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Play Testers for V1.3 ENTD Wanted!

Started by Archael, May 17, 2008, 02:46:55 am

Archael

May 17, 2008, 02:46:55 am Last Edit: May 26, 2008, 03:41:01 pm by Archael
Hi guys.


THE LATEST VERSION OF THE V1.3 TEST PATCH WILL BE THE LAST ONE IN THE THREAD. CURRENT = V1.306. THANKS ^^.



WARNING / DISCLAIMERS:
 
1) The new ENTD is VERY different from 1.0 ENTD. Enemies that had blank R/S/M or blank secondaries now can learn things there, and alot of enemies especially starting in Chapter 2 WILL HAVE good r/s/m choices and more skills learned.

2) The AI WILL NO LONGER learn trash skills for the most part as those have been 0%'ed for them.

3) THIS IS A MUCH HARDER ENTD if you're used to just rolling through the game with a party of 5 people with Blade Grasp or some other abusable mechanic. DO NOT attempt to become a tester if you do not have experience with the game, or give up easily. This WILL take some getting used to for most people I think.

4) Every encounter will require your team to be at their best or you just won't win, period. And I need help from people to see if some encounters are too much or too easy.

5) And the ENTD has been edited completely to be [PARTY LEVEL] for all generics you face in the storyline, as well as gave them some good R/S/M choices.  Boss-type NPC's such as Weigraf and Izlude etc have [PARTY LEVEL+0-5] and sometimes higher on the later end-game guys.

6) SOME ENCOUNTERS HAVE NOT been tested yet such as Queklain and Zalera, so I have no clue if they are impossible or not. Please give feedback.

7) Some late-Game R/S/M combinations were manually set by me to be more challenging, however alot of the units in those fights still use <RANDOM> skills, but the AI gets to pick from a much better pool of abilities than original FFT.

8) 99% of items used by the generic enemies are <RANDOM> and will grow with their [PARTY LEVEL]. Do NOT complain if you power level a bit and find the enemy to be too strong with their higher-level items. This is intended.

9) Some boss fights have been looked at / altered. An example of this is Zalmo can now equip swords, this enabling the Beowulf skills he has in his White-Aid skillset. Some encounters were modified greatly, such as Altima1 and 2, for the sake of making her a challenge and fun to play.

10) This ENTD will be released as part of V1.3 but with a big disclaimer that the player is free to use V1.3 without a modified ENTD. It will be possible to use V1.3 without this ENTD for those players who are not looking for a difficulty increase.



... With all that out of the way, please reply to this topic if you're interested and have time to playtest this. THIS ENTD IS NOT FINAL, please don't assume anything is going in for final V1.3. I know some things can use alot of work, and honestly, alot of people are having problems with the difficulty, but I know there's some good players out there who can adapt to pretty much anything.

Thank you.

Asmo X

May 17, 2008, 09:14:26 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Fear not! I shall playtest for you!

wismarv

May 18, 2008, 09:50:53 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by wismarv
hey ^^ i think i might be able to test some of the stuff out :D even tho am in the middle of a wotg challenge but i been off work lately and have plenty of free time, just give me like a day to grab a clean iso from my cd, since is a bit late atm to start doing any of that xD

Archael

May 18, 2008, 09:53:48 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Archael
hey cool man ^ ^

LastingDawn

May 19, 2008, 03:47:35 am #4 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Well, I think my signature already has the answer, hehe.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Archael

May 19, 2008, 12:06:22 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Archael
lol @ fallen in sand rat cellar

:)

wismarv

May 19, 2008, 04:59:24 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by wismarv
am ready to start some testing, ima try to see you on chat get more info on were to get the patch since i been gone for a bit :D

VincentCraven

May 19, 2008, 05:26:29 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
post it and I'll give it a whirl.
I changed jobs and that has made all the difference.

SentinalBlade

May 19, 2008, 06:47:41 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
After Widdling hours away at testing new classes... a revision of the old FFT would be perfect right now... im still stuck on my Mind Mage... freakin psychic heals dont want to work :/

Slim_Sephy

May 19, 2008, 09:22:04 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Slim_Sephy
Oh yes....












oh yes~

Archael

May 20, 2008, 01:05:49 am #10 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Ok tomorrow when I get back from beach I will check who doesn't have the patch yet.

The test file is Final Fantasy Tactics V1.301.fftpatch

I will send it to you through PM for those of you who can't get on FFH chatroom, though it is preferable you go on there to discuss bugs and 1.3 in general.

night guys

SentinalBlade

May 20, 2008, 08:42:19 am #11 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
tried the chat info in the news section, i dont see the RL channel... are you connecting ot something different?

LastingDawn

May 20, 2008, 11:57:16 am #12 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Eh? That should be it though.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Archael

May 20, 2008, 01:16:58 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Archael
that sig is huge and annoying and hentai-ish

 :lol:

Xifanie

May 20, 2008, 02:03:11 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Dude, stop thinking about THAT site already. >.>
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VincentCraven

May 20, 2008, 02:57:33 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Quote from: "Voldemort7"Ok tomorrow when I get back from beach I will check who doesn't have the patch yet.

The test file is Final Fantasy Tactics V1.301.fftpatch

I will send it to you through PM for those of you who can't get on FFH chatroom, though it is preferable you go on there to discuss bugs and 1.3 in general.

night guys

Couldn't you just post the file here?
I changed jobs and that has made all the difference.

LastingDawn

May 20, 2008, 03:23:50 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Well unfortunately it get's updated pretty consistently therefore it's really not of any use to upload already obsolete patches, since it's rate of change is quite alarming, it's as if Voldemort doesn't take a moment's rest.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

VincentCraven

May 20, 2008, 03:26:57 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Oh.

Well, let me know when the upgrades slow down...
I changed jobs and that has made all the difference.

Archael

May 20, 2008, 04:36:23 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by Archael
It's not a huge deal, I just fix things as I go along playtesting them.

SCUS things haven't changed for awhile, but the ENTD changes alot, minor things.

Serdash

May 21, 2008, 12:26:20 am #19 Last Edit: December 31, 1969, 07:00:00 pm by Serdash
Huzzah!  I signed up!

So I was just talking about this in the chat, but so far v1.3 is amazing.  Hard to start up, but once you get rolling, it's hard to stop.

One thing I noticed was that the spell "Wall" no longer adds protect AND shell, but it's apparently one or the other.  But... it's a single target spell for 12 mp.

I can cast shell and protect on almost my entire party for 12 mp.  Why is wall so... bunk?  If it were a multi-target spell that would make more sense, but right now it looks to be a waste of jp and a waste of a skill slot.  It could be set back the way it was and I wouldn't mind, either.  Just seems like my priest wasted a chunk of jp on something she could do much quicker.

Just a small note of feedback.  All is well so far into the first bit of chapter two.