• Welcome to Final Fantasy Hacktics. Please login or sign up.
 

Parted Ways Master Guide (Accurate as of version 0.33)

Started by Eternal248, August 18, 2011, 02:18:14 pm

Eternal

  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Kokojo

This is a rip-off! I demand payment!

POST RESERVED!
I keep leaving, I keep coming back. Boomerang boy.

Eternal

It's still coming along, but it's tedious as hell inserting monster stat info and special attack info. Don't worry, this'll be posted soon. :P
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Eternal

Master Guide is mostly done, only lacking info on Special Job/Monster skills, but everything else is there. Enjoy!
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

The Damned

(I wasn't aware that Google was used for yet something else. Hunh. They really are everywhere....)

For the most part, this is rather useful. However, there appears to be a rather significant problem in that you're abbreviating things, when it comes to equipment at least, without providing a key what exactly those abbreviations are.

For instance, I was looking at Alchemist rather closely (for a number of reasons) and "ST, BK, HT, CL, SS, CK" means very little to me, even though I could eventually suss out the first four pretty easily. I'm guessing that SS is "Shoes" and CK is "Cloaks", even though those things aren't called by what they're abbreviated as in the sheet--they're "Boots" & "Capes", respectively--and I was unaware that you had separated access to Accessories so much; as such, even though I had considered the same thing (and still might do it when I redo equipment), I have no way of being sure about this.

So, yeah. I'd imagine a key would help.

Quote from: Eternal248 on August 26, 2011, 02:38:44 pm
It's still coming along, but it's tedious as hell inserting monster stat info and special attack info. Don't worry, this'll be posted soon. :P


Ugh. Don't remind me.

Not that you have to since my lazy ass is still doing it. Sigh.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Eternal

Yeah, I expected that would happen. Expect a key in the next update.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

The Damned

(Having posted an update yesterday, asking about this will now come off as 100 times less hypocritical...though still hypocritical.)

So, is there any plans of updating at least the equipment and other stuff you've changed (for humans) that was already existent in the version above?
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

RJ Cid

Hey guys! Superb mod! I just started Chapter 2 and I'm enjoying the hell outta this!

-Special character that early on was an excellent idea.
-Blue magic character  :mrgreen:
-Balancing all equipment to add more strategy into the way your characters dress was brilliant.
-Enjoying all the new classes with non-linear skill sets that make battle strategies much more interesting.

I'm posting here because the guide up top isn't working properly. I don't really feel an entire guide is necessary, but if you have time from your other projects, could you simply post some 'hints' as to what I should be looking out for? Some examples from vanilla might be...
-Look to steal equipment at Limberry Castle
-Check Goug Machine City frequently in Ch. 4.
-Use Move-Find Item in the Deep Dungeon

Vague clues that will prompt me to explore your mod further. Does the Bar and it's Propositions hold any new value? Are their any new sub-quests to look out for? Do some fights have missable equipment/skills? Any hints are much appreciated, and I'm happy to offer feed back whenever you're ready to continue modding and polishing this game. Thanks for everything! Hope all's going well!

Xiriu

  • Modding version: Other/Unknown