For a project I'm working on I found myself in need of a sprite, I wanted a female Templar, something there's shockingly few of in that there's only one in the vanilla game, Meliadoul. Having a female body to frankensprite with sounded great, but when I looked at her palette layout, the task seemed a little daunting if I didn't want a hooded character, and it would also just look like a palette swap if I kept the hood, so I decided to use Izludes body instead. It's not an identical copy, I did some trimming, mostly in the hood. I recolored everything very close to, though a bit brighter than, the vanilla Knight's shade of white, but did some reshading to signify what can be as closely considered a bust as possible (which is literally 2 pixels, but still) and chose blue accents for the belt and neckpiece. Izludes armor is also a little green-tinted so I changed the colors to match Delita's golden armor, something that suited the look a lot more. The head is Balmafula's head, but with the hair "shine" gone, a necessary sacrifice for the sake of palette space, and given blue eyes and the hair tie made blue.
The portrait is also Balmafula's head, but with Izludes shoulder silhouette for the armor and cloak, and Agrias' neck not only thickened a little (She always seemed to have a toothpick neck to me) but also going into the cloak, representative of the blue accents on the sprite. I had intended to take the eyes of another portrait and paste them onto her face as well, but her face is angled a little strange so no other eyes I could find suited her. So I had to draw them. I am not an artist, but it still came out at a quality I'd call acceptable.
I may have to make a couple more custom sprites for this project, if I do I will post them here. But at any rate, I just wanted to share in case anyone thought I could make any improvements, this is my second sprite, so I'm still learning things. Otherwise, anything I post is also free to use if anyone wishes, so I just wanted to leave this here and share. My first sprite, which I didn't share, I'm going to revisit now that I know more, and make improvements. Will post results.
EDIT: Her eyes looked a LOT worse in game, so I redid them entirely... This looks a lot better, at least to me. Also, the hair looked extremely out of place in FFT art style because it looked flat, so I brightened the armor (made it look more brass and less gold, which is fine) and used that color to add some texture to the hair
EDIT 2: Under attachments is a version with the robe trimmed in.
The portrait is also Balmafula's head, but with Izludes shoulder silhouette for the armor and cloak, and Agrias' neck not only thickened a little (She always seemed to have a toothpick neck to me) but also going into the cloak, representative of the blue accents on the sprite. I had intended to take the eyes of another portrait and paste them onto her face as well, but her face is angled a little strange so no other eyes I could find suited her. So I had to draw them. I am not an artist, but it still came out at a quality I'd call acceptable.
I may have to make a couple more custom sprites for this project, if I do I will post them here. But at any rate, I just wanted to share in case anyone thought I could make any improvements, this is my second sprite, so I'm still learning things. Otherwise, anything I post is also free to use if anyone wishes, so I just wanted to leave this here and share. My first sprite, which I didn't share, I'm going to revisit now that I know more, and make improvements. Will post results.
EDIT: Her eyes looked a LOT worse in game, so I redid them entirely... This looks a lot better, at least to me. Also, the hair looked extremely out of place in FFT art style because it looked flat, so I brightened the armor (made it look more brass and less gold, which is fine) and used that color to add some texture to the hair
EDIT 2: Under attachments is a version with the robe trimmed in.