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Lijj's Sprites

Started by Lijj, April 29, 2010, 06:45:40 am

Lijj

Jack of All Trades: I like that, Arch-Black Mages! Maybe I'll call them that upon submission.
SilviasRuin: I fooled around with the crescent moon thing but it didn't match the sprite. hahaa!

Definitely want to change to green today. I'm actually close to done.  Haven't touched male port yet but almost there!
Should I use the same palettes for him?

I'll look into this eye thing, I liked Lasting Dawn's suggestion for the female having one eye poke out. And she only does it when fighting which in game is only a tease really, this guy however may always creep. I'll finish first and if the animations look silly I'll change it. The thing about terra was her everything was two or three pixels too wide. I didn't understand the rule of tactics style. This one the eyes are in the right place just one gets blocked at that angle. So it could work.

Oh yeah and I'll lighten the greens a tiny bit.
  • Modding version: PSX

mav

I opened up the male sprite and increased the saturation values for the browns--you can definitely keep the browns when they're saturated enough. But if you feel like switching 'em to green, just make sure make them stand out when beside the blues.

What are your plans for the male portrait?

Veron

I like the top view. man I gotta say... those colors look good!

Lijj

Nice to see your face Veron! :idea:  :arrow:
  • Modding version: PSX

mav

I'm not a huge fan of the eyes...I suggest changing them to a different shade or using an existing yellow. Then flesh out the greens with the shade you gain on the palette. I like the jade green on the trim of the robes--looks very grimy.

For the portrait, I have no idea.

Lijj

May 09, 2010, 07:13:29 pm #85 Last Edit: January 16, 2011, 06:05:54 am by twinees
if I use yellow for the eyes it makes the hat look bad though. ...loosing... inspiration. Good thing I'm this close!_____
What do you mean flesh out the greens? What color for eyes shall I use besides yellow or bright peach? More red? Green? Don't some of the bmages in FFV have blue or purple eyes?
  • Modding version: PSX

Lijj

All day working on touch ups; sprite's done! Save Palette and final color, we'll see..
  Now for the portrait.
  • Modding version: PSX

SilvasRuin

I love it.  Any chance of equally awesome White Mages next...?

I am definitely going to steal these if/when I finally make a patch of my own and/or for the community.

Lijj

Great! I'd be happy to see these replacements in any patch :P  As long as I get a copy.
I've definitely been thinking about doing white mages. No solid concepts yet though.
Well here is port attempt one for the male:
Close to female with slightly different textures.
And the palettes are very similar to the female's slightly varies eyes vary. I like the peach color personally but it gives you an idea at least.More:[s:o84dh1iu]http://216.59.2.117/~zodiac/forum/viewtopic.php?f=8&t=2943&start=40&sid=cb0448f7f2212ab08b59100f29d838d4[/s:o84dh1iu]
  • Modding version: PSX

Kagebunji

First, portrait is WAY too much like Female port. Well, I actually never said it, but your female portrait looks like male to me :/

As to sprite, add one pixel to eyes everywhere, just like Female has, now it doesn't look good. Tip(I might have said it once...):never mess with eyes, in 90% they will end looking bad.
  • Modding version: Other/Unknown

Mari

Looking very nice!
Only two things I could say about the sprite so far are..

It's facing forward diagonal pose looks a bit like he's puffing his chest out.
And his forward critical pose looks like his hand may not be touching the ground.
  • Modding version: Other/Unknown
As the puppeteer pulls His strings,
The fragile doll spreads Her wings.
To dance a ballet as He directs
That is the Curse of the Marionette.

Controlled by a hand far, far above,
Forbidden to care, forbidden to love.
Forever shall She mime what She cannot know,
Until the day She loses her illusory glow.

Propped up on a stilt where wine once stood,
The Marionette is, once more, only wood.
Her glossy eyes have lost their shine,
Her silken hair, turned to twine.

What a fate awaits the poor little doll,
Who dances and runs but cannot stand at all.
And the puppeteer is applauded at the end of every show,
But the audience's joyous response the doll can never know.

I am but a doll on an endless stage,
Dancing for others whilst I slowly age.
My puppeteer sits far above,
Hiding His face behind a white glove.

And when I have aged to nothing but wood,
I will be tucked away in a closet where a doll once stood.
Then, as I gather dust and the world passes by,
I will be forgotten by the vast, blue sky.

mav

I don't like the palettes too much. There's not enough contrast and all the color combos need work. For the portrait, modify the extended collar--you can't really see it on the sprite, so maybe  you could try designing a new collar for the portrait. Try shortening it four or five pixels. then pull down the eyes and hat down three pixels, then fill out the top of the hat and you'll be set. If you posted 1x zoomed versions of the portrait, I'd have done this for ya.

SilvasRuin

Maybe I'm alone in this, but I don't like how lopsided the hat looks on the male's head for the portrait.  The sprite does not appear to have the hat lopsided.  I personally think you should edit the eye on our left to make it look like it is looking forward rather than up into his hat brim.  It just looks odd to me, especially that the hat is angled perfectly straight yet is still lopsided when you consider where the character's actually facing.  Again though... I might be alone in this thinking...



Male portrait matches the sprite better than the female portrait.  Look how the male's hat is close to horizontal with the ground while the female's is angled about 45 degrees.  Angle the female's hat appropriately in the portrait and they should be able to be told apart a little better and will then match their sprites really well.

Lijj

May 10, 2010, 05:41:03 pm #93 Last Edit: January 16, 2011, 06:07:45 am by twinees
Thanks for the explanations. I want these portraits to workout so I'll post just the bmps. I know what you're saying Silvias about the angle of the male. I won't be able to sit down and work til later so:

Mav if you're back around today please do edit. That would better set me in the right direction. I've noticed you've helped finish a few ports around this forum!

Kagebunji: I don't go with statistics of such(90%?). I can't imagine where the other pix for the eyes could go but under the hat. Can you post an example of what you mean. You're right though they aren't each unique enough. How do I feminize a black ethereal shadow? It is a challenge <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

Mav: I noticed I'm not as fond with the fleshy color on the 2nd palette and maybe the green and grey one.  If you want to post any examples of color up as well I'd be happy to tweak. I like and want to keep The 1st, 3rd and last lots though. If you wish to edit them good but try to retain at least the dingy yellow-green on #1, the Red-orange and grey- blue of #3 and the turquiose of #5. Feel free to change any other colors as much as you want. or better. do what you will.

Mari: I may have to edit those pointers. I'll test in game and if it seems to float I'll fix it! Didn't mess with arms much or anything (white wiz male based)
300% Update:

I think they have more character now. The dark force flows thick...in BMs.
Newer two on top:
  • Modding version: PSX

Lijj

Here is an update from Palette Editor:
  • Modding version: PSX

SilvasRuin

The only palette I really like out of those is the last one.  But I'm horrible at even getting my own clothes to match, and you're going to get different opinions from whoever you ask.  I don't have much to say about the portraits, but is the male supposed to have what looks distinctly like "angry eyes"?

Lijj

For the port, I guess I was going for a dark look... :roll:
Well lets hope Mav posts some options for the palette, maybe we'll vote on colors. Yeah, everybody perceives color differently.
  • Modding version: PSX

mav

Good stuff--I'll try and get on this when I get back home tomorrow. The angry eyes portrait looks intense, I'll see if I can make a few tweaks here and there.

mav

Alright, here we go. I took a crack at the male portrait. The results are so so. Consider this less of a fix and more of an indication of how to possibly improve the portrait. I'll look at the palettes in a bit.

SilvasRuin

Aw, but I like the huge collars.  Gives more of an excuse for why it's so dark under the hat.