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Enhanced Random Battles with Monsters...

Started by Vanya, June 11, 2008, 10:16:42 am

Vanya

June 11, 2008, 10:16:42 am Last Edit: December 31, 1969, 07:00:00 pm by Vanya
It occurred to me just now that since it is fairly easy to make custom mini-bosses by using blank jobs and slapping on a monster sprite that it might be cool to have extra rare monsters like in FF12.

Grimalkin, for example is a stronger version of the normal Coeurl. It could be placed into a random battle with a low chance to appear. Give it a larger list of abilities and innates with immunity to invite, and thee you go. Give it a better set of items to drop and poach and there you go.
Good idea?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Asmo X

June 11, 2008, 10:42:01 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
This is already happening in 1.3 (and so are many other types of novelty battles). There is a super Dark Behemoth with 12 skills, immortality (blocks invite as well as several other powerful status) and Zodiac stats, and you battle against it with a party of 12 (7 guest knights and lancers headed up by an immortal "General" knight with Holy Sword)

Also, an immortal, Zodiac status Ultima Demon at Finath River which I have played against and thoroughly enjoyed.

Nither of these required new jobs since you can force certain things with the entd though I have a feeling your alternate palette Coerl might require one.

I am all for this idea, by the way. The more cool random battle ideas, the better.

Also, would it be a bit too cheap to do a re-palette of a Zodiac Boss and pass that off as a special monster?

Vanya

June 11, 2008, 11:06:50 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Cool, I haven't been keeping up with 1.3 so I didn't know too much about that stuff.

I think recolored zodiacs are ok, but it'll depend a lot on how you name them.
Passing off a zodiac as a completely different monster might sound cheap to some. If you made something like the Heretic summon monsters from FF10 they might be received better.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Archael

June 11, 2008, 12:02:26 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Archael
http://auritech.fantopolis.com/viewtopic.php?t=452

If you have any ideas for 1.3 randoms, check that out

or if you're working on your own patch, then yes! custom randoms = win

Vanya

June 11, 2008, 12:11:56 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
If I come up with anything I'll make sure to post! =)
I'm definitely using rare monsters for my hack though.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Asmo X

June 11, 2008, 01:54:13 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
We just inserted another special battle. 5 Chemist/engineers team up with a special Steel Giant with Item and Snipe (26, same as Chemists since he is built in their image). Technically a "boss" but nowhere near as powerful as the Behemoth or Ultima Demon.

Also, with the recoloured Zodiacs, the FF games have a long history of passing off palette swaps as special monsters. Would be right up their alley.

Archael

June 11, 2008, 05:22:44 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Archael
yeah let me add that to list

I gotta get back to work on those randoms so they are ready for final V1.3