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Zozma [Posts: 4602]
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  • [September 27, 2009, 09:29:22 AM]
Retarded AI discussion and solutions
« on: September 27, 2009, 09:29:22 AM »
Any ideas people?

AI gets really retarded, especially with black magic.

Solutions? I cant simply give every mage "short charge" or whatnot that would be lame.
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Slowly resume pixel art, work somethg favourite ~
jimmyjw88 [Posts: 2913]
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  • [September 27, 2009, 09:31:38 AM]
(No subject)
« Reply #1 on: September 27, 2009, 09:31:38 AM »
What do you mean? You mean AI wizard dies before casting?
« Last Edit: December 31, 1969, 11:00:00 PM by jimmyjw88 »
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.
Zozma [Posts: 4602]
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  • [September 27, 2009, 09:35:29 AM]
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« Reply #2 on: September 27, 2009, 09:35:29 AM »
there are many problems.

The AI tries to cast when it SHOULD know its gonna go down before landing a spell. and other times it casts on its own people as if they werent there.
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
thi13en [Posts: 18]
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  • [September 27, 2009, 10:24:53 AM]
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« Reply #3 on: September 27, 2009, 10:24:53 AM »
lowering damage? maybe it sound silly...but AI tends to cast that could easily kill enemy in one shot, or rather deal huge damage...even for an oracle, petrify will be most likely rather than the rest.
« Last Edit: December 31, 1969, 11:00:00 PM by thi13en »
Has love problems
MiKeMiTchi [Posts: 1947]
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  • [September 27, 2009, 10:29:39 AM]
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« Reply #4 on: September 27, 2009, 10:29:39 AM »
Have you tried philsov's idea, sir Zozma?

Hmm.. I don't know much but maybe you can experiment by placing 2 skills first,
then if they're fine, test another one.. and so on..
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
Jot5 GFX Designer :: Spriter :: Mitchi
Zozma [Posts: 4602]
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  • [September 27, 2009, 10:38:56 AM]
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« Reply #5 on: September 27, 2009, 10:38:56 AM »
what was his idea?

I want to leave the damage values the same, but why are the ai being so retarded... why i say!
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
AngrySurprisedFace
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  • [September 27, 2009, 04:11:03 PM]
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« Reply #6 on: September 27, 2009, 04:11:03 PM »
So essentially the AI casts things on team members when before they casted on another spot to still hit the enemy but avoid team members?
« Last Edit: December 31, 1969, 11:00:00 PM by AngrySurprisedFace »
DarthPaul [Posts: 5381]
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  • [September 27, 2009, 04:35:01 PM]
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« Reply #7 on: September 27, 2009, 04:35:01 PM »
Pretty much. If you watch my video Miluda get's owned by Fabian leaving her with only 2 HP an letting me rush in for the finishing blow.
« Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
Luminar
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  • [September 27, 2009, 05:16:28 PM]
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« Reply #8 on: September 27, 2009, 05:16:28 PM »
is it possible to set the enemy's AI the same way u can set your own like "Save A Fading Life"etc?...
« Last Edit: December 31, 1969, 11:00:00 PM by Luminar »
Zozma [Posts: 4602]
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  • [September 28, 2009, 03:34:51 AM]
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« Reply #9 on: September 28, 2009, 03:34:51 AM »
it seems like the settings are different, im not sure how to avoid it except making spells one sided like summons are
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Luminar
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  • [October 02, 2009, 02:37:31 AM]
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« Reply #10 on: October 02, 2009, 02:37:31 AM »
in FFT Patcher the check in the unknown box is it checked for your patch?...
« Last Edit: December 31, 1969, 11:00:00 PM by Luminar »
Zozma [Posts: 4602]
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  • [October 02, 2009, 04:02:38 AM]
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« Reply #11 on: October 02, 2009, 04:02:38 AM »
unknown box? which one lol
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Luminar
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  • [October 02, 2009, 04:44:05 AM]
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« Reply #12 on: October 02, 2009, 04:44:05 AM »
i put it in spoiler cause i dont wanna flood this topic lol, target enemies should be checked for the offensive spells under AI Behavior, under the Formula hit allies could possibly effect it, but do the unknown boxes look like this?...
« Last Edit: December 31, 1969, 11:00:00 PM by Luminar »
Concepts and Balance Guru, Resident Violist
Zaen [Posts: 403]
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  • [October 03, 2009, 03:38:01 AM]
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« Reply #13 on: October 03, 2009, 03:38:01 AM »
I think the thing you need to configure is the AI settings.. since that's how the AI uses said spells. If it knows not to target Allies, and has the right HP/MP, etc boxes checked, it should function correctly.
« Last Edit: December 31, 1969, 11:00:00 PM by Zaen »
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar
Zozma [Posts: 4602]
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  • [October 03, 2009, 03:41:42 AM]
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« Reply #14 on: October 03, 2009, 03:41:42 AM »
but im talking about how even the spells that already existed like fire, ice, bolt etc are like that too
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
SolidSnakeDog
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  • [October 03, 2009, 04:52:54 AM]
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« Reply #15 on: October 03, 2009, 04:52:54 AM »
Yeah about the AI i noticed there always trying to do something on there turn, but cant think what will hapend once there begin to charge a spell.
So an AI move in your knight to cast Fire 2 on him. But the Knight turn come before the spell is cast and kill the caster in one attack most of the time. If he do survive,His spell will make the caster kill himself...

In short, the AI dont paid attention at whats will hapend after he begin casting a spell.

This gonna be very hard to fix it because of that.
I think the only way is giving em No-Charge...But thats not really an option.
« Last Edit: December 31, 1969, 11:00:00 PM by SolidSnakeDog »
Zozma [Posts: 4602]
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  • [October 03, 2009, 09:24:36 AM]
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« Reply #16 on: October 03, 2009, 09:24:36 AM »
i just think, other games with offensive spells can only hit the enemy. perhaps thats my only real option
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
Guess who is back?
Shade [Posts: 1078]
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  • [October 03, 2009, 10:44:48 AM]
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« Reply #17 on: October 03, 2009, 10:44:48 AM »
Zozma AI have used spells like that since the vanilla.

So if you make testing what box does what you may find the problem, fix it or both.
« Last Edit: December 31, 1969, 11:00:00 PM by Shade »
Upupupu...

Zetsubou
Zozma [Posts: 4602]
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  • [October 03, 2009, 11:43:53 AM]
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« Reply #18 on: October 03, 2009, 11:43:53 AM »
i think those boxes have all been tested tho
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!
SolidSnakeDog
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  • [October 03, 2009, 10:01:05 PM]
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« Reply #19 on: October 03, 2009, 10:01:05 PM »
Making spells not hit allies? This may be abused by the player, but this will at less makes the AI not kill himself or his allies.
Yeah but still a good workaround fix for me. The best one yet.
« Last Edit: December 31, 1969, 11:00:00 PM by SolidSnakeDog »
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