(http://i30.tinypic.com/n33wow.jpg)
Here is Arbalist Female I found, LD choose it.
(http://i32.tinypic.com/n6pdsn.png)
And here is sprite that I'm working on.
Hey, not bad! The green is a bit bright for my tastes, but that's a seriously interesting concept. Maybe you should [also] post it in the job sprite ideas (http://www.ffhacktics.com/forum/viewtopic.php?t=3448) thread.
Make the green less saturated.
Also, change the boots to something thinner (same as pic).
Do you mind if I work on it a bit?
That I do not mind, this is but a team support project not to mention the Gambler would only be half as good without the assistance of both of you in his (and her) crafting. The more people working on a certain sprite/portrait/specific area, means the better then result can only be.
I think LD, that he asked me ;)
(http://i30.tinypic.com/2jb47xe.jpg)
I made legs a BIT thiner(merely deleted few pixels), say what you thinnk about it you all.
you really need to learn about colour saturation. Your shading is also way too flat. Can you please post a version of the sprite blown up 2x?
Blown up 2x? You mean 2 times bigger? If yes, I will just edit this post later.
yep
blown up 2x!?
here's my attempt guys.
(http://i145.photobucket.com/albums/r228/MiKeMiTchi/SpriteWorks/arba_f_concept.png)
Holy shit, then again, im on my iphone :O
Looking good, I just can't see much of arms, they are like pixel flood to me
Isn't she tall?
She's tall becuase she's big.
No. She's just thin on 1x.
Edit: fixed some shading..
will post later.
^ Agreed. I'll fix the arms.
Btw, feathers look like a bunny ears a bit, maybe make em sharper in shape.
Sure thing.
Not bad mikemitchi. The upper torso isn't angled properly. It needs to be sloped down some more to reflect the viewing angle. Also, it might interfere with the collar but I think the arm closest to us should be raised by one pixel.
Took Asmo X's and Kagebunji's considerations..
Previous:
(http://i145.photobucket.com/albums/r228/MiKeMiTchi/SpriteWorks/arba_f_concept.png)
Update:
(http://i145.photobucket.com/albums/r228/MiKeMiTchi/SpriteWorks/arba_f_concept-1.png)
mikemitchi I was thinking something more like this
(http://i426.photobucket.com/albums/pp347/Asmoad/th_arb.png)
My edit is on the left. I also included one of my sprites because I think it is a decent example of what I was talking about re the chest/waist area. I also pushed that arm up and added another pixel.
I will just give the work to you Mike, you are doing better than I, so the rest is up to you.
Wow, this looks great! Thanks for helping out with this MikeMitchi as well as Asmo, and thank you Kage for thinking up the base, without the concept art, it would be a completely different looking sprite.
@ Kage
Work on it, too, if you have time.
I still have to finish the Gambler at the moment.
@ Asmo,
I see.. Do you have spare time?
Can you work on it?
Fantastic concept guys, though it kinda looks like something is going on with her face on our left side. But nonetheless, this could easily shape up to be a very nice sprite.
(http://i426.photobucket.com/albums/pp347/Asmoad/th_arb-1.png)
Probably a couple of things left to do
(http://i27.tinypic.com/23sjgp0.png)
Mike post full sheet of Female Arbalist you have, ok, and tell me wich parts/sprites you used. In the meabtime I did something with my Arbalist, I added small gem to hat, maked legs thinner and green shouldn't be now saturated.
post a bigger version
I can't, my program for resizing is broken. Any propositions for new program?
MS Paint
But that sprite is looking sexy... and a little too busty
yeah would you just switch to ms paint already kagebunji?
Um, there isn't such option in Paint?
stretch 200%; you may need to increase the canvas size.
yes there is
stretch skew 200% for both values
(http://i426.photobucket.com/albums/pp347/Asmoad/th_arbalistara.png)
Here is something closer to the source image. It's probably not befitting the game really but what does everyone else think
Now THAT's what I call busty
Her arms are kinda strange, I can't explain why hovewer.
EDIT: Could you show me image where this "strech" is? We have MS Paint in different languages, so I can't find it.
(http://i426.photobucket.com/albums/pp347/Asmoad/th_arbarbarb.png)
Took out the huge chest. It really wasn't that big. It looked like it was because i took a few pixels out of the waist.
You can select stretch/skew from the right-click menu when you use the select tool
taking a screenshot of paint and then modifying it in paint is kinda funky.
Is someone working on it? Or do I have to complete it??
^ One thing I can tell, I'm not working on it.
Complete it Kagebunji!
Btw, I based the sprite from Balmafula. (just in case...)
I think LD should probably ok the design before anyone finishes it. Its been ages since i tackled a full sheet. Someone may have to remind me how to do it.
(http://i31.tinypic.com/2a5yqo8.png)
I used thias strecht/screw option in MS Paint, but I think it shouldn't look like this... any help?
Just keep the 1x version.
To view it 2x bigger, viewers should use Internet explorer, then zoom 2x.
That should be the fastest way, without wasting your time. (Firefox blurs the image at higher zoom levels)
yes but not everyone uses IE7, or windows for that matter. Like me with Ubuntu
I'm not using Firefox >.> Many people suggested MS paint strecht/screw option, but it didn't turn well.
i dont see why it wouldnt work. I'll try it
Go ahead, my metods=Fail XD
(http://i426.photobucket.com/albums/pp347/Asmoad/th_n6pdsn.png)
How did you do that??
MSpaint, choose the select tool (dotted line box), drag it so the whole image is selected, right click on the selection, stretch/skew, 200 in both fields.
Haha. If you don't like IE then try the legendary magnifier!
Blah.. just use MS paint.
You can resize it in less than 5 secs..
Reminder, Ubuntu is a different operating system, like mac.
QuoteReminder, Ubuntu is a different operating system, like mac.
I know, but I'm not really familiar on the applications on Ubuntu's system.
Okay.. let's get back to the topic..
(http://i32.tinypic.com/347gnr5.png)
Got it workin, so here it is.
Looks a little bulky, Kage. Is she wearing gauntlets or something?
Its better than your old one. You're still rocking some black outlines around the neck which you need to take care of. Also, you have the opposite problem to mikemitchi. Your colour spread is too high. That light green is too light. I would like to suggest that you try not to make your own palettes right now. Like, if you want green, maybe borrow the palette from the Thief or something. Also, you completely forgot about your light source in the side-on view. You have the underside of the wrist guard as light green and youve forgotten to make a light area on the chest where the light would be coming down on it. Also, what are the 2 vertical bright green lines on the arm in the side-on view?
Mostly, what you need to do is not try to come up with your own palettes just yet. The way I practiced was by using other palettes and then making small adjustments to the outfit and trying to imagine where to use each colour in the palette on these new parts. On the plus side, the hat is pretty slammin. I think it just needs to sit on the head lower.
Yeah she got gaunlets Mav, Asmo thanks for criticism, I will begin workin now.
(http://i32.tinypic.com/23rvhxh.png)
Well here are the changes:
- Armor is now less busty
- Lines on arms fixed
- fixed light-source on arms and armor
- Hat is now little lower
- Colors are now 100% from thief
- Black lines around neck deleted
Change the hat, Kagebunji. Looks very common. (Oracle)
I suggest you try copying the hat on my Arbalist sprite. :P
Quote from: "MiKeMiTchi"Quote(http://i426.photobucket.com/albums/pp347/Asmoad/th_arbarbarb.png)
I prefer this one, personally, it looks much more elegant, refined, and above all, unique. Sorry for taking so long to officiate this design, but I feel this one is closer to the concept.
I have to say that the designs for this are looking fine, but the colors really need some work. The contrast is just way off.
Yeah I didn't even touch the palette. I was just waiting for a word on the design
Looks better Kage. Just lower the saturation on the hair, try some other shading on the boots and borrow a skin palette from another sprite. Also, your sprite never really looked busty, just bulky. Like, it's not totally apparent that it's female from the waist up.
^ you are right.