I thought Mod(s) = Moderator(s)?
Too bad, no changes in AI Coding. I bet that was the very reason Raven gave monster broken skills... to add difficulty and balance things up.
Bad AI Code + Broken Skills = Fair.
Curing bad status = wasting a turn, thus giving the enemies an advantage to deplete/reduce your HP/MP.
I agree that we're still at Chapter 1(a Chapter with many enemies-inflicting bad status effect(s)). It's not that I need those accessories preventing status, I just feel annoyed by those toads/frogs... Bad Breath and Venom Strike are just too awesome to make my day!
Nevertheless, I beat the game with ease...
Quote from: formerdeathcorps on March 13, 2014, 07:18:22 am
2. Only three people have read the AI code. Me, Glain, and SA. None of us are primary coders for Jot5...
Too bad, no changes in AI Coding. I bet that was the very reason Raven gave monster broken skills... to add difficulty and balance things up.
Bad AI Code + Broken Skills = Fair.
Quote from: formerdeathcorps on March 13, 2014, 07:18:22 am
...3. Totally unnecessary.
Poison is cured by Heal (you have Ramza).
Charm can be dispelled by attacking your own units. Just because the AI is too stupid to do this properly doesn't mean you have to be.
Confuse can be removed in the same way as charm, but it's actually good for you because you can use it to exploit the AI. A confused unit will not be directly targeted by the AI unless the AI can 1HKO him or he walks into the AoE range of an AI attack.
Curing bad status = wasting a turn, thus giving the enemies an advantage to deplete/reduce your HP/MP.
I agree that we're still at Chapter 1(a Chapter with many enemies-inflicting bad status effect(s)). It's not that I need those accessories preventing status, I just feel annoyed by those toads/frogs... Bad Breath and Venom Strike are just too awesome to make my day!
Nevertheless, I beat the game with ease...