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Suggestions

Started by VincentCraven, October 31, 2007, 07:40:46 pm

Asmo X

November 27, 2007, 03:52:11 am #120 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
If you were to give that rogue Knight ally at Zeklaus Desert his own class, the sprite could just be the normal knight with but with long hair and a beard or something. Whetever suggests that he's been wandering on his own. I don't know what his skillset would be though. Just an example.

What story battles would make good candidates for special classes?

karsten

November 27, 2007, 06:40:18 am #121 Last Edit: December 31, 1969, 07:00:00 pm by karsten
Quote from: "Asmo X"If you were to give that rogue Knight ally at Zeklaus Desert his own class, the sprite could just be the normal knight with but with long hair and a beard or something. Whetever suggests that he's been wandering on his own. I don't know what his skillset would be though. Just an example.

What story battles would make good candidates for special classes?

can be nice,but...... you can't invite him.

Asmo X

November 27, 2007, 07:18:17 am #122 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Well yes, that's certainly a salient piece of information.

At any rate, how much room is there for new jobs? I notice on the BMG that a lot of classes seem to be truncated versions of others. For instance, the undead generics. If they were to just use the normal corresponding set (for instance Black Magic instead of the special undead Black Magic set) would that give us room to fiddle with new classes?

VincentCraven

November 27, 2007, 08:33:08 am #123 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Quote from: "karsten"can be nice,but...... you can't invite him.

If I find in which entd the secret battles are stored, that can be changed, either by making him an enemy to invite, or making him join at the end of the event.

I think there's about 10 or 15, maybe more since I think some classes are NEVER used in the game (Wizard that can equip everything, etc.)
I changed jobs and that has made all the difference.

Xifanie

November 27, 2007, 04:23:17 pm #124 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
All rare battles are #5 and are very rarely located at the same place in the ENTDs.

Just search for Zeklaus in the page I made and find S5 or N5; I have no idea which it is.
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Christopher Robin

November 28, 2007, 06:48:03 pm #125 Last Edit: December 31, 1969, 07:00:00 pm by Christopher Robin
Could you create more space by getting rid of doubled classes?  Like there's two versions of Dark Knight, I assume a Guest and Enemy version, could you reduce it to just one?

VincentCraven

November 28, 2007, 07:12:13 pm #126 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Probably, though I have more job spaces than skill spaces. Unless someone comes up with many classes that use the same skills as original classes, I won't need to do that.
I changed jobs and that has made all the difference.

huthutchuck

November 29, 2007, 10:00:45 pm #127 Last Edit: December 31, 1969, 07:00:00 pm by huthutchuck
With all the work being done with new classes and altering current characters, will the next patch be sigma 1.2, 2.0 or a new project all together?

Asmo X

December 04, 2007, 06:27:08 am #128 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
About new classes, is it possible to add more monster-type characters? Or will that mean sacrificing current monsters to make room?

VincentCraven

December 04, 2007, 06:38:41 am #129 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
As long as someone makes new sprites, I can make a few new classes. The spare slots are limited because I will change something like Mustadio's other, but exactly the same?, class to the monster and the corresponding sprite to the new sprite. I also have to figure out how the Formation screen sprites work, because they are saved in .bin files, not .spr files.
I changed jobs and that has made all the difference.

Argg0

December 04, 2007, 11:30:56 am #130 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
Mustadio in Zaland has Maintence (so that his gun wouldn't be broken). That's the only difference.

Gaffgarion as ally and as enemy... only difference is that as ally he has less imunities than as enemy.

Kourama

December 04, 2007, 05:32:25 pm #131 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
You can also use the job sets of the "dead" allies for new characters/jobs. I used Delita's Sis job set "Magic" and changed the moves and used it for the Arc Witch.

The other two dead characters are Alma pretty much in the last battle and Malak in the last battle of the 3rd Chapter.

Kuraudo Sutoraifu

December 04, 2007, 06:25:36 pm #132 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
I don't think the problem is with slots needed for jobs, but with slots needed for abilities.  Am I right in assuming this?

VincentCraven

December 04, 2007, 07:38:05 pm #133 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Unless we make many 'Red Mage' type characters, you are correct. I could fuse a few skills (like Protect and Clam Spirit) but none of this is a problem at the moment. Sure, there are a couple of new classes, like Necromancer and Mystic Knight, but even once I make a complete set for both of those (which may take a while: new skills are tricky to make) that fills up a total of two extra job slots out of the dozen or so that are empty. Because of this, job slots are not of much concern right now, and since no more can be readily added to the job wheel...
I changed jobs and that has made all the difference.

Asmo X

December 04, 2007, 10:03:49 pm #134 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
So did you run into trouble with the invite-only jobs?

Monster-type characters give you a little more control over the balance. Since they can't switch classes or equip anything you might be able to find fair ways of implementing the more powerful moves like Teleport 2/Warp.

Argg0

December 04, 2007, 11:25:48 pm #135 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
I can't test this, but...

What if we make Undead pals be imune to both Crystal and Treasure? I think that'd make them 100% revive... which would be fun.

If it is possible, making not the monsters, but the status, then it would be even better.

VincentCraven

December 05, 2007, 05:58:52 am #136 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Quote from: "Asmo X"So did you run into trouble with the invite-only jobs?

Monster-type characters give you a little more control over the balance. Since they can't switch classes or equip anything you might be able to find fair ways of implementing the more powerful moves like Teleport 2/Warp.

Nah, I know you suggested invite-only classes, but you will have to be more specific. I know how to make more room if I need to, but I need to know what you want the said class to do. Though since listing skillsets and stats would convolute this topic, why don't we post detailed info in the "New Challenger has arrived" topic?
http://auritech.byethost13.com/viewtopic.php?t=71

Argg0: Probably. I believe I can make Undead override Crystal and Treasure just like Undead overrides Reraise. I'm not sure what will happen if the random number tells the Undead guy not to revive though... Hopefully he will just revive anyway?
I changed jobs and that has made all the difference.

Asmo X

December 05, 2007, 07:23:46 am #137 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
haha. I wait for you to confirm whether it's possible and you're waiting for us for job suggestions. We need need corporate memos or something.

VincentCraven

December 05, 2007, 08:34:21 am #138 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
lol, forgot to mention that part, didn't I? Yeah, for the most part, though I'll need new sprites, but they don't have to be anything too different from the original classes.
I changed jobs and that has made all the difference.

Asmo X

December 05, 2007, 09:07:50 am #139 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
oh yeah, I forgot to ask.

If a job needs a level 2 Squire to unlock but I have a Holy Swordsman, does the game say what you actually need is level 2 of your base class or does it preserve each job type separately? In other words does it say "this job needs level 2 Squire or level 2 Holy Swordsman or Level 2 Divine Knight etc etc"..