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Knights  (Read 3524 times)
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Zozma [Posts: 4602]
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  • [June 26, 2010, 08:32:35 PM]
Knights
« on: June 26, 2010, 08:32:35 PM »
I think they could really be more interesting than boring break skills, besides im considering using their skill slots for something else.

any suggestions? they need at least 4 decent skills

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Kagebunji [Posts: 4307]
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  • [June 26, 2010, 08:36:21 PM]
Re: Knights
« Reply #1 on: June 26, 2010, 08:36:21 PM »
Hmm, I saw many decent ideas in other patches, do you mind stealing? :P

Thou art I, and I art thou...
Zozma [Posts: 4602]
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  • [June 26, 2010, 09:04:25 PM]
Re: Knights
« Reply #2 on: June 26, 2010, 09:04:25 PM »
cetainly not. Im thinking they should have some damage amping abiliteies or perhaps something to allow some spread damage as well

im planning on using effect files such as:
"Knife Hand" from the skeleton
"Bite" from the bomb
"Stab Up" from the behemuth
"Shake off" from the Minotaur

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
thi13en [Posts: 18]
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  • [June 26, 2010, 09:50:06 PM]
Re: Knights
« Reply #3 on: June 26, 2010, 09:50:06 PM »
I can think of 1 skill, deal 2-3x AP but damage 1%HP on self
Zozma [Posts: 4602]
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  • [June 26, 2010, 09:55:40 PM]
Re: Knights
« Reply #4 on: June 26, 2010, 09:55:40 PM »
ohh, you know what, a custom formula making all of these skills damage some of the knights hp might be the way to go about it...

ohh, and since knights are played off as the type that defend other characters perhaps a skill similar to wish

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Kagebunji [Posts: 4307]
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  • [June 27, 2010, 02:52:56 PM]
Re: Knights
« Reply #5 on: June 27, 2010, 02:52:56 PM »
Quote from: "Kagebunji"
do you mind stealing? :P
Lol, I meant stealing some ideas from other patches, not givin Knights steal abilities. Most patches never get finished, so stealing ideas from those isn't all that bad.

Thou art I, and I art thou...
GeneralStrife [Posts: 1442]
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  • [June 29, 2010, 01:56:41 AM]
Re: Knights
« Reply #6 on: June 29, 2010, 01:56:41 AM »
Cover. From other FFs.
Zozma [Posts: 4602]
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  • [June 29, 2010, 04:55:56 PM]
Re: Knights
« Reply #7 on: June 29, 2010, 04:55:56 PM »
i agree with how most dont get finished, i just want to make them a little flashier and besides, breaks? are they really all that great without damage anyway?

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Kagebunji [Posts: 4307]
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  • [June 29, 2010, 06:16:38 PM]
Re: Knights
« Reply #8 on: June 29, 2010, 06:16:38 PM »
Ok, here are few ideas, (btw, not mine, I stole them from other patch, the creator is no longer here, but still I hope he won't mind...)

Thou art I, and I art thou...
Zozma [Posts: 4602]
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  • [June 29, 2010, 07:20:10 PM]
Re: Knights
« Reply #9 on: June 29, 2010, 07:20:10 PM »
Quote from: "Kagebunji"
Ok, here are few ideas, (btw, not mine, I stole them from other patch, the creator is no longer here, but still I hope he won't mind...)

ahhh going by the FF6 "Swordtech" that Cyan had eh? can't say im opposed to the idea at all, i might give some of these a try

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
GeneralStrife [Posts: 1442]
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  • [August 12, 2010, 10:13:45 PM]
Re: Knights
« Reply #10 on: August 12, 2010, 10:13:45 PM »
Those new skills look cool, but they look like they would be overpowered...maybe not
Zozma [Posts: 4602]
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  • [August 13, 2010, 10:43:13 PM]
Re: Knights
« Reply #11 on: August 13, 2010, 10:43:13 PM »
being generic knights of course the skills can be blocked as well as evaded. however it is still undecided exactly what skills they will have to replace the breaks

Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
GeneralStrife [Posts: 1442]
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  • [August 14, 2010, 03:36:16 PM]
Re: Knights
« Reply #12 on: August 14, 2010, 03:36:16 PM »
You could get rid of some of the breaks, or none, or all. What would prabably be worth it is changing support/reaction/move   abilities
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