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April 24, 2024, 09:16:08 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Visbaluz

1
Flails deliver way too much damage ie: slasher 16 wp vs morning stars wp16. While the Axe deals a high end of 208 (asuming 13 phisical damage on Char) the morning stars does a wooping 256 (16*16) .AND You can DW em on ninjas . See a patern ? Ninjas and dw. Plus you get to use a shield (not having to sacrifice defender vs Axe) And u get to use a different skill set NOT having to rely pm weapon strike.


Sorry if get to be repetitive. With the ninjas/dw/Axe thing
2
Nooo 😣 leave geos alone . Ninjas are the ones that should be nerfed . As i previously said, dualwield still breaks the game (should be ninja exclusive , and ninjas should be very fragile) . Geos are well rounded /balanced .

If.any ,.FFT is way too "knghtly" . The 1 clase /job i would love to see is the berserker from TO
3
Geomancy is good as it is , making it unlimited range would move the arquetipe feom a battle Mage (thats what geomancers are) to a run away caster . (Buff axes 😊, so You can actually use em on geos)
4
I pretty much agree with all the skills that got deleted, yet You kept dualwield, i know is a popular choice but it still breaks the game far worse Than doublehand. Yes only ninjas should be able to DW , and yet they need more nerfs to their HP (glasscannons) or their pA multiplier (lesser hits).

Once again axes still suck , imo their damage should be the best of all melee since u CANT Parry with em . Making equip Axe relevant.

Double hand and Axe solución. Double axes WP across the board but make doublehanded weapons use the random fórmula of axes. That way u pretty much need weapon strike to constantly deliver good damage.
5
Spaniard is right ... Great patch btw but he is right . Morning stars (maces in general) always do max damage Even with normal attacks (not weapon strike).

On the other hand axes ser still very lacking , yes , WS helps but why a 2handed weapon is less powerful Than a 1hander with double hand? I mean , if double hand doubles WP of said 1hander. Naturally 2 handed weapons should naturally be twice as strong of said 1 hander (not doublehanded). Think about it. You sacrifice a huge portion of avoidance (and some status/buffs) to get that big 2 hander .. it should hit harder than a same level 1 hander (twice as hard due to double hand chance on 1handers).


In short: buff Axe damage . Pretty much force doublehand on em (they are 2 handed aniway) .

Sorry for the long post . Made an account just to Reply on this wonderful mod.

Dualwield must be nerfed. Maibe get the tactics ogre model, in wich each hit is reduced to 70% . Seems like a huge nerf putting DW clearly Under doublehand BUT the utility of double chances of status effects is way more valuable .. double rend x, double poison/inmobilize/disable/oily strike... Etc etc.