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April 19, 2024, 01:09:46 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - RamzaTengille

1
Help! / Stabilize mechanic
January 11, 2016, 04:03:23 pm
Hey all! I have a bit of a puzzler ~

I'd like to retain permanent death, and replace the Raise spell with a spell that stops or resets a unit's countdown towards rotting. I'm looking for ideas on how to implement this using the FFTPatcher, or hopefully, you know, someone who has already worked out a comparable system and is willing to share.

(I'm working on a mod to rebalance gameplay, mostly for my own amusement. If it turns out okay I'll share it when it's done. My main complaint with FFT is that the idea of magical resurrection being openly available undercuts pretty much the entire plot. You necessarily have gameplay divorced from story because the world doesn't really make sense when magical resurrection exists, especially at such a low training/mp/personal cost. I'm okay with seeing it from the zodiac stone, the more impossible resurrection is the more impressive they seem, making them more of a prize and less of a macguffin.)