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WORLD at WAR ! (Specialy reviewed edition)

Started by Kokojo, January 12, 2010, 01:52:13 am

Flat or round, and 12turns or 24turn per day ?

Flat
7 (46.7%)
Round
7 (46.7%)
24
6 (40%)
12
10 (66.7%)
Other (Post)
0 (0%)

Total Members Voted: 15

Voting closed: January 15, 2010, 10:04:20 pm

Saigas

January 20, 2010, 03:08:47 pm #80 Last Edit: January 21, 2010, 01:26:55 pm by Saigas
344:22:45:00
9 turns since last action

Valinor: Sends 5,000 Peasants by boat to Hax0rland in exchange for Pigeon Cannon. (7 Turns)
Valinor: Begins Researching "Airships." (15 Turns)  
Valinor: Begins Researching "Cybernetics." (20 Turns)
Valinor: Begins Researching "Environmental Development & Terraforming." (15 Turns)
Valinor: Begins Training and Gathering of "Counter-Espionage Agents" for use in protecting government secrets. (12 Turns)

Current Actions:

Gathering resources for building and research. (Continuous)
Constructing 6 All-Purpose factories throughout the continent. (7 Turns)
Researching "Plasteel." (14 turns)
Researching "Titanium Alloys." (14 Turns)
Researching "Standard Giant Mecha." (14 Turns)
Researching "Pilot Training Program." (14 Turns)
Researching "Mech Weaponry (Assault Rifle)." (2 Turns)
Researching "Mech Weaponry (Combat Blades - Steel)." (2 Turns)
Researching "Laser Technology." (2 Turns)
Researching "Mech Weaponry (Gauss Cannon)." (16 turns)
Researching "Mech Weaponry (Mini-Gun)." (16 Turns)
Researching "Vernier Boosters." (11 Turns)
Developing Schematics for "The Dome." (11 Turns)
"Military Interest Project" with projected outlook of 30,000 volunteers for Enlistment. (6 Turns)

Completed Actions:

"Flight" Research complete
Trained and Gathered Spies
Sent Trade and Non-Aggression Treaties to all countries
Accepted all Trade and Non-Aggression Treaties

Population:

594,000 Peasants
1,000 Spies
5,000 Peasants In-Route to Hax0rland

Samuraiblackbelt

344:21:44:07

one turn since last

new projects:
Epic Failure starts research on long range AA canons (20 turns)

other:
Epic Failure changes project X to a continuous project.
Epic Failure terminates project Y

current projects:
Epic Failure starts processing resources to increase speed of projects (continuous)
Epic Failure enacts reproduction incentives (increase population growth to 20%) (continuous)
Epic Failure starts work on project X (continuous)
Epic Failure starts research on chimeras (2 turns)
Epic Failure starts fortifying the upper peninsula (7 turns)
Epic Failure starts training ninja cats (9 turns)
Epic Failure starts researching ICBMs (19 turns)



¤ Researched Technologies:
• ninja cats

¤ Population:
• 566,000 Peasants
• 10,000 involved in project X
<JoZ> I'm not Wiz. Even if I were, I wouldn't be narcissistic enough to go under an alt and comment on my own team.

PGF: "You are ignoring this user. Click to see their post."

Kokojo

26 turns passed since WaW began. (If I am wrong in this, say it too me)
10 Turns since my last action
344:20:16:00


Projets:
OLD :
Kokopia build the K-ship frame (9 turns)
Kokopia deploys intelligence artists to hunt down spies that would spy on the future K-ship upgrades (26 turns)
Kokopia upgrades missiles into K-siles (15 turns)
Kokopia extract precious metals and wood to fasten further upgrades of the K-ship by 5 turn per upgrade. This is done in the northen (top) Kokojo continent. (Continuous)
NEW :
Kokopia research advanced (water/air) radars  (10 turns)
Kokopia research carbon-shockproof hulls (100 turns)

More :
 Kokopia has taken his territory in the north.
The K-Ship is now visible on the world map.
The Pidgeon cannon will soon arrive from Haxzorland. (2-3 days left)


¤ Researched Technologies:
• Missiles(Standard)

¤Non-Agression:
•Prinnyland,Tyrantopia, Valinor, Boomland and Egde of eternity

¤ Population:
• 195,000*** Peasants
I keep leaving, I keep coming back. Boomerang boy.

Eternal

I am hereby declaring a state of Anarchy here in Edge of Eternity. Give 'em hell, peasants!

(Which is just a fancy way of saying I'm bowing out of WaW. =P)
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Kokojo

Well then, updated the map :-(
CCvamp will take the anarchic country has an NPC and create havoc between us using those...650,000 rogue citizens.

-.-

(IE, it's now conquerable but defended by rogue citizens, so expect resistance)
I keep leaving, I keep coming back. Boomerang boy.

boomkick

January 20, 2010, 06:50:05 pm #85 Last Edit: January 20, 2010, 10:12:37 pm by boomkick
344d:19h:00m:00s
2 turns since last

Research Complete!:
Boomland finishes researching Specialized AI.

Research Update:
Boomland begins building Specialized Mechanized Robots using AI. (12 turns for one specialized robot, starts after factories are built, continuous, started on 344d:19h:00m:00s)

¤ Researched Projects:
Boomland sent Trade and Non Aggression Treaties to all countries.
Boomland finished researching All-Purpose Factories.
Boomland finished researching Flight.
Boomland finished researching Advanced Electricity.
Boomland finished researching Worker AI.
Boomland finished researching War AI.
Boomland finished researching Specialized AI.

Current Projects
Boomland continues building All-Purpose Factories (able to create robots per specified turns) on almost every piece of land. (1 factory completed per 5 turns, continuous until 150 turns) (129 turns).
Boomland continues building Worker Mechanized Robots using AI. (1 turn for 5 robots, starts after factories are built, continuous, started on 345d:18h:00m:00s).
Boomland continues building War Mechanized Robots using AI. (12 turn for 75 robots, starts after factories are built, continuous, started on 345d:18h:00m:00s).
Boomland continues building Specialized Mechanized Robots using AI. (12 turns for one specialized robot, starts after factories are built, continuous, started on 344d:19h:00m:00s).
Boomland continues building/deploying Defensive Turrets. (3 turns for light defense, 27 turns to complete)
Boomland continues researching Mass Production. (129 turns)
Boomland continues researching Airplanes. (7 turns)
Boomland continues researching Electron Stabilizer. (12 turns)
Boomland continues building Project B. (104 turns)
Boomland continues Project C. (104 turns)
Boomland continues researching Project E. (10 turns)
Sends Hax0rland 5000 peasants/slaves in trade for Pigeon Cannon. (3 days).

¤ Future Projects:
Boomland begins building Airships. (20 turns)
Boomland begins researching/building Project A. (50 turns)
Boomland begins building Specialized Mechanized Robots using AI. (12 turns for one specialized robot, starts after factories are built, continuous).
Boomland will begin Project E. (100 turns after researching Project E)
Boomland will start Project GE on 340d:00h:00d:00s. (150 turns total, effect strengthens over the course of its production, each turn increasing effectiveness by 0.75%, time for robot production is halved for the duration of the project (for a very good reason).)
Boomland will begin researching Light Manipulation. (23 turns)
Boomland will begin researching Advanced Guns. (23 turns)

Population:
440,000 Human Peasents/Slaves
105 Worker Robots
0 War Robots
0 Specialized Robots

Kokojo

Hey boomkick, not to be an asshole again, but you have around 12 projets going on at the same time... that is much :S
I keep leaving, I keep coming back. Boomerang boy.

VampragonLord

I believe he should be free to do that, though im going to point out that it looks mighty agressive, and if you have a large % of your population researching/building, theres fewer to do other things (shortages would start to occur in other areas, and if the projects are long projects, his people clearly wont be too happy, especially because most of it is unprovoked)
15:05   slave: consensual slavery is the best thing ever~

PX_Timefordeath

January 20, 2010, 08:05:30 pm #88 Last Edit: January 21, 2010, 10:39:12 pm by PX_Timefordeath
Guys, if you have the first post of the page, try to put the timer in there. It makes it so much easier.


344d:18h:00m
12 Turns since last

Prinnyland has researched Prinny Factories P
Prinnyland has researched PrinnyCopters PC
Prinnyland has researched PrinnyBombs PB
Prinnyland has improved the navy to increase security on convoys
Prinnyland has assembled a unit of advanced researchers
Prinnyland has sent Project P to Tornadios
Prinnyland has bought out the land from the northern continent
Prinnyland begins to buy the land from 100,000 civilians from the anarchists (12 turns)
Prinnyland mobilizes spies (6 turns)


Researched Technology:
Improved Spies (Can steal technology)
Unit of advanced spies
Improved Navy
Advanced Researchers
Project P
Project PB
Project BC

Stolen Technology:
Flight(boomland)

Present Activities
Prinnyland has begun building cities on every piece of land (11 turns)
Prinnyland begins to build cities in the islands around Avalon (14 turns)

Population
Total: 140,000
Advanced Spies: 1,000
Advanced Researchers: 1,000
Navy: 25,000
Traders: 50,000

Dominic NY18

The Dominion:
- Completed building vital war industries
- Establish military and civilian intelligence agencies, with a mandate to gather military intelligence and intelligence vital to national security, and to bolster the counterintelligence capability of the Dominion (basically spies, saboteurs, political provocateurs, countering foreign intelligence efforts). (24 turns)
- Provide law enforcement agencies with the resources and training to catch all active foreign agents. (12 turns)

Completed
War industry building complete

In-Progress
National infrastructure building
Conscription
Establishing military and civilian intelligence agencies
Bolstering law enforcement agencies

Population
400,000

Samuraiblackbelt

January 20, 2010, 09:59:33 pm #90 Last Edit: January 20, 2010, 10:08:33 pm by Samuraiblackbelt
3 turns since last

new projects:
Epic Failure starts researching dolphin training (15 turns)
Epic Failure starts creating 100 chimera (15 turns)

finished projects:
Epic Failure starts research on chimeras

other:
Epic Failure moves the researchers that were working on project Y to other projects, speeding them up.

current projects:
Epic Failure starts processing resources to increase speed of projects (continuous)
Epic Failure enacts reproduction incentives (increase population growth to 20%) (continuous)
Epic Failure starts work on project X (continuous)
Epic Failure fortifying upper peninsula (4 turns)
Epic Failure starts training ninja cats (6 turns)
Epic Failure starts researching ICBMs (11 turns)
Epic Failure starts research on long range AA canons (12 turns)


¤ Researched Technologies:
• ninja cats
• chimera

¤ Population:
• 566,000 Peasants
• 15,000 involved in project X
<JoZ> I'm not Wiz. Even if I were, I wouldn't be narcissistic enough to go under an alt and comment on my own team.

PGF: "You are ignoring this user. Click to see their post."

Samuraiblackbelt

this is the definition of the chimera I'm using:

4.    Genetics. an organism composed of two or more genetically distinct tissues, as an organism that is partly male and partly female, or an artificially produced individual having tissues of several species.
<JoZ> I'm not Wiz. Even if I were, I wouldn't be narcissistic enough to go under an alt and comment on my own team.

PGF: "You are ignoring this user. Click to see their post."

boomkick

Quote from: "Kokojo"Hey boomkick, not to be an asshole again, but you have around 12 projets going on at the same time... that is much :S

Most of the projects are slowed because of so many of them. Once they get completed a bit they will go a bit faster.

Kokojo

41 turns passed since WaW began. (If I am wrong in this, say it too me)
15 Turns since my last action

ALL POPULATIONS + 10% !!!!

343:15:14:00


Projets:
OLD :
Kokopia deploys intelligence artists to hunt down spies that would spy on the future K-ship upgrades (11 turns)
Kokopia extract precious metals and wood to fasten further upgrades of the K-ship by 5 turn per upgrade. This is done in the northen (top) Kokojo continent. (Continuous)
Kokopia research carbon-shockproof hulls (85 turns)


NEW :
Kokopia starts upgrading the K-ship with different upgrades. (25 turns) 1/12.
Kokopia starts the reasearch on Projet MtPCiaLRR. (30 turns)
More :
 Kokopia has taken his territory in the north.
The K-Ship is now able to move.
The Pidgeon cannon arrived safely from Haxzorland.


¤ Researched Technologies:
• Kship (0/12)
• Missiles(Standard) + Ksiles (Unknown)
• Advanced radars.
• Pidgeon Cannon (1)
¤Non-Agression:

•Prinnyland,Tyrantopia, Valinor, Boomland and Egde of eternity

¤ Population:
• 214 500 Peasants
I keep leaving, I keep coming back. Boomerang boy.

Saigas

343:14:45:00
16 turns since last action

5,000 Peasants arrive in Hax0rland.
Schematics for "The Dome" completed!
Military Interest Project recruited 30,000 Enlisted volunteers!
Construction of 6 All-Purpose factories throughout the continent completed!
Trained and Gathered Counter-Spies (1,000)!

"Plasteel" --------------------------------------------- Research Completed
"Titanium Alloys" ------------------------------------ Research Completed
"Standard Giant Mecha" ---------------------------- Research Completed
"Pilot Training Program" --------------------------- Research Completed
"Mech Weaponry (Assault Rifle)" ------------------ Research Completed
"Mech Weaponry (Combat Blades - Steel)" ------- Research Completed
"Laser Technology" ------------------------------- Research Completed
"Mech Weaponry (Gauss Cannon)" ---------------- Research Completed
"Mech Weaponry (Mini-Gun)" ---------------------- Research Completed
"Vernier Boosters" ---------------------------------- Research Completed
"Airships" -------------------------------------------- Research Completed
"Environmental Development & Terraforming"--------- Research Completed

Valinor: Initiates construction of Standard Mecha at the All-Purpose Factories. (Continuous. 5 Standard Mecha per factory every 10 Turns)
Valinor: Initiates construction of "The Dome" over Valinor Capital. (40 Turns)
Valinor: Begins Researching "Duranium Alloy." (30 Turns)
Valinor: Begins Researching "Advanced Giant Mecha." (30 Turns)
Valinor: Begins Researching "Advanced Pilot Training." (30 Turns)
Valinor: Begins Training Mecha Pilots. (Continuous. 6 Pilots every 2 Turns)

Current Actions:

Gathering resources for building and research. (Continuous)
Researching "Cybernetics." (4 Turns)

Completed Actions:

"Plasteel"
"Titanium Alloy"
"Standard Giant Mecha"
"Pilot Training Program"
"Mech Weaponry (Assault Rifle)"
"Mech Weaponry (Combat Blades - Steel)"
"Laser Technology"
"Mech Weaponry (Gauss Cannon)"
"Mech Weaponry (Mini-Gun)"
"Vernier Boosters"
"Flight"
"Airships"
"Environmental Development & Terraforming"
Developed Schematics for "The Dome."
Military Interest Project recruited 30,000 Enlisted volunteers
Completed Construction of 6 All-Purpose factories throughout the continent.
Trained and Gathered Counter-Spies
Trained and Gathered Spies
Sent Trade and Non-Aggression Treaties to all countries
Accepted all Trade and Non-Aggression Treaties

Population:

622,500 Peasants
30,000 Enlisted Military Personnel
1,000 Spies
1,000 Counter-Spies

PX_Timefordeath

343d:16h:00m
13 Turns since last

Prinnyland population increases by 10%!(1400)
Prinnyland bought out the land from 100,000 civilians from the anarchists!
Prinnyland spies have returned!
Prinnyland has built cities on every different colony
Prinnyland begins developing different governing councils on each city (20 turns)
Prinnyland begins developing anti spy forces (6 turns)
Prinnyland begins improving spies to overcome current anti spy measures (30 turns)
Prinnyland begins mobilizing spies (6 turns)
Prinnyland sends advertisement to hire Prinnyland services to gather resources, men, or technology to all nations (instant)



Researched Technology:
Improved Spies (Can steal technology)
Unit of advanced spies
Improved Navy
Advanced Researchers
Project P
Project PB
Project BC

Stolen Technology:
Flight(boomland)
chimera(epic fail)

Present Activities
Prinnyland begins to build cities in the islands around Avalon (1 turns)

Population
Total: 241,400
Advanced Spies: 1,000
Advanced Researchers: 1,000
Navy: 25,000
Traders: 50,000

boomkick

344d:14h:00m:00s
15 turns since last

Research Complete!:
Boomland finishes building/deploying Defensive Turrets. (Light Defense Complete!, 12 turns to complete total protection)
Boomland finishes researching Airplanes.
Boomland finishes researching Electron Stabilizer.
Boomland finishes researching Project E.

Research Update:
Boomland begins building Airships. (1 day for one Airship, each addition will cost an extra 3 turns)
Boomland begins Project E. (100 turns)
Boomland resumes researching Light Manipulation. (23 turns)
Boomland resumes researching Advanced Guns. (23 turns, drastically speeds up weapon development)

Other:
Boomland sends one specialized robot to unite anarchist territory and put it under Boomland control. (30 turns)


Message received by all countries!
QuoteTo all countries!
We are proud to announce that our Airships are ready for distribution! We accept resources, people, prinnies, spies, projects, money and other trade-able items for this great achievement in Technology.

These airships allow 500 small stuff (human size), 250 large stuff (jeep size), or 25 super-sized stuff (giant machines, such as turrents) to be sped up in their transportation across the world, effectively reducing time cost by half.

We also can add new additions to our Airships, such as advanced defenses or increased space size. This comes with extra cost though.

Please be advised that additions may take longer to create and may be delayed because of shortcomings or times of war.

Happy Trading!

Boomland

¤ Researched Projects:
Boomland sent Trade and Non Aggression Treaties to all countries.
Boomland finished researching All-Purpose Factories.
Boomland finished researching Flight.
Boomland finished researching Advanced Electricity.
Boomland finished researching Worker AI.
Boomland finished researching War AI.
Boomland finished researching Specialized AI.
Boomland finished building/deploying Defensive Turrets. (Light Defense Complete!, 12 turns to complete total protection)
Boomland finished researching Airplanes.
Boomland finished researching Electron Stabilizer.
Boomland finished researching Project E.
Boomland continues building Worker Mechanized Robots using AI. (1 turn for 25 robots, starts after factories are built, continuous, started on 345d:18h:00m:00s).
Boomland continues building War Mechanized Robots using AI. (12 turns for 75 robots, starts after factories are built, continuous, started on 345d:18h:00m:00s).
Boomland continues building Specialized Mechanized Robots using AI. (12 turns for one specialized robot, starts after factories are built, continuous, started on 344d:19h:00m:00s).

Current Projects
Boomland continues building All-Purpose Factories (able to create robots per specified turns) on almost every piece of land. (1 factory completed per 5 turns, continuous until 150 turns) (114 turns).
Boomland finishes building/deploying Defensive Turrets. (Light Defense Complete!, 12 turns to complete total protection)
Boomland continues researching Mass Production. (114 turns)
Boomland continues building Project B. (89 turns)
Boomland continues Project C. (89 turns)
Boomland continues building Airships. (20 turns)
Boomland continues Project E. (100 turns)
Boomland continues researching Light Manipulation. (23 turns)
Boomland continues researching Advanced Guns. (23 turns)
Sends Hax0rland 5000 peasants/slaves in trade for Pigeon Cannon. (2 days).

¤ Future Projects:
Boomland begins researching/building Project A. (50 turns)
Boomland will start Project GE on 340d:00h:00d:00s. (150 turns total, effect strengthens over the course of its production, each turn increasing effectiveness by 0.75%, secret effect on self which will be revealed after completion or spotted through hints in my posts).)

Population:
435,000 Human Peasents/Slaves
700 Worker Robots
150 War Robots
1 Specialized Robots
0 Airships

Kokojo

Quote from: "Kokojo"53 turns passed since WaW began. (If I am wrong in this, say it too me)
12 Turns since my last action


342:14:47:00



Projets:
OLD :
Kokopia extract precious metals and wood to fasten further upgrades of the K-ship by 5 turn per upgrade. This is done in the northen (top) Kokojo continent. (Continuous)
Kokopia research carbon-shockproof hulls (73 turns)
Kokopia starts upgrading the K-ship with different upgrades. (13 turns) 1/12.
Kokopia starts the reasearch on Projet MtPCiaLRR. (18 turns)

NEW :
Kokopia targets a voley of K-siles upon The Democratic republic of Darthpaul from the K-ship (reach and fire in 6 turn, 2 days more for landing)
Kokopia deploys minor marine and air defence around the K-ship (5 turns)
Kokopia research projet Vertibirds  (11 turns)
Kokopia research projet MOB (500 turns)
Kokopia converts 20,000 citizens in K-ship maintenance. (10 turns)
Kokopia converts 10,000 citizens in war scientists (10 turns)

More :
Kokopia's K-ship upgrades are now immune to spies. (11 turns)


¤ Researched Technologies:
• Kship upgrades (0/12) (immune to spies)
• Missiles(Standard) + Ksiles (Unknown)
• Advanced radars.
• Pidgeon Cannon (1)

¤Non-Agression:
•Prinnyland,Tyrantopia, Valinor, Boomland and Egde of eternity

¤ Population:
• 174 500 Peasants
•   30 000 in formation
•   10 000 around the K-ship
I keep leaving, I keep coming back. Boomerang boy.

DarthPaul

The Democratic republic of Darthpaul is still debating healthcare reform. Vote on next plan of action scheduled for five turns from now.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Dominic NY18

The Dominion:
- Begins arresting active foreign agents (3 turns)
- Begins utilizing all intelligence resources (10 turns)
- Partially mobilizes the military in-case of foreign attack (6 turns)
- Begins training conscripts to be on par with the professional soldiers (6 turns)
- Recruits and trains 50,000 new military personnel (12 turns)
- Bolsters the existing air force with 5,000 pilots and air crew, 2,000 aircraft of various kinds, 7,000 support personnel and most of the missiles currently available (36 turns)
- Bolsters the navy with 15,000 new sailors, 500 new ships (including 15 aircraft carriers), 1,500 aircraft of various kinds (42 turns)
- Begins research into high-yield crops (12 turns)

Completed
- War industry building complete
- Completed building national infrastructure
- Met initial conscription goals (75,000 new military personnel, 110,000 total)
- Completed establishment of military and civilian intelligence agencies and bolstering law enforcement agencies' capabilities

In-Progress
National infrastructure building
Conscription
Establishing military and civilian intelligence agencies
Bolstering law enforcement agencies

Population
440,000