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My/our Red Mage Sprite

Started by Kuraudo Sutoraifu, November 29, 2007, 10:14:48 pm

Kuraudo Sutoraifu

December 10, 2007, 10:28:12 am #20 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
It is still the same thing as the last post.  I've just been trying to get a hat on'em.  I may just go with one of the ugly ones for now, and just come back to it.  But, I'M SO CLOSE, I don't wanna quit now!

Kourama

December 10, 2007, 02:02:21 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
If you want upload the version you want to fix and I'll see if I can help out.

VincentCraven

December 17, 2007, 03:36:09 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I'd like to see your sprite too.
I changed jobs and that has made all the difference.

Kuraudo Sutoraifu

December 17, 2007, 04:53:48 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
When I get off work, I'll post any progress, but I don't think anything has changed since the last time I linked it.

VincentCraven

December 17, 2007, 05:13:37 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Oh, well I'd be happy to try putting a hat on your headless frames. I'm sure it would look ugly, but w/e.
I changed jobs and that has made all the difference.

Kuraudo Sutoraifu

December 18, 2007, 10:24:15 am #25 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
Yep, the last one I posted has all my updates, aside from cleaning up a portion of a hat that shouldn't be there.

Cheetah

January 10, 2008, 07:37:59 pm #26 Last Edit: January 11, 2008, 03:12:27 am by Cheetah
Well here is a look at the Red Mage I started yesturday. I am using Weigraf has the model to differentiate it from the Knight more. Though the whole thing is heavely based off of the colors scheme and hat done by Kuraudo. Hopefully you don't mind Kuraudo, you just did such a good job that it would be stupid to not use your's as a basis. Hopefully you like what I did with the rear view of the hat and incorporate it into your design. Then maybe we can work together to figure out those last few angles for the hat.

I do want some advice as to what to do with the cape. Obviously the shading is all off from the rear, but what kind of design should it have and should the cut of it be changed? I like what you did with the Triangle cut at the bottom Kuraudo but I'm not sure it would work as well on this cape. Suggestions?

http://i212.photobucket.com/albums/cc59 ... review.png
Current Projects:

VincentCraven

January 10, 2008, 07:53:58 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I thought the triangle cut looked rather stylish. It doesn't need a design, but I do like the cape being red as opposed to the gauntlets and boots.

Then again, I'm a red-black fanatic, so take my words lightly please.
I changed jobs and that has made all the difference.

Cheetah

January 10, 2008, 08:03:05 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I will keep thinking on the triangle cut. I'm going to try a few designs for the cap just for kicks, even a straight white line might do the trick. I should have a few more angles and some cap designs done soon.
Current Projects:

Kuraudo Sutoraifu

January 11, 2008, 11:52:15 am #29 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
EXCELSIOR!  One more angle of that stupid hat down!  If I could hug you over the standard TCP/IP, I would.

And nice job, Cheetah!  Yours looks a little more regal, whilst mine looks a little more warrior-ish.  Either way, I likes.

As for the triangle cut on the back, the only way I'd change is highlight the "V" in the triangle with a white or gold line kinda like Beowulf has his.  Other than that, don't put much of anything on the cape as it might get too busy like my first ideas did.

Xifanie

January 11, 2008, 04:23:26 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Oh, right... I need to make hacked files for you to tests out the anims.  :roll:

I'll try to do that today.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Kuraudo Sutoraifu

January 11, 2008, 05:20:42 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
It no problem, it not like anyone is holding a gun to your head.

Cheetah

January 11, 2008, 07:05:44 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Tada:

http://i212.photobucket.com/albums/cc59 ... eview2.png

Well what do you think of the side/back view of the hat Karoudo? I think it is okay for now, maybe needs some slightly different shading and perhaps the feather needs to be a tad different. I'm going to try some different things with the cape now. I think both of our sprites are looking good, hopefully they can both be implimented as different color schemes or something.

Hey Zodiac, if there is anyways you could set up a sprite viewer for me as well that would be amazing. Though I am running OSX and the only emulator I have is a commercial that runs on an older operating system.

Either way I'm going to continue editing, but first I'm going to post some cape ideas.
Current Projects:

Kuraudo Sutoraifu

January 11, 2008, 07:32:33 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
Tada Part 2. only two more angles of the hat left.

http://img.photobucket.com/albums/v672/Powerguy500/RedMagepreview.png

Hey Cheetah, thanks for contributing, you've given me inspiration again.

Cheetah

January 11, 2008, 07:57:51 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
We are definitely working off of eachother's efforts on this one, it is great. I am still not satisfied with the side/back hat view yet and have tried some adjustments. I will post it soon, I'm just including some cape designs as well.
Current Projects:

Cheetah

January 11, 2008, 08:40:02 pm #35 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
http://i212.photobucket.com/albums/cc59 ... 1200102232

Okay here are some examples of some different cape styles along with some more polished back and side/back character views. The hat is a tad different, it was too small and not pointy enough before (may still need a little work). Thoughts on which looks best? Different cape designs could also be used for alternate palettes as well.
Current Projects:

Xifanie

January 11, 2008, 10:07:36 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
For the animations, here is what you need to do:

- Copy DILY.SPR (2 backups) from the BATTLE folder and TEST.EVT (1 backup) from the EVENT folder. (those are backups)
- Download & Extract TEST.rar (http://www.auritech.eu/TEST.rar)
- Use FFT Sprite Manager to load your bmp Red Mage into one of your DILY.SPR backups.
- Open CD Mage Beta, open your ISO and import the modified DILY.SPR & the TEST.EVT I gave you.
- Load the ISO with your emulator, and proceed to see the Cadets scene. Either with the Brave Story Section or proceeding through the story.
- Observe. =O

If you need more explanation on some part, ask.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Xifanie

January 11, 2008, 10:10:16 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Quote from: "Kuraudo Sutoraifu"It no problem, it not like anyone is holding a gun to your head.

I had a katana up my throat.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Xifanie

January 11, 2008, 10:18:33 pm #38 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Quote from: "Cheetah"http://i212.photobucket.com/albums/cc59/cheetah596/RedMageCapes.png?t=1200102232

Okay here are some examples of some different cape styles along with some more polished back and side/back character views. The hat is a tad different, it was too small and not pointy enough before (may still need a little work). Thoughts on which looks best? Different cape designs could also be used for alternate palettes as well.

I think there's something you don't get. Palettes are composed of 16 different colors. You can't have a knight have something else different than the color.
But if you wouldn't use all colors, it would be possible to add a different cape design for every unused color. whoever less colors means uglier sprite and it would still be hell of a trouble.

Oh and for the Sprite Viewer; I really can't do anything, sorry.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Kuraudo Sutoraifu

January 12, 2008, 12:29:32 am #39 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
I like the middle cape.