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The Knights of Order: Update (July 30th)

Started by Zalge, November 27, 2008, 09:49:31 pm

DarthPaul

December 31, 2008, 01:18:38 am #20 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
LD had a point about the "Leading of the Golden Age" I just think he confronted Ovelia after everything got better. It also never stated how long those Golden Days lasted.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Zalge

December 31, 2008, 02:36:22 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
BLARG! UPDATE ON THE TOP POST! xD
Small one; Added a "Features" section, "Future Work" Section, and "DONE" Section

Zalge

December 31, 2008, 05:46:18 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Another Update; Added to Future work Section, where you can view the names of all the new Generic classes. I have yet to release their abilities though, I have added some information about Blue and Red Mages at the bottom of the post.

psp master

December 31, 2008, 07:29:56 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by psp master
So when will we be able to try this awesome patch?

Zalge

December 31, 2008, 07:38:24 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
It'll be a while. I hope to have my first Demo of the first two battles done soon. Sadly, I think I'm going to refrain from adding new monsters. But, nonetheless, It will be a while. Right now I'm making sprites, writing out the story, and filling in other information.

DarthPaul

December 31, 2008, 08:33:29 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
New monsters can come later you don't have to give up on them just wait and add them later.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Zalge

January 03, 2009, 03:21:41 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Update:
Added Jobs section, listing the new jobs and who they belong to or replace.
Also, I'm going to start outlining all the jobs and upload them somewhere for viewing. Or maybe put them in one big text document and attach it.

Vanya

January 03, 2009, 04:48:07 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Is the Rouge class supposed to be Rogue? ^_^

Edit: Also, Mime can't be changed to anything right now. It needs ASM hacking to be usable as anything other than a Mime. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zalge

January 03, 2009, 05:08:31 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Fo Realz? Well, I'll change Rouge to Rogue.
And I guess I'll have to wait til someone cracks the mime code (or whatever) to put Red Mage in my patch.

I'm working on the text file that outlines the classes. I haven't got very far, but I think my ideas are good =D

Tokwa

January 03, 2009, 05:12:48 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Tokwa
lol good luck with that =D took me awhile to do the text files on mine
oh and btw world.bin u need to keep the same size of byte on skill set or else it would be really buggy and I think theres other stuff
there too in world.bin that needs to be careful changing at

Zalge

January 03, 2009, 08:57:39 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
OMG UPDATE!
attached my outline of all the jobs on the first post. If you have any suggestions, I'd be glad to hear them.

Zalge

January 11, 2009, 10:34:41 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Update FTW

I been working a bit, and I have some quotes that are going to be in the patch on my first post.

Kokojo

January 15, 2009, 01:15:06 am #32 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
I am kokojo, and i agree of this thread.
I keep leaving, I keep coming back. Boomerang boy.

Zalge

January 18, 2009, 11:14:46 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Mild update: Read front post, cause I don't feel like typing it again. read the update section. I'll be posting an updated Job list soon... maybe next weekend.

Zalge

January 25, 2009, 04:28:49 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Update: 2 New people on the team =O
MagiTek and ShadowX

ShadowX

January 25, 2009, 08:21:54 pm #35 Last Edit: December 31, 1969, 07:00:00 pm by ShadowX
WOOT! recognition for the work I've yet to do!

Actually I think I'm getting somewhere but I'm trying not to add many new people to the story.

Zalge

January 25, 2009, 08:33:35 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Quote from: "ShadowX"WOOT! recognition for the work I've yet to do!

Actually I think I'm getting somewhere but I'm trying not to add many new people to the story.
whoa, before you add people, tell me what the hell you're thinking.

ShadowX

January 25, 2009, 09:18:45 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by ShadowX
I know I have to finish thinking first. I have something for you soon enough though.

Zalge

January 26, 2009, 09:27:08 am #38 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Quote from: "ShadowX"I know I have to finish thinking first. I have something for you soon enough though.
don't count on all your ideas being included. I have an idea of the flow of events, but I'm open to your ideas and I'll try to fit them in

ShadowX

January 27, 2009, 10:45:58 pm #39 Last Edit: December 31, 1969, 07:00:00 pm by ShadowX
Well from what you gave me the flow of events isn't to solid. And I didn't say "EVERYTHING I SAY GOES IN NAO!!!" I'm just trying to think through my ideas before I hand you a pile of "shit" (Lack of the use of a better word.)