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Skill changes + new skills

Started by Zozma, February 07, 2009, 12:28:27 pm

Zozma

May 18, 2009, 04:21:26 pm #100 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
ill put out an alpha patch for ppl to test out as soon as i go thru each entd battle one by one. the story stuff will be fucked up, but it will mainly be for the battle testing
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

GeneralStrife

May 18, 2009, 05:29:32 pm #101 Last Edit: May 20, 2009, 02:20:00 pm by GeneralStrife
Sweet. Looks freaking awesome. Can't wait for it.

Edit : That's so sick...hey an alpha/beta is awesome and will really be awesome...testing it is always a good idea

Zozma

May 20, 2009, 02:24:18 am #102 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
its primarily changes to battles, skills, and available characters.

The story isn't completely altered, only so to the extent of working around the characters you were normally not supposed to get. (or those who weren't supposed to last as long in the game hehe)

Edit:

Moonscraper test AoE 1, damages like a sword skill + sleep
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

LastingDawn

May 20, 2009, 11:46:14 am #103 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Great work, Zozma! I'll have to ask you one of these days for a few of those new files, that is a fantastic piece of work!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Zozma

May 20, 2009, 04:14:04 pm #104 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
it's pretty much a recolor, in certain effect files such as this one, you can make it practically any color you want. the red mist,however, is using an unknown source for its color palette so i cant change that.

Sword skill effects are relatively large as well, but as i mentioned before, i converted all the oracle skills to use the effects of the magic sword versions since those are not in my game. This effect in the screenshot was inserted into the slot that normally held the large version of "pray faith", I also had space to insert barret's Satillite beam which is a red version of the normal ultima.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Samuraiblackbelt

May 20, 2009, 05:00:13 pm #105 Last Edit: December 31, 1969, 07:00:00 pm by Samuraiblackbelt
I like it
<JoZ> I'm not Wiz. Even if I were, I wouldn't be narcissistic enough to go under an alt and comment on my own team.

PGF: "You are ignoring this user. Click to see their post."

Zozma

May 24, 2009, 07:08:14 pm #106 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
I got an idea but im not quite sure how it could work.

I was wondering if perhaps there was a way to make certain skills, some custom sword skills, get stronger when "bare hands" is equipped and still include weapon power in the formula

sounds odd im sure, but it would be to put a unique spin on those skills.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

October 05, 2009, 01:03:13 am #107 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
4 more skills probably enemy only

Vermilion Sand - Earth elemental tornado, sometimes causing petrify
AoE - All enemies

Overcast - Revive all of the caster's dead enemies as Vampire status.
AoE - All enemies

Enlighten - Bolmna's talk skill Faith + 40!
AoE - Single ally

Love Token/Fascination - Multi target Charm 50/50 chance
AoE - All enemies
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Cheetah

October 05, 2009, 01:17:45 am #108 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Overcast is an awesome ability idea, I like it.
Current Projects:

SilvasRuin

October 05, 2009, 02:22:38 am #109 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Oh st. ajora, I'm having Hell's Gates flashbacks from Last Remnant!

LastingDawn

October 05, 2009, 02:23:35 am #110 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
As nice as Overcast is... it's impossible, because you Cannot Revive and Apply, the game doesn't work that way. Since to revive you need to Cancel: Dead.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Zozma

October 05, 2009, 05:42:50 am #111 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
thx for that, i will find some way to work it in. perhaps itll have to be random chance
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SilvasRuin

October 05, 2009, 02:42:36 pm #112 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Since there's at least one formula that is specifically designed to target undead, couldn't you just alter it to target dead instead?  Assuming of course that it looks for the status.  I've never tried zombifying then petrifying enemies.

Zozma

October 06, 2009, 12:30:45 am #113 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hmm but it would be so perfect if one of the revives could add status
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Luminar

October 06, 2009, 01:12:45 am #114 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
Quote from: "SilvasRuin"Oh st. ajora, I'm having Hell's Gates flashbacks from Last Remnant!


the last remnant, where!?

MiKeMiTchi

October 06, 2009, 02:02:25 am #115 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Quoteit's pretty much a recolor, in certain effect files such as this one, you can make it practically any color you want. the red mist,however, is using an unknown source for its color palette so i cant change that.
You'd you did that Sir Zozma?
Jot5 GFX Designer :: Spriter :: Mitchi

Zozma

October 06, 2009, 08:39:41 am #116 Last Edit: October 06, 2009, 08:41:27 am by Zozma
yeah, its pretty easy, just takes time
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

MiKeMiTchi

October 06, 2009, 08:41:23 am #117 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
I see. You edited it using Tile Molester?
Jot5 GFX Designer :: Spriter :: Mitchi

Zozma

October 06, 2009, 08:42:15 am #118 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
no, all i did to THIS one was change the color palette with 'snespal'
but ive used tile layer pro for moving images from one effect file to another

And Watera and Waterga are recolored bio2 and bio 3 spells however, i also used tile layer pro to paste in the bubbles from "hydragon pit" the recolor was to match the bubbles

I am also planning on pasting in the "allure" heart and the "steal heart" gfx into a bio2 spell to create the multi targetting Love Token/Fascination spell
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

jimmyjw88

October 17, 2009, 01:05:28 pm #119 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Wow, that sounds interesting. Very nice ^^
Multi spell effects for a spell effect, sure is looking great.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.