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Messages - Havermayer

101
Old Project Ideas /
April 20, 2009, 05:01:27 pm
Could we get a Vagrant Story patch section?  I've always wanted to mess around with that game.  

If you build it (the forum section), they will come!
102
Hacking/Patching Tools /
April 20, 2009, 02:07:05 pm
If I try to run it, it crashes shortly afterward.
103
Quote from: "Voldemort"Merge Spam / General Forums (topics don't raise post count)

Spam topics in the Spam Forum are general topics in nature

and there is no differentiation between these "Spam" topics and the topics in "General Forum"

etc etc

I fully agree.  Let's do it.  :D
104
Help! / How do I make gameplay videos?
April 20, 2009, 01:41:34 pm
Okay, so I can use P.E.Op.S 1.18 to record a video, and Audacity to record the audio.  Using another program I can merge the audio and the video together, and convert it to something smaller.  

So, is there an easier way to do it?  Is this how you guys do it?  

Can you guys recommend the best software to use?  I am a bit clueless on what video editing software to use.  

Thanks guys!

:D
105
The Lounge /
April 20, 2009, 12:49:27 pm
I'm a total noob at tabletop rpgs.  But can anyone post the entire, um "rules" for their tabletop versions of FFT?  I'd love to try it out.
106
The Lounge /
April 19, 2009, 09:10:20 am
QuoteI'd like a story about the rise of St. Ajora. Main character could be the ancestor of Ramza that Altima mentions at the end of FFT.

I never liked those kinds of prequel stories.  We already know what's going to happen.  The Ajora story has been sort of played out.  Instead, a true or spiritual sequel would be a new story, in either a similar universe or just very far away.

QuoteI also agree with it being 2D. Many games are 3-D, but alot of them dont work well. look at alot of tactics games. the new Valkyrie profile, Fire Emblem, even Spectral Souls(the sprites and spell effects at least. the maps in this are 3D, as they are in FFT) are in 2D.

I think it's entirely do-able, if done right, and with the right art design.  Think of Vagrant Story, but each unit takes turns like in FFT, and the graphics are ps2 or ps3 level.  The Camera angle really matters.  It wouldn't have the same top-down camera, which I think makes a difference.  



I think the Knights look fine for instance.  

QuoteSo, go with what FFX used?
Still a glorified world map. Just makes it tedious to get from place to place before you get the airship or whatever.

Oh god, not that.  The entire world was just one long path.  

I looove games like Fallout 3, Oblivion, etc.  So I was thinking of a world similar to that.  Large, super awesome worlds with lots to explore.  Quests to take, and so forth.  Except that battles are SRPG and turn based.  

Imagine this as a story battle.  You travel

QuoteHowever, I like the way this thread is going. Anybody have the ability to actually make this happen?

Well, it's theoretically possible to make a spiritual successor for the PC that doesn't include any characters or settings owned by Square-Enix.  You'd need a large team of well motivated and skilled people who would somehow donate their time to this.  

There have been some fantastic fan-made projects in the past.  One of my favorites is Rosenkeuzstilette.  It's basically Mega Man but with moe anime girls.  

http://hg101.classicgaming.gamespy.com/ ... ilette.htm

Technically do-able, but hard.  Actually, one option would be to heavily modify VS into a turn based srpg to test some of my ideas.  That's probably do-able.
107
The Lounge /
April 17, 2009, 08:21:02 pm
Quote from: "death is the road to awe"
Quote from: "death is the road to awe"What are you doing for the story?  FFT: War of the St. Ajora, Esper vs Occuria would be cool.
I said St. Ajora, not St. Ajora.  What the heck is going on?

Completely original story.  Either it would take place in another fantasy medieval European setting, or it would take place in the same universe but in another country and at a different time.  

The plot would not involve resurrecting an ancient demon.  I think it would be better to focus on political intrigue, plots, and mysteries like that.
108
The Lounge /
April 17, 2009, 09:20:59 am
I've seen this video being spread around.  I dont' know what to think about it.  Is it possible that it's just a lot of fear mongering?

Checked out some of his other vids.  Not exactly encouraging.  This guy's definitely an idiot.  

http://www.youtube.com/watch?v=rRuoL0UY ... annel_page
109
The Lounge / FFT Sequel Ideas thread.
April 15, 2009, 03:20:19 am
Not sure where else to put this, since it isn't relating to "hacking".  Instead, it's a thread to imagine and bounce off ideas for a hypothetical "true" FFT sequel.  My ideas:

General Stuff:

1. My idea would be a synthesis of the best ideas from FFT, FFTA 1, 2, as well as the aesthetics of Vagrant Story.  Also taking some of the stuff that works from FFXII, and the Nippon Ichi games.  

2. Rule: MOAR EPIC!  

3. Setting.  Mix of VS and FFT.  Medieval European style setting.  Gritty.  Just human races.  

Specific Stuff:

1. Grids or Spheres?

You could either allow for a more detailed grid system (each FFT square would be cut up into 4 smaller squares), or go with spheres/circles (like Phantom Brave did).  Not sure what is best myself.  

2. Armor and Speed.
I say implement a weight system which affects speed.

3. Items and Chemist.  
Should everyone have the ability to use items, or should it be a "special" skill that only chemists could use?  

An idea that I have is to have everyone have item, but make them not that effective.  Chemists have innate "Throw item" and another skill which doubles the effectiveness of items and potions (since they know how to make and use them properly).  

4. Shields.  
It doesn't seem right that the percent evasion should be based on the equipment itself.  That should be based on character stats.  The shield should have different properties (weak against fire, nullifies fire attacks, etc), and different sizes (and weights).  

5. 3D or 2d?  You could go with more detailed and higher res 2D sprites and 3D backgrounds.  However, it'd be so freaking epic if it had graphics and art style to similar to Vagrant Story and FFXII.  Yes, that means that there WILL be noses.  With much larger maps than FFT.  And everything is properly to scale.  (Notice how buildings are not as big as they should be in FFT so that they could fit into the maps).

6. Character designs.  

A mix of FFT and Vagrant Story.  Similar to FFT, but with proper body proportions.  Most of the VS character designs and equipment are really cool looking.  Not a fan of Ashley's butless pants though.  

7. Money.

No more "win battle, receive Gil".  How to get money though?  Not sure.  Perhaps odd jobs, selling found items, and random chests?  Chemists could have the ability to produce potions, which could be useful for your cash strapped team.

8. Random Battles.

Never liked them.   What to do instead?  Not sure.  

9. World Map

No world map.  The entire world is rendered in 3D.  You travel between places by actually traveling from town to town.  The world would be huge.  

10. Item Management

Either games give characters infinite (or near infinite) space for items, or have limited inventories.  I never liked the first.  The second tends to lead to endless micro-management.  

My solution.  Space is limited.  To increase it, you can buy backpacks (which increases weight for that character).  Want to increase it more?  Buy some chocobos and wagons.  But the trade off is that you have to feed the damn things.  To simplify things, your inventory is considered to be one big "pool".  So you don't have to do the micromanagement of assigning items to each person.  

11. Max Characters per team

I was thinking that the main restraints on how many people you have on your team are practical things like money, food, and such.  So it'd be a trade off between the benefits of more dudes vs. the costs.  A limit would exist, but it'd be really hard to reach it.

12.  Charge Time?

Charge time ftw.

13. Gameplay Options:

- Campaign (Regular Story Mode)
- Multiplayer (Deathmatch, but what else?)
- What else to include?

14. Target specific body parts?

I thought that it was a good idea in VS.  Just poorly executed.  How would you guys handle it?  

I would make it so that you could never kill someone by just attacking their hands, or limbs.  Instead, attacking it enough would eventually make that limb useless.  

15. Character Customization.  

Based off of FFT.  Job System.  Should you be able to equip more than one support ability?  I was thinking that perhaps some would be worth "two" slots if they're powerful enough (like two swords).  Weaker ones would be worth one.  This way, weaker support abilities would still be used instead of ignored.

16. Critical Status

The lower your HP, the worse off you are.  How much I'm not sure.  I like the idea from D&D :

QuoteIn 3rd Edition you aren't dead until you reach -10 hp. At 0 hp you are disabled, and will lose HP with any action except movement that doesn't heal you. At -1 to -9, you are dying, meaning you fall unconscious and begin bleeding out at a rate of 1 hp per turn (unless you have an ability like Die Hard) unless healed or you reach -10 hp. You recover completely if you are taken out of negative hp via magical or mundane healing--if you aren't dying but you are still in negative hp, you remain unconscious; any healing stabilizes you.

Other ideas:
http://tvtropes.org/pmwiki/pmwiki.php/M ... nceFailure

17. Escape and Surrender.  

You can escape from battle.  You can also surrender, or pay off your attackers.  The enemies can do the same.  For instance, if thieves attack you, you can pay them off, run away or battle it out.  But if the battle gets to thick, you can give up and pay them what they want.  

You can execute a soldier who surrenders if you're evil.  

This can shorten battles a bit, since you won't have to spend the extra five minutes dealing with that one Knight who clearly has no chance of survival.  

Obviously, Mediators can be useful here.  

18. Good/Evil actions

Should you be able to be evil?  Could you kill random people, but face the consequences of being a wanted villain?  

19. Stats

Two units for stats should be double digets.  So, they'd either be 9.6 or 96.  But not 9.  

20.  Brave/Faith and Zodiac

I never liked these that much.  Needless complications in my view.  Should it be carried over?

Jobs and Abilities

1. Mimes.  

They suck in FFT.  How do we fix them?  

Here's some stuff from other FF games, that aren't in FFT.  Which ones should be included in the sequel?

Final Fantasy 5:

Black Mage - MP + 30%
Blue Mage: Peep/Scan (shows status, weakpoints, etc of enemy)
Summoner - Call! Random Summon with no MP
Red Mage - X-Magic - Use magic spell twice
Trainer:  !Tame - Paralyse monsters
Chemist - Medicine (doubles potion power), Combine (mix two items), Drink (drink stat boosting drinks)
Geomancer: Pitfalls (spot traps)
Dancer: equip Ribbon

In general, what stuff works in VS, Disgaea, FFTA series, and other games that you'd like to see imported to a FFT sequel?
110
The Lounge /
April 09, 2009, 01:57:38 am
Quote from: "SentinalBlade"Starcraft was great, and its definatly a game thats stood against time and managed to come out only slightly scathed, but theres games out there that require more thought, tactics, speed, skills, and knowledge of unit statistics and how to play against what upgrades your enemy gets. Starcraft is realy simple when compared to some of todays RTSs

Play StarCraft at 400 Actions per minute and say that other games are faster than SC :P
112
The Lounge /
April 04, 2009, 11:42:41 pm
Wait.  Option 2 that I didn't think about.

Laptop + tv = Win.

How easy is that, and what is the quality like?
113
I want to play FFT 1.3 on my tv.  Might be fun.  How does I do it?
114
Old Project Ideas /
April 04, 2009, 05:37:03 pm
Multiplayer patch.  Please someone do it!

:D
116
I'm curious.  I googled, but didn't find anything.  

I think it'd doable, although you might have to simplify some of the math a bit.
117
Old Project Ideas /
March 03, 2009, 02:20:13 am
Quote from: "SentinalBlade"^ Its funny, when FFT was rereleased in japan as "Ultima Edition"

It gave support for two controllers...which im betting more than anything, they let people use debug mode to whack the nsot out of eachother....

Neat, I didn't know about that.  What other features did this "Ultima Edition" have?
118
Old Project Ideas /
March 03, 2009, 02:01:06 am
I forgot about the "Debug Code" thing.  It sounds like it has some nice features.  So, would it be possible to create a patch that's based around the debug code and perhaps even expands upon it?  

One of the cooler features of it was that it allowed you to pit two teams against eachother (both controlled play player 1), so it was sort of like an FFT multiplayer.

More on this debug mode:

http://www.gamefaqs.com/console/psx/file/197339/3878

http://www.youtube.com/watch?v=KKMpR38LB6E
119
Old Project Ideas /
February 22, 2009, 02:57:13 pm
Reposting:

QuoteYou can file this under "super awesome dream that will probably never come true".

But wouldn't it be awesome if someone edited Vagrant story and turned it into a turn based, team tactical game like FFT? Characters would take turns, have a limit to how much they could move per turn, have jobs, etc etc. Just like any other tactical RPG.

Kind of like a merger of FFT and Vagrant Story, and taking the best elements of both.

So how hard would such an idea be to pull off realistically?

Think of it as taking the graphics engine of Vagrant Story, and turning it into a FFT style game.
120
The Lounge /
January 11, 2009, 02:01:46 pm
Quote from: "CidIII"I'm totally playing Starcraft again, just played for 4 hours.

Play on ICup or /v/starcraft.  Both good options.  :D