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Miscellaneous concepts

Started by Raijinili, May 17, 2008, 07:27:35 pm

Raijinili

May 17, 2008, 07:27:35 pm Last Edit: May 24, 2008, 02:47:51 am by Raijinili
Random ideas that people might use for their patches. You might also check out people's patches for ideas, since I'm not going to list all of those good ideas.

Mime (Onion Knight) as Blue Mage: This way, you can boost the Mime MA to ridiculous heights without having to worry about a secondary being overpowered. The problem is if you can't get rid of the Mimick'ing aspect, but that's mostly solved by removing all Mimic flags.

Reis learns Hydra attacks as Blue Magic: It won't be nearly as strong as the normal Hydra attacks due to her human MA, but it won't do total crap damage if you boost her MA potential (read: either equip options or MA multiplier). Triple Attack might be strong, though, and also possibly boosted by Martial Arts.

Charge is unevadable: Apparently, changing skill 00's properties changes Charge's properties. Evadability seems to be one of those that can be changed.

No permadeath: If you don't want units in the game to crystalize (perhaps because you want an effective Necromancer class or you don't want to make the game any harder), you can turn on the Freeze CT flag under "Dead" in the patcher's "Status Effects" tab.

Nerfing stats and adding innates: For example, lowering MA multiplier and adding Magic Attack Up, or giving a unit 2 Move and Move+3 innate. This gives a higher natural stat but limits the potential by not allowing the unit to equip a support to boost the stat even higher.

Status which disables reactions: Lots of talk going around about removing Br/Fa modding. However, this will leave the player weak to units with high brave and good reactions. Giving the status an expiration CT of, say, 5 would make CT manipulation required to make effective use of this concept.

Status which causes immunities to good/bad status: It can be done, and you can choose whether you want it to be good, bad, or both.

All humans half wind: This allows you to make some abilities and weapons to be effective only on monsters, like how Mel's abilities are less effective (that is, not at all) on monsters.

Disable catching Knight Swords without losing the ability to throw them yourself: Set the learn rate of Throw: Knight Sword to 0%, and enemy Ninjas can't learn it.

Materia Blade is an equipment other than weapon: The "Materia Blade" flag for skills checks for a specific item number. So you can change the Materia Blade to any other item type, and let Cloud require, say, a hat to use his items. Unfortunately, the flag can only be used for one item, so you can't give the player a choice between two items or more.

Materia Blade is a requirement for multiple skills in multiple skillsets: LastingDawn is using this exploit, and the one above, to give every class an ultimate skill that requires a specific item in the accessory slot to use.

Split a combo: For example, give Bard Move-MP Up and Dancer MP Switch to let the twain never meet. By slimsephy.

Archael

May 17, 2008, 08:38:05 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Archael
QuoteCharge is unevadable: Apparently, changing skill 00's properties changes Charge's properties. Evadability seems to be one of those that can be changed.

I will back this claim up.
I found about it today and had to fix it for 1.3.

Leave 00 <Nothing> alone.

 :P

Raijinili

May 17, 2008, 11:33:54 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Raijinili
The point is, if you want to make Charge unevadable, you now have that option.

Vanya

May 18, 2008, 03:53:15 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "Raijinili"Status which disables reactions: Lots of talk going around about removing Br/Fa modding. However, this will leave the player weak to units with high brave and good reactions. Giving the status an expiration CT of, say, 5 would make CT manipulation required to make effective use of this concept.

Status which causes immunities to good/bad status: It can be done, and you can choose whether you want it to be good, bad, or both.

I don't know that anything like this is possible right now since we can only change CT, Order, and a few other things related to status effects right now. That is, unless you know of a way.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Raijinili

May 20, 2008, 12:18:33 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Raijinili
What about those boxes which say that certain status can't stack on other status?

Vanya

May 20, 2008, 07:49:17 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I see what you mean for it being a status that will prevent other status from working, but it would have to go along with what the status already does. For example if you made protect not stackable on poison, poison would still do it's normal thing. The best bet for PSX anyway would be to edit oil into curse or something since oil supposedly doesn't work properly on the PSX anyway.
Or maybe that dark/Evil Looking one.

edit: OMFG!!! A parasite kill it!!!!!!!!!
  • Modding version: Other/Unknown
¯\(°_0)/¯

Raijinili

May 21, 2008, 09:33:30 am #6 Last Edit: December 31, 1969, 07:00:00 pm by Raijinili
Added three more tips. The second one I thought up, and the other two are from Lasting Dawn's patch.