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Messages - flowoftime

1
I thought Mod(s) = Moderator(s)?

Quote from: formerdeathcorps on March 13, 2014, 07:18:22 am
2. Only three people have read the AI code.  Me, Glain, and SA.  None of us are primary coders for Jot5...


Too bad, no changes in AI Coding. I bet that was the very reason Raven gave monster broken skills... to add difficulty and balance things up.

Bad AI Code + Broken Skills = Fair.

Quote from: formerdeathcorps on March 13, 2014, 07:18:22 am
...3. Totally unnecessary.
Poison is cured by Heal (you have Ramza).
Charm can be dispelled by attacking your own units.  Just because the AI is too stupid to do this properly doesn't mean you have to be.
Confuse can be removed in the same way as charm, but it's actually good for you because you can use it to exploit the AI.  A confused unit will not be directly targeted by the AI unless the AI can 1HKO him or he walks into the AoE range of an AI attack.


Curing bad status = wasting a turn, thus giving the enemies an advantage to deplete/reduce your HP/MP.

I agree that we're still at Chapter 1(a Chapter with many enemies-inflicting bad status effect(s)). It's not that I need those accessories preventing status, I just feel annoyed by those toads/frogs... Bad Breath and Venom Strike are just too awesome to make my day!

Nevertheless, I beat the game with ease...
2
Hey, Mods. Why don't you answer my questions:
1. What's LP stand for? Videos?
2. Did you work on AI Coding? I found that your AI Coding isn't so different from the Vanilla. Is it just me or most of the enemies usually charge me ALONE without forming a group and can easily be banged into slaughtering? Bosses are exception since they're freakingly broken.
3. Why don't you add accessories that prevent Poison, Charm and Confusion? Is it because we're still at Chapter 1(a Chapter with Bad Breath, Venom/Poison, Charm and Confusion)? Bad Status without a prevention accessories = fun?
3
Okay all, thanks for the feedbacks. :)

1st I'm sorry for bringing insanely derpy up... It has nothing to do with FF Hacktics. My bad...

2nd Whoooaaa what a wall of text. I don't bother myself to read them all. :P

3rd As Onisake said we're stuck at Chapter 1(unless you pause the game and wait for update), we don't have anything to do beside clearing Marks, grinding and of course maximizing skills, money, items and equipments.

4th This maybe Off Topic, but I do have 4 Characters(including Ramza) with Maximum Brave, Faith, most of broken skills learned at Chapter 1 in FFT Vanilla. My fella even reach lv 70 with Chapter 4 equipments(Rune Blade, Black Costume, Bracer, etc) before the battle in Dorter at Chapter 1. He seriously need a life...

5th IMHO, JOT5 isn't difficult, It's damn annoying. If you're new to FFT, you're dead meat! You gotta play FFT Vanilla 1st before playing this. Difficult or unforgiving it maybe, it's still running on an emulator. Remember folks, emulator has a feature called save and load states. Abuse this and you'll finish the game with ease. Legit plays without abusing save and load states = stress, but most of you guys find this legit plays = fun. Well, at least I have my own fun and you have yours. :mrgreen:

Questions:
1. What's LP stand for? Videos?
2. Mods, did you work on AI Coding? I found that your AI Coding isn't so different from the Vanilla. Is it just me or most of the enemies usually charge me ALONE without forming a group and can easily be banged into slaughtering? Bosses are exception since they're freakingly broken.
3. Mods, why don't you add accessories that prevent Poison, Charm and Confusion? Is it because we're still at Chapter 1(a Chapter with Bad Breath, Venom/Poison, Charm and Confusion)? Bad Status without a prevention accessories = fun?
4
Quote from: Toshiko on March 10, 2014, 11:03:20 am
You want a changelog? Here's a changelog.

See those bugs you reported? Yeah, we fixed those. And other bugs we found ourselves.

Repeat. Ad nauseum.

You want a walkthrough? There are youtube videos out the ass. And a fan wiki that is actually pretty accurate. Stop insisting on Word From God as though you're entitled to it. You can bloody easily SEE what's missable just by opening it in Patcher and doing deductive reasoning.

Threatening to leave when all you've done is whine and complain and act like your view is The One True Way is a very empty threat, you know.


I don't see a point why you butthurting my post.

I bear no ill mean, man.

You're overeacting.

I don't threatening you or anyone here to leave. I'm about to leave since I already finished the game yesterday and about to move into other games while waiting for the next update. If anyone here want to talk about the game's mechanic, I'll gladly comply and join the thread. But since there's nothing to talk about, why would I stay here?
5
@Xifanie:
I've stopped ask for walkthrough or anything related to patch mechanic since yesterday by the time I read Elric's post(s). I don't think I'll find user(s) here who will share/make a guide to this patch anytime soon considering it's almost a year since this JOT5 was released and FFT is outdated.

No guide besides JOT5 wikia for a year...

JOT5 is interesting for me, but the patch does have some annoying features FOR ME. I REPEAT FOR ME:
1. I could tolerate Gained JP Up is removed from most of the patch here in FF Hacktics or insanely derpy, but Limiting JP to 10 per Action is... lame... It will take years to Unlock Ninja Class and learned all the best skills. I dunno if there is any out there who want to waste their lives playing the patch under such condition just to make his characters match up to Sephiroth or Ganandorf. I wonder why did the mods usually say "You don't have a life or You have no life"? :lol:
2. Monster, both in Story and Random Battle is definitely broken, but the AI coding is somewhat stupid or should I say "sometimes". To equally match up your character with this broken Monster you need to:
A>Grind your "JP" not your "EXP" like hell, unlock the Tier 1 Job and learn best skills with 10 JP per Act condition.

OR

B>Abuse save and load states like I did(Assasinate and Finish Touch = 100% Non-Boss 1 ACT KILL). :lol:

OR

C>Make use of AI's stupidity and commence the "Hit and Run Strategy"(You hit from afar, provoke the enemy to come at you by their stupid AI Coding then gang-bang/rape them) which people in insanely derpy say "The Real Strategy".

Otherwise, this patch has many positive things:
1. Free game. *Two Thumbs* Up!
2. Good Story/Ideas. It's still not great, though...
3. Good Mechanic = Most Jobs, Skills and Stats are changed.
4. Great Sprite.
5. Good Enemy's Scaling.
6. Etc.


Lastly, I believe I never ask you to do my homework, didn't I? :P

I figure out that it would be useless for me or anyone here besides the Development Team to suggest any constructive idea, because in your mind/point of view the patch is already PERFECT and you always counter-reasoning any idea(I do read every thread here). So I see no point to ask you to do my homework. I don't say that your reasoning is bad. Your reasoning is good, but since you always reject any idea given by the users here, that logic comes to my mind.

You = Development Team.

I do agree with your "It's also not that easy managing a team of people who aren't paid." Tough luck, man...


@formerdeathcorps:
I don't bother myself to watch your or anyone's video of how to win here... I'm a veteran FFT player and I got the hang of most Vanilla FFT mechanic. I have my own way to win the Story Battle with "Dirty Tricks" or "The Real Strategy" bragged by insanely derpy players. :lol:

Simply put:
1. In Vanilla FFT Story Battle = Level does matters, Skill comes second.
2. In JOT5 Story Battle = It's Skill that matters. Thanks to the Balance Scaling.
3. In Both = the higher your level are, the more difficulties you'll encounter in Random Battle. Equipments go as Chapter progress, unless you bother to steal High Lv Human Enemy's equipments. Monster growth large HP, PA and MA as their level increase, while we rely on equipments.


OH CRAP! FOR A SHADOW WANNA BE, I BLABBER TOO MUCH!

DON'T MIND MY WORDS, WILL YA? ;)
6
Okay.

Sorry to bring this up but if you guys - Mods and Development Team - aren't going to give us any information such as Changelogs, Walkthrough, etc. How do you suppose to attract people to join this section? We need something to talk about in this section, right?

And you guys as the Administratives should take the first step to promote and invite/provoke people to join the board and make this section live. That can only be done if you provide something that could pique people interest.

I believe people lurking around here are eager for Changelogs, Walkthrough, Update, etc but since they found nothing, they just simply walk away.

BTW I'm working, too ya know. :P

Never mind my words. I'm just expressing my opinion. Sorry if it is a bother.

Soon I may leave the board, too just like the others did. I do hope this section could get traffics as many as possible and become more lively.

Good luck and thank you, guys for great patch. :cool:

I'll be a shadow that lurks around here waiting for Update. :P

I AM WATCHING!
7
No exact date?

BTW Is it just me or I'm the only one left here in this JOT5 section?

I only encounter you, mods/development team.

Where's everybody?
8
One more thing, mods.

Can you please allow us to manually control Guests such as Agrias in the next update?

Eternal's patch allow us to control Guests.

And when will the next update be released? It's been months...
9
Oh my... :|

I guess I on my own now...

Thanks for replying, mods. :)
10
Journey of the Five Ch.1 / Re: Bug Reports
March 08, 2014, 07:59:26 pm
My game crashes everytime I enter Option Menu. This isn't happening during earliest play.

I'm using ePSXe 1.9.0 with Pete's DX6 D3D Driver 1.77 plugin.

I've been changing plugin like there's no tomorrow and still no luck... :(

Is it a bug?
11
Then give me a clue, please. ;)
12
Let's make it short.

Mods, there's no Missable things in JOT5, am I right?
13
Eventhough you're not answering my questions, I still thank you for your comment. :)

I did read Mod's comment regarding the changelogs in other thread.

I'm asking if someone other than mods who is willing to make a complete walkthrough for this game, such as general tips, strategy, recommended skills, etc since the mods here won't make one for their own reasons.

And I'm the type of player who love spoiler and such. I'm more a completionist rather than being a hardcore fan. I'm not a game freak who love to figure out secrets for some achievements(personal gain) or do challenge-run to brag(self-satisfaction).

Do you who could/should I PM for my questions? I'm new here. :)

Again, thanks for your respond. :D

BTW I've just read JOT5 wikia, it seems there's no "Steal Weapon" skill for the game and all of Buried Treasure is generic items/equips purchasable in the shops.

It seems there's no secret character as well in Chapter 1. It's just two Mark Side Quests(Hidden Bosses).

But I still need someone to confirm my findings here or should I say that there's no Missable things in Chapter 1?
14
I just finished the game just yet and I forgot to steal Masamune from Sephiroth and Sword of Sage from Ganondorf's 1st form.

To be precised, I did remember but I didn't bother to learn "Steal Weapon" ability and advance away. Now I regret about it... :cry:

Questions:
1. Are both weapons I mentioned stealable?
2. Is there any Missable Buried Treasure?
3. Is there any Missable Character?
4. Can someone make a complete list of Missable things?
5. Mods' favorite quote: "You don't have a life" and "B!itch!" :lol:

More to come...

Lastly, this game seriously need a walkthrough. JOT5 Wikia doesn't cover everything.

Thanks in advance.

Your help is greatly appreciated. :)