Sorry for the long post ahead of time. I've been working on a few jobs and buffs to various jobs as well. It's really late as well so I'll probably post stats tomorrow.
Priest now has two new spells that replace Protect and Shell 2. They are called Banish and Purge, both of them use the standard Black Magic formula of Dmg_F(MA*Y) ME with Banish costing 150 JP to learn and having a Y of 16, a CT of 5, MP cost of 9, and it isn't an AoE. Purge costs 250 JP to learn and it is AoE with a Y of 20, a CT of 6, and an MP cost of 16. Both are holy element as well. It also got Preach as well.
Knight has been changed to Paladin and gets Stasis Sword, Split Punch, Lightning Stab, Shock, Faith, Cure 2, Raise, Wall, Despair, and Don't Act. Damage Split has replaced Weapon Guard since everyone has it in my mod. All "Sword" abilities now cost mp now as well. They have had their speed multiplier lowered to make up for increased stats in just about everywhere else. Requirements are level 4 Squire and 3 Priest. Any class that needed Knight now needs at least one extra level of Squire which was also buffed.
Archer has been renamed to Ranger and can now use Guns. All Charges after 3 have been removed and the ones that were kept have been buffed. Change 1 now has a CT and power of 3, 2 has a power and CT of 5, and 3 has a CT and power of 7. They also have Aim Arm, Aim Leg, and Equip Gun. Requirements are level 3 Squire.
Thief lost Steal Heart but gained Insult and the ability to Blind foes along with gaining Ninja's old speed and Crossbows which also have been buffed. I'm debating on whether or not I should give them Bows or not due to their new found speed.
Mediator got fused with Bard losing a lot of it's original abilities but gaining a lot in return. All songs no longer perform and are stronger / more accurate, and out side of Last Song are AoE with an effect area of one, but now cost MP to confiscate for the buffs they got expect Angel Song. Speaking of Angel Song it is a real pain to balance, it heals MP = to MA*Y which means that it is either too strong or too weak. Right now the Y is at 6 and I'm going to play around with it some more. Life Song is Holy now and can hit enemies as well and uses the same formula as Angel Song just for HP instead of MP, and the Y is 10 and it doesn't use Faith. All the stat buffs have a 70% chance to hit, and Nameless no longer gives Regen. Last Song has a 50% chance to hit and as stated before is not an AoE. The class has kept Invite, Praise, Mimic Daravon, and gained Steal Heart, all of these also have increased accuracy as well, and gained a magical attack called Shout which does damage equal to MA*15 in a line ahead of the Bard. The Classes stats have been buffed to be much more magical inclined as well. Weapons are Knives, and Instruments now. Requirements are the same for Mediator. Also does anyone know how to get Praise to hit more than one person at a time?
Geomancer has been changed to a new class I call Adventurer. It's stats are largely the same as before but it's abilities are a lot different. Weapons are Knives, Swords, Axes, and Bows. Abilities are Home made Potion which heals 20% of the targets HP and grants Regen, along with Home made Ether which heals MP equip to the Adventurer's MA * 2, a better name is also pending. Quick Hit (Deals damage based on Speed and weapon power (Speed*WP). Uses weapon range.) and Killing Blow (Deals damage based on the difference between target's current HP and max HP. Uses weapon range.) from my Commander class have been moved here and function the same as before, and they gained an ability called Molotov which does Fire damage at long range and uses ((PA+4)/2*MA) as it's damage formula along with Ultima Strike ((PA*Brave/100)*MA) and Hide which simply grants invisibility. Requirements are level 3 Square and Chemist.
Ninja has lost all Throws but Shuriken, but gained elemental Ninjutsu which do the same thing has my old Elementalist abilities but now they do (MA+10)/2*MA, they're also not AoE now. Ninja has had it's stats changed to better use these abilities as well. They also can't use Flails now. Ninja no longer needs Knight or Geomancer to be unlocked but it does need level 3 Squire along with 3 Archer, 3 Monk, and 4 Thief.
Calculator has been changed to Red Mage and it's stats are balanced in the Jack of all trades way. They can use Swords, Knives, Rods, Staffs, Poles, Shields, Clothing, Robes, and Hats. Spells are Cure 1 and 2, Raise, Fire, Ice, Bolt 1 and 2, Slow, Blind, Spell Absorb, and Silence Song. Requirements are the same as Calculator except you need one less level for each of them.
Bard has been changed to Dark Knight which is a glass cannon class with high power (PA Growth is 35 and it's Multiplier is 120, MA Growth is 45 and it's Multiplier is 105) but low health (13 Growth and 65 Multiplier) even with armor equipped. Abilities are Dark Sword, Night Sword, Dark Holy, Bio (Darkness), Bio 3 (Death), and Souleater. Souleater does damage equal to PA*23 but you take half of that in return. Weapons are Swords, and Knight Swords, and the class can wear Armor and Helms.
Commander replaces Dancer and she has lost Quick Hit, Killing Blow, and Ethion but gained Marching Order with is Quick with a 50%+MA chance of hitting an ally. Shield Oath which grants Regen, Protect, and Shell. Defiant Strike (Uses weapon range with a damage formula of ((PA+2)/2*PA) that can cause the following status effects randomly, Confusion, Silence, Berserk, Chicken, Stop, Charm, Don't Move, Don't Act, and Death Sentence. Along with the other abilities I've already posted. She cannot target herself however with any of her abilities.
Priest now has two new spells that replace Protect and Shell 2. They are called Banish and Purge, both of them use the standard Black Magic formula of Dmg_F(MA*Y) ME with Banish costing 150 JP to learn and having a Y of 16, a CT of 5, MP cost of 9, and it isn't an AoE. Purge costs 250 JP to learn and it is AoE with a Y of 20, a CT of 6, and an MP cost of 16. Both are holy element as well. It also got Preach as well.
Knight has been changed to Paladin and gets Stasis Sword, Split Punch, Lightning Stab, Shock, Faith, Cure 2, Raise, Wall, Despair, and Don't Act. Damage Split has replaced Weapon Guard since everyone has it in my mod. All "Sword" abilities now cost mp now as well. They have had their speed multiplier lowered to make up for increased stats in just about everywhere else. Requirements are level 4 Squire and 3 Priest. Any class that needed Knight now needs at least one extra level of Squire which was also buffed.
Archer has been renamed to Ranger and can now use Guns. All Charges after 3 have been removed and the ones that were kept have been buffed. Change 1 now has a CT and power of 3, 2 has a power and CT of 5, and 3 has a CT and power of 7. They also have Aim Arm, Aim Leg, and Equip Gun. Requirements are level 3 Squire.
Thief lost Steal Heart but gained Insult and the ability to Blind foes along with gaining Ninja's old speed and Crossbows which also have been buffed. I'm debating on whether or not I should give them Bows or not due to their new found speed.
Mediator got fused with Bard losing a lot of it's original abilities but gaining a lot in return. All songs no longer perform and are stronger / more accurate, and out side of Last Song are AoE with an effect area of one, but now cost MP to confiscate for the buffs they got expect Angel Song. Speaking of Angel Song it is a real pain to balance, it heals MP = to MA*Y which means that it is either too strong or too weak. Right now the Y is at 6 and I'm going to play around with it some more. Life Song is Holy now and can hit enemies as well and uses the same formula as Angel Song just for HP instead of MP, and the Y is 10 and it doesn't use Faith. All the stat buffs have a 70% chance to hit, and Nameless no longer gives Regen. Last Song has a 50% chance to hit and as stated before is not an AoE. The class has kept Invite, Praise, Mimic Daravon, and gained Steal Heart, all of these also have increased accuracy as well, and gained a magical attack called Shout which does damage equal to MA*15 in a line ahead of the Bard. The Classes stats have been buffed to be much more magical inclined as well. Weapons are Knives, and Instruments now. Requirements are the same for Mediator. Also does anyone know how to get Praise to hit more than one person at a time?
Geomancer has been changed to a new class I call Adventurer. It's stats are largely the same as before but it's abilities are a lot different. Weapons are Knives, Swords, Axes, and Bows. Abilities are Home made Potion which heals 20% of the targets HP and grants Regen, along with Home made Ether which heals MP equip to the Adventurer's MA * 2, a better name is also pending. Quick Hit (Deals damage based on Speed and weapon power (Speed*WP). Uses weapon range.) and Killing Blow (Deals damage based on the difference between target's current HP and max HP. Uses weapon range.) from my Commander class have been moved here and function the same as before, and they gained an ability called Molotov which does Fire damage at long range and uses ((PA+4)/2*MA) as it's damage formula along with Ultima Strike ((PA*Brave/100)*MA) and Hide which simply grants invisibility. Requirements are level 3 Square and Chemist.
Ninja has lost all Throws but Shuriken, but gained elemental Ninjutsu which do the same thing has my old Elementalist abilities but now they do (MA+10)/2*MA, they're also not AoE now. Ninja has had it's stats changed to better use these abilities as well. They also can't use Flails now. Ninja no longer needs Knight or Geomancer to be unlocked but it does need level 3 Squire along with 3 Archer, 3 Monk, and 4 Thief.
Calculator has been changed to Red Mage and it's stats are balanced in the Jack of all trades way. They can use Swords, Knives, Rods, Staffs, Poles, Shields, Clothing, Robes, and Hats. Spells are Cure 1 and 2, Raise, Fire, Ice, Bolt 1 and 2, Slow, Blind, Spell Absorb, and Silence Song. Requirements are the same as Calculator except you need one less level for each of them.
Bard has been changed to Dark Knight which is a glass cannon class with high power (PA Growth is 35 and it's Multiplier is 120, MA Growth is 45 and it's Multiplier is 105) but low health (13 Growth and 65 Multiplier) even with armor equipped. Abilities are Dark Sword, Night Sword, Dark Holy, Bio (Darkness), Bio 3 (Death), and Souleater. Souleater does damage equal to PA*23 but you take half of that in return. Weapons are Swords, and Knight Swords, and the class can wear Armor and Helms.
Commander replaces Dancer and she has lost Quick Hit, Killing Blow, and Ethion but gained Marching Order with is Quick with a 50%+MA chance of hitting an ally. Shield Oath which grants Regen, Protect, and Shell. Defiant Strike (Uses weapon range with a damage formula of ((PA+2)/2*PA) that can cause the following status effects randomly, Confusion, Silence, Berserk, Chicken, Stop, Charm, Don't Move, Don't Act, and Death Sentence. Along with the other abilities I've already posted. She cannot target herself however with any of her abilities.