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Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16

Started by Eternal, February 12, 2013, 01:48:41 am

Eternal

I'll have to check that out. Not sure why that'd stop working all of a sudden, since I didn't alter any Regen-imbuing skills.

Gourmand testing is going far more smoothly than expected. Making a few minor changes to their skillset for bugfixing's sake.

-Bequeath Bacon will instead be Iron Skillet, a skill that revives an ally with 1 HP or deals physical damage to Undead. The animation is Magick Hammer's, which is pretty damn cool. *hammer dong* -> *ally gets up from the dead*.

-Devour will now consume an ally to raise the user's stats. Is it worth it to sacrifice a unit to boost the user's stats? You can revive your ally, but most forms of revival revive at 1 HP now, meaning you'd need to tactically revive back. It's a gamble, but it's one that can pay off astronomically.

Tomorrow I'll work on Cook, making a new skill to replace Mirror Item (Ranger), and then the next release should be good to go!
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Madeen

Quote from: Eternal on February 24, 2016, 10:06:10 pm
I'll have to check that out. Not sure why that'd stop working all of a sudden, since I didn't alter any Regen-imbuing skills.

Gourmand testing is going far more smoothly than expected. Making a few minor changes to their skillset for bugfixing's sake.

-Bequeath Bacon will instead be Iron Skillet, a skill that revives an ally with 1 HP or deals physical damage to Undead. The animation is Magick Hammer's, which is pretty damn cool. *hammer dong* -> *ally gets up from the dead*.

-Devour will now consume an ally to raise the user's stats. Is it worth it to sacrifice a unit to boost the user's stats? You can revive your ally, but most forms of revival revive at 1 HP now, meaning you'd need to tactically revive back. It's a gamble, but it's one that can pay off astronomically.

Tomorrow I'll work on Cook, making a new skill to replace Mirror Item (Ranger), and then the next release should be good to go!


Guessing you take devour from FF8 :)

But how does raising stats actually work?  Temporarily? And which stats..?

Eternal

The stat boost would only be for the battle (until the unit dies), just like any other stat boosting buff. It would raise ATK, DEF, MAG, RES, and possibly SPD. I forget which stats are incorporated into the Stats Up effect.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Eternal

It's here! Attached to this post and soon the very first post is FFTA2 GG version 0.70. We're getting there, folks! This will be the last update for a bit until more gets documented and researched, and should be mostly bug-free.

GENERAL:
-POTIONS NOW HEAL 50 HP
-HI-POTIONS NOW HEAL 25% MAX HP
-X-POTIONS NOW HEAL 50% MAX HP
-ETHERS NOW HEAL 50 MP
-TURBO MP HAS BEEN REPLACED WITH ELUSION
-CERTAIN SKILLS HAVE HAD MP COST CHANGES
-MOST SOURCES OF REVIVAL NOW ONLY REVIVE A UNIT WITH 1 HP

SOLDIER:
-BREAK SKILLS NOW TAKE FACING INTO CONSIDERATION

ARCHER:
-LEG SHOT TO DEAL DAMAGE AS WELL AS DEBUFF
-ARM SHOT TO DEAL DAMAGE AS WELL AS DEBUFF
-BURIAL TO BECOME SURGE, DEALING WEAPON DAMAGE AND KNOCKING TARGET BACK
-LIGHTNING STRIKE TO BECOME COVER FIRE, DEALING HALF WEAPON DAMAGE OVER A LARGE AOE, REQUIRES BOW/GREATBOW
-BLACKOUT TO DEAL DAMAGE AS WELL AS DEBUFF

PALADIN:
-DEFEND TO BECOME TAUNT, INFLICTING IMMOBILIZE AND BERSERK ON AN ADJACENT TARGET
-COVER TO BESTOW DEFENDING ON USER AS WELL AS COVER
-HOLY BLADE TO BECOME HOLYSTRIKE, WEAPON RANGE, HOLY DAMAGE, DISPELS BUFFS ON HIT
-WAR CRY TO SILENCE SURROUNDING UNITS

HUNTER:
-OUST NOW MAY DELAY A MONSTER UNIT, RATHER THAN BLIND IT

SAMURAI:
-DAMAGING IAIDO SKILLS ARE NOW STRONGER

NECROMANCER:
-BRAINROT NOW DEALS FULL MP DAMAGE ALONG WITH HP DAMAGE
-SEAL EVIL NOW HAS REDUCED ACCURACY
-PUTRIFY IS NOW STRONGER
-CRUCIFY NOW FUNCTIONS PROPERLY, HAS AN INCREASED MP COST

NINJA:
-UNSPELL NOW HAS 4 RANGE

ANIMIST:
-CUISINE NOW RESTORES 50% OF AN ALLY'S MAX HP

FUSILIER:
-FIRESHOT IS NOW AIM, BESTOWING ACCURACY UP TO THE USER
-BOLTSHOT IS NOW BINDSHOT, DEALING WEAPON DAMAGE AND IMMOBILIZES THE ENEMY FOR A SINGLE TURN
-ICESHOT IS NOW BARRAGE, UNLEASHING TWO WEAPON STRIKES AT ONCE AT HALF ACCURACY EACH
-TRUESHOT IS NOW DASH, INCREASING THE USER'S MOVE
-WARPSHOT'S ACCURACY IS NOW FIXED

ORATOR:
-INTIMIDATE'S MAGICK DOWN EFFECT NOW HAS PERFECT ACCURACY IF ATTACK DOWN LANDS, INSTEAD OF BEING CALCULATED SEPARATELY
-FRIGHTEN'S IMMOBILIZE EFFECT NOW HAS PERFECT ACCURACY IF SLOW LANDS, INSTEAD OF BEING CALCULATED SEPARATELY
-INSULT MAY NOW INFLICT ADDLE AS WELL AS BERSERK, WITH ADDLE LANDING IF BERSERK LANDS
-MIMIC BABUS NOW HAS 4 RANGE

TIME MAGE:
-UNDO IS NOW DEMI, WHICH DEALS 50% DARK DAMAGE TO A UNIT BASED ON CURRENT HP
-EXTEND IS NOW COMET, WHICH DEALS NON-ELEMENTAL MAGICK DAMAGE IN A SMALL AOE

TEMPLAR:
-RASP AND SOUL SPHERE TO DEAL MORE MP DAMAGE

GREEN MAGE:
-SLEEP IS NOW BLESS, WHICH EXTENDS THE DURATION A BUFF OR DEBUFF CAST BY THE AFFECTED USER PERSISTS
-BLIND NOW HAS 2 AOE
-OIL NOW HAS 2 AOE

SPELLBLADE:
-WISPLIGHT NO LONGER BESTOWS EXTEND

SNIPER:
-BESO TOXICO NOW DEALS DAMAGE AS WELL AS DEBUFF
-DEATH SICKLE NOW DEALS DAMAGE AS WELL AS RANDOM DEBUFF
-MARKSMAN'S SPITE IS NOW BARRICADE, WHEREIN THE USER SETS SPIKE TRAPS IN TILES SURROUNDING THE USER
-ARROW RAIN IS NOW EAGLE SHOT, WHICH DEALS WEAPON DAMAGE TO ANY UNIT ANYWHERE ON THE FIELD, REQUIRES A BOW/GREATBOW

DAEMON:
-ALL ULTIMA IS NOW DARK HOLY, DEALING TREMENDOUS DARK DAMAGE TO A SINGLE UNIT
-ULTIMA MP COST UP TO 99

BARD:
-SOUL ETUDE TO CURE DEBUFFS OF ALL ALLIES

GEOMANCER IS NOW GOURMAND, WHICH USES A VARIETY OF NICHE SKILLS AND CAN CONSUME ITEMS TO ALTER THE FLOW OF BATTLE.

http://imgur.com/a/ifsPJ
http://imgur.com/emMr2EA

If you come across any bugs or have any other feedback, just let me know! This is a working patch, which means I'm open to and welcome community input! Seeq and Animists are going to be redone for the next update, and I know Regenerate is bugged (though I'm not sure why), so don't worry about those. Thanks to everyone who's played so far, and I hope everyone enjoys this update!
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

chocolatemoose

Thanks for the update!

I've been playing around, mostly on 0.62 before last night, and I want to mess around a little more before providing feedback, but there is one thing that's caught me off guard a couple times: does Darkga (and perhaps Dark/Darkra) come with a 50% insta-KO effect? It's gotten me slaughtered in the Oversoul storyline mission a few times now.

BearPRIME

@chocolatemoose, darkga does have KO on hit at debuff accuracy, so for units like soldiers its like 60 percent, reallllllly dangderous

Eternal

Bear is correct, Darkga has a chance to inflict KO. Using things like Reflect, Astra, and spreading your units out is vital for that fight. Dark inflicts Blind, Darkra inflicts Sleep. Monster skill tooltips will be updated when I ultimately decide what the heck I want to do with them, heh.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Madeen


Eternal

Madeen is correct. If you happen to have access to the Wygar armor, that will also defend against KO.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Johnny

Is this balanced/meant for normal or hard difficulty? I kind of need help deciding which one should I choose for play through, I would want to avoid situation where I go far into the game just to restart because it's too hard/too easy. Yesterday I played a bit on hard mode, I only got to Camoa but I started having doubts if I shouldn't drop it to normal. Most fights were very easy (well partially thanks to dumb AI, not much you can do) then I picked up some contracts in Camoa and well I got worried when I saw Lamia hitting my whole party for 60 hp, wolves confusing half of my party with screech spam wasn't pleasant either. I'm bit worried I'll get stuck on some fights later in the game and since (I think?) this has level scaling overleveling to clear troublesome contract isn't really an option. On the other hand I remember unmoded game got easier with time thanks to unlocking more jobs and abilities.

For context I completed game once on hard mode some .. years ago. I found it too easy and I wasn't doing any munchkin stat growth optimization or even going out of my way to use some outright broken ability combos. I had no clear plan what which unit is going to do, I kind of levelled all the jobs I had equipment for without worrying those levels in fighter will cripple my magic damage later or whatever. Should I stick to hard or will that kind of unoptimized playstyle cause problems?

Thanks for the mod by the way.

BearPRIME

@johnny,

from my experience I recommend Hard.  The difficulty spikes early especially with the monster battles but as you get better abilities I found it more balanced.  However there are some challenging battles later on where some strategy is required, usually tame and posses come in great use.  Overall I would recommend hard it only gets easier from where you are now, but its entirely up to you

Eternal

Welcome to FFH, Johnny! During my test run, I tested it on Hard, and it seemed to be about where I wanted it. It's pretty grueling early-game (especially against monsters), but it events out quickly. Using buffs and debuffs are vital, as is positioning your units carefully. Don't worry about stat growth. I had my units as all different jobs and they turned out fine. Plus, you have several levels of growth to mess with, so it's not like you're stuck with what you make.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Johnny

Alright, I'll stick to hard. Thanks for answers.

Oh BTW how does level scaling work? Does it take average level of all your units, just highest level unit? Does it work only with deployed units or is your whole guild taken into account?

Eternal

Unfortunately, at this time, it takes the average level of your entire clan into account. So while this means that enemy levels will be slightly higher than Vanilla, it's not really enough to make it too much more challenging since unless you swap units out constantly, units like Adelle and Cid will drag the average level down. That said, units that are above the average level will retain their vanilla levels, meaning things like Cinqueleur will still be (somewhat) challenging.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Johnny

Huh, so I guess you can brute force things with overleveling after all. Just make sure to recruit bunch of low level units. Works for me, I don't intend to abuse it but it's nice to have some kind of plan B if I'm really stuck. If it would be possible neat way around it would be to grant some exp to all your units, certainly not as much as for those who participated in a battle but still you can assume they are doing something, I don't know like training (I mean if I remember right you do get some AP this way). That way even units you never ever use would get some levels and it would be massive quality of life improvement for people who would like to have big roster of specialists they rotate in and out.

Eternal

In an ideal situation, I'd be able to make it scale based off the highest level party member in the clan, but that's not viable at the moment. C'est la vie. :(
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

wrongstuff

Quote from: Eternal on February 25, 2016, 06:06:05 pm
It's here! Attached to this post and soon the very first post is FFTA2 GG version 0.70. We're getting there, folks! This will be the last update for a bit until more gets documented and researched, and should be mostly bug-free.

GENERAL:
-POTIONS NOW HEAL 50 HP
-HI-POTIONS NOW HEAL 25% MAX HP
-X-POTIONS NOW HEAL 50% MAX HP
-ETHERS NOW HEAL 50 MP
-TURBO MP HAS BEEN REPLACED WITH ELUSION
-CERTAIN SKILLS HAVE HAD MP COST CHANGES
-MOST SOURCES OF REVIVAL NOW ONLY REVIVE A UNIT WITH 1 HP

SOLDIER:
-BREAK SKILLS NOW TAKE FACING INTO CONSIDERATION

ARCHER:
-LEG SHOT TO DEAL DAMAGE AS WELL AS DEBUFF
-ARM SHOT TO DEAL DAMAGE AS WELL AS DEBUFF
-BURIAL TO BECOME SURGE, DEALING WEAPON DAMAGE AND KNOCKING TARGET BACK
-LIGHTNING STRIKE TO BECOME COVER FIRE, DEALING HALF WEAPON DAMAGE OVER A LARGE AOE, REQUIRES BOW/GREATBOW
-BLACKOUT TO DEAL DAMAGE AS WELL AS DEBUFF

PALADIN:
-DEFEND TO BECOME TAUNT, INFLICTING IMMOBILIZE AND BERSERK ON AN ADJACENT TARGET
-COVER TO BESTOW DEFENDING ON USER AS WELL AS COVER
-HOLY BLADE TO BECOME HOLYSTRIKE, WEAPON RANGE, HOLY DAMAGE, DISPELS BUFFS ON HIT
-WAR CRY TO SILENCE SURROUNDING UNITS

HUNTER:
-OUST NOW MAY DELAY A MONSTER UNIT, RATHER THAN BLIND IT

SAMURAI:
-DAMAGING IAIDO SKILLS ARE NOW STRONGER

NECROMANCER:
-BRAINROT NOW DEALS FULL MP DAMAGE ALONG WITH HP DAMAGE
-SEAL EVIL NOW HAS REDUCED ACCURACY
-PUTRIFY IS NOW STRONGER
-CRUCIFY NOW FUNCTIONS PROPERLY, HAS AN INCREASED MP COST

NINJA:
-UNSPELL NOW HAS 4 RANGE

ANIMIST:
-CUISINE NOW RESTORES 50% OF AN ALLY'S MAX HP

FUSILIER:
-FIRESHOT IS NOW AIM, BESTOWING ACCURACY UP TO THE USER
-BOLTSHOT IS NOW BINDSHOT, DEALING WEAPON DAMAGE AND IMMOBILIZES THE ENEMY FOR A SINGLE TURN
-ICESHOT IS NOW BARRAGE, UNLEASHING TWO WEAPON STRIKES AT ONCE AT HALF ACCURACY EACH
-TRUESHOT IS NOW DASH, INCREASING THE USER'S MOVE
-WARPSHOT'S ACCURACY IS NOW FIXED

ORATOR:
-INTIMIDATE'S MAGICK DOWN EFFECT NOW HAS PERFECT ACCURACY IF ATTACK DOWN LANDS, INSTEAD OF BEING CALCULATED SEPARATELY
-FRIGHTEN'S IMMOBILIZE EFFECT NOW HAS PERFECT ACCURACY IF SLOW LANDS, INSTEAD OF BEING CALCULATED SEPARATELY
-INSULT MAY NOW INFLICT ADDLE AS WELL AS BERSERK, WITH ADDLE LANDING IF BERSERK LANDS
-MIMIC BABUS NOW HAS 4 RANGE

TIME MAGE:
-UNDO IS NOW DEMI, WHICH DEALS 50% DARK DAMAGE TO A UNIT BASED ON CURRENT HP
-EXTEND IS NOW COMET, WHICH DEALS NON-ELEMENTAL MAGICK DAMAGE IN A SMALL AOE

TEMPLAR:
-RASP AND SOUL SPHERE TO DEAL MORE MP DAMAGE

GREEN MAGE:
-SLEEP IS NOW BLESS, WHICH EXTENDS THE DURATION A BUFF OR DEBUFF CAST BY THE AFFECTED USER PERSISTS
-BLIND NOW HAS 2 AOE
-OIL NOW HAS 2 AOE

SPELLBLADE:
-WISPLIGHT NO LONGER BESTOWS EXTEND

SNIPER:
-BESO TOXICO NOW DEALS DAMAGE AS WELL AS DEBUFF
-DEATH SICKLE NOW DEALS DAMAGE AS WELL AS RANDOM DEBUFF
-MARKSMAN'S SPITE IS NOW BARRICADE, WHEREIN THE USER SETS SPIKE TRAPS IN TILES SURROUNDING THE USER
-ARROW RAIN IS NOW EAGLE SHOT, WHICH DEALS WEAPON DAMAGE TO ANY UNIT ANYWHERE ON THE FIELD, REQUIRES A BOW/GREATBOW

DAEMON:
-ALL ULTIMA IS NOW DARK HOLY, DEALING TREMENDOUS DARK DAMAGE TO A SINGLE UNIT
-ULTIMA MP COST UP TO 99

BARD:
-SOUL ETUDE TO CURE DEBUFFS OF ALL ALLIES

GEOMANCER IS NOW GOURMAND, WHICH USES A VARIETY OF NICHE SKILLS AND CAN CONSUME ITEMS TO ALTER THE FLOW OF BATTLE.

http://imgur.com/a/ifsPJ
http://imgur.com/emMr2EA

If you come across any bugs or have any other feedback, just let me know! This is a working patch, which means I'm open to and welcome community input! Seeq and Animists are going to be redone for the next update, and I know Regenerate is bugged (though I'm not sure why), so don't worry about those. Thanks to everyone who's played so far, and I hope everyone enjoys this update!


https://media.giphy.com/media/xkjkDrg95nT4Q/giphy-facebook_s.jpg

BearPRIME

@Eternal, just a heads up that the % max hp in the editor is actually switched with % current hp, so high potions only heal 25% of the remaining health. Was trying to heal my warrior at 12 hp and got 3 hp back lol.

also my game froze when i tried to use one of the druid abilities, i think it was vine, to delay the enemy.

everything is playing great so far

Madeen

Quote from: Eternal on February 27, 2016, 10:09:36 am
Madeen is correct. If you happen to have access to the Wygar armor, that will also defend against KO.


Thought so, I always bought like 6 of those for particular fights like many arhimans with roulette.
There's such a battle in clan trials in vanilla... which reminds me, did you do anything to those?
Or do you have any plan?

Eternal

@Bear: Thanks for the heads up! I'll make a fix before I go out of town on Thursday. Naturally, the one thing I didn't test because it seemed so straightforward is messed up because of a mislabeling, heh. I'll try and figure out what happened with Vine, since it worked fine when I tested it ages ago.

@Madeen: Nothing different planned for them yet, really. I'd love to learn how to edit Clan Privileges though.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817