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Messages - 3lric

3281
Either way it won't come out until they are all done, but this way, those 2 could be worked on while Raven is setting up the other stuff
3282
Well actually, for testing purposes those could actually come last, since he needs the others to make all the abilities function correctly to test them.
3283
Hello everyone, I would first off like to thank everyone that has taken interest in Journey of the Five and helped out the many ways you have.

Now that we are at the point of the story/events for Chapter 1 being completed, we now turn to Raven to setup the battle system, which should be fairly quick.
The problem is that we currently need some ASMs finished for Raven to start doing his part. We have Pride currently doing ASMs, but I would really like to get some
of the weight off of his back, since he does have a life outside of FFH just as all of us do.

For anyone willing to help out, please PM me or RavenOfRazgriz.

This is a rough list of what we currently need for Raven to start testing:

1. Support below Equip Change becomes Final Accuracy +XX% on all skills. (Damage and To-Hit. Can be written in the space Xifanie uses for her accuracy hack if you want.)

2. Support below Non-Charge becomes either HP +20% or Final Damage Taken -20%. (If the latter, make it not affect healing, if possible. Can be written to the same space as Unyielding/Overwhelm since it's essentially the same thing.)

3. Support two below Non-Charge becomes Final Damage/Healing Give +20%. (Can be written to the same place as Unyielding/Overwhelm since it's essentially the same thing.)

4. Game Over Routine triggers when any Unit ID from 1 to 7 Crystalizes.

5. Sprite IDs 01, 02, 03, 04, 07, 0C, 32 cannot be dismissed. (This will be increased later on)

3284
Spam / Re: Guess the forum' member!
July 08, 2012, 05:20:50 pm
the answer is Dominic NY18
3285
That is a very good question. Pride knows some stuff about how the bravestory works, so he may be the one to ask.
3286
Old Project Ideas / Re: FFT : Legends of mana
July 07, 2012, 03:11:00 pm
Glad to see more progress on this, keep it up Tai
3287
What happens when you go to File -> Open -> Unit.bin, then select Unit.bin?
3289
News / Re: All Hail Elric!
July 04, 2012, 12:21:14 am
Blame Twinees :P
3290
The Lounge / Re: My scary YT videos
July 03, 2012, 08:53:58 pm
Finally!
3291
News / Re: All Hail Elric!
July 03, 2012, 08:50:21 pm
Thank you MountainDew~, that means a lot to me  :mrgreen:
3292
PSX FFT Hacking / Re: unit.bin problem
July 02, 2012, 06:44:47 pm
that is correct, but you dont do it in shishi, you do it in FFTEVGRP, look at the link  i posted in my last message, as I said, Celdia completed explained it all in her tutorial
3293
The Lounge / Re: So now...
July 02, 2012, 06:01:10 pm
Welcome to FFH, always good to have some new blood around  :mrgreen:
3294
PSX FFT Hacking / Re: unit.bin problem
July 02, 2012, 05:55:42 pm
You don't need to use Shishi to edit your Unit.bin for formation sprites, you use EVGRP. Celdia wrote a awesome tutorial on it

Importing Custom Formation Sprites
3296
Spriting / Re: Even longer overdue Flan sprite
July 02, 2012, 01:21:23 pm
Hahahahaha nice work Choto!
3297
If no one else does so thn i will put these there once i get home from work
3298
FFT+ / Re: Graphic Problem
June 30, 2012, 10:50:26 pm
no Bin/img/iso are all fine, you just have to make sure its a clean iso that hasnt already been tampwered with, other then that, I honestly don't know what the issue would be.
3299
FFT+ / Re: Graphic Problem
June 30, 2012, 10:22:32 pm
Did you patch anything else to the vanilla image file?
Did you expand the image before patching?
3300
Spriting / Re: Ninja Soldier
June 30, 2012, 04:11:30 pm
Quote from: Celdia on June 30, 2012, 01:01:14 pm
...so these are going to end up as trashmobs in Jot5, right?

haha good idea