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Messages - Kairetsu

1
You can edit your starting party easily with hex editor. You can check the address in the spreadsheet. Keep in mind, there is some limitation though. It seems like the starting Nu Mou and Viera is hardcoded as Black Mage and White Mage. They are both unchangeable. But, the rest of starting members can be changed.
2
Some things to consider if you intend to "drastically" revamp the mp cost/regen.

1. Turbo MP
This will affect physical skills that have low MP cost like Rapture. There is some potential for abuse depending on the skills. The safest way is simply to remove this ability. But, I prefer you don't remove it though.

2. Absorb MP
Most skills will have MP cost, so... are you going to turn on this "flag" on every skills with MP cost? Or, are you going to remove this reaction?

3. MP Shield
This reaction might become more useful or "too" useful. It's like having +30 HP barrier per turn. I am not really sure about its "broken potential" without actual gameplay experience. Then again, this ability was useless in the vanilla game, so... yeah... maybe it's okay to have another "good" reaction ability beside Counter/Reflex/Quicken/Evade Magick.

4. MP damage/steal/drain skills
Obviously, skills like Syphon need to be altered. Draining 20 mp is way too low with the new MP format.

I am not sure about bloodprice's return. Maybe it can return, maybe it's too good.

(Btw, did you study programming by any chance? I notice you typed "NaN" instead of 0, lol. I believe NaN is used in Javascript.)
3
I usually rename the patch by adding ".xdelta" at the end. It should fix the problem.
4
If deleting Agent skills would fix the problem, then you should do it. Al Cid can (and should) be changed into regular generic Hume during his recruitment. He also can battle using other regular Hume jobs during "Dashing Duel" quest. So, no problem.

EDIT:

Some unused Blue Mage slots can be used too. White Wind, Angel Whisper, Night, Cornered, Matra Magick, Doom, Roulette, Mighty Guard.
5
Perhaps you could give Magick Frenzy minimum Mp requirement like Doublecast. But, instead of 20, make it higher like 30. Alternatively, turn Magick Frenzy into the neutral skill so only one char can use it.
6
I am not sure about the order. Usually Gigas Pendant and Corsage of Corruption are first because they are rewards from first 2 cups. Then, Earrings of the Dead is also fairly early (finishing Mack the Nu Mou quest chain). High Seraph Plume is given together with Fallen Angel by zombie Frimelda (around second continent, middle to late game). The one which gotten last are Ring of Precept (finishing Duelhorn quest line), Armlet of Whisper (rare lv99 Red Chocobo), Condemner Choker (the Five Kings).
7
Assuming Neutral skills can be implemented without bug, can I request 1 of them to be a REAL resurrection skill? We need a revival that doesn't kill the user. This is good opportunity because only 1 character can use it. Bonus point if you give this ability to Gria or Seeq (instead of 'main' races).

One thing I wonder... Does neutral skill break "Summoning Scions" law? If it does, I guess you need to "flavor" the skill description to imply "summoning/evoking the power of Scion x to grant this effect, etc".
8
Ok, I tested the neutral skill. I must say I was surprised by the result, lol. But, I still have some worry if it will work out with the actual Summoning trinkets. Hopefully nothing weird happen.

1. Keep in mind that Moon Maiden is not unique. You can get it repeatedly by defeating final tower. Probably just better to keep the Neutral skill to unique Summoning trinkets.

2. When I try to check the text description of the "unknown skill" inside Moon Maiden, the game freezes. This bug can be easily ignored though (if it cannot be fixed).

3. On Vaan and Penelo escort mission (formation index 10), the Bishop (unit 5) needs Pierce P-Ability because the Lanista (unit 1) is equipped with Mirror Mail. Otherwise, he cannot heal the Lanista.

4. First Illua battle (index 11), the Elementalist (unit 3) doesn't need Absorb Mp because all of her skills cost 0 mp.

5. I think Ughor is still manageable. There is only small level increase. And it can be debuffed too. So, it should be fine considering that Tornado (Red Mage) and Aero (Sage) are available at that point. Probably change Cid's Samson Sword into something NOT Earth elemental.
9
I am still not sure how are you able to pull it off though... The neutral skill is still confusing to me, lol. Anyway, you should just do what you think is easier for you.

Oh, the pre patch should make it less confusing. That's totally better.
10
That would be interesting idea. But, I'm confused how do you plan to implement that. I mean, is it really possible to "restrict" a specific Summoning trinket to be equip able only on certain race? Or, do you use different method I'm not aware of?

Also, those special ability only usable once per battle for each character. So, it has to be something worth using. It might be challenging to design ability that's neither too powerful nor useless.
11
I don't think Summon is disabled. I tried to use it and it worked just fine. How about revamping the Summon effect as well? Most of them are plain and boring (not to mention weak, lol). It could be anything from fixed damage, healing, buff/debuff, teleport, unique effect, etc. Just don't make it too powerful and it should be fine, I guess.

(Can't wait for your next patch so I can see those formation change. XD)
12
Okay, after starting new file and rushing to Red King and Blue King (with cheat, of course).
- Sequencer = 52 ATK
- Peytral = 41 DEF

I am positive that I only used 1 Opportunity Command before then. As you can see, both of them have +1 stat bonus. This means you should bring back their original description and slightly decrease their starting ATK and DEF. I believe the bonus are capped at +99. With your current Sequencer starting ATK, it will max at 51+99 = 150 ATK. Probably a little bit too high. Maybe decrease it a little?
13
1. Potion has weird effect. I didn't check the ability editor yet. But, when Luso tried to use it on himself, the damage estimation was 1. When the moogle used it, it was 42. Definitely something is weird here.

2. Green Dominion is... a little bit severe. Cure heals for 70. And all of them can cast it. I was able to win ONLY by turning the Moogle and Nu Mou into Black Mage for maximum aoe damage. Maybe, it's better to limit the Cure on 2 units only. The other 2 Green Mages can get offensive skills instead.
14
Hmm... I guess that possibility does exist...
In that case, I will start fresh new file and see if Sequencer and Peytral get bonus stats or not.
15
1. You need to change "Gift Box" equipment type and property from "Grenade" to "Accessory" or else it will cause crash when enemy is using it.

053FDE80 = 14 (old) >> 23 (new)

053FDEA4 = 11 08 (old) >> 20 00 (new)

I tested it. Now, it should work flawlessly.

2. Sequencer and Peytral used to have "Attack/Defense improved under certain condition" text in the description. You need to bring them back because those equipment still receive stats bonus from Opportunity Command whether you like it or not. So, might as well put the description back to its original state.  ;)

-Sequencer: 053FC132 = 00 (old) >> 52 (new)
-Peytral: 053FEC2A = 00 (old) >> 53 (new)

3. I couldn't find Dual Wield for Ravager everywhere. Even if it exist, Dual Wield cause crash when Gria tries to use it. I tested it.
16
If you complete the whole equipments changes and stuff, you should release the next patch so I could test any potential bug faster. Hopefully there's none, lol.
17
I wonder what the developer was thinking to give Doublehand such small attack bonus (I think it was flat 5 bonus?). I guess no one will complain if you remove it.

Vaan can wear light armor, but cannot equip Card or Instrument. He shouldn't be able to reach higher evasion than Juggler. XD
18
I am not sure if that's the highest combination. But, it seems to be the case (more or less). Yeah, cutting the equipment evasion by half is good idea. Oh, Juggler can equip instrument too. So, Juggler can use the same equip combination for maximum evasion. Anyway 60-70% max evasion is still fair, I guess.
19
If you plan to upgrade Ribbon into "most debuff", please give Nu Mou and Seeq access to Ribbon-bearer too. I believe that ability is only available to Hume, Moogle, and Bangaa. Also, don't make Adelle start with Ribbon. Having "most debuff" early is way too good.

EDIT:

Hmm, considering that Hand cannon is 3 range now. Can I request Teleport Cannon to have its own fixed range? I believe that skill is only useful with long range application, like "saving" guest character from far away (not guaranteed, lol, especially if they end up on the "wrong" spot).

Animist (10 Eva)
- Brilliant Theorbo (15 Eva)
- Genji Shield (10 Eva)
- Black Garb (10 Eva)
- Red Shoes (10 Eva)
- Brigand's Gloves (12 Eva)

67 total Evasion. If a Hunter uses Second Advice for Evasion Up. It's another +30 Eva.
67 + 30 = 97 Evasion. >.<
I guess something need to be altered. Either the equipments or Second Advice (change effect or more MP).
20
I was thinking that you could change just 1 of the grenade into accessory with perfect debuff immunity for enemy use. That means we can keep the current Ribbon and Moon Maiden for player use.

Tears are obtained in one time only chest at Brightmon Tor. Moon Maiden is the reward for finishing the final tower. Moon Maiden can be obtained repeatedly. Tears are unique. Ribbon has limited quantity in-game considering the auction has changed.

1 from Nazan Mine chest.
1 from completing auction bonus reward.
1 from quest reward that I forgot. I believe it was the quest to deliver ALL Wayfarer Logs to a Nu Mou. Or, perhaps it was the reward for donating high amount of Gil on 'For the cause' quest?
... I think that's all? Ribbon isn't obtained in bazaar, right??

EDIT:
I just googled it. You can get 3 Ribbons from quest rewards. Memories, For the Cause, Teach a Man to Run.