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March 29, 2024, 09:33:27 am

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Please use .png instead of .bmp when uploading unfinished sprites to the forum!


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Messages - Durbs

501
Help! / World Map issue
March 05, 2011, 01:42:42 pm
Heh. Well, on to my next problem, although this one isn't really that major. The problem I'm having now is with the world map. What happens is that when I load the game up and get to the game, the image of the world map is there briefly, but almost immediatley disappears. The same goes for the section where Alazam has the records / character info; the background will stay there for a brief moment, but then disappear. I have no trouble acessing the menus and cities on either, which is why this isn't too bad. What's really unusual, though, is that when ramza moves between cities or the cursor on the world map moves to show new areas (eg moving the cursor from, say, Igros to Zeltennia), the map will be there.

On a side note, this seemed to occur after I restructured my iso with Shishi. Ideas on how to fix it?
502
Spriting / Re: Celdia's Sprite Swaps
March 05, 2011, 11:56:41 am
Thank you, Celdia, you're a saint. :) I'm also not really sure how it happened. It seems like there's trouble at every turn for me; first the emulator was finiky about its setup, then my iso program took several tries to get it right, and now this. Something's wierd that I don't know about, but I haven't found out what it is yet. Thanks for the sprites, anyway.
503
Spriting / Re: Celdia's Sprite Swaps
March 05, 2011, 10:00:38 am
Hey, Celdia, do you think you might be able to post your Demagogue sprite as .bmp images (eg I can upload them into FFTEVGRP)? I tried to do it myself with multiple other sprites (I even looked off your guide), but I ended up ruining my iso.
504
Any chance you'd be able to make a youtube video of this? I thought I understood all of the steps, but when I loaded up the iso, instead of my custom sprites being present, no sprites were present at all, and when I wanted to go into battle the game crashed! I have no idea where I went wrong.
505
PSX FFT Hacking / FFTPatcher name changing question
March 03, 2011, 07:20:39 pm
As the title implies, can a job class name, item name, or ability name be changed with FFTPatcher (if yes, how?), or will I need to ASM hack it?
506
Thanks for the help, although frankly now I have no idea if I'll be able to use all this since I can't get my darn iso to work. Thanks, though.
507
Hey guys. Ok, I have a problem which is driving me absolutely, positively insane. I have ePSXe up and running fine; all bios and plug-ins seem to be working correctly. Now, my problem:

Ok, when I use the emulator to start up FFT with the disk, everything runs perfectly. I decided I wanted an iso, though, so I didn't have to constantly use my disc. My problem is that when I run my iso (not downloaded; made it myself), the screen gets to the Squaresoft logo and just sits there. Any suggestions?
508
Hey everyone @ ffthacktics! I'm very new here (check my post count :|), so I'd like to introduce myself before I begin. The name's Durbs. James Durbs.  :more: (not really; please excuse my pathetic attempts at humor).

Getting started, a few of you have seen me around at chat, and those that have know that I'd really like to put in some custom sprites. I'm no stranger to Tactics (I've wanted a gameshark for years to fish out those NPCs), and I'd love to learn how to go even further. I recently got my epsxe emulator, and am working on turning my scratched fft disk into an iso. Once I accomplish that, however, I was wondering if someone could walk me through, step by step, on how to insert a custom sprite both in battle and formation from this site (not quite ready to make my own just yet). I've downloaded all of the necessary files, including the huge FFT Patcher download and CDMage, as well as FFTastic. Now, let's say I want to make Purple Mystery my second slot, give him a magic command, and holy sword. How do I do it?