So after a long hiatus (due to unrelated issues), I'm finally back working on my FFT mod with a lot of heavy changes planned, but I've hit a bump in the road and I can't seem to figure out the issue on my own.
I want to create a skill that has 100% knockback that otherwise functions like a normal attack. I applied the ASM hack for 100% knockback/throw stone, and altered some stats on Dash in FFT-P (changed to weapon strike, weapon range, animation to FFFF, made evade-able, made blade-graspable, made the range identical to other weapon range skills, and inconsequentially adjusted JP-cost down to 50):
(If the above image doesn't load, the direct link is here.)
I also changed the animations for the skill to mirror the animations for the "break" skills (such as speed break, head break, etc), so that it would otherwise seem like a normal weapon attack.
However, the skill doesn't do anything now. Irreverent of the damage formula, it deals no damage. It shows the amount of expected damage when you target a foe, as well as the % chance to hit, but when the skill goes off, it doesn't actually do anything to the target. Throw stone has been equally fruitless.
Anyone got any ideas?
I want to create a skill that has 100% knockback that otherwise functions like a normal attack. I applied the ASM hack for 100% knockback/throw stone, and altered some stats on Dash in FFT-P (changed to weapon strike, weapon range, animation to FFFF, made evade-able, made blade-graspable, made the range identical to other weapon range skills, and inconsequentially adjusted JP-cost down to 50):
(If the above image doesn't load, the direct link is here.)
I also changed the animations for the skill to mirror the animations for the "break" skills (such as speed break, head break, etc), so that it would otherwise seem like a normal weapon attack.
However, the skill doesn't do anything now. Irreverent of the damage formula, it deals no damage. It shows the amount of expected damage when you target a foe, as well as the % chance to hit, but when the skill goes off, it doesn't actually do anything to the target. Throw stone has been equally fruitless.
Anyone got any ideas?