I'm actually on vacation in Canada right now with spotty internet so I'll have 4 whole days to test this out if you want to send it over
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Quote from: Bonesy on March 09, 2017, 05:20:28 pm
hey kid, there's this magical thing called jobs
Quote from: Bonesy on March 09, 2017, 05:20:28 pm
and eternal has one
Quote from: Eternal on March 20, 2017, 08:58:44 pm
it's been hard for me to work on -any- mod lately.
Quote from: Eternal on January 01, 2017, 08:18:13 am
Rend skills were buffed because the debuff isn't particularly useful, and having it deal 50% damage wasn't making it useful either. Art of War isn't a particularly great skillset, so I'm not feeling too bad about it having a strong advantage over the Attack command, especially since it forces you to either be a Soldier/Warrior or sacrifice your secondary skillset.
Quote from: Eternal on January 01, 2017, 08:18:13 am
I can't change what names the item screen says yet. FFTA1 GG has this issue, too. It's annoying, but there's nothing I can really do about it at the moment.
Quote from: Eternal on January 01, 2017, 08:18:13 am
-Engineer: FFT's Engineer + Metal Gear Solid
Quote from: Eternal on July 27, 2016, 09:49:02 am
Real life takes priority over anything on FFH, and if you can't be patient and wait for a quality product, you're free to look elsewhere.
Quote from: Eternal on June 19, 2016, 04:27:41 pm
Units start with full MP and MP regeneration is not a thing unless you use the Clan Privilege. Are you loading a Vanilla save? If so, that would explain it. Your unit's MP would be 0 and not regenerate at the start of the battle.
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