Final Fantasy Hacktics

Modding => Non-FFT Modding => FFTA/FFTA2 Hacking => Topic started by: Eternal on March 19, 2012, 04:39:41 pm

Title: Final Fantasy Tactics Advance: Anarchy
Post by: Eternal on March 19, 2012, 04:39:41 pm
I whipped up this ridiculously simple patch to remove all Laws from the game, so people won't have to use Darthatron's law removal tool if they don't want to, since some people are more comfortable with a patch than using a tool. Enjoy!
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: Angel on March 19, 2012, 04:43:13 pm
Yay! ^o^
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: Dome on March 19, 2012, 04:47:00 pm
Good, but I'm still waiting for your FFTA: GG mod, Et
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: Eternal on March 19, 2012, 04:48:29 pm
Well, we have formation and skill data. I need to retry PGF's spreadsheet for skills, but other than that, the biggest stuff has already been taken care of. I just wish FFTA wasn't so limited in how it handles monsters. :(
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: Dome on March 19, 2012, 05:03:10 pm
I want to recruit monsters
Monsters are <3
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: Eternal on March 19, 2012, 05:05:00 pm
The issue is that- like FFT- monsters have different frames for their sprites. However- unlike FFT- the game will crash if you try and load something not on their spritesheet. So things like Counter Magic on Ahrimans cause it to freeze.
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: Dome on March 19, 2012, 05:14:37 pm
So, you can have monsters in the party, but you need to be very careful about which ability give them?
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: Eternal on March 19, 2012, 05:20:47 pm
Er, no. No idea how to make monsters recruitable though I -think- Darth or someone was looking into it.
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: Naoto on March 19, 2012, 05:37:13 pm
PGF's spreadsheet isn't completely filled out yet though.  There are still many blanks in the key section.  Using a random amount of my free time to figure out those parts :/
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: Darthatron on March 20, 2012, 04:06:37 am
Quote from: Eternal248 on March 19, 2012, 05:20:47 pm
Er, no. No idea how to make monsters recruitable though I -think- Darth or someone was looking into it.
Nope
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: formerdeathcorps on March 20, 2012, 08:42:56 am
Quote from: Eternal248 on March 19, 2012, 05:20:47 pm
Er, no. No idea how to make monsters recruitable though I -think- Darth or someone was looking into it.


No, that person was Edea.
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: Ethereal Embrace on March 20, 2012, 11:27:02 pm
Excellent job!   :mrgreen:

I'm going to see this for myself.
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: Naoto on March 21, 2012, 03:14:49 am
Please post if you can find it, I would like to have a look at it myself
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: Reks on May 06, 2012, 10:54:09 am
Kinda late, but to recruit monsters you have to use the Hunter's Capture ability. And of course, the monster has to be hurt, and it can't be the last enemy. Max chance for capturing overall is about... 24%
Title: Re: Final Fantasy Tactics Advance: Anarchy
Post by: MasterGrand on August 09, 2012, 09:35:18 am
wow nice !!