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March 28, 2024, 09:18:09 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Eternal

3141
Some screenshots I took of the Blood Gigas' summoning.
3142
The Lounge / Re: zodiac
July 31, 2010, 01:06:11 pm
Aries.
3143
Anytime, Kage! =D
3144
Spam / Re: FFT is horny.
July 29, 2010, 02:31:37 am
I'd be a little concerned if Dick used Flare...
3145
EQUIPMENT SPELLS:

Locke:
-Scan
-Protect
-Reraise (Unique to Locke)
-Blind
-Haste

Shadow:
-Death
-Warp (Unique to Shadow)
-Poison
-Blink
-Stop (Unique to Shadow)
-Blind

Celes:
-Silence
-Ice2
-Drain (Unique to Celes and Edgar)
-Cure3
-Demi
-Shell
-Ice3 (Unique to Celes)
-Reflect
-Raise
-Protect

Terra:
-Fire2
-Break (Unique to Terra)
-Holy
-Flare
-Chrono
-Demi
-Fire3 (Unique to Terra)
-Reflect

Strago:
-Bolt2
-Chrono
-Fire2
-Ice2
-Bio
-Demi
-Meteor
-Bolt3 (Unique to Strago)
-Regen
-Banish

Edgar:
-Drain (Unique to Celes and Edgar)
-Osmose (Unique to the Figaro Twins)
-Chrono
-Slow
-Shell
-Reflect
-Protect

Sabin:
-Fire
-Osmose (Unique to the Figaro Twins)
-Berserk (Unique to Sabin)
-Poison
-Fire2

Cyan:
-Death
-Bolt2
-Regen
-Haste
-Slow2
-Dispel
-Shell
-Reflect
-Protect

Mog:
-Chrono
-Slow
-Imp (Unique to Mog)
-Ice2
-Protect
-Raise

Relm:
-Cure2
-Chrono
-Holy
-Haste
-Reflect
-Cure3
-Arise (Unique to Relm)
-Sleep (Unique to Relm)
-Haste2
-Regen
-Scan
-Banish
-Esuna

Setzer:
-Scan
-Death
-Rasp (Unique to Setzer)
-Chrono
-Bio
-Blink
-Haste

Gau:
-Ice2
3146
I'll be sure to include that patch in the next version.
3147
Non-FFT Modding / Re: FFVI Hardtype (SNES) Revision
July 22, 2010, 10:27:39 pm
Now that I'm finally making some progress on VI... I think I'll do a character of the week format, featuring each playable character in FFVI and going through their details. Even if you've played VI before, you might learn something! This week's character...

EDGAR RONI FIGARO
"Sometimes when your back is against the cliff... you just have to jump!"

Job Class: Knight/Machinist
Age: 27
Skill: Tools
Desperation Attack: Royal Shock

Height: 6 Feet, 0 Inches
Weight: 169 Pounds

Blood Type: O

Birthplace: Figaro
Treasure: Double-Headed Coin

Loves: Women
Hates: Lectures, and the people who give them

Hobby: Flirting, mechanics

Ultimate Weapon: Aura Lance

Equippable Items: Swords, Spears, Shields, Heavy Armor

HP: ****
MP: **

Vigor: ****
Speed: **
Stamina: ***
Magic Power: **
Battle Power: ****
Defense: ***
Magic Defense: ***
Evasion: **
Magic Evasion: **
Fleeing Capability: ***

Edgar Roni Figaro is a young King of the mechanical fortress, Castle Figaro. His parents were slain by the Empire before the events of FFVI, and ever since, Figaro has been allied with the Empire. To this end, Edgar feels anger that he is forced to feign alliance with his father's slayers, and also feels remorse that this decision caused his twin brother, Sabin, to leave Figaro a decade earlier.

Secretly, Edgar is a member of the Returners, a band of rebels seeking to throw the Gestahlian Empire into dischord. Despite being a rebel, Edgar's ultimate dream is to see a nation where his people are free of worry, where hope blooms as the Desert Rose. Edgar's primary motivation is seeing his nation's survival, and ultimately, its liberation.

In FFVI Hardtype Revision, Edgar is to take the Empire's throne should the rebellion succeed, naming Edgar Empire of Vector, due to Edgar's political and economical knowledge. Further, VI Hardtype Revision reveals more about Edgar's family and his heritage, as well as more about Figaro itself. But the question is... will the rebellion succeed? Or will Edgar's precious Figaro fall to flames? Find out next time, on FFVI Hardtype- the revision!
3148
May as well start this topic out with a quote from Katelyn.

"Young Agrias, the blade is a weapon of grave destruction. Its sharpened edge is ignorant. It relies on those of wit and skill to use it. That said, the blade is a puppet. A tool to be used. Blades are destined to drink upon blood, that much is true. Yet whose blood upon which it feasts... and the purpose of its meal... that is an extension of you. As a Holy Knight, you must abide by that which you know to be just and true. That is the way of the Holy Knight, and to do elsewise would dishonor our clan."
3149
Non-FFT Modding / Re: FFVI Hardtype (SNES) Revision
July 10, 2010, 10:36:00 pm
Proposed story changes:

1) Include backstory about King Edgar and Sabin from the (half-canon) doujin "Tales of the Desert", written by FFVI's scenario director.

2) In Darill's Tomb, have Setzer face a shade of himself (known as Guilt) in order to overcome his despair, before obtaining the Falcon.

3) Make the opening scene in the snowfields of Narshe (the War of the Magi explanation) a narrative told from the perspective of Locke's grandmother. Only at the Returners' Hideout when Locke retells the story is it retold, at this time you'll realize the opening scene was Locke's grandmother's story.

4) Expand the Empire's story.

5) Restore lost pieces of info about the story, such as explaining Relm's Sketch ability, delving into Shadow's past, etc.

6) Making Kefka more active during the WoR.
3150
Non-FFT Modding / Re: FFVI Hardtype (SNES) Revision
July 08, 2010, 07:28:25 pm
I haven't changed his speech at all. At least, not yet. :o
3151
Non-FFT Modding / Re: FFVI Hardtype (SNES) Revision
July 06, 2010, 09:04:32 pm
Cuchulainn is already in Hardtype. The fun is looking for him (not that he's hard to find, and he's a normal enemy). =P
3152
I've halted work on the monsters for now, since I have a pretty good grasp of what they're going to do, so I'm instead working on some script and story stuff. However, my current project is FFVI, so I'm putting most of my project time into that. =P
3153
Yeah, Sinogue was replaced with Aliste, and Worker 7 was replaced with Bremondt, and Aliste is Bremondt's ally in the Nelveska battle. Haven't changed that dialogue yet though, I'm afraid.
3154
Non-FFT Modding / Re: FFVI Hardtype (SNES) Revision
July 02, 2010, 09:54:29 pm
Warning: long post ahead.

So, I've been coming up with new, dynamic ways to alter VI's gameplay to be more fun- and different- while still maintaining what makes VI great. In doing that, I've come up with a huge change to certain gameplay aspects in addition to the ones mentioned above. I'd love your thoughts on these!

-The Dynamic Spell System-
Simply put, the Dynamic Spell System (DSS for short) is what I call simply giving each tier of magic a potential use during battle, and having higher-end spells require more strategy to use. This means that spells like Demi and Haste won't necessarily be outclassed by their level 2 counterparts, and that the Fire/Ice/Thunder/Cure magic tiers will each have their own uses in battle. It's up to the player to know when and how to use them! Listed below are the spells and their basic effects. The DSS also ensures that Summons have their own uses, and that the player would want to use them in battle. Additionally, certain spells have gimmicks that will require you to think and use them more strategically.

Fire-           Minor Fire damage and Sap on all enemies.
Fire2-   Heavy Fire damage on an enemy.
Fire3-   Moderate Fire damage to all enemies and Sap.
Ice-           Ice damage to all enemies.
Ice2-           Minor Ice damage to an enemy and Freeze.
Ice3-           Freeze on all enemies.
Bolt-           Minor Thunder damage and Blind on an enemy.
Bolt2-   Deals minor Thunder damage to four targets.
Bolt3-   Deals heavy Thunder damage to four targets, either friend or foe.
Poison-   Poisons all enemies.
Drain-   Moderate HP drain on an enemy.
Bio-           Moderate non-elemental damage and Sap on an enemy.
Break-   Earth damage and Petrify on a unit.
Death-   Instantly slays a unit.
Holy-           Holy damage and Dispels Protect/Shell/Regen.
Flare-   Moderate non-elemental piercing damage.
Demi-   Reduces the HP of all enemies by 25%
Demi2-   Reduces the HP of a single enemy by 75%
Banish-   Kills both allies and enemies.
Meteor-   Deals heavy damage to both friend and foe and kills the caster.
Ultima-   Deals heavy damage to enemies and kills the caster.
Quake-   Moderate Earth damage to friend and foe.
Whirl-   Heavy Wind damage to enemies.
Melt-           Fire damage to all units and dispels Protect/Shell/Reflect.
Scan-   Reads a target's HP, MP, Level, and Weakness at the cost of 1 MP.
Slow-           Slows a target.
Rasp-   Deals moderate MP damage to a target.
Mute-   Silences a target.
Shield-   Protects a target.
Sleep-   Puts a target to sleep.
Muddle-   Confuses an enemy.
Haste-   Hastes a target.
Stop-           Stops all friends and foes.
Enrage-   Berserks an ally.
Float-   Causes all allies to float.
Imp-           Toggles Imp on a target.
Reflct-   Casts Reflect on a unit.
Shell-   Shells a unit.
Blink-   Blinks a unit.
Haste2-   Hastes both enemies and allies.
Slow2-   Slows both enemies and allies.
Osmose-   Drains MP from an enemy.
Warp-   Escapes from battle/dungeon.
Blind-   Blinds an enemy.
Dispel-   Removes all statuses.
Cure-   Restores a moderate amount of HP to an ally.
Cure2-   Restores a small amount of HP to all allies.
Cure3-   Restores HP to a unit based on the user's lost HP.
Raise-   Revives an ally with 50% HP.
Arise-   Fully restores a fallen ally.
Chrono-   Removes Slow, Stop, and Haste.
Esuna-   Removes most negative statuses at a high MP cost.
Regen-   Imbues a unit with Regen.
Rerise-   Reraises a target, but kills it after 60 seconds.

Ramuh-   Moderate Thunder damage to all enemies.
Ifrit-      Moderate Fire damage to all enemies.
Shiva-   Moderate Ice damage to all enemies.
Siren-   Minor non-elemental damage and Silence to all enemies.
Terrato-   Heavy Earth damage to all enemies.
Shoat-   Minor Earth damage and Petrify to all enemies.
Maduin-   Moderate-heavy tri-elemental damage to all enemies.
Bismark-   Moderate Water damage to all enemies.
Stray-   Steals items from enemies.
Palidor-   Launches the party into the air for a Jump attack.
Tritoch-   Heavy Ice/Fire/Thunder damage on all enemies.
Odin-   Attempts to inflict Death on all enemies.
Raiden-   Deals heavy non-elemental physical damage to all enemies.
Bahamut-   Deals piercing magical damage to all enemies.
Alexander-   Deals heavy Holy damage to all enemies.
Crusader-   Grants the caster with Quick.
Ragnarok-   Transforms the enemy into a good item.
Kirin-   Grants the party with Regen.
ZoneSeek-   Grants the party with Shell and Muddle.
Carbuncle-   Grants the party with Reflect.
Phantom-   Renders the party invisible.
Seraph-   Greatly restores the party's HP.
Golem-   Renders the party immune to physical attacks temporarily.
Unicorn-   Purges enemies and allies of all status effects.
Fenrir-   Grants the party with Berserk and Blink.
Lakshmi-   Fully restores the party's HP.
Phoenix-   Grants Reraise and Doom to the entire party.

-Equipment Weight System-
As stated above, spells will need to be chosen and used more strategically in order to reap their effects. The same can also be said of Equipment now as well. The Equipment Weight System (EWS) gives each weapon a Speed penalty, based on how heavy it is. At times, you may wish to downgrade a piece of armor because it's lighter, and will allow you to get more turns. The same can be said of weapons and attack power. Whether you wish to be a slow and sturdy tank, or a nimble, but weak striker, it's up to your style!

The items listed below show the Speed penalty given by each item. Note that Angel Wings increase Speed by 7, effectively cancelling any equipment weight. It also grants Float, and is a crucial item for a certain area in the WoB. However, it grants a weakness to Wind, so be wary!
Dagger-   Speed -0
Mythril Dirk-   Speed -0
Main Gauche-   Speed -0
Air Knife-           Speed +1
Thief's Dirk-   Speed -0
Assassin-           Speed -0
Man-Eater-   Speed -1
Swordbreaker-   Speed -0
Gladius-           Speed +2
ValiantKnife-   Speed -0

Mythril Blade-   Speed -0
Greatsword-   Speed -2
Runeblade-   Speed -1
Flametongue-   Speed -1
Icebrand-           Speed -1
Thunderblade-   Speed -1
Bastardsword-   Speed -2
Stoneblade-   Speed -2
Blood Sword-   Speed -1
Enhancer-           Speed -1
Crystal Sword-   Speed -1
Falchion-           Speed -0
Soul Sabre-   Speed -1
Organyx-           Speed -2
Excalibur-           Speed -3
Zantetsuken-   Speed -2
Lightbringer-   Speed -1
Ragnarok-           Speed -3
Atma Weapon-   Speed -0

Mythril Pike-   Speed -1
Trident-           Speed -2
Heavy Lance-   Speed -3
Parisan-           Speed -2
Holy Lance-   Speed -3
Golden Lance-   Speed -2
Radiant Lance-   Speed -2
Impartisan-   Speed -3

Kunai-      Speed -1
Kodachi-           Speed -1
Sakura-      Speed -1
Sasuke-      Speed -1
Ichigeki-           Speed -1
Kagenui-           Speed -1

Ashura-      Speed -1
Kotetsu-           Speed -1
Kikuichimoji-   Speed -1
Kazekiri-           Speed -1
Murasame-   Speed -1
Masamune-   Speed -0
Murakumo-   Speed -2
Mutsunokami-   Speed -2

Healing Rod-   Speed -1
Mythril Rod-   Speed -0
Flame Rod-   Speed -1
Ice Rod-           Speed -1
Thunder Rod-   Speed -1
Poison Rod-   Speed -1
Holy Rod-           Speed -2
Gravity Rod-   Speed -0
Punisher-           Speed -1
Magus Rod-   Speed -1

Chocobo Brush-   Speed +2
DaVinci Brush-   Speed -0
Magical Brush-   Speed -1
Rainbow Brush-   Speed -0

Flail-              Speed -2
Moonring-           Speed -0
Morningstar-   Speed -2
Boomerang-   Speed -1
Rising Sun-   Speed -1
Hawkeye-           Speed -1
Bone Club-           Speed -2
Sniper-      Speed -0
Wing Edge-   Speed -1

Cards-      Speed -0
Darts-      Speed -0
Death Tarot-   Speed -0
Viper Darts-   Speed -0
Dice-              Speed -3
Fixed Dice-   Speed -4

Metal Knuckle-   Speed -1
Mythril Claw-   Speed -0
Kaiser Claw-   Speed -1
Venom Claws-   Speed -1
Burning Fist-   Speed -0
Dragon Claws-   Speed -2
Tigerfang-           Speed -1

Buckler-           Speed -1
Heavy Shield-   Speed -3
Mythril Shield-   Speed -1
Golden Shield-   Speed -2
Aegis Shield-   Speed -3
Diamond Shield-   Speed -2
Flame Shield-   Speed -3
Ice Shield-           Speed -3
Thunder Shield-   Speed -3
Crystal Shield-   Speed -2
Genji Shield-   Speed -4
Tortoise Shld-   Speed -2
Cursed Shield-   Speed -7
Paladin Shield-   Speed -4
Force Shield-   Speed -4

Leather Hat-   Speed -0
Hairband-           Speed -0
Plumed Hat-   Speed -0
Beret-      Speed -0
Magus Hat-   Speed -0
Bandana-           Speed -0
Iron Helmet-   Speed -2
Hypnocrown-   Speed -0
Bard's Hat-   Speed -0
Green Beret-   Speed +2
Headband-           Speed -0
Mythril Helm-   Speed -1
Tiara-      Speed -0
Golden Helm-   Speed -2
Tiger Mask-   Speed -0
Red Cap-           Speed -0
Mystery Veil-   Speed -0
Circlet-           Speed -1
Royal Crown-   Speed -0
Diamond Helm-   Speed -2
Black Cowl-   Speed +1
Crystal Helm-   Speed -2
Oath Veil-           Speed -0
Cat-Ear Hood-   Speed +3
Genji Helm-   Speed -3
Thornlet-           Speed -2
Saucer-      Speed -0

Leather Vest-   Speed -0
Cotton Robe-   Speed -0
Kenpo Gi-           Speed -0
Iron Armor-   Speed -2
Silk Robe-           Speed -0
Mythril Vest-   Speed -0
Ninja Gear-   Speed +1
White Dress-   Speed -1
Mythril Mail-   Speed -1
Gaia Gear-   Speed -1
Mirage Vest-   Speed -0
Golden Armor-   Speed -3
Power Sash-   Speed -0
Luminous Robe-   Speed -2
Diamond Vest-   Speed -1
Red Jacket-   Speed -1
Force Armor-   Speed -6
Diamond Armor-Speed -4
Black Garb-   Speed -0
Magus Robe-   Speed -1
Crystal Mail-   Speed -5
Regal Gown-   Speed -2
Genji Armor-   Speed -5
Reed Cloak-   Speed -0
Minerva-           Speed -0
Tabby Suit-   Speed +3
Chocobo Suit-   Speed +2
Moogle Suit-   Speed -1
Nutkin Suit-   Speed +1
Behemoth Suit-   Speed -3
Snow Scarf-   Speed -2

Silver Specs-   Speed -0
Star Pendant-   Speed -0
Peace Ring-   Speed -0
Amulet-      Speed -0
White Cape-   Speed -0
Jewel Ring-   Speed -0
Fairy Ring-   Speed -0
Barrier Ring-   Speed -0
Mythril Glove-   Speed -1
Protect Ring-   Speed -0
Hermes Shoes-   Speed +1
Reflect Ring-   Speed -0
Angel Wings-   Speed +7
Angel Ring-   Speed -0
Knights Code-   Speed -1
Dragoon Boots-   Speed -2
Zephyr Cape-   Speed -0
Princess Ring-   Speed -0
Cursed Ring-   Speed -2
Earrings-           Speed -0
Gigas Armlet-   Speed -1
Blizzard Orb-   Speed -1
Rage Ring-   Speed -0
Thief's Bracer-   Speed +2
Pod Bracelet-   Speed -3
Hero's Ring-   Speed -0
Ribbon-      Speed -0
Muscle Belt-   Speed -1
Crystal Orb-   Speed -1
Gold Hairpin-   Speed -0
Celestriad-   Speed -0
Brigand Glove-   Speed +1
Gauntlet-           Speed -2
Genji Glove-   Speed -2
Hyper Wrist-   Speed -1
Master Scroll-   Speed -3
Prayer Beads-   Speed -0
Black Belt-           Speed -0
Heiji Jitte-   Speed -0
Fake Mustasche-Speed -0
Thamasa Soul-   Speed -3
Dragon Horn-   Speed -3
Merit Award-   Speed -1
Memento Ring-   Speed -0
Safety Bit-    Speed -1
Lich Ring-           Speed -0
Mog's Amulet-   Speed -0
Charm Bangle-   Speed -0
Miracle Shoes-   Speed -1
Alarm Earring-   Speed -0
Gale Hairpin-   Speed +1
Sniper Sight-   Speed -0
EXP Egg-           Speed +1
Tintinabulum-   Speed -0
Rubber Boots-   Speed -1

-The Voidtreaders Eleven-
Let loose from the Void upon Kefka's usurping of the Gestahlian Throne and the destruction of the world, the Voidtreaders are powerful creatures from other worlds, capable of destroying the party with ease. These act as new Superbosses, and are references to the other Final Fantasies from 1-12. Each boss has a gimmick in battle, and only by finding that gimmick- and weakness- can you hope to defeat them. Good luck!
Final Fantasy- WarMECH
Final Fantasy II- Beelzebub
Final Fantasy III- Ahriman
Final Fantasy IV- Dark Elf
Final Fantasy V- Shinryu
Final Fantasy VII- Dark Nation
Final Fantasy VIII- Tiamat
Final Fantasy IX- SoulCage
Final Fantasy X- Chocobo Eater
Final Fantasy XI- Dark Rider
Final Fantasy XII- Yiazmat

By defeating these baddies, you can win the Eight Legendary Weapons. They're weapons, they're legendary, and there are even eight of them! The four bosses that don't drop Eight Legendary Weapons will drop very good items as well, so be sure to face them all!

The Eight Legendary Weapons have amazing innate abilities... at the cost of 1 Battle Power and a negative status condition. That being said, each one is fitted for a character, and geared towards that character's strengths. So even if they're not good to use, they have other uses!

Eye Drops   ->SaveTheQueenRandomly Covers.
Celes                  25% Evasion
                  Stamina +7
                  HP +25%
                  Auto-Slow

Soft   ->   Apocalypse      Raises Magic damage.
Terra               Magic Power +7
                  Raises MP by 12.5%
                  Summons Ragnarok on hit.
                  Auto-Blind

Holy Water->   Godhand      Raises Fight damage.
Sabin               Vigor +50%
                  Has more than 1 Battle Power.
                  Stamina +7
                  Auto-Silence

Green Cherry->   Zwill Blade      Replaces Steal with Mug.
Locke               Raises success rate of Steal.
                  Speed +7
                  30% Evasion
                  Auto-Doom
                  
Smoke Bomb->   Final Trump       Deals random damage.
Setzer               Doubles Gil/EXP.
                  20% Evasion/Magic Evasion
                  Randomly evade attacks.
                  Auto-Silence, Auto-Blind

Superball   ->   Scorpiontail   Raises MP by 50%.
Strago               Magic Power +4
                  Doublecast
                  Silenceproof
                  Auto-Slow

Antidote   ->   Longinus      Replace Attack with Jump.
Edgar               Double Jump
                  Vigor +4
                  Stamina +4
                  Auto-Silence

Echo Herbs   ->   Zanmato   Randomly counters.
Cyan                  Vigor +7
                  Raises Fight damage.
                  Randomly slices.
                  Auto-Silence

Yes, you saw right. Certain items are to be replaced. This means Remedies will take the place of regular status curing items, meaning that status protection is all the more important now! With any luck, I'll be able to make all the changes to shops and treasure chests to reflect this.

-The Low Level Challenge!-
Think you're man enough to beat Hardtype... at a low level? Well, I'm going to build in a low level challenge for people. Bosses in the next version will give 0 EXP, and there'll be an item won from Ultros 1 that prevents random encounters. So you can just hop from boss to boss and try to beat them using strategy (and luck) alone. Impossible? Probably. Will someone try it? Probably.

EDIT: It's G O Dhand for Sabin. Sorry about the alignment being out of whack. It's what I get for pasting from Notepad.
3155
I think a purple cape on him could be cool, referencing Kraken's design in FF1.
3156
Ivalice Arena / Re: *** IA Story Related Discussion
June 29, 2010, 10:55:13 am
Might I recommend Llyud as a cameo? At the end of RW, he flies away with the rest of the Aegyl, leaving him perfectly alive.
3157
Non-FFT Modding / Re: FFVI Hardtype (SNES) Revision
June 24, 2010, 09:54:38 pm
Well, what I'm currently doing is adding in some backstory on the characters. A lot of it is from non-canon sources, but generally it's not huge enough to make a huge impact on the story. I'm naming quite a few unnamed characters and each character is getting a little more personality.
3158
Non-FFT Modding / Re: FFVI Hardtype (SNES) Revision
June 24, 2010, 09:26:05 pm
Of course it's coming to fruition. Right now I'm working on the script. =P

I can post stuff more, if you guys would like.
3159
This looks like a pretty good tool. I'll have to try it out for Newtype!
3160
Spam / Re: FFT Flyers....???
June 14, 2010, 11:02:27 am
http://www.hoshirabe.info/

All the info on the concert should be here. URL was taken from the poster.