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Mercenaries Weapon Sprite Production

Started by Archael, August 10, 2009, 11:27:01 am

Archael

August 10, 2009, 11:27:01 am Last Edit: August 10, 2009, 12:17:50 pm by Archael

boomkick

August 10, 2009, 11:31:32 am #1 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Awesome. Those are looking great.

MiKeMiTchi

August 10, 2009, 11:33:23 am #2 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Interesting weapons. The claws will be really cooool.
Jot5 GFX Designer :: Spriter :: Mitchi

mav

August 10, 2009, 11:56:40 am #3 Last Edit: December 31, 1969, 07:00:00 pm by mav
Whoa, everything looks neat. Yeah, seeing these in action will be a treat. Are the menu icons for the claws complete as well?

LastingDawn

August 10, 2009, 12:05:40 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Not one bit, if anyone would like to add new icons for weapons or armor, there is a lot of free room in the Item.bin for that, I should probably revive that topic...
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Archael

August 10, 2009, 12:17:19 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "mav"Whoa, everything looks neat. Yeah, seeing these in action will be a treat. Are the menu icons for the claws complete as well?

nope

here's a video showing claw hits at different speeds

http://www.youtube.com/watch?v=d1G5fY6zIBM

it's possible to improve the model with different greys so the palettes stand out more, but I'm not sure how that works fully

anyone is welcome to improve the colors of the model and/or create new icons for the 3 claw types

Archael

August 10, 2009, 12:20:51 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Archael
PS: adding grey to the white on the blade claws will make them look better in-game

LastingDawn

August 10, 2009, 12:27:28 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Oh, nice video! Great way to display it Voldemort, great work!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

MiKeMiTchi

August 10, 2009, 12:31:24 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Wow that was fast. :)
I'll watch it in school.

Okay. we'll try.
Jot5 GFX Designer :: Spriter :: Mitchi

Archael

August 10, 2009, 12:44:19 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Archael
added some grey, removed the tips to fix the weapon model inversion


MiKeMiTchi

August 10, 2009, 12:50:00 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Yeah. That would solve the problem. :)
Jot5 GFX Designer :: Spriter :: Mitchi

Kagebunji

August 10, 2009, 12:53:24 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Looks quite good.
  • Modding version: Other/Unknown

Cheetah

August 10, 2009, 02:21:41 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Why not use the much better looking and shorter ones that Smash did?
Current Projects:

Archael

August 10, 2009, 02:23:41 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Archael
I don't know

where are the ones Smash did?

mav

August 10, 2009, 02:29:25 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by mav


Found on page 4 of the Monk Rehaul topic.

Archael

August 10, 2009, 02:58:10 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Archael
those look pretty good!

deffo use those if you want, LD

LastingDawn

August 10, 2009, 03:01:04 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Problem is those don't follow the Axe, they were made to replace the Ninja Sword, which I really can't use, as the Ninja Sword is already replaced by the Bec De Corbins.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Archael

August 10, 2009, 03:06:56 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Archael
then maybe someone can edit them to fit the axe model

SilvasRuin

August 10, 2009, 03:07:37 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Wouldn't it just take some copy/pasting and 90 degree clockwise rotations?
I'd try it, but I'm not currently on my home comp.

Archael

August 10, 2009, 03:11:58 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "SilvasRuin"Wouldn't it just take some copy/pasting and 90 degree clockwise rotations?
I'd try it, but I'm not currently on my home comp.

that might work