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Topics - wemustexpandordie

1
The Lounge / Just me expressing my FFT dream Ideas
January 01, 2012, 01:48:22 pm
Now I'm sure plenty of you thought about how you would make Final Fantasy tactics your way.

Unfortunately most of our dream ideas probably aren't practical or even possible. Even if they are practical perhaps many of our ideas are popular.

This post is just here for philosophical purposes.




my gameplay concepts
-maps where you can interact with things. Ex. Cannons you can fire, switches you can flip

-being able to change a map's geography. Ex. Geomancer erecting a stone block on a movement square, moving crates and stuff, closing/opening gates

-more physical aspects. Ex. pushing people back like an attack sometimes does, knock people into traps or maybe a fire.

-ridable chocobo's that come with map



My job system concepts
-Instead of buying abilities with JP. How about gain them with Job Level Ups? It may make the job system less customizable but it has its Pros. One Pro is that maybe the generic enemies would come up with better job stats. Another is it might be easier to replace dead units.

-A 'Scroll system' Every time you discover a new Job or get a Job level up you get a 'Scroll of Knowledge' which means if you lose the guy he can be replaced at the soldier's officer. To be honest I think this idea could actually be balanced with a few modifications. Of course this can't be programed can it?

-More frequent use of negatives statuses and more ability to fix them. Ex. Stone, Frog, chicken, atheist, undead (curse)

-really cool ideas for Fantasy jobs- Ex. some sort of magical 'Artist' job. To be honest I don't have enough imagination for this one.



Items
-Remedy and holy water able to cure almost everything and available from the beginning of the game.

-Chemist's items that give negative status effects

-Chemist items that give temporary bonus

-Weapon bonuses. (first remove zodiac from formula of physical attacks)
Ex. Axe= higher chance to break equipment
Club/maces= more damage, but doesn't work with attack abilities
Sword= bonus vs spear and axe
Spear= 2 range (i Know already exist), less height limits, and bonus damage to chocobo riders
Ninja blade= nothing
Katana= Bonus damage vs Sword,Ninja blade, knives




That's all i can think of for now. Anyone else wanna share their unexpressed ideas?