt make the sprite im using him for and keep the next event as is. also need help with Rad, which name will be changed to Rodrick, moves his job is a mercenary and skill set is techniques. so ill change the first event and change the other event as well.
    « Last Edit: November 01, 2011, 09:00:39 PM by DarkShade »
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