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April 26, 2024, 09:23:25 am

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Topics - Knight Lord

1
Spriting / Novice Spriting
January 01, 2023, 07:04:00 pm
For a project I'm working on I found myself in need of a sprite, I wanted a female Templar, something there's shockingly few of in that there's only one in the vanilla game, Meliadoul. Having a female body to frankensprite with sounded great, but when I looked at her palette layout, the task seemed a little daunting if I didn't want a hooded character, and it would also just look like a palette swap if I kept the hood, so I decided to use Izludes body instead. It's not an identical copy, I did some trimming, mostly in the hood. I recolored everything very close to, though a bit brighter than, the vanilla Knight's shade of white, but did some reshading to signify what can be as closely considered a bust as possible (which is literally 2 pixels, but still) and chose blue accents for the belt and neckpiece. Izludes armor is also a little green-tinted so I changed the colors to match Delita's golden armor, something that suited the look a lot more. The head is Balmafula's head, but with the hair "shine" gone, a necessary sacrifice for the sake of palette space, and given blue eyes and the hair tie made blue.

The portrait is also Balmafula's head, but with Izludes shoulder silhouette for the armor and cloak, and Agrias' neck not only thickened a little (She always seemed to have a toothpick neck to me) but also going into the cloak, representative of the blue accents on the sprite. I had intended to take the eyes of another portrait and paste them onto her face as well, but her face is angled a little strange so no other eyes I could find suited her. So I had to draw them. I am not an artist, but it still came out at a quality I'd call acceptable.

Improved Eyes0000.bmp
Final Draft.bmp

I may have to make a couple more custom sprites for this project, if I do I will post them here. But at any rate, I just wanted to share in case anyone thought I could make any improvements, this is my second sprite, so I'm still learning things. Otherwise, anything I post is also free to use if anyone wishes, so I just wanted to leave this here and share. My first sprite, which I didn't share, I'm going to revisit now that I know more, and make improvements. Will post results.

EDIT: Her eyes looked a LOT worse in game, so I redid them entirely... This looks a lot better, at least to me. Also, the hair looked extremely out of place in FFT art style because it looked flat, so I brightened the armor (made it look more brass and less gold, which is fine) and used that color to add some texture to the hair

EDIT 2: Under attachments is a version with the robe trimmed in.
2
Spriting / On using custom sprites
December 30, 2022, 05:02:59 pm
I'm working on a project currently that is intended to be for the personal use of myself and my friend acting in tandem as a learning project for me. I assume that for my personal use I can use whatever sprites I so please since I will be the only one seeing it, correct me on that if I am incorrect.

There is also, however, a chance I will post it here, just because why not. If I do post it here, which sprites am I allowed to use for the official posting? I do not want to post a project with Sprites the creators don't want used in projects they aren't working on. Any Sprites I do use will be given credit, of course. I am many things, and a spriter is not one, and seeing as I am doing a job overhaul on top of my other changes, I will require new sprites. So far, I've "made" one, and it is very obvious I am not a spriter. Thankfully, I'm pretty far from the spriting stage.

Thanks in advance for your answer.
3
War of the Lions Hacking / ASM Hack question
December 29, 2022, 01:36:42 am
Hi! Been a long time since I've posted, but I'm working on a small mod that is being used as an educational experience for me in the realm of FFT Modding. I've had an idea, but I've also hit a roadblock. As there is extremely little documentation on PSP version ASM hacking and I'm too stubborn to just move to the PSX version until I feel this project has completely defeated me.

I'm using Valhalla as it appears to be the best tool that I can find for ASM hacking, but as I'm still very new to all of this, I don't entirely know how to create an ASM hack in the first place and I'd like to start somewhere simple, but the lack of documentation means I've got no guides to work off of. All I want is to take the property that makes the Materia Blade work with Clouds abilities, remove it from the Materia Blade, and apply that property to every polearm in the game. The idea is after this hack is applied, checking the "Materia Blade Required" box with skills in FFTPatcher will result in those abilities only working with polearms. Essentially I want to move the Materia Blade check to pass on all polearms.

I do not want someone to make this hack for me so much as I want someone to tell me how I can make this hack happen myself.