Projects => Completed Mods => FFT Arena => Topic started by: formerdeathcorps on November 19, 2014, 10:25:21 am
Title: Arena Team Battle
Post by: formerdeathcorps on November 19, 2014, 10:25:21 am
RULES: 1) Each team will have 4 players chosen at random from the eligible players. Once a team has formed, the teammates will discuss amongst themselves their unit order. 2) Each player can submit only 1 Arena valid unit. 3) After submissions are in, each participant is then randomly paired with 3 other participants to form a team. 4) The JP cap appies. The 2-of-a-kind limit for equips and skills does not because there is no way to enforce that without affecting the randomness of the team selection process. (The alternative of selecting teammates first and then making units is too susceptible for collusion as stronger players can make units for more inexperienced teammates.) 5) The tournament will be in round-robin style with 4-6 rounds. 6) WE need not include this rule, but I think it would be more fun if we did. After each round, losing teams may choose one player on their team to modify their submitted unit. Unit substitutions can only be done once or twice per team per tournament. (I'm not sure yet which would be better).
Title: Re: Arena Team Battle
Post by: silentkaster on November 20, 2014, 09:30:08 pm
This sounds like a lot of fun :)
IDK what I'd want to post yet but if this is a go, I'll gladly participate.
Title: Re: Arena Team Battle
Post by: Dokurider on November 20, 2014, 09:59:40 pm
Hurricane Male Serpentarius 70 45 Monk Steal HP Restore Martial Arts Move +1 FS Bag
Title: Re: Arena Team Battle
Post by: Andante49 on November 21, 2014, 12:07:25 am
Erana Female Serpentarius 40 70 Oracle Summon Magic Absorb MP Unyielding Move-HP UP P Bag
Black Hood Chameleon Robe Defense Ring
Dispel Magic, Sleep Moogle, Fairy, Carbunkle
What's the minimum number of players you're looking for? Maybe allow multiple independent entries if there aren't enough players?
Title: Re: Arena Team Battle
Post by: formerdeathcorps on November 21, 2014, 02:08:47 am
You need a minimum of 8 players to have a 3 round game with one substitution per team. If we allow 2 substitutions, we can have up to 5 rounds with just 8 players and 2 teams. Ideally, though, we should have at least 6 teams or 24 players.
I'll give this thread a week from today. If we don't have 8 members by then, we'll use the following rule modifications: 1) Each team will have four2 players chosen at random from the eligible players. Once a team has formed, the teammates will discuss amongst themselves their unit order. 2') Each player can submit only 12 Arena valid units. 4') The JP cap applies. The 2-of-a-kind limit for equips and skills does not.Each player must obey the 2-of-a-kind limit on equips, but each team does not have to obey the 2-of-a-kind limit on equips or skills because there is no way to enforce that without affecting the randomness of the team selection process. (The alternative of selecting teammates first and then making units is too susceptible for collusion as stronger players can make units for more inexperienced teammates.) 6') WE need not include this rule, but I think it would be more fun if we did. After each round, losing teams may choose one player on their team to modify 1 of their submitted units. Unit substitutions can only be done once or twice per team per tournament. (I'm not sure yet which would be better).EAch player on each team is allowed one substitution per tournament.
Sixe Male Aquarius 70 40 Squire Item Abandon Attack Up Move-HP UP Tactician's Blade Genji Shield Black Hood Brigandine Power Wrist
Title: Re: Arena Team Battle
Post by: silentkaster on November 27, 2014, 09:59:10 pm
James Male Virgo 70 40 Thief Basic Skill Counter Flood Two Swords Move-HP UP Hidden Knife Ancient Sword Black Hood Secret Clothes Chantage
Steal Heart, Quickening Heal, Wish
Title: Re: Arena Team Battle
Post by: The Damned on November 28, 2014, 03:20:57 am
(The lack of mages in here hurts my nonexistent soul even if it's understandable.)
Perhaps you should let this go another week or at least to the end of November, formerdeathcorps. I don't celebrate Thanksgiving myself, but I imagine a lot of time was eaten up this week by people traveling for it and generally spending time with others (or being forced to work overtime for those who did).
Up to you though, especially since this time, Thanksgiving weekend isn't over until the end of November anyway.
Shamaness Female Gemini 40 70 Wizard Summon Magic
Short Charge Move-MP Up Faith Rod
Golden Hairpin Light Robe Defense Ring
Nether Bolt, Poison, Frog, Death Moogle, Fairy, Odin, Carbunkle
Title: Re: Arena Team Battle
Post by: TrueLight on November 28, 2014, 11:58:00 pm
Cindy Female Pisces 40 50 Time Mage Draw Out Damage Split Overwhelm Float H Bag
Black Hood Wizard Outfit Genji Gauntlet
Bizen Boat, Murasame, Masamune, Chirijiraden
Title: Re: Arena Team Battle
Post by: formerdeathcorps on December 01, 2014, 08:46:53 pm
I count 11 submissions as of today. We just need 5 more submissions and I'll give this thread one more week. If not, we'll use the doubles-submission rules based off the first 12 entries.
Title: Re: Arena Team Battle
Post by: Kurosabes on December 03, 2014, 10:51:50 pm
My Mime Male Cancer 40 70 Mime Punch Art Damage Split Equip Ranged Pilgrimage Blaze Gun
Grand Helmet Black Robe Setiemson
Chakra, Stigma Magic, Revive, Secret Fist
Title: Re: Arena Team Battle
Post by: Andre on December 19, 2014, 09:42:10 pm
Hello, I am a big fan of fft, have played some hacks but I'm still inexperienced in this, me and my friends here in Brazil would like to know how the Arena works, I understand little English (enough to not get lost), I saw several threads with instructions, including the Master Guide, understand the rules and everything was there posted but not quite all, do not know if I did not look right or did not pay atenção.Enfim, want to know if the Arena is online, how do I play with or against someone, I move on ppf o matic, common emulators (epsx), want to know if there is a tutorial about what to do after I ride my team excel, if I have to fix this information somewhere as in fftpatcher , or other programa.Sou really newbie in this, only know how to play and set up emulators, fix hacks, and I'm learning to move in recently fftpatcher and other programs that envolvem.Se case you have pasciencia to give me this information I will be grateful , enjoyed this page and already divulged. Perhaps the Arena is stopped for a moment, even if they are not organizing anything, I just want aprender.Obrigado for attention. :mrgreen:
Title: Re: Arena Team Battle
Post by: Malroth on January 15, 2015, 03:19:29 am
for casual play you don't even need the game, just have 2 people write up teams and ask the recorders to put them against eachother. However if you want to run things yourself, First you need a PS1 emulator and an ISO of the game, since the only legal way to have these is to rip the game disc to an ISO yourself obtaining these things will remain beyond the scope of the thread. Once you have your ISO and working emulator, Copy your ISO and dowload PPF omatic and the arena patch. PPFOmatic should be able to apply the Arena Patch to your ISO without much trouble, open the game and the Intro screen will have changed if the patch was successfully applied. To run matches You can either use the Excel spreadsheet included with the FFT arena Patch to create new teams then generate a Memcard file with those 2 teams ready to go or use FFTastic to generate a save game of generic units of the correct Fury/Faith/zodiac/gender then use the Formation screen in the game to customize them to your liking.
Once this is working, have both players write up their teams in the spreadsheet, export a Memcard with the two teams, load in your emulator, choose a map and let the AI do its thing. You can use the Formation screen to make last minute tweaks if you want but the battles are 100% AI controlled to ensure a level playing field.
Edit: Might as well write up my unit while I'm at it
Kali Female Serpentarius 40 70 Chemist Black Magic Regenerator Maintenance Pilgrimage Main Gauche
Golden Hairpin Black Costume Cursed Ring
X-Potion, Hi-Ether, Antidote, Chrono's Tear, Echo Grass, Maiden's Kiss, Soft, Bandage, Phoenix Down Nether Fire, Bolt, Frog, Death
Title: Re: Arena Team Battle
Post by: Kurosabes on March 08, 2015, 04:34:23 am
Hey, I hope I'm wrong, not jumping to conclusions too fast here but a post on an archived topic makes me believe that fdc might not be able to do this. I don't frequent the chat rooms so I don't really know for sure, I know a lot of the activity happens on there... so I'll just leave it at that.
Title: Re: Arena Team Battle
Post by: Elmdork on March 09, 2015, 11:38:52 am
Crystal Viper Female Pisces 50 70 Oracle White magic Damage split Defense up Move mp up Octagon rod Black hood White robe Setiemson Petrify Cure2, Raise2, wall, esuna
Trust me, you want one of my tanky oracles on your team.
Title: Re: Arena Team Battle
Post by: ShadowDragon15 on March 09, 2015, 01:49:35 pm
Derpy massive damage Flares plus resurrection and healing. Hopefully She doesn't run out of MP despite having carbuncle.
Serena Female Virgo 40 70 Wizard Summon Magic MA Save Short Charge Pilgrimage Wizard Rod Holy Miter Robe Of Lords Reflect Ring FlareCarbuncle, Moogle, Fairy
Title: Re: Arena Team Battle
Post by: TrueLight on March 15, 2015, 09:59:21 pm
If everyone is okay with it, I would be willing to revive and run this mini-game as Spring Break is coming up for me.
Title: Re: Arena Team Battle
Post by: ShadowDragon15 on March 15, 2015, 10:23:30 pm
Woop woop, good with me.
Title: Re: Arena Team Battle
Post by: Jumza on March 16, 2015, 12:29:30 pm
In the interest of my teammate(s) having a fighting chance, can I change my entry to
Hartman Male Serpentarius 70 40 Paladin Item HP Restore Throw Item Warpath Phoenix Blade Escutcheon II Crystal Helmet Diamond Armor Elf Mantle
(I think this guy is ok, but I haven't made up any units or teams in awhile. Might want to double check the legality of everything he has :P)
Title: Re: Arena Team Battle
Post by: TrueLight on March 16, 2015, 11:17:59 pm
Alright then. Let's get things started. First we have to determine the teams. Below is a list of all the contestants. I gave them numbers based on the time of their unit submission. We have 17 units in total, but if Shintroy only submits one of his units we have an even 16. There will be a total of 4 teams.
Nether Bolt, Poison, Frog, Death Moogle, Fairy, Odin, Carbunkle
================================
Serena Female Virgo 40 70 Wizard Summon Magic MA Save Short Charge Pilgrimage Wizard Rod Holy Miter Robe Of Lords Reflect Ring
Flare Carbuncle, Moogle, Fairy
================================
Erana Female Serpentarius 40 70 Oracle Summon Magic Absorb MP Unyielding Move-HP UP P Bag
Black Hood Chameleon Robe Defense Ring
Dispel Magic, Sleep Moogle, Fairy, Carbunkle
================================
I'll give everyone a few days to meet with their teammates and determine unit order, palettes and a team name if you really want one. I'll just use the default unit order and palettes if I don't get a response before I record the matches.
For the actual mini-game, I was thinking of just playing the first three rounds out normally. After everyone plays each other once, I'll give time for the teams to edit one unit before we head to the semi-finals. That sounds cool to everyone?
Title: Re: Arena Team Battle
Post by: Barren on March 17, 2015, 10:36:07 am
Oh this will be fun, I'm on a team that has only one reviver. Things should be interesting. As far as editing one's own team member, are we allowed to only do it once?
Title: Re: Arena Team Battle
Post by: Jumza on March 17, 2015, 12:00:53 pm
My team (team two) on the other hand, has every unit with a form of revival :P Though it doesn't look like we'll have great damage output. Maybe Death, Death Sentence and Petrify will pull us through though.
(Guys we need a team name!)
Title: Re: Arena Team Battle
Post by: Shintroy on March 17, 2015, 06:21:57 pm
Team 4 looks damn good. Looks like a sure thing with three summon alts and two OHKO units. We even have Sleep and Absorb AOE. Moogle and Carbunkle everywhere.... Our only weakness is status. Dharok, my unit, is the only one with anti status but he's using Salty Rage.
Good luck to everyone else. I'm down for any team name. I think the team order is fine since we don't have haste and Dharok is the only melee unit. Could probably tank for a bit and get dragon spirit off by going first.
Round robin sounds like a good idea TrueLight. Also thanks for picking this random team battle up. So many mages.
Title: Re: Arena Team Battle
Post by: TrueLight on March 21, 2015, 01:08:34 am
FFT Arena 1.39C [Minigame] - Team One vs. Team Two (https://youtu.be/i65zRhAJMkw)
FFT Arena 1.39C [Minigame] - Team Three vs. Team Four (https://www.youtube.com/watch?v=eN3g1G9tTik)
I'm thinking of adding another unit edit submission anytime during the first three rounds. This along with the edit opportunity right before the semi-finals if you guys feel one edit is too little to work with. So in total, 2 edits.
Title: Re: Arena Team Battle
Post by: Elmdork on March 21, 2015, 02:11:06 pm
Aaaah! Didn't realize people were doing this. Thanks TL for running this, I think it's awesome. I enjoy the mutual dysfunction and the interesting plays that happen due to random limitations. If it were up to me, I'd say NO edits, but I don't mind.
it's hard to believe these teams were randomly selected. The mime reacted perfectly to the abilities, and that thief is some clutch shit. Unfortunately, wish wasn't enough to keep them going for the long haul.
Crystal viper & Hartman BFFL they worked together so well, and THE BUFFS! Even managed an elemental absorb. Gj guys XD
If we were to make 1 change, I think the squire needs to lose the speed gear.
wow the 0HKOs. Incompatibility makes their revival shaky, but as round 2 shows, they can end a match quickly. Very quickly. Like 1.5 rounds quickly. Damn. That sleep + zerk geomancer... All teams are functioning better than expected and the matches are as close as can be. GJ TL for putting this together!
Title: Re: Arena Team Battle
Post by: Jumza on March 21, 2015, 07:35:15 pm
Quote from: Rouroni Elmdor on March 21, 2015, 02:11:06 pm Thanks TL for running this, I think it's awesome. I enjoy the mutual dysfunction and the interesting plays that happen due to random limitations. If it were up to me, I'd say NO edits, but I don't mind.
I agree with no edits, but I think 1 could also be fun.
Crystal Viper + Hartman forever! I just wish Hartman was a little more useful. The -1 speed from Phoenix Blade is more crippling than I thought it would be, and the squire only hasted him once. Though he is still quite the tank, lot's of evade, hp restore, high hp, it's a good combo.
Title: Re: Arena Team Battle
Post by: Shintroy on March 22, 2015, 08:38:45 pm
I'm okay with no edits since most users won't be around to make suggestions... I do wish I thought about compat issues though rip.
No idea why this took so long. How were they able to tank so well? Too many questions that'll go unanswered.
GG. I like the silence before the storm moment.
Title: Re: Arena Team Battle
Post by: The Damned on March 24, 2015, 03:15:48 am
(Check this off as one more thing I am now caught up on.)
Thanks for doing this, TrueLight. I didn't expect this go anywhere for several reasons, especially since I figured formerdeathcorps was going to end up rather busy and disappear again, but it's nice to see that this finally got enough people to sign up to kill each other.
I do feel a bit odd that my unit ended up on the team that ended up hogging all of the Summon Magic it seems like, especially since all three of us have Fairy, but that's true randomness for you. Thanks, random.org.
Fellow teammates-slash-victims, if we want a team name, then I personally think we should go with "Dr. D and the Women". We could also use "Three Women and a Barry Berserker" though. Shrug.
Anyway, as far as commentary on the matches so far go:
Well, this took a while, partly because the first round ended up being a 3 v. 3 with a bunch of Charm and Critical and Undead resurrection forestalling things further. Also, Hartman being at 7 Speed did him no favors, especially in that round. Good damage and good coincidental synergy with Kali--even as dubious as I think that unit is--but he's a glacier whose damn was outstripped by pretty much everyone else on the other team, especially since Kagesougi is still so damn stupid.
As such, that Team Two ultimately won because of the Squire who went down pretty much immediately in the first round isn't too surprising. Team Two can't really do much damage--Death doesn't count as "damage" to me-- but between all units having revival and having some type of status removal enabled it to take advantage of the Squire's Death Sentence, which is basically what Team One ended up succumbing to, especially since Team One "only" has two revivers.
I somewhat expected to lose this entire match despite the fact that I think Team Three is the most "weird" one. Everyone on Team Four is squishy, even Dharok since he has no evasion, and his bad Faith (and compat.?) makes it difficult for Fairy to actually resurrect him even if we all have it. On top of that, Serena having Flare as her only form of offense is pretty flawed when she has no method of MP revival save for Carbuncle...despite the fact using Flare enough leaves at 2 MP, which is too little to cast Carbuncle. This is even more of problem when she essentially wastes so much MP Flaring someone whose HP is barely breaking double digits just to put them back down. Whoopie.
It also didn't help that Poison and Dispel Magic are pretty damn useless against Masamune--how surprising--and that for some reason, the A.I. preferred using those over Frog & Odin and Sleep for some reason. Not that Sleep really even benefits our team that much since Dharok basically OHKOs everyone anyone and magic doesn't get boosted at it. Hell, Serena and Sleep are outright antithetical to each other due to her running around Flaring everyone to death. (My fault for purchasing Poison despite already knowing it's not worth a damn, at least on Wizard's skill set and with Masamune around.)
That said, we got kind of lucky with Death hitting as much as it did and the second and third maps were really in our favor. I'm really glad Dharok is someone I don't have to fight against even if none of us can revive him all that well. Averaging 500~ damage per hit is pretty disgusting even with the disadvantages that Always: Berserk brings.
Title: Re: Arena Team Battle
Post by: TrueLight on March 24, 2015, 09:24:58 pm
Alright, one edit allowed it is.
FFT Arena 1.39C [Minigame] - Team One vs. Team Three (https://youtu.be/izuJhwd05lA)
FFT Arena 1.39C [Minigame] - Team Two vs. Team Four (https://youtu.be/pJxn5CDyI_Q)
Title: Re: Arena Team Battle
Post by: Shintroy on March 25, 2015, 02:12:12 am
The only unit I was worried about was the OP squire Gray since my team is really weak against status. Glad to see the RNG gods on our side this match. As if the team wasn't OP enough. GG. 5 minute match.
Title: Re: Arena Team Battle
Post by: Kurosabes on March 25, 2015, 02:19:32 am
Here's a quick tally of the wins and losses so far.
Team 1 1 win, 1 loss Team 2 1 win, 1 loss Team 3 0 wins, 2 losses Team 4 2 wins, 0 losses
Title: Re: Arena Team Battle
Post by: Barren on March 25, 2015, 07:41:17 am
Since I am allowed one edit, the team I'm on needs a primary magic user so here it is. A throwback from my old Big Assault team for those who remember it.
Jane Female Serpentarius 40 70 Scholar White Magic Finger Guard Magic Attack UP Move-MP Up Ivory Rod
Holy Miter Earth Clothes Reflect Ring
Bio 2, Quake Raise, Esuna
Title: Re: Arena Team Battle
Post by: Elmdork on March 25, 2015, 08:42:43 am
Awesome! Would it help if people post two entries? Figured if team pools are too limited, we can double the roster.
O..ow. That was difficult to watch, I'm not into snuff films. If we had any chance of winning, we needed a petrify or death to hit. Odd to see "death" at all, let alone two death casters. I didn't realize, when a unit has death on them, they behave as if the death is sure to hit. (Relatively) Many potential raise 2 attempts were reduced to stick whacks which may make death viable as disruption. The lack of synergy on our team is painfully obvious and highlighted in these matches. Odd how all the support builds end up on one team and the OHKOers(suggested team name) on another. Malroth had a similar idea to mine, but executed it completely differently (as only he could make a unit like that) and we couldn't support each other well. Against a tanky oracle or paladin, death would (and did) work great, but with the squishy units all being on the other teams, a two handed geomancer is preferred.
I have had a discussion with the other members of fft arena and we have agreed that your geomancer has a drug problem. I asked him "What are the four basic food groups?" he told me "COCAINE!" And hit me in the face with an axe.
I leave all my worldly possessions to barren. Spend it wisely, my son.
Title: Re: Arena Team Battle
Post by: Shintroy on March 26, 2015, 04:58:20 am
Just thankful I got paired up with all these summoners. Maximum Damage tho.
Team name OHKOers could work. Thank you RNG Gods.
Team 4 is going to easily take this since all the status users are all on one team. I am not complaining.
Title: Re: Arena Team Battle
Post by: reinoe on March 28, 2015, 07:46:55 pm
Hey I made a couple of updates to my Unit. I'm absolutely not keeping track of JP in case that wasn't already apparent.
Also team one's mime has a ton of synergy with the thief. Who would have thought that if the mime has two swords then it can mimic two sword abilities? Learn something new every day!
Title: Re: Arena Team Battle
Post by: The Damned on March 29, 2015, 04:20:19 am
(*raise hand*)
I guess I should make a note about Two Swords in the Mime post as well though even though it's suppose to be about Mimes changed.
Anyway, I'm a bit...unsure about how edits are supposed to work. Are we re-running these with edits after the current Round Robin is done? Or are the edits supposed to be for the current Round Robin? I'm guessing it's the latter, but...yeah.
Regardless, I made a change to Shamanness just in case:
Shamanness Female Gemini 40 70 Wizard White Magic
Short Charge Move-MP Up Faith Rod
Golden Hairpin Light Robe Defense Ring
Nether Bolt, Frog, Death Cure, Raise 2, Esuna
Oh, whoops. I forgot to comment on the last matches:
The Mime is probably one the best team that he could be, really, even if it's on the team that only has one revival and even though Kagesougi is useless on it...outside of waking up Sleepers without causing damage apparently. Not much else to say about this team.
I honestly kind of expected us to lose this due to the lack of status negation, but Petrify missed all of its time and Death, Flare and Axe OHKOs didn't. Dispel Magic was actually decently useful too without having to compete in a losing battle against Masamune too.
Title: Re: Arena Team Battle
Post by: Kurosabes on March 31, 2015, 01:58:35 am
If the edit thing is still going by the original post, I'm sure my team would agree my unit is easily the least effective of the team. The Lancer can dish out huge, unavoidable Jumps, the Thief has Charm, revival, and Petrify procs from his swords, and the Mime syncs great with the Thief with his Two Swords ability. All my unit does is miss arrow shots, which do not deal enough damage anyway even if they do hit, and gets quickly disposed of due to low HP and status vulnerability.
Title: Re: Arena Team Battle
Post by: Reks on March 31, 2015, 02:18:16 pm
Okay, I made a few edits to him. Good to go now.
Gray Male Cancer 40 40 Squire Talk Skill Dragon Spirit Unyielding Move-HP UP Tactician's Blade Aegis Shield Thief Hat Brigandine Cherche
Heal, Wish Blackmail, Mimic Daravon
Title: Re: Arena Team Battle
Post by: ShadowDragon15 on March 31, 2015, 07:49:04 pm
OHKOers is a fine name to me. I'm happy with the team, the only flaw I see is my wizard not having MP restoration. So I'm adding that now. Pilgrimage isn't gonna help much in a 5 min match anyways, right?
Just in case, here's my edit as well.
Serena FEMALE Virgo 40 70 Wizard Summon Magic MA Save Short Charge Move-MP Up Wizard Rod Holy Miter Robe Of Lords Reflect Ring Flare Carbuncle, Moogle, Fairy
Title: Re: Arena Team Battle
Post by: TrueLight on April 01, 2015, 01:47:47 am
Sorry about the confusion with edits. Pretty much each team is only allowed one edit for the entire minigame. It seems each team has used up their edit now.
FFT Arena 1.39C [Minigame] - Team One vs. Team Four (OHKOers) (http://youtu.be/vFV56W98G20)
Team Two vs. Team Three will be up sometime tomorrow.
Title: Re: Arena Team Battle
Post by: Shintroy on April 01, 2015, 02:53:59 am
Not like this.
Not like this
Title: Re: Arena Team Battle
Post by: Kurosabes on April 01, 2015, 03:00:06 am
Round 1 RNG was on our side I suppose. Not like Team 4 relies on that anyway
Round 2 Not even close, Team Four decimated on this small map.
Round 3 Well, that mimic Raise was a really terrible sync, could've cost us the whole match. Ultimately the AoE addition earned us a victory.
Title: Re: Arena Team Battle
Post by: Barren on April 01, 2015, 09:42:32 am
So far ultimately me including the scholar was the right choice all things considered. It all came down to quake cutting off any resurrection loop until it was over
Title: Re: Arena Team Battle
Post by: TrueLight on April 01, 2015, 06:12:05 pm
FFT Arena 1.39C [Minigame] - Team Two vs. Team Three (https://youtu.be/ZaGXoVC1Wk4)
Team One: 2-1 (5-3) Team Four: 2-1 (5-3) Team Two: 2-1 (5-3) Team Three: 0-3 (1-6)
Since Team Four beat Team Two 2-0, they win the tiebreaker over Team Two. Team One beating Team Four gives them the tiebreaker over Team Four.
Semifinals will be: Team One vs. Team Three Team Four vs. Team Two
Title: Re: Arena Team Battle
Post by: Elmdork on April 03, 2015, 01:56:53 pm
Great job, TL! Odd thing to note: I don't think a single team breaks the 2 item/ability rule for standard. Also, the team w/l average probably couldn't be any closer. Thanks RNG!
Well... that happened. Tornado/quake op?
Great touch ups to your squire, reks! Went from guaranteed first death to not dying at all, that was our biggest issue and now we got a bit of synergy on our side. A bit. Status stacks were nice, frog/petrify/don't act does stuff. People give Hartman a hard time cuz he's a little slow (and he has 7spd) but he's always there to chuck a potion when you need him. Good ol' Hartman. Dunno what to say to malroth except "holy crap I can't believe that worked"
Title: Re: Arena Team Battle
Post by: Malroth on April 11, 2015, 08:27:23 pm
Was Kali Really that strange of a Unit? She seemed perfectly logical to me for reasons I can explain.
I Started with the concept of A Pilgrimage Frog/Death unit to take advantage of the eventual 90% Frog chance and 75% Death vs enemy Neutral compat 40 Faith Units, Since I Was running a Magic user without Access to Move MP up, I needed a Secondary Capable of Handling Mana Recovery and Item seemed the Best choice. Black magic Chemist was chosen over Item Blackmage due to better HP, Speed and the Free Innate Item throw. Since MP was tight I equipped Golden Hairpin, Main Gauche Is a No brainer on a Non weapon Chemist. Since I was running Pilgrimage and had no viable tank options, i decided to go with Cursed ring/Black costume instead since at 10 speed i wouldn't stay dead for very long and An enemy 8 White mage would waste almost half their turns exploiting my unavoidable Raise 2 vunerability.
Title: Re: Arena Team Battle
Post by: TrueLight on April 12, 2015, 01:16:17 pm
FFT Arena 1.39C [Minigame] - Semifinals One (https://youtu.be/7G6P2nfvPlE)
FFT Arena 1.39C [Minigame] - Semifinals Two (https://youtu.be/sRkdxiIsra4)
Title: Re: Arena Team Battle
Post by: reinoe on April 12, 2015, 09:04:38 pm
I'm really shocked at how useless my mediator turned out to be the entire tournament. Ditch Kiyomori for death sentence? Not that it matters, my talk skills were never hitting unless I got charmed and used it against my own team.
Title: Re: Arena Team Battle
Post by: Elmdork on April 15, 2015, 07:26:23 pm
Thanks again for running this TL! Don't think I haven't noticed the audio, that version of Terra's theme was particularly nice. Excellent quality as always.
Title: Re: Arena Team Battle
Post by: Jumza on April 15, 2015, 08:06:00 pm
Title: Re: Arena Team Battle
Post by: Barren on April 24, 2015, 09:14:31 pm
All right team! We did it. That switch I made for our team really paid off in the end. Even though this was still a team effort I'm glad that I am finally an AI tournament winner even if its not a season tourney. Didnt think we would perform a clean sweep considering that it was a lot more than quake that did the trick. GG to every participant in the mini game. It was fun. Thanks TrueLight for doing this
Title: Re: Arena Team Battle
Post by: CT5Holy on April 25, 2015, 12:06:42 am
Thanks TrueLight!
Barren's Scholar MVP =P Although this match not too much Raise 2ing necessary, which let us constantly apply pressure. 65% Charms were good for us, HP Restore never triggering was bad for them. 70+ Faith on Chemist was a huge liability too cause Barren went for Big Damage Quakes :D
Title: Re: Arena Team Battle
Post by: Jumza on April 25, 2015, 12:35:14 pm
We got stomped :shock: I feel our team really would have had it if that scholar hadn't been added in :P But that one unit really turned that team around. Maybe we should have been a bit more careful with our edits, haha. GG guys, congratulations on the win!