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Messages - Pride

21
PSX FFT Hacking / Re: Pokemon Tactics?
February 26, 2018, 11:11:23 am
Oh man I always get called out on it :(
22
PSX FFT Hacking / Re: Pride's ASM Thread
January 29, 2018, 12:53:45 pm
Not tested cause I didn't think of it but it should be prevented
23
PSX FFT Hacking / Re: Rebalanced Knight Swords
January 25, 2018, 07:25:56 pm
Yeah its the Weapon Strike flag that causes that behavior, so it still functions as intended (using ability element) but it causes the AI to think its the weapon element.
24
PSX FFT Hacking / Re: Rebalanced Knight Swords
January 25, 2018, 12:35:49 pm
The correct element will still work just fine but you'll get a derpy ai with weapon strike flagged, ie the Wiegraf 1v1 fight
25
PSX FFT Hacking / Re: ASM Requests
January 25, 2018, 12:28:09 pm
You'd have code new stuff in asm if you can't find what you need already created in FFTorgASM
26
Have you tried using a different iso?
27
Help! / Re: Unused spritesheets on Shishi
January 18, 2018, 08:15:17 pm
Replace away!
28
Help! / Re: Having trouble starting up FFTorgASM
December 26, 2017, 07:01:02 pm
That error looks like your windows doesn't like it but I'm not computer savvy enough to know any sort of fix to this.

But you can still apply patches without FFTorgASM, if you have excel you can use Xifanie's Spreadsheet template to upload the .xml and it can apply the patches to the iso or savestate. Or the old fashion way with a hex editor and cdmage.
29
PSX FFT Hacking / Re: Pride's ASM Thread
December 03, 2017, 04:22:03 pm
Two hacks added; one kinda minor and another that's cool

[11] Move disabled from Attacks

  • Weapon Ranged, Linear AOE, and Draw Out AOE type with a Charge Time all disable Movement while Charging.



[12] Status CT Timer Edit

  • Every Status can now have a CT by setting the time in the FFTPatcher and setting the variable x01 to x0F.

  • You are still limited to only 16 timers but they can share CTs. I.E. Poison and Regen can share a CT but will need to cancel and/or not allow them to stack on each other.

  • If the status does not have a CT, set the variable to FF.

  • It also comes package with two new Supports: To increase/decrease the length of the CT timers.

  • If you do not use my spreadsheet, you'll have to manually edit the information to change the needed data. Check the Battle Stats page on how to edit the supports and see the image for more information on how to edit the data.

30
PSX FFT Hacking / Re: ASM Requests
November 22, 2017, 07:23:14 pm
This formula (White Wind) almost certainly exists already in fftorgasm. You just might have to look a bit through each users .xml to find it.
31
It only affects items, not classes with x80 + jump value unless they have enough negative items that would break it since I didn't have room to prevent underflow
32
It would only affect items that would give stepping stone, Raven also pointed it out to me.
33
Help! / Re: Assistance for a new(b) hacker
August 23, 2017, 08:16:14 pm
I would also recommend it, it saves a lot of time and you can do everything you need to from a single program.

Edit: I'm often on the arena discord since my phone can connect easily there and sometimes on our irc chat, feel free to come on and ask help if you want.
34
Help! / Re: Assistance for a new(b) hacker
August 23, 2017, 03:57:22 pm
I feel like FDC had an asm that merged item and throw together. But this isn't an easy deal, there's a bunch of routines that need to be changed, writing a new handling for the action menu and other things.

Making new chemist item formulas is not difficult though of you want to go that route
35
Okay fixed the status part, originally messed up one of the storage pointers so it'll store the status properly now. Also added in your original question. Just be careful with adding in too many negative stats of the same kind (like 4 items of different types with -1 jump) since I don't have /any/ room to add in protection against this.



You use the 1st unknown as another attribute id, so like 18 would grant 2 PA (based on vanilla's original attribute).

Edit: Since I was assuming I should clarify, you need to use 255 - 128 to put a negative stat on a unit. 255 = -1, 254 = -2, etc.
37
This ASM shouldn't affect HP/MP bonus at all, that's in a different routine completely but I'll investigate on my end.

Edit: I don't know how that happened but here we go
38
PSX FFT Hacking / Re: Pride's ASM Thread
August 16, 2017, 06:59:52 pm
... What an odd effect, I'll take a look tonight.

Edit: Took a look earlier this evening and, yeah, definitely leaves the game hanging in tutorial. I'll investigate a solution to this, an oversight by virtually everyone because we all forget that the tutorial even exists.
39
PSX FFT Hacking / Re: Pride's ASM Thread
August 15, 2017, 10:55:16 pm
Updated a hack to offer more functionality.

[10] Attribute Rewrite

  • Allows a secondary Item Attribute to be attached with the 1st unknown in the Item Data in the Patcher.

  • Also allows R/S/M to be attached to Items with the 2nd unknown using the Ability ID. x100 is added to the total so to add Short Charge to an item, you would set it to E2.

  • ??? Unit's will not have their HP/MP reset to 999 if they have a Helm/Armor equipped.

  • It also allows you to adjust HP/MP caps for both type of units, change the materia blade item, and change the items required for "Sword & Knight swords"



40
It doesn't use the monster breeding section, its a rewrite of the entire attribute section

And yes, it would be a bonus on top of what the support already does unless you find the asm that disables what the r/s/m already does