Final Fantasy Hacktics

General => Archives => FFT+ => Topic started by: matthewxxg on December 15, 2013, 03:01:10 am

Title: [Old] Problem with importing sprite after patching
Post by: matthewxxg on December 15, 2013, 03:01:10 am
ShishiSpriteEditor would not read the patched iso file. No problem with the raw file or other patched updates, only having problem with FFT+ unfortunately :(.
Any help would be greatly appreciated
Title: Re: Problem with importing sprite after patching
Post by: Dome on December 15, 2013, 04:31:47 am
Welcome to FFH, where all your dreams come true!
Sadly, I'm not very expert on the matter...I hope someone more knowledgeable stops by to help you

P.s: Just for curiosity, what did you want to change?
Title: Re: Problem with importing sprite after patching
Post by: 3lric on December 15, 2013, 10:16:27 am
I believe Xif knows how to fix this. We used to have the same issue with Jot5.
Title: Re: Problem with importing sprite after patching
Post by: Xifanie on December 15, 2013, 11:03:22 am
Basically, the only ways to fix it, are to:
- Manually pad with 00 bytes the image until it's the same size as a normal image restructured by shishi
- Have Dome make a proper patch, with him padding his original comparison ISO to the same size as a normal image restructured by shishi, and change the last byte to something else than 00... 01, FF, whatever. Then when he makes a patch, it will be openable in shishi after patching.

Of course, both options require a hex editor.

This is why using the PPF format to start with was stupid. We really need to change.
Title: Re: Problem with importing sprite after patching
Post by: Timbo on December 15, 2013, 12:20:57 pm
As I'm about to make my own patch. What other format would you recommend Webmistress?
Title: Re: Problem with importing sprite after patching
Post by: Xifanie on December 15, 2013, 12:42:07 pm
I'm looking into that...
beat is a no (forced checksum validation)
ninja is a no (the program just crashed on me, so kinda pointless if users can't use it)
xdelta potentially a yes... I've found a program that has a GUI of it, but it doesn't really let you customize it, otherwise it's all freaking DOS. I can create patches with it that work perfectly, but you can only use it once and on an unaltered ISO.
IPS is a no; CDs are too big anyway

Really, our options suck. :/
Title: Re: Problem with importing sprite after patching
Post by: 3lric on December 15, 2013, 04:16:26 pm
Sooo, I downloaded the FFT+ PPF to fix the Shishi issue, however upon patching I see that FFT+ is over 800mb,
when a normal FFT image (unextended) is ~ 516mb (even Jot5 is only ~527)

So I have no idea what horrible things Dome did to his Master ISO, but I would need that to look further into it.
Title: Re: Problem with importing sprite after patching
Post by: matthewxxg on December 16, 2013, 12:58:21 am
Fixed it. Thx  :D
Title: Re: Problem with importing sprite after patching
Post by: Dome on December 16, 2013, 03:32:08 am
Quote from: Elric on December 15, 2013, 04:16:26 pm
So I have no idea what horrible things Dome did to his Master ISO

Unspeakable things
Title: Re: Problem with importing sprite after patching
Post by: 3lric on December 16, 2013, 10:35:33 am
Clearly