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Patch Proposals/Ideas Thread  (Read 57614 times)
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Shade [Posts: 1078]
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  • [February 20, 2009, 10:23:38 PM]
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« Reply #40 on: February 20, 2009, 10:23:38 PM »
And there it came. the best udea ever from genius.
« Last Edit: December 31, 1969, 11:00:00 PM by Shade »
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SydneySoul [Posts: 79]
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  • [February 21, 2009, 07:30:21 AM]
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« Reply #41 on: February 21, 2009, 07:30:21 AM »
*wants Cheetah's patch* So that's two that I'll be playing - Remix and Complete. :3 Someone get to work! :o
« Last Edit: December 31, 1969, 11:00:00 PM by SydneySoul »
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SentinalBlade [Posts: 1505]
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  • [February 21, 2009, 06:19:34 PM]
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« Reply #42 on: February 21, 2009, 06:19:34 PM »
Cheetah isnt doing it. he is just posting here cause its kind of a lesser discussed lost topic. read teh disclaimer :3
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
SydneySoul [Posts: 79]
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  • [February 21, 2009, 07:41:19 PM]
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« Reply #43 on: February 21, 2009, 07:41:19 PM »
Read the part that says "someone get to work".
« Last Edit: December 31, 1969, 11:00:00 PM by SydneySoul »
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SentinalBlade [Posts: 1505]
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  • [February 21, 2009, 07:48:07 PM]
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« Reply #44 on: February 21, 2009, 07:48:07 PM »
Read the part that says he would rather not do this and is pussyfooting around it. hes got alot of work to do with CoK, he doesnt have time for it :P

I dont even see where your pointing at...i reread it and i dont think i saw that...

even if tis in there, i think he means someone else :O
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
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Dokurider [Posts: 2807]
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  • [February 21, 2009, 08:28:00 PM]
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« Reply #45 on: February 21, 2009, 08:28:00 PM »
Quote from: "Asmo X"
I have thought about a Razma-only patch too. It would require some ASM hacking, but I was thinking each sign of the Zodiac could give you different innate abilities/traits. So Ramza would actually be getting RSM from his ability list, whatever was innate to the class he was in, and whatever sign of the Zodiac he was.


I had a similar idea.
http://www.ffhacktics.com/forum/viewtopic.php?t=1942
Shot down.
« Last Edit: December 31, 1969, 11:00:00 PM by Dokurider »
SentinalBlade [Posts: 1505]
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  • [February 21, 2009, 08:37:07 PM]
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« Reply #46 on: February 21, 2009, 08:37:07 PM »
^ i think thats a good idea, but your going at it a wrong way with the Class boosts.

Maybe give each sign a more useful bonus, to everyone. like Pisces gives a small water element defense/damage dealt boost

instead of making it something like saggitaurus is used for nearly all ranged classes. it should be smaller, more rounded bonus.
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
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Dokurider [Posts: 2807]
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  • [February 21, 2009, 08:41:17 PM]
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« Reply #47 on: February 21, 2009, 08:41:17 PM »
That's what I started doing towards the end. 25% boost to Counter/C.Magic/C.Flood if you're a Scopio was my best suggestion IMO.
« Last Edit: December 31, 1969, 11:00:00 PM by Dokurider »
SentinalBlade [Posts: 1505]
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  • [February 21, 2009, 08:46:42 PM]
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« Reply #48 on: February 21, 2009, 08:46:42 PM »
oho, i like that one. i may scrap my elemental affinity idea to get something like that going on. thanks doku
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
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Dokurider [Posts: 2807]
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  • [February 21, 2009, 08:48:26 PM]
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« Reply #49 on: February 21, 2009, 08:48:26 PM »
Just draw your inspiration from the mythology surrounding said sign.

Wiki sez that Scorpio was summoned by Artemis to kill Orion after he raped one of her servants. So naturally, Scorpio is a Sign of Revenge.
« Last Edit: December 31, 1969, 11:00:00 PM by Dokurider »
SydneySoul [Posts: 79]
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  • [February 22, 2009, 01:22:24 AM]
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« Reply #50 on: February 22, 2009, 01:22:24 AM »
In reference to my post... it's pretty obvious. You people really just skim on these forums, apparently.
« Last Edit: December 31, 1969, 11:00:00 PM by SydneySoul »
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Archael
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  • [February 22, 2009, 01:28:27 AM]
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« Reply #51 on: February 22, 2009, 01:28:27 AM »
Quote from: "SydneySoul"
In reference to my post... it's pretty obvious. You people really just skim on these forums, apparently.


What do you mean "you people"?
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
dwib [Posts: 674]
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  • [February 22, 2009, 01:46:45 AM]
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« Reply #52 on: February 22, 2009, 01:46:45 AM »
Quote from: "Voldemort"
Quote from: "SydneySoul"
In reference to my post... it's pretty obvious. You people really just skim on these forums, apparently.

What do you mean "you people"?


What do YOU mean "you people"??
« Last Edit: December 31, 1969, 11:00:00 PM by dwib »
Asmo X [Posts: 1689]
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  • [February 22, 2009, 01:57:31 AM]
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« Reply #53 on: February 22, 2009, 01:57:31 AM »
Quote from: "Dokurider"
Quote from: "Asmo X"
I have thought about a Razma-only patch too. It would require some ASM hacking, but I was thinking each sign of the Zodiac could give you different innate abilities/traits. So Ramza would actually be getting RSM from his ability list, whatever was innate to the class he was in, and whatever sign of the Zodiac he was.

I had a similar idea.
http://www.ffhacktics.com/forum/viewtopic.php?t=1942
Shot down.


This is silly. Nothing is safe from min/maxing already. Why the fuck do the min/maxers get to decide what would be a good idea for the game or not? And all this without hearing what the bonuses would actually be.
« Last Edit: December 31, 1969, 11:00:00 PM by Asmo X »
Havermayer [Posts: 309]
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  • [February 22, 2009, 06:57:13 PM]
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« Reply #54 on: February 22, 2009, 06:57:13 PM »
Reposting:

Quote
You can file this under "super awesome dream that will probably never come true".

But wouldn't it be awesome if someone edited Vagrant story and turned it into a turn based, team tactical game like FFT? Characters would take turns, have a limit to how much they could move per turn, have jobs, etc etc. Just like any other tactical RPG.

Kind of like a merger of FFT and Vagrant Story, and taking the best elements of both.

So how hard would such an idea be to pull off realistically?


Think of it as taking the graphics engine of Vagrant Story, and turning it into a FFT style game.
Archael
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  • [February 22, 2009, 11:46:25 PM]
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« Reply #55 on: February 22, 2009, 11:46:25 PM »
HACK: expand FFT's resolution / field of view to 16:9
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
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Shade [Posts: 1078]
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  • [February 24, 2009, 07:47:25 AM]
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« Reply #56 on: February 24, 2009, 07:47:25 AM »
Quote from: "Voldemort"
HACK: expand FFT's resolution / field of view to 16:9


with field of wiew to 16:9 are you refering to full screen????
« Last Edit: December 31, 1969, 11:00:00 PM by Shade »
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Zetsubou
Archael
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  • [February 24, 2009, 12:07:09 PM]
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« Reply #57 on: February 24, 2009, 12:07:09 PM »
Quote from: "Shade"
Quote from: "Voldemort"
HACK: expand FFT's resolution / field of view to 16:9

with field of wiew to 16:9 are you refering to full screen????


wide screen

like WOTL
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
Vanya [Posts: 3957]
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  • [February 24, 2009, 04:44:08 PM]
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« Reply #58 on: February 24, 2009, 04:44:08 PM »
I think I'll start a simple class patch kinda like the one Celdia did.
FFT with FF1 jobs expanded with new abilities.
Warrior, Thief, Monk, White Mage, Black Mage, & Red Mage.
Paladin, Ninja, Sensei, White Wizard, Black Wizard, & Mage Knight.
(Yeah, I'm renaming some of them.)
I'll make custom versions of all the original FFT jobs for enemies only.
So I guess it would be kinda like a "FFT vs FF1" hack.
Comments?
« Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    Celdia [Posts: 1638]
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    • [February 24, 2009, 04:53:55 PM]
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    « Reply #59 on: February 24, 2009, 04:53:55 PM »
    I love everything FF1. Would be amazing if you could redo the generic unit sprites to look like the original FF1 classes.
    « Last Edit: December 31, 1969, 11:00:00 PM by Celdia »
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