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April 25, 2024, 02:43:46 am

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Messages - Ged

1
I very much agree regarding safeguard. I basically train every character in Chemist before they move on to anything as a neccesity, as even common goblins can rend my weapon. While it was barely useful in vanilla (beyond Meliadoul fights), it is now very expensive to play without it. I enjoy the heightened difficulty and overall balance in the mod, but I think each and every one of us is an optimiser at heart (still replaying this game and whatnot), allowing your hard earned equipment to break is just too much to bear.

It especially hurts when archers and other ranged units have it, as then I'm hesitant to bring anyone without Safeguard equipped (as even backrow characters aren't close to safe).

I'm not saying it should be completely eliminated from the game, rather that it's too common. That kind of difficulty is forcing players to stick to certain tactics in order to avoid a particular obnoxious factor (keeping your equipment safe) rather than actually focusing on overcoming your enemies and fulfilling victory requirements.

I still enjoy the fresh feel of the mod by the way, and it's the first FFT mod I have even played (I discovered this forum by accident and am in shock that it's still relatively alive).