Final Fantasy Hacktics

General => The Lounge => RP Forum => Topic started by: RavenOfRazgriz on May 10, 2011, 06:06:43 am

Title: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: RavenOfRazgriz on May 10, 2011, 06:06:43 am
Last time on Curse of the Viper! - the Desert Cobras went to Canada, Ms. Florance Vie Silette turned out to be an E.F.F. traitor, the remaining COOOOBRRRAAAAAS got their shit pushed it by a man named Lieutenant Rolfe and subsequently by an unknown Black Beast of a Mobile Suit.  Now, having returned to California Base, the Desert Cobra Squadron has been promoted to the Cobra Corps., but with a catch!  Due to their fiasco out in Canada, the stand-in commander is forcing them to play a simulated game of Capture the Flag against an unknown enemy Mobile Suit team without even showing them a preview of the map, and failure to adequately win the scenario will result in termination of the Cobra Corps. and court marshalling of the entire squadron, including the newbie members that were just assigned to them!  Will the COOOOBRRRAAAAAAS be able to defeat their unknown enemy at Capture the Flag, or will they get fragged and tossed aside like worthless pilots?  Find out next time, on Curse of the Viper Z!

Battle 1 Opening (http://ffhacktics.com/smf/index.php?topic=7141.msg145443#msg145443)
Battle 1-1 into Battle 2 Opening (http://ffhacktics.com/smf/index.php?topic=7141.msg145544#msg145544)
Battle 2-1 (http://ffhacktics.com/smf/index.php?topic=7141.msg145680#msg145680)
Battle 2-2 into Battle 3 Opening (http://ffhacktics.com/smf/index.php?topic=7141.msg145817#msg145817)
Battle 3-1 (http://ffhacktics.com/smf/index.php?topic=7141.msg145925#msg145925)
Battle 3-2 (http://ffhacktics.com/smf/index.php?topic=7141.msg146014#msg146014)
Battle 3-3 into First Return to Base Scenario (http://ffhacktics.com/smf/index.php?topic=7141.msg146210#msg146210)

Battle 4 Opening (http://ffhacktics.com/smf/index.php?topic=7141.msg146467#msg146467)
Battle 4-1 (http://ffhacktics.com/smf/index.php?topic=7141.msg146618#msg146618)
Battle 4-2 (http://ffhacktics.com/smf/index.php?topic=7141.msg146802#msg146802)
Battle 4-3 (http://ffhacktics.com/smf/index.php?topic=7141.msg147017#msg147017)
Battle 4-4 (http://ffhacktics.com/smf/index.php?topic=7141.msg147185#msg147185)
Battle 4-5 into Second Return to Base Scenario (http://ffhacktics.com/smf/index.php?topic=7141.msg147374#msg147374)

Battle 5 Opening (http://ffhacktics.com/smf/index.php?topic=7141.msg147711#msg147711)
Battle 5-1 (http://ffhacktics.com/smf/index.php?topic=7141.msg147882#msg147882)
Battle 5-2 (http://ffhacktics.com/smf/index.php?topic=7141.msg147933#msg147933)
Battle 5-3 (http://ffhacktics.com/smf/index.php?topic=7141.msg148275#msg148275)
Battle 5-4 (http://ffhacktics.com/smf/index.php?topic=7141.msg148621#msg148621)
Battle 5-5 into Battle 6 Opening (http://ffhacktics.com/smf/index.php?topic=7141.msg148753#msg148753)
Battle 6-1 (http://ffhacktics.com/smf/index.php?topic=7141.msg148986#msg148986)
Battle 6-2 (http://ffhacktics.com/smf/index.php?topic=7141.msg149552#msg149552)
Battle 6-3 (http://ffhacktics.com/smf/index.php?topic=7141.msg149825#msg149825)
Battle 6-4 into Interim Pane (http://ffhacktics.com/smf/index.php?topic=7141.360#msg150128)
Battle 7 Opening (http://ffhacktics.com/smf/index.php?topic=7141.360#msg150413)
Battle 7-1 (http://ffhacktics.com/smf/index.php?topic=7141.360#msg150611)
Battle 7-2 (http://ffhacktics.com/smf/index.php?topic=7141.380#msg151027)
Battle 7 Resolution and Fourth Return to Base Scenario (http://ffhacktics.com/smf/index.php?topic=7141.380#msg167364)


Battle 8 Opening (http://ffhacktics.com/smf/index.php?topic=7141.580#msg167856)


----------RPG Background and Overview----------

"Curse of the Viper" is a tactical Forum-based RPG set in the universe of the original Mobile Suit Gundam, in the year 0079 of the Universal Century, where mankind has moved its burgeoning population into tubular space colonies.  A war has been raging between the Earth Federation (E.F.S.F.) and the Principality of Zeon (Zeon) since January 1st of 0079, where Zeon's controlling power - the Zabi Family, began waging a war for independence against the E.F.S.F.  Eight months have past since the war began, and after many atrocities from both sides - including nuclear arms and dropping inhabited colonies onto the Earth, which has destroyed a large section of Australia - over half of humankind's population has been lost, and the Antartic Treaty was signed, prohibiting the use of these tactics for the remainder of the war.  The Zeon faction has gained a leg up in the war with the mass production of their latest weapon - the Mobile Suit - a humanoid work-horse robot measuring about 18 meters in height. Due to Minovski Particles that have made most forms of radar useless during combat, the power of these Mobile Suits in close to mid range combat has been a deciding factor for the 8 months that have passed in the war thus far.  This is all the background history of the Mobile Suit Gundam series you will need to know in order to participate effectively in this RPG.

Players who join the fight will be under the flag of the Principality of Zeon, fighting to win the "Spacenoids" freedom from the oppressive rule of the Earth Federation.  Specifically, they will be fighting in a Mobile Suit Squadron known as the Desert Cobras, an experimental operations team under the command of Atrius Schliend, a cold and methodical man who seeks to achieve the mission above all else.  In terms of gameplay, Atrius Schliend is the GM-controlled squadron leader who will give instructions on how to complete key objectives and help the players stay alive and complete the mission.  However, most turn-by-turn tactics will be left up to the players to decide, with Atrius' movements being decided based on the tactics the players have chosen.  While he is powerful (especially in the early game as you are learning how to play), he is still human - if you play too poorly, he cannot ensure your victory, and he can die.  Remember this is a tactical, teamwork based RPG - no matter how good you are, you're not superhuman, you're not Shinji Ikari, you're not the Megazord, etc.  Keep this in mind.  While there is the potential of characters ejecting from their Mobile Suits upon defeat, a character who dies is lost forever, and that player will need to create a new one, and will not be able to rejoin the game until the next time the Squadron is resupplied.

----------Joining the RPG----------

To join, fill out the below form for your Pilot:

-Name:
-Gender: (Male/Female)
-Age: (15-65)
-Birth Place: (See Maps)
-Appearance / Clothing:
-History / Background:
-Combat Style:

Simple?  No?  Let me give you an example to show you how simple it really is.

Example of Character Creation:

QuoteName: Atrius Schliend
Gender: Male
Age: 22
Birth Place: Taklamakan Desert, original birth place unknown.

Appearance / Clothing: He has darkened skin from a life in the desert, and straight, unruly hair grown out to the base of his neck.  He's commonly seen wearing a thick, tan trench coat, a faded green shirt, and a pair of semi-torn up brown jeans.

History / Background: He was a desert mercenary, living an almost tribal life after an ill-fated childhood.  He rarely talks outside of battle, so little is known about him beyond what they forced him to put on the paperwork to join.  Why an earthling like him has joined the Principality of Zeon against his own kind is unknown. While participating in several early space skirmishes against the E.F.S.F. before being reassigned to Earth, he shot down several enemy battleships using a unique pattern of Bazooka fire said to be like the jaws of a viper quickly closing on their prey.  This is what has earned him his combat title, "The Viper."

Combat Style: A distance fighter, akin to a Sniper.  Specializes in Speed and Long Range.


----------Birth Place Resources----------

Space Colonies - Click to View: (http://i9.photobucket.com/albums/a79/ZuTakishiro/map2.jpg)
Side 1
Side 2
Side 3 (Zeon Homeland)
Side 4
Side 5
Side 6 (Neutral Territory)
Side 7 (E.F.S.F. Territory)

World Map - Click to View: (http://www.wall-maps.com/World/world_time_zone_map.jpg)
-Erm... it's Earth.  Figure it out.

----------Combat and Battle Pane Explanations----------

All combat will be explained in "Battle Panes", a sort of freeze frame or ongoing novelization of each turn as it happens.  The description of each Battle Pane will be the full summary of all the actions taken, the reactions from the enemy, and a situation to work out of for the current Battle Pane.  The map will be presented to the players in the form of an image, that will be painstakingly made by me in Photoshop, showing the locations of the player units, all known enemy units, and giving the players a good idea of what the terrain looks like.  This overview will be updated with each Battle Pane, and should be easy to follow.

During each Battle Pane, a character is allowed a default of 5 Actions that he or she can perform, and also allowed to do things such as communicate over comm-channels, which do not require Actions to perform.  An action is considered things such as:

1. Moving.
2. Switching weapons.
3. Attacking with the equipped weapon.
4. Reloading the equipped weapon.

Note that the concept of Actions is open-ended.  While these are basic ones, what you can actually do during combat is limited only by your imagination.  You can also perform "Combo Actions", which require two Actions but allow you two combine two simple movements into one "Action."  These would be things such as strafing and firing the weapon simultaneously, etc., and again are fully open-ended.

After firing your weapon, next to the action you perform it in, you should note how much ammo is left in your weapon. For weapons such as Machine Guns that have variable fire rates, you should note how much ammo you shot, as well. This saves me tons of work.

When moving in a Mobile Suit, you should remember that there is no distance cap per action.  However, moving farther in a single action will delay how long it takes for your next action to trigger (as should be logical, since moving farther takes longer).  Note that there are also 3 types of Movement - Standard Movement, Booster Dashing, and Booster Jumping. Standard Movement is standard - walking or running with the Mobile Suit.  Boost Dashing is a quick dash using the boosters (duh) that quickly propels you up to four spaces, unless the machine specifies otherwise. However, a Boost Dashing takes a moment to begin, making it risky in close quarters, and the higher speed makes it far harder to turn and weave. It is  great for evasive maneuvers such as strafing but weaker for crossing larger sections of the map.  Booster Jumping is a type of movement only available on Earth and maps with gravity - put simply, the main boosters are used to launch the unit airborne until the end of the Battle Pane.  This has many obvious advantages, but takes the longest to initiate and can only be used a set number of times between resupplies, so it must be used sparingly.

----------Terrain Explanations----------

There are several different base terrains that combat can take place in.  While each map will have its own features and obstacles to overcome, all maps will follow one of the four following baselines:

Space Combat: This is a 360* battle, set in the void of space.  Enemies can come at you from all sides, and you have to be aware in order to survive.  This type of combat does not affect how your Mobile Suit operates aside from it not being on solid ground.

Lunar Combat: This is a ground-based battle with a twist. The low gravity forces you to fight as if on earth, and doubles the maximum high attainable by your Mobile Suit's boosting system.  The ease of Mobile Suits to stay airborne in this terrain combined with the usually large amounts of outcroppings to hide behind will generally lead to a plethora of unique situations and strategical opportunities.  It is not uncommon for a Mobile Suit that Booster Jumps in these conditions to stay airborne for multiple Battle Panes if it jumps high enough, allowing for pseudo-air combat.

Surface Combat: Combat on Earth. This is basic combat under the normal pull of the earth's gravity.  This combat type has no negative effects on your Mobile Suit, aside from being weighed down by gravity.  Air combat is possible in this terrain, but Mobile Suits not specifically designed for flight on Earth will fall back to the ground at the end of the Battle Pane.

Undersea Combat: This is the hardest type of combat to be engaged in.  Pilots that are not acclimated to this type of combat are far weaker under these conditions.  All non-amphibious Mobile Suits are also far slower and suffer HP drain underwater.  Depending on the type of Mobile Suit being piloted, this type of battle will resemble either a Space battle or a Surface battle, creating interesting dynamics that leave Amphibious suits at a heavy advantage.

----------Range Explanations----------

There are several different combat ranges. These include Proximal, Short, Medium, Long, and Extreme.  The effect these ranges have on combat depends on the terrain.

Proximal: A melee attack.  This range is unaffected by environment.  In game terms, this Range is 1 Square anywhere around the unit, including diagonally.

Close: Close range, but not close enough for a Proximal weapon to cause damage. This range is unaffected by environment. In game terms, this Range is 3 Squares in a diamond around the unit.

Medium: An average combat distance that most weapons function at. This is the same as Long range when located in [Space] and [Lunar] environments, due to the lowered gravity. In game terms, this Range is 4-12 Squares in a diamond around the unit.

Long: A far range that only certain weapons can function at. This is the same as Medium range when located in [Space] and [Lunar] environments, due to the lowered gravity. In game terms, this Range is 13-20 Squares in a diamond around the unit.

Extreme: A range for [Space] and [Lunar] battles only, that can only be attained by battleship cannons and beam rifles. These weapons can hit units far beyond the normal range of weapons.


----------Mobile Suit and Weapon Selection----------

Obviously, this is a mecha based tactical RPG, so we need mecha.  When initially joining, each player will have 300 points at their disposal, with which to "buy" a starting machine and a gear loadout.  These points carry over, and are used for changing or upgrading mechas, changing weapons, etc., so there is benefit to being stingy.  However, being too stingy can get you and possibly the whole party killed - so be sure you're confident in your loadout.

The Zaku series of Zeon Mobile Suits use a "Clamp" based system to hold things such as weapons and ammunition on their machines, in addition to what is held normally in either hand.  See the bottom-right supplementary image of the Zaku I (click!) for an example of clamps in action. (http://imageshack.us/m/715/6773/ms05bzaku.png)  Since that picture should say all that needs to be said, let's move on to the meat - our mechs and our guns.  Click the name of each mecha or gun for a visual.  It should be noted that all weapons besides the Heat Hawk and Knuckle Shield can be doublehanded to increase accuracy, so you may not want to fill both of your Mobile Suit's hands with weapons.  You must also have a suitable empty clamp or hand to place a weapon on/into when changing between weapons, else the weapon being switched from will be dropped, so keep this in mind as well. Info on available Mobile Suits, Weapons, and Upgrades can be found here. (http://ffhacktics.com/smf/index.php?topic=7141.msg144920#msg144920)

Example of Mobile Suit Selection:

Quote[Character Info Here.]

MS-06C Zaku II Early Production Type (http://imageshack.us/m/841/6485/ms06czakuii.png)

Cost: 180 points.

HP: 40
Speed: 12
Armor: 12
Booster Speed: 25
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Special Properties:
--Shield Right: Right Shoulder Armor can be used as a Shield.
--Spike Left: Left Shoulder Armor can be used as a spiked ramming instrument against enemy Mobile Suits.
Usability:
[Space/Lunar/Surface/Undersea]

Built in Armaments:
None.

Right Hand: 280mm Bazooka - Cost: 70 points.
Left Hand: None - Doublehanding 280mm Bazooka.
Clamp Equipment:
--Right Hip Clamp: 105mm Machine Gun - Cost: 50 points.
--Left Hip Clamp: None.
--Back Hip Clamp: None.

Total Cost: 300 Points.
Title: Re: Curse of the Viper Forum RPG - Interest Check.
Post by: NinjaWeazel on May 10, 2011, 02:03:27 pm
like I said on IRC, chalk me up as pretty interested.
Title: Re: Curse of the Viper Forum RPG - Interest Check.
Post by: RavenOfRazgriz on May 10, 2011, 04:17:01 pm
If you're interested, start drafting yourself a character then.

Unless something comes up I'll have the system for mech selection and stuff smoothened out by tonight since my old one was really shitty.
Title: Re: Curse of the Viper Forum RPG - Interest Check.
Post by: RavenOfRazgriz on May 10, 2011, 10:31:33 pm
----------Mobile Suit List----------

Quote from: MS-05B Zaku IMS-05B Zaku I (http://img593.imageshack.us/img593/4273/ms05bzakui.png)

Cost: 130 points.

HP: 35
Speed: 10
Armor: 10
Booster Speed: 20
Booster Dash Range: 4
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Upgrades:
--None.
Usability:
[Space/Lunar/Surface/Undersea]

Mounted Items and Weapons:

None.

Right Hand: Can Equip Weapon.
Left Hand: Can Equip Weapon.
Clamp Limits:
--Right Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Left Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Back Hip Clamp: 1  Weapon of any Class, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.


Quote from: MS-06C Zaku IIMS-06C Zaku II Early Production Type (http://img841.imageshack.us/img841/5518/ms06czakuiiearlyproduct.png)

Cost: 180 points.

HP: 40
Speed: 12
Armor: 12
Booster Speed: 25
Booster Dash Range: 4
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Upgrades:
--None.
Usability:
[Space/Lunar/Surface/Undersea]

Mounted Items and Weapons:

Shoulder Shield: (http://img96.imageshack.us/img96/1406/3618642.jpg)
Mount Location: Right Shoulder.
HP: 12.
Armor: 10.
Special Properties:
--Outward Facing: Shield faces outwards, covering the unit's side by default.

Shoulder Spikes: (http://img12.imageshack.us/img12/1710/3618644.jpg)
Mount Location: Left Shoulder.
Power: 8.
Special Properties:
--Ramming Speed: Usable when ramming by turning the equipped shoulder to the enemy.

Right Hand: Can Equip Weapon.
Left Hand: Can Equip Weapon.
Clamp Limits:
--Right Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Left Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 Weapon of any Class, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.


Quote from: MS-06F Zaku IIMS-06F Zaku II (http://img854.imageshack.us/img854/6255/ms06fzakuii.png)

Cost: 220 points.

HP: 40
Speed: 13
Armor: 13
Booster Speed: 25
Booster Dash Range: 4
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Upgrades:
--None.
Usability:
[Space/Lunar/Surface/Undersea]

Mounted Items and Weapons:

Shoulder Shield: (http://img96.imageshack.us/img96/1406/3618642.jpg)
Mount Location: Right Shoulder.
HP: 12.
Armor: 10.
Special Properties:
--Outward Facing: Shield faces outwards, covering the unit's side by default.

Shoulder Spikes: (http://img12.imageshack.us/img12/1710/3618644.jpg)
Mount Location: Left Shoulder.
Power: 8.
Special Properties:
--Ramming Speed: Usable when ramming by turning the equipped shoulder to the enemy.

Right Hand: Can Equip Weapon.
Left Hand: Can Equip Weapon.
Clamp Limits:
--Right Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Left Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 Weapon of any Class, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.


Quote from: MS-06S Zaku II Commander TypeMS-06S Zaku II Commander Type (http://img541.imageshack.us/img541/5849/ms06szakuiicommandertyp.png)

Cost: OUT OF STOCK.

HP: 40
Speed: 16
Armor: 13
Booster Speed: 27
Booster Dash Range: 4
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Upgrades:
--None.
Usability:
[Space/Lunar/Surface/Undersea]

Mounted Items and Weapons:

Shoulder Shield: (http://img96.imageshack.us/img96/1406/3618642.jpg)
Mount Location: Right Shoulder.
HP: 12.
Armor: 10.
Special Properties:
--Outward Facing: Shield faces outwards, covering the unit's side by default.

Shoulder Spikes: (http://img12.imageshack.us/img12/1710/3618644.jpg)
Mount Location: Left Shoulder.
Power: 8.
Special Properties:
--Ramming Speed: Usable when ramming by turning the equipped shoulder to the enemy.

Right Hand: Can Equip Weapon.
Left Hand: Can Equip Weapon.
Clamp Limits:
--Right Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Left Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 Weapon of any Class, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.


Quote from: MS-06K Zaku CannonMS-06K Zaku Cannon (http://img851.imageshack.us/img851/7224/ms06kzakucannon.png)

Cost: OUT OF STOCK.

HP: 42
Speed: 12 [10]
Armor: 16
Booster Speed: 18 [16]
Booster Dash Range: 2
Booster Jump Fuel: Cannot Booster Jump.
Clamp Count: 2
Clamp Locations: 1 on the side of the right hip hip, 1 under the booster pack.
Upgrades:
--None.
Usability:
[Surface/Undersea]

Mounted Items and Weapons:

Shoulder Shield Kai: (http://img43.imageshack.us/img43/7255/shouldershieldkai.png)
Mount Location: Right Shoulder.
HP: 15.
Armor: 13.
Special Properties:
--Outward Facing: Shield faces outwards, covering the unit's side by default.
--Heavyweight: Speed is reduced by 1.

Shoulder Spikes: (http://img12.imageshack.us/img12/1710/3618644.jpg)
Mount Location: Left Shoulder.
Power: 8.
Special Properties:
--Ramming Speed: Usable when ramming by turning the equipped shoulder to the enemy.

Back Cannon System: (http://img809.imageshack.us/img809/2209/backcannonsystem.png)
Mount Location: Back, replacing the Booster Jump system.  Booster Jumps cannot be performed with this weapon.
Power: 20 per round.
Ammo: 8 per clip.
Range: Long.
Reserve Clips?: No.
Special Properties:
--Heavy Kickback (Back Mounted): Weapon cannot be fired while moving, suffers an accuracy penalty if fired while standing, and requires two actions to fire.
--Kneel Booster: This weapon's range becomes 30 squares while the firing unit is kneeling or prone.
--Armor Piercing: Shells pierce through armor, lowering its affect on final damage.
--Lob Shot: Shots fired can be lobbed over obstacles.
--Automatic Fire: Weapon does not need to be "switched" to and can be fired at any time.
--Booster Replacement: Replaces the Main Boosters, reducing Booster Dash Range by 2.
Size: <Large>

Folding 2-Tube Grenade Launcher (Smoke): (http://img818.imageshack.us/img818/2744/foldingsmokegrenadelaun.png)
Mount Location: Left Hip Clamp.  Left Hip Clamp cannot be used with this weapon.
Power: N/A.
Ammo: 2 per clip.
Range: Medium.
Reserve Clips?: No.
Special Properties:
--Smoke: Explodes and releases vision-obscuring smoke instead of doing damage.
--Automatic Fire (Folding): Weapon does not need to be "switched" to and can be hip-fired at any time as long as it is unfolded.
Size: <Medium>

Right Hand: Can Equip Weapon.
Left Hand: Can Equip Weapon.
Clamp Limits:
--Right Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 Weapon of any Class, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.


Quote from: YMS-07A Prototype GoufYMS-07A Prototype Gouf (http://img192.imageshack.us/img192/2599/yms07aprototypegouf.png)

Cost: 300. (ONLY 1 IN STOCK.)

HP: 46
Speed: 15
Armor: 14
Booster Speed: 25
Booster Dash Range: 4
Booster Jump Fuel: 3
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Upgrades:
--None.
Usability:
[Surface/Undersea]

Mounted Items and Weapons:

Shoulder Spikes Kai: (http://img42.imageshack.us/img42/8527/shoulderspikeskai.png)
Mount Location: Right Shoulder.
Power: 11.
Special Properties:
--Ramming Speed: Usable when ramming by turning the equipped shoulder to the enemy.

Shoulder Spikes Kai: (http://img42.imageshack.us/img42/8527/shoulderspikeskai.png)
Mount Location: Left Shoulder.
Power: 11.
Special Properties:
--Ramming Speed: Usable when ramming by turning the equipped shoulder to the enemy.

Right Hand: Can Equip Weapon.
Left Hand: Can Equip Weapon.
Clamp Limits:
--Right Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Left Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 Weapon of any Class, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.


----------Mobile Suit Retrofit List----------

Quote from: Zaku II RetrofitsC-Type Retrofit
Refit the base of any MS-06 model Mobile Suit to the MS-06C Zaku II Early Production Type.  (Base HP/Armor/Speed/Booster Speed/Booster Jump Fuel becomes that of the MS-06C Zaku II, and upgrades are re-applied to the new base stats.)
Cost: 10 points.

F-Type Retrofit
Refit the base of any MS-06 model Mobile Suit to the MS-06F Zaku II.  (Base HP/Armor/Speed/Booster Speed/Booster Jump Fuel becomes that of the MS-06F Zaku II, and upgrades are re-applied to the new base stats.)
Cost: 60 points.

K-Type Retrofit
Refit the base of any MS-06 model Mobile Suit to the MS-06K Zaku Cannon.  (Base HP/Armor/Speed/Booster Speed/Booster Jump Fuel becomes that of the MS-06K Zaku II, and upgrades are re-applied to the new base stats.)  OPTIONALLY: You can pay an additional 60 points to replace the Booster System of that Mobile Suit with the Back Cannon System of the MS-06K Zaku Cannon.
Cost: 60 points, or 120 with Optional Bonus.


----------Mobile Suit Upgrade List----------

Quote from: Clamp UpgradesFront Hip Clamp:
Add a clamp to either the right or left front hip of the Mobile Suit.  Capacity is Reserve Clips only.  Can be bought once for each side of the front hip.
Cost: 30 points.


Quote from: Armor UpgradesIncreased Plating I:
Adds additional layers to the Mobile Suit's armor platingm increasing its Armor by 2 and decreasing its Speed by 1.
Cost: 40 points.

Decreased Plating I:
Removes some of the Mobile Suit's armor plating, increasing its Speed by 1 and decreasing its Armor by 2.
Cost: 40 points.


Quote from: SensorsThermal Sensors:
Build a thermal sensor into the Mobile Suit.  Allows for the detection of heat sources (hidden enemies, weapon fire, etc.) within 3 squares of the Mobile Suit, regardless of Line of Sight.  Effectiveness based on Weather and Location.  If more than one sensor type is installed, only one can be active at a time.
Cost: 30 points.

Sonar Sensors:
Build a sonar sensor into the Mobile Suit.  Allows for the detection of sound sources (hidden enemies, weapon fire, etc.) within 9 squares of the Mobile Suit, regardless of Line of Sight.  Effectiveness based on Weather and Location.  If more than one sensor type is installed, only one can be active at a time.
Cost: 30 points.


Quote from: Sensor CloaksThermal Cloak:
Outfit the Mobile Suit with a cloak that masks thermal images.  If more than one cloak type is installed, only one can be active at a time.
Cost: 30 points.

Sonar Cloak:
Outfit the Mobile Suit with a cloak that masks sonar images.  If more than one cloak type is installed, only one can be active at a time.
Cost: 30 points.


----------Weapon List----------

*Note: All Reserve Clips cost a universal 10 points to purchase. All <Large> class weapons reduce the unit's Speed by 1.

Quote from: Primary Weapons105mm Machine Gun: (http://imageshack.us/m/215/354/105mmmachinegun.png)
Power: 1 per bullet.
Ammo: 100 rounds per clip.
Range: Medium.
Reserve Clips?: Yes.
Special Properties:
--Full-Auto Fire: Fires any number of rounds, can fire up to the remaining clip size per action.
Size: <Small>
Cost: 50 points.

120mm Machine Gun: (http://imageshack.us/m/193/4927/machinegun.png)
Power: 2 per bullet.
Ammo: 99 rounds per clip.
Range: Medium.
Reserve Clips?: Yes.
Special Properties:
--Semi-Auto Fire: Fires rounds in clusters of 3, can fire up to the remaining clip size per action.
--Unclampable: Cannot be equipped to a Mobile Suit's Clamp.
Size: <Medium>
Cost: 70 points.

280mm Bazooka: (http://imageshack.us/m/10/2205/bazookaw.png)
Power: 10 per round.
Ammo: 4 rounds per clip.
Range: Long.
Reserve Clips?: Yes.
Special Properties:
--Explosive Rounds: Rounds tear armor and cause splash damage.
--Heat-Seeker: Rounds curve somewhat as they fly, improving accuracy over great distances.
Size: <Large>
Cost: 70 points.

Shotgun: (http://imageshack.us/m/717/5430/shotguni.png)
Power: 10 per spray.
Ammo: 8 rounds per clip.
Range: Short.
Reserve Clips?: Yes.
Special Properties:
--Concussion Spray: Powerful spray, at close enough range can tear through the armor of battleships.  Damage weakens significantly with range.
Size: <Small>
Cost: 60 points

175mm Mazella Top Cannon: (http://img864.imageshack.us/img864/5574/175mmmazellatopcannon.png)
Power: 20 per round.
Ammo: 8 per clip.
Range: Long.
Reserve Clips?: Yes.
Special Properties:
--Heavy Kickback: Weapon requires both hands to use, cannot be fired while moving, and requires two actions to fire.
--Kneel Booster: This weapon's range becomes 30 squares while the firing unit is kneeling or prone.
--Armor Piercing: Shells pierce through armor, lowering its affect on final damage.
--Lob Shot: Shots fired can be lobbed over obstacles.
Size: <Large>
Cost: 120 points.


Quote from: Melee WeaponsHeat Hawk: (http://imageshack.us/m/121/7176/heathawk.png)
Power: 12 per slash.
Ammo: Infinite.
Range: Proximal.
Reserve Clips?: No.
Special Properties:
--Superheated Blade: Cuts through armor and shields, melting them.  Units that are hit and survive have far weaker armor in the affected areas.
Size: <Small>
Cost: 40 points.

Heat Sword: (http://img827.imageshack.us/img827/1734/heatsword.png)
Power: 16 per slash.
Ammo: Infinite.
Range: Proximal.
Reserve Clips?: No.
Special Properties:
--Superheated Blade: Cuts through armor and shields, melting them.  Units that are hit and survive have far weaker armor in the affected areas.
Size: <Medium>
Cost: 70 points.


Quote from: ShieldsKnuckle Shield: (http://imageshack.us/m/402/1179/smallshield.png)
HP: 12
Armor: 10
Power: 8 (If using the Spikes on the front offensively.)
Ammo: Infinite.
Range: Proximal. (For using the Spikes offensively.)
Reserve Clips?: No.
Special Properties:
--Concussion Spikes: Spikes can be used to crush and tear enemy armor with a powerful punch.
--Unclampable: Cannot be equipped to a Mobile Suit's Clamp.
Size: <Small>
Cost: 30 points.

Heavy Shield: (http://img804.imageshack.us/img804/6325/heavyarmshield.png)
HP: 20
Armor: 15
Reserve Clips?: No.
Special Properties:
--Arm Mount: Mounts to a Mobile Suit's Right or Left Arm, over any existing Mounts, leaving the hand free to use.
--Unclampable: Cannot be equipped to a Mobile Suit's Clamp.
--Sword Holster: Can holster 1 Heat Sword (http://img827.imageshack.us/img827/1734/heatsword.png) inside it, handle extending out the bottom of the shield.
Size: <Large>
Cost: 90 points.


Quote from: Auxiliary WeaponsCracker Grenades: (http://img824.imageshack.us/img824/6601/zakugrenad2.jpg)
Power: 8 per Cracker Grenade.
Ammo: 2.
Range: Medium.
Reserve Clips?: No.
Special Properties:
--Explosive Rounds: Rounds tear armor and cause splash damage.
--Micro Grenade: When this weapon explodes, it fires off four smaller grenades one square in each cardinal direction, with 4 Power each.
--Grab 'n Fire: Weapon is not "switched" to, but rather thrown from its clamp directly when needed, following the same rules as weapon reloading.
Size: <Small>
Cost: 30.

Sturm Faust (x2): (http://img594.imageshack.us/img594/4186/ms06fzsturmfaust.jpg)
Power: 12 per Sturm Faust.
Ammo: 1 per Sturm Faust.
Range: Long.
Reserve Clips?: No.
Special Properties:
--Explosive Rounds: Rounds tear armor and cause splash damage.
--Heat-Seeker: Rounds curve somewhat as they fly, improving accuracy over great distances.
--Grab 'n Fire: Weapon is not "switched" to, but rather pulled and fired from its clamp directly when needed, following the same rules as weapon reloading.
Size: <Small>
Cost: 30 points.


----------Mounted Weapon/Equipment List----------

Quote from: Head-Mounted Equipment70mm Head Vulcan: (http://img268.imageshack.us/img268/8040/vulcan.png)
Mount Location: Head.
Power: 1 per bullet.
Ammo: 100 rounds per clip.
Range: Short.
Reserve Clips?: No.
Special Properties:
--Full-Auto Fire: Fires any number of rounds, can fire up to the remaining clip size per action.
--Head Mount: Is built into the unit's head.  Cannot be removed once equipped, except to equip a different item with "Head Mount" instead.
Cost: 30.


Quote from: Shoulder-Mounted EquipmentShoulder Shield: (http://img96.imageshack.us/img96/1406/3618642.jpg)
Mount Location: Shoulder.
HP: 12.
Armor: 10.
Special Properties:
--Shoulder Mount: Mounts onto either shoulder of the Mobile Suit, replacing its current Shoulder Armor.  Shield faces outwards, coveing the unit's side by default.
Cost: 30.

Shoulder Spikes: (http://img12.imageshack.us/img12/1710/3618644.jpg)
Mount Location: Shoulder.
Power: 8.
Special Properties:
--Shoulder Mount: Mounts onto either shoulder of the Mobile Suit, replacing its current Shoulder Armor.  Usable when ramming by turning the equipped shoulder to the enemy.
Cost: 10.


Quote from: Arm-Mounted EquipmentWorker Zaku Forearm Crane: (http://img814.imageshack.us/img814/1392/ms06wworkerzakucranefor.png)
Build the hook and winch of the MS-06W Worker Zaku into the Mobile Suit's forearm.  Can be cast out and pulled in.  Effective range is 5 squares, but Close Combat Skill is always applied.
Mount Location: Arm.
Cost: 40 points.

Emergency Repair Forearm:
Replace the entire forearm of the Mobile Suit with a welding torch and system of metal plates designed for repairing other Mobile Suits. 5 uses per sortie, but cannot repair the same part on a Mobile Suit more than once per sortie.
Mount Location: Arm.
Cost: 30 points.


Quote from: Hip-Mounted Equipment
Folding 2-Tube Grenade Launcher (Smoke): (http://img818.imageshack.us/img818/2744/foldingsmokegrenadelaun.png)
Mount Location: Either Left or Right Hip Clamp.
Power: N/A.
Ammo: 2 per clip.
Range: Medium.
Reserve Clips?: No.
Special Properties:
--Smoke: Explodes and releases vision-obscuring smoke instead of doing damage.
--Automatic Fire (Folding): Weapon does not need to be "switched" to and can be hip-fired at any time as long as it is unfolded.
Size: <Medium>
Cost: 30 points.


Quote from: Leg-Mounted EquipmentHigh-Mobility Leg Booster: (http://img713.imageshack.us/img713/8916/zakulegbooster.png)
Modifies each leg with a high-mobility booster, increasing Booster Speed by 5 and Booster Dash Range by 1.
Mount Location: Bottom half of Right and Left Legs.
Cost: 80 points.


----------Weapon Upgrade List----------

Quote from: Auxiliary Weapon UpgradesSmoke Crackers:
Convert the Cracker Grenade into a powerful smoke grenade that breaks into smaller smoke grenades.  Duration is until the end of Battle Pane after the one it was used during.
Cost: 30 points.
Title: Re: Curse of the Viper Forum RPG - Interest Check.
Post by: Pride on May 11, 2011, 12:03:20 am
Throwing my interest in. I'll update this when I'm less busy tonight/tomorrow.
Title: Re: Curse of the Viper Forum RPG - Interest Check.
Post by: RavenOfRazgriz on May 11, 2011, 07:59:19 pm
Sounds good.  And we had 3 other people say they were interested on IRC, so if everyone whose interested joins, we'll hit the 5 we need to start.  Else, we'll need a couple people.

Sounds good either way, the couple days people take to get ready will give me time to hunt down the rest of the image resources I'm going to need and possibly even prepare the opening map sans player units.
Title: Re: Curse of the Viper Forum RPG - Interest Check.
Post by: VampragonLord on May 11, 2011, 11:04:36 pm
Name: Lyra Leylande [Combat Title: None.]
Gender: Female
Age: 20
Birth Place: Australia.

Appearance / Clothing: approx. height. 1.65 meters. see attached image.

History / Background: Born in Australia, Lyra was raised solely by her mother, never having met her father, only hearing he never amounted to much. Her mother died when Lyra was a teenager, shortly after which the calamity in Australia took place. She got fed up with how far Earth had fallen, and how it couldnt even protect their own people, and joined up with Zeon, hoping to bring an end to this conflict, or at least get some revenge on those who let this happen, realizing that, as long as one side of the war won, there'd be peace.

Combat Style: A mid to close range fighter, preferring to pepper her targets with explosives, aiming to thin out their defenses, then finishes them off with her heat hawk, if necessary, though generally opting to just let her friends clean up the scruff.

----------Mobile Suit Info----------

MS-05B Zaku I

HP: 35
Speed: 10
Armor: 10
Booster Speed: 20
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Special Properties:
--None.
Modifications:
--None.
Usability:
[Space/Lunar/Surface/Undersea]

Built in Armaments:
None.

Right Hand:
280mm Bazooka
Power: 10 per round.
Ammo: 4 rounds per clip.
Range: Long.
Reserve Clips?: Yes.
Special Properties:
--Explosive Rounds: Rounds tear armor and cause splash damage.
--Heat-Seeker: Rounds curve somewhat as they fly, improving accuracy over great distances.
Size: <Large>
Modifications:
--None.

Left Hand:
None - Doublehanding Equipped Weapon.

Right Hip Clamp:
Reserve Clip for 280mm Bazooka.

Left Hip Clamp:
Heat Hawk
Power: 12 per slash.
Ammo: Infinite.
Range: Proximal.
Reserve Clips?: No.
Special Properties:
--Superheated Blade: Cuts through armor and shields, melting them.  Units that are hit and survive have far weaker armor in the affected areas.
Size: <Small>
Modifications:
--None.

Back Hip Clamp:
None.
Title: Re: Curse of the Viper Forum RPG - Interest Check.
Post by: RavenOfRazgriz on May 12, 2011, 07:02:26 am
Quote from: Table of Contents - Ctrl+F for name to find their Character SheetActive Pilots
Atrius Schliend
Lyra Leylande
May Greenfield
Buliwyf Herger
Rellia Lunar
Renae "Rin" Heathraid
Wesley Tress
Quentin Bouteillevoix
Linear Leylande

Benched Pilots
Seth "Setch" Harrow

Deceased or Traitored Pilots
Florance Vie Silette


----------Active Pilots----------

Quote from: Atrius Schliend----------Pilot Info----------

Name: Atrius Schliend [Combat Title: The Viper.]
Gender: Male
Age: 22
Birth Place: Taklamakan Desert, original birth place unknown.

Appearance / Clothing: (http://img860.imageshack.us/img860/223/atriusschliendredux.jpg) He has darkened skin from a life in the desert, and straight, unruly brown hair grown out to the base of his neck.  He's commonly seen wearing a thick, tan trench coat, a faded green shirt, and a pair of semi-torn up brown jeans.

History / Background: He was a desert mercenary, living an almost tribal life after an ill-fated childhood.  He rarely talks outside of battle, so little is known about him beyond what they forced him to put on the paperwork to join.  Why an earthling like him has joined the Principality of Zeon against his own kind is unknown. After participating in several early space skirmishes against the E.F.S.F. before being reassigned to Earth, he shot down several enemy battleships using a unique pattern of Bazooka fire said to be like the jaws of a viper quickly closing on their prey.  This is what has earned him his combat title, "The Viper."   

Combat Style: A distance fighter, akin to a Sniper.  Specializes in Speed and Long Range.

Points: 160.

???????: No.

Close/Proximal Range Skill: 7
Medium Range Skill: 11
Long Range Skill: 21
Reflex Speed: 17

Combat Abilities:

Marksman II - Passive
Increases accuracy with Long Range and Medium Range weapons.

Crack Shot I - Active
Use 1 extra Action when firing a weapon to aim for weak spots and deal additional damage.  Increases Accuracy when used.

Lock-On I - Active
Use 1 extra Action when firing a non-Proximal weapon to focus on the target and greatly improve accuracy.

Counterbomber I - Passive
Activates automatically if attacked from Long Range.  Counters the attacking unit with an attack from one of the character's own active Long Range weapons, if possible, without consuming an action.  Can be intercepted.  Can only activate once per battle.

----------Mobile Suit Info----------

MS-06S Zaku II Commander Type (http://img541.imageshack.us/img541/5849/ms06szakuiicommandertyp.png) [Atrius Schliend Use.]

HP: 40
Speed: 16 [15]
Armor: 13
Booster Speed: 27 [26]
Booster Dash Range: 4
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Upgrades:
--Thermal Sensors:
Detects heat sources (hidden enemies, weapon fire, etc.) within 3 squares of the Mobile Suit, ignoring Line of Sight. Effectiveness based on Weather and Location. If more than one sensor type is installed, only one can be active at a time.  Switching between Sensors can be done once-per-turn as a Free Action, and subsequently that turn as a full Action.
Usability:
[Space/Lunar/Surface/Undersea]

Mounted Items and Weapons:

Shoulder Shield: (http://img96.imageshack.us/img96/1406/3618642.jpg)
Mount Location: Right Shoulder.
HP: 12.
Armor: 10.
Special Properties:
--Outward Facing: Shield faces outwards, covering the unit's side by default.

Shoulder Spikes: (http://img12.imageshack.us/img12/1710/3618644.jpg)
Mount Location: Left Shoulder.
Power: 8.
Special Properties:
--Ramming Speed: Usable when ramming by turning the equipped shoulder to the enemy.

Right Hand:
120mm Automatic Rifle: (http://img32.imageshack.us/img32/5199/lgtw001bp1.jpg)
Power: 8 per round.
Ammo: 12 rounds per clip.
Range: Long.
Reserve Clips?: Yes.
Special Properties:
--Armor Piercing: Shells pierce through armor, lowering its affect on final damage.
Size: <Medium>
Upgrades:
--None.

Left Hand:
None - Doublehanding 120mm Automatic Rifle (http://img32.imageshack.us/img32/5199/lgtw001bp1.jpg).

Right Hip Clamp:
Reserve Clip for 120mm Automatic Rifle (http://img32.imageshack.us/img32/5199/lgtw001bp1.jpg).

Left Hip Clamp:
Reserve Clip for 280mm Bazooka (http://imageshack.us/m/10/2205/bazookaw.png).

Back Hip Clamp:
280mm Bazooka: (http://imageshack.us/m/10/2205/bazookaw.png)
Power: 10 per round.
Ammo: 4 rounds per clip.
Range: Long.
Reserve Clips?: Yes.
Special Properties:
--Explosive Rounds: Rounds tear armor and cause splash damage.
--Heat-Seeker: Rounds curve somewhat as they fly, improving accuracy over great distances.
Size: <Large>
Upgrades:
--None.


Quote from: Lyra Leylande----------Pilot Info----------

Name: Lyra Leylande [Combat Title: None.]
Gender: Female
Age: 20
Birth Place: Australia.

Appearance / Clothing: (http://img607.imageshack.us/img607/9783/lyraleylande.png) approx. height. 1.65 meters. see attached image.

History / Background:
Title: Re: Curse of the Viper Forum RPG - Join Now!
Post by: Celdia on May 13, 2011, 09:35:30 am
Name: May Greenfield
Gender: Female
Age: 24
Birthplace: Side 3

Appearance: May is a cheerful, full-figured young woman with fair skin, blue eyes and long hair that she dyes green with religious regularity. When not working with her Mobile Suit she dresses down in comfortable, casual clothes of black, grey and green - but she is just as commonly seen in her form-fitting grey and black Pilot Suit which gets her more than enough examining looks to feed her vanity. She goes out of her way to paint a green smiley face on her Mobile Suit before a sortie.

Background: Born and raised on Side 3, May is the daughter of a mid-ranking engineer who eventually became employed by Zeonic, the manufacturers of Zeon's Mobile Suits. Her mother died when she was very young and May was raised solely by her father. While most children were raised on fairy-tales and similar bedtime stories, May grew up being read sections of of engineering manuals and space navigation theory books. Where normal girls played with princess dolls, May played with small engine models and pieces of machinery. Unsurprisingly, she was easily the equal of any of her peers in both her physical sciences and math classes in school, though occasionally lacking in languages. After she graduated, May knew she wanted to work as closely with her father as she could and continued to study in space engineering and general astronautics. When war finally broke out between Zeon and the Earth Federation, May finally felt she had found her calling in the world: to fight for her home using the weapons and machines her father had helped develop and which she had been studying for so long. Following the best example of her father's work and his specialization in heavy arms design, she now pilots the green Zaku II Mobile Suit designated "Merrygate". She fights to protect her home from the oppressive clutches of the Earth Federation and also to show the galaxy what her father's weapons are capable of.

Personality: Cheerful, often motherly, very protective of her friends and absolutely ruthless towards those that hurt her loved ones. She easily treats new friends like close family and can be quite selfless for their benefit. She suffers mainly from a vanity of her physical beauty and has an almost obsessive fondness for sweets that makes her waste extra hours in the gym daily. May can also frequently be stubborn when she believes she is right and never backs down from a challenge.

Combat Style: Long range heavy weapons. Her Mobile Suit is outfitted for both giving and receiving heavy damage. She prefers to stay near the back lines and give supporting fire while also drawing the heaviest fire from the enemy since her Suit can take the punishment. If absolutely necessary she won't hesitate to move into close range and just pound the enemy into scrap metal.

----------Mobile Suit Info----------

MS-06C Zaku II Early Production Type (180p)

Right Hand: 280mm Bazooka (70p)
Left Hand: Knuckle Shield (30p)
--Right Hip Clamp: 280mm Bazooka Reserve Clip (10p)
--Left Hip Clamp: 280mm Bazooka Reserve Clip (10p)
--Back Hip Clamp: Empty (for holding Bazooka)

(http://img84.imageshack.us/img84/5921/zaku2may.png)
Title: Re: Curse of the Viper Forum RPG - Join Now!
Post by: RavenOfRazgriz on May 13, 2011, 07:03:30 pm
Woooot, we has a Celdia, who apparently does not only RP halfway.  Who knew mechs attracted so many chicks?  Added May Greenfield to the character sheets.  Just 3 more to begin!  This is looking to be a fun run.

Also, for those wondering what program VampragonLord used to get her character image there, you can find a couple different versions here (http://www.dollwizard.com/old/) and here (http://www.dollwizard.com/wizard/).  Bit girly, but you can't knock what works and what's free.
Title: Re: Curse of the Viper Forum RPG - Join Now!
Post by: NinjaWeazel on May 14, 2011, 04:11:19 pm
-Name: Buliwyf Herger
-Gender: Male
-Age: 62
-Birth Place: Side 6
-Appearance / Clothing: Casual shirts, battered and faded jeans, and heavy work boots when he's off-duty.  Grease-spotted reinforced pilot suit with pressure seals when he's working.
-History / Background: The quintessential interplanetary blue-collar worker.  Formerly an industrial megafisherman by trade, Herger was recruited by Zeon for his familiarity with giant robot operation and maintenance.  He's got no real vested stake in one army winning over the other, and he is moderately disgusted with both sides for some of their more unsavory tactics.  But Zeon is the ones paying his bills right now, so they get his expertise.
-Combat Style: Thanks to his previous profession, Herger has no problem getting into close combat and wrestling things into submission that are six, seven times his size.  Very much a short/proximal specialist, he tends to grapple and wear down his targets through punishing counterstrikes and superior endurance.

----------Mobile Suit Info----------

MS-06C Zaku II Early Production Type

Cost: 180 points.

HP: 40
Speed: 12
Armor: 12
Booster Speed: 25
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Special Properties:
--Shield Right: Right Shoulder Armor can be used as a Shield. (HP: 12. Armor: 10.)
--Spike Left: Left Shoulder Armor can be used as a spiked ramming instrument against enemy Mobile Suits. (Power: 8.)
Usability:
[Space/Lunar/Surface/Undersea]

Built in Armaments:
None.

Right Hand: Can Equip Weapon.
Left Hand: Can Equip Weapon.
Clamp Limits:
--Right Hip Clamp: Reserve Clip for Shotgun
--Left Hip Clamp: Shotgun
* Power: 10 per spray.
* Ammo: 8 rounds per clip.
* Range: Short.
* Reserve Clips?: Yes.
* Special Properties: Concussion Spray: Powerful spray, at close enough range can tear through the armor of battleships.  Damage weakens significantly with range.
--Back Hip Clamp: Skinning Blade (Heat Hawk)
* Power: 12 per slash.
* Ammo: Infinite.
* Range: Proximal.
* Special Properties: Superheated Blade: Cuts through armor and shields, melting them.  Units that are hit and survive have far weaker armor in the affected areas.
total: 290 points

(http://www.ventanamonthly.com/media/9/list.jpg)
Title: Re: Curse of the Viper Forum RPG - Join Now!
Post by: MysticKnightFF5 on May 14, 2011, 04:58:45 pm
I'll join. Making my sheet right this moment.
Title: Re: Curse of the Viper Forum RPG - Join Now!
Post by: RavenOfRazgriz on May 14, 2011, 06:38:36 pm
Looks like we're up to 4 (MysticKnightFF5 PM'd me hers), and I know Starwaker's working on one as we speak.  We should be good to go soon, once he posts up his profile and Weazel finishes his WIP.  

For anyone wondering, our current unit spread is 2 Long Range, 1 Medium Range, and 2 Close Range units.  (I believe Starwaker was going to be Medium Range tentatively, as well, so if that holds true, we have a perfect 2-2-2 spread.)
Title: Re: Curse of the Viper Forum RPG - Join Now!
Post by: st4rw4k3r on May 14, 2011, 09:18:17 pm

-Name: Florence Vie Silette; Doctor Silette; Commonly Called Vie, or Flo
-Gender: Female
-Age: 23
-Blood Type: AB-
-Birth Place: Paris, France

-Appearance / Clothing:
   Medium Red Hair; Blue Eyes; 160cm
   Long white robes; Black Shirt; Medium Black Skirt; Black Tights (See Pic)

-Personality:
   Talkitive; Very Caring; Patient; Clingy; Hyper; Flirty; Liar;
   She speaks in a mix of English and French.
   
-Background:
   Vie was born in Paris, her parents were, father; a Chief, and mother; a librarian. She spent her early childhood there, learning to speak, walk, and such. At the age of 2, her parents died from a mysterious sickness, which influenced her to become a doctor. She moved to Montrael, where she grew up for the rest of her life with her best friend Chloe.

   While Vie was off getting her second Doctorate, Chloe left to join the war, without word to Vie. Vie came back to her home, to learn from others Chloe left. Vie didn't know which side Chloe left to, and joined Zeon in hopes of finding Chloe.



-Combat Style:
   Runs around frantically healing and keeping allies in check. Outside of that she picks an allies and protects them.

(http://i.imgur.com/s4kiM.png)



-Name: Henry Von Eliono Travasky 3rd - Hen for Short
-Gender: Female
-Age: 24
-Blood Type: 0-
-Birth Place: Somewhre in Norway

-Appearance / Clothing:
    Black Hair; Green Eyes
   Wears Red and Yellow Flowery Kimono
-Personality:
   Drunk.

-Background:
    Hen's mom gave birth to her somewhere in Norway, it was a funny story actually, her mom met a random ruggedly handsome ice fisherman who she fell quite a liking to. She met him everyday she could on the winter season that he was there. One day, the man became "mildly" intoxicated and plucked the ladies flower. He never returned to the ice hole since, and Henry was born from that incident. At which point her mom decided to become a man to bury the pain of her loss along with her previous self. Her mom sent her away to live with a pro-Zeon uncle, who moved to Zeon camps with Henry. Hen's mom never named her, so Hen took it upon herself to name herself, Henry Von Eliono Travasky 3rd. Hen's ungle didn't care what she did and let her do what ever, and man did Hen have a nag for drinking.
   
   Henry rarely hears from her now-father these days because Henry is an extension of his pained and buried past.

           As soon as the war started, Henry jumped up and left straight for Zeon, she is currently a member of Sieg's Snap Dragon Team.

-Combat Style:
   Hen tends to favour using close combat tactics, and uses what ever she can, when ever.
   As for a gun, she favours the shotgun.

The Dragon and Horns is all in her imagination
(http://i.imgur.com/AxKPi.jpg)


~~~~~~~
-Mech:
   Body: MS-06C Zaku II - 180c
   
   Ugrade:
      Increased Plating I - 40c
      Thermal Cloak - 30c
   
   Weapon:
      Shotgun - 60c
      Heat Sword - 70c
      Heat Sword - 70c
      Heavy Shield - 90c
      Heavy Shield - 90c
      
   Clamp Left:
      Shotgun Ammo - 8c
   
   Clamp Right
      Shotgun
   
   Back Clamp:
      Nothing
   
   Left Arm:
      Heavy Shield:
         Heat Sword
         
   Right Arm:
      Heavy Shield:
         Heat Sword

~~~~~
Thank you Celdia for both of the pictures!
Title: Re: Curse of the Viper Forum RPG - Join Now!
Post by: MysticKnightFF5 on May 15, 2011, 03:35:28 pm
-Name: Rellia
-Surname: Unknown (Adopted the surname "Lunar")
-Gender: Female
-Age: 28
-Birth Place: Earth

-Appearance / Clothing: White hair and red eyes makes her seem slightly...scary, though she tries not to be. She tends to not tell people what she's doing or where she's going, making her best when not working on a team, though that doesn't mean Zeon necessarily cares how she works best.

-History / Background: A child born on Earth, her father one of the scientists working on the refining of Lunar Titanium, and her mother a daycare worker. She never really liked her mother. For whatever reason, she had a profound interest in science, and more specifically, the science of killing people.
When the Earth Federation heard rumors of the project being leaked from her father's division (only one of many working on the project), they killed her father through assassination, and imprisoned her mother for life. As for the little girl, she was interrogated and checked against lie detector tests time and again to see what she knew, then put her in an orphanage.
That was around the time she decided to be an assassin.

-Combat Style: A short ranged fighter based on assassination and outmaneuvering / fooling her enemies.

MS-05B Zaku I

Cost: 130 points.

HP: 35
Speed: 10
Armor: 10
Booster Speed: 20
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Special Properties:
--None.

Usability:
[Space/Lunar/Surface/Undersea]

Built in Armaments:
None.

Right Hand: Heat Hawk - Cost 40 Points
Left Hand: None - Doublehanding Heat Hawk
Clamp Equipment:
--Right Hip Clamp: None.
--Left Hip Clamp: None.
--Back Hip Clamp: None.

Total Cost: 170 Points.

Rellia's Picture
(http://i434.photobucket.com/albums/qq61/MagiTekSeraphim/Roleplaying%20Characters/RP-Rellia.jpg)

Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: RavenOfRazgriz on May 15, 2011, 06:51:30 pm
Alright.  I'm closing joining now because we have enough players.  NinjaWeazel just needs to finish his WIP profile and FDC needs to get to posting his character.  (He's asked me to reserve him a spot.)  Gonna get all the Character Sheets I can (at least MysticKnightFF5 and st4rw4k3r, hopefully NinjaWeazel and formerdeathcorps if they get theirs done and posted/sent to me) done tonight, and we should be ready to play within the next couple days tops.
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: MysticKnightFF5 on May 15, 2011, 09:26:06 pm
Yay! By the way, what's the rp parental rating? :3
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: st4rw4k3r on May 15, 2011, 09:39:55 pm
Lets see, seeing hes letting me play a lesbian Doctor, and advised some three ways to happen, I'd say; Do what you want. Max rating.
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: RavenOfRazgriz on May 15, 2011, 09:44:23 pm
Quote from: MysticKnightFF5 on May 15, 2011, 09:26:06 pm
Yay! By the way, what's the rp parental rating? :3


Um, as far as you guys want to take it, honestly.  I'm pretty not-bothered.  As long as you're not like explicitly cybering in the off-mission sections or otherwise doing things that are so bad you might get the thread locked (lol), I don't really care.  I don't feel a need to arbitrarily impose something like that, let things flow naturally.

Edit: Basically PG-13ish, I guess.  Adult Language, Violence, Suggestive Themes type of deal.  Just don't get yourself banned, don't get the topic locked, etc., and have a good time.

Quote from: st4rw4k3r on May 15, 2011, 09:39:55 pm
Lets see, seeing hes letting me play a lesbian Doctor, and advised some three ways to happen, I'd say; Do what you want. Max rating.


Oh lord.
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: MysticKnightFF5 on May 15, 2011, 11:07:20 pm
I have a feeling I'll like this rp quite a bit. :3
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: st4rw4k3r on May 15, 2011, 11:18:28 pm
Yes, and who might Vie pick out of these many young women. >:3
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: formerdeathcorps on May 16, 2011, 04:22:12 am
Sorry for taking so long, but here's my character.

Seth "Setch" Harrow
Male
17
Side 5

As with official protocol, Setch dresses in a mech jumpsuit with a crew cut.  Although he hates the drab jumpsuit colors, he favors their ability to help his brown hair and eyes blend in with every other conscript.  For concealment, however, his mech is now even uglier than the standard given to all conscripts, having been repainted numerous times to match the steel-gray of Earth's cities.  As with personal protocol, however, his nametag reads "SETCH!" rather than "Harrow" and a smirk almost always lingers on his face, especially when his voice crackles in the receiver.

All his life, Seth just couldn't stay out of trouble.  His parents spent all day mining lunar minerals, leaving little time or money for their three children.  Official school life, with its monotonous routine of studying, indoctrination, and obedience, only reinforced his will to rebel and escape (hence his nickname).  After a near shutdown with the colony's oxygen supply when he was 15, Setch was seen by a guard running from the supply tanks.  Despite his pleas of innocence, Setch's record of petty theft and schoolyard fights convinced the magistrate he was guilty of the crime.  Sentenced to a year of military service, he grudgingly learned the battlefield discipline of a soldier, but also honed more important survival skills: hiding, lying, and twisting orders to his benefit.  With only two months to go, Setch had already planned his escape from Side 5 in his mech, Steel Freedom, but the war intervened.  Setch, over his protests, was deployed to Earth to fight.  He himself was unsure how he survived the brutal horror of the last eight months, but after the near destruction of his last brigade, he was transferred to the Desert Cobras.

Camouflage/Evasion, Hidden/Suppression Fire, Close Combat only when cannot escape by any other means

MS-05B Zaku (Steel Freedom)

Cost: 130 points.

HP: 35
Speed: 10
Armor: 10
Booster Speed: 20
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Special Properties:
--None.
Usability:
[Space/Lunar/Surface/Undersea]

Built in Armaments:
None.

Right Hand: 120mm Machine Gun (2H)
Left Hand: (Used to support above)
Clamp Limits:
--Right Hip Clamp: Reserve Clip 120mm Machine Gun
--Left Hip Clamp: Reserve Clip 120mm Machine Gun
--Back Hip Clamp: Heat Hawk

Extra Points: 300 - 130 - 70 - 40 - 10 - 10 = 40

I'll provide a picture later.
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: RavenOfRazgriz on May 16, 2011, 06:08:25 pm
Alright, getting your Character Sheet finished up right now.

We're only waiting on NinjaWeazel to finish up his and we're good to go.
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: st4rw4k3r on May 16, 2011, 06:15:46 pm
NinjaWeazel told me he was done.
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: RavenOfRazgriz on May 16, 2011, 07:12:57 pm
Sorry, didn't see it earlier.  Character Sheets for everyone are done then!  I'll be posting the intro-bits and the first battle tonight then, but a couple things to quickly go over.  First, my impressions of this motley crew:

QuoteJust sit right back and you'll hear a tale,
A tale of a fateful war
That started from this coastal base
Aboard this mighty Gaw.

The mate was a mighty fishing man,
The captain cold and sure.
Five more squadmates joined that day
For a four month tour, a four month tour.

The weather started getting rough,
The mighty plane was tossed,
If not for the courage of the fearless crew
The Minnow would be lost, the Minnow would be lost.

The plane crashed on the shore of a desolate asian land
With Buliwyf
The Captain too,
The space-texan and wifelike May,
The assassin girl,
The doctor and Lyra too,
Here on "Buliwyf's Isle."


So this is the tale of squadmates,
They're fighting for a long, long time,
They'll have to make the best of things,
It's an uphill climb.

The fishin'-vice and the Captain too,
Will do their very best,
To lead the others intelligently,
Through the hornet's nest.

They may have phones, lights, and motor cars,
But there's still no luxury,
Like Robinson Crusoe,
Primitive as mechs can be.

So join us here each week my friends,
You're sure to get a smile,
From seven misfit squadmates,
Here on "Buliwyf's Isle."


Second, how to post your actions each turn.  In case the OP wasn't clear, a simple "1. Move Forward X spaces / etc."  "2. Fire 21 Machine Gun rounds at Tank #3. (Ammo Remaining: 78)" etc. that just lists what you want to do and tracks your ammo is sufficient for each turn.  You're free to embellish your posts as much as you please, mix dialog into or between moves, have general banter, edit your posts to correct things or continue a banter exchange, etc., but just make sure you in some way clearly label each of your 5 Actions just to make my life a tiny bit easier.

With that, we'll be starting by tonight!  Feel alive, guys!
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: Celdia on May 16, 2011, 10:13:52 pm
Can we come to a consensus of how to note in-character actions and speech, out-of-character speech and game-actions in a post? I'm all for no formatting for in-character actions, " " for in-character speech, and (( )) for anything out of character or game-actions. Game-actions could just be listed in (( )) in the format RoR showed above. Also, what about temporal tense? Past, present? As an example...


Quote from: May Greenfield

May sizes up the battlefield ahead of her as she levels her bazooka and calls out into her mic, transmitting to the entire squad, "Alright, gang! Let's show these E. F. scum what my father's creations can do in the hands of the Desert Cobras!" Her joyous laughter crackles across the frequency before the transmission cuts and she advances forward, targeting the most heavily armored opposition and launching bazooka rounds into its hull. As she watches the shells arc through the air, she draws up her shield to block any retaliation while transmitting on a public channel, "Bring it on! You can't stand before the might of Zeon!"

((Action 1: Survey the enemies and find the heaviest armored one I can see. Action 2: Move forward 2 spaces. Action 3: Fire my bazooka at the heavy armor target - if there's more than one, pick the closest to the squad. Action 4: Ready my knuckle shield to defend from return fire. If I don't need to survey the field to find any heavy armor enemies, then disregard Action 1.))




...and that could easily be followed up with more speech, other actions, etc etc. Its a simple format if a little condensed into blocks. A variation of play by play might be this...

Quote from: May Greenfield

May sizes up the battlefield ahead of her ((Action 1: Survey the enemies and find the heaviest armored one I can see - If I don't need to survey the field to find any heavy armor enemies, then disregard Action 1)) as she levels her bazooka and calls out into her mic, transmitting to the entire squad, "Alright, gang! Let's show these E. F. scum what my father's creations can do in the hands of the Desert Cobras!" Her joyous laughter crackles across the frequency before the transmission cuts and she advances forward ((Action 2: Move forward 2 spaces)), targeting the most heavily armored opposition and launching bazooka rounds into its hull ((Action 3: Fire my bazooka at the heavy armor target - if there's more than one, pick the closest to the squad)). As she watches the shells arc through the air, she draws up her shield to block any retaliation while transmitting on a public channel, "Bring it on! You can't stand before the might of Zeon!" ((Action 4: Ready my knuckle shield to defend from return fire.))



I'm just worried if we don't set a structure of SOME kind at the start it'll be a giant clusterfuck of different styles for presenting the different data in this thread.

Edit: Raven made a suggestion from a previous game and I've interpreted it like so:


Quote from: May Greenfield

May sizes up the battlefield ahead of her (1) as she levels her bazooka and calls out into her mic, transmitting to the entire squad, "Alright, gang! Let's show these E. F. scum what my father's creations can do in the hands of the Desert Cobras!" Her joyous laughter crackles across the frequency before the transmission cuts and she advances forward (2), targeting the most heavily armored opposition and launching bazooka rounds into its hull (3). As she watches the shells arc through the air, she draws up her shield to block any retaliation (4) while transmitting on a public channel, "Bring it on! You can't stand before the might of Zeon!"

1. Survey the enemies and find the heaviest armored one I can see.
2. Move forward 2 spaces.
3. Fire my bazooka at the heavy armor target - if there's more than one, pick the closest to the squad.
4. Ready my knuckle shield to defend from return fire. If I don't need to survey the field to find any heavy armor enemies, then disregard Action 1.



Thoughts?
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: RavenOfRazgriz on May 16, 2011, 10:30:22 pm
I like your interpretation of what I told you on IRC.  I'd be a very happy person if everyone formatted their posts that way, it's very easy to distinguish what's happening when and it looks much nicer than how it was done the previous times I've run the game.  Does anyone have a problem using that format, since it has both clarity and RP goodness? 

(Quick aside, you'll never need to spend an action surveying the enemies.  You're provided with a cursory look at what enemy Suits are. [Aka, what weapons they appear to be holding that are visible, if they have noticeably reinforced armor, etc., but not anything you wouldn't be able to confirm visually.]  This way you can actually plan around that information instead of being forced to kind of divine the info when making the rest of your actions during that turn.)

By the way, I'm ready to post the intro and first battle once we've got this out of the way.  It's all typed up and mapped up and all that good stuff.
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: st4rw4k3r on May 16, 2011, 10:48:41 pm
I like the third game play. Seems the easiest.
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: formerdeathcorps on May 16, 2011, 11:01:00 pm
I don't believe in weird text formatting either because it's not how writers would write a story, and it's hard on the eyes.  I personally prefer narration as just words, speech as " ", and out-of-character stuff as OOC: stuff.

I really don't mind what tense you post in or first/third person as long as each poster is self-consistent when posting actions, nor do I see a need to standardize it.  We do have forum names so we easily figure out who did what.
As for how to post actions, Raven's idea seems best.

I like Celdia's idea of posting conditional character actions, but how complicated do you want such commands, Raven?
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: st4rw4k3r on May 16, 2011, 11:02:57 pm
I like Raven's way, it seems best. you can talk and say what you're going to do, them foot note a action you do.
Seems very easy.
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: RavenOfRazgriz on May 16, 2011, 11:24:24 pm
Quote from: formerdeathcorps on May 16, 2011, 11:01:00 pmI like Celdia's idea of posting conditional character actions, but how complicated do you want such commands, Raven?


I don't care if you have conditional or branching commands as long as they're not too complex.  You should be at least partially relying on your teammates to help you cover your turn.  Simple things like conditional Actions Celdia noted (if A happens, do this, else, do that) when they're needed critically or possibly a pivot point on your turn (say, your first 2-3 Actions are dedicated to attacking a certain unit, then you have a 4a + 5a and 4b + 5b based on whether your previous actions + teammates killed that unit.), but try not to keep it more complex than necessary.  Not only for my sake, but you also want your teammates to be able to help plan around your turn and vice-verse, and overly complex turns make that incredibly difficult.

You guys seem to be onboard the idea Celdia posted third though (footnote actions, bold dialog, OOC in parens or something obvious), which makes me glad.  Unless someone posts dissent I'll be starting things within the next few hours I think.
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: Celdia on May 17, 2011, 12:10:20 am
Hooray! I'm useful!
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: st4rw4k3r on May 17, 2011, 12:12:27 am
Yay!/me High Fives Celdia
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: RavenOfRazgriz on May 17, 2011, 01:06:55 am
I'd say we've got the "form" we want Action posts to be in down, unless there's stupid levels of dissent, so let us get on to the game!  

(Note: I left the squares on when I made the battle map in Gametable.  You're not bound by movement ranges, but feel free to specify movement via "spaces" on the map so I can see exactly where you want to move.  Posting the maps as thumbnails, click to see full version.  If people have problems with the maps or suggestions on how to improve them, feel free to comment on them. Also, if I name-drop a character [such as in this Intro], I'll generally link to a wiki-page or similar if one applies.  Feel free to ignore them, they're more for the universe-curious and are never required reading.  The machines with linked names, however, only link to images of that machine.)

----------Scenario Intro----------

Desert Cobras... they were a so-called "Experimental Corps.", a Mobile Suit Squadron under the direct command of Zeon Earth Attack Forces leader Garma Zabi (http://gundam.wikia.com/wiki/Garma_Zabi).  Filled mostly with Earth-defectors and troubled kids, however, part of their captain wondered if it had just been the place Garma threw all the pilots he didn't want as part of his main attacking force.  They were stationed at the aptly named "California Base", an expansive military base that Zeon captured from the Earth Federation earlier in the war.  Between climate changes and the debris from the Australia-destroying colony drop raining onto North America, much of the area has become a desert.  The Zeon grip of the area is incredibly tight, so it's rare for more than halfhearted skirmishes to occur, but today, something big happened - a Gaw Atmospheric Attack Carrier (http://img830.imageshack.us/img830/7619/gawj.jpg) carrying a large payload of experimental parts and Mobile Suits had been taken down right in the nearby airspace!  Garma immediately ordered the Desert Cobra team, being one of the only teams at his disposal to have a title-bearing leader currently, to find the downed Gaw Carrier and either destroy or recover the prototypes.  It would take a while for the Federation to recover them and get them out of the area, so there should still be time to intercept the Federation Forces at the downed Gaw itself.

They had been traversing the desert, heading directly for the last known place the Gaw had been airborne without delay.  After a lull where things seemed almost too quiet given the events that had occurred, a hail of explosive fire came from their left side, crashing into the sand near the Zakus' feet.   They turned, and noticed a several squadrons of the Federation's Type-61 Tanks (http://img825.imageshack.us/img825/9963/type61tank.png) dug into the nearby sand dunes, their tan paint schemes allowing them to blend in rather effectively.  The squadron quickly regrouped, then turned to face their aggressors.  "Looks like a forward guard..." Atrius muttered under his breath before giving orders, "Let's take them out quickly, before they can radio ahead to the guys securing the Gaw.  Those old tanks can't hold match a Zaku as long as we stay alert."

Objective: Destroy All Enemies.
Bonus Objective: Complete the Objective in 1 Battle Pane.
Weather: Sunny.
Terrain: Surface - Desert.

(http://img692.imageshack.us/img692/43/battlemap11.th.png) (http://i53.tinypic.com/mlm8f9.gif)

(For a version without the effects, look here (http://img692.imageshack.us/img692/43/battlemap11.png)!)

(Tip!: Mobile Suits such as the Zaku II that have shoulder-mounted shields can make use of them during combat by moving the arm its mounted on across the Mobile Suit's chest.  Just be careful to not try and use the shield and fire the weapon held in that hand at the same time, as firing the weapon will obviously force you to move your arm and in turn most likely drop your guard.)

(Note - Time for this Battle Pane expires at midnight EST on Thursday.  Characters who have not made Actions by then will be given forced Actions based on the characters who did make Actions that Pane.)

Desert Cobras:

Atrius Schliend - "The Viper"
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: 105mm Machine Gun - Ammo 100.
Left Hip Clamp: None.
Back Hip Clamp: None.

Lyra Leylande
MS-05B Zaku I
Core HP: 35
Booster Jump Fuel: 2
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Heat Hawk.
Back Hip Clamp: None.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: None.
Left Hand: None.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Florance Vie Silette
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: None.

Rellia Lunar
MS-05B Zaku I
Core HP: 35
Booster Jump Fuel: 2
Right Hand: Heat Hawk.
Left Hand: Doublehanding Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Core HP: 35
Booster Jump Fuel: 2
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Heat Hawk.
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: Celdia on May 17, 2011, 02:26:22 am
"So much for us sneaking up on them. Suits me just fine though. I've been itching to see what Merrygate can do! Time to divide and conquer!" May squeals happily over the mic. Taking aim, she begins to unload the entire bazooka clip across the desert sands and into the center of the distant grouping of tanks. (1-4) "Drive a wedge up the center and don't let them have time to even think about getting on the horn! Go go go!" She cheers energetically as her Zaku turns to the right, leaving her shielded left side facing the oncoming enemy, ejecting the spent clip from her bazooka into the hot sand and trying to quickly reload for another volley. (5)

1. Fire on Tank 3. (3 Rounds Remaining)
2. Fire on Tank 4. (2 Rounds Remaining)
3. If still active, fire on Tank 3 again, else fire on Tank 8. (1 Round Remaining)
4. If still active, fire on Tank 4 again, else fire on Tank 7. (0 Rounds Remaining)
5. Turn 90 degrees right (facing assumed-South/Down on the map) and reload bazooka while turning.
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: VampragonLord on May 17, 2011, 02:46:15 am
"Right away boss. Earth scum. Boom. Sounds simple enough," Lyra spat back over the radio. Wanting to end this quickly, Lyra scoped out the situation at hand, deciding to herself that [tank 5] would be her best mark. "Vie" being the only name she could remember, and not even quite sure *which* of her allies was Vie, 1) she called out a message to the group "Vie, give me covering fire, i'm going to rush the southern-most tanks". 2) Lyra then  charged her MS forward, aiming to close some distance between her and the tanks, her hands firmly gripping the controls, her eyes glancing about the cockpit, then double checking if she had a proper line of fire on the target. (movement - five squares east, one square north) 3) She then jerked her MS into a crouch attempting to take a bit of cover behind some of the dunes, and readjusting her bazooka over the tops of the dunes. 4-5) Lyra then took careful aim on [tank 5], before loosing a nice, neatly packed explosion from the muzzle of her bazooka, watching it whir onward, before quickly releasing a second round, waiting for the satisfying "boom". (ammo remaining - 2 )

1) radio Vie for covering fire
2) move east/right 5 squares, 1 north of current location.
3) crouch
4-5) Shoot 2 rounds (aimed at tank 5)
Title: Re: Curse of the Viper Forum RPG - Our Squadron Has Been Decided!
Post by: formerdeathcorps on May 17, 2011, 05:04:23 am
"Damn!  Already?  All right y'all, let's go!" Setch adjusted a knob near his eyes as cold air shot through the main vent.  Fingers now hovering above the throttle, he heard a female voice call for cover, seemingly from one of the MS nearest to him.  "I'll take it, Vie."  (1) Pushing hard against his joystick while his other hand adjusted the angle of his gun, Setch eyed the enemy tank corps to catch any movement.  Once within range (2-5), he opened fire upon the turret of the nearest tank.

1) Move to the right/east 6 squares.
2-5) Fire upon the closest tank in range.  By default, this is Tank 4, but if this was already destroyed, or another tank has moved closer, that other tank will be fired upon.  If Tank 4 is destroyed, Tank 5 would be the next target, followed by 6 and 3.  Slight forward movements may be necessary to hit the latter 2 tanks (if they don't move), but it should not exceed more than 2 squares in any direction.  Tanks are fired upon until they are destroyed, but retreating tanks will not be followed.
Ammo used: 36 rounds (9 rounds per action x 4 actions)
Title: Re: Curse of the Viper Forum RPG - Our First Battle is Underway!
Post by: st4rw4k3r on May 17, 2011, 12:52:00 pm
"Alright Setch, you back Lyra up." (1) Vie Moves in range of Tank 1. (2) Takes aim at Tank 1 and fires at Tank 1.

1) Moves up 3 and right 1
2-5) Fires at Tank 1 - until it dies, or half the clip is gone

((We should tile the outside of the map in letters on one side and numbers on the other, so we can say we move to E3, in place of, "I move 3 to the right."))
Title: Re: Curse of the Viper Forum RPG - Our First Battle is Underway!
Post by: NinjaWeazel on May 17, 2011, 01:35:53 pm
Buliwyf waits until the bazooka rounds from May have whistled past before ramming his throttle forward, pounding his mech across the sand on a direct course for tank 1. (1-3)  "Hmph.  These things aint even half the size of a Cygnus high-atmosphere gas-minnow." The Heat Hawk slaps into his hand, blade already giving off a sinister glow of plasma arcs. (4)  "Probably not half as tough either."  His right foot leads out in a kick, blasting up an obscuring cloud of sand between him and the rest of the tanks as he circles around to avoid the machinegun fire from Vie. (5)

1-3) rushing across the sand to close with tank 1, hoping to end in the square to the Northwest of it.
4) Drawing the Heat Hawk for defensive maneuvers.
5) Generating a small cloud of sand to give partial cover, should help against getting shot since radar isn't particularly helpful.

((that's right, not attacking yet.  turn 1: Positioning.  Turn 2: Merciless destruction. >_>
Title: Re: Curse of the Viper Forum RPG - Our First Battle is Underway!
Post by: Celdia on May 17, 2011, 02:14:00 pm
((Just wanted to note that I'm in favor of St4r's suggestion. Alpha-numeric coordinates would definitely be helpful and could even be used to describe a specific order of movement: I move to A5 -> A4 -> B4 -> B3 ))
Title: Re: Curse of the Viper Forum RPG - Our First Battle is Underway!
Post by: st4rw4k3r on May 17, 2011, 03:50:32 pm
((also, I noticed it doesn't state anywhere the range of are weapons. So we all technically have different types of snipers?))
Title: Re: Curse of the Viper Forum RPG - Our First Battle is Underway!
Post by: MysticKnightFF5 on May 17, 2011, 03:59:57 pm
The girl smiles devlishly as she sees the ancient technology before her. Silly federation. Silly, silly, federation. Her axe glowed like the sun--she was clearly putting more output into it than she rightfully should be.
Her boosters opened...she was going to annihilate these bastards. She bursted forth at the fastest speed the Zaku I would allow her to go, heat hawk readied on the right, her eyes shooting back and forth to dodge tank fire, and her blade ready to cut down the nearest tank.

1) Moves 8 to the right.
2) Moves 1 down.
3) Attacks tank 5.
4) If tank 5 is destroyed, attacks whatever isn't destroyed.
5) Gets ready for evasive maneuvers.

OOC: I also noticed a lack of move range? or did I just outright miss when you addressed any move limitations?
Title: Re: Curse of the Viper Forum RPG - Our First Battle is Underway!
Post by: Celdia on May 17, 2011, 04:18:43 pm
((Re-posting battlemap with coordinates and some other enhancements. Tinypic is the only thing that would take the image. See spoiler. ))
(http://i54.tinypic.com/2cz27sz.gif)

(http://i53.tinypic.com/mlm8f9.gif)
Title: Re: Curse of the Viper Forum RPG - Our First Battle is Underway!
Post by: RavenOfRazgriz on May 17, 2011, 05:07:49 pm
I've already told Celdia how much I love that map.  If no one has qualms with the retro-monitor look, all our maps will look like that from now on.

@ Star, the ranges are noted but only in the Proximal/Short/Medium/Long shorthand because I didn't intend to have proper squares at first.  Then I remembered I had Gametable and went with it because I figured it'd make things easier.

I'll update the OP later with this info, but the various ranges in Squares are:

Proximal - 1 Square anywhere around the unit, including diagonals.
Close - Between 2 and 3 Squares around the unit, forming a small diamond.
Medium - Between 4 and 12 Squares around the unit, forming a larger diamond.
Long - Between 13 and 20 Squares around the unit, forming a humongous diamond.

When I say "forming a X diamond", I mean to think of the range as it works in Final Fantasy Tactics.  I only note it because Proximal breaks that mold by allowing you to attack diagonally.

Your weapons can be used at ranges closer than intended, of course (eg, a Shotgun can be used on an adjacent unit, a Machine Gun at 3 spaces away, a Bazooka at 5 spaces away), it'll just draw off the relevant Combat Skill, though you may suffer other disadvantages (such as the somewhat laggy fire of a Bazooka while closer to an enemy than intended, etc.)

Related:  "Boost Movement" is going to be called a "Booster Dash" from now on for clarity's sake.  The "short distance" a Booster Dash can move is 4 spaces per Action, again in a diamond-like area.

Like I said, I'll be putting all of the above in the OP later, as well as setting up the next turn.

I'm also in favor of coordinates as well, so expect those from now on too.

@MysticKnightFF5, there are no defined Move ranges, unless Booster Dashing.  It's just how far you feel you can move while being safe from enemy attacks.  The farther you move, the more chance the enemy has to be able to attack your successfully before your next Action resolves.

That should cover all the questions everyone had, now I'm off to eat!

Title: Re: Curse of the Viper Forum RPG - Our First Battle is Underway!
Post by: RavenOfRazgriz on May 17, 2011, 09:15:13 pm
(Note: Make sure you read the above post.  The information there is effective starting with the current encounter, and it'll help you better plan your turns!  I've also added guides to the map, and changed how I added names to the units so you can see the game pieces more clearly.  Feedback appreciated on these changes!)

----------Battle Pane Resolution----------

Rellia primes her Heat Hawk silently, its blade glowing a sun-bright yellow as she dashed forward at full speed, ready to overwhelm and annihilate before they could move.  The rest of the team begins moving soon after.  "Damn!  Already?  All right y'all, let's go!"  Setch announces over the comm, readying himself with a burst of cool air from his vents. "Right away boss. Earth scum. Boom. Sounds simple enough," Lyra replies to her captain's orders through the comm-channel, changing her position while trying to remember who her squadmates even were. Meanwhile, May begins to get pumped at the controls of her machine. "So much for us sneaking up on them. Suits me just fine though. I've been itching to see what Merrygate can do! Time to divide and conquer!" she says, gripping and raising her bazooka and letting a round loose at one of the tanks in the center. "Drive a wedge up the center and don't let them have time to even think about getting on the horn! Go go go!"

"Vie, give me covering fire, I'm going to rush the southern-most tanks," Lyra calls out, moving forward and over to get a better shot as machine gun rounds whirl past from behind her and towards the southern-most tank in the formation. "I'll take it, Vie," Setch says as he moved up, covering the nearest tank he had a clear shot at in suppressive machine gun fire.  "Alright Setch, you back Lyra up." Vie calls back to Setch as she takes sight on the northern-most tank, beginning to drown it in machine gun fire.  Buliwyf took the opportunity to move, booster dashing around the tanks and fire from his allies to close the distance. "Hmph. These things aint even half the size of a Cygnus high-atmosphere gas-minnow. Probably not half as tough either." He comments, pulling his Heat Hawk to the ready as he kicks a huge pile of sand toward the tanks, clouding their vision as Vie's fire frags its target

Lyra fires a bazooka round from her crouched Zaku, barely missing Rellia as it smashes into her target, bursting it into flames.  Rellia adjusts her Zaku's movements slightly, coming down on the tank just north of the one Lyra destroyed, smirking as its anti-personnel machine gun rounds bounce harmlessly off her Zaku's armor before bringing her brimming Heat Hawk down on top of it. She cleaves it like metallic butter while simultaneously barely missing out on being on the wrong end of May's second bazooka round, the explosion from which shakes her Zaku slightly.  Rellia shrugs it off, seeing the middle tank from the northern formation still in-tact, and rushes for it, barely avoiding being hit by the tanks in the backmost formation as she cleaves her new target apart as well, benefiting greatly from Buliwyf's sand-kick cover.

The squadron looks around, noticing that the middle team of tanks is still in-tact - but that their captain is nowhere to be found as well.  They turn their heads skyward, seeing that in the confusion, he had taken the opportunity to booster jump to surprise the remaining three tanks from above.  Without a word, he targets and fires, sending a bazooka round whirling into the area between the trio of tanks and fragging them all in the splash coverage, forcing their crews to abandon ship as his Zaku touches ground on the other side of them.  "If you kids are done playing, we have work to do." He says, motioning for his squadron to gather together and continue their desert trek.

This battle is complete!  Bonus objective: cleared!

Stat bonuses:

Atrius Schiend: None.
Lyra Leylande: Medium Range Skill +2.
May Greenfield: Long Range Skill +2.
Buliwyf Herger: Reflex Speed +2.
Florance Vie Silette: Medium Range Skill +2.
Rellia Lunar: Close Range Skill +1, Reflex Speed +1.
Seth "Setch" Harrow: Medium Range Skill +2.

(Note: As I said before, your characters grow faster than usual during these first couple missions to close the gap between them and Viper in terms of points.  Don't always expect this kind of stat gaining to occur.)

Spoils:

None.

----------Scenario Intro----------

The Desert Cobra team continues traversing the desert, hot on the trail of the lost Zeon goods.  The Federation is expecting a report from a squadron of Type-61 Tanks - they'll get quite a shock when they meet a Zaku squadron instead! They were near now, near enough to pick up the IF reading of the Gaw on their radars - about the only thing the damned radars were good for anymore.  How it was even still transmitting a reading after crashing was anyone's guess, but the team begins to close in, passing through mesas until they hear the sound of another tank fire, and an explosion against the ridge at their backs - more tanks!  "They can probably hear that from the Gaw!" Atrius said, sweeping the area to see how many enemies he could spot.  "No use trying to silence them quick!  Just do it right and stay al-"  He's cut short by rocket fire from above - a dogfight? "It looks like they're still hunting down the rest of the Dopps (http://img862.imageshack.us/img862/3678/dopp.png) the Gaw was carrying... let's try to get those Saberfish (http://img841.imageshack.us/img841/4294/saberfish.png) out of the sky too, if we can.  Having some air support could be handy.  Just be careful of enemies hiding in the sand!"

Objective: Destroy All Enemies.
Bonus Objective: Save allied Dopp fighter planes.
Weather: Sunny.
Terrain: Surface - Desert.

(http://img809.imageshack.us/img809/9206/battlemap21.th.png) (http://i54.tinypic.com/2qlga2p.gif)

(For a version without the effects, look here (http://img808.imageshack.us/img808/681/battlemap21b.png)!)

(Tip!: The Mobile Suit's weakest point is its back.  Try not to expose your back to the enemy, because even weak weapons and units can do critical damage if they can land a hit from behind!)

(Note: My nephew says this map looks like a chocolate chip cookie.  No, you can't fire over the tops of the rocks, they're supposed to be large mesas.  Also, time for posting on this Battle Pane expires midnight EST on Thursday.)

Desert Cobras:

Atrius Schliend - "The Viper"
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 3.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: 105mm Machine Gun - Ammo 100.
Left Hip Clamp: None.
Back Hip Clamp: None.

Lyra Leylande
MS-05B Zaku I
Core HP: 35
Booster Jump Fuel: 2
Right Hand: 280mm Bazooka - Ammo: 3.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Heat Hawk.
Back Hip Clamp: None.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: Reserve Clip for 280mm Bazooka - Ammo: 2.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: None.
Left Hand: None.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Florance Vie Silette
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 72.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: None.

Rellia Lunar
MS-05B Zaku I
Core HP: 35
Booster Jump Fuel: 2
Right Hand: Heat Hawk.
Left Hand: Doublehanding Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Core HP: 35
Booster Jump Fuel: 2
Right Hand: 120mm Machine Gun - Ammo: 81.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Heat Hawk.

Guests:

Dopp Fighter 1
Core HP: 10

Dopp Fighter 2
Core HP: 10

Dopp Fighter 3
Core HP: 10
Title: Re: Curse of the Viper Forum RPG - Our First Battle is Underway!
Post by: MysticKnightFF5 on May 17, 2011, 09:25:23 pm
Rellia notes the weak squadrion confronting them and decides to take a more grounded approach this time. Once again, her boosters open up, brighten like a holy flame, and burst full speed at one of the tanks in the the back row,
she lithely cuts it in half, searing the pilot alive and smiling as his wails echo in her speakers.
Over the vox she says, "Target: Eliminated. Painfully."

After the very ninja-like cutscene, she turns around right as it explodes, obliterating the sliced in half pilot. Her sights now on the air units.


1) Rellia boosts to 09
2) Rellia attack.
3) Rellia turns left.
Title: Re: Curse of the Viper Forum RPG - Our First Battle is Underway!
Post by: st4rw4k3r on May 17, 2011, 11:25:26 pm
"Saberfish you say captain?" Vie ignites her boosters jumping on top of the rock in front of her. There she spots three Saberfish and some tanks. "May, cover me please!" Vie begins to Fire at the Saberfish.(2-5)

1) Booster Jumps to I2
2) Fires 20 Bullets at Saberfish 2
3) If Saberfish 2 is alive, fire 10 more bullets
3a) If Saberfish 2 dies, Fire 20 Bullets at Saberfish 1
4) Unload rest of clip at Saberfish 3
5) Reload
Title: Re: Curse of the Viper Forum RPG - Our Second Battle is Underway!
Post by: Celdia on May 18, 2011, 12:48:54 am
May watches the blip on her radar that represents Rellia dash ahead and is overcome with a mild sense of horror. "Rellia! Don't just charge out there! You're half-blind behind those rocks!" she shouts over the radio with a touch of panic in her voice. Hearing the call for cover fire from Vie, May watches the doctor launch her Mobile Suit into the air and can think only to follow suit just to be able to get line of sight on the opposition. (1) While riding her boosters higher than Vie, May takes the captain's previous example and fires a bazooka shell at the pair of Northmost tanks, attempting to blast them both with the splash from one shell. (2) She guides her MS down to the mesa-top beside Vie's Mobile Suit, backside to her ally while drawing up her knuckle shield and shoulder shield to defend her East- and South-facing sides, acting as a wall to guard Vie. (3-5) "Vie, I'm beginning to think you might be as reckless as Rellia...and now you've got me following you!" May's voice rings over the mic, colored with frustration.

1. Booster Jump high up.
2. Fire one bazooka round at N2 while in mid-air. (3 Rounds Remaining)
3-5. Guide MS down to J2 and actively defend from incoming fire with shields.
Title: Re: Curse of the Viper Forum RPG - Our Second Battle is Underway!
Post by: formerdeathcorps on May 18, 2011, 01:15:45 am
"Eyes and ears open; got it, sir!  That other un near me's done for!."  Hugging his mech along the mesa, Setch carefully pressed his mech forward, his eyes constantly darting at his visual display, while his right hand jiggled the joystick controlling his mech's hands, allowing them to steadily point his gun against against the nearby dunes (1-2).  As the row of dunes ended, he opened fire upon the tank hiding in the crag between two mesas (3-4).  "Finished 'em!  Comin' up your way!"  Continuing in his same slow style, Setch marched past the next abutment (5).

1-2) Move to K10 linearly (E10 to K10), but if anything appears in the dunes within 2 squares, Setch will open fire until target is destroyed (Setch expects to use no more than 9 rounds).
3-4) Attack Tank 5, first with 9 rounds on the first turn and with 6 on the second (unless the target is already destroyed).
5) Move to L8 linearly (L10 to L8), but if anything appears in the dunes within 2 squares, Setch will not move to L8 and will instead spend turn attacking target until target is destroyed (Setch expects to use no more than 9 rounds).

Ammo Used: 9-15 Rounds unless ambushed in the dunes.
Title: Re: Curse of the Viper Forum RPG - Our Second Battle is Underway!
Post by: NinjaWeazel on May 18, 2011, 02:06:41 pm
Buliwyf takes a quick series of heavy steps along the dunes before the boosters on his back fire with a thunderous roar, hurling him up and over the boulders and at a Saberfish. (1,2)  "This'll do."  His powerful hands clamp down on the wing of the delicate plane mid-air, (3) turning it into an improvised axe as he cuts his boosters and drops from the air to slam the torn-off wing into the turret of the tank. (4)  He takes a step back from the carnage and places his back against the boulder for cover. (5)

1) Move along the dunes heading NE
2) Booster Jump towards M1
3) Attack Saberfish 2 while booster'd, hopefully losing a wing will give it hell on its turn.
4) Attack Tank 1 on landing, hoping the wing-axe will bend the gunbarrels
5) Place back to boulder in M2 for better tactical cover, which puts the right shoulder armor towards the tank.
Title: Re: Curse of the Viper Forum RPG - Our Second Battle is Underway!
Post by: VampragonLord on May 19, 2011, 12:01:02 am
(sorry, been at a friends house)

Seeing Rellia charging in head long, Lyra decided to follow suit, 1) rushing to L7 and looking to the skies, seeing if she can spot any of the saberfish. 2a) Seeing one, she proceeded to open fire, loosing one round from her bazooka. 2b) Not seeing one, she readjusted her position, readying to fire on the first enemy she could see. 3) "Nice going miss berzerker, i got your back" Lyra said over the comm, with a mischievous giggle at the end of it.
Title: Re: Curse of the Viper Forum RPG - Our Second Battle is Underway!
Post by: RavenOfRazgriz on May 19, 2011, 05:17:36 am
It's no problem, VampragonLord, there was still plenty of time to post.  Everyone in this group just posts nice and fast, which is, well, nice.  Also, you don't need to spend actions for dialog, you realize, yes?

----------Battle Pane Resolution----------

Rellia flares her supporting boosters, her seeming blood-lust nowhere near quenched by the last battle as she dashes her Zaku forward.  The tank to the south and directly in front of her both fire, but her speed and keen eyes allow her to dodge the shots with ease - a little too much ease, as her own Zaku creaks under the stress from her demands, barely able to keep up with her input.  Lyra follows close behind her, scanning for the Saberfish but not seeing any above. "Eyes and ears open; got it, sir!  That other un near me's done for!" Setch calls out, taking a more cautious pace than his two leading ladies as he begins scanning the nearby sand dunes with his eyes, looking for tanks buried in the sand.

"Saberfish you say captain?" Vie asks as she flares her boosters, performing a small jump that lands her atop the nearby mesa and gives her a better shot at the approaching Saberfish team.  "May, cover me please!" Vie calls out as May and Buliwyf both fire their thrusters up soon after Vie, riding their boosters far higher than she did.    Several tank rounds ring out from the area beyond the mesas, passing just over Vie's head and under May's legs - a close shave.  May readies her bazooka and scans the outlying areas, seeing glints in the sand as well as a couple tanks, including the one that fired on her just now.  Her eyes dot to the far side of the field and she notices more glinting, unable to discern entirely what it is but shouting a warning anyway. "Rellia! Don't just charge out there! You're half-blind behind those rocks!"  The Saberfish team approaches, hot on the tail of the Dopp fighters and seeming to ignore the Zaku team entirely, focusing entirely on their objective.  Buliwyf takes advantage of their ignorance, barely missing being hit by a second round of tank fire from the ground as he reaches out and grabs the wing of an unsuspecting Saberfish as it passes, tearing it off.  "This'll do."  He says gruffly, turning his eyes back to the ground.

Atrius quickly raises his Bazooka and takes a shot at the tank holding the middle pass before it can move, hanging back in wait for the Saberfish to pass overhead.  "Just dodge them a bit longer, and we'll take them out!" he calls to the Dopp squadron overhead, reaching his left hand around and pulling his machine gun off his right hip.  A tank hiding between the mesas goes to fire at Lyra, but Setch silences it with a short nine-round burst from his machine gun, the old machine no match for the Zaku's weapons.  "Finished 'em!  Comin' up your way!"  Setch calls to the ladies as Rellia rushes the tank holding the choke point, slicing it through with her Heat Hawk and smiling at the death cry echoing in her ears. "Target: Eliminated. Painfully." she snickers as she turns north to face the remainder of the enemies. "Nice going miss berserker, I got your back." Lyra giggles into the mic playfully, seconds before hearing the rings of several tank rounds.  The shots nail Rellia's blind spot in the back of her Zaku, fragging parts of her booster system and forcing her machine against the nearby mesa.  Lyra turns and fires as three tanks burst from the sand, but they've already deployed their smoke charges, disrupting her shot and vision and causing the bazooka round to go careening into the sand behind them.  

May fires a bazooka round from above in an attempt to take out a pair of nearby tanks with splash damage before landing, having taken notes from the previous battle.  The round explodes in the sand, completely fragging one tank but only damaging another, which had begun moving forward in an attempt to try and attack Vie from directly below.  Buliwyf follows up May's attack, however, smashing the tank's turret with the wing he stole off his previous target, warping but not destroying his new weapon in the process.  "Vie, I'm beginning to think you might be as reckless as Rellia...and now you've got me following you!" May calls as she lands on the mesa in front of Vie, raising both her shields defensively as Vie begins targeting the Saberfish that have now flown past.  Rat-at-at-at-at-at, she fires, blasting the Saberfish Buliwyf damaged out of the sky before quickly changing targets.  Rat-at-at-at-at-at, less luck this time.  After the first burst of fire in their direction, the Saberfish had broken off their chase and begun evasion maneuvers, moving far too quickly for the machine gun to keep up.  The Saberfish she hadn't targeted begins a beeline to her, coming in from Vie's exposed west side and hoping to take her by surprise.  Vie quickly changes target though, blaring the rest of her clip with a rat-at-at-at-at-at into the Saberfish, able to easily hit it and blow it to pieces due to it coming from head on.  

More tank rounds rung from beyond the maze of mesas, this time towards May.  One, two, three, four rounds came lobbed from the sand beyond, two nailing her Knuckle Shield and two smacking into the sturdy front armor of her Zaku as more smoke rises over the mesa - this team had deployed its smokes as well.  Her mangled shield still holds fast, however, allowing her to continue defending and block rounds that would otherwise nail her cockpit.  Atrius, meanwhile, turns about and begins tracing the movements of the final Saberfish with the sight on his machine gun.  Waiting a moment for its flight pattern to become linear again, he fires with a fast rat-at-at-at-at, dumping a number of rounds ahead of the Saberfish and nailing it, turning it into a flying ball of fire.  At this moment, more tanks burst out from the sand, this time from behind, quickly firing off rounds before anyone can react.  One set of rounds nails Setch from behind, causing him to fumble as a second nails Atrius in the side - even the captain is caught unaware enough to be hit.  "Damnit, a setup!  Not surprising they'd be expecting something even without their forward guard reporting it to them, though... try not to fight in the mesas, we're at a disadvantage with our mobility limited like this." Atrius warns, before one of the Dopps sends him a relay.  "Sir, there are Fly Manta (http://img830.imageshack.us/img830/6081/flymanta.png) on our t- shit, they're already here!"  The pilot curses as Atrius turns his head up to the sky.  "Those Fly Manta have powerful air to surface missiles, even your Zakus can't take more than a couple direct hits from them, Sir!  Be careful!"

"I know that already, just give me air support." Atrius replies back, turning himself to face the new threat.

Objective: Destroy All Enemies.
Bonus Objective: Save allied Dopp fighter planes.
Weather: Sunny.
Terrain: Surface - Desert.

(http://img812.imageshack.us/img812/1019/battlemap22.th.png) (http://i54.tinypic.com/2whml41.gif)

(For a version without the effects, look here (http://img812.imageshack.us/img812/1019/battlemap22.png)!)

(Tip!: Units hiding in smoke are not properly displayed on the map!  The units displayed under the smoke only show the known number of units hiding, they could be in any tile covered by the smoke.)

(Note: No, you can't fire over the tops of the rocks, they're supposed to be large mesas.  Also, time for posting on this Battle Pane expires midnight EST on Friday.)

Desert Cobras:

Atrius Schliend - "The Viper"
MS-06C Zaku II Early Production Type
Core HP: 35
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 2.
Left Hand: 105mm Machine Gun - Ammo 80.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Lyra Leylande
MS-05B Zaku I
Core HP: 35
Booster Jump Fuel: 2
Right Hand: 280mm Bazooka - Ammo: 2.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Heat Hawk.
Back Hip Clamp: None.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Core HP: 32
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 3.
Left Hand: Knuckle Shield - HP 2.
Right Hip Clamp: Reserve Clip for 280mm Bazooka - Ammo: 2.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Mangled Saberfish Wing.
Left Hand: None.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Florance Vie Silette
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 0.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: None.

Rellia Lunar
MS-05B Zaku I
Core HP: 19
Booster Jump Fuel: 2
Right Hand: Heat Hawk.
Left Hand: Doublehanding Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

[Special Conditions - Booster Damage, Booster Dash range reduced by 1, Booster Jumps not recommended.]

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Core HP: 28
Booster Jump Fuel: 2
Right Hand: 120mm Machine Gun - Ammo: 72.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Heat Hawk.

Guests:

Dopp Fighter 1
Core HP: 10

Dopp Fighter 2
Core HP: 10

Dopp Fighter 3
Core HP: 10
Title: Re: Curse of the Viper Forum RPG - Our Second Battle is Underway!
Post by: Celdia on May 19, 2011, 06:46:36 am
May reels with the force of the multiple tank rounds striking her Zaku but just laughs loudly into her mic, external speakers carrying her voice across the sands, "Hahahaha, is that the best you've got?! You'll have to do a lot worse to stop my Merrygate!" Flipping the switch back to the squad comm-channel, she continues cheerfully while she punches info into her targeting console. "Vie, good shooting! Keep the skies as clear as you can. Buliwyf, be a dear and do something about these tanks on our West flank? They're too close for comfort." With an extra push of the keys, May transmits her targeting data to the rest of the squad and it highlights the SE corner of everyone's radar screens in red as she starts firing into the smokescreen covering the distant tanks. (1-3) With an almost uncharacteristic silence, May dumps the empty cartridge from her bazooka and slips the half-spent one from her clip into the chamber (4) before drawing her knuckle shield forward and turning East to guard against the tanks on that side. (5)

1-3. Fire bazooka at panels R9, S9, R10. (0 rounds remaining)
4. Reload bazooka from right hip clamp. (2 round remaining)
5. Turn facing East, back to Vie, guarding with the knuckle shield again to the East and shoulder shield facing South.
Title: Re: Curse of the Viper Forum RPG - Our Second Battle is Underway!
Post by: VampragonLord on May 19, 2011, 06:50:18 am
Not liking where this is going, Lyra 1) scouts about, hoping to free up some room for them to move, she heads to J10, then radios over the comm "Captain, I'm coming round your south side, we need to regroup and deal with those mantas". 2) Seeing tank-9, she stops, pops off one boomer at it, aiming slightly low hoping to frag it in the explosion should she miss, and plops her hand on the comm. again "This way you two, lets get away from those smoke screens," 3) then hooks around to E9, and 4) fires off her final shell at tank 8, hoping to have cleared some breathing room for her troop, and having given the dopps some safer air space. Taking quick breath, 5) she takes one hand off her bazooka and grabs her spare clip.

1) move to J10
2) fire at tank 9, aim slightly low.
3) move to E9
4) fire at tank 8
5) change to single-handing the bazooka, free hand grabs the reload clip.
Title: Re: Curse of the Viper Forum RPG - Our Second Battle is Underway!
Post by: formerdeathcorps on May 19, 2011, 07:57:12 am
Despite the inches of steel plate, Setch lurched forward, only to be painfully caught by his restraining belt.  The whirring cold air suddenly fell silent as the desert heat immediately began to seep into his suit.  "Fuck!  I just fixed it too!  His sigh crackled into the receiver.  "All righ', I'm takin' those bastards behind..."  A dot on his screen began to blink as the mech closest towards him began to move his way.  "Never min' then.  I'll take them Suit Killers.  Just watch my back!"  As his boosters roared (1), Setch reminded himself to smile; he finally had a chance to fly.  As the wings of the Mantas came into view, Setch opened fire, before choosing a crag between two mesas to land (2-5).

1) Use Booster to become airborne to roughly the same elevation as the fighters.
2) Attack Manta 1 until it is destroyed, unless already destroyed or out of range.  (Setch expects to use no more than 15 rounds.)
3) Attack Manta 2 until it is destroyed, unless already destroyed or out of range.  (Setch expects to use no more than 15 rounds.)
If Manta 3 is already destroyed
4a) Move to and land on L4 linearly (L8 to L4) if no bullets or rocket ammo is flying along the path.
5a) Change positioning so rear of the mech touches K4.
If Manta 3 is not destroyed
4-5b) Move towards L4 linearly if no bullets or rocket ammo is flying along the path, but stop when Manta 3 comes into range.  Attack Manta 3 until it is destroyed, unless already destroyed or out of range.  (Setch expects to use no more than 15 rounds.)  He'll land on whatever square he stops on, but will attempt to midair adjust the positioning of his mech so his rear faces west.

Expected Use: 0-45 Rounds
Title: Re: Curse of the Viper Forum RPG - Our Second Battle is Underway!
Post by: MysticKnightFF5 on May 19, 2011, 03:44:35 pm
As all hell broke loose, Rellia took the most intelligent course of action and jumped over the large rock , then swirled around and prepared to dodge the Manta (also behind cover from the units in the smoke screen)
1) Moves to M7
2) Guards (additional evasion against Mantas at L2 and 04)
Title: Re: Curse of the Viper Forum RPG - Our Second Battle is Underway!
Post by: st4rw4k3r on May 19, 2011, 05:13:31 pm
"I got your back May." Vie reloads her gun (1). Fills Tank 6 with holes (2). Waits in a devensive position for Tank 7 to appear in sight (3).

1) Reloads gun from Right Hip Clamp
2) Fires at Tank 6 until it dies
3) Waits in a Defensive position
If Tank 7 appears in sight:
4)Then fire at it until it dies.
Title: Re: Curse of the Viper Forum RPG - Our Second Battle is Underway!
Post by: NinjaWeazel on May 20, 2011, 11:45:50 am
Buliwyfs hand rocks back and then whips forward again, the practiced ease of the life-time fisherman casting his lure.  Except in this case the lure is a mass of torn and crumpled metal that once was a Saberfish wing, and the target is a Fly Manta.  "Tanks to the west, aye.  You read my mind."  Again his mech takes a quick series of pounding steps before the boosters roar to life and hurl him into the air.  By the time he lands again, his shotgun is in his hands, and he blasts both tanks at point-blank range.

1) Throw my improvised axe at Fly Manta 2.
2) Move to the west.
3) Booster Jump to D3
4-5) Tanks 6 and 7 each get a point-blank shotgun blast, and that should finish me up with my back once more against a mesa.
Title: Re: Curse of the Viper Forum RPG - Our Second Battle is Underway!
Post by: RavenOfRazgriz on May 21, 2011, 02:47:37 am
----------Battle Pane Resolution----------

"Hahahaha, is that the best you've got?! You'll have to do a lot worse to stop my Merrygate!" May taunts as soon as the dust settles from the tank attack just seconds ago.  Then, able to get a good survey of the enemy forces from her perch, she quickly takes the tactical helm, transmitting her kill-zone data to her allies while quickly cooking up a strategy. "Vie, good shooting! Keep the skies as clear as you can. Buliwyf, be a dear and do something about these tanks on our West flank? They're too close for comfort."  Buliwyf silently acknowledges her, pulling his arm back as if to cast a fishing pole before letting his improvised weapon flies.  Its accuracy is impeccable - only missing because his throw could not reach its target.  The Fly Manta pilot is still horribly spooked by this close call, and breaks off into evasive maneuvers in case of a follow-up attack as Buliwyf performs an about-face and takes to the sky once more. "Tanks to the west, aye.  You read my mind."  

"Captain, I'm coming round your south side, we need to regroup and deal with those Mantas." Lyra calls over the comm as she falls back.  "Acknowledged," her captain replies, "Take your team and fall back.  I'll be taking care of the tanks harassing our front if we get some proper air cover." He responds to her as she fires at the ambush tank that had shot Setch earlier, bursting it into flames. "This way you two, lets get away from those smoke screens." Lyra orders, hoping to stop Setch or Rellia from eating another bombardment of tank fire.  As she speaks, however, her Zaku shakes violently.  In the moment she had paused to fire on the enemy tank and reload, the second south ambushing tank had been able to get a shot off, nailing the side of her Zaku!  Rellia seems uncharacteristically compliant, hitting her damaged boosters to jump over the mesa she had been pushed up against before the tanks behind her could ready another round of shots, and barely dodging the beginning of a maelstrom of bazooka fire from May towards that same group, catching the tanks in multiple blast radii and fragging them before the smoke could even disperse.   Lyra continues to move back, quickly paying back the tank that shot her and reloading her Bazooka.

The ascent of Rellia's Zaku, however, is far slower than usual, and her mangled boosters creak and whine under the strain.  Setch, in contrast, is taking Rellia's usual role of ignoring others. "Fuck!  I just fixed it too!"  His sigh crackles into the receiver.  "All righ', I'm takin' those bastards behind..." he begins, before seeing Lyra move past but either ignoring or not hearing what she said.  "Never min' then.  I'll take them Suit Killers.  Just watch my back!" His boosters flare up and he goes airborne to meet the Fly Manta head-on, quickly passing Rellia in elevation and showing the power difference between the mangled and properly functioning boosters.  To his surprise, a Fly Manta is already coming for him, head on!  It fires its air-to-surface missile out of surprise of its prey coming to its level, whiffing the shot as it changes over to its guns.  The rounds bounce off the Zaku's front armor, only doing light damage as a burst of machine gun rounds from Setch blow right through it despite some last-minute evasive maneuvers.  

Setch hears engines flare behind him as one of the Dopp pilots replies to his calls for cover!  "We've got your back, Zaku!  These Fly Manta can't beat the Dopps in a dogfight!" one of the pilots declares as the three Dopps return to formation, quickly using their air-to-air missles to quickly down the second Fly Manta before it could finishing readying one of its own missiles to fire at either May or Vie.  "I got your back May." Vie replies to the girl at her back, reloading, but turning her attention to the tanks instead of the Fly Manta above that May asked her to cover once she saw Setch and the Dopps taking them down.  The nearest tank, however, was able to get a shot off at Vie, damaging her front armor some as a goodbye present before Vie raised her machine gun and showered it in a baptism of bullets.  Buliwyf lands from his Booster Jump, expending the rest of his jump fuel to land right behind the husk of a tank Vie just fragged before turning and catching the second with his Shotgun before it could sneak up on Vie and get a shot off on her itself.  Vie's relief doesn't last long, however, as May's Zaku is pressed up against hers.  Another hail of tank fire had come over the ridge, fragging the remains of the shield portion of May's Knuckle Shield and doing more appreciable damage to the Zaku itself this time.

Setch turns in the air, trying to keep his motion towards his desired landing zone as he began targeting the final Fly Manta.  Its trajectory however is towards Rellia, who had finally landed opposite the mesa and was performing what evasive measures she could force from her Zaku.  It fires off its payload just before Setch can blow it from the sky, but Rellia's keen eyes and speed allow her to barely dodge the missile despite the state of her Zaku.  As she moved, however, her primary boosters sparked and shorted.  They would need to be repaired before she could use them to Booster Jump again unless she wanted to risk them exploding while she was in mid-air.  As she finally presses herself against a mesa and gives her Zaku precious time to cool down, her captain's Zaku runs past her and to the other side of the mesa, giving himself a clear shot and using the same tactic May did on the other smoke-covered tank team - except he used a large machine gun spray instead of a round from his Bazooka.  "Hey Dopps!  Help me mop up these last few tanks!  Atrius calls to them as they fly past overhead.  Atrius then quickly performs a booster dash to the side, dodging a hail of several tank rounds from the smoke.  

"Not a problem!" the Dopps call back down to him.  "Those idiots just gave away their positions, after all!"  The Dopps quickly fly over the smoke, letting loose a few of their small payload of unguided air-to-surface bombs to take out the remainder of the harassing tanks.

This battle is complete!  Bonus objective: cleared!

Stat bonuses:

Atrius Schiend: None.
Lyra Leylande: Medium Range Skill +1, Reflex Speed +1.
May Greenfield: Long Range Skill +2.
Buliwyf Herger: Close Range Skill +1, Reflex Speed +1.
Florance Vie Silette: Medium Range Skill +2.
Rellia Lunar: Close Range Skill +1, Reflex Speed +1.
Seth "Setch" Harrow: Medium Range Skill +1, Reflex Speed +1.

Spoils:

None.

----------Scenario Intro----------

At Atrius' insistence, the Dopp fighters return to California Base to report what had attacked the Gaw instead of aiding the Desert Cobras in recovering it from the E.F.F.  The Federation seemed intent on not allowing those pilots to return to report something earlier, so he had deemed it best to get them to report that something A.S.A.P.  They did, however, supply the Mobile Suit team with the exact location of the downed Gaw, making finding it without being jumped by its recovery team that much easier.  They continued to the complex mesas, turning northward toward the crash site before finally spotting it.  The crash site was sitting in an open expanse of the desert, to their relief.  Defense too is lighter than expected - some stolen and repainted Zaku Is, some Type-61 Tanks, and some Fanfan (http://img847.imageshack.us/img847/4991/fanfandesert.png) missile-copters for air support.  Dangerous, but manageable - and nothing that could devastate a Gaw like this, in allied airspace.

"It seems they haven't spotted us yet..." Atrius mused to his squadron.  "They're alert, but we still have the element of surprise.  Something isn't right here, though, so stay on your guards, I wouldn't be surprised if the real threat's hiding on the other side of these mesas where we can't see it easily."

Objective: Destroy All Enemies.
Bonus Objective: Stop the E.F.F. from capturing or destroying the prototypes.
Weather: Sunny.
Terrain: Surface - Desert.

(http://img194.imageshack.us/img194/3963/battlemap31.th.png) (http://www.angelfire.com/ex/painw/Mission-03a.gif) <- Right Click and Open Link in New Tab to view!

(For a version without the effects, look here (http://img194.imageshack.us/img194/3963/battlemap31.png)!)

(Tip!: Keep a sharp eye on the status of your Mobile Suit at all times!  The listings under the map not only keep track of weapon loadouts and Booster Jump counts, but also up-to-date info on special conditions your character or their Mobile Suit may be dealing with.)

(Note: No, you can't fire over the tops of the rocks, they're supposed to be large mesas.  Also, time for posting on this Battle Pane expires 11:59pm EST on Sunday.)

Desert Cobras:

Atrius Schliend - "The Viper"
MS-06C Zaku II Early Production Type
Core HP: 35
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 2.
Left Hand: 105mm Machine Gun - Ammo 50.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Lyra Leylande
MS-05B Zaku I
Core HP: 31
Booster Jump Fuel: 2
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: None.
Left Hip Clamp: Heat Hawk.
Back Hip Clamp: None.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Core HP: 24
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 2.
Left Hand: Knuckle - Power: 8.
Right Hip Clamp: None.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 0
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Shotgun - Ammo: 7.
Left Hand: None.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Florance Vie Silette
MS-06C Zaku II Early Production Type
Core HP: 36
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 85.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: None.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: None.

Rellia Lunar
MS-05B Zaku I
Core HP: 19
Booster Jump Fuel: 1
Right Hand: Heat Hawk.
Left Hand: Doublehanding Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

[Special Conditions - Booster Damage, Booster Dash range reduced by 1, Booster Jumps HIGHLY not recommended.]

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Core HP: 26
Booster Jump Fuel: 1
Right Hand: 120mm Machine Gun - Ammo: 42.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Heat Hawk.
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: VampragonLord on May 21, 2011, 08:01:39 am
Lyra checks her readout, notices how the squads are "Zaku 1, Zaku 2, and Commander", and chuckles to herself a bit, before opening a comm link to only her fellow Zaku 1s. "We took a bit of a beating last time round, and we're running the older models too, so let's make up for it by showing 'em new doesn't mean better!" before immediately seeing one of the zaku 1 blips simply fade out.  she then toggled her comm's radius to their whole group, aside from Rellia "Looks like Rellia won't be joining us... Let's try and draw them out, if they're packing an ace, let them play it before we leave our cover in these rocks. We still need to make it back, home, so try and save your supplies". With that, 1-2) she walked her mech over to L17, keeping southward in her path, to keep the cover of the rocks as long as she could. 3) She then lined up a shot as best she could, hoping to catch the enemy MS(Zaku 1/bazooka) off guard, and she let fly a round from her bazooka, watching it wiiz off, 4) before aiming a bit higher and arcing a second round at the same MS 5) immediately jerking her MS over to K17, crouching behind the cover of the mesa.

1-2) Walk to L17, dedicate extra time to remaining behind the cover of the rocks and being cautious
3-4) Fire 2 shots at zaku 1 (@L7)  2 shots remaining
5) Dive to K17
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: Celdia on May 21, 2011, 01:53:39 pm
"The element of surprise is wasted if not used!" May shouts into her mic, giddiness coloring her words. "On top of that I don't want them to have any more time to get their grubby, E. F. hands on my father's designs! I say hit 'em hard and hit 'em fast!" May wastes no time as she fires off the last two rounds in her bazooka at the Fanfans (1-2) before reloading (3) and hitting her boosters and taking to the sky. (4) While airborne she launches another round into an enemy Zaku, shouting "You bastards don't DESERVE to ride in those Suits!" (5) as she guides Merrygate back down to earth.

1. Fire at Fanfan 1. (Rounds remaining: 1)
2. Fire at Fanfan 2. (Rounds remaining: 0)
3. Reload from final reserve clip. (Rounds remaining: 4)
4. Booster jump heading East.
5. While airborne, fire a round at the enemy Zaku in L7, and land in O19. (Rounds remaining: 3)
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: st4rw4k3r on May 21, 2011, 04:09:49 pm
Surprise by May's choice of action, Vie begins following her.

If May gets shot while in mid jump:
"Damn! I'll protect you." Vie dashes over to May, and stands there waiting to unload at any enemy she sees as a threat to her and May.

1) Unload at any enemy she sees as a threat to her and May.

If May finishes her jump with no problem:
Vie dashes over to May as carefully as she can, trying not to be seen. Readys for enemy to come close, so she can shoot them.

1a) Move to N19 carefully
2a) Unload 20 shots at any enemies that get close
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: MysticKnightFF5 on May 22, 2011, 12:32:38 am
She turned on the comm, for the first time not to report a kill, "We will meet again."
With that, she turned off the comm, and flicked a switch, as she boosted away into the desert.
1) Goes invisible to ally and enemy radars.
2) GTFOs.
--
I had to discuss this with Raven before posting, ignore the tardiness.
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: formerdeathcorps on May 22, 2011, 02:39:30 am
"What are you folks..."  Setch stopped mid-sentence as he saw Rellia's dot disappear, and everyone else's advance.  He sighed again, exhaling deeply into his microphone.  "If you can't beat 'em...".  Driving his mech around the nearest abutment, Setch raised his machine gun, now half emptied of clips, to right under the robot's eyes, while his human eyes surveyed the terrain (1-2).  As he crossed the narrow crag, sweat beads rolled down his back, his trigger finger anxiously waiting.  A second later, the trigger was pushed, launching bullets towards the droning battle copter (3).  "One for me."  Dragging his sweaty hands away from the red trigger button, Setch landed his palm against a purple one emblazoned with a pair of roller skates.  His boosters roared as Setch sped away towards another crag (4-5).

1-2) Move carefully to Q14 (Q19-Q16-R16-R15-Q14), keeping an eye out for incoming attack copters or hidden tanks if they come with 2 squares.  If any of the above attack, Setch will counterattack before moving further.  Setch expects to use no more than 9 rounds.  Setch's gun is at the height of the mech's "chin", aimed to blast aerial targets.
3) Attack FanFan3 with 9 rounds, allowing only a quick correction for accuracy.
4) Booster dash linearly to T13 (from Q13)
5) Turn so the mech's backside faces U13.

(*) If at any time during the above sequence, something attacks Setch from within 2 squares that he cannot destroy with 9 rounds, Setch will counterattack with the rest of his clip, move to the nearest cover from ESEF Zaku 2, and press the urgent button that reflects his position in blaring red so his teammates can see.

Rounds (Expected) Used: 9
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: NinjaWeazel on May 22, 2011, 01:17:27 pm
Buliwyf shakes his head as Relia vanishes into the desert, and then eases the throttles forward on his Zaku (1-2).  He thumbs the comm switch, "Anybody that thinks newer is better is welcome to come arm-wrestle when we're done here." and bursts out of the shelter of the wing to unload a pair of shotgun blasts into a tank (3-4).  Using the cloud of smoke from the bazooka rounds and explosions as cover, he quickly slips back behind the wing and begins moving to flank. (5)

1-2) Moving to G12
3-4) Giving tank 1 a pair of shotgun blasts
5) moving back around the wing again and heading to D10 under the wing.
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: RavenOfRazgriz on May 23, 2011, 02:24:54 am
----------Battle Pane Resolution----------

"We took a bit of a beating last time round, and we're running the older models too, so let's make up for it by showing 'em new doesn't mean better!" Lyra says playfully into the comm before seeing Rellia's IF signal disappear from radar and her Zaku disappear into the mesas, a simple "We will meet again" being the only clue Rellia gives to her actions. "Looks like Rellia won't be joining us... Let's try and draw them out, if they're packing an ace, let them play it before we leave our cover in these rocks. We still need to make it back, home, so try and save your supplies," she advises as she sets off in the opposite way of Rellia's seemingly-fleeing Zaku, heading around the mesas to get a better shot at the enemies.  "What are you folks..." Setch begins, stopping as he see other Zakus begin to move and Rellia disappear.  "If you can't beat 'em..." Setch says to himself as he begins carefully moving through the mesas, remembering the trap set in the previous skirmish and not wanting a repeat of it.

"The element of surprise is wasted if not used!" May shouts into her mic, giddiness coloring her words. "On top of that I don't want them to have any more time to get their grubby, E. F. hands on my father's designs! I say hit 'em hard and hit 'em fast!"  She raises her bazooka and fires over the mesa, the heat-seeking properties of the bazooka rounds allowing her to easily nail the closest unexpecting FanFan.  She isn't as lucky with her second round, however, as the remaining FanFans jump to alertness, her target strafing to the side and dodging the round.  She readies her boosters for a jump as Buliwyf begins weaving through the mesas, hoping his teammates' frontal assault will allow him to sneak around to the enemy's flank.

"Don't worry about Rellia, just focus on taking these guys out for now! Atrius orders as he moves forward, weaving through the small mesas in front of him, heading northwestward.  He peaks out from one of the frontward-most mesas with his left side, using a hail of machine gun fire to down the FanFan May had missed earlier before quickly darting back into cover.  The woman in question, meanwhile, soars through the air above and behind her commander, with Vie following on the ground below her.  "Damn! I'll protect you."  Vie calls, keeping her weapon at the ready in case any enemies slipped through the mesas.  May's eyes quickly dart around the area from the sky.  It's hard to see what's between the mesas, but she is able to identify more teams of Zakus and FanFans heading from the Gaw's other flanks to their position.  She quickly raises her Bazooka, taking aim and firing at the opposing Bazooka-wielding Zaku in range.  "You bastards don't DESERVE to ride in those Suits!" She isn't the only one, however - first one, then another shot rings out from the ground.  Lyra is firing on the same target as May - while Setch also opens fire on the FanFan between the target and Lyra!  The hectic crossfire takes down the FanFan, and the Zaku is able to dodge Lyra's first round... but May's round nails it in the face, cutting its movements short so Lyra's second round can nail it in the cockpit, crippling it and forcing it to fall over, immobile and not getting up any time soon.

Atrius moves around to the other side of his hiding spot, poking out from the right side with his bazooka and letting a carefully aimed round fly at the machine gun-toting Zaku, just as Buliwyf pops out and lays two shotgun rounds into the tank nearest him, not wanting to give it the chance to survive and fire on his allies.  The tank is demolished and the Zaku is nailed in its left side by the bazooka round, just before firing on Buliwyf, sustaining heavy damage as the left arm is rended from the machine.  It fires its machine gun at Buliwyf anyway, but Buliwyf's retreat is too fast for it to land a hit.  His retreat is short-lived, however, as he rounds the demolished Gaw wing and is immediately tackled by one of the Zakus May had identified earlier, its Heat Hawk at the ready.  It was all Buliwyf could do to grab the Zaku's arm as the Zaku's free arm grabs the face of his machine, the two locked in a fierce grapple.  The Zaku's supporting FanFans went ahead of it, deeper into the mesas on the hunt for the rest of the Cobras.  Setch backs up after his attack on the FanFan, placing his back to a mesa with another mesa to his right side.  Definitely a safe bet - or so he thought, until a blast of machine gun rounds nailed his machine from the gap between the mesas, one just big enough for a Mobile Suit to fit through if it tried.  Another Zaku had gotten on his flank as well, this one's FanFans hanging back to aide it against Setch.  As May lands and the others scramble to get into position, the remainder of the defense for the other flanks seems to move into the center as the two surviving tanks from the initial team each let off rounds blindly into the mesas, hitting nothing.

"This isn't good..." Atrius muses to himself, pressing his Zaku's back against the mesa he's been using as cover, Lyra moving her Zaku over to him and pressing her Zaku against the same mesa as he thinks over what to do next.  "Buliwyf can take care of himself, but... Vie!  Come back me up with these FanFans approaching my 9, I'm almost out!  Lyra, May, keep harassing the center so they don't back up the guy on Buliwyf!  Setch, drop back some!  You'll get fragged fighting those guys by yourself!"  It was an uncharacteristically... authoritative set of orders, but the enemy had a solid sum of Zakus and was beginning to close in on their flanks - something that would more than null their terrain advantage if they let it keep up.

Objective: Destroy All Enemies.
Bonus Objective: Stop the E.F.F. from capturing or destroying the prototypes.
Weather: Sunny.
Terrain: Surface - Desert.

(http://img845.imageshack.us/img845/5451/battlemap32.th.png) (http://i53.tinypic.com/2sab0vp.gif)

(For a version without the effects, look here (http://img845.imageshack.us/img845/5451/battlemap32.png)!)

(Tip!: Normally, holding weapons in each hand prevents reloading weapons.  The Knuckle Shield, however, is an exception to this rule, so don't be afraid to equip one if you want one!)

(Note: No, you can't fire over the tops of the rocks, they're supposed to be large mesas.  Also, time for posting on this Battle Pane expires 11:59pm EST on Tuesday.)

Desert Cobras:

Atrius Schliend - "The Viper"
MS-06C Zaku II Early Production Type
Core HP: 35
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 1.
Left Hand: 105mm Machine Gun - Ammo 30.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Lyra Leylande
MS-05B Zaku I
Core HP: 31
Booster Jump Fuel: 2
Right Hand: 280mm Bazooka - Ammo: 2.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: None.
Left Hip Clamp: Heat Hawk.
Back Hip Clamp: None.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Core HP: 24
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 3.
Left Hand: Knuckle - Power: 8.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Core HP: 36
Booster Jump Fuel: 0
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Shotgun - Ammo: 5.
Left Hand: None.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Florance Vie Silette
MS-06C Zaku II Early Production Type
Core HP: 36
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 85.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: None.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: None.

Rellia Lunar
MS-05B Zaku I
Core HP: 19
Booster Jump Fuel: 1
Right Hand: Heat Hawk.
Left Hand: Doublehanding Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

[Special Conditions - Booster Damage, Booster Dash range reduced by 1, Booster Jumps HIGHLY not recommended.]

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Core HP: 19
Booster Jump Fuel: 1
Right Hand: 120mm Machine Gun - Ammo: 33.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Heat Hawk.
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: VampragonLord on May 23, 2011, 02:57:09 am
Lyra checked her remaining ammo, seeing her readout displaying "2", she pondered her best course of action, before deciding to just roll with it, and hope for the best. She flipped her comm on "Well guys, here goes, should this fight turn sour, its been nice meeting you all." With that, she then 1) popped out from behind her cover, and began charging zaku I [E.F.F] 2(I11), 2-3) emptying her bazooka on the region surrounding it (first shot aimed at K11, second shot at J10). 4) She then threw her bazooka at the same zaku, before 5) tackling it, attempting to wrestle the gun from its hand.

1) Move towards I11
2-3) While moving, fire remaining 2 rounds at K11 and J10 (bazooka - empty
4) throw bazooka at zaku located at I11
5) tackle zaku at I11, attempting to finish it off and wrestle the weapon away from it.
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: Celdia on May 23, 2011, 04:37:42 am
"Shit, shit, shit." May cursed to herself while highlighting a few key areas on her radar. This would take almost perfect timing not to turn into a complete rout and she knew it. "Vie, get in the air and give Setch some support. Just rain bullets down on the enemy over there. If you can manage it, get your spare ammo clip to the Captain. He's gonna need it." The downed enemy Zaku near the Gaw pinged brightly on her radar as a steel resolve crept into her voice. "I'm going to get me a new gun." May pauses only long enough for Vie to move out of her way before charging up the center of the mesa-maze. (1) While on the run she fires her bazooka at the unharmed tanks as she gets a clean line of sight on them, emptying her last cartridge. (2-4). As she rushes to the fallen Zaku, she discards her own bazooka and plucks the unused one from it's owner's hand, commenting simply, "You won't be needing this." while giving the core of the Zaku a solid kick as she comes to a halt. She quickly checks the clip in the new weapon to make sure its operational.

1. Move northward on rows M and L towards the center of the map, heading for L7.
2-4. While moving, fire bazooka at Tank 3, Tank 6 and Tank 4 as they come into view.
5. Finish move by L7 and claim the bazooka off the downed enemy Zaku there.
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: NinjaWeazel on May 23, 2011, 10:12:25 am
Buliwyf grunts as he strains against the enemy Zaku.  "Boy you have done gone and put yourself in a bad position..."  His right elbow circles inside the grapple before lashing out at the joints of the arm grabbing his face at the same time he takes half a step back to pull the Zaku off-balance. (1)  He keeps his grip firmly on the wrist holding the Heat Hawk as he twists at the waist, pulling the enemy even further off-balance and hurling it face-down into the sand. (2)  "Case in point..."  His hands twist and push at the hand of the downed Zaku, bringing tremendous power and leverage to bear on the delicate servos and actuators of the wrist (3) before he takes a step, planting his foot on the back of the mech and violently wrenching the trapped arm counter to planned rotation (4).  He notices the tank coming in from the north and the two FanFans to the southwest and grimaces, getting ready to move.  (5)

1-4) Mech-judo should do a pretty fair job of taking that Zaku out of the fight.
5) Getting ready to dodge out of the way of an incoming attack from either the tank or a FanFan.
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: MysticKnightFF5 on May 23, 2011, 10:20:39 am
The Zaku's (V10) backpack explodes, forcing him on his knees, the Zaku behind him jumps back just before it explodes.
Rellia appears back on the map (V9)
Rellia does two quick slashes--one downward, breaking the power supply, and one horizantal, destroying his leg fluids. (disabling him entirely)
She does a booster spin around him, cutting off his arm and slicing open the hull, her hand jets into it, grabbing the pilot inside carefully.
Over her speakers, her voice resounds, "You bastard! You'll burn in Hell for what you've done, YOU'LL ALL BURN IN HELL!" She raises her heat hawk near him then away, just enough to light him on fire.
His terrifying cries for a savior and the savior mingled with her incessant maniacal laughter fill the speakers. "BURN! BURN BURN!" she yelled in between fits of laughter. She gripped him tighter, breaking the entire lower half of his body, nearly crushing him. "Die scum! You'll all die! You'll all burn!" his cries for mercy, for a quick death, are drowned out by her ever clenching fist. BLOOD! BLOOD! Pay with your blood! You'll pay for what you've done!"
Finally, the laughter stops.
The man hangs a burning limp. Silence.
He drops onto the desert sand.
And in a playful tone over the speakers, "Target: Eliminated. Painfully."
As everybody is still staring, she opens up the team comm and says, "Setch, take down the fanfans!" She whirs around and throws Setch his 120mm machine gun while at the same time boosting backwards to avoid incoming fanfan and tank fire.

1) Moves to V9, eliminates Zaku
2) Demoralizes enemy team...and probably ally team.
3) Moves to V10
4) Throws to Setch 120mm machine gun.
5) Guards against tank and fanfan fire (facing north now)
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: formerdeathcorps on May 23, 2011, 07:38:49 pm
"No need to tell me tw..."  Up ahead, maniacal screaming punctuated his reply; Setch glanced at his screen, only to see Rellia eviscerating the enemy mech.  "Never min', I'm backin' her up!".  Turning up his playlist to maximum to drown out the screams, Setch burst his mech through the narrow crag and fired upon the an unmoving FanFan (1-2).  As his comrade roused himself from the shock of Rellia's attack to chase Steel Freedom, the mech began to weave towards the attack copter while discharging more bullets (3).  As the screams died, Setch's mech stopped, only for him to spot a tank directly in front of him.  Before it could fire at him, Setch emptied the rest of his clip (4), dropped his machine gun into the sand, and caught the one Rellia threw (5).  "Beats reloadin'."

1) Move in an evasive weaving pattern towards W11 (U12-V11-V12-W11).
2) When at U12, fire 9 round at FanFan7.
3) Sometime after moving to U12 but before reaching W11, fire 15 rounds at FanFan6, with evasion and tracing the target's path with the gun taking equal priority.
4) Fire the remaining 9 rounds at Tank7.
5) Drop held 120mm Gun and catch the one Rellia threw.

Used Rounds: 33
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: st4rw4k3r on May 23, 2011, 08:08:47 pm
Vie steps out of the way for May to run by. Then Vie hears laughing over the intercom. "Shes back. I think Rellia can cover that side." Looks at radar. "Buliwyf, I'm heading over to your area, I'm taking out to Fanfan." Moves to D20 (1) ((and rolls the d20)) and Unloads on Fanfan 5 (2). Then moves to D16 (3) and Fires at Fanfan 4 (4).

1) Moves to D20
2) Shoots Fanfan 5 with 40 bullets
3) Moves to D16
4) Shoots Fanfan 4 with 40 bullets
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: RavenOfRazgriz on May 24, 2011, 11:57:32 am
----------Battle Pane Resolution----------

"Shit, shit, shit. May curses as she takes the reigns after the Captain's orders, thinking to give Setch a bit of extra cover. "Vie, get in the air and give Setch some support. Just rain bullets down on the enemy over there. If you can manage it, get your spare ammo clip to the Captain. He's gonna need it."  Setch, meanwhile, turns to his attackers. "No need to tell me tw..."  he begins, but is cut up as his assailant begins exploding and a maniacal laughter cuts into the intercom - Rellia's maniacal laughter.  "You bastard! You'll burn in Hell for what you've done, YOU'LL ALL BURN IN HELL! BURN! BURN BURN! Die scum! You'll all die! You'll all burn! BLOOD! BLOOD! Pay with your blood! You'll pay for what you've done!" her words come quickly as she eviscerates the target, transmitting the pilot's death throws over the loud speaker of her Zaku as she grabs her enemy's weapon and moves back in time to avoid the explosion.   "Never min', I'm backin' her up!" Setch quickly changes his plan at some point during Rellia's assault, hearing her ask to take down the FanFans. He quickly composes himself and moves forward, downing his first target quickly as he weaved to avoid a panicked attack from the second.  The spooked target isn't able to avoid Setch's second burst of rounds, and goes down in a hail of fire.  Rellia evades a round from the tank that was at her 6, having taken the time to quickly about-face as Setch emptied the rest of his rounds into it and she tossed him the machine gun she salvaged from  her target.

"Shes back. I think Rellia can cover that side. Buliwyf, I'm heading over to your area and taking out the Fanfan."  Vie says, moving to perform her captain's original orders as May and Lyra burst from their cover.  "Well guys, here goes, should this fight turn sour, its been nice meeting you all." Lyra says as her and May run into the center, both emptying their bazookas into the various tank targets before they can react like a pair of bazooka-clad battle angels.  Atrius fired off his last bazooka round, nailing one of the approaching FanFan and sheathing his now-empty bazooka as fire from Vie came from behind, a huge pouring of bullets that allowed her to nail the second one despite its evasive maneuvers.  The captain then moved from his cover as well, heading through the center to try and support Buliwyf as Lyra tossed her empty Bazooka at the one-armed Zaku and tackled it, using the confusion to wretch the machine gun from its hands.  May did similar, finding the remains of the Zaku she fragged earlier near the Gaw, picking up its bazooka and kicking the cockpit spitefully with a declaration of "You won't be needing this.

"Boy you have done gone and put yourself in a bad position..."  Buliwyf says as his right elbow circles inside the grapple before lashing out at the joints of the arm grabbing his face. He steps back, pulling it off balance as he keeps the enemy's weapon-hand firmly gripped before tossing it to the sand. "Case in point..."  His hands twist and push at the hand of the downed Zaku, smashing the wrist before placing his foot on the back and wrenching the arm back.  He leaves his mangled target on the ground, ready to move if more reinforcements show up.  However, this Federation pilot isn't ready to quit, grabbing his lost Heat Hawk with his left hand and trying to stand to fight again.

Atrius looks around, glad his faith in both Buliwyf to handle himself and Rellia to appear from her hiding spot at a key moment was well placed.  "There doesn't seem to be any more reinforcements... whatever downed this Gaw doesn't seem to be here.  May, you're closest, secure the Gaw in case the Feds left us a surprise.  Buliwyf, Lyra, try and take those two Fed pilots alive if you can, their intel will probably be worth a lot more than a mere Dopp report.  Everyone else, let's regroup in the center and get this place secure so we can get the salvage team down here."

Objective: Destroy All Enemies.
Bonus Objective: Stop the E.F.F. from capturing or destroying the prototypes.
Weather: Sunny.
Terrain: Surface - Desert.

(http://img861.imageshack.us/img861/7348/battlemap33.th.png) (http://i56.tinypic.com/pb283.gif)

(For a version without the effects, look here (http://img861.imageshack.us/img861/7348/battlemap33.png)!)

(Tip!: Be careful and work together!  A lack in teamwork and being aware of the actions of others can lead to unnecessary headaches and mayhem for everyone.)

(Note: No, you can't fire over the tops of the rocks, they're supposed to be large mesas.  Also, time for posting on this Battle Pane expires 11:59pm EST on Wednesday.)

Desert Cobras:

Atrius Schliend - "The Viper"
MS-06C Zaku II Early Production Type
Core HP: 35
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 105mm Machine Gun - Ammo 30.
Left Hand: None.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: 280mm Bazooka - Ammo 0.

Lyra Leylande
MS-05B Zaku I
Core HP: 31
Booster Jump Fuel: 2
Right Hand: 120mm Machine Gun - Ammo 67.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: None.
Left Hip Clamp: Heat Hawk.
Back Hip Clamp: None.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Core HP: 24
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Knuckle - Power: 8.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Core HP: 36
Booster Jump Fuel: 0
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Shotgun - Ammo: 5.
Left Hand: None.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Florance Vie Silette
MS-06C Zaku II Early Production Type
Core HP: 36
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 46.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: None.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: None.

Rellia Lunar
MS-05B Zaku I
Core HP: 19
Booster Jump Fuel: 1
Right Hand: Heat Hawk.
Left Hand: Doublehanding Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

[Special Conditions - Booster Damage, Booster Dash range reduced by 1, Booster Jumps HIGHLY not recommended.]

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Core HP: 19
Booster Jump Fuel: 1
Right Hand: 120mm Machine Gun - Ammo: 76.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Heat Hawk.
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: MysticKnightFF5 on May 24, 2011, 12:05:29 pm
Rellia chuckles, "Mission Complete. But really, something big took this GAW down; I'll scout the area." With that, she flips a switch, and becomes invisible.
1) Goes invisible to ally and enemy radars.
2) GTFOs.
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: VampragonLord on May 24, 2011, 05:45:19 pm
Lyra lets out a cool laughter to herself in her cockpit, muttering "Can't believe that worked", before turning on the comm. "Nicely done May, glad i had you at my side back there". Lyra then checks the gun, making sure the EFF didnt somehow mess up making a machine gun. She then 1) looked the zaku over, checking its clamps visually, seeing if it had any spare ammo or such, making a mental note of it. 2) Next, she flipped her radio to "local" so that the enemy zaku could hear her. "If you simply step out of your cockpits and don't resist, everything will be easier for everyone, and you may even get a nice comfy place to stay...... try and pull anything, and you'll be the next one on the receiving end of that laughter you heard earlier...." she let her voice trail off, leaving the rest to their imaginations, before flipping her comm back to normal. She then 3) climbed off the zaku and pointed her newly acquired gun at it. Suddenly remembering "Hey setch, can i get a spare ammo clip? i found a shiny new toy, but its almost empty." 4a) Catch ammo clip from setch if he gives me one and attach it to a clamp

1) inspect zaku
2) tell the zakus to surrender
3) Prepare to unload 12 rounds into the zaku if it attempts to retaliate
4a) If thrown/given ammo, catch it in free hand and clamp it
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: Celdia on May 24, 2011, 11:52:07 pm
May replies with a cheery "Yes sir.", leaving her comm switched to on and quietly thinking aloud as she approaches the Gaw. "Hey, you don't think they might've rigged the gravity bombs to blow for fear of the enemy getting their hands on the prototypes, do you?" After double-checking the ground clearance for the rear drop-hatch, and hesitating only slightly, May advances on the Gaw and punches in a Zeon access code and transmits it to the Gaw to make the cargo bay doors open. (1) She then quickly clips her bazooka to the back of her Zaku for fear of using such an explosive weapon inside the aircraft might damage its contents even further. (2) "Anytime, Lyra! I have to admit, you have an unorthodox style with your Zaku, but I wholly approve." She replies while waiting for the doors to open, standing just to the East side of the bay doors, shoulder shield ready to defend against any unexpected threat, spike knuckle in her opposite hand to deal with anything else. (3+)

1. Advance to K6 and enter command to open the Gaw cargo doors.
2. Clip bazooka to back clip.
3. Stand ready with shoulder shield and spike knuckle.
4. If something DOES attack from inside, May will defend primarily, call for help and only attack with her knuckle if it is an obvious enemy threat. No hair trigger counter-attacking here.
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: st4rw4k3r on May 25, 2011, 03:33:47 pm
"Any one wounded? Not mech wise." Vie asks as she moves to the center. "When we get back to base, I would like to talk to everyone to get to know them." Vie readies for more enemies.

1) Move J10, and waits for a surprise enemy attack.
2a) If May calls for help, dash over to her asap, and help her. This takes priority over (2b)
2b) If an enemy appears, fire at it.
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: NinjaWeazel on May 25, 2011, 03:48:36 pm
Buliwyf keeps his foot on the downed mech, letting one hand swing down to punch its booster nozzles. (1)  His clicks his comm on to talk to the pilot of the other robot  "You get an 'A' for effort, but you dont have the brains got gave a goat.  Stay down and you'll walk out of here alive.  So much as twitch that Heat Hawk at me and I'll feed it to you warm end first.  This aint personal, dont go making it that way."  he clicks the comm over to his own squadmates.  "You folks have a look, I'm gonna see if this pilot fees like being a hero." (2-5)

1) Disable the downed Zaku's boosters.
2-5) If it stays down, awesome, if not I mangle its other arm.

Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: formerdeathcorps on May 25, 2011, 11:12:37 pm
Setch pressed a white button, instantly muting his speakers, relieving his ears from the blasting music.  "That gun yeh took ain't empty; them Earth boys didn't do nuthin' much with 'em.  But since I'm a nice guy, I'll give yeh my spare.".  Setch rounded the crag, burst across the open dunes (1-2), and handed Lyra the clip from his left clamp (3).  "Don't make me regret this, 'kay?".

1-2) Move to I12
3) Remove 120mm clip from left clamp and give to Lyra.
Title: Re: Curse of the Viper Forum RPG - Our Third Battle is Underway!
Post by: RavenOfRazgriz on May 26, 2011, 10:27:49 am
----------Battle Pane Resolution----------

"Mission Complete. But really, something big took this Gaw down; I'll scout the area." Rellia reports, her IF signal disappearing again as she moves to scout somewhere to the north of the crash site. "Yes, sir." May says as she moves to the Gaw, opening the hangar door. "Hey, you don't think they might've rigged the gravity bombs to blow for fear of the enemy getting their hands on the prototypes, do you?"  Her question hangs as the door opens, her bazooka clamped to avoid a misfire that could destroy some highly valuable parts.  She looks around the interior, and sees the parts scattered all over the bay, several damaged beyond use.  The crew hadn't set the ship to blow, but it looks like they did sabotage some of the more important items in whatever little time they had - including a scrawny light-blue and a bulky tan Mobile Suit, both of which now lay in partially destroyed heaps on the hangar floor.  It didn't seem like the Federation had been able to make off with too much before the Cobras' arrival, at least.

"Can't believe that worked" Lyra mutters to herself. "Nicely done May, glad I had you at my side back there"  She says as she grips her newly-acquired machine gun, aiming it at her hostage and checking his clamps - there was a Heat Hawk sitting on the back clamp, barely visible.  "Anytime, Lyra! I have to admit, you have an unorthodox style with your Zaku, but I wholly approve." May replies to her, keeping her shield first and scanning through the heaps of parts for any surprises the Federation may have left behind. 

"Anyone wounded?" Vie asks as she moves to the center. "When we get back to base, I would like to talk to everyone to get to know them."  Vie and Atrius hold the center, the captain taking another sweep of the area with his Zaku's mono-eye.  "It doesn't seem like whatever shot this Gaw down is here... hopefully Rellia doesn't bump into it out there by herself."  His sweep doesn't reveal anything beyond the two stragglers that Buliwyf and Lyra are already suppressing.

"You get an 'A' for effort, but you dont have the brains got gave a goat.  Stay down and you'll walk out of here alive.  So much as twitch that Heat Hawk at me and I'll feed it to you warm end first.  This aint personal, dont go making it that way." Buliwyf threatens as he clicks the comm over to his own squadmates.  "You folks have a look, I'm gonna see if this pilot feels like being a hero."  Meanwhile, Lyra also turns to her target. "If you simply step out of your cockpits and don't resist, everything will be easier for everyone, and you may even get a nice comfy place to stay... try and pull anything, and you'll be the next one on the receiving end of that laughter you heard earlier..."  She shifts to get a better angle on the Zaku.  "Hey Setch, can I get a spare ammo clip? I found a shiny new toy, but its almost empty."

"That gun yeh took ain't empty; them Earth boys didn't do nuthin' much with 'em.  But since I'm a nice guy, I'll give yeh my spare." Setch replies, moving to the center to join everyone else.  As he moves, however, the Fed pilots begin speaking up over the common channels.  "You expect us to believe you'll spare us after we saw what that psycho-bitch did?!  Get the hell out of here!" A panicked female voice yells over the come, the boosters of the Zaku in front of Lyra flaring up for a Jump.  Lyra pours some machine gun rounds into it, but they aren't enough to stop the Zaku as it leans up and and jumps directly at Lyra, kneeing her Zaku in the face to send it hurdling onto its back as it lands on the far side of her, making a break for the mesas.  "I don't think so."  Atrius says calmly, raising his machine gun and pouring the remaining thirty rounds it had into the Fed Zaku's legs, crippling it and causing it to fall over.

"Goddamn you!" The pilot Buliwyf had pinned began to flail about as well, ignoring his warning and swinging the Heat Hawk toward's him.  Buliwyf wasn't taking it though, and uses his shotgun to blow the Fed Zaku's forearm clean off before picking up its discarded Heat Hawk and using it to cleave off the rest of that Zaku's arm.  It tried to flare up its boosters in vain, but a quick stomp from Buliwyf's Zaku stopped that idea as well and the pilot finally calmed down, realizing the hopelessness of the situation.  Setch moved toward Lyra, helping her back up and passing her the spare clip off his left clamp.  "Don't make me regret this, 'kay?"

He didn't need to worry about regretting it, though, as there didn't seem to be any other Federation activity in the area.  At least, none that seemed willing to approach them.  The salvaging team was able to arrive and begin loading the important parts and remains of Mobile Suits from the Gaw without issue, though the air remained tense from not finding whatever had brought down the big carrier plane.  With this, the Desert Cobra Squadron's first mission draws to a close.

This battle is complete!  Bonus objective: cleared!

Stat bonuses:

Atrius Schiend: None.
Lyra Leylande: Medium Range Skill +1, Reflex Speed +1.
May Greenfield: Long Range Skill +1, Reflex Speed +1.
Buliwyf Herger: Close Range Skill +2.
Florance Vie Silette: Medium Range Skill +2.
Rellia Lunar: Close Range Skill +1, Reflex Speed +1.
Seth "Setch" Harrow: Medium Range Skill +2.

Spoils:

None.

End of Sortie Clear Point Bonus:

100 Points per Pilot.

End of Sortie Clear Abilities Learned:

Atrius Schliend: Marksman I upgraded to Marksman II.
Lyra Leylande: Vengeful Streak I upgraded to Vengeful Streak II
May Greenfield: Hypersensitive learned.  Long Range Skill of 20 reached!  Counterbomber I learned.
Buliwyf Herger: Debris Fighter learned. Close Range Skill of 20 reached!  Counterstriker I learned.
Florance Vie Silette: Structural Knowledge I learned.
Rellia Lunar: Discern Weakness learned.
Seth "Setch" Harrow: Caution I learned.

----------Scenario Intro----------

Having stopped the Federation from acquiring intel on several prototype Mobile Suits, the team returns to California Base for some rest and a resupply before their next sortie.  However, they learn something shocking on their trip back - the Dopp team they rescued never made it back.  It seems it was a good thing they captured those Federation pilots for interrogation after all...

Something is very wrong with the entire situation, but their Zakus are generally too low on ammo and too badly damage to continue the current sortie more.  They would need to resupply and regroup - and unless they get some useful intel from their POWs, they're likely to just be sent on another sortie to scour the desert for whatever Federation force seems to have ingrained itself out here.  With luck, at least, the prototype parts can either be restored or replicated so that they can use those against whatever shot down the Gaw, as it was surely far more dangerous than a typical Zaku and far too nimble to be a land battleship.

With thoughts of the situation heavy on their minds, the team docks their Zakus safely back at California Base, preparing for their next sortie...

----------Return to Base Rules----------

(IMPORTANT NOTE:  I forgot when drafting the initial equipment pool that all <Large> size weapons should have a -1 Speed penalty.  I've fixed this, but if anyone took a 280mm Bazooka and no longer wants it for that or any other reason, this one time only I'll accept "Selling" [see below] the 280mm Bazooka for its full cost of 70 Points.)

For reference, all players' Mobile Suits are returned to the state they were before sortie, including Reserve Clips, Weapon Loadout, etc. for free when docking at base.  Exceptions will be noted as necessary, such as when a mid-sortie Mobile Suit change occurs or a base cannot fulfill these needs.  This means that all your Mobile Suits are now back to full HP/Armor, and are now fully restocked and equipped with their initial loadouts again.

At base, you can "Buy", "Sell", or "Trade" Mobile Suits, Weapons, and/or Upgrades, increasing the power and specing of your machine.

"Buy":  Similar to how we started the game, you can buy anything listed on this post (http://ffhacktics.com/smf/index.php?topic=7141.msg144920#msg144920) using your current Point count.  That post will always contain all the up-to-date info on available Mobile Suits, Weapons, and Upgrades.  In the case that not all Mobile Suits, Weapons, or Upgrades are available from the base you're docked at, a provisional list will be provided instead.

"Sell":  If you no longer want a piece of equipment (Mobile Suit, Weapon, or removable Upgrade), you can sell it back to the base you're currently docked at for Points, equal to half the equipment's full value rounded down to the nearest 10.  If a piece of equipment has an unremovable upgrade and is sold, you will be reimbursed for the total value of that equipment and all its upgrades, rounded down to the nearest 10.

"Trade":  An alternative to Sell.  In this case, you can trade anything that can be individually sold (a Mobile Suit, a Weapon, or a removable Upgrade) to any other member of the squadron.  This can either be a proper equipment trade, such as my 280mm Bazooka for your 120mm Machine Gun, or a one-sided trade, such as giving an unwanted 280mm Bazooka to someone to allow them to conserve Points without getting anything in return.  Both parties must consent to the deal, of course, whatever it turns out to be.

Please make your first reply in this thread dedicated to only being an up-to-date sheet for listing what you wish to Buy/Sell/Trade, even if this means double posting to begin free-roleplay [see below].  This saves me tons of sanity and will greatly help in ensuring everyone's Character Sheets and loadouts are both up to date and correct.

Free roleplay is the other thing you may perform while docked at base.  By default, all characters begin free roleplay in the Mobile Suit hangar of the current base, sitting in their Mobile Suits, unless otherwise noted.  (Literally just returning from their sortie.)  You're free to converse with other players, wander around the base, etc. during this time, in order to develop better relations with other PCs, etc.  Just be ware of how long there is until the next sortie, though I'll try to post a warning several hours before things end to tell people to wrap things up.

This Return to Base ends at 11:59pm EST on Friday.

As for new stuff to buy, the following items have been added:

Quote----------Weapon List----------

Cracker Grenades: (http://img824.imageshack.us/img824/6601/zakugrenad2.jpg)
Power: 8 per Cracker Grenade.
Ammo: 2.
Range: Medium.
Reserve Clips?: No.
Special Properties:
--Explosive Rounds: Rounds tear armor and cause splash damage.
--Micro Grenade: When this weapon explodes, it fires off four smaller grenades one square in each cardinal direction, with 4 Power each.
--Grab 'n Fire: Weapon is not "switched" to, but rather thrown from its clamp directly when needed, following the same rules as weapon reloading.
Size: <Small>
Cost: 30.

----------Mobile Suit Upgrade List----------

Head Vulcan: (http://img268.imageshack.us/img268/8040/vulcan.png)
Power: 1 per bullet.
Ammo: 100 rounds per clip.
Range: Short.
Reserve Clips?: No.
Special Properties:
--Full-Auto Fire: Fires any number of rounds, can fire up to the remaining clip size per action.
--Head Mount: Is built into the unit's head.  Cannot be removed once equipped, except to equip a different item with "Head Mount" instead.
Cost: 30.

Shoulder Shield: (http://img96.imageshack.us/img96/1406/3618642.jpg)
HP: 12.
Armor: 10.
Special Properties:
--Shoulder Mount: Mounts onto either shoulder of the Mobile Suit, replacing its current Shoulder Armor.  Shield faces outwards, coveing the unit's side by default.
Cost: 30.

Shoulder Spikes: (http://img12.imageshack.us/img12/1710/3618644.jpg)
Power: 8.
Special Properties:
--Shoulder Mount: Mounts onto either shoulder of the Mobile Suit, replacing its current Shoulder Armor.  Usable when ramming by turning the equipped shoulder to the enemy.
Cost: 10.

Increased Plating I:
Adds additional layers to the Mobile Suit's armor platingm increasing its Armor by 2 and decreasing its Speed by 1.
Cost: 40.

Decreased Plating I:
Removes some of the Mobile Suit's armor plating, increasing its Speed by 1 and decreasing its Armor by 2.
Cost: 40.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 26, 2011, 12:25:11 pm
Buy:
1 Cracker Grenades - 30 Cost - Equip to "Back Hip Clamp"

Total: 30
--------
Sell:

Total: 0
--------
Trade:

--------
Total: 30
Tax: 0
End Transaction: 30 cost
Remaining Cost: 70 cost
--------------------
Have a Nice Day!
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 26, 2011, 01:03:41 pm
Vie stands in front of the Transaction Counter as her recite is handed to her. "Your Mech is being equipped right now, please enjoy your stay." Vie nods, and walks away, pulling out a her radio and begins speaking to the team. "Hello Crew, this is Doctor Silette, you might know me as Vie. I would like to meet up with the crew that I fought with today. A friendly, chat, and meeting you could say. I say, lets skip to the cafeteria and as you eat we can talk? Well, I'm looking forward to seeing you all there!" Vie turns of the radio and heads to the cafeteria.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: Celdia on May 26, 2011, 04:55:44 pm
Points Available: 100

Selling: Knuckle Shield (+10)

Buying: Head Vulcan (30), Shoulder Shield - Left (30), Increased Plating I (40)

Trade: Shoulder Spike - If anyone wants it, take it. It sells for nothing.

Points Remaining: 10
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: Celdia on May 26, 2011, 05:00:34 pm
"Sounds like a plan, Doc. Just lemme get my order in with the Quartermaster and I'll meet you down there." May chimes in on her external comm before she dismounts from her Zaku. "I hope they have chocolate cake today..." she trails off wistfully as the transmission cuts off and she swiftly climbs out of the Mobile Suit and taking a long moment to stretch after being in the pilot's seat for so long.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 26, 2011, 05:15:31 pm
Atrius sits for a moment in the cockpit of his Zaku, thinking to himself before hearing Vie's invitation.  He slowly stands up and stretches his arms as he moves from the Zaku's open cockpit to the nearby catwalk.  He then slips his hands into the pockets of his trench coat, slowly walking to the cafeteria without directly replying to Vie's request.

(If anyone's curious, Atrius is spending 20 points on a reserve clip for each of his weapons.  I'm generally not going to waste posts on his loadouts since I'd be pretty retarded if I couldn't track my own gear, unless people want me to.)
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 26, 2011, 05:18:41 pm
HI I'M RoR NOT LISTENING TO MY OWN RULZ! I'LL JUST BUY THINGZ RIGHT NOW!

Buy:
1 105mm Machine Gun Ammo - 10 cost - Left Hip Clamp
1 280mm Bazooka Ammo - 10 cost - Rear Hip Clamp

Total cost: 20 Cost

THERE NOW BACK TO THE GAME!
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 26, 2011, 05:21:58 pm
Points Available: 150

Selling: Heat Hawk (+20)

Buying: Reserve Clip for 280mm Bazooka. (-10) - Back hip clamp. Cracker grenades (-30) - left hip clamp


Trade: May - shoulder spike

Points Remaining: 130.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 26, 2011, 05:57:04 pm
Lyra sighed, wishing to just take a nap in her cockpit, but realizing she should probably at least long enough to grab a quick bite and meet the rest of the team properly. She punched in her modifications virtually, hopped out of her cockpit, and saw a man with a trench coat heading from the zaku II docks down a hall. Figuring him to be a squad-mate, she speed up a little to catch up to him. He wasn't too far ahead so she caught up to him and leaned out, tapping him on the shoulder while saying "Hiya, im Lyra, my squad's 'parrently 'sposed to be meeting in the cafeteria, at least thats what one of the bubble-heads said. I saw you coming from the zaku IIs that just pulled in so i thought you might be someone from the squad too. If so, why dont we head on over together? i'm a bit bad with finding my way round here..." she looked about, seeing if she could identify any other squad-mates of hers, this guy looked a bit too "lone wolf" type for her tastes, but she hated wandering the corridors alone. Though not entirely sure what everyone looked like, she just sort of looked around, a bit lost and glossy eyed, hoping someone else from the squad would recognize her, or be doing the same thing as her.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 26, 2011, 06:25:37 pm
"This is what happens when they throw squadrons together at the last moment..."  Atrius grumbles to himself, turning to look at Lyra without stopping his walk. "You guessed right.  Atrius Schliend, squadron leader.  Someone decided it would be funny to make a viper lead a bunch of cobras around.  Stick close so you don't get lost, then."  He finishes, before returning his face forward and quickening his pace to a more typical walking speed now that he had someone walking with him.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 26, 2011, 06:43:18 pm
"Sorry..... sir! Lyra Leylande, pleasure to meet you sir." She hurried after him, falling in step right behind him, headed off to the mess hall. "Though it makes me wonder, was the urgency of that mission THAT great, that we couldnt have even met up in person first?"
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 26, 2011, 07:02:02 pm
"Drop the formality." He replies bluntly, taking a moment before replying to her other question. "I'm not surprised they were that spooked myself... it is pretty alarming that the Feds could down a Gaw in this air space when they can't even produce their own Mobile Suits.  It's not like some stolen Zakus could do that, and a land battleship would be too large to go undetected.  Even if we assume the Feds can make their own Mobile Suits now and we've just not seen them yet... it'd need to be something pretty monstrous to be able to do that."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 26, 2011, 07:26:41 pm
Vie enters the cafeteria, and sees many people running about grabbing their food and eating it. Vie spots where the line begins and enters the line. After a while of standing in line, shes finally able to pick her food. "Whats on the menu today!" Vie says as she looks at all the options. "Pie! Cake! Pizza! Monty Carlo, Monty Cristo?" The cafeteria worker looks at her. "No, Crap." He then slops on a muti-coloured meat form. "Uh, what is this?" Vie questions. "Crap, like I said. Coloured Rat and Pig." The man responds, the breaks into a yell. "NOW GO EAT IT!" Vie walks through the rest of the line, until she reaches the dessert part. The server looks at Vie. "Pie, or Cake ma'am, what will it be?" Vie looks at her, half not wanting to ask. "What flavours?" She replies to Vie "Chocolate Cake, and Rhubarb Pie." Vie perks up. "Rhubarb Pie!" They lady laughs and hands Vie two slices. "Now you enjoy that. And don't mind that other guy. Hes just mad hes getting laid off. As soon as he goes, we are going to use the money we were paying him get better food." Vie smiles. "Thank you, I shall enjoy this." she then walks out of line and begins searching for an empty table. Upon finding on, she sets her food down and starts eating the pie. After eating it, she looks over at her Crap. "I don't know... Should I?" She starts poking it with her fork.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: MysticKnightFF5 on May 26, 2011, 08:24:55 pm
No transactions.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: MysticKnightFF5 on May 26, 2011, 08:27:24 pm
Rellia is not seen leaving her MS or the bay.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: Celdia on May 26, 2011, 11:57:07 pm
After an extended delay, May finally arrives in the cafeteria, no longer wearing her pilot suit but clad in a half-uniform of a tank top and regulation pants and boots, her green hair still dripping a bit from a hasty shower. After a quick look at the day's meal selection, her face turned in a disappointed grimace, she just wanders over to the dessert rack and helps herself to a slice of cake. Pausing for a moment, she surveys the cafeteria, taking a bite of the cake while standing there and looking around.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 27, 2011, 12:00:05 am
As vie is poking her food, she notices a green haired girl standing around eating cake. Vie takes out her radio, and calls in the entire crew. "Do we have a green haired person in are group?" She asks, while looking straight at her.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 12:07:08 am
Having reached the cafeteria, Lyra quickly looked around, and, after seeing some of the plates, wasn't very trusting of the cafeteria food. Instead, she turned towards the captain, "I'm going to just go sit down and cool off after that mission, maybe i'll grab something to drink in a bit, but that line looks much too long for that gruel" with that, she turned her body and began walking towards the tables, and, hearing crackling coming over her radio, she looks down to see what the person wants now, almost bumping into the green haired girl. At the last moment, she spots some shoes, and stumbles back a bit in surprise. "Sorry bout that! almost knocked your food right out of your hands! Someone was radioing me so i figured it was urgent. I'm Lyra by the way, Lyra Leylande, the official bazooka thrower of the Cobras."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: NinjaWeazel on May 27, 2011, 12:14:26 am
Buliwyf makes his way to the cafeteria after a shower of his own, showing up in some well-worn jeans and a button-down black shirt with the sleeves rolled up.  He gets a generous spoonful of that vaguely meat-related paste and drops it over a couple of pieces of toast before looking at the drinks.  "Great...  No beer.  I already miss my old job."  He settles for a bottle of water before dropping into a chair.  He looks the room over as he takes a bite of dinner and chews.  He'll figure out who else is in his unit after hearing them talk, assuming they don't recognize him the same way.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: formerdeathcorps on May 27, 2011, 12:17:57 am
"Lunchtime."  Opening the escape latch, Setch saw a cadet, no older than himself, driving the jack containing his new Head Vulcan Cannon.  "You bored, kid?  This ain't a real job fer a soldier."  The whirring machine stopped, but the boy's listless expression remained.  "Com'on, lunch's on me.  Whatcha say?"
"Screw you, hotshot.  I don't need your fucking pity!"
"Why?  You bein' punished?"
The boy's eyes lit up.  "Yeah, how...did you notice?"
"Personal experience.  What they getcha on?"
"Sneaking off."
"First time?"  He nodded.  "See...whatcha need's a good cover and a high ranker to back yeh up.  Tell yeh more 'bout it if you come."
"Nah, I ate already."

Leaving the kid to himself, Setch weaved his way around the base, following the aroma of baked pie.  Pushing open the double doors, Setch snuck behind a large man dressed in slacks.  Besides him stood an older man, with medals emblazoned upon his chest.
"That damned Viiper, he's so lucky, getting a squad full of hot girls.  Sir, who even put him in charge?"
"I did..."
Cutting ahead of the two, Setch chuckled.  Maybe, just this once, luck was smiling on him.

Taking his seat at the nearest table to the lunchstand, Setch tried his best to swallow the lumps of "roast pork" and "mashed potatoes".  Despite both the rhubarb pie and the gravy to drown out the taste, Setch still suspected both were made from raw offal.
"I guess I'll try the veggies, then.  It can't be any worse than this.

Points Remaining: 140 - 30 = 110
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: Celdia on May 27, 2011, 12:19:11 am
May smiles awkwardly around her fork, holding it in her mouth as she holds out her hand in greeting, "Sho kay. Amm'ay Gree'feld." With her cake steady in her other hand, she continues talking around her fork. "Sho yrr zz one 'at toshesh weppips, hm? 'Ss ah crrz way t'fih." Still smiling she gestures to the tables in the room with her cake.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 27, 2011, 12:33:20 am
No answer came from the radio, *sigh*. Vie decides to take tactical ways! She gets up and dumps her food in the trash can nearest to the green haired girl. Vie watches as someone walks into her. Vie listens into their conversation and hears the other girl introduce herself to the green haired one. Vie walks over to the two. "Pardon me, I over heard your name ma'am. Lyra, was it? My name is Florence, I am the doctor of the Cobra's." Vie sticks her arm in ready to shake hands. "Pleased to meet you."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 12:36:26 am
Following May's gesturing arm, and fairly certain she'd deciphered at least most of the girl's edibabble, she walked over to a table the nearest open table and grabbed a seat, setting herself down in a refined, yet clearly lazy manor, reflecting years of ignored etiquette lessons. A bit of a shy smile cracking her lips at May's comment on her fighting style "So, yer in the squad too i take it? You sound like the girl 'oo joined me in that run, though over comms its always 'ard to tell." Lyra now felt a bit awkward to be sitting in a cafeteria without food, but at this point she figured it'd be easier to wait til the line went away. "Met anyone else from the squad yet? i've met the captain, 'e's round 'ere somewhere..... and i'd like to find that girl 'oo killed 'er IF on us, see what's going on in 'er 'ead." Having finished her sentence, Lyra then decides to pay notice to the girl in the lab coat, "Don't tell me you were wearin that in the mech~ musta been mighty uncomfrtble, though yes, i'm Lyra, pleasure to meet you.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: formerdeathcorps on May 27, 2011, 12:40:58 am
Hearing familiar voices from behind him, Setch turned his head to see a girl with dyed green hair and two redheads shaking hands.  Setch picked up tray and walked to the table where the others had chosen.
"Guess y'all are my squadmates.  Name's Setch.  I'm the one with the gray Zaku."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 27, 2011, 12:46:55 am
"Oh the lab coat, well it does get uncomfortable so I-" Vie stops as Seth plops down in a seat, and greets everyone. "Nice to meet you, I am Florence. You may know me as Flo, or Vie. I am the doctor of the group" Vie looks around. "We have four members, including me. Three more."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: Celdia on May 27, 2011, 12:59:52 am
May nods agreeably to Lyra while quietly eating her cake, clearly enjoying herself. She greets the two newcomers quickly with a simple, "I'm May, nice to meet you face to face." before finishing her cake and excusing herself just long enough to snag another slice before sitting back down and starting to devour it. She mostly just listens to the conversation between her squadmates while she eats.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: formerdeathcorps on May 27, 2011, 01:00:12 am
"Most of you don't look like cadets.  Wasn't just me that got reassigned without notice?"  Trying his best to finish the plate, Setch shoved his fork, containing more of the mystery meat into his mouth, while trying his best not to gag.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: NinjaWeazel on May 27, 2011, 01:03:27 am
Buliwyf picks up his tray and moves to the table where all the action is.  "Ah, y'all sound familiar.  Buliwyf.  Pleased to meet you."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 27, 2011, 01:05:35 am
"Well, this is my first group." Vie replies to Seth. "I just got moved in from Er-" Vie is interrupted by a creepy old man. "Buliwyf? Nice to meet you in person. I must say, you moves are quite good. Where did you learn the judo?"
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 01:08:45 am
Making note of May's new piece of cake, Lyra begins craving some herself "If you plan to go back for more.... I'm cravin chocolate somethin fierce, if you know what i mean..... Could you grab me something with chocolate? She then studied who else was around her, taking in the lot of their faces "i was with a different squad, on my way off to some training, when they sent out a call to our captain they needed me for a mission, not sure why they asked for me specifically, but i took my zaku and dragged it clear cross nevada to meet up with atrius, and here i am now. Some organization they've got huh? what do you figure was so urgent? i mean it downed a GAW! and there they were sendin us ripe to the front lines of it."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 27, 2011, 01:12:26 am
Atrius silently waves Lyra off as she heads toward the tables, shaking his head as he sees her bump into the green haired girl.  He looks back at the line, giving a small sigh, before eventually emerging with the same slop of questionable meat as everybody else, though he was at least able to weazel himself an extra slice of that chocolate cake. He takes a quick sweep of the room, spotting Lyra, another redhead, the green haired one, and some kid and an old guy beginning to sit down with them.  ...His fake surprise at the motley crew couldn't have been more fake as he decided to finally walk over, taking a bite out of his first cake slice on the way.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 27, 2011, 01:16:18 am
Vie notices and man walking towards them, eating cake. "Lyra." Vie catches Lyra's eye and directs her vision at the man. "Is that the captain?"
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: NinjaWeazel on May 27, 2011, 01:24:51 am
Buliwyf shrugs at Vie.  "Picked it up as a hobby a long time ago, mostly.  Turned out to be a lot handier than I expected, so I stuck with it.  Got pretty good, I guess."  He shovels a few more bites into his mouth and sits back  "I guess this... stuff beats MREs, but it's a pretty tough call."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 27, 2011, 01:26:51 am
"MRE? Magical Rat Extract?"
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 01:30:32 am
Lyra quickly nods her head at vie, after looking over at the captain. She then takes a second look at him just to see him a bit more "properly", the lighting in the hangar being not one of the best. Her eyes then wander a bit before greedily eyeing the extra slice of cake in the captain's hands, the delicious smell of May's cake pervading her nostrils. She then waves the captain over, hoping the table is big enough to accommodate everyone
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: formerdeathcorps on May 27, 2011, 01:32:40 am
Junking the rest of his plate, Setch smiled at Vie's attempt for humor.  "They don't got rat MREs, though.  But I'm not Lyra, I'd take a chicken MRE over this shit."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 27, 2011, 01:34:46 am
Atrius takes a seat at the table, giving everyone a quick once-over before turning to Lyra.  "You really should eat." He says, putting the half-eaten slice of cake down and turning to his... whatever it was, slowly cutting into it.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 27, 2011, 02:04:35 am
Vie shoves her joke aside and looks at The captain. "Doctor Florence Vie Silette, you must be Atrius, The Viper. Pleasure to meet you in person."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 02:13:04 am
Lyra, taking that as an order and a gesture, simply slid the captains cake over to her side of the table and began finishing it off. "So, whatcha reckon we're off ta do next? More suicide missions? Maybe just begin wandering in the desert aimlessly? Least we know what we look like now. 'Td be a shame to have gotten in an out-of-cockpit scuffle and not known who was friend or foe" she let out a bit of a giggle. Her fingers began tracing back and forth on her plate, drawing in the crumbs. "So whats everyone doin after we finish eatin? I'm still wondering where our missing member is, though maybe she just turned off her IF again" Lyra let out with a sigh. She then looked about "Well, im going to go scour for some real food, maybe there's a vending machine or something round here. Anyone wanna come with?"
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 27, 2011, 02:21:13 am
"If thats all there is to say" Vie looks around the table taking in everyones face one last time. "I wouldn't mind if I do." Vie stands up. "I my self, am quite hungry. Shall we head off?" Vie asked Lyra.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 27, 2011, 02:23:07 am
"My name precedes me then." He replies to vie, taking a bite out of the "meat" and somehow maintaining his poker face in spite of its... special taste.  He turns to Lyra, whose talking between mouthfuls of his cake, though he doesn't seem much bothered by that, and points to one of the nearby hallways.  "There's one down that way.  Try not to get lost, you two." he directs the redheaded duo, before turning back to finish off the meat on his plate.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: Celdia on May 27, 2011, 02:31:57 am
May finishes her cake and slides the plate away, lounging in her chair a bit and examining the captain closely, obviously in no rush to go anywhere so soon after eating. "So why do they call you 'The Viper'? You don't look very snake-like..."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 27, 2011, 02:40:25 am
Atrius turns to May, having just finished his own plate.  "Something about being able to use the heat-seeking of the Zaku's bazooka to make Feds think they're being attacked from both sides.  Some kid thought it up after a battle and it stuck.  If you're disappointed, I could always put in some contacts and try to get my skin clammy for you."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 03:09:50 am
Spotting the vending machine from where she was standing, she eyed it, then checked her pockets for some loose change, not much, "On second thought, that cake was plenty appetizing, i think i was just low on sugar from the mission. feelin much better now" she said, plopping back down in her chair. " 'Z that all cap'n? A title like that sounds like it'd 'ave a bit more kick behind it....Though you're still runnin the same zaku's us. What's with that? Arent you a hero or something?" she leaned back, having enjoyed the mission, but a bit put off by not having been able to test her zaku's limits.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 27, 2011, 03:20:40 am
"Sorry, Lyra, but not all of us can be the Red Comet after all."  Atrius replies to Lyra as she sits back down.  "They issued a Commander-Type Zaku but they apparently fumbled the delivery.  It's supposed to arrive with the shipment of F-Type Zaku IIs we're getting soon."  He reaches under his trench coat, pulling out a small flask and taking a sip of the contents.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 03:27:09 am
Her eyes drift off a bit at the mention of char, and she glazes over, only catching the tail end of your sentence, she then snaps back "Ya, guess so, you're not so bad you'reself though. F-types? Zaku IIs? bah. Sounds too gimmicky to me, my zaku satisfies me just fine~ though i wouldnt mind something else to sample. Any idea what that blue thing we found was? or is that sposed to be all hush hush now? if so we could always just go find a room...." she let her voice trail off a bit at the end, gauging the captian's reaction.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: Celdia on May 27, 2011, 03:30:28 am
May's eyes light up at the mention of F-Types. "So the new models are in mass production now?! That's the MS-06F, isn't it? I heard its a lightweight version of the MS-06C's we're piloting. Oh I bet father is so pleased to see it getting put to use finally!" She practically beams with joy while she talks.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 27, 2011, 03:51:56 am
Atrius gives Lyra a sideways glance and can't help a barely-visible smirk before returning to his normal composure.  "I have a few details on it, but not many, sorry."  He turns to May.  "They plan on retrofitting all the old C-Types to F-Types by request as well, I've read."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: Celdia on May 27, 2011, 04:03:44 am
May suddenly looks very distraught by this bit of news. "What...you mean remove the heavy armor from my Merrygate? I don't know how I'd feel about that..." Her gaze drops to the table as a look of deep contemplation crosses her face.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 27, 2011, 04:07:19 am
"I'm not privvy to the details myself.  You'll need to look into it more when they arrive."  Atrius replies to her in his usual straight manner.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 04:39:14 am
Lyra notes May's fairly back and forth reactions "Someones a big zaku fan it seems... It is pretty nice having that power..... did you see what we could do to those tanks! though you sound like you know your stuff pretty well. Sounds like your father was a pretty important man, was he behind the new models?" Lyra didn't really follow each make and model religiously, she just enjoyed stickin with the zaku she'd had since day one.... well... most of it at least, no zaku lasted forever, and she was due for a trade up, but she didnt feel like buying "the new zaku 2.023432242" or whatever it was. She wanted something totally different.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: Celdia on May 27, 2011, 04:46:50 am
At the mention of her father May perks right back up again, smiling brightly. "He is! He's one of the top engineers for Zeonic and has his hands into a little bit of everything from what I hear, though that is precious little nowadays. I don't know exactly what projects he works on anymore. Everything is so hush-hush since this war started. I haven't even been able to speak with him in some time now. I write letters but all I ever get back are notices that he has received them and that he isn't allowed to write back."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 05:08:44 am
Lyra listens to May go on about him, wondering just how in love with her father this girl is, but figures its harmless enough "Sounds like a good man to know then, shame bout those letters though... I'm sure it'll all be over soon enough though, you saw how little the EFF stood against us! Guess your father made some pretty good machines, shame we're the only ones using em right. Le's show 'em how its really done next time!" With that, she looked 'round, noticing the group in the mess hall had thinned a bit, leaving only scattered groups at tables. Lyra pondered if they should head elsewhere, but said nothing.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 27, 2011, 05:46:17 am
"That attitude will get you killed."  Atrius says to Lyra bluntly as he gets up, dumping his scraps into the garbage and putting the tray on the collector, thinking to himself for a moment.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 06:08:09 am
"Sorry then cap'n, just enjoying a victory where we all made it home in one piece." she nodded her head, and looked about the table. "Though we're still missing someone.... i'm guessing the girl who went nuts out there.... figure she's alright? she took a few heavy blows, and we didnt really see much of her out there." Lyra stretches, realizing how long its been since she slept, I'm going to go take a nap sir, send someone by my room if you need me, i'm a bit of a heavy sleeper and don't trust those comms to wake me. and with that, she waved and said a quick good-bye to the group, then headed off for her dorm.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 27, 2011, 06:34:24 am
"Alright." Atrius replies, waving her off over his shoulder as he decides to walk back to the Mobile Suit hangar, in his characteristic slow gait.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: Celdia on May 27, 2011, 06:56:28 am
May apparently totally zoned out and is sitting alone at the table for a while before she notices this. Looking around for a brief moment, and having enough grace to blush about her predicament, she exits the cafe and heads for her quarters to write another letter detailing their sortie to her father and then get some rest.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 27, 2011, 12:08:10 pm
Lyra chose not to go to the vending machine after all, Vie sat back down a quietly watched a conversation unfold in-front of her. When Vie saw Lyra and Atrius leaving, she turned to May and smiled. "Well, I'm off too. See you all later. Au revoir." Vie got up and walked out of the room. She noticed her and Lyra were walking the same direction. "Might it be, that are rooms are next to each other? I have B3, you?"
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 06:15:12 pm
Lyra, having slipped into her room much earlier down the hall then B3, and then, immediately passing out on her bed, didnt even hear Vie's question. After some time passed, she woke up, got herself ready for the night, and headed towards the hangar, wanting to see how the upgrades were going, and guessing it'd be the best place to find someone.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 27, 2011, 06:27:07 pm
Atrius is still in the hangar, sitting in the open-cockpit of his Zaku, thinking to himself quietly.  He sees Lyra enter the hangar, but doesn't say anything, turning his attention back to an old photo in his right hand.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 27, 2011, 06:28:08 pm
Walking on forward waiting for Lyra's reply, Vie noticed Lyra was being awfully quiet. Vie glanced over to look at Lyra, noticing, she was no longer there. Vie Sighed and continued walking to her room. Upon reaching it, she noticed she was right across the hall from the Medical Room. She pulled out a key from her pocket and unlocked the door to B3. Vie walked around inspecting her room, before taking a shower, and heading to bed, for a nap.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 06:55:48 pm
Spotting an open zaku further down the line, and, not seeing anyone else, she figured she might as well take a look. Lyra wandered towards it, giving a quick wave over to see if she'd been noticed, while trying to figure out what was in his hand. Raising her voice a bit but doing her best not to shout, she called out to him "Hellooo over there. Is that you cap'n?" She looked about, seeing if anyone else was in the hangar aside from the occasional worker, while aiming herself down the line of zaku IIs to the open cockpit
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 27, 2011, 06:59:30 pm
Atrius slips the photo casually into one of the grooves of the Zaku's controls as he hears Lyra's call to him, allowing it to sit upright and facing towards him.  "What is it, Lyra?" he asks, turning to her as she makes her way down the catwalk to his Zaku.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 07:30:45 pm
Lyra finally reached the zaku, standing just outside the cockpit and leaning in a bit. "Nothing in particular sir, was just looking to get to know the squad better, and you're the first person i bumped into, I haven't really seen anyone outside of you and vie since lunch earlier. We're you up to anything in particular, or are you free to socialize?" She then looked around a bit inside of his zaku, not looking to spot anything in particular, but a bit curious as to what the captain held dear enough to keep with him on missions.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 27, 2011, 09:50:59 pm
Vie wakes up from her nap and checks the clock; 6:37. Just in time for Dinner. Vie jumps out of bed, gets dressed and walks out her room, in the direction of the Cafeteria. As she enters, she notices the line is packed with people and everyone is eating all the food on their plate. Upon further inspection, Vie finds that its Pizza and Burgers! "You look quite happy." a voice says to Vie. Vie turns to meet a man, she nods. "Looks as though you didn't know what to expect for the meal." The man reaches into his pocket and hands Vie a paper. "Here, I don't need it anymore. Its a meal menu. Its the same every week, yet it tastes different every time we eat it. Any way I have to get in line." He turns and walks in line. Vie unfolds the paper and looks at it. "Today is.... Tuesday, if I'm not mistaken." Burgers/Pizza and Ice Cream for Dinner! Vie could hardly contain herself. She jump straight in line to get her food. After the long wait, Vie got her plate filled with Mushroom Pineapple Pizza and Vanilla Bean Ice Cream. She stood around for a second, scanning the room for any of the members, she only saw half the room before her stomach forced her to sit down and devour the mass of food on her plate.


After eating, Vie heads to her room and begins reading a book, "Do Androids Dream of Electric Sheep", while drinking a nice glass of red wine.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 27, 2011, 10:42:26 pm
"I'm free now, yes." Atrius begins.  Leaning in some you can see the photo but aren't able to discern much of it. Suddenly, the entire building begins to shake with the force of an impact, as a female voice begins blaring over the loudspeakers.

"The enemy!  They's snuck... HOW MANY UNITS?!  All pilots to your machines, launch immediately!"  the voice orders, cutting into their free time as Atrius sneaks a small sigh through.

"...Looks like I'm not free much longer, sadly."

(This is the warning to wrap up all free roleplaying!  The next battle segment shall be beginning within a few short hours of the time I make this post!)
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 11:10:11 pm
Lyra, already leaning fairly far into the mech, loses her balance at the shaking and falls forward into the mech. She blushes profusely, stammering out an apology to the captain as she climbs out. "Knew i shoulda grabbed hold of the railing! so sorry cap'n, i'll just be heading over to my mech. Any idea whats going on? it sounds like there's gonna be trouble...." She began dusting herself off and standing up properly, looking up and down the rows, wondering if her comrades would be running past any time soon to their own zaku.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 27, 2011, 11:17:55 pm
Atrius shrugs off the falling incident without saying anything.  "Sounds like the Feds snuck another strike force this way. They're persistent about this place. We're probably being hammered by Type-61s right now, so don't step outside without your Zaku,"
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 11:20:45 pm
"Right! zaku! I'll be ready to head out shortly captain!" With that, she gave him a quick wave, then dashed off to her zaku, her head tucked down slightly so she didn't get distracted by anyone else as she went, hoping to get to her zaku in time to head out with the rest of the group
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: st4rw4k3r on May 27, 2011, 11:25:02 pm
Vie is sitting in her bed reading her book, and drinking her wine, when the base started shaking. Vie set her drink and book down, takes off her reading glasses, and darts towards the door stopping for a moment. She walks back to her wine. "Might need this." She finishes it off, and darts out the door to the hangar. Entering the hangar, Vie sees Lyra waving at the captain and heading towards her mech. Vie follows as Lyra is doing and heads into her mech. While in, she says over the com to the crew. "At this hour? I really needed this." Vie sighed. "Ready captain."
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: MysticKnightFF5 on May 27, 2011, 11:28:16 pm
Rellia finally shuffles into the hanger (slowly, at that), clad in her pajamas, looking about as everybody else was scrambling for their mechs...
"I can never seem to get any sleep..." she grumbles as she tries to fix her hair a little and simultaneously lazily climb into her zaku. After finally getting in, she closes the hatch and turns on the comm, and with a yawn, reports, "Rellia reporting..." and softly half meows, half moans into the comm before switching it off.
Her Zaku I boots up fully and stands, while also turning on the heat hawk and boosters for a mere flash, for testing.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: VampragonLord on May 27, 2011, 11:32:48 pm
Lyra climbed into her zaku, and just as she started closing the cockpit she heard Rellia report herself in, albeit fairly groggily. "Lyra reporting in too! You alright Rellia? Didn't see much of you earlier. Wanna grab some coffee once this is taken care of?" Lyra chimed back cheerily, her nap having rejuvenated her.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: MysticKnightFF5 on May 27, 2011, 11:36:26 pm
"I'll survive...I hope" she responds back, still quite tired. "Coffee might be good...with creme and whipped creme and milk and--OH! I'm sorry, ending comm chatter! Over and out." she quickly turns off the comm and sighs to herself.
She's losing it with how tired she is.
Title: Re: Curse of the Viper Forum RPG - Time to Resupply!
Post by: RavenOfRazgriz on May 28, 2011, 12:00:43 am
----------Scenario Intro----------

"Cobra team!" the female voice sounds over their transmission.  "We're being hit from the north and the east by an unknown number of enemy units.  Team up with the base defense team and take the units to the north.  The Snap Dragon team will be handling the units on your east flank, so put some trust in them and focus on the northern group.  We've already radioed for reinforcements, but we're so far north of everyone we may as well be the California Outpost, so they'll be a while.  All you need to do is repel the enemy!  We'll be deploying some Mazella Attack Tanks (http://img691.imageshack.us/img691/9729/mazellaattacktank.png) to help give you supporting fire!  Good luck!"

"You heard her," Atrius begins addressing his team. "All we need to do is make them run, remember that."  As the hangar door opens, they see a bazooka toting Zaku II, one of the base defense units assuredly, get blown onto its back as tank fire hails down around it.  "Guess that's our cue to be careful, they went pretty all-out this time from the looks of it.  Anyone with grenades, lets try to thin them out without exposing ourselves from the base wall."

Objective: Route the Enemy.
Bonus Objective: None.
Weather: Nighttime.
Terrain: Surface - Desert.

(http://img863.imageshack.us/img863/4537/battlemap41.th.png) (http://i51.tinypic.com/2lnbr7d.gif)

(For a version without the effects, look here (http://img863.imageshack.us/img863/4537/battlemap41.png)!)

(Tip!: Now is the time for real combat, no more pulled punches!  Be proud, and earn your wings this fight!)

(Note: No, you can't fire over the tops of the rocks, they're supposed to be large mesas.  You can, however, shoot and be shot over the top half of the fence if you aren't shooting too low to the ground.  It is only waist-high to a Mobile Suit  Also, time for posting on this Battle Pane expires 11:59pm EST on Sunday.)

Desert Cobras:

Atrius Schliend - "The Viper"
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Doublehanding 280mm Bazooka
Right Hip Clamp: Reserve Clip for 105mm Machine Gun.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 105mm Machine Gun - Ammo: 100.

Lyra Leylande
MS-05B Zaku I
Core HP: 35
Booster Jump Fuel: 2
Left Shoulder Armor Power: 8
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Cracker Grenades - Ammo: 2.
Back Hip Clamp: Reserve Clip for 280mm Bazooka.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Core HP: 40
Booster Jump Fuel: 2
Head: Head Vulcan - Ammo: 100
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: None.
Left Hand: None.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Florance Vie Silette
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 85.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Cracker Grenades - Ammo: 2.

Rellia Lunar
MS-05B Zaku I
Core HP: 35
Booster Jump Fuel: 2
Right Hand: Heat Hawk.
Left Hand: Doublehanding Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Core HP: 35
Booster Jump Fuel: 2
Head: Head Vulcan - Ammo: 100.
Right Hand: 120mm Machine Gun - Ammo: 100.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Heat Hawk.

Guests:

MS-06C Zaku II - 1
HP: 32
Right Hand: 280mm Bazooka.
Left Hand: Doublehanding 280mm Bazooka.

MS-06C Zaku II - 2
HP: 40
Right Hand: 120mm Machine Gun.
Left Hand: Doublehanding 120mm Machine Gun.

MS-05B Zaku II - 1
HP: 35
Right Hand: 120mm Machine Gun.
Left Hand: Doublehanding 120mm Machine Gun.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: VampragonLord on May 28, 2011, 12:17:57 am
Lyra quickly scouted about, "Just hold the north end? sounds easy enough to me." She said to herself, she then flicked on her comm "Looks like theyve got bazookas, lets fan out a bit." switching it off shortly after. Wanting to free up some space between herself and her allies, not liking the feel of multiple units so clustered, 1) Lyra dashed her zaku off to P23. 2) She then hooked and threw a grenade at P16, 3-4)before returning her second hand to her bazooka, firing off 2 rounds, one at Q17 and one at P15, aiming high on both, hoping to use the rounds semi-homing to her advantage, and to utterly confuse the enemies with all the explosions, ducking behind the cover of the fence, unfortunately not getting to watch her own explosions.

1) Move to p23
2) unhook and throw grenade at P16
3-4) Secure second hand on bazooka, then fire two bazooka rounds off, one at Q17 one at P15, aim a little high on both.
5) crouch behind fence
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: MysticKnightFF5 on May 28, 2011, 12:34:32 am
NOTE TO RAVEN: NOT MY TURN
Rellia turns on the comm and asks, "Could somebody please run distraction for me? It would be very helpful to me in sabotaging the enemy team. Over and out."
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: st4rw4k3r on May 28, 2011, 01:00:23 am
"Lets hurry this battle up, I have a book and some wine waiting for me." Vie dashes over to B24 1) and tosses a grenade into the bundle of enemies up ahead. 2) Vie begins to fire at the enemies. 3-5) "Scratch the book, anyone care for some wine after this. I have a nice selection."

1) Dashes over to B24
2) Tosses a grenade at D16
3a) If Fanfan 2 is alive: Fire 10 Bullets at it, E16
3b) If Fanfan 2 is dead: Fire 20 bullets at Tank 6, B16
4) Fire 20 bullets at Tank 5, C16
5) Fire 20 Bullets at Zaku 1, C14
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: formerdeathcorps on May 28, 2011, 08:45:17 am
((NOT MY TURN EITHER.))

After attempting to eat a second helping of cake with canned string beans, Setch returned to his hangar, barely able to stomach the combined taste.  The cadet from before was now standing on a riser, tightening the bolts of the newly installed cannon.

"Back to bug me, hotshot?"
"You fixin' up the suit too?"
"Nah, I don't know how.  The bots are doing that."
"Figures.  Ah well...I've got stuff to fix myself."
Taking a screwdriver and pliers from the toolkit by the jack, Setch climbed up the ladder to the cockpit's door.  "Hey, is it really true?"
"Eh?"
"That you're with the Cobras?"
"Guess so."  Before the boy could say another word, Setch climbed into the control room and placed the tools onto his piloting chair.  Opening a box normally reserved for mementos, Setch produced a canister of refrigerant, a flashlight, and duct tape.  As he removed the casing for his AC unit and crawled into the messy tangle of wires, Setch blinked.  Nothing seemed wrong.  The canister he had installed last time was still firmly held in place by the gray tape.  Despite the mess, no wire was out of place.  Fishing around the output vent, his finger was sharply cut as his nail protruded from the top of the vent.  Immediately retracting his finger, Setch directed his flashlight at the spot, only to see the two metal plates he had bolted together before come violently undone, with sharpened edges replacing where connected pieces of steel once were.
"Yew piece of crap!"  Dropping all his tools at once, Setch burst from his cockpit.  "Hey, yeh still there?"
"Almost done."
"When the fixers come, get 'em to fix my AC with a welder."
"Only if you help me sneak out next time."
"Deal."  Walking into the lobby, Setch shook his head.  "He really that dumb?  Nothin' I really gotta promise."

Placing his bloodied finger into his pocket and a smirk onto his face, Setch entered the room marked B9 and plopped himself into his cot.  Within minutes, he began to snore...


He was in that cursed place again.  Buried under rubble like a rat, he could only listen to rumble of the T-61s, the droning propellers of the FanFans, and screeching of the Manta bombers as they passed.  Occasionally, a boom would punctuate his relative calm as rocket artillery blasted at some mech pilot, just like him, somewhere.  Even the city, now mostly a reduced pile of rubble, had a name that read like a curse.  A death curse, as victorious enemy squads examined the city, block by ruined block, for survivors.
"Setch, they're coming our way!  I can hear them!"
"What now?"
"I'll smash 'em!  I'm not rotting in a cell!"
"Yer outta..."  IN front, a Zaku emerged from the pile of rubble, like a bug slowly casting off an old skeleton..  Before the last piece of rubbish even fell off the mech, however, a dozen missiles were fired into the pile....


Alarms blared.  A shrill voice screamed over the intercom about a sudden attack.
"A-Ambush?  Now?  Can't be!"
Jumping to his feet, Setch darted down the lobby and rushed into his hangar.  Leaping into his mech, Setch turned on his AC and locked the latch.  Sweet cold air blasted his face as the hangar door opened to reveal a dark sky.
"This is Setch, reportin'.  We've bin ambushed?"  
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: NinjaWeazel on May 28, 2011, 03:27:03 pm
Buliwyf is quick to join the others outside the hangar.  He takes a quick glance at the enemies and grunts.  Opening the teams comm channel, he places his hands lightly on the controls.  "Not nearly as much cover this time out.  Everybody watch your asses, I'll try and buy us some room to maneuver.  Need someone on that northwest Fanfan, please."  The old man slams his Zaku into motion, sprinting to the northwest in a zig-zagging pattern as he draws his shotgun. (1-2)  "Time to take the gloves off."  His mech pounds across the sand before stomping sharply down on the front of a tank and flipping it up as cover. (3)  His shotgun emerges around the side of his improvised shield to pump two rounds into the machine-gun wielding Zaku ahead.

1-2) move to A16
3) flip tank 4 up on its nose, burying the barrel in the sand and turning it into improvised cover.
4-5) Zaku 1 eats a pair of shotgun blasts.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: MysticKnightFF5 on May 28, 2011, 06:07:17 pm
Rellia turns off her IF signal.
1) Rellia turns off her IF signal
2) Rellia GTFOs
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: formerdeathcorps on May 29, 2011, 03:22:35 am
"They got suits now, eh?  Let's take 'em first!  I got right side 'slong as someone's got my back."  Yanking back on the accelerator shaft, Setch sped his mech towards the tank barracks (1) and slowly edged his machine around the space formed between two adjacent buildings (2).  Emerging from his cover, Setch discharged his rounds into the nearest FanFan (3).  As the attack helicopter turned into nothing more than a fireball, Setch turned to face and fire upon the enemy Zaku's head (4).  While the enemy Zaku scrambled to retaliate with the gun in his hands, Setch pulled his drive shaft backwards, retreating his mech into the previous hiding spot (5).

1) Move to N26 linearly.
2) Move to R24
3) Shoot 9 rounds at FanFan 1
4) Shoot 21 rounds at Zaku at P15, aiming for the eyes.
5) Move to P26.

Rounds Used: 30
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: Celdia on May 29, 2011, 10:16:32 am
May watches as her squadmates split up across the compound as she is still trundling out of the hangar doors. Listening silently to the comm, she advances near the downed Zaku II and launches a bazooka round into the enemy ranks as she goes. (1&2) Once she comes to a stop adjacent to her ally she levels her bazooka and again fires over the wall, aiming directly for one of the bazooka-toting Zaku units in the distance. (3) Noting a less-armored model at the edge of her range she changes targets and beings leading her shots on the distant Zaku I as it advances, firing two more rounds into the night. (4&5)

1&2. Advance to J24, firing one bazooka round at J12 while in motion. (Rounds Remaining: 3)
3. Fire on the Zaku II 2 at J11. (Rounds Remaining: 2)
4&5. Fire two more rounds at the Zaku I 2 at F8, leading her target as it advances. (Rounds Remaining: 0)
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: RavenOfRazgriz on May 29, 2011, 06:53:08 pm
----------Battle Pane Resolution----------

"Could somebody please run distraction for me? It would be very helpful to me in sabotaging the enemy team. Over and out."  Rellia asks over the comm link, Type-61 Tank fire raining down on the base even as they pile out of the Mobile Suit hangar.  "Lets hurry this battle up, I have a book and some wine waiting for me." Vie says, making a double booster dash to close the distance between herself and the enemy before hurling a grenade, the base guard Zaku II nearby laying down suppressive machine gun fire.  The enemy squadron breaks quickly, however, causing her grenade to only take out a single tank.  "Not nearly as much cover this time out.  Everybody watch your asses, I'll try and buy us some room to maneuver.  Need someone on that northwest Fanfan, please."  Buliwyf requests, cranking the output on his Zaku as he makes a break for the main gate.  Vie takes up his request, firing on the FanFan while the allied Zaku II fires on the enemy Zaku.  The FanFan is grazed, its engines smoking, but still airborne as it retaliates with a hail of anti-Mobile Suit missiles at Vie, the hits rocking her Zaku.  Her ally is less lucky, only able to get her shots sidestepped as the Federation Zaku begins to unload on her.  Buliwyf takes advantage of the crossfire as Vie begins unloading on the enemy Zaku and its nearby tank, him stamping on the final tank in the group and flipping it up as a makeshift shield, loading it with a shotgun shell that caved in the cockpit, before loading it with a second one that broke right through.  The enemy Zaku lurched back, sparking, and exploded, blowing Buliwyf's makeshift tank-shield onto its back and hurling the already damaged FanFan out of the air.  Rellia takes advantage of the massive mess her team has created, turning off her IF signal and slipping over the fence and out of the base, hoping to get the enemy by surprise.

"Just hold the north end? Sounds easy enough to me." Lyra says in the meanwhile, as her and Setch break and head to the east side of the gate.  "They got suits now, eh?  Let's take 'em first!  I got right side 'slong as someone's got my back."  Setch says, snaking his way around the tank barracks to avoid incoming fire.  "Looks like they've got bazookas, lets fan out a bit."  Lyra takes the more direct approach as she speaks, heading directly to the fence and chucking a grenade as the target enemy formation also fans out, again only causing a single tank to be hit.  Setch pops from his hiding spot, quickly hooking the FanFan with some machine gun rounds and taking it down.  Lyra begins firing her Bazooka suppressively at the enemy, trying to hook them in splash destruction and failing, the tanks having moved too close and the Zaku easily dodging the unfocused shots.  He hooks Lyra in some of his return fire, but his dodging the shots, leaves him perfectly open to Setch, who nails him in the face with some machine gun rounds as the base defense Zaku I dumps her machine gun into the enemy's torso. The fragged machine heaves over onto its back, a charred mess.  Lyra crouches behind the fence as Setch moves back to hide between the buildings, both to guard against the remaining living tanks.

Atrius and May take for the center, May moving defensively in front of the prone ally Zaku II and firing off a bazooka round at the distant threat across from them.  Their squad breaks just like the rest, this time causing the round to whiff entirely.  May grips her bazooka firm and locks onto the Zaku from that group as Atrius slips out the front gates, firing on it the second she has a clear shot.  It sidesteps to dodge, but the bazooka's heat-seeking allows it to barely hit and take off the Zaku's left arm.  It fires back at May in retaliation, and she looks behind her, seeing the damaged Zaku and fearing the worst if she moved.  She holds up her left shoulder guard defensively and waits for the round to come into range before blaring her head vulcans.  The unfocused but rapid fire rounds are able to down the incoming round just in time, as she resumes her bazooka stance.  Meanwhile, Atrius takes a shot at it the second it releases the round against May, nailing it in the chest and causing the machine to lurch violently.  He takes a second shot, nailing the stunned Zaku in the torso again and causing it to explode violently.  May takes care this time as she aims for the Zaku in the northeast, leading her target to compensate for strafing as she lets loose two bazooka rounds.  It blocks one with a Knuckle Shield, losing its entire arm in the process as the second strikes the Mobile Suit's core, causing it to lurch, barely able to move.  The remaining, scattered tanks begin firing into the base, and May again raises her left shoulder shield, blocking several rounds from hitting the Zaku behind her as one hits her leg, dealing minor damage.

"Damnit, I'm not taking this sitting down!" the base defense Zaku behind May curses as he gets back up, flaring his boosters and jumping to the sky, moving his airborne Zaku into the thick of battle.  "Bastards, eat this!"  He continues his enraged attack as he begins raining bazooka round after bazooka round on what was the northeast group of Federation units, forcing them to do nothing but break and dodge to avoid the incoming fire. That is, until an iridescent pink beam fires from atop one of the far mesas, cleaving straight through the cockpit of his Zaku like butter and causing it to explode violently in the air.  

"Damnit, no, those bastards got Clyde!" the Zaku I base defense unit, a female, screams angrily.  "In one hit... that was like a battleship cannon from space..." the other, a male Zaku II pilot, trails off.  Atrius looks up, seeing the threat atop the mesa, a red Mobile Suit he'd never seen before (http://img402.imageshack.us/img402/4084/e52a8aa67759e9740cb27e3.jpg).  His earlier conversation with Lyra back at base came back to him, and he can't help bit snicker slightly.  "Looks like we found what took down that Gaw... everyone, do your best not to get hit by that thing, or you're dead!" he orders, as more stolen Zakus and air support begin flooding in from above and below their new threat, the Mazella Tanks trying their best to rain down fire from afar on the new combat entrants but being too far away to land any hits.  The operator's voice comes on the comm in a panic.  "Cobra team, we're getting two squadron of Fly Manta on radar as well!  The amount of units the Federation is dedicated here is insane!  Be careful not to get shot down!"

Objective: Route the Enemy.
Bonus Objective: None.
Weather: Nighttime.
Terrain: Surface - Desert.

(http://img692.imageshack.us/img692/548/battlemap42.th.png) (http://i53.tinypic.com/10ii0et.gif)

(For a version without the effects, look here (http://img692.imageshack.us/img692/548/battlemap42.png)!)

(Tip!: I told you its time to step things up a few notches!  Play smart and don't die!)

(Note: No, you can't fire over the tops of the rocks, they're supposed to be large mesas.  You can, however, shoot and be shot over the top half of the fence if you aren't shooting too low to the ground.  It is only waist-high to a Mobile Suit  Also, time for posting on this Battle Pane expires 11:59pm EST on Tuesday.)

Desert Cobras:

Atrius Schliend - "The Viper"
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 2.
Left Hand: Doublehanding 280mm Bazooka
Right Hip Clamp: Reserve Clip for 105mm Machine Gun.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 105mm Machine Gun - Ammo: 100.

Lyra Leylande
MS-05B Zaku I
Core HP: 26
Booster Jump Fuel: 2
Left Shoulder Armor Power: 8
Right Hand: 280mm Bazooka - Ammo: 2.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Cracker Grenades - Ammo: 1.
Back Hip Clamp: Reserve Clip for 280mm Bazooka.

Notes:
--Vengeful Streak active during this Battle Pane.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Core HP: 38
Booster Jump Fuel: 2
Head: Head Vulcan - Ammo: 80
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 4.
Right Hand: 280mm Bazooka - Ammo: 0.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Notes:
--Precognitive Defender uses exhausted this battle.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand:Shotgun - Ammo: 6.
Left Hand: None.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Florance Vie Silette
MS-06C Zaku II Early Production Type
Core HP: 22
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 69.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Cracker Grenades - Ammo: 1.

Rellia Lunar
MS-05B Zaku I
Core HP: 35
Booster Jump Fuel: 2
Right Hand: Heat Hawk.
Left Hand: Doublehanding Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Core HP: 35
Booster Jump Fuel: 2
Head: Head Vulcan - Ammo: 100.
Right Hand: 120mm Machine Gun - Ammo: 69.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Heat Hawk.

Guests:

MS-06C Zaku II - 2
HP: 26
Right Hand: 120mm Machine Gun.
Left Hand: Doublehanding 120mm Machine Gun.

MS-05B Zaku II - 1
HP: 35
Right Hand: 120mm Machine Gun.
Left Hand: Doublehanding 120mm Machine Gun.
[/quote]
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: st4rw4k3r on May 29, 2011, 10:19:16 pm
Vie looks at her radar, studying it. "We can't take all these guys out, there no way. We want these guys to go, yes? I say we take out there main, the Red Zaku. They have broke one simple rule. They set the strong fighters up, with the weak. We need to quickly work our way to the Red Zaku, and take him out. Any objections?"
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: VampragonLord on May 29, 2011, 10:50:23 pm
Seeing her comrade fall, Lyra's eyes immediately turned a crimson blood-shot color, and 1-2)she instinctively sighted herself on the nearest zaku, firing off the rest of her clip at it, unleashing her hatred of the EFF. (2 shots, zaku at Q13. zooka-empty) Lyra retorted back over the comm. "And get gunned down before we even get close to it? not a chance. May, think you can hit it from here? if you can try and at least take care of that thing its carrying! Either way, I'm dealing with what i CAN deal with, lets clean up our perimeter and at least get a foot hold, or we're going to have to worry about a lot more than just that super weapon. 3) Lyra then lobbed a grenade at the tank at M15, before 4) sliding down against the fence again, and 5) reloading her bazooka.

1-2) 2 rounds at the zaku at Q13
3) grenade at the tank at M15
4) crouch
5) Reload
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: st4rw4k3r on May 29, 2011, 11:15:28 pm
Vie notes Lyra's words, and nods her head. Vie dashes over to E17 and begins unloading at tanks. Vie tosses a grenade at a Zaku and tank, then continues to fire. "So no ones up for the wine? Eh, plus pour moi."

1) Move to E17
2) Fire at tank 8, G14, 20 bullets max
3) Throw a Grenade at I12
4a) If Zaku 2 is dead: Fire at FanFan 6, L11, 20 bullets max
4b) If Zaku 2 is alive: Fire at Zaku 2, H12, 20 bullets max
5a) If FanFan 6 is dead; Fire at Fly Manta 4, 20 bullets max
5b) Fire at Fly Manta 1, F10, 20 bullets max
5c) If 5b, and 5a can't be done, then fire at the nearest enemy that won't get me or another player hurt.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: NinjaWeazel on May 30, 2011, 12:47:20 am
Buliwyf frowns.  And then pushes his mech forward again, shotgun belching destruction as he heads northeast for cover.  "I don't suppose I can get someone to handle these Fanfans, I'd greatly appreciate it."

1-2) Move northeast to C7
3-5) along the way tanks 14, 13, and 17 can all eat pointblank shotgun blasts.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: Celdia on May 30, 2011, 04:29:10 am
The grin in May's voice is almost audible across the comm, "Lyra, my Merrygate can hit a sand-flea on the back of a dog at five clicks. I think she can hit that red bastard just fine, and I do think you're right - cut off the head and the rest of the snake dies. Let's see how that pretty cannon of his likes the feel of my bazooka rounds!" she finishes saying while reloading her bazooka (1). Charging forward and leaping the fence, she fires a bazooka round at the red MS, aiming specifically for his weaponry (2&3) - attempting to disable those instead of dealing with the whole mech itself. Hearing Buliwyf's call on the comm she targets on the Fanfan closest to him and launches another round (4), kicking over one of the tanks closer to the fence as she runs past it (5a). Checking her radar one more time, she tries to line up one more shot as she closes in on Buliwyf's position. (5b-5c)

1. Reload bazooka.
2. Begin advancing NW across the battlefield - Destination is C12 or anywhere close by.
3. While in motion, fire on the Red Mobile Suit's weaponry. (Rounds Remaining: 3)
4. Fire on Fanfan 5 (@ B5). (Rounds Remaining: 2)
5a. If I get close enough to a tank that's still active, boot it over as I ran past.
5b. If I don't get to kick a tank, take a bazooka shot on any of the following, highest priority first: Zaku I 2 (@H12), Red MS's weapons (if he remains in range), Fanfan 8 (@D3 with Bazooka if in Long Range or Head Vulcans (20 rounds) if it is close enough)

5c. If none of the above are valid targets, don't fire at anything and just defend with Right Shoulder Shield. (Anything at Medium Range is considered not valid!!)
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: formerdeathcorps on May 30, 2011, 04:45:01 am
"Well...I'll be...!  So that's why them Terrans are so cocksure of themselves?  Let's blast it 'fore it gits us!"  Rushing from his position, past Lyra and through the gate of the wall (1), Setch turned two knobs, adjusting the held rifle towards the sky while tilting his head vulcan's lighter gun towards the ground.  "I still got right, y'all just worry 'bout the center!".  Pressing the trigger, the main gun unleashed hell upon the nearest FanFan (2).  With a quick slide of his index finger, Setch pressed the second button, raining smaller bullets upon the nearest tank (3).  As the nearby enemy mech readied his bazooka to fire, Steel Freedom's 120mm gun tilted 60 degrees and launched its rounds into the larger mech's shoulder (4).  "Like hell yer gettin' that off!".  Finally, with the larger Zaku now fallen, Setch pulled his drive shaft up, retreating behind the fence once again (5).  "You're Lyra, righ'?  If they're all chargin', we can' be the only ones hangin' back.  We'll have nuthin' to shoot that way."

1) Move to R21 at right angles (P26 to R26 to R21)
2) Fire 9 120mm rounds at FanFan4
3) Fire 18 100mm Head Vulcan rounds at Tank3
4) Fire 30 120mm rounds at Zaku at Q13, aiming for the shoulder of the hand carrying the bazooka (Setch will attempt to blast through attempts to use shoulder shields).  Once hand is severed, do not attack further.
5) Move linearly to R23 and talk to Lyra

Rounds Used:
120mm MGun (39 expected)
100mm Head Vulcan (18)
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: RavenOfRazgriz on May 31, 2011, 03:46:31 pm
----------Battle Pane Resolution----------

Lyra quickly pulls her bazooka over the nearest target, taken over by a vengeful fury as she quickly unloads two shots into the core of the enemy Zaku II in front of her, causing it to lurch back and explode as Vie gets on the comm.  "We can't take all these guys out, there's no way. We want these guys to go, yes? I say we take out there main, the Red Zaku. They have broke one simple rule. They set the strong fighters up, with the weak. We need to quickly work our way to the Red Zaku, and take him out. Any objections?"  Lyra tosses a grenade at a nearby tank then crouches as she replies.  "And get gunned down before we even get close to it? Not a chance. May, think you can hit it from here? if you can try and at least take care of that thing its carrying! Either way, I'm dealing with what I CAN deal with, let's clean up our perimeter and at least get a foot hold, or we're going to have to worry about a lot more than just that super weapon."  As she finishes her sentence, the enemy red suit fires again, blasting straight through the base defense Zaku I near her and causing it to fall back, exploding and taking out the nearby Mazella Tank as well.

"Well...I'll be...!  So that's why them Terrans are so cocksure of themselves?  Let's blast it 'fore it gits us!" Setch says, running around the gate and to the outside.  He raises his gun, firing it at the FanFan on the far west just before it can fire missile rounds at Lyra.  He turns his head down, blasting the tank in front of him with a hail of vulcan rounds as the one he ran past blasts the side of his Zaku with one of its rounds.  He jumps the fence, using it as cover against the attacking tank as he talks to Lyra.  "You're Lyra, righ'?  If they're all chargin', we can' be the only ones hangin' back.  We'll have nuthin' to shoot that way."

"Lyra, my Merrygate can hit a sand-flea on the back of a dog at five clicks. I think she can hit that red bastard just fine, and I do think you're right - cut off the head and the rest of the snake dies. Let's see how that pretty cannon of his likes the feel of my bazooka rounds!" May replies to Lyra, reloading her weapon and beginning to advance.  Atrius pulls the machine gun off his back clamp and into his left hand, dashing back and blowing the FanFan that was near him from the sky as May runs past him. He turns to the lone base defender, who was taking out a tank to help May's advance.  "You there, help me catch these flies as they come close.  They'll blow the HQ out from under us otherwise!"  

"So no ones up for the wine? Eh, plus pour moi."  Vie says, hopping the fence and advancing, taking out a tank to further help May's northwestward advance.  She tosses a grenade forward, blasting a nearby tank to bits as Buliwyf begins his advance.  "I don't suppose I can get someone to handle these Fanfans, I'd greatly appreciate it." He says and aims his shotgun, capping a tank as Vie is able to down the crippled bazooka-toting Zaku I, before turning and firing at a FanFan to Buliwyf's east, forcing it to break its lock but unable to hit it as it strafes to the side.  The FanFans turn out to not be Buliwyf's main concern, though, as his advance gets cuts short from being rocked by a Fly Manta's air-to-surface missile.

May locks on, firing a round at the enemy's new unit.  Seeing her fire, it hops and performs a mid-air booster dash, allowing it to move to a mesa further back and begin firing its head-mounted vulcans, which down the round.  It lowers its shoulder-mounted cannons and fires, releasing a pair of solid rounds and landing a direct hit that tears through not only May's shoulder shield, but the Zaku's entire arm as it floors her, her bazooka dropping to the ground nearby.

"Here they come!" Atrius warns the base defense Zaku II, as both raise their guns and begin firing on the approaching fighter planes.  Each are able to down one before they break into evasive maneuvers, and the allied Zaku II is floored with an anti-surface missile as they roar past overhead, unloading more rounds into the headquarters and mobile suit bay.  Meanwhile, the Mazella Tanks keep letting loose suppressive fire into the mesas, as the enemies there begin falling back into the cover.

The communicator from headquarters shrieks over the comm as the base is shaken from the blasts.  "Someone take out those planes!  This building can't take another hit like that!"  She's immediately cut off, as a gruff man, the man in charge of the outpost, takes the communication headset from her.  "And capture that enemy mobile suit!  We must deliver it to Lord Garma so that I can get a- for the honor of the entire Principality!"  

"That's insane..." Atrius mutters to himself as the comm line closes... though a new allied blip appears on his radar.  

"Looks like you guys could use a hand here..." a confident male voice says over the comm, as a highly customized black and emerald Zaku I breaks from the west defense team.  Its two emerald spike shoulders seem to blend against the main body's black colors in the night as it holds a matching Knuckle Shield in front of itself, a glistening Heat Hawk in its right hand.  

"Snap Dragon leader!  What are you doing!?"  The comm lady yells, having regained the headset.  "Relax," he replies, "Suranai and Christoph have the west side more than covered, the forces there are trash.  I got bored and heard there was a juicy red lobster to break open over here though..." he trails off, the woman groaning.  "And I've told you before, Elise, call me Sieg.  I hate the formality."

Objective: Route the Enemy.
Bonus Objective: None.
Weather: Nighttime.
Terrain: Surface - Desert.

(http://img18.imageshack.us/img18/9471/battlemap43.th.png) (http://i56.tinypic.com/5cjepz.gif)

(For a version without the effects, look here (http://img18.imageshack.us/img18/9471/battlemap43.png)!)

(Tip!: This should be obvious, but don't let the base get destroyed!)

(Note: No, you can't fire over the tops of the rocks, they're supposed to be large mesas.  You can, however, shoot and be shot over the top half of the fence if you aren't shooting too low to the ground.  It is only waist-high to a Mobile Suit  Also, time for posting on this Battle Pane expires 11:59pm EST on Thursday.)

Desert Cobras:

Atrius Schliend - "The Viper"
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 2.
Left Hand: 105mm Machine Gun - Ammo: 70
Right Hip Clamp: Reserve Clip for 105mm Machine Gun.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Lyra Leylande
MS-05B Zaku I
Core HP: 26
Booster Jump Fuel: 2
Left Shoulder Armor Power: 8
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: None.
Back Hip Clamp: None.

Notes:
--Vengeful Streak active during this Battle Pane.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Core HP: 18
Booster Jump Fuel: 2
Head: Head Vulcan - Ammo: 80
Left Shoulder Armor HP: 4.
Right Hand: Destroyed.
Left Hand: None.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Notes:
--Precognitive Defender uses exhausted this battle.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Core HP: 25
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Shotgun - Ammo: 5.
Left Hand: None.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Florance Vie Silette
MS-06C Zaku II Early Production Type
Core HP: 22
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 27.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: None.

Rellia Lunar
MS-05B Zaku I
Core HP: 35
Booster Jump Fuel: 2
Right Hand: Heat Hawk.
Left Hand: Doublehanding Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Core HP: 30
Booster Jump Fuel: 2
Head: Head Vulcan - Ammo: 82.
Right Hand: 120mm Machine Gun - Ammo: 60.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Heat Hawk.

Guests:

MS-06C Zaku II - 2
HP: 11
Right Hand: 120mm Machine Gun.
Left Hand: Doublehanding 120mm Machine Gun.

Sieg Raus
MS-05S Zaku I Commander Type.
HP: 35.
Right Hand: Heat Hawk.
Left Hand: Knuckle Shield.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: Celdia on May 31, 2011, 05:21:55 pm
May slowly gets Merrygate back on its feet with only one arm for support, retrieving her bazooka as she does so. (1) The quiet of her comm is accompanied by a lack of any targeting information from her Zaku, possibly indicating a loss in radio systems. She begins a booster dash due East,(2) firing her bazooka as she begins moving. The round arcs over the units in the center of the skirmish to the Eastern end towards the tank at the far end. (3) As she comes to a stop she unloads her Head Vulcan into the nearest tank while pointing her bazooka skyward and discharging a round into the belly of a Fanfan. (4&5).

1. Get upright and reclaim bazooka.
2. Booster Dash to G12.
3. Fire bazooka on Tank 12 (@T12) (Rounds Remaining: 1)
4. Unload 40 rounds from Head Vulcan into Tank 15 (@I11) (Rounds Remaining: 40)
5. Fire last bazooka round into Fanfan 6 (@K10, yes I know its Close range) (Rounds Remaining: 0)
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: VampragonLord on May 31, 2011, 06:21:19 pm
After having to watch another ally go down, Lyra was just plain furious with the EFF, 1-2) this time turning her fury on the two closest manta bombing her new home. (one bazooka round on manta 4 and one on manta 5, ammo remaining - 2). She then kicked on her comm. "Still got nothin to shoot?" Lyra replied to her silver comrade May are you alright? that looked like quite a hit! Sir, i think they're going to need back up, we can handle protecting the base." Lyra then looked about, checking her scanners, and noticed none other than Jeff was fighting along side them "Jeff! They've already got 2 of us, and you've taken a beating! So help me if you get taken down im going to be furious with you!" 3) She then kicked on her boosters and booster dashed westward (to L23), toward her childhood friend Jeff and 4-5) emptied her clip into the other 2 manta, hoping to get some heat off of Jeff's tail. (one round joins manta 3 and one marries manta 1.)

1-2) Fire on manta 4 and 5, one round each (2 remaining)
3) booster dash to L23
4-5) Fire on manta 1 and 3 (0 remaining)
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: st4rw4k3r on May 31, 2011, 10:57:57 pm
Shocked by seeing May get her arm shot off, Vie yells at her. "May! Are you alright! I'll help you!" Vie unloads the rest of her clip at Tank 16. 1) Then Reloads. 2) "You know, we should give a name to this Red Zaku. I say SEKZ, Super Extraordinary Killing Zaku." Vie then spots a dot on her radar dash to another point, taking a few seconds to realize, May is dashing ahead to attack! Vie begins a run, and activates her boosters to ram into May moving her to a safer?/new area. 3) "May! What are you doing! Don't give your life like that!" Vie looks at the radar. "We need some back up, Buliwyf, can you take out the tanks that are threatening out west side. And Rellia, I'm not sure if you're dead, or hiding, or something else. Please, please, get the east side or kill the ones around us." 4) 5)

1) Unload clip on Tank 16, J6
2) Reload
3) Dash four blocks towards G12, then activating boosters headed at G12; tackling May moving her out of range of the Red Zaku, Moving towards I9 and J9
4a) Shoot closest enemy
4b) If May gets shot at, jump in the way, facing my shield at the fire. (Priority)
5a) Shoot closest enemy
5b) If May gets shot at, jump in the way, facing my shield at the fire. (Priority)
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: formerdeathcorps on June 01, 2011, 06:45:06 am
"Y'all want backup?  I've still gotta mech that ain't too beat up."  Advancing from the safety of the fence, Steel Freedom promptly stepped on the nearest tank (1).  As steel crunched under Setch's feet, his fingers were at work.  The first click shot bullets directly ahead, smashing the turret of the opposing tank (2).  A slight turn of the dial rotated his mech's arms towards the left; another click left the second tank with a hole throughout its frontal armor (3).  A few seconds later, the final click created nothing but a charred shell at Setch's ten (4).  "Sieg, righ'?  You've gotta clear path now, sir."

1) Move diagonally towards P20 (R22-R21-Q21-Q20-P20), crushing the tank already there.
2) Fire 9 rounds at Tank 11 unless already destroyed.
3) Fire 12 rounds at Tank 10 unless already destroyed.
4) Fire 12 rounds at Tank 9 unless already destroyed.
5) If Setch is now under fire by a missile or bazooka, booster dash 4 spaces to the left unless left is where the fire's coming from (where he'd then booster dash to the right).  If Setch is put under the aforementioned types of fire during 2)-4), Setch will quit such actions and booster dash 4 spaces in the appropriate direction (default left, but away from fire overrides that; if he goes right and reaches the "edge" of the map, he moves downward and then retreats inside the base perimeter after reaching V26) until he has used by 5 actions.  ELSE, simply remain alert.

Expected Rounds Used: 33
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: MysticKnightFF5 on June 01, 2011, 08:26:27 am
OOC: Jesus Christ FDC....are you looking to kill him with giant blocks of command text?
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: Lijj on June 01, 2011, 09:04:50 am
I love FDC's character.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: MysticKnightFF5 on June 01, 2011, 10:40:08 am
OOC: I do too....STILL....XD
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: VampragonLord on June 01, 2011, 06:11:28 pm
OOC: I think he's writing an actual video game with all those "if/then" statements.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: NinjaWeazel on June 02, 2011, 12:24:43 am
Buliwyf weighs options and comes to his decision in the blink of an eye.  "Alright, those of you with range sweep the sand.  I'm headed north."  His Zaku sprints toward the mesas, shotgun belching flame.  Quickly taking cover against the stone, he raises his shotgun and sweeps in front of him, preparing a killzone.


1) move to D7
2) open fire on fanfan 5
3) another shot on tank 17
4-5) ready actions to shoot the first two things that walk into my range.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: RavenOfRazgriz on June 03, 2011, 01:49:35 am
Setch is pretty cool.  He's a space-Texan.

----------Battle Pane Resolution----------

Lyra's fury toward the E.F.F. continues as more of her allies fall.  She fires two more quickly-aimed rounds from her bazooka, and hook a pair of Fly Manta just as they finish their attack on the headquarters. "Still got nothin to shoot?" Lyra jokes with Setch.  "May are you alright? That looked like quite a hit! Sir, I think they're going to need back up, we can handle protecting the base."

"I'm counting on you then."  Atrius replies, turning his sights on the enemy on the mesas.  "Sorry, but I can't let you pick them off."  he says, raising his bazooka and firing a distraction round at the red enemy Mobile Suit. "Jeff! They've already got 2 of us, and you've taken a beating! So help me if you get taken down I'm going to be furious with you!"  Lyra yells as she turns and fires a whiffing shot at one of the remaining two planes, recognizing the Zaku pilot from the base.  "Well I'll be!" the man Jeff yells back, in a slight Australian accent.  "I thought you hated snakes, and here you are on those Cobras!  Good to see you again!"  

"May! Are you alright! I'll help you!" Vie calls, looking at her radar.  "You know, we should give a name to this Red Zaku. I say SEKZ, Super Extraordinary Killing Zaku."  May, meanwhile, slowly rises to her feet, her comm system completely offline and her Zaku barely holding together, its salvaged bazooka now held in its left hand.  She pushes her Merrygate forward, and was unable to hear the call of "May! What are you doing! Don't give your life like that!" from Vie as the latter woman tackles Merrygate back to the ground, its functions ceasing as the impacts finish off the already heavily damaged internal controls.  Vie unloads her machine gun into a tank to protect the downed May before reloading.  "We need some back up, Buliwyf, can you take out the tanks that are threatening out west side. And Rellia, I'm not sure if you're dead, or hiding, or something else. Please, please, get the east side or kill the ones around us."

"Alright, those of you with range sweep the sand.  I'm headed north."  Buliwyf replies, taking to the mesas and blasting a tank and FanFan before they knew what hit them, readying himself if more targets come into range.  He notices a bit of confusion among the E.F.F. forces, before the ones he can see begin firing on one of their own units!  A FanFan goes down in a shotgun hail as an enraged Rellia can be heard over the comm.  The enemy Zaku II's IF signal begins distorting, and is replaced with Rella's... though it has the signal strength of duct-taped electronics.

"Y'all want backup?  I've still gotta mech that ain't too beat up." Setch says, moving forward in a zig-zag and leaping the fence again.  The nearby tank fires, but misses, and is greeted with but the crunch of Setch's foot to its turret.  He then opens up a sweep with his machine gun, keeping an eye out for the red Mobile Suit firing at him.  "Sieg, righ'?  You've gotta clear path now, sir."

"Owe ya one, buddy!"  Sieg replies, holding his Knuckle Shield in front of himself and charging the enemy head on as Setch turns 3 tanks into flaming husks.  He keeps his eyes on the red enemy, noticing it boost between mesas, now running from two bazooka shots from Atrius.  "Thanks for the cover, snake boy!"  Sieg yells, feeling an adrenaline rush as he kicks his boosters and goes airborne.  Atrius' bazooka rounds hit the enemy's legs, charring them but leaving them mostly in-tact as it sees Sieg, turning its beam rifle upward towards him.  "I already know your trick, you big lobster!" Sieg tosses his Knuckle Shield down towards the enemy, with enough precision and force to knock the rifle out of his hands.  "Eat that you sonuva- OH FUCK I FORGOT YOU HAD MORE GUNS BREAK LEFT BREAK LEFT!"  He kicks his boosters into a dash to avoid the red Mobile Suit's back cannons, landing on the mesa the enemy was on earlier, barely able to maintain control of his Zaku.  He looks around, seeing the enemy pick up both its rifle and his Knuckle Shield as the tanks, FanFans, and Zakus begin swarming about below.  "14 on 1?  Cheating bastards..."

Atrius sighs, taking a moment to check back on Vie and May.  "Sieg, why are you always such an impulsive dumbass?"

"You only live once, my friend!"

Objective: Rout the Enemy.
Bonus Objective: None.
Weather: Nighttime.
Terrain: Surface - Desert.

(http://img197.imageshack.us/img197/9391/battlemap44.th.png) (http://i54.tinypic.com/30syn0n.gif)

(For a version without the effects, look here (http://img197.imageshack.us/img197/9391/battlemap44.png)!)

(Tip!: Just a little bit more!  Don't get shot down!)

(Note: No, you can't fire over the tops of the rocks, they're supposed to be large mesas.  You can, however, shoot and be shot over the top half of the fence if you aren't shooting too low to the ground.  It is only waist-high to a Mobile Suit  Also, time for posting on this Battle Pane expires 11:59pm EST on Saturday.)

Desert Cobras:

Atrius Schliend - "The Viper"
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 105mm Machine Gun.
Left Hip Clamp: None.
Back Hip Clamp: 105mm Machine Gun - Ammo: 70.

Lyra Leylande
MS-05B Zaku I
Core HP: 26
Booster Jump Fuel: 2
Left Shoulder Armor Power: 8
Right Hand: 280mm Bazooka - Ammo: 0.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: None.
Back Hip Clamp: None.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Core HP: 12
Booster Jump Fuel: 2
Head: Head Vulcan - Ammo: 80
Left Shoulder Armor HP: 4.
Right Hand: Destroyed.
Left Hand: None.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Notes:
--Precognitive Defender uses exhausted this battle.
Special Conditions:
--Cockpit offline.  All functions ceased.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Core HP: 25
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Shotgun - Ammo: 3.
Left Hand: None.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Florance Vie Silette
MS-06C Zaku II Early Production Type
Core HP: 22
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: None.
Back Hip Clamp: None.

Rellia Lunar
MS-06C Zaku II [E.F.F. Colors]
Core HP: 34
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Shotgun - Ammo: 5.
Left Hand: Doublehanding Shotgun.
Right Hip Clamp: Heat Hawk.
Left Hip Clamp: Heat Hawk.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Core HP: 30
Booster Jump Fuel: 2
Head: Head Vulcan - Ammo: 82.
Right Hand: 120mm Machine Gun - Ammo: 27.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Heat Hawk.

Guests:

MS-06C Zaku II - 2
HP: 11
Right Hand: 120mm Machine Gun.
Left Hand: Doublehanding 120mm Machine Gun.

Sieg Raus
MS-05S Zaku I Commander Type.
HP: 35.
Right Hand: Heat Hawk.
Left Hand: None.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: st4rw4k3r on June 03, 2011, 06:12:46 pm
Vie grabs her com and yells into it. "Watch my back! I'm going in for May!" Vie grabs a radio and turns off the mech. Her mech scrounges up in a ball, and Vie hops out of it. She runs over to The Merrygate's outside computer and starts typing in the command to open the mech's hatch. Vie grabs May, dead or alive, and begins heading back to her mech. Vie enters her mech and sets May down, and turns the mech back on. "I got May. I haven't inspected her for wounds yet." 1-5)

1-5) Get May
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: VampragonLord on June 03, 2011, 07:07:49 pm
Getting fed up with the manta, Lyra scouted the skies again looking for them, while 1-2) reloading her bazooka with her last clip, while heading a bit more westward. (Ammo - 4. move to F23) "Alright jeff, lets see who's the better shot! Just like those days hunting in the outback! If those two are dumb enough to come 'round again, we open fire!" 3-4) Take aim on manta 3, if it comes closer to the base (reaches row 17 or closer), fire 2 shots at it, making sure to lead it slightly. (remaining ammo would be 2)

1-2) Reload, move to F23 (no clips remaining, ammo - 4)
3-4) fire on manta 3 if it passes row 17
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: MysticKnightFF5 on June 05, 2011, 12:33:33 am
Rellia flicked on her comm and smiled towards everybody (since nobody seemed to remember comms in Zakus have monitors), "Hey! Reporting!
EFF Zaku II: Commandeered.
Northwest Flank: Pacified
Data: Sent
Sieg, HQ is ordering us to capture the RX-77 Guncannon; not sure if you knew or not.
Also, nice to meet you! I'm Rellia!"

She draws her heat hawk, now wielding a shotgun in her right, a heat hawk in the left, and prepares to her boosters for a rush attack.
"Sieg, could you please keep it from escaping for a turn? I have an idea to trap it."
1) Switches weapon setup to Shotgun (R), Heat Hawk (L)
2-5) Charges boosters to the max possible output while staying mostly safe.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: NinjaWeazel on June 05, 2011, 01:29:44 am
Buliwyf moves his mech quickly out around the mesa, swinging south and sprinting east (1) before blasting a (hopefully) surprised Fanfan with his shotgun (2).  He then fires his boosters and hurls to the north, landing behind a tank. (3)  He grabs the rear of the tank and lifts it out of the sand before flinging it at the nearby Zaku. (4-5)

1) Move to I8.
2) Shoot Fanfan 6
3) Boostjump to K4
4) grab the tank
5) smash it into Zaku 3
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: formerdeathcorps on June 05, 2011, 09:17:13 am
"Cap'in, me and Jeff will take the other Suit Killer.  Go ahead; I'll mee'cha there."  Setch's hand tensed over the button emblazoned with purple roller skates.  A flash lit up the corner of his eye as a missile departed from the nearest Manta.  Jamming his palm into the button (1), Setch and his mech surged forward; as the plane's engine came into view, Setch slipped his index finger against the smallest button under the drive shaft (2).  With the noise of the booster rockets dimmed, Setch eyed his two targets ahead, adjusted his machine gun, and fired (3-4).  Ejecting the remaining few rounds in his gun, which plopped mute against the sand, Setch then reloaded (5).

1-2) Booster dash to P16 to evade incoming missile.  While doing so, fire 20 100mm rounds from head vulcan at Fly Manta 3.  (If Manta 3 does not attack Setch, but flies into range, carry out attack and then booster dash.)
3) Fire 9 120mm rounds from machine gun at Tank 12.
4) Fire 12 120mm rounds from machine gun at Tank 15.
5) Reload 120mm Machine Gun.

*If Setch sees an incoming missile or rocket at any time during the above sequence, Setch will stop his action and booster dash to the left until he uses up all his actions.

Items Used: 20 100mm Head Vulcan Rounds
21 120mm Machine Gun Rounds
Clip in Setch's Left Clamp
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: RavenOfRazgriz on June 05, 2011, 04:49:25 pm
----------Battle Pane Resolution----------

Rellia radios in, checking over the basic schematics that were on board the Zaku she captured.  "Hey! Reporting! EFF Zaku II: Commandeered. Northwest Flank: Pacified. Data: Sent. Sieg, HQ is ordering us to capture the RX-77 Guncannon; not sure if you knew or not. Also, nice to meet you! I'm Rellia!"  She switches weapons, her tone abnormally... normal and cheerful as she prepares her new Zaku's engines for a rush attack. "Sieg, could you please keep it from escaping for a bit? I have an idea to trap it."

"Nice to meet you!"  Sieg replies, reaching his left arm around and pulling a shotgun of his back clamp.  "I'll see what I can do babe, but you'll need to let me get out of this mess first!"  He fires on the enemy Zaku to his left, blowing its head off with a shotgun round and booster dashing to the right and off the mesa as both Zakus and the surrounding FanFans all open fire on him.

"Watch my back! I'm going in for May!"  Vie yells, lowering her Zaku and exiting it, running to Merrygate and entering an emergency override code to force the hatch open.  A gunshot fires as Vie is blinded by a flashlight... luckily for her, the shot misses and the gun can be heard dropping to the ground as May groans in pain.  Vie tries to explain herself as helping, but May retorts her with venom, screaming at the top of her lungs.  "You call this HELPING?! The only way you could be LESS help is if you were firing on our allies!"  She then gasps and slumps in her chair, her consciousness fading as Vie undoes her harnesses and pulls her out.  Vie is forced to drag an uncooperative May back to her own functioning Zaku, placing her in one of the few clear spots in the cockpit as she takes the seat again.  "I've got May. I haven't inspected her for wounds yet."

"Cap'in, me and Jeff will take the other Suit Killer.  Go ahead; I'll mee'cha there." Setch says, keeping a close eye on the Fly Manta above as he dashes forward, taking out two of the tanks near where Sieg's Zaku is about to touch down.

"Alright Jeff, lets see who's the better shot! Just like those days hunting in the outback! If those two are dumb enough to come 'round again, we open fire!"  Lyra declares confidently, reloading and moving herself next to Jeff.  "Sounds good, Lyra!"  Jeff replies, raising his machine gun skyward to keep a beat on the Fly Manta.  "Looks like they chickened out!  They're retreating!" Jeff says with a laugh, noticing them keeping on a path toward the mesas instead of turning around to attack the base again.

"Sieg, pay attention to where you're landing."  Atrius berates his fellow squadron leader as he pulls his machine gun out again, following up Setch's attack by blasting another pair of tanks and forcing the nearby Zaku to run behind the ridge as he lands.  "I've got better things to do than that!  Like catching a lobster for a pretty girl!"  Sieg replies, performing another booster dash to dodge some air-to-surface missiles from passing Fly Manta.  He then turns himself to check the mesa where the "Guncannon" was stood.  "That lobster's trying to leg it with my Knuckle Shield!  To hell with that!  Sieg flares his boosters, his temper getting the better of him as he intends to pursue the enemy.  As he takes to the sky, however, the Zaku that had retreated around the side does the same, ramming him in the side and tossing him off course.

"Bastard!" Sieg curses, tossing his weapons aside and grabbing the Zaku in his rage, taking control of the mid-air tangle and landing with his enemy tossed to the ground, its arm held in a lock as he kicks its core.  "You made me let that juicy lobster get away you stupid fuck!"  He kicks it again.  "Sorry, Rellia, but hopefully you'll accept a Feddie Bear in a Big Blue Zaku as a gift instead."

Buliwyf, meanwhile, quickly weaves between the mesas, catching a FanFan off guard with a shotgun blast before kicking himself airborne, making a small jump between a tank and the now-headless Zaku that Sieg left behind in his retreat.  Buliwyf grabs the tank, spinning around and smashing it into the core of the blind enemy Zaku, causing it to fall back and crash into the ground with a thud.  As it falls, however, the nearby FanFans turn on him and unload, rocking his Zaku to a critical level with missiles as the few remaining Federation units besides the Fly Manta make a move to follow the enemy lead in a retreat.

Objective: Rout the Enemy.
Bonus Objective: None.
Weather: Nighttime.
Terrain: Surface - Desert.

(http://img508.imageshack.us/img508/3925/battlemap45.th.png) (http://img508.imageshack.us/img508/3925/battlemap45.png)

(For a version without the effects, look here (http://img508.imageshack.us/img508/3925/battlemap45.png)!)

(Tip!: Just a little bit more!  Don't get shot down!)

(Note: No, you can't fire over the tops of the rocks, they're supposed to be large mesas.  You can, however, shoot and be shot over the top half of the fence if you aren't shooting too low to the ground.  It is only waist-high to a Mobile Suit  Also, time for posting on this Battle Pane expires 11:59pm EST on Tuesday.)

Desert Cobras:

Atrius Schliend - "The Viper"
MS-06C Zaku II Early Production Type
Core HP: 40
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: 105mm Machine Gun - Ammo: 20.
Right Hip Clamp: Reserve Clip for 105mm Machine Gun.
Left Hip Clamp: None.
Back Hip Clamp: None.

Lyra Leylande
MS-05B Zaku I
Core HP: 26
Booster Jump Fuel: 2
Left Shoulder Armor Power: 8
Right Hand: 280mm Bazooka - Ammo: 0.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: None.
Back Hip Clamp: None.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Core HP: 12
Booster Jump Fuel: 2
Head: Head Vulcan - Ammo: 80
Left Shoulder Armor HP: 4.
Right Hand: Destroyed.
Left Hand: None.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Notes:
--Precognitive Defender uses exhausted this battle.
Special Conditions:
--Cockpit offline.  All functions ceased.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Core HP: 2
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Shotgun - Ammo: 2.
Left Hand: None.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Florance Vie Silette
MS-06C Zaku II Early Production Type
Core HP: 22
Booster Jump Fuel: 2
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: Knuckle Shield - HP 10.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: None.
Back Hip Clamp: None.

Rellia Lunar
MS-06C Zaku II [E.F.F. Colors]
Core HP: 34
Booster Jump Fuel: 1
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Shotgun - Ammo: 5.
Left Hand: Doublehanding Shotgun.
Right Hip Clamp: Heat Hawk.
Left Hip Clamp: Heat Hawk.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Core HP: 30
Booster Jump Fuel: 2
Head: Head Vulcan - Ammo: 82.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk.

Guests:

MS-06C Zaku II - 2
HP: 11
Right Hand: 120mm Machine Gun.
Left Hand: Doublehanding 120mm Machine Gun.

Sieg Raus
MS-05S Zaku I Commander Type.
HP: 35.
Right Hand: None.
Left Hand: None.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: VampragonLord on June 05, 2011, 10:29:37 pm
Flipping on her comm., Lyra welcomed everyone back to base "Finish up there and come on back guys, us aussies will cover your asses! Vie, I had some trouble seein exactly what was going on up there, but why the fark were ya tacklin' May's zaku?" before flicking off her comm. 1)She then drags her zaku eastward again, heading over to M23, and 2-5)readying to fire on anything coming too close to the base (fire one shot on any hostile unit that moves past the 13th row, that is inside of mid range. Fire again for every 3 squares closer it moves) She turned on her comm real quick to send a message over to jeff then "Guess the birdies chickened out Jeffie, haha, first rounds on you then! You aaare still a gentleman right?" She giggled a little playfully before kicking the comm. back off.

1) Move to M23
2-5) Shoot on anything hostile that moves past the 13 and is inside of midrange. Shoot it more if it keeps getting closer.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: NinjaWeazel on June 05, 2011, 10:37:42 pm
Buliwyf moves down and presses his back against a mesa wall, reloading his shotgun.  He waits, alert for any incoming attacks that can be blasted out of the air.

1) reload shotgun
2-5) missile defense if anything targets me.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: MysticKnightFF5 on June 05, 2011, 11:54:57 pm
"Awwww, Siegy poo...but I was so hoping it'd be red! Like a comet. Like the re--...ah nevermind." she pouts, on private comm, "But I guess a blue wa---ah nevermind, I guess that'll do." she flares her boosters full power, looking as though she had grown wings, she then switches out her equipment to have nothing but a heathawk in hand as she rushes at sieg and the zaku full speed...
"JUST WHO THE HELL DO YOU THINK I AM?!" Rellia yells over speakers, blaring in everyone's audio inputs.
She lands, crushing the very sand beneath her by the zaku, "Just another day in paradise, eh Feddy?" she giggles before raising her heathawk,
"IN RUSSIA, FEDDY KILLS ZEON!" she yelps as her battlecry before "bringing t3h hammer down", chopping off his arms in a fluid motion, and stealing both of his weapons, switching her heathawk to clamp and using his weapons as main.
"Can't somebody plase give me a hand? Hahaha"

1) Move shotgun to back clamp, equipping heathawk to right hand and double handing
2) Move to Q9 while taking evasive maneuvers
3) DisARM zaku
4) Steal his equipment
5) Switch clamps so I'm using his weapon as my main, if he has no weapons, equip his arm as my main
6) Act like a total bitch.


NOTE: Because I'm traveling on ground and going at the speeds that I am, I am basically causing a torrent of sand around me as I move towards Sieg and the Zaku, making me near invincible to any Air to Ground lock ons, and easily doubling my evasion (not even counting the obscene speeds I'm going at)
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: st4rw4k3r on June 06, 2011, 08:38:20 pm
Vie aims at Fly Manta 1 and fires 25 bullets at it 1). Then takes aim and fires at Fly Manta 3 2). Vie hops out of her seat and turns towards May. "Are you hurt?" Vie asks as she pulls out one of the many first aid kits. "Sorry for what I did to The Merrygate. I promise to help fix it." Vie says as she fills a needle with a clear liquid, then sets it down. Vie looks at May trying to find anything wrong with her applying bandages and such, where needed, if needed.

1) Fire 30 bullets at Fly Manta 3
2) Fire 30 bullets at Fly Manta 1
3-5) Converse and help May

If at any point May tries to attack, disarm her/block her, and inject her with the needle she prepared.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: Celdia on June 06, 2011, 11:51:15 pm
Half-conscious and in fairly intense amounts of pain, May can't do much to resist the doctor dragging her about but she is still plenty angry enough to curse Vie out. "You deserve to pilot this Mobile Suit even less than the E.F. soldiers do. At least they know how to use it for war. Go back to your medical bay and stay the hell off the battlefield before you get us killed, Earthnoid." She all but spits out the last word. Her eyes narrow as Vie approaches her with the syringe. "Lay another hand on me and I swear I'll bring you up on assault charges and push for treason while I'm at it when we get back to base...and God help you if you stick me with that thing."

1-5) No action.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: formerdeathcorps on June 07, 2011, 09:03:25 pm
Setch soared over the dunes (1-2), adding his fire to Vie's (3-4).  The combined net of fire reduced both Mantas to nothing more than a falling shower of metal and sparks.  As Setch landed, May's angry retort boomed from Vie's receiver.  Almost crashing his landing (5), Setch clutched his pained abdomen, trying his best to regain composure.  "HAHAHA, all righ', you folks are killin' me.  Vie, if it helps any, why don'cha have May and me give ya sum target practice?"

1) Become airborne to the same elevation as the Mantas
2) Fly to P8
3) Aim 12 120mm rounds at Fly Manta 1, unless already destroyed.
4) Aim 12 120mm rounds at Fly Manta 3, unless already destroyed.
5) Land at P8.
Title: Re: Curse of the Viper Forum RPG - California Base is Under Attack!
Post by: RavenOfRazgriz on June 08, 2011, 04:30:31 pm
----------Battle Pane Resolution----------

Rellia takes a moment to pout over a private comm as she flares up both her jump and dash boosters, using her dash boosters to carry her above the sand as the jump boosters propel her forward, making an evasive pattern around the outside of the mesas as the enemy planes pull a u-turn overhead.  "JUST WHO THE HELL DO YOU THINK I AM?!"  she yells, landing her Zaku in the sand in front of her target. "Just another day in paradise, eh Feddy?" she giggles before raising her Heat Hawk, "IN EX-SOVIET RUSSIA, FEDDY KILLS ZEON!" she yells as her ax comes down, slashing one of the arms off the enemy Zaku, clamping her Heat Hawk as she pulls the severed arm off the ground mockingly. "Can't somebody please give me a hand? Hahaha."

"You're one crazy bitch, you know that?" Sieg says, before beginning to laugh. "I think I kind of like it, though!"  He stomps on the enemy's core again, pulling on the remaining arm until he rips it off.  "Now take a nap, big boy!" He exclaims, beginning to repeatedly smash the enemy's core unit with his new arm until its functions cease.

"Finish up there and come on back guys, us Aussies will cover your asses! Vie, I had some trouble seein exactly what was going on up there, but why the fark were ya tacklin' May's Zaku?"  Lyra asks, moving back to the other side of the gate to provide cover. "Guess the birdies chickened out Jeffie, haha, first rounds on you then! You aaare still a gentleman right?"

"Right, right... you'll be the one buying rounds next time, though."  Jeff replies, keeping an eye to the sky in case the planes make another pass.  Vie, meanwhile, begins unloading on the planes from below as they begin to take a second pass towards the base, hooking one by surprise as the second dodged out of the way... only itself to be downed by a jumping Setch.  "Are you hurt?" Vie asks as she pulls out one of her many first aid kits. "Sorry for what I did to The Merrygate. I promise to help fix it."

May's anger, however, wasn't going to be satiated so easily.  "You deserve to pilot this Mobile Suit even less than the E.F. soldiers do. At least they know how to use it for war. Go back to your medical bay and stay the hell off the battlefield before you get us killed, Earthnoid." She all but spits out the last word. Her eyes narrow as Vie approaches her with the syringe. "Lay another hand on me and I swear I'll bring you up on assault charges and push for treason while I'm at it when we get back to base...and God help you if you stick me with that thing."

May's angry retort nearly causes Setch to crash his landing as his laughter can be heard over the comm line.  "HAHAHA, all righ', you folks are killin' me.  Vie, if it helps any, why don'cha have May and me give ya sum target practice?"

"That's a good idea, Setch..." Atrius replies over the line, letting out an uncharacteristic, audible groan afterward.

This battle is complete!

Stat bonuses:

Atrius Schiend: Long Range Skill +2.
Lyra Leylande: Medium Range Skill +2.
May Greenfield: Long Range Skill +2.
Buliwyf Herger: Close Range Skill +1, Reflex Speed +1.
Florance Vie Silette: Reflex Speed +2.
Rellia Lunar: Reflex Speed +2.
Seth "Setch" Harrow: Medium Range Skill +2.

Spoils:

120mm Machine Gun
120mm Machine Gun
120mm Machine Gun
280mm Bazooka
280mm Bazooka
Heat Hawk
Heat Hawk
Heat Hawk
Heat Hawk

End of Sortie Clear Point Bonus:

80 Points per Pilot.

End of Sortie Clear Abilities Learned:

Atrius Schliend: None.
Lyra Leylande: None.
May Greenfield: None.
Buliwyf Herger: None.
Florance Vie Silette: Medium Range Skill of 20 reached!  Countergunner I learned!
Rellia Lunar: Reflex Speed of 20 reached!  Quickrunner I learned!
Seth "Setch" Harrow: None.

----------Scenario Intro----------

After the surprise attack on California Base, both the Desert Cobras and Snap Dragon teams dock in the Mobile Suit hangar, May being rushed to the medical bay due to her somewhat extensive injuries.  Many parts from the downed E.F.F. Zakus are salvaged, and the Merrygate is dragged back to base, damaged but still not beyond repairs.  Both squads receive a chewing out from the power hu-... their respectable stand-in base commander.  Days pass as their forces begin organizing a counter-offensive, trying to trace where the invading Federation force deployed from.  Luckily, a new shipment of parts and some of the newer MS-06F model of Zaku II have finally arrived and are just being unloaded, giving the team some new resources to prep-up with before their next sortie.

(Notes: Because time has elapsed, everyone can start in their room / the Mobile Suit hangar / the cafeteria / etc. at their leisure.  May, for obvious reasons, however, is still in the medical bay recovering.  This Return to Base Scenario ends at 11:59pm on Friday.)

----------Return to Base Notes----------

First, minor rules edit - diagonals are (by general consensus) treated as 1.5 squares instead of 2 squares.  If your maximum range check ends on a decimal, round down.  This means if you shoot 12.5 squares under this new system, it is treated as 12 squares, within the effective range of Medium Range weapons and considered to be Medium Range for stat checks.  I also made a minor edit to the Zaku's Back Hip Clamp - it now equips any Weapon, but the 120mm Machine Gun has the "Unclampable" feature.  This doesn't affect any of the gameplay seen thus far, but saves me work later on.

"Spoils": Spoils are salvaged gear from enemy Mobile Suits and other forces that the squad can make use of.  Claiming a piece of spoil-gear is first-come, first-serve.  However, hen taking a piece of "spoiled" loot, you are buying it for its Selling price.  This means a "spoiled" 280mm Bazooka costs 30 points.  If you later sell that "spoiled" Bazooka, you get half of that value, which in this case would be 10 points.

All unclaimed spoils will, before the sortie, have their total points be Summed together then be sold as a unit, their Selling value split evenly between all squadron members.  Eg, if no one claims any Spoils from this encounter, they will be summed together (70+70+70+70+70+40+40+40+40=510) and sold (510/2 = 255, rounded to 250), then divided between squadmates evenly (250/7=30 points each, remainder 40).  The remainder will then be divided into 10s and given to the X squadmates with the lowest point totals (X = the tens column of the remainder, in this case 4).

Everything else (Buy/Sell/Trade) remains as usual, and you can buy anything listed here. (http://ffhacktics.com/smf/index.php?topic=7141.msg144920#msg144920)  The newest items, however, are:

Quote----------Mobile Suit List----------

MS-06F Zaku II (http://img854.imageshack.us/img854/6255/ms06fzakuii.png)

Cost: 220 points.

HP: 40
Speed: 13
Armor: 13
Booster Speed: 25
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Special Properties:
--Shield Right: Right Shoulder Armor can be used as a Shield. (HP: 12. Armor: 10.)
--Spike Left: Left Shoulder Armor can be used as a spiked ramming instrument against enemy Mobile Suits. (Power: 8.)
Usability:
[Space/Lunar/Surface/Undersea]

Built in Armaments:
None.

Right Hand: Can Equip Weapon.
Left Hand: Can Equip Weapon.
Clamp Limits:
--Right Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Left Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 Weapon of any Class, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.

----------Mobile Suit Retrofit List----------

C-Type Retrofit
Refit the base of any MS-06 model Mobile Suit to the MS-06C Zaku II Early Production Type.  (Base HP/Armor/Speed/Booster Speed/Booster Jump Fuel becomes that of the MS-06C Zaku II, and upgrades are re-applied to the new base stats.)
Cost: 10 points.

F-Type Retrofit
Refit the base of any MS-06 model Mobile Suit to the MS-06F Zaku II.  (Base HP/Armor/Speed/Booster Speed/Booster Jump Fuel becomes that of the MS-06F Zaku II, and upgrades are re-applied to the new base stats.)
Cost: 60 points.

----------Mobile Suit Upgrade List----------

Thermal Sensors:
Build a thermal sensor into the Mobile Suit.  Allows for the detection of heat sources (hidden enemies, weapon fire, etc.) within 3 squares of the Mobile Suit, regardless of Line of Sight.  Effectiveness based on Weather and Location.  If more than one sensor type is installed, only one can be active at a time.
Cost: 30 points.

Thermal Cloak:
Outfit the Mobile Suit with a cloak that masks thermal images.  If more than one cloak type is installed, only one can be active at a time.
Cost: 30 points.

Worker Zaku Forearm Crane: (http://img814.imageshack.us/img814/1392/ms06wworkerzakucranefor.png)
Build the hook and winch of the MS-06W Worker Zaku into the Mobile Suit's forearm.  Can be cast out and pulled in.  Effective range is 5 squares, but Close Combat Skill is always applied.
Cost: 40 points.

Emergency Repair Forearm:
Replace the entire right or left hand forearm of the Mobile Suit with a welding torch and system of metal plates designed for repairing other Mobile Suits. 5 uses per sortie, but cannot repair the same part on a Mobile Suit more than once per sortie.  The replaced hand can no longer hold weapons.
Cost: 30 points.

Front Hip Clamp:
Add a clamp to either the right or left front hip of the Mobile Suit.  Capacity is Reserve Clips only.
Cost: 30 points.

----------Weapon List----------

175mm Mazella Top Cannon (http://img864.imageshack.us/img864/5574/175mmmazellatopcannon.png)
Power: 20 per round.
Ammo: 8 per clip.
Range: Long.
Reserve Clips?: Yes.
Special Properties:
--Heavy Kickback: Weapon requires both hands to use and two actions to fire.
--Kneel Booster: This weapon's range becomes 30 squares while the firing unit is kneeling.
--Armor Piercing: Shells pierce through armor, lowering its affect on final damage.
--Lob Shot: Shots fired can be lobbed over obstacles.
Size: <Large>
Cost: 120 points.

Sturm Faust (x2): (http://img594.imageshack.us/img594/4186/ms06fzsturmfaust.jpg)
Power: 12 per Sturm Faust.
Ammo: 1 per Sturm Faust.
Range: Long.
Reserve Clips?: No.
Special Properties:
--Explosive Rounds: Rounds tear armor and cause splash damage.
--Heat-Seeker: Rounds curve somewhat as they fly, improving accuracy over great distances.
--Grab 'n Fire: Weapon is not "switched" to, but rather pulled and fired from its clamp directly when needed, following the same rules as weapon reloading.
Size: <Small>
Cost: 30 points.

----------Weapon Upgrade List----------

Smoke Crackers:
Convert the Cracker Grenade into a powerful smoke grenade that breaks into smaller smoke grenades.  Duration is until the end of Battle Pane after the one it was used during.
Cost: 30 points.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 08, 2011, 05:12:38 pm
I had to update the Spoils system for anyone reading this, so please check things over if you intend on touching the "Spoiled" goods.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: Celdia on June 08, 2011, 05:20:19 pm
May has her room in the infirmary set for Do Not Disturb for the time being and has refused any medical assistance from Doctor Silette since returning to the base. Seeing the reports on the new hardware being loaded out for the hangar, she becomes depressed over not having the credits to cover her repairs AND her upgrades and just punches into a request to the Quartermaster to hold units for upgrade on Merrygate until she has more cred.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 08, 2011, 06:55:00 pm
Vie is sitting in her chair, in the infirmary next to the door of the room May is in. Annoyed and worried for May, Vie sits there thinking of a way to enter. Vie then notices the time and pulls out a sheet of paper; The food menu. Upon reading the menu, Vie sees that the selection today is, sandwiches and cake/pie. Wanting to get down to the mess hall asap, she realized that May might be hungry too. VIe stood up and knocked on May's door. "Pardon if I am intruding. I have noticed it is Lunch time, today is sandwiches with cake and pie. If you tell me what you would like, I will gladly get it for you." Vie waits for a reply.

--------------------

http://ffhacktics.com/smf/index.php?topic=7141.msg146454#msg146454
(Food menu)
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 08, 2011, 08:51:07 pm
(Please remember to note your Mobile Suit Changes / Upgrades and Weapon Changes / Upgrades somewhere clearly visible.  Also, fuck low quality .jpegs.  Also also, fuck having to improvise images sometimes.)

Atrius is standing in the Mobile Suit hangar, watching as the techs unload the new shipment of F-Type Zaku IIs.  In the back, he sees the one thing that'd drawn him here in the first place - his blue-and-silver Zaku II Commander Type (http://img541.imageshack.us/img541/5849/ms06szakuiicommandertyp.png).   "Finally..." he muttered, as a familiar person (http://img694.imageshack.us/img694/8817/fc00290598856a5e629e14c.jpg)  walks up behind him, resting his hand on Atrius' shoulder.

"I didn't think you were the kind for such bold colors." Sieg comments with a laugh.  "I was expecting some dreary-ass camouflage color scheme like that Setch guy has.  I'm surprised!"

"What do you want?" Atrius asks bluntly.

"Same as you, checking out the new toys... hey, that's a 120mm AR (http://img32.imageshack.us/img32/5199/lgtw001bp1.jpg) in your new Zaku's right hand, isn't it?  I thought those were still in testing."

"They are."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 08, 2011, 09:48:37 pm
Points Available: 210

Selling: Nothing

Buying: 120mm Machine Gun (both hands)

Trade: Cracker grenades free to Rellia. Bulifrog - take - free spike.

Points Remaining: 180

Bazooka to back clamp. Bazooka ammo to left and right clamps.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 08, 2011, 10:16:48 pm
Lyra looked about her room, then quickly checked outside her door, seeing her package had arrived. She opened it up, giggled happily, and took out the smaller box inside, pulling a tall tube out of it and rushing to the bathroom with it.


Quite some time later, Lyra emerged from her room, a playful smile sat upon her face, some clean cloths on, and and a brand new hair color. (http://media.animegalleries.net/albums/userpics/21146/anime_1.jpg?=123) It was time for her to actually relax a bit, having not heard orders from up top, she hoped she had at least a day to relax and wander about. She'd dressed fairly casually, though she did her best to look at least "presentable" as she was off to get coffee with one of her squad mates, then she had to see Jeff 'bout a round of drinks. That left her schedule packed enough to not be bored, but plenty of room to wander and converse with other random people as well, but first, she headed to the infirmary, hoping May was feeling a bit better. She'd been having a fairly rough time, and Lyra hoped to at least see if her sisterly battle-angel was feeling better. As Lyra began pacing the halls and looking for the med-bay, she wondered if she should get May a "get well soon" present.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: Celdia on June 08, 2011, 11:35:11 pm
May tries to glare at Vie, eyes half-lidded from the painkillers. "You are intruding as I'm sure the sign could tell you if you would read it and I'll not pardon you as is my prerogative. As for lunch, I'm terribly aware of the time. Over the past couple days I've come to loathe lunchtime, though I wouldn't expect you to catch on as to why since you've already made it obvious you either can't or won't read. If you had bothered to look at my chart, doctor, you'd see that I'm still on invalid fare due to my injuries." She winces as she sits up a bit more in her bed, continuing, "Do you know just how unpalatable and disgusting the invalid fare is here? What parts of it have texture at all is quite like eating wallpaper glue and the taste is almost as good. Most of the rest is tasteless blocks of nutrient-enriched gelatin - great for someone recovering from battle wounds - but about as flavorful as distilled water. The high point of my day is dinnertime, when I get a packet of two salted crackers that actually resemble solid food because my physician says I do need some 'natural sodium intake' with all the mush I've been eating. What makes it all worse is I don't think they put a single grain of sugar in any of it. So yes, I'm well aware of the time and I wish I weren't. Do me a service and don't remind me of mealtimes until I'm out of this gods-forsaken sickbay." With that, May lies back down and turns away from Vie, yelping quietly in pain as she does so.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 08, 2011, 11:40:41 pm
Vies turns pale and frowns. She tries to talk but can't muster a word. Vie turns slowly and walks out of May's medical room. She walks out of her work station and posts a sign up thats says "Out". She locks the door and begins walking down the hall towards the mess hall, as silent as a ghost. Half hoping to run into someone to talk to.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 12:32:38 am
Lyra continued wandering the halls, until she finally found a map, realizing shed gone the extremely long way around to get to the med bay, and had missed the "usual" short access route that most people take. Either way, glad to be there, she let out a light rapping on the door, then made sure it was May's room, before knocking slightly louder, unsure if May was asleep or not. She then looked up and down the hall waiting a little patiently for a reply, seeing if anyone else was around.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: Celdia on June 09, 2011, 12:40:23 am
May shouts in response to the knocking, "Damnit, Vie! I told you to leave me alone, already!"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 09, 2011, 12:43:51 am
Vie reaches the mess hall and stands in line waiting for her sandwich. She reaches the front of the line and hears, "You look quite pale Doctor Silette." Says the lunch lady. Vie looks up and nods. "I'm sad, disappointed at myself." The lunch lady frowns. "Thats no good, now is it." The lunch lady brightens up. "Ah I know! You said you like Monty Carlo's correct?" Vie's stomach growls to the sound of Monty Carlo. The lunch lady laughs. "Well, here you go." She sets it on Vie's plate. "Tell me you will enjoy it and will go on with your day with a smile." Vie smiles. "Yes ma'am. I shall." "Good, now off you go." Vie scampers of grabs some rhubarb pie, sits down and devourers the entire meal.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 12:55:32 am
Lyra was a bit taken aback, but realized she hadn't properly informed May who she was, and given the circumstances, she probably wasn't a fan of her "normal" visitors. "Its Lyra actually... figured Vie was driving you nuts, thought I'd come say hi, see how you were doing, and drop off some pepperspray for you." Lyra called across the door, checking her purse realizing she'd forgot the pepperspray. "Darn, never mind on that pepper spray, forgot it in my other purse. Mind if i come in?" Lyra tried jiggling the handle, to open the door a crack and peek in, only to find someone had LOCKED the door to the patient. That seemed incredibely dangerous and wondered what numbskull doctor would put a patient at such risk, then thought maybe May did it to keep Vie out.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: Celdia on June 09, 2011, 01:07:55 am
After a long quiet moment, the lock on the door clicks open and a bruised-looking May opens it a crack. "She's not out there, is she? I really don't want to see her right now." Pulling the door open a bit farther she looks out past Lyra. Once convinced that her squadmate is alone, May limps back over to her bed. "Pity about the pepper spray." She tries to force a smile but its clear she is still in quite a bit of pain.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 01:11:23 am
"You're a right bastard, you know that?"  Sieg asks, sighing and sitting down on the floor of the Mobile Suit hangar.  Atrius turns on his heels, taking his leave without answering.  Sieg turns to Atrius as the latter's back passes through the nearby doors, heading toward the cafeteria.  "Yeah, screw you too then!"  he gives another heavy sigh, leaning back and turning to look at the ceiling.  "I wish that guy'd lighten up sometimes.  It can't be healthy being like that all the time..."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 01:22:07 am
Lyra quickly slipped into the room, shutting the door behind herself, and went over to May, unsure if she needed assistance back to bed or not, not wishing to insult her, but hating to see her friend in pain. "I'm sure i can scrounge up some a little later for you~ I did remember someone's appetite early for cake, was hoping candy was up your alley too. Just don't tell your doctors it was me With that, Lyra reached into her purse, pulled out a solid brick of chocolate, and handed it to May. Ordered that along with my hair dye. Do you like my new color? With that, Lyra began the impossible task of seeing her the bulk of her hair by looking straight up, though she felt the need to try anyway. I'd meant to have the chocolate for.... those days, but I figure you needed it more, what with all you've had to put up with those last few days. I can always order more later anyway!" Lyra let out a bit of a giggle, then looked about the room a bit, trying to see just what sort of "5 star" accommodations her friend was receiving.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: Celdia on June 09, 2011, 01:30:43 am
May's eyes light up at the sight of the chocolate. "Lyra, if it didn't hurt to raise my arms I would hug you right now." She tears the packaging open and breaks off a piece with her teeth, savoring the flavor and looking positively in heaven. "I will totally buy you some to replace this later. And yes, I love the new color. I'd thought about going like that once but I just can't go without my green. Old habits die hard, I suppose." She notices Lyra looking around and frowns a bit. "Its not much but for a while longer it looks like this is going to be 'home'."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 01:52:06 am
Pouts slightly, "Well at least you have Doctor Stiletto to keep you company right?" Lyra sighed, some heavy sarcasm in her voice. "You know, if we through just a few streaks into it...... we could keep most of it green, and give you a whole new look!" Lyra began to ponder May's hair, as May enjoyed the chocolate. She then leans in quickly, slipping her arm around May's upper torso, trying not to invade the chocolate devouring, giving May half of a hug, trying her best not to injure May further. "If you ever need some company, feel free to gimme a shout. hopefully it won't be too long til you're free."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: Celdia on June 09, 2011, 02:08:11 am
May smiles and nods, "I'll keep that in mind. I do wish I knew when they'd let me out of here. I mean, I feel a lot better but I also know a lot of that is the pain meds..." She sighs heavily and wraps up the remainder of the chocolate to save for later. "If I knew half as much about my own body as I did about Mobile Suits I could fix myself up in a jiff. Sometimes I wonder if I went into the wrong field."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 02:29:01 am
"Well, i'd best be off then~ Enjoy the pain meds, hopefully they work for all sorts of pain.... Though would you really want to be a..... doctor?" Lyra said the word with a bit of annoyance. "Then we might have had two people in the sick bay! sides, your mech is one of the best I've seen out here, do you think mine could have taken hits like that? Who cares if you gotta spend a few extra days getting patched up! Just make sure youre at the next sortie~ Lyra got up and headed for the door, off to wander the halls again and look for some of the people she needed to speak with.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: Celdia on June 09, 2011, 02:32:19 am
Laughing a bit at Lyra's thoughts on doctors, May replies, "No, I don't suppose I would do too well as a doctor. And don't you worry, I'll be there before the next time we deploy and my Merrygate will be as good as new."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 02:38:13 am
Atrius slips through the cafeteria without much notice after taking care of some business, using it as a shortcut to head toward the sick bay, deep in thought as he keeps to his characteristic slow gait.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 03:05:55 am
Lyra looked about, and ended up spotting the captain as she was leaving the med bay. She wondered what the captain was doing down here, and decided to find out. She headed over towards him, beginning to walk backwards as she got closer, so she didnt break his walk but stayed a reasonable distance away from him. " 'Ello cap'n, how're you doin' today sirrrreeerrrrr Atrius! Just heading back to your dorms from lunch?" She eyed him up and down, seeing if he is holding anything." Or just going for a walk to clear your mind? " she asked as she turned and began walking at his side, slightly behind him.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 03:08:51 am
Atrius has his hands deep in the pockets of his coat.  If he's holding anything, there's no real way to tell by just looking.  "Something like that, Lyra." he answers her vaguely, continuing his slow gait, not minding her tailing him.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 03:35:19 am
"Mind if i tag along then? I've just been to visit May, and i thought i'd make a few rounds and chat a bit with people before i headed off to meet up with someone." She was a bit put off, but wanted to crack the shell of this crabby-seeming leader. He hadn't even seemed to notice her hair, though he clearly recognized her. Maybe he just didn't care. Regardless, she figured at least someone to walk with would be nice, she hated walking these creepy halls alone. they felt.... too empty. " Where exactly are we headed anywho? I'm still learning these corridors...."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 03:45:13 am
"Nowhere in particular." Atrius gives one his typical terse replies.  He stops for a moment when they reach the door to the medical bay, Atrius looking at the entrance for a moment before deciding to continue on his original path, eventually reaching a staircase.  "Taking the long way to the upper catwalk of the Mobile Suit bay."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: formerdeathcorps on June 09, 2011, 03:47:25 am
After another horrid sleep, Setch awoke to the already searing desert sun.  Rubbing his eyes, he stared at the clock.
"Agin?  Fuck..."

Crawling into the lobby, Setch shuffled towards the cafeteria, hoping that the best food hadn't already been taken.  Briefly passing the ajar bay door containing Steel Freedom, he watched service bots rapidly add plates and boosters to his mech.  Stepping onto the railing, only inches from where the stray wires were being soldered into the newly installed thermal sensor, Setch smiled, before turning to leave.
"Least that kid ain't here.  Guess bein' cheap ain't so bad this time."

With just another hallway left, Setch's eyes caught sight of Lyra, now with clipped purple hair, and the captain.
"Hey folks!  Whatcha'll doin'?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 04:20:50 am
Lyra studied the person infront of her a bit, tryin to recall a name. "Sketch right? You're that kid that painted his own mobile suit!Do you paint other stuff too?" she bounced up and down a bit while talking, hopefully this company walked a little faster, walks are nice, but she wanted to make it to the end of the hall before the next sortie. "So whatcha up to anyway? Me an the cap'n were just headed for a walk, though i'm jus sorta wanderin in general. Where are you headed?" She looked down the hall behind him trying to see where he'd come from.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 04:24:26 am
"Setch."  Atrius corrects Lyra as he continues walking down the hall, continuing on with his own devices and more than happy to leave the two to their own devices.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: formerdeathcorps on June 09, 2011, 04:32:45 am
"'Less you count paintball as paintin', I only do mechs.  I was gonna go fer lunch, but you look too hyper to be hungry.  Anythin' good today?"  As the captain slowly sauntered away, Setch tried to catch a glance from the Captain, but his face remained inscrutable.  "Dun talk much, sir?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 04:39:43 am
"Not often."  Atrius replies to Setch, stopping for a moment in the middle of the hallway.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 05:43:47 am
"Paintball? Whats that like? closer to Football or baseball?" she asked, slightly confused, then shrugging a bit, not quite interested past base curiosity. "Cap'n seems a bit disinterested in us at the moment. Maybe we can loosen him up when Jeff is buyin us all a round of drinks, sound interested cap'n?" She then pondered a moment "Where somefin nice! I'm going to find Jeff, its going to be a party!" With that, she grabbed Setch's hand and dragged him off to hunt for her old friend Jeff, before even waiting for the captain's reply.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 05:49:04 am
Atrius waves the two off over his shoulder, not realizing they were already long gone as he eventually makes it to the upper catwalk of the Mobile Suit hangar to transfer some personal items between his old and new Zaku, and take care of a few loose ends.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: formerdeathcorps on June 09, 2011, 06:08:12 am
Running alongside Lyra, Setch tried his best to not grin.  "Paintball's jus' like war.  You shoot and dun get shot at."  As they rounded the corner towards the pilot's quarters, both out of breath, Setch plopped his elbow against the wall.  "'Slong as we got food at Jeff's place, I'm down.  Just dun drag me off like that nex' time."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 06:23:26 am
Lyra was fairly out of breath as well, "I just... had.... an awesome idea.... need to get.... to work. Figured a party..... would be... just what everyone needed.... after the fight and all...." she leaned against the wall still catching her breath. "Lots to do.... I'm sure Jeff has something lying 'round his place. He hates the hours of the cafeteria, gets most of his own food imported. Can't deny that guy his midnight snack i guess." with that, she led on to Jeff's room and pounded on the door "Oi! Jeff! We're hungry mate, let us in!" Her accent slipping through abit as she yelled at her old friend...... "And the password's grog! unless you've changed it since you moved out of Oz"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 06:34:50 am
(VampragonLord asked me to play Jeff, so I shall be.)

"For the love of... Lyra, keep yer damn pants on!  You know I like to nap around this time!"  Jeff replies, creaking the door open and rubbing his eyes, seemingly dressed in an undershirt and boxers.  "And of course it's grog, why would I change the-" he stops mid-sentence, his eyes moving from his now blue-haired friend to her companion.  He reaches a hand out the door and flicks Setch on the forehead.  "And whose this bloke supposed to be?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 06:40:40 am
"This bloke is helping me with my party that we're throwing, as is... This bloke she replies, first tugging Setch's sleeve, then flicking Jeff on the forehead, having to reach up a fair bit to do it. "Now go toss cloths on, our new friend wants food, do you have anything to feed him? You two can get to know eachother a bit better over food, preferably something to wake you two up." With that, she slipped right on past Jeff, grabbed some paper and a pen and began writing up a list for the party, poking her head up occasionally to see how they were getting along.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 06:50:37 am
"Party you say?"  Jeff opens the door and welcomes them into his rather sloppily-kept abode, pulling a cardboard box out with his stash of imported foods.   "Let's see here..." he reaches in, tossing out a package of pocky onto his bed. "We've got some fried rat on a stick..." he reaches in again, tossing out a bag of beef jerky. "Some roadkill..." he reaches in one more time, tossing out a package of sunflower seeds, "And finally, some rat droppings!  Eat up, kids!"  He turns around, quickly grabbing the "roadkill" back off the bed and stealing a few strips for himself before looking at Lyra.  "Why'd you die your hair this time?  Do you even REMEMBER your natural color anymore?"  Jeff asks, in between bites.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: formerdeathcorps on June 09, 2011, 06:55:57 am
Trying his best to avoid the imposing man before him, Setch only stopped to thank him for presenting the food, but his curiosity began to gnaw worse than his hunger.  Grinding his teeth against the spicy jerky, Setch turned to face the man.
"Where y'all from?  You sure don' talk like anyone I've seen before."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 07:20:46 am
"We're from the land of Oz of course! Careful with that stuff, if you hit an extra-spicy one you may see flying monkeys." She then poked around inside the roadkill, trying to find a strip she'd just warned Setch about, hoped she'd grabbed the right one, and began chewing on it. "You're one to talk! Or had you finally managed to forget about when i dyed your hair a 'cool' burnt orange? Though.... I was a brunette when we were younger wasn't I? Or was i naturally blonde before that..... 'ell who cares, its purple now." She returned to her paper a bit "Did you remember to at least bring something nice to wear when you got moved out here? Or did you just head over like an ocker"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 07:25:17 am
"You've got one guess." Jeff replies, cracking open the box of pocky and taking one.  "I can't imagine I'd need something nice anyway, what's the party for?  Somebody's birthday today?  New hot chick join for us to fight over?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: formerdeathcorps on June 09, 2011, 07:32:49 am
Trying his best to recall his hated geography lessons, Setch couldn't remember ever hearing about a country or city called Oz.  Shrugging it aside, Setch then stuck a Pocky stick in his mouth, before smirking at the latest question.
"Nah, folks, the party's fer me.  I just got transferred here so I could git shot at less."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 07:47:55 am
"Well, he's partly right, and I can promise you at least a few hot chicks will be there, though some may be a bit nuts.... The party is more just a celebration and relaxation, to get our minds off what happened a few days ago.... We lost some good people out there, and as important as it is to mourn their death's, we need to get ourselves nice and cheery again so we can kick some E.F.F. ASS." She then shoved her party plans into Jeff's hands. Everything fairly neatly printed out and labeled. "Now then! I'm off to take care of venue, then I'm getting ready. I have JUST the dress to match my new hair, and I've been dying to wear it, I'll see you all at the party~" She let the last few notes trail off as she headed out the door to take care of some important party business, leaving Setch and Jeff to sort out the rest.

Jeff and Setch
1) Grog.
2) People. I dont care who they are, just grab anybody you see who isn't in the middle of time sensitive work, and if they are, yell at them and bring them anyway.
3) If you find some crazy red-headed doctor(she's single and bi jeff ;) ), she's in close with the cafeteria ladies, get her to take care of the food. No C.A.R.P. please.
4) Setch: Yell at the captain that he does need to be there, don't want him off walking in circles while a party is going on.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 07:54:17 am
Jeff looks over the list of things to do for a moment, before passing it to Setch.  "I'll handle 1 and 3, you handle 2 and 4... but first..." now that Lyra was gone, he reaches into a cabinet and pulls out a small bottle of alcohol.  "Let's motivate ourselves a bit, 'eh mate?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: formerdeathcorps on June 09, 2011, 08:04:35 am
Setch glanced at the list.  "Nothin' too hard here.  Sure, I'll have a go."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 08:32:18 am
Jeff fills a couple glasses with his stashed booze and passes one to Setch before slipping the rest away again.  "Good, good, my man.  Then, let's down these and get on our way.  Lyra can be quite the frankenbitch if you don't perform up to snuff, so to speak."  He says, raising his glass.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 09, 2011, 10:42:53 am
After eating Vie leaves the Mess Hall. As she leaves, a thought comes to mind. Vie hurries to the hangar to buy things.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 09, 2011, 10:48:00 am
Buy:
1 Emergency Repair Forearm - 30 Cost - Equip to "Left Arm"

Total: 30
--------
Sell: Knuckle Shield

Total: 10
--------
Trade:

--------
Total: 20
Tax: 0
End Transaction: 20 cost
Remaining Cost: 60 cost
--------------------
Have a Nice Day!
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 09, 2011, 10:55:46 am
Vie drops the recite on the floor, and makes her way towards the medical bay.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: MysticKnightFF5 on June 09, 2011, 11:45:15 am
Rellia upgrades her Cracker Grenades to Smoke Crackers (30)
Rellia purchases Thermal Camo (30)
Rellia upgrades to decreased plating (40)
100 Credits spent
--
Rellia sells her shotgun
(IDK sell price)
--
IC:
Rellia jumps out of her MS as it's undergoing upgrades and immediately notices Sieg. A smile washes over her face and her eyes light up like a Christmas tree as she silently and nonchalantly steps over to him, "Hi..umm...how are you?" she slowly asks, eying him intently.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 02:26:57 pm
"Hey, babe!" Sieg greets Rellia, waving her over and hopping up from his spot on the floor. "I think I'm going to go out of my mind if I watch these guys run around with Zaku parts much longer, you?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 06:35:06 pm
Lyra was dashing about the halls when she spotted someone who looked about as loud as Sieg sounded, and a girl about half his size, who seemed to be talking to him. Lyra decided to go invite these two off to her party, and jogged over, and as she got closer, realized the girl to be Rellia. "Hey you two, how is it going? Rellia right? And Sieg? " hesitating a bit unsure if she had the right people or not. "Either way, we're having a party tonight, and parties need people. You two look like people, so you should come! Are we still on for coffee before hand Rellia? Or are you.... preoccupied?" She asked a bit unsure, she didn't know if she was interfering in a fairly private conversation or not. She looked around a bit, rocking back and forth, heel to toe to heel again.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 06:56:02 pm
"Friend of yours?"  Sieg asks, turning to Rellia for a bit before shrugging and putting an arm over each of their shoulders, leading them both out and down a nearby hall.  "Bah, what the hell?  Coffee sounds good, this place is driving me out of my mind, and you can tell us about this party of yours while we're on the way.  Errr..."  Sieg fumbled for a moment, realizing he had no idea who the purple-haired woman's name was.  "Your name would be nice to have first though, I'm not one for blind dates."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 09, 2011, 09:03:11 pm
Vie, standing in front of the medical bay, takes the sign off, unlocks the door and enters. She sets the sign down and lightly taps on May's door. "May. I want to apologize for the accented. I know you aren't talking to be, nor want to see me. I just want to let you now. As a small part of my apology, I am giving you all the left over cost I have, so you can upgrade the Merrygate."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: MysticKnightFF5 on June 09, 2011, 09:36:24 pm
Rellia looked up at Sieg and passively hid behind him as much as she could, cautious of her own teammate. "I suppose, if Sieg will go."
She shrugs, trying to feign a nonchalant attitude, and smiles faintly at the purple haired lady.
"Hey Sieg, why does the Viper love you so much?" her bubbly voice piercing the shyness and a tilted head looking into Sieg's eyes curiously.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 09:44:53 pm
Sieg looks back down at her, failing at resisting the urge to break into a laughter fit from Rellia's question.  "That bastard?  I was going to ask you if you knew why he's always such a limp dick!" he replies.  "No matter what I do, guy's seemed to had a stick up his ass since he got here.  Needs to lighten up, drink a little, have a party or something..."  he laughs again, this time turning to Lyra.  "Guess you've got some good timing then, chicka.  Where you getting the party favors from, though?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: MysticKnightFF5 on June 09, 2011, 09:49:03 pm
Rellia blushes and looks down, "I...er...I don't drink, I'm not allowed to" stuttering and tripping over her words, she does her best to keep what little dignity she has at the moment.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 09:53:04 pm
"Sounds good then! Though I hadn't planned for a third person... Ah well, to the cafe!......... do we even have a cafe here by the way....? Lyra's excitement being overtaken by her mild confusion, she'd never even stopped to think if there was a place to have a nice "sit down" for coffee. "Oh i'd never properly introduced myself in person had I. I always forget to do that, just assume everyone's my friend. I'm Lyra, and if you have seen me before, my hair was reddish orange before I dyed it. I'm thinking most things wont be hard to come by, and theres always someone with something lying about. Well, you're the highest rank Sieg, lead the way!"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 10:03:13 pm
"Bah, allowed?" Sieg replies to Rellia. "Live a little, or you'll become a stuck up little priss like your commander.  Dealing with one of him is enough of a headache!  It's not like anyone will know anyway."  He then stops for a minute, reading a wall map before turning down a new hall, still leading the pair. "There's an exchange that should have a coffee shop over this way, Lyra.  Though what's the problem?" He eyes Lyra, before smirking and giving her an insinuating look.  "I'm sorry... is three a crowd?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 10:18:42 pm
"Course not, the more the merrier! Surprises are always nice~ The party isn't strictly alcoholic anyway, there'll just be plenty for whoever wants though, Jeff is always reliable for that." Lyra followed along, keeping in step with Sieg. She looked about making sure she familiarized herself with her surroundings, hopefully one of these days she'd know the base's layout, hoping they'd be there shortly. "Don't worry though, the party is also for dressing up and having a nice time! It'll be fun I promise. You two are both coming right?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: MysticKnightFF5 on June 09, 2011, 10:21:49 pm
Rellia looked up and answered quickly, "I will if Sieg will"
She quickly caught heraelf and hugged into Sieg's arm tightly, "Er...I suppose" she managed to barely work through and stared downward, beet red.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: Celdia on June 09, 2011, 10:25:33 pm
After a lengthy pause and some shuffling sounds, the door to May's infirmary room opens to reveal her standing there with a small light-pad programmed to transfer credits from one account to another. May's half being already filled in, she holds it out to Vie, simply awaiting a thumbprint from the repentant doctor to make the credit transfer official. "Since you said you'd help repair her, I'll take that offer as an apology."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 10:30:10 pm
"No need to be so shy, dear."  Sieg says to Rellia, laughing a bit as they near the exchange and slip inside.  "Of course I'm going.  You think I'd miss out on a party?"  He then motions over to a generic looking coffee shop chain.  "Not the cozy little coffee shop you take your dates to, but it'll need to do..." he says with a small sigh.  "Dress up though?  We having a fancy-ass party then?  I'll bet almost anything that stick in the mud comes in his big ass tan coat like he always does, though... if he even bothers showing his face at all."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: MysticKnightFF5 on June 09, 2011, 10:33:57 pm
"I know I shouldn't be shy, it's just, weird for me, okay?" she replies before giggling over Sieg blatantly poking fun at their captain and thinks for a bit, "Wait, but I don't have a dress...". she lets out a heavy sigh and stares at the cute little coffee shop, enjoying its rather humble structure and appearance.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: NinjaWeazel on June 09, 2011, 10:36:59 pm
Buliwyf looks at the comings and going in the hangar, suspended in a web-harness from the upper arm of his Zaku.  "Ah, Lucille...  I sure do miss you, girl."  He gets to work stripping the plating off of the zakus lower arm and installing some new components.  "Stupid paperwork, you shoulda been here already.  Wonder who I have to bribe to make it happen..."  He swings down out of the web-harness and hops into a mechanical lifter/welder.  "Guess this thing will have to do for now."

Shopping list
1) Worker Zaku Forearm Crane- left forearm: 40 points
2) Increased Plating 1: 30 points
3) Shoulder Shield- replacing the default shoulder spike: 30 points

total cost: 100
Lyra or Setch can have the old spike part if they want it.


Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 09, 2011, 10:38:23 pm
Vie smiles and nods. She sets her thumb on the scanner. "Its not much, but I hope its a start." Vie looks at her. "Might I treat your wounds? The sooner, the fast you leave."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 10:38:32 pm
"Perfect! That's two more to the list! Its dress as you like, since its so last minute 'fancy-ass' isn't mandatory, but if you wanted to look nice it'd be more then appreciated, and you look about my size Rellia, if you want you could come by and borrow something after~ We could even get ready together! Its always nice having a helping hand. Though if you'd rather not that's fine too. Now lets go grab a table!" Lyra led the way up to the counter and smiled over at the hostess, waiting for her to walk over, "Table for three please! preferably something with a view?" she then waited for the three of them to be escorted to a table so they could sit down and relax a bit.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 10:48:28 pm
The three are quickly lead to a booth near a window by the hostess, Sieg giving the ladies the opportunity to enjoy the window seats on either side, before sliding into the booth next to Rellia.  The hostess leaves them all small menus, listing the pastries, coffees, and other assorted items the shop offers while giving them a few moments to settle in and decide what they want.

"So ladies, just coffee?  Or shall we get a few sweets to hold us over to the big party, too?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: MysticKnightFF5 on June 09, 2011, 11:06:03 pm
Rellia smiles and lays her chin on her hands on the table, "I'd like a Frappuccino. I can hardly take pure coffee, haha"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 09, 2011, 11:20:35 pm
Lyra notices she got the "empty" seat next to her, sighed a bit, though at least she'd have plenty of room to stretch, and looked over "Hmm.... do you have Pumpkin lattes this time of year? I'm actually craving one of those.... if not just some black coffee should be fine." she then looked about, seeing if anything looked good to eat. "And a slice of your freshest bundt cake? Whatever flavor it is, I just want it nice and soft" Her mouth watered a little, wanting a nice bite of some fluffy cake now. "So why don't we get to know eachother a little better eh? I'm from the land of Oz, where houses fall from the sky. Tis why I left to be honest."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 09, 2011, 11:38:54 pm
Sieg laughs at Lyra's quip, ordering a simple coffee with large amounts of cream and sugar, the waitress taking down their orders and running off.  "Sounds like an awful place."  Sieg quips.  "Side 3, myself.  Stories say we've got unicorns there but in reality it's just upset kids shoving ice cream cones onto horses' faces.  I'm not sure which is sillier, really.  What about you?"  He turns and looks to Rellia as he finishes his question.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: MysticKnightFF5 on June 09, 2011, 11:47:34 pm
Rellia moves her head from your hands to stare back at Sieg, mulling over what to say, really there was little to say, it was simple and straightfoward--but really kind of depressing. She decided to just leave out the depressing part.
"I'm from Earth, and I saw the corruption in the EFF firsthand, so now I stand against them. I don't want to kill any EFF citizens, it's not their fault they live in tyranny disguised as paradise..." her eyes light up and there's a sheen against the red rings, "that and piloting a Zaku is so cool!
She wanted to finish with, "I fight fire with fire, illusions and backstabbing" instead of that lame piloting remark, but she couldn't bring herself to, instead she just looked away at the window.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 10, 2011, 12:01:19 am
Sieg seems to frown for a second, then laughs slightly at her final remark.  "I hear you!  I remember thinking the same thing before I joined."  He replies with his usual confidence, though there's a quick inflection in his voice.  He quickly covers it up, however.  "You think I could do stupid shit like charge enemy prototypes in a machine I didn't trust?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 10, 2011, 12:24:28 am
"At least you're not charging allied prototypes right?" Lyra said while letting out a small giggle. "Too bad that thing got away, theres always next time! though that weapon of its is scaaaaary.... Did we get any good video of it in use? i wouldnt mind one of those on our side." Lyra then looked across the table, she somewhat enjoyed the glow behind Rellia's orbs, she then looked to Sieg, he seemed to exude confidence and laughter. He'd be quite the addition to their squad, though Atrius did seem to at least try to mellow the party. Quite the odd contrast to the two of them. "How did you end up a captain, sir? Our captain is much more........ reserved? patient?...... Fine, boring."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 10, 2011, 12:41:29 am
Sieg laughs, vaguely remembering the incident Lyra was referencing.  "Honestly, I doubt we'd be able to replicate something like that.  The bazookas barely damaged it and it was basically running around with a battleship cannon.  The Feds probably put their entire wallet into that one damned unit or something like that.  As for me becoming captain... I punched some fish in the throat."  He smirks, enjoying his own comedy a bit too much.  "No, really, back during Operation British, I ran out of ammo and some stupid smartass plane shot my Heat Hawk with a missile, so I started running around and punching those Federation Saberfish things.  Horrible idea, really, if half the pilots weren't pissing themselves at my head on charges at them I probably would've gotten torn apart by missiles.  Downed a few of their cruisers with a fist to the bridge, too."  He then sighs. "I really probably learn how to actually shoot something from more than 3 feet away."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: MysticKnightFF5 on June 10, 2011, 12:48:09 am
Rellia giggled, "I don't even have a gun, does that make me braver and stupider than you?" she cherishes the thought for a few more seconds before adding, "impossible, you're the stupidest person I know!"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 10, 2011, 12:53:18 am
Sieg begins laughing rather hard, leaning his elbow on the table and resting his face in his hand for a moment before looking up.  "You're damn right I am!"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 10, 2011, 01:28:25 am
"Let me know how that stupid contest of yours goes. If you'd like, i can even referee for ya! Though I think I'd best get Jeff entered into it too, it'd be unfair to hold it without the reigning champion." she wondered at how she'd ended up at a table with not one but TWO people proclaiming how stupid they were, neither very adept at ranged weaponry. "Well at least you'll have me if you ever need someone to hit something outside of arms reach. Can be quite convenient when you don't have to run halfway across the desert. Though Atrius is the one for the real long shots, though he's about as fun as a kangaroo in a chicken coup"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 10, 2011, 01:41:32 am
"If I were the kangaroo I'd be pretty insulted right now..." Sieg trailed off, snickering a bit as the drinks finally arrived.  "Snake-boy's pretty dependable though even if he hates my guts something fierce."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: Celdia on June 10, 2011, 07:51:42 am
((OOC: I hope you'll all forgive my lag here. Wifi was down at work last night.))

May smiles some as she slips the pad away in the room, leaving the door open behind her as she moves. "I'll let you take a look, but that's all for right now. I think I feel a lot better than I look at this point, anyways." She sits on the bed and the package of her hidden chocolate bar crinkles from under the pillow. May's eyes dart over and then away quickly, acting as if she'd heard nothing.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 10, 2011, 11:10:28 am
Vie raises her eyebrow at the sound of the wrap crinkling from under May. After a short pause, Vie begins to laugh. "I wouldn't have stopped myself from eating that either" She walks over to May and begins the inspection. "Doesn't look too bad, a fair amount of bruising, your back is in pain from the shock of the hit; that's easy to fix. I say there's nothing really bad here." Vie smiles. "You should be good to leave tomorrow. As for that special food, you can eat regular food now" Vie stands up. "All you have to do now is lay down and not put any force on your back."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 10, 2011, 11:45:40 am
As Vie finishes inspecting May's wounds, a male with a light Australian accent can be heard calling out loudly from the sickbay's main hall " 'Ello?  I'm lookin' for one 'crazy redheaded doctor', can anyone here help me out?  Anyone?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 10, 2011, 03:52:43 pm
Vie glares at the sound of crazy redhead doctor; she quickly changes her face back to normal before turning around to great the man. She looks straight into his eyes. "The name is Doctor Florence Vie Silette. Who might you be?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 10, 2011, 04:15:27 pm
"I'm juss' a stupid Aussie named Jeff."  He replies, holding up the list Lyra wrote him and Setch earlier.  "My dear friend Lyra specifically asked for..." he says, pointing to the entry, "One 'crazy redheaded doctor' with connections to the cafeteria.  We're running a party and need food, y'see, Ms. Silette."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 10, 2011, 05:27:59 pm
"I see you have manners of a sort." Vie replies. "Party? What type of party might I ask?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 10, 2011, 05:52:53 pm
"Hell if I know!"  Jeff replies.  "Crazy chick just threw me this list and told me an' that Setch feller to get to work.  He's supposed to do the evens here, while I get the Grog together an' get you to get the food together."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 10, 2011, 06:01:00 pm
Vie looks at him with a frown. "Alright then, off you go." Vie turns around and waits for Jeff to leave. When he does she pulls out her radio and calls in Lyra. "Hello Lyra, this is Vie. I hope I'm not interrupting anything. I got word from Jeff about the party, where will it be and what are you planning the theme of the party to be?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 10, 2011, 06:08:39 pm
Lyra finished off her drink, looked about the table, then outside and noticed how late in the day it was getting. "Well, I really do need to go get ready. Sieg, would you mind using that stupidity and strength of yours to help move tables to the side in the cafeteria, so we have room for dancing in the middle? I got us the OK to use the cafeteria for the party, we're just in charge of putting it back to the way it was before the next morning. Rellia, come on back to my place with me, and we can get that dress issue sorted out for you, or just stop by later if you have other stuff you need to take care of first." She then carefully slid out of her seat, left a nice tip, and began heading for her dorm, waiting up just enough to see if Rellia was going to come along. She then heard a crackle over her radio, so she pulled the stupid thing out of her purse, only having half-heard vie but not  wanting to bother asking for a repeat, she just replied with "In the cafeteria, no theme really, just need some nice food, nothing too fancy, just give it some class. You're in charge of the food committee right?" she then tossed her radio right back into her purse before bothering to wait for a reply.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 10, 2011, 06:19:09 pm
"Nothing fancy, oh well? I'll get the food." Vie puts her radio down, stands there for a moment, then turns to face May. "Do you think you are in the state to go to a party?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: Celdia on June 10, 2011, 06:27:58 pm
May settles herself back on the bed, shaking her head. "I don't really feel up to it. I think I'm going to just wait for my next dose of painkillers and catch some more sleep. You go on, have fun." She smiles genuinely and then sets to making herself comfortable.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 10, 2011, 06:33:55 pm
"I'll see you tonight I suppose, Ms. Rellia."  Sieg says as he finishes his drink and gets up, adding his own pay and tip to the pile before heading off to commandeer the cafeteria whether they really had it okayed for use or not.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: MysticKnightFF5 on June 10, 2011, 07:38:57 pm
Rellia walks off after Ms Lyra, staring at her the whole way, and not really speaking. She kept her hands behind her back in a soldier stance and never moved her eyes away. Her pace was also that of a soldier's, keeping her legs up and knees unbent.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 10, 2011, 07:52:34 pm
Lyra walks on to her dorm, a bit unnerved by Rellia's formality and rigidness, but realizing she might relax more once they'd gotten to know eachother a bit better. "My dorm is a bit aways, sorry for the walk. We should hopefully be there soon enough though. Your hair is quite pretty, is it naturally like that? I never had much luck getting mine that light, no matter how much bleach i poured into my hair...." Lyra continued walking at a much more casual gait, not entirely sure of the way back to her room, but her feet generally took her where she needed to go. Her general mood was fairly kicked back, though a bit uneasy due to the air of discipline coming from her companion.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: MysticKnightFF5 on June 10, 2011, 07:55:53 pm
Rellia's features don't really change, and as she mentions her hair, she responds rather apathetically, "It's natural, as are my red eyes. I am synthetically albino. Have you ever thought to try your own natural hair color for a week? I'm sure it's lovely."
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 10, 2011, 08:08:30 pm
Lyra ponders the thought for a moment "Aww thanks, if only I could remember what color it was.... probably blonde... guess we'll find out eventually right? And those eyes of yours really are unique too, quite amazing looking. Mine're naturally hazel, though i threw in some purple contacts to match my hair.... Though albino, that must be a hassle at times... at least we have our mechs to hide in right? Don't worry, ill give you a natural week some time. No dye, no contacts, promise!" Lyra added  the last line with a bit of a wink, as she slipped out her key to her dorm and opened the door, stepping through and holding the door open to let Rellia in behind her, using her free hand to gesture to where her closet was. "Make yourself comfortable and make use of whatever you'd like!"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: MysticKnightFF5 on June 10, 2011, 08:10:48 pm
Rella stared curiously at her for some time, creating a bit of an awkward pause. "Hassle...what do you mean?"
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 10, 2011, 08:21:29 pm
Vie nods, and points at a red button above the bed post. "Click that if you need help, or to get my attention." Vie turns and leaves the room, locking it behind her and putting the away sing up. She walks to the mess hall, and stops by the small door next to the entrance to the mess hall. She knocks on it waiting an answer. After a little while the nice lunch lady. "Who is it? Ah its Doctor Silette." Vie nods. "I am here to get some food for a party later today." The lady looks at her. "oh? See! I told you to put a smile on your face! Good things happen to those that do so!" She turns and walks into the kitchen. "I'll bring the stuff down there for you guys. You should go get ready for the party." The lunch lady says."Thank you." Vie begins to walk away, but stops and turns around. "I don't believe I have gotten your name yet ma'am." The lady simply replies. "Call me Clare" The door closes. Vie smiles and walks to her room to get ready.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 10, 2011, 08:22:36 pm
"Just... that sun must become a real problem sometimes doesn't it? Sorry I'd just never met someone albino before, but I'd heard that it usually has other problems that pop up with it.... But hey! if you're happy and healthy, all the better!" Lyra went ahead and closed the door behind Rellia, shut the blinds so nobody would be peeking in, and opened her closet up nice and wide, as well as turning on some extra lights so the room was plenty lit "Now.... I've got a decent assortment of dresses here... I just hated the thought of leaving them at the mercy of dust back home, feel free to borrow any that take your fancy! Though I'd suggest something to match those lovely spheres of yours." Lyra drifted off at the last bit, mildly entranced in Rellia's eyes, before breaking off to go hunting for shoes. The royal purple dress she planned to wear hanging separately in the closet.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: MysticKnightFF5 on June 10, 2011, 10:28:38 pm
As she's passing her eyes over the wide assortment of clothes--many skimpy, some less so, she notices Lyra is staring at her, and stares back. Once the exchange is broken, she really doesn't say anything, though she does become curious.
Rellia glances back to the closet, seeing an exotic black, yellow, and blue dress.
She blushes as she looks over she shoulder at Lyra, "Could you...could you please look away?" she asks sheepishly, feeling about ready to burst for even doing this.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 10, 2011, 10:36:46 pm
Lyra blinks a bit before realizing what Rellia is asking, then blushes about 50 shades of red and turns away. "Sorry, I'd gotten fairly used to changing around people, it hadn't even occurred to me you might need privacy" she somewhat stammered out as she turned around, recalling having to change in the same room as Jeff when she was getting ready for work before she signed up with zeon. She busied herself with studying the tapestry of the curtains and its endlessly repeating designs.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: MysticKnightFF5 on June 10, 2011, 11:01:50 pm
WARNING: CONTENT IS MILDLY EXPLICIT
Derp.
By clicking the spoiler button, you agree to take full responsibility for what you see.

Rellia checks back to make sure Lyra isn't watching, then undoes the button to her jeans, letting them drop between her, her panties a frilly pink. As she bends over to take off her jeans completely, her panties don't cooperate and slide down slightly.
She lifts the t-shirt up, which had apparently hidden her very large high C cup breasts (AND SHE'S WEARING A BRA ST4R!). She looked back again, and passively felt the tattoo on her back, an EFF tattoo, with a scar through it. She felt a tear coming along, but decided it not wise to leave her back exposed for so long.
She quickly picked up the dress and shambled to put it on, starting with the top piece--to hide the back.
"A-almost done..." she called behind her.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: VampragonLord on June 10, 2011, 11:31:59 pm
Lyra turns around, figuring "almost done" to mean its safe to look, and she quickly studies what Rellia was changing into. "You know, I only wore that once, got it for a theme'd ball. If you really like it you're free to keep it, I've got so many dresses in there anyway.... " She took another look at Rellia. "And it really does look....just.... astounding on you. The boys n girls will be all over you tonight.... I'm even a bit jealous." Lyra then reached into her closet, grabbed her long flowing halter'd purple dress, and pulled it out of the closet. "I'm bout to change, you don't need to look away if you don't want, just giving you fair warning. Make up's in the bathroom, all 'cross the sink if you wanna get started on that, though I'd love to be the one to do your make up. Your complexion is just so..... unique!" With that, Lyra counted to 5 in her head,
Content warning!!! Girl changing on teh internets in text!


then slipped off her top and slid down her skirt, revealing matching panties and bra, both in a fairly light pink, her bra holding in her large B cups, not the most impressive, but pushing out against her bra none the less, Lyra grabbed a strapless bra from a drawer, replacing her current bra with it, most of Lyra's underwear drawer seemed to explode the color purple. Lyra then unzipped the back of the dress, stepped into it, and pulled up the shoulder straps. Calling over to Rellia "Mind zipping me up? I always have trouble reaching"


Lyra then began searching for where she'd left her light pink heels to wear with this dress, hoping they'd be comfy enough for the night.

Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: Eternal on June 11, 2011, 05:00:18 pm
OOC: Try to keep this as least sexual as possible. Thanks.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: st4rw4k3r on June 11, 2011, 06:46:09 pm
Vie enters her room and heads straight to the shower. After a nice long shower, Vie exits the bathroom, and begins looking for a set of clothes to wear to the party. Taking a good while of viewing dresses, she decides to stick with a Low cut in the back, Silky Black dress and black high heels to go with the dress. Vie walks to a cabinet and opens it, revealing a mass amount of wine. She scans the cabinet for a a fruity white wine, and a heavy Red. Upon finding them, Vie grabs them and walks out her room headed towards the cafeteria.
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: Celdia on June 11, 2011, 10:32:27 pm
Points Available: 210

Selling: Nothing.

Buying: Mazella Top Cannon (120), Front Hip Clamp: Left (30), Front Hip Clamp: Right (30), Mazella Ammo Clip (Front Hip: Left) (10), Bazooka Ammo Clip (Front Hip: Right) (10)

Trade: Nothing.

Points Remaining: 10

-Default Loadout Changes- 
Right Hand - Mazella Top Cannon
Left Hand - Doublehanding Mazella Top Cannon
Back Clamp - Bazooka
Title: Re: Curse of the Viper Forum RPG - Base Defense Successful! Second Resupply is Go!
Post by: RavenOfRazgriz on June 12, 2011, 12:41:05 am
---------Scenario Intro----------

"Cobra Team, please report immediately."  The female operator's voice from the previous battle calls over the base's intercom.  The team is forced to drop their party preps and report to their CO's office, the stout, pudgy man who ordered the capture of the "Guncannon" prototype during the enemy raid.

"I hope I'm not... disturbing anything."  He asks, seeing half of the team in party dresses.  "It doesn't matter.  We're mobilizing you tomorrow.  The Federation's snuck an outpost in Canada right under our noses that's housing that prototype Mobile Suit and possibly more.  Forget capturing them this time - I want you to destroy any enemy technology you find.  Wipe the Federation's Mobile Suits off the earth and show them how little their squirms for resistance really mean.  Between this and Lord Garma's operation to destroy the Federation's "Trojan Horse", we'll crush their morale and bring this war to a swift end, understand?"  He mutters something under his breath before continuing.  "You'll leave tomorrow on board the Gaw Carrier Minnow, which has been modified slightly to accommodate seven Mobile Suits.  It'll drop you in Canada, as close as we feel we can get the Gaw Carrier to the enemy without them noticing and you'll be forced to walk the rest of the way under nightfall with your Zakus.  This is covert ops.  Get to the enemy's main base, then wipe it out.  Don't worry about stragglers if killing them means alerting the main enemy, got it?"  The team nods at his explanation.  "Also, you've been renamed to the Cobra Corps. to fit your new extended mission details.  That is all.  Dismissed."

The team disperses, their plans for a party on hold.  After a night's rest, their Mobile Suits are put through final checks to be sure repairs and resupplies are complete, and May's checked and cleared as fit to pilot with only minor leftover injuries.  They're loaded onto their specialized Gaw, the Minnow, before being flown and air-dropped into Canadian airspace.  The flight itself is rather turbulent - a massive snowstorm has kicked up at their target zone, but the CO refuses to call off the operation.  The seven Mobile Suits somehow land safely, night falling and the storm not letting up as they notice they're basically landed in the middle of the woods.

"Snow, night, trees..." Atrius says into the comm in his usual tone.  "Our visibility is shit, but so is theirs.  Let's try not to get split up and avoid whatever hostiles are lurking around.  We'll be relying on anyone with thermal sensors to try and detect enemies before we walk into their Line of Sight."

Objective: Escape North without being seen.
Bonus Objective: Destroy all Enemies.
Weather: Nighttime, Snowstorm.
Terrain: Surface - Snowplains.

(http://img851.imageshack.us/img851/4990/battlemap51b.th.png) (http://i52.tinypic.com/16jotgw.gif)

(For a version without the effects, look here (http://img851.imageshack.us/img851/4990/battlemap51b.png)!)

(Tip!: The weather combination has made the area extremely cold.  The range of Thermal Sensors is doubled to 6 on this map!)

(Note: You can shoot through the trees and you can move through them, but shots fired through trees are less accurate, and moving through them causes a large amount of noise that will alert nearby enemies to your position almost immediately.  This Battle Pane closes at 11:59pm on Monday.)

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schiliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 12.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: Reserve Clip for 280mm Bazooka.

Lyra Leylande
MS-05B Zaku I
Pilot HP: 10.
Core HP: 35.
Booster Jump Fuel: 2
Right Shoulder Armor Power: 8.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo 99.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Pilot HP: 7.
Core HP: 40
Booster Jump Fuel: 2.
Head: 70mm Head Vulcan - Ammo: 100.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: 175mm Mazella Top Cannon.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Front Right Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.
Front Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 40.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: None.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Florance Vie Silette
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 40.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: Emergency Repair System - Uses: 5.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Cracker Grenades - Ammo: 2.

Rellia Lunar
MS-06C Zaku II Early Production Type [E.F.F. Colors]
Pilot HP: 10.
Core HP: 40.
Cloak Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Severed MS-05B Zaku I E.F.F. Colors arm.
Left Hand: Doublehanding severed MS-05B Zaku I E.F.F. Colors arm.
Right Hip Clamp: Heat Hawk.
Left Hip Clamp: Heat Hawk.
Back Hip Clamp: Smoke Crackers - Ammo: 2.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Pilot HP: 10.
Core HP: 35.
Sensors Active: Thermal.
Booster Jump Fuel: 2.
Head: Head Vulcan - Ammo: 100.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Heat Hawk.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on June 12, 2011, 02:07:56 am
Lyra curses to herself, really not liking the weather conditions, cursing to herself with the comm. off. "YOU KNOW I COME FROM A DESERT RIGHT!" fairly annoyed with the weather, but enjoying her big fluffy jacket either way. She then kicks on her comm real quick. "We'll be caught for sure if we just sit here, I'll scout the west side a little, make sure nothing tries to creep up on us. Bullyfrog, could you cover me? Use that new tongue of yours to keep the ESEF off my back." 1) Lyra then headed westward, stopping just before the break in the trees, 2)checking if she could find anything, aside from snow, trees, and more snow. Lyra really was not enjoying the weather, and was cursing the pig who'd postponed her party. She and Rellia had just finished getting ready to head out! Jeff would probably be peeved too, though she could hopefully appease him with some sweet talkin, and maybe some maple syrup from here. 3) She then proceeded to slowly move around the large tree, doing her best not to touch it, but using it for cover as best she can. She then comes to rest on the other side of it, between it and another large tree, making sure to keep her eyes peeled down what paths she can see.

1) J18 - C18 Using extra caution and taking extra time to do it.
2) Listen for any larger movement or other noise from surroundings other than allies.
If nothing hostile is noticed, and no warnings from allies are given, proceed with A, if any alarming noises or hostile things are detected, or an ally notices something, proceed with B
A)
3) Slowly move around the tree to D15, hide as best she can.
B)
3) Move to D18, use what cover she can.

2 actions floating. If Lyra ever ends up noticed/caught/purposely attacked by any unit at any point during this pane.

4) Hide
If pursued,
5) fire 21 more rounds into it
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: Celdia on June 12, 2011, 11:09:16 am
"You know Lyra, its really kind of like the desert sand in its own way, just white. And cold. And there are a lot more plants here....okay, so it isn't very desert-like at all. But it is very pretty." May cheerfully comments, hefting her new cannon and moving forward into the clearing for a better view around the trees. (1) "However, from a tactical standpoint, this storm is incredibly annoying. I can't imagine our radar is going to be very useful in this mess. We should all stay close together so we don't lose track of one another."

1. Advance to G18.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: st4rw4k3r on June 12, 2011, 02:36:16 pm
"Canada! Oh how I love her cold and snowy days!" Vie says with delight. Views the radar. "I want to try something different. I'm scouting ahead!"

1) Move to L10, (H16, H14, L14, L10)
2) Move to L5, (L8, M8, M5, L5)
3) Move to L8, (L1, P1, P4, L8)
4) Move to E8, (L10, E10, E8)
5a) If being fired at, hide in the nearest spot.
5b) If fired at an enemy already not last turn, move to the nearest friend.
5c) If friend has been shot, move to them
5d) If fired at enemy last turn, and they are still alive, shot them dead.
5e) If none of the above, stand ground

If at anytime I see an enemy, stop what I'm doing and shoot it.
If at anytime I get shot at by an enemy, stop what I'm doing and shoot it.

If any of those two happen, then continue where left of.
Turn part five is the last part of my turn no matter what.

Example: If I'm at turn 3, because I have shot a lot of enemy, move to turn 5 and follow that, no matter what.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on June 13, 2011, 06:45:17 am
((NOT MY POST))

As Jeff walked out the door, Setch drained his glass.
"It's bin too damn long..."

His stomach continuing to growl, Setch wrenched the knob against the aluminum door and stepped into the hallway.  Walking towards the nearest intersection, Setch spotted two cadets mired in a boastful argument over sports.  Approaching the lankier and seemingly younger of the pair, Setch noticed a slight bulge in his left pocket.  Swiping his palm into the pocket, Setch produced a dull leather wallet before turning the corner towards a vending machine.  Several snacks later (paid with Taylor Fink's personal credits, of course), Setch climbed the stairs towards the victim's room only to find the cadet already there, struggling with his doorknob.

"Some'um wrong?"
"Yeah, my wallet and ID are gone!  I can't get in!"
"This yer wallet?  Found it lyin' there on the stairs."
Snatching back his wallet, the cadet promptly withdrew his ID card and swiped it against the lock.
"Thanks...uhh..."
"Setch.  There's a party tonigh' in the cafe.  Yew comin'?"
"Sure, I'm down."
"Damn..."
"Something wrong?"
Setch sighed, trying his best to not smirk.  "...it's jest the girl behind this whole deal's a real bitch.  I gotta get a ton of people or she'll can my ass."
"When did you guys come up with this idea?"
"Today."
"Jeez, that sucks for you..."
"Yer buds all on this floor?"
"Hell, they're everywhere on this base."
"No loners or oddballs?"
"Nah, they're all pretty cool.  WEll...except that Darco guy, I don't quite know what he's up to half the time."
"Y'all usually jest loaf 'round after supper?"
"Pretty much, unless there's a game to watch or play.  John and his buddies work out, but they're just trying to show off.  Wait, you said you needed people to show up?  I bet you some of the guys would love to go."
"Yew took the words right outta my mouth."  Setch waved to the cadet, turned his head, and appeared to descend the stairs.  As the cadet's door shut, however, Setch slowly crept up the staircase to knock on some doors.

Setch's stomach was growling again as he descended the stairs from the cadet dormitories.  Walking down the near empty corridors towards the cafeteria, Setch slowly realized that he had forgotten something.  Fumbling through his pockets, Setch counted off the usual set of items: his wallet, his lucky coin, and a folded map of California base.  Recalling his last few hours upstairs, Setch couldn't recall any personal possession that he had even presented, much less left behind.  Peeking inside the cafeteria door, he saw Sieg, amidst his grunting, push aside large Formica tables mounted on black wheels.
Now realizing he didn't notify Atrius, Setch trudged away from the cafeteria, through the mech docking area, and returned to his own room for a shower.

Now donning a cowboy hat and a black jumpsuit, Setch left his room with only a black jumpsuit and a candy bar to stall further hunger pangs.  Yet before he could pass the lobby between the loading bays and the pilots' quarters, the intercom blared, demanding all Cobras report for a mission briefing.

Setch woke early the next morning, his mind surprisingly calm from last night's dreamless sleep.  Rubbing his sore eyes, Setch crawled out of bed and departed for the loading bay.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: NinjaWeazel on June 13, 2011, 11:21:31 am
Buliwyf pops his comm long enough to do a passable imitation of a large frog, and then presses his mech into motion.

1) Move to D18 and look for targets
2) If there's a target, spend the rest of my actions pulling them to me with the new winch and ruining their day, otherwise move to E9.
3) If there's a winchable target near E9, ruin his day.  Otherwise just chill.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on June 13, 2011, 09:25:19 pm
Rellia turns on the comm, slight irritation and very much sarcasm in her voice, "Try not to alert the whole army, kay?"
After snapping at her teammates, she turns off IF.
1) Rellia turns off IF
2) Rellia GTFOs
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on June 14, 2011, 07:49:42 am
Despite his fatigue, the trip provided no comfort.  No more than an hour after takeoff, the Carrier begun to violently rock as arctic wind screeched against the metal plates of the ship.  The soft landing did nothing to calm Setch, as the Gaw then quickly vanished back into the windy sky, its heat signature and roaring engine now fading into the blurry sky.  Just like before, Setch was now in the cold wind and snow, with only a squad behind him, to charge into a bee's nest.

As Setch inched away from his position behind some trees (1), the mech to his left sounded.  Vie's voice chimed in over the com-link, volunteering to scout the region.
"Scoutin', my ass!  You're blind in this weather!"  Vie's mech, now at Setch's ten, continued its advance.  "Whoa there!  Yer runnin' right inta that tree!"  Vie, however, seemed to have not heeded the warning, as his mech only accelerated towards the snow-tipped pine.
Large branches snapped, splattering the accumulated powder onto Vie's mech.  Gritting his teeth, Setch drove his mech past the loud carnage and stared into his IR viewer (2-4), before veering away from the spot that was soon to attract enemy attention (5).

1) Move linearly to H19 and scream at Vie.
2) Move linearly to H15 and scan the area for heat signatures.  Setch will say "(# of foes) at my ten/eleven/twelve/one/two/three", if he sees any.
3a) If there are foes at Setch's nine (directly left), fire 15 120mm rounds.
4a) Let a mech-sized heat signature count as 5, and a smaller heat signature count as 2.  If threat level exceeds 15 at Setch's ten/eleven/twelve/one (near Bulwyf) or at Setch's two/three (near Vie), hold machine gun in left hand and withdraw heat hawk.  If not, skip this command.
3b) Let a mech-sized heat signature count as 5, and a smaller heat signature count as 2.  If there are no foes at Setch's nine, but threat level exceeds 15 at Setch's ten/eleven/twelve/one (near Bulwyf) or at Setch's two/three (near Vie), hold machine gun in left hand and withdraw heat hawk.  If not, skip this command.
4b) Lodge heat hawk, turned on, against I15's pine tree.  Setch will then say "They prolly got thermals too.  We outta trick 'em."
5) Move linearly to C15.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on June 14, 2011, 03:28:56 pm
---------Battle Pane Resolution----------

"Try not to alert the whole army, kay?"  Rellia quips sarcastically as she disappears from the allied radar, advancing into the snowstorm.  Lyra turns on her comm link after cursing herself out a bit.  "We'll be caught for sure if we just sit here, I'll scout the west side a little, make sure nothing tries to creep up on us. Bullyfrog, could you cover me? Use that new tongue of yours to keep the E.F.F. off my back."  Buliwyf replies with a large croaking sound as Lyra cuts across to the far left, Buliwyf close behind her.  

"This storm is incredibly annoying. I can't imagine our radar is going to be very useful in this mess. We should all stay close together so we don't lose track of one another."  May observes, moving northeast some so she could get off clear shots if needed.  "Canada! Oh how I love her cold and snowy days!" Vie says with delight. "I want to try something different. I'm scouting ahead!"

"Scoutin', my ass!  You're blind in this weather!"  Setch yells to Vie, inching his way forward and keeping his eyes on his thermal sensors.  Vie, meanwhile, darts north and east around the trees.  Lyra and Buliwyf begin advancing northward, Atrius following the treeline to move north as well to support the two with his thermal sensors.  Vie continues to break off from the team, however, trying to follow the treeline.  As she's moving past, however, her Mobile Suit buckles from a tank round nailing the back of her knee joint.  She moves to turn and fire on it with her crippled leg, but as she's moving, her Zaku gets rocked again by a blare of machine gun fire.  As she whirls, caught in the crossfire of several enemies, a cannon sounds and her undamaged leg is blasted to shrapnel as her Zaku falls hard and face-first into the snow.  She looks up, seeing a strange hybrid of Federation and Zeon technology walk up to her (http://img834.imageshack.us/img834/8338/rrf06.jpg), pointing its cannon directly at the head of her Mobile Suit for a lethal shot.  "You've got one chance, surrender immediately and tell us how many more of you there are!" a female pilot's voice booms over the loudspeaker at Vie.

Meanwhile, Buliwyf takes the northern choke point, seeing a Zaku II in the edge of his field of vision and casting his sparkly new fishing pole.  He hooks it around his target's chest and begins reeling the confused Zaku II into him.  The enemy Zaku's allies, including another of those strange hybrid Suits, are quick to notice, but hold their fire a moment seeing that Buliwyf's caught fish is still alive.  What doesn't hold its fire, however, is a pair of tanks that begin firing at Buliwyf's legs from his left side, trying to topple him over.  Thinking quickly, Setch turns on his Heat Hawk and buries it near a tree before moving far west from it.  "They prolly got thermals too.  We outta trick 'em."

"Looks like stealth isn't an option anymore..." Atrius muses, his back to a tree as he devises his next action carefully.  "They'll be alerting their main HQ now... let's at least try to conceal our numbers while we silence these guys."

Objective: Escape North without being seen.
Bonus Objective: Destroy all Enemies.
Weather: Nighttime, Snowstorm.
Terrain: Surface - Snowplains.

(http://img846.imageshack.us/img846/9792/battlemap52.th.png) (http://i52.tinypic.com/20kccw2.gif)

(For a version without the effects, look here (http://img846.imageshack.us/img846/9792/battlemap52.png)!)

(Tip!: The weather combination is greatly dampening visibility!  Line of Sight is only good for 4 squares!)

(Note: You can shoot through the trees and you can move through them, but shots fired through trees are less accurate, and moving through them causes a large amount of noise that will alert nearby enemies to your position almost immediately.  This Battle Pane closes at 11:59pm on Monday.)

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schiliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 12.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: Reserve Clip for 280mm Bazooka.

Lyra Leylande
MS-05B Zaku I
Pilot HP: 10.
Core HP: 35.
Booster Jump Fuel: 2
Right Shoulder Armor Power: 8.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo 99.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Pilot HP: 7.
Core HP: 40
Booster Jump Fuel: 2.
Head: 70mm Head Vulcan - Ammo: 100.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: 175mm Mazella Top Cannon.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Front Right Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.
Front Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 35.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: None.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Notes:

--Medium damage to Right Leg.  Could become further damaged with heavy strain.

Florance Vie Silette
MS-06C Zaku II Early Production Type
Pilot HP: 8.
Core HP: 11.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 7.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: Emergency Repair System - Uses: 5.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: Cracker Grenades - Ammo: 2.

Notes:
--Left Leg Destroyed and Right Knee Damaged, walking/Booster Dashing impossible.  Crawling is the only possible movement, at 1 Square per Action.

Rellia Lunar
MS-06C Zaku II Early Production Type [E.F.F. Colors]
Pilot HP: 10.
Core HP: 40.
Cloak Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Severed MS-05B Zaku I E.F.F. Colors arm.
Left Hand: Doublehanding severed MS-05B Zaku I E.F.F. Colors arm.
Right Hip Clamp: Heat Hawk.
Left Hip Clamp: Heat Hawk.
Back Hip Clamp: Smoke Crackers - Ammo: 2.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Pilot HP: 10.
Core HP: 35.
Sensors Active: Thermal.
Booster Jump Fuel: 2.
Head: Head Vulcan - Ammo: 100.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: None.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on June 14, 2011, 04:33:14 pm
"Fuckin' Vie, you wanna get us all killed?!"  Setch drew his breath, planning to insult Vie further, but rage choked his sentence.

Throttling the drive shaft backwards, Setch pulled his mech into the clearing (1), hoping to override Vie's blunder with some combat.  As the first tank came into sight, Steel Freedom opened fire (2), the discharge's noise piercing the regular howling of the savage wind.  Stepping only inches past a spruce, Setch directed his mech to fire upon the second tank (3), creating an explosion as the rounds struck the vehicle's engine.  "The wind ain't loud 'nuff to mask our fire.  Watch yerselves, y'all."
Steel Freedom slipped into the nearest stand of pines (4), with gun directed through a small clearing between two younger trees.  "Vie, say there's only four of us.  Me, you, Bulwyf, and the tree I jest lit up near the drop point.  We still migh' ambush 'em that way."

1) Move to E12 (C15-D14-D13-E12)
2) While at D13, fire 20 70mm Vulcan rounds at Tank 3
3) While at E12, fire 9 120mm rounds at Tank 2.
4) Move into G12's woods with intent to blend in, and talk to Vie.
5) If fired upon, booster dash to C12's woods and find a nice spot to hide.

Rounds used: 20 70mm Vulcan
9 120mm Machine Gun
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: st4rw4k3r on June 14, 2011, 05:41:05 pm
Vie immediately ejects from her Mech. Upon hitting the ground, in front of the hybrid mechs legs. She pulls out her radio and radios to the mech in front of her. "My name is Doctor Florance Vie Silette. I surrender."
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on June 14, 2011, 05:52:06 pm
Vie's IF signal drops off the radar, and Rellia's turns on, in J10.
"Target: Eliminated" she announces coolly, with a hint of...sheer coldness in her voice.
"Under the Zeon rules and training, Vie had become a liability and posed a danger to the completion of the operation in by being captured and possibly telling them our location or other sensitive information. Along with the possibility of her speaking, her Zaku could well have been hacked. Should you disagree with the ruling, take it up with HQ. I already have. Over and out."

NOTE: FOR THE RECORD, My post was submitted to RoR before ST4R's, so Vie's comment did not go through before termination.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on June 14, 2011, 06:09:25 pm
Raven of Razgriz says (5:39 PM)
XD
You do realize Viper can just snipe those fucks through the trees right?
Anonymous One says (5:39 PM)
this isn't a joke
now son
Anonymous One says (5:40 PM)
Shhh!!!!
SHUTUP  
those are my actions
Raven of Razgriz says (5:40 PM)
XDDDD
Anonymous One says (5:40 PM)
anyways
my last action is to turn on the IF
but I'll post that one in the forums

st4rw4k3r [Posts: 116] (Report)   Quote     [Today at 04:41:05 PM]
Vie takes note on Setch's  comment. Vie turns her com the hybrid enemy mech in front of her. "My name is Florance Vie Silette, There are four of us total ma'am."

--

Look at the facts, boy. GG

EDIT: Oh, derp, I forgot to mention the forums is an hour behind me for whatever reason.

Posted on: Today at 05:08:47 PM Posted by: st4rw4k3r
((Your post was not posted before Vie talking you-. I will pull up the log. You did not pm RoR your turn, you said it in chat. and besides, its not who posted first that goes first.))

For reference. (since that post was like a minute after mine)
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on June 14, 2011, 06:14:53 pm
(This is what the mibbit channel is for, stop posting on here unless you intend to pull a Jesus)
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: Celdia on June 14, 2011, 07:48:50 pm
May reacts as quickly as she can to the gunfire from Vie's direction, taking a knee (1) and lobbing a shot from her Mazella at the strange Mobile Suit (2-3) that sounds like an enemy commander, hoping the gunfire ahead of her will help mask her own in the general confusion. "Here's hoping they can't see me back here, Captain. I'll rain some support for you all." Seeing more targeting information populate on her radar, she swings the cannon more West, rechecking the radar for enemy movement and fires over the trees on the second such hybrid Suit threatening Buliwyf.

1. Drop to one knee for stable firing.
2-3. Fire Mazella on Hybrid MS at M7. (MTC Rounds Remaining: 7)
4-5. Fire Mazella on Hyrbid MS at H6, correcting for enemy movement via ally radar. (MTC Rounds Remaining: 6)
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on June 14, 2011, 09:10:05 pm
Sighing to herself, Lyra muttered "well that lasted all of five minutes....". Maybe we can use this to our advantage? 1-4) Lyra equips her bazooka to her left hand, then fires 2 bazooka rounds at the zaku I north of her(d6 2 rounds remaining), then advances North to D8, doing her best to creep through the trees. As she emerges, she points her bazooka at zaku II's core (the one buli is holding) and machinegun into its back.  She then flips on her radio to all nearby mechs, "We have one of yours, and we don't mind losing some of ours, we have a whole fleet of mazella's just behind us, who really don't mind tearing all of us to pieces. You can either surrender and eject from your mechs, getting to go home to see your family.... Or...." Her voice trailed off as May's Mazella rounds echoed through the forest, and Lyra edged her bazooka's nozzle closer to the zaku IIs core.

If Lyra feels threatened after telling them to surrender (guns aimed towards her, units moving closer/failing to eject, etc)
5a) Lyra fires 30 machine gun rounds into her hostage (69 remaining)
5b) if the enemies go along with the surrender, Lyra leaves her gun pointed into the units back but lowers her bazooka and returns it to her back.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: NinjaWeazel on June 14, 2011, 11:22:04 pm
"Oh for-"  Buliwyf ejects the crane assembly from his arm, leaving the Zaku bound and helpless. (1)  "There you go, Lyra.  If they wont listen to reason, you've got your first target."  He clicks to comms to a different channel, "Sir if you could take out that eastern tank, I would greatly appreciate it."  He moves as quickly as he can, minding his wounded leg as he presses through the snow. (2)  He gets to where Vie's IF blinked out and reaches out to scoop her out of the snow with his left hand (3) before falling back toward his own team. (4)

1) leave the Zaku all wrapped up like a present.
2) move to K9
3) Grab Vie
4) Fall back to k14
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on June 15, 2011, 01:20:30 am
---------Battle Pane Resolution----------

"Oh for-" Buliwyf says, jettisoning the crane system from his forearm as he turns to move toward Vie. "There you go, Lyra.  If they wont listen to reason, you've got your first target."  Lyra begins muttering to herself and firing her Bazooka as Buliwyf departs.  "Well that lasted all of five minutes..."  A pair of rounds fly toward the enemy Zaku I north of her, nailing the trees between them and collapsing that part of the forest down. "Sir if you could take out that eastern tank, I would greatly appreciate it."  Buliwyf requests on the comm as Setch comes up behind him, firing on the tanks that had damaged his leg earlier, spotting Vie exiting her mech for a second before a smoke grenade explodes near her.

"Fuckin' Vie, you wanna get us all killed?!"  Setch screams before choking on his own anger, moving forward and claiming the two tanks that had beads on Buliwyf with each his vulcan and machine gun, respectively.  "The wind ain't loud 'nuff to mask our fire.  Watch yerselves, y'all."  Setch yells out a warning as a shot rings out through the trees, blasting the tank Buliwyf had asked the Captain to take as a second smoke grenade exploded, the Mobile Suits surrounding Vie quickly breaking off and dashing back to avoid whatever was coming next.  As if right on schedule, a shot rings out from back where Setch had lit a tree on fire with his Heat Hawk, slamming into the ground where the unknown enemy had once stood.  "Here's hoping they can't see me back here, Captain. I'll rain some support for you all."  She turns and fires to the last known position of the other unknown enemy as Lyra approaches, guns readied on the bound and struggling enemy Zaku.

Buliwyf dives into the smoke, finding Vie prone on the snow and scooping her up as another Mobile Suit can be heard advancing.  He begins moving south, passing Rellia right as she lunges forward and plunges her Heat Hawk into Vie's Zaku.  Both units break, Rellia heading west and Buliwyf heading south as Vie's Mobile Suit sparks for a couple seconds before exploding, sending the smoke from the grenades billowing out in all directions and covering the battlefield with it.   "Target: Eliminated"  Rellia announces coolly, with a hint of...sheer coldness in her voice. "Under the Zeon rules and training, Vie had become a liability and posed a danger to the completion of the operation by being captured and possibly telling them our location or other sensitive information. Along with the possibility of her speaking, her Zaku could well have been hacked. Should you disagree with the ruling, take it up with HQ. I already have. Over and out."

Lyra begins speaking as well, this speech directed toward the enemy E.F.F. pilots. "We have one of yours, and we don't mind losing some of ours. We have a whole fleet of Mazellas just behind us who really don't mind tearing all of us to pieces. You can either surrender and eject from your mechs, getting to go home to see your family... or..."  Lyra says, keeping her voice serious to try and get them to buy her bluff.  "So that's how it is, Zeek bitch?"  One of the enemy pilots replies, the Zaku I, as it lowers its bazooka slowly.  "Guess we have no choice but to..."  he starts, before a cannon similar to the one that hit Vie rings out from beyond her vision range, the shot smashing Lyra's Mobile Suit in the upper torso and sending it onto its back as the Zaku I tackles her, tossing its bazooka aside and pinning her down.  "We've got no choice but to tell you why stupid bitches like you should stay in the kitchen while the men do the fighting!"  It grapples her, trying to crush her Zaku's head as the bound Zaku begins moving toward its allies, unable to break the durable crane wire binding its arms with its own power.

During the confusion, another allied IF signal disappears from the radar - this time the Captain's.  "Rellia, stand down."  He begins speaking, breaking his usual uninterested tone for a much more stern and serious one. "We'll handle what should be done with Vie after the mission is complete.  Fail to comply and I'll treat you like the hostile whose colors you're wearing.  Understand?"  He finishes, speaking in his normal tone again.  "Setch, cover Lyra, but don't expose yourself to too much return fire.  Buliwyf, fall back.  Rella, try to catch the ones who retreated from your smoke grenade, you have a better chance at hunting them down than we do.  May, bombard that northwest area, there's more hostiles hiding out there.  Let's stop acting like a bunch of fucking idiots and get this done before we end up dead."

Objective: Escape North without being seen.
Bonus Objective: Destroy all Enemies.
Weather: Nighttime, Snowstorm.
Terrain: Surface - Snowplains.

(http://img808.imageshack.us/img808/4531/battlemap53.th.png) (http://i55.tinypic.com/1tx6s3.gif)

(For a version without the effects, look here (http://img808.imageshack.us/img808/4531/battlemap53.png)!)

(Tip!: Due to weather conditions, losing Line of Sight or tracking on Sensors causes units to disappear off the map even if not destroyed!)

(Note: You can shoot through the trees and you can move through them, but shots fired through trees are less accurate, and moving through them causes a large amount of noise that will alert nearby enemies to your position almost immediately.  This Battle Pane closes at 11:59pm on Friday.)

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schiliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 11.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: Reserve Clip for 280mm Bazooka.

Lyra Leylande
MS-05B Zaku I
Pilot HP: 8.
Core HP: 17.
Booster Jump Fuel: 2
Right Shoulder Armor Power: 8.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo 99.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo 2.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Pilot HP: 7.
Core HP: 40
Booster Jump Fuel: 2.
Head: 70mm Head Vulcan - Ammo: 100.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: 175mm Mazella Top Cannon - Ammo 6.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Front Right Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.
Front Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 35.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: Shotgun.
Left Hand: Doctor Florance Vie Silette.
Left Forearm: Worker Zaku Forearm Crane - Currently Jettisoned.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Notes:

--Medium damage to Right Leg.  Could become further damaged with heavy strain.

Florance Vie Silette
Pilot HP: 7.
[Mobile Suit destroyed. Currently sitting in Buliwyf's left palm.]

Rellia Lunar
MS-06C Zaku II Early Production Type [E.F.F. Colors]
Pilot HP: 10.
Core HP: 40.
Cloak Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Severed MS-05B Zaku I E.F.F. Colors arm.
Left Hand: Heat Hawk.
Right Hip Clamp: Heat Hawk.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Pilot HP: 10.
Core HP: 35.
Sensors Active: Thermal.
Booster Jump Fuel: 2.
Head: Head Vulcan - Ammo: 80.
Right Hand: 120mm Machine Gun - Ammo: 90.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: None.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: Celdia on June 15, 2011, 02:23:27 pm
"Roger that, Captain!" May replies quickly and she punches in new targeting information to drop some cannon rounds just north of Lyra, (1-2) hoping some blind fire will keep the enemy from rushing her allies too quickly. "Here's hoping they don't count my rate of fire and realize there's only one of me..." May comments idly while watching the radar reports for an actual target as her Mazella readies its next round. She calls out on the comm, "Buliwyf, if you can get the doctor back here to me, I can repay her favor from our last mission and she can ride with me. I'll be ready with the hatch release." A short laugh precedes her mic cutting off just as she lets fly another cannon round. (3-5)

1-2. Fire MTC at D4. (Rounds Remaining: 5)
3-4a. If a new threat appears from Lyra's radar, fire on it, otherwise
---3-4b. drop another round at H6. (Rounds Remaining: 4)
5. Ready the hatch release on Merrygate to open and accept Vie as a passenger if Buliwyf gets close enough to drop his parcel.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: NinjaWeazel on June 16, 2011, 02:59:48 pm
"On it."  Buliwyf falls back further (1), transferring Vie to May's Zaku as carefully as he can (2).  "Try not to shoot her, it was a big enough pain in the ass saving her the first time."  He swings around to the west and moves north, appearing by Lyra (3) and placing his shotgun against the head of the Zaku pinning her to the ground.  "That's no way to talk to a lady."  He pulls the trigger (4) and cycles the action, ejecting a spent shell. (5)

1) Move to G17
2) Hand over Vie
3) Move to E9
4) Execute Zaku 1
5) Look like a badass
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on June 16, 2011, 05:03:57 pm
Lyra lets out a somewhat unnervingly ecstatic laugh, the impact of the round against her zaku having knocked an unshakable idea into her head, and possibly a screw less. A certain clarity came over her, along with a glint in her eye. Any worry she may have had for herself or her zaku leave her, 1) as she does her best to hold the zaku ontop of her in place, doing what she can to keep it from damaging her mech any further. 2) She keeps it engaged and busy with her, trying to give any of her allies a clean shot at it. (Delay remainder of turn until ally incapacitates the zaku or the zaku is no longer on me. If no ally does this, use remaining actions to smash any weakpoints that appear with free hand and gun) Once the zaku ontop of her is no longer a problem, 3) get up, and 4) use its remains as a shield, using a mix of the left shoulder spike and left hand to position it, and advancing, back to the trees.

1-2) Keep Zaku engaged with myself, remain on the defensive, aiming to preserve my zaku, but making sure it remains focused on me.
*Delay turn until free, if no ally assists me, or zaku I doesnt die, using remaining actions to kill it with free hand/machine-gun bashing.*
If zaku that tackled me is dead
3a) get up
4a) use zaku as a shield
If allies adjacent to or north of me
5a) Move to keep ally to my east flank, hold zaku-shield north-faced, if no movement is required, shoot 21 rounds into nearest enemy (shield doesnt count) remaining rounds - 78
If no allies nearby.
5b) retreat to B10, hold zaku north-east facing
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on June 16, 2011, 08:26:01 pm
Rellia radios back to the captain, "Roger, standing down."
With that, her mech dropped the zaku arm and equipped a second heat hawk, and prepared evasive maneuvers.
1) Rellia switches equipment to [R] Heat Hawk, [L] Heat Hawk.
2) Rellia readies to dodge any incoming attacks.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on June 17, 2011, 10:48:21 pm
Setch pulled the drive shaft all the way back, to maximize speed.  His left hand slipped onto the white button emblazoned with a microphone before returning to the knob adjusting his arms.  As Setch watched the enemy Zaku pound Lyra's mech, his pulse throbbed ever louder in his ears; despite his shaft's setting, his mech moved, seemingly so slowly, towards the nearest clump of trees (1).
With his mech facing a large pine, Setch steadied his aim.  " 'Ey Earthie, yew really that desperate?"  Bullets streamed from every weapon on Steel Freedom (2-3), as the enemy mech staggered and collapsed under the force of repeated fire.
"Lyra, yew all right?  Let's hunt down that mix-n-match."  (4-5)

1) Move to F10 (G12-G11-F10)
Next two orders are carried out near simultaneously.
2) Fire 45 120mm Machine Gun rounds at the arm (that's punching Lyra's mech) of Zaku I.  Once arm is destroyed, keep shooting until the enemy pilot is killed.
3) Fire 20 70mm Head Vulcan rounds at the head of Zaku I
4) Move to F6 (F10-E9-F8-E7-F6) in a zigzag.  Keep eyes on IR sensor.  If a large heat signature appears (enemy mech), report to Lyra the position and request she hit it with a bazooka.
5) If large (i.e. mech) enemy on IR sensor is not hiding in woods, fire 18 120mm rounds at the mech's head.  If small enemy on IR sensor is not hiding in woods, fire 9 120mm rounds at it.  If any such foes are in the same clump of woods as F6, spend this action taking the best possible cover on F6.

Rounds Used:
20 70mm Head Vulcan
45-63 120mm Machine Gun
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on June 18, 2011, 09:59:43 pm
---------Battle Pane Resolution----------

"Roger, standing down." Rellia says, dropping her severed Zaku I arm and readying her second Heat Hawk as she hides in the smoke.  "Roger that, Captain!" May replies to Atrius' orders. "Here's hoping they don't count my rate of fire and realize there's only one of me..." She comments as she pops her hatch open and beginning her assault on the enemy. "Buliwyf, if you can get the doctor back here to me, I can repay her favor from our last mission and she can ride with me. I'll be ready with the hatch release."

"On it." Buliwyf replies as he begins falling back to May. "Try not to shoot her, it was a big enough pain in the ass saving her the first time."  Meanwhile, Setch begins moving from his camping spot in the woods as Lyra holds the mech on top of her in place. " 'Ey Earthie, yew really that desperate?"  Setch asks, unloading his machine gun on the elbow joint of the hand gripping down on Lyra's face until it snaps, severing the arm from the machine.  He adjusts his aim, unloading the rest of his burst onto the unit's core as he placed a burst of vulcan rounds into the units head.  

The unit still moves however, winding back its left arm for a punch.  "Stupid bitch, think your boyfriend's going to stop me?!" The pilot yells, enraged.  "That's no way to talk to a lady." Buliwyf says, stopping in front of the tangled pair and placing his shotgun against the enemy's head, having safely made his drug-dealer run with Vie.  He fires, blowing the damaged head to bits as the rounds penetrate into the core, causing the unit's functions to cease as it falls limp on top of Lyra.  She pushes it off her, getting up and pulling its carcass up to use as a shield as she inches westward some.

"Lyra, yew all right?  Let's hunt down that mix-n-match."  Setch asks as he hides in another nearby tree thicket, just before a burst of blind machine gun fire echoes from nearby, nearly hitting both Lyra and Buliwyf as a voice echoes off the enemy's loudspeaker.  "Hey, Zeeks!  I'll teach whichever one of you fuckers thought it'd be funny to tie me up!  Carl, Jimmy, back me up with those cannons!  What do you mean Jimmy got himself hit by that random fire?  Just fucking cover me!"  Setch looks down at his Thermal, seeing the lead Zaku just to his northeast through the trees and plugging a burst of machine gun rounds into its head just after the Feddy finished his confident declaration, before seeing two more blips show up further back.

Atrius' IF signal re-appears on the radar, his mech hidden in the trees to Rellia's west.  "Everyone, break through that enemy line and head north.  I'll cover your backs from here if those guys Rellia smoked out are still around.  I'll be right behind you."

Objective: Escape North without being seen.
Bonus Objective: Destroy all Enemies.
Weather: Nighttime, Snowstorm.
Terrain: Surface - Snowplains.

(http://img263.imageshack.us/img263/4081/battlemap54.th.png) (http://i52.tinypic.com/vr67p2.gif)

(For a version without the effects, look here (http://img263.imageshack.us/img263/4081/battlemap54.png)!)

(Tip!: Be careful of sudden enemy attacks!  They're bound by the same vision rules, but undiscovered enemies can still pop out of seemingly nowhere from gaps in the team's vision field!)

(Note: You can shoot through the trees and you can move through them, but shots fired through trees are less accurate, and moving through them causes a large amount of noise that will alert nearby enemies to your position almost immediately.  This Battle Pane closes at 11:59pm on Monday.)

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schiliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 11.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: Reserve Clip for 280mm Bazooka.

Lyra Leylande
MS-05B Zaku I
Pilot HP: 8.
Core HP: 17.
Booster Jump Fuel: 2
Right Shoulder Armor Power: 8.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Machine Gun - Ammo 99.
Left Hand: Holding Zaku I E.F.F. Colors Corpse.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo 2.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Pilot HP: 7.
Core HP: 40
Booster Jump Fuel: 2.
Head: 70mm Head Vulcan - Ammo: 100.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: 175mm Mazella Top Cannon - Ammo 4.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Front Right Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.
Front Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 35.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: Shotgun - Ammo: 7.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane - Currently Jettisoned.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Notes:

--Medium damage to Right Leg.  Could become further damaged with heavy strain.

Florance Vie Silette
Pilot HP: 7.
[Mobile Suit destroyed. Currently sitting in May's cockpit.]

Rellia Lunar
MS-06C Zaku II Early Production Type [E.F.F. Colors]
Pilot HP: 10.
Core HP: 40.
Cloak Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Heat Hawk.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Pilot HP: 10.
Core HP: 35.
Sensors Active: Thermal.
Booster Jump Fuel: 2.
Head: Head Vulcan - Ammo: 60.
Right Hand: 120mm Machine Gun - Ammo: 27.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: None.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: Celdia on June 18, 2011, 11:08:39 pm
May frowns at Vie as she gets into Merrygate, saying "Find a corner, sit in it and by God - Don't. Touch. Anything." She then proceeds to pointedly ignore the doctor as she acknowledges the captain's orders, advancing to where her allies are (1-2), changing over from her Mazella to her bazooka as she does so. (3-4) She scans the treelines as she moves, head vulcans and bazooka ready to fire on enemy units.

1-2. Get up from kneeling and advance between the trees to at least E10, following Lyra and Buliwyf if they advance further North than that.
3-4. Remove her bazooka from her back clamp and place the Mazellla on that clamp while in motion, double-handing the bazooka for a while.
5. Have head vulcan ready to discharge 20 rounds into any active enemy unit stupid enough to get within 3 panels. May also use bazooka at close range if its in-hand by then.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on June 20, 2011, 12:52:36 am
Lyra eyed her the situation at hand, first the other mobile suits, then the mech in her hands. Lyra's brain finally "clicked", a plan set in motion. She 1) tossed her 120mm ahead towards setch "Be a dear and hold that for me, my hands are full", as she then began 2-3) charging at the now-blinded zaku II, using both hands to keep her zaku I up as a shield, pushing her mech as hard as she could to build proper momentum. (move to D5, prioritize speed and keeping zaku I infront of her.) slamming the zaku I into the blinded zaku II, releasing the zaku I right after impact, and 4-5) used her remaining momentum, now free of her burden, to tackle/grapple the hybrid located at D2.

1) toss gun to setch.
2-3) Charge the zaku II(blinded one at d4), using the zaku I corpse as a battering shield, dropping it on impact.
4-5) charge/tackle the hybrid MS at d2
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: NinjaWeazel on June 20, 2011, 02:14:26 am
Buliwyf sticks close to Lyra as she advances, his shotgun swinging around to pump a round into Zaku II 2 before Lyra buries him under his friend.  With that out of the way he quickly pumps two more rounds into Zaku 2.

1) Advance to C6
2) Pop off a shot into Zaku II 2
3) advance to C3
4-5) Pointblank shotgun blasts to Zaku I 2
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: st4rw4k3r on June 20, 2011, 08:03:59 pm
Vie nods at May's instructions. Vie then looks around the mech, afterward, directing her attention at May, and the radar

1-5) Watches May and Radar
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on June 20, 2011, 10:56:01 pm
Rellia charges her boosters to full gear, flying straight through the trees to E4, and laughing as she maniacally cuts them down with her dual heat hawks, landing right on the hybrid and putting both axes to the head visuals (blinding it) and the cockpit.
A comm opens to the party and the hybrid enemy. "Stand down or face immediate execution! This is your only warning, leave the cockpit, or leave the life you once had" In the background of the comm is the replayed screaming of the EFF pilot and that horrible, horrible laughter...
*shivers* horror........

1) Move to E4
2) Threaten Hybrid
3-5a) Disable hybrid without damaging weapons should it disobey
3-5b) Should it be a minor resistance, slash the hybrid across the cock pit and knock it down (without cutting through the cock pit)
3-5c) Should Rellia be damaged, attempt to defend and slash the legs before kicking them to knock it down
3-5d) Should resistance become damaging or deadly to Rellia or a party member, cut the power on it

OOC: HAR ST4R, YOU GOT FAILPWNT
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on June 21, 2011, 08:53:11 am
((Sorry for the delay, but I had too many good ideas for moves.))

Catching the thrown rifle (1), Setch smiled as the weight sensor now displayed a heavier weight than his mech's right arm (1).  "Fully loaded too?  Heck yes!  All righ', I'm fixin' to shoot up that mix-n-match.
The wind howled as flurries scattered from the trees in front of him.  Gingerly pressing his drive shaft forward, Setch drove his mech out from his cover as Lyra's mech, holding the remains of her last assailant, rammed into the nearest enemy mech.  "Lyra, if yer rushin' on up, I got yer back!"
Entering another stand of trees (2), Setch stretched apart Steel Freedom's arms between three spruces.  Three fingers on two hands pressed against the trigger, as Setch opened fire upon both enemy mechs (3-5)

1) Catch Lyra's thrown rifle.  Weapon distribution is LH (99 round 120mm Machine Gun) and RH (27 round 120mm Machine Gun)
2) Move diagonally to C4 (F6-E6-D5-C4); always making sure Lyra is in front of him while crossing D5 (to reduce the chance he's seen)
The following actions are near simultaneous.
3) Fire 27 120mm rounds into the shoulder of Hybrid Zaku, aiming to tear off his right shoulder's cannon while not hitting Lyra.
4) Fire 27 120mm rounds into the shoulder of Zaku I, aiming to tear off his cannon.
5) Fire 20 70mm rounds into the head of Zaku I, aiming to tear off his head.

Used Rounds:
LH 120mm Gun: 27 Rounds
RH 120mm Gun: 27 Rounds
Head Vulcan 70mm: 20 Rounds

((I presume we can reload en route to the next map?))
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on June 22, 2011, 01:21:23 am
(Yes, I'll reload you in between battles and stuff your half-expended clips onto your clamps instead unless I forget to, in which case you can remind me and ask me to do it.  Also, FDC, I think you need to go look at what the target looks like again.)

---------Battle Pane Resolution----------

"Find a corner, sit in it and by God - Don't. Touch. Anything." May commands Vie sternly before trying to forget she exists, rotating her weapons and coming out of her kneeling position, getting ready to advance to her allies.  "Be a dear and hold that for me, my hands are full." Lyra says, tossing her machine gun to Setch before charging forward, holding the downed Zaku I in her grasp as a shield as she advanced, Buliwyf hot on her heels. "Fully loaded too?  Heck yes!  All righ', I'm fixin' to shoot up that mix-n-match." Setch says, catching the tossed gun as Buliwyf puts a cap in the blinded enemy near him and Lyra rams it with a corpse.  "Lyra, if yer rushin' on up, I got yer back!" Setch sneaks out from his cover, going behind the charging units as Rellia comes bursting through his once-hiding place and out the other end.  Both cannon-holding units are caught off-guard long enough for Lyra to charge, tackling her target hybrid to the ground as both Setch and Buliwyf disappear into some trees to her southwest.  Rellia rests one of her axes near the hybrid's visor, sending the bright-yellow glow through its main cameras as Lyra holds it down.  "Stand down or face immediate execution! This is your only warning, leave the cockpit, or leave the life you once had."  Setch aims for the downed enemy as well, but he's unable to get a clear shot with the Zaku pile going on, turning his sights to the last enemy instead.

Meanwhile, Atrius keeps his eyes glued to the northern area from his cover, his thermal sensors showing small heat blips - leftover tanks.  He lines one up in his sights as they move towards the northwestern area the rest of his team is fighting in, pulling the trigger and seeing the small explosion through the storm.  "One." he says calmly, moving his sights before pulling the trigger again.  "Two."  He pulls the trigger again, the rifle's somewhat-silenced fire sounding as a third explosion appears in the distance.  "Three." he mouths, seeing the last unit stopping in confusion.  He debates for a moment as it begins to turn around to head north instead, before pulling the trigger. "Four."  He then quickly moves from his cover, running across the path and into a different set of trees dangerously close to the ones Rellia hacked down. 

"S... shit!  Carl?!  Al?!  Fuck this, I'm out of here!" the scared shitless and young-sounding Zaku I pilot staggers back as it watches its allies get decimated in the unexpected rush of enemy Zakus, its left arm missing.  Setch blasts its remaining arm from through the trees, causing it to stagger again and toss its now-fragged cannon-weapon to the ground.  It moves to retreat, but a Shotgun blast cuts it off as Buliwyf appears from the woods, immediately followed by a blast of vulcans that frag the head as a second shotgun blast tears the front of the core right off, likely killing the pilot outright.  Seeing the carnage, the pilot of the unknown Mobile Suit pops the cockpit open, leaving it as he stumbles out in a panic, running back north as fast as his legs can take him.  The Zaku II that Lyra tossed her metal corpse at squirms slightly before ceasing action, its final movement being to hold its machine gun upward and fire the entire clip into the sky as the pilot squirms out and books it.

"Their remaining Mobile Suits likely retreated northward."  Atrius says, scanning for more hostiles and seeing none either visually or through thermal.  "Let's finish up whatever you're doing with that Mobile Suit over there and move out, we're still in good enough condition to continue the mission.  They'll definitely know we're coming now though, so get yourselves ready for some more fire-fights."

Objective: Escape North without being seen.
Bonus Objective: Destroy all Enemies.
Weather: Nighttime, Snowstorm.
Terrain: Surface - Snowplains.

(http://img12.imageshack.us/img12/6743/battlemap55.th.png) (http://img12.imageshack.us/img12/6743/battlemap55.png)

(For a version without the effects, look here (http://img12.imageshack.us/img12/6743/battlemap55.png)!)

(Tip!: Make sure you're reloaded and your weapons are set how you want them to be!  There's no element of surprise to help you after this debacle of all things Solid Snake-worthy!)

(Note: You can shoot through the trees and you can move through them, but shots fired through trees are less accurate, and moving through them causes a large amount of noise that will alert nearby enemies to your position almost immediately.  This Battle Pane closes at 11:59pm on Thursday.)

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schiliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 7.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: Reserve Clip for 280mm Bazooka.

Lyra Leylande
MS-05B Zaku I
Pilot HP: 8.
Core HP: 17.
Booster Jump Fuel: 2
Right Shoulder Armor Power: 8.
Left Shoulder Armor Power: 8.
Right Hand: None.
Left Hand: None.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo 2.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Pilot HP: 7.
Core HP: 40
Booster Jump Fuel: 2.
Head: 70mm Head Vulcan - Ammo: 100.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: None - Doublehanding 280mm Bazooka.
Front Right Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.
Front Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 175mm Mazella Top Cannon - Ammo 4.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 35.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: Shotgun - Ammo: 5.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane - Currently Jettisoned.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Notes:

--Medium damage to Right Leg.  Could become further damaged with heavy strain.

Florance Vie Silette
Pilot HP: 7.
[Mobile Suit destroyed. Currently sitting in May's cockpit.]

Rellia Lunar
MS-06C Zaku II Early Production Type [E.F.F. Colors]
Pilot HP: 10.
Core HP: 40.
Cloak Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Heat Hawk.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Pilot HP: 10.
Core HP: 35.
Sensors Active: Thermal.
Booster Jump Fuel: 2.
Head: Head Vulcan - Ammo: 40.
Right Hand: 120mm Machine Gun - Ammo: 0.
Left Hand: 120mm Machine Gun - Ammo: 99.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Back Hip Clamp: None.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on June 22, 2011, 01:59:19 am
1) Lyra gleefully leans her zaku back and off the hybrid, 2) opens her cockpit, and slides down into her shiny new MS and acquaints herself with it, not bothering to buy it dinner or introduce herself as she hops in, clearing whatever clutter the previous pilot may have left. She tests out its new comm, making a mental note of its initial channel setting, then making sure she syncs it up on her allied frequency. She radios Atrius the previous settings so he can make use of them however he sees fit, then calls out to May and Vie. " Vie, you can have my old mech, should be something for you to use til we get out of this mess. Just be a bit more careful with it will ya?" she then checks the controls, testing out the new mechs capabilities, making sure she can steer it properly. "Setch, mind handing me my 120 back? lets see if it fits in my new hands." 3) She held her hand out to the Steel Freedom, open to accept her gun, 4-5) then tested out the movement controls, searching the nearby zaku I for more ammo for her new best friend, giggling happily as she does.

1) Move zaku off the hybrid
2) Carefully move into new MS
3) prepare to recieve 120mm from setch and attempt to hold it in off-hand
4-5) Get up and move to the nearby downed zaku I, searching it for more cannon ammo, then following the rest of the squad north.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on June 22, 2011, 05:03:47 am
"I take it I ain't the only one here who gets a kick outta stealin'?"  Steel Freedom tossed Lyra's fully loaded gun (1) into the outstretched hand of the new Zaku.  "Gun's still fresh, though if I'm goin' suit hunting, I'd kinda like a spare."  Producing a full clip from his left clamp, Setch reloaded his own mech's gun (2) before pulling the drive shaft forward (3-5).  "Let's beat it, 'fore they send backup."

1) Toss 120mm Machine Gun with 99 rounds to Lyra (returns to double-handing 1 120mm Machine Gun)
2) Reload 120mm Machine Gun with 0 rounds by using the left hip clamp.
3-5) Exit the map via C1.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on June 22, 2011, 11:27:10 am
The zaku's hand quickly snatched the pilot, and her Zaku's speaker's glare, "You are now Zeon's prisoner, cooperate and you will live."
With that, the arm connects with the cockpit as the cockpit lowers and Rellia immediately puts a pistol to his face, a brodsword/rapier hybrid in her left hand. "We pilots must be careful, now turn around."
1) Grab the piloit without killing
2) Tell him to turn around
3a) if he complies, handcuff him and lead him inside, where she then puts him in a straight jacket and handcuffs his legs
3ba) if he does not comply, slash him across the stomach, then follow through with 3a
3bb) if he still does not compy, kill him
3c) if he pulls a gun or weapon or attempt to attack, kill on sight
4) close cockpit and turn the goddamn heat back on
5) stick the prisoner in a corner
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: NinjaWeazel on June 22, 2011, 02:52:11 pm
Buliwyf reloads his shotgun, leaving the partly-empty clip on one of his clamps as he begins hunting through the snow, grumbling under his breath.  Eventually he retrieves his wench and cable, cleaning them off and loading them back into his arm.  "Shame about your mech, Vie.  My leg could use some work.  Guess it'll have to wait, I dont have the gear to fix it out in the field."  He pumps his shotgun, loading a round into the chamber. "Alright Squad Leader, ready to move out on your order..." and then a quiet "Hopefully into less of a clusterfuck.  God, I need a beer."
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: st4rw4k3r on June 22, 2011, 10:51:41 pm
Vie takes note of Lyra's words. She turns to face May and says, "Thank you for your help. Can you open the cockpit so I might part?" Vie waits for May to open her cockpit. She then hops out and walks in the snow to her "new" mech. She enters the mech and checks it out before taking  full control of it. She then says over the speakers. "Not as much healing tibbits as I would prefer. I recommend carrying more first aid packs." 1-5)

1-5) Leave May's mech, walk to "new" mech, take control of "new" mech.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: Celdia on June 22, 2011, 11:16:58 pm
May opens the hatch to her MS without a word and shuts it just as silently once Vie is out of the way. She waits, bazooka in hand until Vie has the other Zaku up on its feet before changing over weapons back to the Mazella and clamping her bazooka onto the back of Merrygate again. "Just a thought for when we get within sight of this compound we're looking for - assuming its small enough - maybe we should try and come at it from more than one side. I can put down some heavy fire from a lot further back as a distraction while the rest of you try to sneak in a bit closer. I likely have greater range than anything but their biggest cannons and with all this snow they're not going to be able to see me all that well to return fire. I just need to get my shots in the ballpark to cause some chaos though." May muses as she and Vie catch up to the rest of the squad.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on June 23, 2011, 01:43:51 am
----------Battle Pane Resolution----------

"You are now Zeon's prisoner, cooperate and you will live." Rellia says, snatching up the enemy Zanny pilot has he attempts to retreat.  He surrenders easily, thoughts of fighting long from his mind as Rellia secures him and tosses him in the small open space in the back of her cockpit.  Meanwhile, Lyra gleefully pulls her Zaku off the enemy hybrid mech, bounding from her old cockpit and into her new one like a six year old girl running to see if she got the fancy new dress she wanted for Christmas.  She checks through the system, writing down the enemy's radio frequency and passing it through the commander as she sifts through the files on the Suit.  Recorded is it's name "RRF-06 Zanny", and a nearby screen displays her weapon "120mm Low-Recoil Cannon", with the system anticipating 5 of 6 shots are remaining.   "Vie, you can have my old mech, should be something for you to use til we get out of this mess. Just be a bit more careful with it will ya?" she radios in, getting her mech upright and checking over the controls. "Setch, mind handing me my 120 back? lets see if it fits in my new hands."

"I take it I ain't the only one here who gets a kick outta stealin'?"  Setch says with a laugh as he tosses Lyra back her machine gun and reloads his own.  "Gun's still fresh, though if I'm goin' suit hunting, I'd kinda like a spare.  Let's beat it, 'fore they send backup."  Meanwhile, Vie shifts in response to Lyra's offer of her mech as May reaches the others.  "Thank you for your help. Can you open the cockpit so I might part?"  She asks, and May opens her cockpit without a word, quickly closing it as soon as Vie parts.  Vie climbs into her "new" mech, quickly looking things over and drawing her weapon.  "Not as much healing tibbits as I would prefer. I recommend carrying more first aid packs."

Buliwyf rotates his Shotgun clips around, beginning to look for his discarded crane in the snow and hoping it isn't destroyed.   "Shame about your mech, Vie.  My leg could use some work.  Guess it'll have to wait, I dont have the gear to fix it out in the field."  He eventually finds the crane, luckily still in a usable condition, and re-attaches it to his forearm before pumping his shotgun to prime it for the next encounter.  "Alright Squad Leader, ready to move out on your order..." he says, before a quiet "Hopefully into less of a clusterfuck.  God, I need a beer."

May rotates her weapons back to her Mazella Top Cannon, getting ready to become the long-range support again as everyone primes themselves to move forward.  "Just a thought for when we get within sight of this compound we're looking for - assuming its small enough - maybe we should try and come at it from more than one side. I can put down some heavy fire from a lot further back as a distraction while the rest of you try to sneak in a bit closer. I likely have greater range than anything but their biggest cannons and with all this snow they're not going to be able to see me all that well to return fire. I just need to get my shots in the ballpark to cause some chaos though."

"It can't be that large if it's out here..." Atrius muses as he leaves his sniping position, moving up to the rest of the squadron.  "Here... Lyra was able to get the enemy's radio frequency off the mech she commandeered, so we'll possibly be able to use it to eavesdrop on them during battle.  Hopefully it'll make up for our... loss of a surprise element." he says his last few words with a venomous-sounding pause, narrowing his eyes slightly as he sends the frequency Lyra gave him to the others.  "Vie... from now on, stay near May and give her covering fire.  Leave the frontline to Buliwyf and Rellia.  Let's move north before we waste more time, they know we're coming, so all we can do is hope to catch them before their defenses are readied."

This battle is complete! ...Sort of!  Bonus Objective: Failed!

Stat bonuses:

Atrius Schiend: Long Range Skill +1, Reflex Speed +1.
Lyra Leylande: Close Range Skill +1, Reflex Speed +1.
May Greenfield: Long Range Skill +2.
Buliwyf Herger: Close Range Skill +1, Reflex Speed +1.
Florance Vie Silette: Reflex Speed +2.
Rellia Lunar: Close Range Skill +1, Reflex Speed +1.
Seth "Setch" Harrow: Medium Range Skill +1, Reflex Speed +1.

Spoils:

None.

----------Scenario Intro----------

The squadron moves further north, the driving snow slowly subsiding into a light drizzle of snowflakes.  The forest eventually ends, their Zakus hiding in the trees at the border of it and a snow plane as they look forward.  Seeing is easy despite the nightfall and remaining light snowfall due to how flat things are - what they find is a small village built along a frozen lake, the road still continuing north around its eastern side before turning and going into the mouth of a small outcropping behind it.  Federation occupation here was rather high, with at least thirteen Type-61 Tanks and a pair of their slightly newer anti-personnel Type-71 Hover Truck (http://img706.imageshack.us/img706/4844/type74hovertruck.png) standing guard in addition to a pair of commandeered Zaku Is and a Zaku II.  A quick eye to the right of the team shows what appears to be the remainder of the forces that caught Vie off guard in the previous skirmish travelling the road, just beginning to link up with the allied guard.  Despite their head start, the Type-61 Tank in the returning trio had slowed them down enough to cause them to arrive at roughly the same time the Cobras had.

"This is going to get ugly..." Atrius muses.  "Low cover and civilians... Vie, stick to what I said before, and stay back here with May.  Buliwyf, Rellia, don't charge too far ahead, we're going to want to draw them to us unless we want to get the people here involved in the fighting too.  Setch, you and Lyra pick off the weak ones that crawl up and I'll try to snipe the Mobile Suits as they come up.  May, be careful with that Mazella Top Cannon... if you miss, you could really wreck up these houses... May?"  Atrius' order-session is cut off by a small pained grunt from May, whose holding her head for a moment.

"Sorry, just a headache, Captain... but something's telling me... the Zaku II in the back, near the cave, we need to be especially cautious against it."  May winces a moment before shaking the headache off.

"Right..." Atrius trails for a moment.  "We'll need to deal with it though either way.  It looks like the Federation hid the base by building it underground.  That cave is most likely man-made, since the mouth is large enough for a Mobile Suit to walk through.  Let's get rid of these guys without getting too messed up so we can go in without risking back attacks."

Objective: Defeat All Enemies!
Bonus Objective: Don't Destroy Any Houses!
Weather: Nighttime, Mild Snowstorm.
Terrain: Surface - Snowplains.

(http://img854.imageshack.us/img854/4518/battlemap61b.th.png) (http://i51.tinypic.com/2evthg7.gif)

(For a version without the effects, look here (http://img854.imageshack.us/img854/4518/battlemap61b.png)!)

NOTE: "Zaku II [E.F.F.] 2" has triggered May's Hypersensitive skill!  Be careful!

(Tip!: Don't try to go mech-ice-skating!  You'll fall in and your Mobile Suit's controls might freeze!)

(Note: You can shoot through the trees and you can move through them, but shots fired through trees are less accurate, and moving through them causes a large amount of noise that will alert nearby enemies to your position almost immediately.  The houses a bit less than waist high.  This Battle Pane closes at 11:59pm on Friday.)

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schiliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 7.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: Reserve Clip for 280mm Bazooka.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 8.
Core HP: 36.
Booster Jump Fuel: 2.
Sensors Active: Thermal.
Head: 60mm Dual Head Vulcan - Ammo: 200.
Right Hand: 120mm Low Recoil Cannon - Ammo: 5.
Left Hand: 120mm Machine Gun - Ammo: 99.
Back Hip Clamp: Reserve Clip for 120mm Low Recoil Cannon.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Pilot HP: 7.
Core HP: 40
Booster Jump Fuel: 2.
Head: 70mm Head Vulcan - Ammo: 100.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: 175mm Mazella Top Cannon - Ammo: 4.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Front Right Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.
Front Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka- Ammo 4.

Notes:

--Hypersensitive active: Triggered by "Zaku II [E.F.F.] 2"

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 35.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: Shotgun - Ammo: 5.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Notes:

--Medium damage to Right Leg.  Could become further damaged with heavy strain.

Florance Vie Silette
MS-05B Zaku I
Pilot HP: 7.
Core HP: 17.
Booster Jump Fuel: 2
Right Shoulder Armor Power: 8.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo 4.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka - Ammo: 2.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Rellia Lunar
MS-06C Zaku II Early Production Type [E.F.F. Colors]
Pilot HP: 10.
Core HP: 40.
Cloak Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Heat Hawk.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Pilot HP: 10.
Core HP: 35.
Sensors Active: Thermal.
Booster Jump Fuel: 2.
Head: 70mm Head Vulcan - Ammo: 40.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: None.
Back Hip Clamp: None.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: Celdia on June 23, 2011, 02:38:32 am
"No worries, Captain. I can keep my shots high." May confirms as she falls back a bit and takes a knee to steady her Mazella.(1) "Vie, cover my two if you would." She says and transmits a point on her radar map to Vie's console. [Panel E21] "Just can't shake the feeling about that Zaku back there and I don't think I want to see what it can do." May sets her targeting data into the computer and arcs her shot over the tree cover and the houses at the threatening Zaku II. (2-3) She delays a bit, watching her target before deciding to take a second shot. (4-5)

1. Fall back to C22 and take a knee.
2-3. Fire on the Zaku II @ K6. (Rounds Remaining: 3)
4-5. If that Zaku II is still standing at at long range and not using a house as cover, fire on him again.  (Rounds Remaining: 2)
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: st4rw4k3r on June 23, 2011, 03:03:13 am
Vie sees a blinking point on her radar at E21 and moves to it 1). Vie says in the com. "May continue sending what you want me to do on my radar." With that, Vie then turns off every connection to the outside off (except a port for May to send commands through to the radar), and sits the calmly for a second. She then grabs her radio and tunes it into the enemy frequency that The Viper gave them. Vie sits there without making a sound watching her radar, and listening in.

1) Move to E21
2-5) Protect May, and fire at an enemy that get too close and threaten May.
2b-5b) move out of the way if needed.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: NinjaWeazel on June 23, 2011, 03:08:09 am
Buliwyf clicks over to the EFF comm frequency they were given, hopefully listening to them plan as he waits for them to come closer.

1-5) Hold position, ready to dodge incoming fire, and use what I hear on the EFF channel to help plan my next round.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on June 23, 2011, 05:54:15 am
"I got the tanks if someone takes the Earthie with the shotgun."  Stepping his mech into a lonely strand of pines (1), Setch's stomach grumbled as he poked his gun through a Ponderosa.  Shots pierced the sky (2) through the faint whistling of the dying storm.  "Shit!  They can really hear us now!"  Pointing his rifle to his ten (3), Setch grimaced as the rounds repeatedly pounded into fresh snow.  The lakebed ahead, despite its wintry beauty, contained only foes to be avoided (4).  As Setch settled into a safe spot, he set his receiving frequency to that of the enemy, hoping to pick up some clues (5).

1) Move to G19
2) Fire 9 120mm rounds at Tank 4.
3) Fire 9 120mm rounds at Tank 6.
4) If fired upon, retreat to F21.  If not, find the best cover.
5) Set receiving channel to that of the EFF.

Rounds Used: 18
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on June 23, 2011, 07:46:35 pm
Lyra looks about, fairly unhappy with their lack of cover, and notes Setch heading to clear some tanks, deciding to back him up, hoping to thin the herd a little. 1-2) She eases her mech a few steps east(I20), hoping the noise of Setch breaking through the trees distracts her foes from her own exposure, setting down her 120mm before she moves.(120mm left at G20) 3) She then lined up a shot the zaku I straight ahead of her. Trying to catch it off guard, she blasted off a quick round from her cannon.(4 rounds left) She then 4) lined up another shot square on its torso, hoping to have knocked it off balance with the previous shot, aiming to knock it backwards into the frozen lake.(3 rounds left). 5) Finally she moved back to H20, taking what cover she can behind the trees.

1)drop 120mm in G20.
2) Move two squares east (I20)
3)fire on zaku I 1 aiming for its upper torso(4 rounds remain)
If its still functioning (if not just skip to 5 and reclaim 120mm)
4a) Fire on zaku I 1 aiming to hit it in the upper torso again, waiting slightly between the shots to see if it moves, guiding it if necessary. (3 rounds remain)
5) Move one square west (H20)
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on June 24, 2011, 10:01:30 pm
   
17:23   MysticKnightFF5   Rellia

turns to the captor, "So, what's

your name, kid?"
17:25   RavenOfRazgriz   "Carl." he

replies with a sigh as he gets

himself into a proper sitting

position, finally getting himself

calmed down.
17:25   MysticKnightFF5   She turns

to him and shakes her head, "New?"
17:25   MysticKnightFF5   "They

really shouldn't throw newbies in

the most dangerous position..."
17:27   MysticKnightFF5   She stares

at him awhile before speaking

again, "So, Carl, your EFF

username and password, please."
17:31   RavenOfRazgriz   "Sure..."

he says, relaying a username and

password to her.  "Not that it'll

help much, they're in the middle

of getting the fuck out and my

clearance was shit to begin with.  

I was only piloting because the

original guy got sick and they

said there wouldn't be anythin'

happening up here."
17:32   MysticKnightFF5   She

chuckled slightly at the irony,

'Wow, sucks to be you, doesn't it?

All the same, any clearance at all

is just as good. So, what can you

tell me about the base you

patroled for? Any information may

well save your life, you know."
17:33   MysticKnightFF5   Rellia

glowers back at him wickedly, with

a psychopathic grin reaching cheek

to cheek.
17:34   RavenOfRazgriz   "If you

want to come get out one of my

cigs from my back pocket from me,

sure.  Talkin's much easier when

my nerves aren't shot to hell."
17:35   RavenOfRazgriz   He looks

at her and gives her a stupid

grin, either ignoring her glower

or being completely oblivious to

it.
17:36   MysticKnightFF5   "That's

quite an offer, one that may kill

me. I'm afraid obliging is

impossible." her response is about

as cold as the rest of her

statements, but as she does so,

she lifts a cig out of a

compartment in her Zaku.
17:36   MysticKnightFF5   She shoves

it in his mouth, "have fun sucking

on it."
17:39   MysticKnightFF5   She logs

onto the EFF mainframe, staring at

it casually.
17:39   RavenOfRazgriz   "You could

at least light it..." he groans.  

"You Zeon chicks are way too

serious..."
17:39   MysticKnightFF5   She looks

back at him, "starting a fire in a

zaku is so intelligent..."
17:40   MysticKnightFF5   "so,

information on the base, now."
17:43   RavenOfRazgriz   "What

would I possibly do with it?  You

think I want to get *myself*

killed?"  He asks, sucking on the

unlit cigarette with an annoyed

look.  "It's underground, these

bastards have a fetish for

underground bases I tell you.  

Shitty little mouse-maze of caves,

I end up lost in at least once a

week because everything looks the

fucking same."
17:45   MysticKnightFF5   "And the

people inside of it, anything

worth noting?"
17:47   RavenOfRazgriz   "The base

commander's a prick, the

lieutenant's a prick, Sherry the

secretary's a bitch, and you guys

killed little Jimmy, so not not

really."
17:49   MysticKnightFF5   She turns

the air conditioning down to 55.
17:49   MysticKnightFF5   "I like it

cold, sorry." she pulls out a

lighter and lights his cig
17:50   MysticKnightFF5   "So, tell

me more about this lietenant"
17:53   RavenOfRazgriz   He takes a

drag and exhales the best he can

given his situation.  "No problem.

You should try one of my cigs

sometime if you smoke, though, I

get the good stuff, not the

typical exchange stock garbage."  

He sits for a moment.  "Guy's

name's Rolfe.  No idea what his

first name is, don't normally talk

to him."
17:53   RavenOfRazgriz   " Like I

said, every time I speak to him,

he's a prick and we're never

assigned to the same things."
18:00   MysticKnightFF5   Rellia

checks whatever info there is to

be had on Rolfe.
18:00   MysticKnightFF5   "About how

many are at your base?" she asks,

her eyes half closed.
20:25   RavenOfRazgriz   "Not many,

bunch of pilots, some of those

machines like I was in, pile of

Zaku Is and a couple Zaku IIs.  

Those machines aren't even

supposed to be used for combat,

which is why they let me ride it."

He takes another drag of his

cigarette, pausing as he does so.
20:25   RavenOfRazgriz   

"Something about wanting to see

how the engines performed in heavy

weather before abandoning the

base."
20:26   MysticKnightFF5   She

glances at her monitor.

Unfortunately, they were about

halfway there. She'd need answers

soon.
20:27   MysticKnightFF5   "Is that

right?" she inquires, "and were

there any well-known pilots there?

You know, at a test site, they

usually like to have a few

professionals riding along to test

max abilities."
20:29   RavenOfRazgriz   "That's

what lieutenant Rolfe was there

for, apparently.  He called those

Zannys slow shitbuckets because

the mechanics usually end up

taking off some of the leg

thrusters while restoring them and

demanded a proper Zaku for the

retreat in case we got attacked.  

Guess he had good sense."
20:31   MysticKnightFF5   "So tell

me, how much have you said is a

lie thus far? After all, you may

well lose your head if you don't

answer correctly." she shrugs and

draws her longsword.
20:32   RavenOfRazgriz   "Hey,

lady!  Less with the sword and

more with the driving of the giant

robot.  I don't want to end up

crashing into the tree with a lit

cig in my mouth."
20:33   RavenOfRazgriz   He draws a

deeper drag than usual and lets it

out slowly, looking a bit

panicked.
20:33   MysticKnightFF5   She

giggles, "I'll probably stick the

wrong end of that cigarette in

your mouth soon"
20:35   MysticKnightFF5   She taps

the sword on the ground, "So,

somebody was sick and you started

piloting a hybrid mobile suit?

That seems unlikely."
20:35   mibbit   RavenOfRazgriz: No

such nickname online.
20:36   MysticKnightFF5   20:33   

MysticKnightFF5   She giggles, "I'll

probably stick the wrong end of

that cigarette in your mouth soon"

20:35   MysticKnightFF5   She taps

the sword on the ground, "So,

somebody was sick and you started

piloting a hybrid mobile suit?

That seems unlikely."
20:38   RavenOfRazgriz   He spits

the cigarette out and stomps on it

with a sign.  "That wouldn't be

any fun if you did that.  What

reason do I have to lie?  Like I

said, they just wanted some

information on the engine

performance and there wasn't

supposed to be anyone around.  Any

pilot who can make the thing walk

is good enough for that."
20:39   RavenOfRazgriz   "You can

even look up the original pilot,

his name's Cameron James, buddy of

mine, he'll be listed as being in

the sick bay if you can hack the

mainframe from here and they've

not torn it all down yet."
20:41   MysticKnightFF5   She lets

out a half giggle, half "hmm hmm

hmm" (if you get what that

means...I sure as shit dunno what

it's called), "I'm not interested

in what the mainframe says" she

presses a button and rises into a

crouching position, laying the

sword next to his crotch. "I care

what you say, darling."
20:41   MysticKnightFF5   (that

single button being auto pilot)
20:43   RavenOfRazgriz   He

shimmies away from you what little

he can.  "Then you'll be happy to

know I've not lied to you then,

miss."
20:45   MysticKnightFF5   She plucks

the cig from his mouth and smiles.

"You look like you'd make a good

kisser, it's a shame you haven't

done anything to be

awarded...well, there's always the

alternative...hahaha"
20:52   RavenOfRazgriz   He smirks,

looking up at her.  "I'm an idiot

and a coward, not stupid, babe.  

Even I'm skeptical of that offer."
20:53   MysticKnightFF5   She kisses

him on the cheek, and whispers

seductively, "weeell...there's

also the option where you still

play hard to get and die."
20:56   RavenOfRazgriz   "I thought

I was being a rather submissive

little captive, telling you all my

info without a fight and all."
20:58   MysticKnightFF5   She lets

out a short laugh, "Look at you

all tied up...who wouldn't be

"submissive" like this? hehe"
21:00   RavenOfRazgriz   "Rolfe."

he replies with a short laugh to

himself, before realizing the joke

would obviously be lost on someone

not from the base, let alone a

Zeon.
21:01   MysticKnightFF5   She tilts

her head, slightly curious, her

eyes bright like a child's.
21:02   RavenOfRazgriz   "He'd be

all 'Stupid Zeek scum I'm not

telling you anything no matter

what you do rawr rawr rawr.', me,

I could care less, I just want a

goddamn cig and to go home

already."
21:03   MysticKnightFF5   She pushes

him down and crawls over him, "Oh?

Well, tell me more about this

Rolfe guy."
21:04   MysticKnightFF5   [EARNED

TITLE: Temptress]
21:04   MysticKnightFF5   She winks,

"you might get rewarded, who

knows?"
21:07   RavenOfRazgriz   He laughs

to himself, not exactly

resisting... not that he could

anyway.  "Like I told you,

lieutenant Rolfe is a dick.  

Sometimes I think he's a Zeon in

disguise with how well he pilots

those Zakus... I don't talk to

him, but someone at the base told

me the first time he entered

combat, he jacked a Zaku with a

Saberfish."
21:08   RavenOfRazgriz   "Sometimes

I feel like he's the second coming

of Chuck Norris.  Hah.  That's my

love of old media coming through."
21:08   MysticKnightFF5   She

smiled. "Why thank you. Good to

know he's what I thought he was."
21:09   RavenOfRazgriz   He laughs

lowly, nervous.  "Do me a favor

and don't fight him while I'm on

board, I do prefer not dying as

you've noticed."  
21:10   MysticKnightFF5   She

giggles and shakes her head,

"We'll decimate him."
21:10   MysticKnightFF5   Rellia

juts her sword down right next to

his head and lifts herself up
21:11   MysticKnightFF5   She walks

back to her pilot seat.
21:11   RavenOfRazgriz   "I hope I

get to see his face when he

loses."  He laughs hard, realizing

his remarks sound rather

traitorous but knowing it's long

past the point of caring about

that.  "I've always hated that

smug bastard."
21:12   MysticKnightFF5   She

glances over at him, "I'll

probably steal his suit. I like

stealing suits."
21:13   RavenOfRazgriz   "And what

about me?  I can't exactly crawl

out of this thing by myself with

this jacket on..."  He says,

before grumbling "You damn

tease..." under his breath.
21:14   MysticKnightFF5   She laughs

aloud this time, "No worries

dearie, we're almost to the base,

and by steal his suit, I mean drag

it off the battlefield."
21:14   MysticKnightFF5   With that,

she begins hacking the EFF

mainframe using his account.
21:16   RavenOfRazgriz   "You mind

lighting me up with one of my cigs

this time, babe?"  He asks,

looking at the cig on the floor he

only got to half-smoke.  "If we're

fighting soon, I need to get my

nerves sorted and these ones

you've got just don't do it for

me.  Jamal gave me the best stuff,

I'll even let you grab some if you

want."
21:17   MysticKnightFF5   "What kind

of smokes are they?" she asks

without taking her eyes from the

screen, glued to the computer

screen as she continues hacking.
21:20   RavenOfRazgriz   "They're a

special blend."  He replies.  

"Jamal has his family sneak home-

grown tobacco through the mail to

him, then rolls it himself.  He's

not gotten any in a while being at

this frigid hellhole, so this was

the last pack he said he could

make for me.  Kinda sucks,

really."
21:21   MysticKnightFF5   She laughs

inwardly, "Wow, so you're a

druggie."
21:21   MysticKnightFF5   She gets

to a point where time isn't of

importance and grabs one from his

pocket, then analyzes it for any

poisons, etc
21:21   MysticKnightFF5   before

sliding it in his mouth and

lighting it
21:25   RavenOfRazgriz   There's no

traces of poisons on it, a single

piece of rolled paper with some

tobacco visible.  As Rellia lights

it, the smell of quality tobacco

fills the air and he takes a drag.
21:25   RavenOfRazgriz   "Thanks,

babe."
21:25   MysticKnightFF5   She then

presses a button and the vents

open, cleaning the air.
21:26   MysticKnightFF5   She

glances over to him, "I'd rather

you not rust my mobile suit. Or

start screaming at the top of your

lungs when we get shot."
21:27   RavenOfRazgriz   "Trust me,

I think I'll be fine when the guns

begin blazing."  He says with a

pleased sigh as he exhales again,

the scent of the tobacco becoming

mingled with that of equally

quality marijuana.
21:28   MysticKnightFF5   "So ready

to die?" she asks, still not

looking from the screen.
21:31   RavenOfRazgriz   

"Absolutely not, so I'm hoping

with confidence you'll be taking

out that douchebag of a

lieutenant."
21:34   MysticKnightFF5   She

giggles, "we're professionals, as

I'm sure your friends know now."
21:34   MysticKnightFF5   She stares

at the screen, having finished

hacking.
21:35   RavenOfRazgriz   "I'm quite

sure.  I think Chloe and Frederick

got out alive, so they're probably

flipping shit.  I'm surprised you

guys are even bothering going on."

He muses a moment, before asking.

"You sure you don't need one of

these for yourself in this

situation?
21:36   MysticKnightFF5   She stares

back, "I'm always calm. As an

assassin must be." she lets out a

sigh and leans back, her eyes

closed, sheathes her sword, and

taps the boosters gear three

times, before opening her eyes

again.
21:36   MysticKnightFF5   She turns

on the comm.
21:36   MysticKnightFF5   end of

interrogation
21:36   MysticKnightFF5   Title

Earned: Interrogator


Rellia flips on the comm, Men, we stand here today ready to die. Our lives this snowy night are entirely and purely in the hands of luck. And our weapons. Well, and our tactics...and our--you get the picture." she blushes behind the mic, turns it off for a few seconds to let out a sigh and turns it back on. "If we die here, we died to save the universe. And our deaths will not be in vain, remember that if nothing else!"
She flips the comm on again, remembering something, "Also, somebody attack the mouth of the cave so they can't send out anything else."

1-2) Rellia assumes a defensive stance, ready to defend with either shield or deflect with heat hawk should an attack be aimed towards a RANGED ally.
3-5) Charge boosters as much as possible.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on June 26, 2011, 03:19:50 am
----------Battle Pane Resolution----------

Men, we stand here today ready to die. Our lives this snowy night are entirely and purely in the hands of luck. And our weapons. Well, and our tactics...and our--you get the picture." Rellia stumbles a bit over her motivational speech no one else was expecting. "If we die here, we died to save the universe. And our deaths will not be in vain, remember that if nothing else!"  She shuts off her comm as the laughter of her prisoner in the background can be heard intermingled with his coughing, before flipping it back on.  "Also, somebody attack the mouth of the cave so they can't send out anything else."

"No worries, Captain. I can keep my shots high." May confirms as she falls back a bit and takes a knee. "Vie, cover my two if you would." She says and transmits a point on her radar map to Vie's console. "Just can't shake the feeling about that Zaku back there and I don't think I want to see what it can do."  Vie moves to May's northwest, confirming her request. "May continue sending what you want me to do on my radar."  She says, before beginning to eavesdrop on the enemy.  

Everyone tuned into the enemy's radio channel can hear a conversation between the three remaining escaped units from the previous battle, who are unaware of the fact one of their mechs was captured and are still using the channel.  The first voice heard is that of a young sounding woman.  "I'm still a bit shaken, Claude..."  She says, obviously on edge.  "That girl?  An older-sounding male replies in a gruff accent. "You must've been mistaken, Chloe, that shit's one in a million.  If not, we'll probably be seeing them if the others didn't push back whatever those crazy Zeeks were doing."

"I got the tanks if someone takes the Earthie with the shotgun." Setch says in the meanwhile, moving himself into position and getting the enemy tanks into his sights.  As he readies himself to fire, two cannon shots also burst out from behind him.  One is aimed at a close, target, nailing the target Setch asked for support on in the torso as he begins firing on the tanks, causing it to fly backward and smash into the lake as the hover trucks scatter and fall back some.  The second shot is aimed high, arcing over the lake to hit the Zaku II on the far end.  It easily dodges out of the way, however, seeming to easily predict the shot as it begins to move forward.  Setch quickly downs a pair of tanks in total before retreating back into the trees, barely dodging a 120mm round from the unaddressed Zaku I.  It begins lining up a second shot, trying to predict where Setch's Zaku is in the trees, as a rifle shot rings out, shattering the main camera and blasting its head to bits as it stumbles backward.

"Shit!  They can really hear us now!" Setch says as he falls back, Atrius lining up a second shot on the ranged Zaku I, this time nailing it in the bottom right corner of the core, a small explosion ringing out out from it as it stumbles back again and falls over onto its side, squirming and barely functioning.  May lets a second shot ring out on the enemy Zaku II as it begins advancing, only to again have it easily dodged.  It doesn't fire back, however, focusing on closing the distance while weaving between the houses.  

Anyone who has been listening on the E.F.F. channel has been able to hear confused orders as they scramble from the semi-surprise attack, two of their Zakus being mostly put out of commission far faster than expected.  "Beta Test Team, fall back to the base and get loaded on the Medea for evacuation immediately!" a confident-sounding voice orders, to which the girl identifiable as Chloe replies, "Fall back? Lieutenant Rolfe, you'll be overwhelmed!"

"That's an order, the three of you fall back and let the rest of us handle this!" He yells, quickly angered as the Zanny, Zaku II, and Type-61 Tank following the road quickly head north toward the cave entrance.  "Besides, the enemy's a bunch of stupid smelly Zeeks who can't hit the broad side of a barn and are hiding behind pine trees like five year olds playing Hide and Seek, I can handle them by myself!"  The girl sighs, exasperated, but continues to follow his order as the Zaku Lyra knocked into the lake begins to rise back up, the freezing waters obviously having a negative effect on its systems.

Meanwhile, the tanks have begun opening fire on the Cobra's treeside retreat, blasting it and coming dangerously close to hitting several Zakus as their cannon shots begin quickly de-foresting what little cover there is.  "Looks like they're not coming to us..."  Atrius muses to himself.  "We're going to need to push the line forward ourselves then.  Rellia, have Setch cover you and take out that approaching Zaku II before it gets too close, Buliwyf, take Lyra and lead a push through their left flank while its defenses are still thin.  May and I will cover you all from back here as long as we can.  Vie... you're our cover if anything gets too close."

Objective: Defeat All Enemies!
Bonus Objective: Don't Destroy Any Houses!
Weather: Nighttime, Mild Snowstorm.
Terrain: Surface - Snowplains.

(http://img18.imageshack.us/img18/6888/battlemap62.th.png) (http://i54.tinypic.com/207q8ba.gif)

(For a version without the effects, look here (http://img18.imageshack.us/img18/6888/battlemap62.png)!)

NOTE: "Zaku II [E.F.F.] 2" has triggered May's Hypersensitive skill!  Be careful!

(Tip!: Be on your toes when there's no cover!  Attacks could come from anywhere!)

(Note: You can shoot through the trees and you can move through them, but shots fired through trees are less accurate, and moving through them causes a large amount of noise that will alert nearby enemies to your position almost immediately.  The houses a bit less than waist high.  This Battle Pane closes at 11:59pm on Monday.)

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schiliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 5.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: Reserve Clip for 280mm Bazooka.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 8.
Core HP: 36.
Booster Jump Fuel: 2.
Sensors Active: Thermal.
Head: 60mm Dual Head Vulcan - Ammo: 200.
Right Hand: 120mm Low Recoil Cannon - Ammo: 4.
Left Hand: 120mm Machine Gun - Ammo: 99.
Back Hip Clamp: Reserve Clip for 120mm Low Recoil Cannon.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Pilot HP: 7.
Core HP: 40
Booster Jump Fuel: 2.
Head: 70mm Head Vulcan - Ammo: 100.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: 175mm Mazella Top Cannon - Ammo: 2.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Front Right Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.
Front Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka- Ammo 4.

Notes:

--Hypersensitive active: Triggered by "Zaku II [E.F.F.] 2"

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 35.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: Shotgun - Ammo: 5.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Notes:

--Medium damage to Right Leg.  Could become further damaged with heavy strain.

Florance Vie Silette
MS-05B Zaku I
Pilot HP: 7.
Core HP: 17.
Booster Jump Fuel: 2
Right Shoulder Armor Power: 8.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo 4.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka - Ammo: 2.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Rellia Lunar
MS-06C Zaku II Early Production Type [E.F.F. Colors]
Pilot HP: 10.
Core HP: 40.
Cloak Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: Heat Hawk.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Pilot HP: 10.
Core HP: 35.
Sensors Active: Thermal.
Booster Jump Fuel: 2.
Head: 70mm Head Vulcan - Ammo: 40.
Right Hand: 120mm Machine Gun - Ammo: 81.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: None.
Back Hip Clamp: None.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: Celdia on June 26, 2011, 12:14:09 pm
"Damn that thing is fast!" May exclaims about the Zaku II giving her a bad feeling. "I hope you have better luck hitting it than I did, Rellia. Be careful!" She leads a shot on the retreating Mobile Suits and fires first on the enemy Zanny, hoping to at least disable that cannon-toting hybrid before it can get too far.(1-2) She then turns her attention to the headless Zaku I knowing that some disabled cameras aren't enough to take a determined opponent out of the fight.(3-4) Finding her Mazella finally out of ammunition she grabs her spare clip and jams it into the loading chamber.(5)

1-2. Fire on the retreating Zanny @ L7. (Rounds Remaining: 1)
3-4. Fire on the headless Zaku I @ E9. (Rounds Remaining: 0)
5. Reload Mazella. (Rounds Remaining: 8)

((OOC: Raven, you didn't move my pog down to C22 from last round.))
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on June 26, 2011, 02:13:59 pm
Rellia shakes her head and looks over at her prisoner, "If this Lieutenant Rolfe is as much as you say he is, get ready to die. Because it's necessary to make sacrifices in war."
She flips on the comm, before he gets a chance to respond, "Don't worry about covering me Setch, you guys keep pushing back, I'll distract the leader alone."
She adds Rolfe to the outgoing signal (meaning she's now sending to Rolfe and her party), "Hello Lieutenant Rolfe. Tell your men to hold fire on me and fight me like a man, or are you too pussy to fight a *woman* fairly? One-on-one."

1) Rellia uses her saved up booster strength to go full force, using just enough power to not break the boosters, right at the Zaku at P13 (flanking right, aerial) Use evasive maneuvers, including a barrel roll to avoid any bazooka shots, "Hang on druggie, and try not to burn yourself!" should a barrel roll activate. In the process, she incinerates anything inside the cockpit
2) Should the enemy (besides Rolfe) attack, land on the tank at N13 and proceed
2(part b): Assuming I reloaded smoke grenades before attack base, drop both smoke grenades. If not, ignore this.
3) Swirl while still using my overdriven boosters, deflecting any bullets and slashing Rolfe should he fail to evade. In addition, it should kick up a snow storm, and should 2(part b) come into effect, trap the smoke screen around her and Rolfe.
4a) Strafe to M11 and booster dash back towards Rolfe
4b) If Rolfe changes weapons to melee (true melee, not shotgun), engage immediately
5a) Attempt to slash his Bazooka / Ranged Weapon (including shotgun)
5b) If successful, boost back to P13
5c) If unsuccessful, take evasive maneuvers and booster dash to M14
5d) If hit during any previous command or this command, interrupt with evasive maneuvers and stay evasive.
Side Note: When boosting at Lt. Rolfe, make sure I'm in Setch's line of fire.

OOC: F*ck you FDC >.>
And, in case it wasn't made clear earlier, neither I nor Rellia wants help, complete the mission and stop worrying about the only member who doesn't SUCK
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: st4rw4k3r on June 26, 2011, 03:52:48 pm
Vie gasps at the sound of hearing Chloe's voice over the radio. "Chloe-" Vie blurts out, but its to late, anyone who is on the other side of the radio can her what Vie said. She frowns, and begins thinking which one of the enemy Zaku Chloe is in. Has to be the the one of the 2 in the back that are running. Then Vie remembered, right before her mech exploded, her name was said over the enemy Zanny's com. Coming to the conclusion Chloe was piloting that Zaku. Vie glanced at her radar to see what she can do to help and get over to Chloe. She the noticed May taking aim at Chloe's mech. Vie yelled into the com, "Chloe! Move! You're going to be sniped!" Vie picked up her mech and pushed it to J19. 1) Then taking aim and firing at Zaku II 2)-3) Afterward moving her mech back into cover. 4)

1) Move to J19
2) Fire at Zaku I @ I12
3) Fire at Zaku I again
4) Move to M22

((Sorry Luna, did not mean to aim at the zaku you're trying to kill))
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on June 26, 2011, 09:08:36 pm
Lyra let slip a quick giggle, hoping her friend enjoyed his swim as much as she'd enjoyed pushing him in, then took heed of Atrius's orders and 1) headed left(move to A21), hoping to open a path and set up a flank and give the group some breathing room. Unhappy with her positioning, 2) she then pushed her mech forward, trying to get a clear shot on the hover trucks and tanks. (move to D17, adjust positioning by a maximum of 3 squares to keep a good LoS with the western hover truck.) 3) She unloads 18 rounds from her machine gun(81 remaining), into the tank north of her (C9), then noticed a feature she was unfamiliar with, and after fiddling with it for a few, she realized it to be a targeting computer. 4) She calibrates it onto the hover truck (f7) and fires off a canon round(rounds: 3), gauging the usefulness of her new targeting system, before 5) firing off 15 machine gun rounds into a northern tank.

1) move to A21
2) Move to D17 (adjust coordinates by a maximum of 3 squares, attempting to keep LoS with the hover truck.)
3) Fire 18 rounds at the tank in C9 (81 rounds remaining)
4) Lock on to the truck and fire a cannon round at it. (remaining rounds: 3)
5) 15 rounds at the tank at B5(66)
If the truck didnt die from the cannon.
5B) Fire off 21 machine gun rounds at the hover truck.(60)
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on June 28, 2011, 01:55:46 am
"An extra man can't hurt, Rellia."  Sneaking his mech behind Lyra's old mech (1), Setch could only utter "Fff..." under his breath as Vie tipped off the enemy Zanny to May's attack.  As Vie opened fire, Setch readied himself for a harrowing flight (2-5).

1) Move to J20, staying behind Vie at all times.
2a) If not under attack, fire 9 rounds at Tank 5, but only if Rellia had not already finished flying to execute the ground part of her attack.
2b) If under attack, or if Rellia is already too close to the enemy mech, booster dash towards N20, but go into flight right before entering the forest.
Regardless of what happens on 2), the ultimate destination is T19, though evasion should take priority over anything else while flying.
3a) Take flight for T19.
3b) If Rellia is under attack by Lt. Rolfe's bazooka, immediately counterattack with 45 120mm rounds at his arm socket, unless Rellia is in line of sight.
3b-alternate) If Lt. Rolfe ever turns his back to Setch, attack with 33 120mm rounds at his boosters, hoping to explode his mech, unless REllia is in line of sight.
3b-2nd Alt) If neither of the above, attack with 45 120mm rounds at his kneecaps (preferably on the side he holds his bazooka on), unless REllia is in line of sight.
4a) Do 3b)
4b) Fire 9 120mm rounds at Tank 3
5a) Do 4b) and land.
5b) Fire 9 120mm rounds at Tank 2 and land.

Essentially, Setch will do the a) or b) paths, depending on what happens after he completes 1).

Rounds Used: 9-72, though the expected minimum is closer to 42.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: NinjaWeazel on June 29, 2011, 12:30:25 am
Buliwyf rushes his mech out of the trees at flank speed, leaning forward and firing his thrusters to rush along the ground as he moves north.  He tucks his shoulder in tight and aims for the rearmost tank, coming in low with a rising strike to the front of the tank as his shotgun whips out to the left to blast at another enemy. 

1) booster-charge to D4.
2) flip tank 14 up on its end for cover
3) blast tank 13 with the shotgun
4) possibly do it again if it aint dead.
Hold remaining actions for defensive fire against incoming attacks.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on June 30, 2011, 03:54:17 pm
----------Battle Pane Resolution----------

Rellia shakes her head and looks over at her prisoner, "If this Lieutenant Rolfe is as much as you say he is, get ready to die. Because it's necessary to make sacrifices in war." She flips on the comm, before he gets a chance to respond, "Don't worry about covering me Setch, you guys keep pushing back, I'll distract the leader alone."  At that, Carl spits his mostly-smoked cigarette at the floor, looking down and muttering prayers under his breath. "Hello Lieutenant Rolfe. Tell your men to hold fire on me and fight me like a man, or are you too pussy to fight a *woman* fairly? One-on-one."  Rellia declares before igniting her main boosters again, riding on her dash boosters for a full-power booster charge toward the enemy Lieutenant.

"An extra man can't hurt, Rellia." Setch replies, not keen on letting Rellia go on a possible suicide charge as Vie moves past, him following closely behind the Doctor, who let slip a gasp of "Chloe-" as she began to move. "Damn that thing is fast!" May exclaims about the Zaku II giving her a bad feeling. "I hope you have better luck hitting it than I did, Rellia. Be careful!"  She then raises her cannon, letting loose a round to the far side of the enemy's defenses. "Chloe! Move! You're going to be sniped!"  Vie's voice snaps over the radio on instinct.

"What..." the girl 'Chloe' replies, stunned for a moment.  "Get out of the damn way!" the gruff man Claude yells, the Zaku II in the retreating formation pushing the Zanny aside and taking May's cannon shot which smashes directly through its chest as the Zaku falls back and explodes from a single shot.  "Claude..." Chloe mourns for a stunned moment before getting her Zanny to its feet and making a hasty retreat into the mouth of the cave, some tanks following.  Atrius moves out from the woods to get a better shot, barely missing the Zanny as it turns a corner inside the cave.  He then takes to a knee, beginning to snipe tanks as they try to retreat into the cave to make it however much easier he can to navigate the place once inside.

Setch lets out a "Fff..." under his breath as Vie snaps back to her senses and fires her "new" Bazooka into the Zaku rising back from the lake, blasting the battered front of it clean off and sending it back into the depths it came from as it explodes, sending lake water hurling into the sky.  Lyra giggles as she cuts across the tree cover.  She begins moving forward as Buliwyf flares up his boosters, performing a move similar to Rellia to cut across the sparsely-covered western flank.  As he flies past the headless Zaku that's finally righted itself, a second cannon shot from May rings out, nailing it in the core and blasting it to bits, leaving nothing but a pair of legs to tumble backwards as the shrapnel from the body nearly destroys the house directly behind it.  Buliwyf lands and flips the tank near him on its side with a swift kick from his good leg and crouches behind it for cover.

Lyra blasts the tank Buliwyf flew past with some machine gun rounds as Buliwyf turns around, unloading a shotgun blast at the tank to his back as the tanks retreating back into the cave begin firing on him, hitting him with a few rounds as others nail his tank-shield.  Lyra fumbles a moment, finding the Zanny has an E.F.F. made targeting system, and locks it onto the hover truck skirting around Buliwyf.  She fires, landing an unexpectedly precise hit with the computer's help - though her target was far more evasive than expected and already out of the target area.  She raises up her more trusty machine gun and begins firing on it, having trouble tracking it but eventually knicking it with a round that sends it skirting out of control and making a crash-landing in the snow.

Meanwhile, Setch quickly blasts one of the tanks flanking Rolfe as Rellia makes her charge.  "C'mon, you reckless Zeek wench!"  Rolfe yells back over the radio to her as he begins running forward to meet her charge head-on.  She pulls around, pushing her boosters hard to come around his right flank as booster dashes forward and whirls to face her, pulling a shotgun off his back clamp with his left hand and firing it point-blank.  The exaggerated motion of his counter, however, gives Rellia just enough time to give her boosters one final kick, allowing her enough leeway for the shotgun blast to only knick her, causing some minor damage and tearing off her right shoulder armor, the only thing caught in the brunt of the blast.  Setch kicks his jump boosters, going airborne to try and cover Rellia as Vie continues to run eastward and hides behind a different thicket of trees.  He keeps his eyes tight on Rellia and Rolfe as they're tangled together, unable to get a clear shot at anything and instead turning to fire on the retreating tanks in succession as he passes by them overhead.  

"Lieutenant Rolfe!  Please retreat with us!" a male voice calls in over the E.F.F. radio as Rellia and Rolfe's entanglement breaks, each of them now on opposite sides of where they started.  Rellia tries to stabilize her Zaku as she keeps it faced towards Rolfe's, but the momentum from her heavily-pushed boosters combined with the uncertain, snowy terrain causes her to lose footing and fall onto her back.  Rolfe seems to have a similar issue, stumbling backwards as he barely sticks his landing.  "Just shut up and get to the Medeas already!" Rolfe yells back to the soldier who radioed him, before addressing Rellia.  "Not bad, Zeek, but I've got to put our dance on hold." he says, before turning his back to her and moving southwestward around the trees, finding May and shoulder-ramming her before pointing his shotgun at her cockpit.  "Surprise, scummy Zeek!"

"Goddamnit!" Atrius curses with an uncharacteristic amount of emotion, priming his controls to turn back toward the cover he just left.  Meanwhile, Rellia's druggie companion can be heard cursing in the background about "damn terrible women drivers" and about how his head is splitting from being tossed around so much despite his high.

Objective: Defeat All Enemies!
Bonus Objective: Don't Destroy Any Houses!
Weather: Nighttime, Mild Snowstorm.
Terrain: Surface - Snowplains.

(http://img193.imageshack.us/img193/5803/battlemap63.th.png) (http://i52.tinypic.com/25fizy1.gif)

(For a version without the effects, look here (http://img193.imageshack.us/img193/5803/battlemap63.png)!)

NOTE: "Zaku II [E.F.F.] 2" has triggered May's Hypersensitive skill!  Be careful!

(Tip!: Retreated enemies will appear inside the cave later on!  The more enemies you down now, the less you fight later!)

(Note: You can shoot through the trees and you can move through them, but shots fired through trees are less accurate, and moving through them causes a large amount of noise that will alert nearby enemies to your position almost immediately.  The houses a bit less than waist high.  This Battle Pane closes at 11:59pm on Saturday.)

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schiliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 2.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: Reserve Clip for 280mm Bazooka.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 8.
Core HP: 36.
Booster Jump Fuel: 2.
Sensors Active: Thermal.
Head: 60mm Dual Head Vulcan - Ammo: 200.
Right Hand: 120mm Low Recoil Cannon - Ammo: 3.
Left Hand: 120mm Machine Gun - Ammo: 60.
Back Hip Clamp: Reserve Clip for 120mm Low Recoil Cannon.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Pilot HP: 5.
Core HP: 33.
Booster Jump Fuel: 2.
Head: 70mm Head Vulcan - Ammo: 100.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: 175mm Mazella Top Cannon - Ammo: 8.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Front Right Hip Clamp: None.
Front Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka- Ammo 4.

Notes:

--Hypersensitive active: Triggered by "Zaku II [E.F.F.] 2"

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 31.
Booster Jump Fuel: 1.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 8.
Right Hand: Shotgun - Ammo: 4.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Notes:

--Medium damage to Right Leg.  Could become further damaged with heavy strain.

Florance Vie Silette
MS-05B Zaku I
Pilot HP: 7.
Core HP: 17.
Booster Jump Fuel: 2
Right Shoulder Armor Power: 8.
Left Shoulder Armor Power: 8.
Right Hand: 280mm Bazooka - Ammo 3.
Left Hand: Doublehanding 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka - Ammo: 2.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Rellia Lunar
MS-06C Zaku II Early Production Type [E.F.F. Colors]
Pilot HP: 9.
Core HP: 36.
Cloak Active: Thermal.
Booster Jump Fuel: 1.
Left Shoulder Armor Power: 8.
Right Hand: Heat Hawk.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Pilot HP: 10.
Core HP: 35.
Sensors Active: Thermal.
Booster Jump Fuel: 1.
Head: 70mm Head Vulcan - Ammo: 40.
Right Hand: 120mm Machine Gun - Ammo: 54.
Left Hand: Doublehanding 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: None.
Back Hip Clamp: None.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: NinjaWeazel on June 30, 2011, 04:25:08 pm
Buliwyf sees the cluster of vehicles approaching the cave and nods to himself.  He flings the tank forward to absorb any shots and follows quickly behind it, his shotgun blasting repeatedly at the cluster of targets.

1) move to J2
2-5) each enemy there gets a shotgun blast.
?) Counterstriker anything that survives and tries to go through the door.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: Celdia on June 30, 2011, 05:47:09 pm
May curses colorfully about her lack of a support unit as the enemy Zaku brings his shotgun up to her cockpit. In a desperate gamble, she strikes a series of panels at once; her vulcans, her boosters and her hatch ejection (1-3). The first in hopes of blinding the enemy, the second in hopes of getting the hell away from him and the third and most important, hoping her cockpit doors will knock the shotgun barrel aside long enough for it all to work.

1-3: Release the cockpit doors as fast as possible, leaning into the shotgun if needed to close the distance so the door may knock it aside while both firing her boosters and unloading her entire head vulcan. (Round Remaining: 0)
4-5: If this shit doesn't work, it won't matter what the rest of my actions are.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: st4rw4k3r on June 30, 2011, 06:45:26 pm
Vie runs to the mech in front of May and Clubs him with her Bazooka. 1-2) Attempting to help May then darting off towards where Chloe went. 3-5)

1) Move to D21.
2) Attack Mech @ C21 via bazooka as club.
3) Grab Zaku 2 arm that holds the shotgun, break it and steal the gun.
4) Shoot Zaku 2 with the Shotgun.
5) Move to the Cave and try not to get shot.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on July 01, 2011, 03:10:43 pm
Lyra cursed under her breath as she 1) backed up her mech, trying to get enough room to lob some shots over the trees. (move to d11) before plugging in the coordinates that she had last seen the zaku at, 2) calibrating her cannon to fire at that point, while dropping her machine gun to her feet, wanting to stabilize the cannon better. She then noticed Vie charging in head first, and, 3-4)realizing what a great distraction Vie would be making, decided it would be best to wait just long enough for the mech to be occupied with her, slowly counting to herself, as she waited for vie to close the gap, hammering out two rounds from her cannon as Vie got close to him, waiting to see what transpired, before blasting off one final round from her cannon for good measure.

1) move to d11
2) drop machine gun, steady cannon.
3-4) Wait for vie to get nice and close to the big scary monster, then fire off 2 cannon rounds. (at said big scary monster/zaku II that has May hostage. Remaining ammo: 1)
5)Wait to assess the situation at hand, firing off the last cannon round from her gun if she has an open shot to do it, if not, she collects her machine gun and awaits further orders from Atrius.

Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on July 02, 2011, 11:13:21 pm
Rellia quickly recovers herself and goes to help Buli
1) Recover
2) Move to the J2-M5 area
3) Kill everything there
4) Avoid Buli's shots
5) Kill moar, and set priority to anything about to escape
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on July 03, 2011, 04:08:54 am
Setting his mech to medium speed, Setch inspected the snowy plain as he passed by (1-2), but found no enemies.  "Evacuation?  The hell?  They prolly coulda held us off if they tried.  What's goin' on?"  Rounding the cliff, a steely glint caught his eye near the shrapnel and exploded bits of grey and green.  Moving Steel Freedom closer (3), Setch directed the mech's free hand to extract a half-buried cylindrical object (4) from the snow.  Setch smiled; another gun could always prove useful.

1-2) Move to R5
3) Move to vicinity of L6/7.
4) Retrieve 120mm Machine Gun from the exploded Zaku II.  Setch now equips his original gun in LH and new gun in RH.
5) Wait for further orders.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on July 04, 2011, 02:12:06 am
----------Battle Pane Resolution----------

Buliwyf nods to himself, seeing the last four vehicles that have yet to escape into the cave.  He kicks his capsized tank shield as he moves forward, causing the tanks to disperse as the hover truck quickly flees inside to safety.  They fire frantically at him, most of the shots missing in the confusion and the few that do hit not stammering him due to his reinforced armor as he begins showing the tanks the wrong end of his shotgun.  Rellia, meanwhile, quickly rights herself and decides to head north, intent on killing the precious units this Rolfe was so intent on allowing to retreat. "Evacuation?  The hell?  They prolly coulda held us off if they tried.  What's goin' on?"  Setch says as he follows on Rellia's heels, keeping to his covering orders.  Sadly for them, the two arrive as Buliwyf mops up the final enemy, though Setch is able to salvage the machine gun from the wreck of the salvaged mech piloted by "Claude." The three are able to look into the cave the enemies were retreating into, seeing the ceiling wired with artificial lights and what looked to be a series of branching paths.  Once in a while, they can see a glimpse of a tank or truck deeper in as it cuts across the "main" path they can see down.

Meanwhile, May panics, cursing her lack of support that was supposed to be covering her side as she frantically jettisons the front armor plating of her Zaku.  The plate knocks Rolfe's shotgun aside, catching him offguard as May's head vulcans begin to blare are him.  "Shit!" Rolfe can be heard cursing over the radio, backing up from the blitz as May flares up her boosters to slide north across the ground with whatever hope to escape she can find.  Vie rushes at Rolfe from behind, bringing down her bazooka like a club to try and strike down May's attacker as he stumbles back.  As if predicting her attack, however, he spins his right side towards her and holds his own bazooka up like a shield, catching hers as it comes down.  He then swings his shotgun around and under his raised right arm, firing it point-blank and tilted upward.  "These guns have triggers for a reason, you crazy Zeek." He taunts as the shot tears off Vie's entire right arm and a large portion of her head in a single shot, sending her crippled and camera-less unit onto its back as shots begin to ring out from the other side of the tree cover.  

Rolfe is able to see the shots coming, however, and dodges through the trees similarly to how he dodged the cannon shots from May previously.  Atrius fires at him as he bursts from the tree cover, though the surprise movements and proximity cause the shot to miss easily.  He closes the distance with the Cobra Commander's silver-colored Zaku as Lyra fires off another round.  Rolfe's movements seem to change just before Lyra pulls the trigger, however, and he easily dodges this round as well. "Let me show you how clubbing is done!" Rolfe taunts, making a wide swing with his bazooka that strikes Atrius' Zaku across the face, tearing the hoses and smashing the commander horn clean off as the Zaku is knocked prone.  "What's this mess?  Do they just give any priss with a horn his own pretty colors now?" Rolfe taunts, his attention turning to Lyra's machine.  The only word Atrius can be heard saying over the comm is "FUCK!" as he fights to get his Zaku moving again.

Objective: Defeat All Enemies!
Bonus Objective: Don't Destroy Any Houses!
Weather: Nighttime, Mild Snowstorm.
Terrain: Surface - Snowplains.

(http://img191.imageshack.us/img191/9786/battlemap64.th.png) (http://img191.imageshack.us/img191/9786/battlemap64.png)

(For a version without the effects, look here (http://img191.imageshack.us/img191/9786/battlemap64.png)!)

NOTE: "Zaku II [E.F.F.] 2" has triggered May's Hypersensitive skill!  Be careful!

(Tip!: Teamwork! Teamwork! Teamwork!)

(Note: You can shoot through the trees and you can move through them, but shots fired through trees are less accurate, and moving through them causes a large amount of noise that will alert nearby enemies to your position almost immediately.  The houses a bit less than waist high.  This Battle Pane closes at 11:59pm on Tuesday.)

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schiliend Use.]
Pilot HP: 8.
Core HP: 32.
Sensor Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 2.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: Reserve Clip for 280mm Bazooka.

Notes:

--Head damaged, accuracy down.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 8.
Core HP: 36.
Booster Jump Fuel: 2.
Sensors Active: Thermal.
Head: 60mm Dual Head Vulcan - Ammo: 200.
Right Hand: 120mm Low Recoil Cannon - Ammo: 0.
Left Hand: None.
Back Hip Clamp: Reserve Clip for 120mm Low Recoil Cannon.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Pilot HP: 5.
Core HP: 12.
Booster Jump Fuel: 1.
Head: 70mm Head Vulcan - Ammo: 0.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: 175mm Mazella Top Cannon - Ammo: 8.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Front Right Hip Clamp: None.
Front Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka- Ammo 4.

Notes:

--Hypersensitive active: Triggered by "Zaku II [E.F.F.] 2"
--Main armor plate jettison.  HP and Armor greatly reduced, cockpit exposed, front screen gone.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 31.
Booster Jump Fuel: 1.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 8.
Right Hand: Shotgun - Ammo: 1.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun - Ammo: 5.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Notes:

--Medium damage to Right Leg.  Could become further damaged with heavy strain.

Florance Vie Silette
MS-05B Zaku I
Pilot HP: 3.
Core HP: 1.
Booster Jump Fuel: 2
Left Shoulder Armor Power: 8.
Left Hand: None.
Right Hip Clamp: Reserve Clip for 280mm Bazooka - Ammo: 2.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Notes:

--Right arm destroyed.  Head destroyed - main camera lost.

Rellia Lunar
MS-06C Zaku II Early Production Type [E.F.F. Colors]
Pilot HP: 9.
Core HP: 36.
Cloak Active: Thermal.
Booster Jump Fuel: 1.
Left Shoulder Armor Power: 8.
Right Hand: Heat Hawk.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Pilot HP: 10.
Core HP: 35.
Sensors Active: Thermal.
Booster Jump Fuel: 1.
Head: 70mm Head Vulcan - Ammo: 40.
Right Hand: 120mm Machine Gun - Ammo: 42.
Left Hand: 120mm Machine Gun - Ammo: 54.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: None.
Back Hip Clamp: None.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on July 04, 2011, 02:54:23 pm
Rellia boosts into the cave after after the truck inside...
1) Rellia boosts into the cave.
2-5) Stuff inside the cave.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: NinjaWeazel on July 05, 2011, 03:06:02 pm
Buliwyf turns and heads back down towards his allies, already planning his next few moves.  He triggers the comm channel for his squad.  "Lyra, you may want to brace yourself.  I'm getting you out of there."  The crane on his arm launches out and wraps securely around her waist a split second before the old mans battered Zaku II gives a tremendous heave, pulling her back and away from Rolfe.  He clicks the comms over to Rolfe's frequency, but doesn't say anything or give any sort of warning before charging sothward.  Rolfe has just enough time to register the incoming Zaku II before Buliwyf suddenly stops and whips the crane hook down to entangle the bazooka-toting Zaku II and yank it forward.  As soon as it is within reach, Buliwyf smashes his elbow into the enemy mechs head unit.

1) Move to C7
2) Pull Lyra to D8 with the winch
3) Charge to the south, looking like I am about to tackle Rolfe.
4) Sudden stop at D11 and winch Rolfe to me.
5) Mech-judo!  With any luck I'll cripple his sensors so he cant see.
Counterstriker) Because I figure I am about to get jacked up something fierce.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on July 05, 2011, 04:28:29 pm
1)Lyra quickly reloaded her gun(6 in gun, 0 spare clips left) as she was getting a better grasp of the situation, before hearing an older voice click over her comm, and 2) she immediately braced herself for whatever was about to occur, expecting some sort of explosion or impact, before being whisked backwards by Buliwyf. As she was going back, caught fairly off guard, she realized that the dodgy little twit was probably just as confused by the maneuver, and she thought it might be best to try taking advantage of it. 3) Relying on her instincts, while Buliwyf was charging straight at him, she readied a shot, firing it off the moment he went to dodge, aiming at his legs. (Rounds remaining: 5) 4-5) She then backed up from where she had been pulled to(towards row 1), trying to get a better line of effect on him, without putting Buliwyf in danger.

1) reload (rounds in gun: 6. Clips remaining: 0)
2) Brace self and get lassoed/pulled.
3) Wait for Rolfe to attempt to dodge Buliwyf, then fire at Rolfe's leg. (rounds remaining: 5)
4) Move backwards and right or left, trying to get a better line of effect on the mech.

5) Should things appear to be heading south for Buliwyf, fire a second cannon round into the fray, trying to hit Rolfe,  but more interested in surprising/distracting him then hitting him.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: Celdia on July 05, 2011, 10:25:03 pm
May senses Buliwyf's intent and charges forward, left arm guarding her exposed cockpit as she closes the gap between her and the others(1). As Buliwyf wraps Rolfe in the winch, she brings her Mazella up along the side of the enemy Zaku, priming it to fire while still in motion, levels it with his cockpit and states coldly, "Dodge this." as she the cannon discharges at point blank range.(2-3)

1: Move to D14.
2: Begin the firing sequence on the Mazella while still in motion.
3: Put a cannon round through the side of Rolfe's cockpit.
4-5: If this doesn't go exactly as planned I don't think these actions will matter. Even if they do I think I'll be flat on my ass from not properly stabilizing myself before firing. Also: Image (http://www.againstthehype.com/wp-content/uploads/2010/10/trinity.jpg) related.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on July 06, 2011, 08:08:16 am
"Still ain't done?  Man...this Terran's a toughun!  Cap'n, I have an idea, but it'll be tricky.  If it works, I'll buy ya a second ta fire.  Rellia, if he falls fer it, he'll be fixin' ta come our way, so I prolly need yer help."
Breathing deeply, Setch placed his trembling hands against the controller and set his mech against the mouth of the cave (1).  Anxious fingers spun his IF dial to that of the enemy as Setch prepared his mouth to enunciate as the enemy.
"Commander Rolfe!  We need yer help!  Them...those damned Zeeks are blasting the drop point with one of those Gaw ships!  We can't take much more!"

1) Move to J1 and send false report.
2a) If the enemy comes within view, fire 6 rounds with LH gun to ascertain what direction Rolfe will be dodging.
3a) Immediately fire 24 rounds from the RH gun in that direction, accounting for direction and time of travel.
4a) Immediately fire 24 rounds from the LH gun if the enemy attempts to dodge 3a), again accounting for direction and time of travel.
5a) Immediately fire 24 rounds from RH gun if the enemy attempts to dodge 4a), again accounting for direction and time of travel.
If Rellia assists Setch at any time during this firing pattern, stop firing unless Rolfe turns his back to Setch or exposes a leg.  Then fire at boosters or leg with the specified number of rounds (24).
2-5b) If enemy doesn't come within view, follow Rellia into the cave.

Expected Rounds Used: 0
Maximum Rounds Used: 30 in LH and 48 in RH
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on July 06, 2011, 11:56:03 am
OOC: Hey dip, I'm not on the map anymore.
Also, he can see you're "one of those damn Zeeks", by the transmission. >.>
Just...no...
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on July 06, 2011, 05:30:43 pm
OOC:

QuoteAnxious fingers spun his IF dial to that of the enemy as Setch prepared his mouth to enunciate as the enemy.

A) THe point is to mimic the enemy frequency so he can't tell without hearing Setch.

B) EVen if he doesn't believe it, the simple fact of Rolfe having to realize that this is a false alarm will take a fraction of a second, which may make him drop his guard.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: st4rw4k3r on July 06, 2011, 05:32:34 pm

<Vie> Vie reachs over to the radio and begins to speak.
<Vie> "Hello~ I would like to speak to Chloe."
<RavenOfRazgriz> "Florance?" Chloe's familiar voice asks back, tinted with a combination of surprise and malcontent.  "Why the hell are you with them?"
<Vie> "Welll-" Replies Vie. "You left and I heard you went to join the war. But I couldn't figure out which one, so I join Zeon in hopes of finding you." Vie pauses for a moment realizing how stupid of an idea that was.
<RavenOfRazgriz> "How do you..." Chloe groans audibly, taking a deep breath to try and maintain her patience.  "Nevermind.  If you stay with those murderous Zeeks, we're going to end up killing each other, you know that right?"
<Vie> "... Yeah. Which is why I wanted to talk to you." Vie says sadly, then clears her voice of sadness quickly. "I want to leave Zeon, I have for awhile. Infact, I have been planning to; and now is a perfect time to leave."
<RavenOfRazgriz> Chloe's silent for a moment, verifying something before replying.  "Okay... you'll need to tell us what your machine is like and get to us and they'll let you on board.  I don't have time to come back and get you and your new friends wouldn't give me the chance."
<Vie> Vie smiles. "MS-05B Zaku I, missing right arm and basically the entire head."
<RavenOfRazgriz> "...Right..." Chloe says, not entirely surprised for some reason.  "Just get to us before we take off, I'll get them to wait as long as I can but there's no guarantees."
<Vie> "Catch you soon~"


Vie with one hand, moves the mech into a stand position and with the other clicks a button to open her cockpit. 1) She moves her mech to K21 to see what is going on. 2) Seeing that Rolfe is being taken down by 3 units of Zeon, while Seth and Rellia enter the cave. Vie continues to move towards the cave, and into it. 3-5)

1) Stand up while opening cockpit doors
2) Move to K21
3) Move to Q12 (While not stepping on the house, or tree!)
4) Move to Q5
5) Move into the cave
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on July 06, 2011, 08:43:26 pm
----------Battle Pane Resolution----------

Rellia quickly moves into the cave, immediately giving chase to anything Buliwyf missed or that escaped earlier as the rest of the squadron turned to fight this unnaturally powerful Lieutenant.  "Still ain't done?  Man...this Terran's a toughun!  Cap'n, I have an idea, but it'll be tricky.  If it works, I'll buy ya a second ta fire.  Rellia, if he falls fer it, he'll be fixin' ta come our way, so I prolly need yer help."  Setch says, in some vain hope that Rellia would cut her pursuit short if needed as he set himself up at the mouth of the cave.  As Setch readies himself, Buliwyf also lurches forward, toward the enemy mech.  "Lyra, you may want to brace yourself.  I'm getting you out of there."

Lyra reloads her weapon anxiously, bracing herself as Buliwyf lassos her mech.  He yanks, pulling her away from Rolfe as he begins charging her, lunging at him in her place.  Lyra reels as her Zanny lands on its ass, before raising her cannon to try and catch Rolfe in the confusion.  During the confusion, Setch comes on the E.F.F. comm, doing the best he can to vainly mask his Space-Texan accent. "Commander Rolfe!  We need yer help!  Them...those damned Zeeks are blasting the drop point with one of those Gaw ships!  We can't take much more!"  Rolfe falters for just a moment hearing the report, as Buliwyf pulls his cable from Lyra and cuts his charge short. 

"Like I'd ever believe that, Zeek!"  Rolfe retorts, barely seeing Lyra raise and fire her cannon from her downed position.  "Son of a bitch!" he curses, throwing his right arm in front of him and taking the brunt of Lyra's attack on his shoulder shield.  He reeled back, raising his shotgun as Buliwyf's winch cable caught him.  Rolfe fires as he's pulled in, the shot causing Buliwyf's heavily-plated Zaku to reel but not buckle as Buliwyf elbows him in the face.  May and Atrius have gotten up at this point, May rushing forward in a rage and pressing her Mazella Top Cannon against Rolfe's cockpit.  "Dodge this."  She says coldly, pulling the trigger as she levels his cockpit clear off his legs and is knocked onto her back from a combination of Rolfe's explosion and her own inability to stabilize the cannon.

Setch, seeing the confusion unfold in front of him and noticing he can't do much to aide, moves to follow Rellia into the cave as support.  Vie, during this mess, gets back to her feet and navigates around the far side of the lake with her cockpit open, also slipping into the cave.  Atrius, meanwhile, catches himself, finally stabilizing his sensors in time to see his team come together and level the freakishly-skilled Feddie pilot.  He looks them over though, seeing May's missing front armor plates and the wear all of their machines have received.  "You should all prep yourselves.  I'm going in after Setch, Rellia, and Vie, anyone who doesn't think their machine can take it should stay behind."  Atrius warns, ejecting the nearly-empty clip from his 120mm rifle and loading the second one in.

This battle is complete! Bonus Objective: Complete!

Stat bonuses:

Atrius Schiend: Long Range Skill +2.
Lyra Leylande: Medium Range Skill +1, Long Range Skill +1.
May Greenfield: Long Range Skill +1, Reflex Speed +1.
Buliwyf Herger: Close Range Skill +1, Reflex Speed +1.
Florance Vie Silette: Close Range Skill +1, Reflex Speed +1.
Rellia Lunar: Reflex Speed +2.
Seth "Setch" Harrow: Medium Range Skill +1, Reflex Speed +1.

Spoils:

None.

------------Interim Pane------------

This is a rare, special Battle Pane for when there's reason for one or more units to want to stay behind in order to avoid being destroyed.  The shorthand notes of the relevant units (aka, everyone who didn't run into the cave) are below, so take this time to recover discarded weapons, reload, etc. and decide whether you wish to continue on into the cave or stay behind.  This does not count as an actual "turn" in any battle, but rather as an extension of the previous turn, so the time before the turn closes is shorter than usual.

(This Interim Pane closes at 11:59pm on Thursday.)

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schiliend Use.]
Pilot HP: 8.
Core HP: 32.
Sensor Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 12.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: None.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka.

Notes:

--Head damaged, accuracy down.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 8.
Core HP: 36.
Booster Jump Fuel: 2.
Sensors Active: Thermal.
Head: 60mm Dual Head Vulcan - Ammo: 200.
Right Hand: 120mm Low Recoil Cannon - Ammo: 5.
Left Hand: None.
Back Hip Clamp: None.

May Greenfield
MS-06C Zaku II Early Production Type ["Merrygate"]
Pilot HP: 5.
Core HP: 12.
Booster Jump Fuel: 1.
Head: 70mm Head Vulcan - Ammo: 0.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 12.
Right Hand: 175mm Mazella Top Cannon - Ammo: 7.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Front Right Hip Clamp: None.
Front Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka- Ammo 4.

Notes:

--Main armor plate jettison.  HP and Armor greatly reduced, cockpit exposed, front screen gone.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 14.
Booster Jump Fuel: 1.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 8.
Right Hand: Shotgun - Ammo: 1.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun - Ammo: 5.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Notes:

--Medium damage to Right Leg.  Could become further damaged with heavy strain.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on July 06, 2011, 09:10:23 pm
Lyra quickly reclaims her dropped machine gun (60 rounds) and makes a quick survey for some cannon ammo, then heads for the cave to rejoin her squad in the cave. "You can count on me captain."
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: Celdia on July 07, 2011, 01:14:55 am
May's voice rings out over the comm, her teeth chattering a bit from the cold air filling her cockpit, "Lyra! Take my bazooka...you never know when it'll come in handy. I don't think I'm combat capable after that stunt I pulled. I'll hold position here by the cave for now and see if I can't rig this front plate into place. Good luck in there, everybody." She hurries up behind Lyra and attempts to set the fully-loaded bazooka onto Lyra's back clamp before her squadmate heads into the cave, then returns to the site of her gambit to recover her Zaku's front plating.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: NinjaWeazel on July 07, 2011, 11:04:12 pm
Buliwyf condenses down his ammo into a single clip and heads for the cave mouth.  "Might as well finish the job."

Current Ammo: 6
Spare clip: Empty
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on July 08, 2011, 05:30:27 am
Lyra quickly stops noticing May, nodding happily and thanking her for the bazooka, though unsure of the sanity of using it indoors, it was definitely comforting to have. Hopefully May would be ok on her own outside, with just her sniper to protect herself with.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on July 10, 2011, 10:45:38 am
Sorry about that delay, shit came up.

----------Scenario Intro----------

After offering Lyra her bazooka, May stays behind as the remaining 3 Cobras quickly advance into the cave system.  Its artificial lighting is somewhat dim, but it's still the best-lit battlefield they've been in the entire deployment.  The cave walls often hold small buildings built into the sides - checkpoints, possibly barracks, etc.  The problem is the cave itself - it sprawls in several different directions and most of the corridors zfd far too narrow for proper evasive maneuvers.

"Keep your eyes open."  Atrius advises the two units still forming on him.  "Enemies could be hiding around any corner.  We need to find where the central base command is and block their retreat."

Objective:  Destroy the Medea planes!
Bonus Objective:  Destroy the enemy base!
Weather: You're Inside a Goddamn Cave.
Terrain: Surface - Smooth Stone.

(http://img89.imageshack.us/img89/5546/battlemap71.th.png) (http://img89.imageshack.us/img89/5546/battlemap71.png)

(For a version without the effects, look here! (http://img89.imageshack.us/img89/5546/battlemap71.png))

(Tip!: Be careful about getting involved in fights you can't handle in these tight quarters!)

(Note: To advance further in the cave, end your turn on a path that extends beyond the visible map.  This Battle Pane closes at 11:59pm on Tuesday.)

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schiliend Use.]
Pilot HP: 8.
Core HP: 32.
Sensor Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 12.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: None.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Notes:

--Head damaged, accuracy down.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 8.
Core HP: 36.
Booster Jump Fuel: 2.
Sensors Active: Thermal.
Head: 60mm Dual Head Vulcan - Ammo: 200.
Right Hand: 120mm Low Recoil Cannon - Ammo: 5.
Left Hand: None.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 14.
Booster Jump Fuel: 1.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 8.
Right Hand: Shotgun - Ammo: 1.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun - Ammo: 5.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Notes:

--Medium damage to Right Leg.  Could become further damaged with heavy strain.

Florance Vie Silette
MS-05B Zaku I
Pilot HP: 3.
Core HP: 1.
Booster Jump Fuel: 2
Left Shoulder Armor Power: 8.
Left Hand: None.
Right Hip Clamp: Reserve Clip for 280mm Bazooka - Ammo: 2.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Notes:

--Right arm destroyed.  Head destroyed - main camera lost.

Rellia Lunar
MS-06C Zaku II Early Production Type [E.F.F. Colors]
Pilot HP: 9.
Core HP: 36.
Cloak Active: Thermal.
Booster Jump Fuel: 1.
Left Shoulder Armor Power: 8.
Right Hand: Heat Hawk.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Pilot HP: 10.
Core HP: 35.
Sensors Active: Thermal.
Booster Jump Fuel: 1.
Head: 70mm Head Vulcan - Ammo: 40.
Right Hand: 120mm Machine Gun - Ammo: 36.
Left Hand: 120mm Machine Gun - Ammo: 48.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: None.
Back Hip Clamp: None.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: st4rw4k3r on July 10, 2011, 10:16:47 pm
Vie moves quickly and cautiously. 1) She then takes a second to view her surroundings, before deciding to move to the east. Then moves south.

1) Moves to Q12
2) Moves to V15
3) Moves to V23
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on July 10, 2011, 11:35:40 pm
1) Rellia attack-moves to D22.
1a) If Rellia meets no one, continue to next area
1b-2) If Rellia meets anything weaker than a zaku, kill it on the move and continue to the next area
1c-??) If Rellia meets a Zaku, Zaku II, or Zanny, strike it down as par the usual strategy, then continue to the next area
1d-??) If meeting a very strong or unknown enemy, take evasive maneuvers, and if REQUIRED, slash the caves and cause a cave-in.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: NinjaWeazel on July 12, 2011, 12:31:36 am
Buliwyf moves forward and flings his crane line at Zaku II 1, pulling forward between himself and the hover truck before driving his palm into its head and then grabbing its arm and twisting viciously.

1) move to K4
2) Grapple Zaku II 1
3) strike the head to disable sensors
4-5) immobilize and disable arm to prevent gun use.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on July 12, 2011, 01:10:31 am
Spotting Setch and Vie up ahead, 1) Lyra runs forward to meet back up with them, (move to P4) while 2) she unloads a few quick burst from her machine gun at the nearby tank (fire:9, remaining: 51). She notices Setch has the nearby tanks handled, and 3) heads further ahead to keep up with Vie, keeping alert for nearby enemies.(move to P12) 4-5) She makes a quick look about as she goes, further ahead,(move to T17) unloading 12 rounds from her machine-gun into any smaller hostile, or 1 round from her cannon if its a hostile mech. (either 39 machine gun or 4 cannon)

1-2) move to p4, machine gun the tank on the way (fire: 9, rounds remaining, 51)
3) Move to P12
4-5) move to T17 and take cover, shooting anything that is problematic.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on July 12, 2011, 11:35:52 am
"I got 'em.  You go on ahead, Lyra."  Rotating the head vulcan to point behind him, Setch pressed the red button underneath the main trigger (1).  As bullets struck metal, Setch throttled the main drive shaft diagonally, sending Steel Freedom into the enemy cluster of tanks (2).  Before any tank could react, however, Setch unloaded all of his weapons, reducing each to scrap metal in quick succession (3-5).

1) Fire 15 70mm Head Vulcan rounds at Tank 4
2) Move to Q8 and do ???
3) While at O6, fire 9 120mm Machine Gun (LH) rounds at Tank 7
4) While at P7, fire 15 70mm Head Vulcan rounds at Tank 5
5) While at P7, fire 9 120mm Machine Gun (RH) rounds at Tank 6

Rounds Used:
Head Vulcan: 30
LH 120mm Machine Gun: 9
RH 120mm Machine Gun: 9
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on July 13, 2011, 07:23:24 am
----------Battle Pane Resolution----------

The main squad splits into two groups, Buliwyf running straight down at the two enemies to the team's front.  He whips his crane forward, wrapping it around the torso of the enemy Zaku II, attempting to reel it in.  It fights back, doing its best to resist being pulled forward as it plugs machine gun rounds into Buliwyf's torso, before eventually meeting a palm to the face.  Buliwyf twists and grabs it, disabling the Zaku's machine gun as well-aimed shot from Atrius topples the Hover Truck as it moves to retreat.  Atrius moves forward, hoping to catch more units before they can ambush as Buliwyf handles the Zaku II.

Lyra, meanwhile, moves right as Setch begins clearing out the next batch of enemies he's encountered.  "I got 'em.  You go on ahead, Lyra."  Setch says, turning to quickly plug a new tank that appeared on his radar moments earlier with his vulcan cannons.   He begins moving forward, rounding the corner and seeing three more tanks.  He fires at the same time they do, taking one out with his machine gun as one of their rounds smash into his core.  He fumbles a second before firing his vulcans and then his second machine gun, taking down the remaining two tanks before they can fire a second round.  He then follows behind Lyra, whose slipped around behind him and is advancing southward after Vie, whose brazenly wading through the enemy tanks and seems to not be being fired upon due to her low threat level.  Lyra, however, is fired at, but she is able to take cover and hook one of the tanks with a burst of machine gun rounds as she moves into position.

"Goddamnit, hurry up, will you?" Chloe's voice comes over the radio as the enemy's main stronghold comes into view of Setch, Lyra, and Vie.  The buildings seem to have already been destroyed by the E.F.F. - all that's left are some Medea Transport Planes (http://img98.imageshack.us/img98/4347/medeao.jpg), the remainder of the escaping tanks, and a few mobile suits, the units getting ready to board the planes and escape through an opening on the far east of the cave.

Objective:  Destroy the Medea planes!
Bonus Objective:  Destroy the enemy base!
Weather: You're Inside a Goddamn Cave.
Terrain: Surface - Smooth Stone.

(http://img835.imageshack.us/img835/9161/battlemap72.th.png) (http://img835.imageshack.us/img835/9161/battlemap72.png)

(For a version without the effects, look here! (http://img835.imageshack.us/img835/9161/battlemap72.png))

(Tip!: Enemies could be hiding in any of the tunnels!  Don't be surprised if they show up behind you if you leave tunnels unexplored!)

(Note: To advance further in the cave, end your turn on a path that extends beyond the visible map.  This Battle Pane closes at 11:59pm on Friday.)

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schiliend Use.]
Pilot HP: 8.
Core HP: 32.
Sensor Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 11.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: None.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Notes:

--Head damaged, accuracy down.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 8.
Core HP: 36.
Booster Jump Fuel: 2.
Sensors Active: Thermal.
Head: 60mm Dual Head Vulcan - Ammo: 200.
Right Hand: 120mm Low Recoil Cannon - Ammo: 5.
Left Hand: 120mm Machine Gun - Ammo: 51.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 8.
Booster Jump Fuel: 1.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 8.
Right Hand: Shotgun - Ammo: 6.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Notes:

--Medium damage to Right Leg.  Could become further damaged with heavy strain.

Florance Vie Silette
MS-05B Zaku I
Pilot HP: 3.
Core HP: 1.
Booster Jump Fuel: 2
Left Shoulder Armor Power: 8.
Left Hand: None.
Right Hip Clamp: Reserve Clip for 280mm Bazooka - Ammo: 2.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: None.

Notes:

--Right arm destroyed.  Head destroyed - main camera lost.

Rellia Lunar
MS-06C Zaku II Early Production Type [E.F.F. Colors]
Pilot HP: 9.
Core HP: 36.
Cloak Active: Thermal.
Booster Jump Fuel: 1.
Left Shoulder Armor Power: 8.
Right Hand: Heat Hawk.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Pilot HP: 10.
Core HP: 32.
Sensors Active: Thermal.
Booster Jump Fuel: 1.
Head: 70mm Head Vulcan - Ammo: 10.
Right Hand: 120mm Machine Gun - Ammo: 27.
Left Hand: 120mm Machine Gun - Ammo: 39.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: None.
Back Hip Clamp: None.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on July 13, 2011, 01:47:54 pm
"What the hell is Vie doing?" Lyra belts out onto her comm, before 1-3 opening fire on the three nearby tanks. Firing her head vulcans at the nearby one, then using her machine gun on the other 2. (20 head vulcans used, 180 remaining. 24 machine gun rounds used, 12 per tank, 27 remaining.)  She then calls out for Setch "Oi! Steely, help me flank em, it looks like we're the front line. I got that pesky mech.". From there, 4-5) she moves around the rocks (move to R22) shoots the next tank in her line of sight (tank 14) with her machine gun (12 rounds, 15 remain) and grabs what quick cover she can

1) fire on tank 12 (20 head vulcans used, 180 remain)
2) fire on tank 11 with machine gun, (12 machine gun rounds used, 39 remaining)
3) fire on tank 13 with machine gun (12 rounds used, 27 remain)
4) move to R22
5) empty machine gun into any zaku that appears in line of sight (machine gun empty)
5a) if no zaku appears,  shoot tank 14 with machine gun (15 rounds remain)
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: NinjaWeazel on July 13, 2011, 04:26:11 pm
Buliwyf keeps the enemy's gun-arm extended as he twists to the side, pivoting on his left leg and pulling the Zaku off-balance as he drives a smashing elbow-strike at its torso before pulling the mech forward and across his body to flip it onto the floor.  He drives another palm-strike down into the disoriented Zaku's chest and then sharply twists the gun-arm back against all the applied leverage while pressing down on it's wrist.

1-5) ruining this guys day.  You all go on ahead, I'll catch up. >_>
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: st4rw4k3r on July 14, 2011, 01:22:47 am
Vie dash towards the giant ship she sees; In doing so she spots Chloe and moves to her instead. 1) "Hello Chloe!" Chloe responds: "Ditch that beat up Zaku and get in the one behind me before your friends shoot up the planes so we can leave already, Vie!"[/i] Vie moves to the little alcove in the back, parks her mech hops out 2-3) Then runs with Chloe to the Transport Ships.

1) Move to AH21 (AB23, AD21, AH2)
2) Move to AO19
3) Turn off mech, and hop out.
4) Enter the Transport Plane
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: MysticKnightFF5 on July 14, 2011, 05:03:55 pm
1) Rellia turns her IF signal off.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on July 14, 2011, 10:12:55 pm
Red dots suddenly popped like mushrooms all over his targeting screen.  Yanking his drive shaft fully back, Setch could only gnash his teeth, hoping he wasn't too late (1).  As Steel Freedom rounded the corner, Setch's pulse raced, his fingers hastily tuning his targeting dial.  Only after his hands lurched back to clamp his fingers against the firing triggers (2-3) did the vice constraining Setch's chest slowly lift, as a fuel fire scorched the broken tanks in front of him.  "Jest don' die on me, Lyra.  They still got some Suits."

1) Move linearly to U8
2) Fire 9 120mm rounds from LH gun at Tank 9.
3) Fire 9 120mm rounds from RH gun at Tank 10.

If no enemy comes into view:
4a) Inform Buliwyf that he'll need another machine gun soon
5a) Listen to EFF transmissions.

If Setch is fired upon:
4b) Booster dash to U12
5b) Move to R14 (U12-T13-S13-R14)

If an enemy moves into vision range (essentially a box from U-W, 11-15):
4c) Empty LH gun on target's head.  If target's head is destroyed in fewer than 18 rounds, focus on striking the target in the following order {weapon arm, alternate arm, leg, main core}.
5c) Empty RH gun on target's weapon arm.  If target's weapon warm is destroyed in fewer than 30 rounds, focus on striking the target in the the following order {alternate arm, leg, main core}.


Expected Rounds Used:
9 120mm Machine Gun rounds in LH
9 120mm Machine Gun rounds in RH

Maximum Rounds Used:
ALL 120mm Machine Gun rounds in LH
ALL 120mm Machine Gun rounds in RH
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on July 19, 2011, 02:41:13 pm
(Anyone wondering why this took so long: Among other problems such as sickness, I had to do emergency repairs to my laptop charger with a steak knife and duct tape and had no access to Photoshop or Gametable for a few days.  Also, this map is two squares smaller than the one from last turn because I messed the map up slightly last turn when constructing it in Photoshop and didn't notice somehow.  The error has been fixed now, though.)

----------Battle Pane Resolution----------

Buliwyf pulls the enemy mech toward him as Atrius continues his advance south, the Cobra Commander able to easily hear the myriad of multi-car-crash-level crashes as Buliwyf ruins the enemy Zaku's day behind him.  Atrius caps the nearest tank as he advances, spotting a second around the corner and taking it down as well before moving up to support Lyra and Setch.  As he rounds the final corner to approach them, Rellia's IFF signal disappears and two small explosions can be heard from a side path.

"Chloe!" Vie bursts over the enemy radios, making her intent clear to anyone listening in.  "Ditch that beat up Zaku and get in the plane behind me before your friends shoot them up so we can leave already, Vie!"  Chloe responds to her in a bit of a panic, hanging back as Vie approaches in her hobbled Zaku.  "What the hell is Vie doing?"  Lyra curses as she lines up her vulcan cannons, nailing one of the enemy tanks.  She raises her machine gun and fires at a second as it and a third fire back, both nailing her as she nails one tank and quickly sweeps to take out the other before it can get off another shot.  Setch, meanwhile, moves forward, rounding a rock-cropping and taking a pair of tanks from behind with his machine guns.  He sends a quick message to Buliwyf to salvage his wrastlin' partner's machine gun as he waits to see if any enemies round into his sight range.  None come, however, the enemy mobile suits moving back as one fires at Lyra, missing her as she rounds some cover of her own.  She peaks out around the bottom side, popping a tank as it tries to retreat as her Zanny is rocked by a small explosion - an attack from a tank from behind.  "Jest don' die on me, Lyra.  They still got some Suits."  Setch says as he switches back to the enemy's channel, hoping to listen in on something useful.

"Captain Minamoto!  What're you doing?" Chloe asks as Vie slips into the Medea Plane in the back, and a seemingly unarmed black-and-white mobile suit (http://img220.imageshack.us/img220/4021/rx781prototypegundam.png) climbs out. "Get everyone else on the planes and out of here, I'll hold them back and meet up with you later."

Objective:  Destroy the Medea planes!
Bonus Objective:  Destroy the enemy base!
Weather: You're Inside a Goddamn Cave.
Terrain: Surface - Smooth Stone.

(http://img215.imageshack.us/img215/997/battlemap73.th.png) (http://img215.imageshack.us/img215/997/battlemap73.png)

(For a version without the effects, look here! (http://img215.imageshack.us/img215/997/battlemap73.png))

(Tip!: Enemies could be hiding in any of the tunnels!  Don't be surprised if they show up behind you if you leave tunnels unexplored!)

(Note: To advance further in the cave, end your turn on a path that extends beyond the visible map.  This Battle Pane closes at 11:59pm on Thursday.)

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schiliend Use.]
Pilot HP: 8.
Core HP: 32.
Sensor Active: Thermal.
Booster Jump Fuel: 2.
Right Shoulder Armor HP: 12.
Left Shoulder Armor Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 9.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: None.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Notes:

--Head damaged, accuracy down.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 8.
Core HP: 27.
Booster Jump Fuel: 2.
Sensors Active: Thermal.
Head: 60mm Dual Head Vulcan - Ammo: 180.
Right Hand: 120mm Low Recoil Cannon - Ammo: 5.
Left Hand: 120mm Machine Gun - Ammo: 15.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 8.
Booster Jump Fuel: 1.
Right Shoulder Armor HP: 12.
Left Shoulder Armor HP: 8.
Right Hand: Shotgun - Ammo: 6.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Notes:

--Medium damage to Right Leg.  Could become further damaged with heavy strain.

Rellia Lunar
MS-06C Zaku II Early Production Type [E.F.F. Colors]
Pilot HP: 9.
Core HP: 36.
Cloak Active: Thermal.
Booster Jump Fuel: 1.
Left Shoulder Armor Power: 8.
Right Hand: Heat Hawk.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: None.

Notes:

---Quickrunner: All uses expended.

Seth "Setch" Harrow
MS-05B Zaku I ["Steel Freedom"]
Pilot HP: 10.
Core HP: 32.
Sensors Active: Thermal.
Booster Jump Fuel: 1.
Head: 70mm Head Vulcan - Ammo: 10.
Right Hand: 120mm Machine Gun - Ammo: 18.
Left Hand: 120mm Machine Gun - Ammo: 30.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: None.
Back Hip Clamp: None.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: VampragonLord on July 19, 2011, 04:06:19 pm
(NOTE: leaving my turn half-finished so it can be adjusted to fit with whatever you guys decide to do. )


Lyra lets out a quick swear under her breath as she swings her mech around and 1) empties her machine gun into the tank behind her ( 15 rounds used, machine gun - empty). 2) She took a quick movement south around the rocks (move AC 25.), 3 and as her mech comes to a stop, she lines up her sights on zaku I (3) and lets off a quick round from her cannon(rounds remaining, 4) before 4-5) swinging back to AC 22 and grabbing some cover, swapping her cannon for her bazooka

1) 15 rounds into tank 19, drop empty gun.
2) advance to 25 AC
3) fire 1 cannon round at zaku I (3) (4 remaining)
4-5) Swap cannon for bazooka
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: NinjaWeazel on July 20, 2011, 08:12:56 pm
Buliwyf picks up the machinegun from the shattered remains of his last opponent and moves down into the caves, tossing it to Setch.  "Should still have plenty of ammo.  It didn't get used much."  He moves further into the caves, using the walls as cover, before popping out, blasting a tank and Zaku with his shotgun, and darting back into hiding.

1) move to U8, toss Setch machinegun
2) z17
3) ae17, shoot the tank on the way
4) shoot Zaku 2
5) back to z17
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: formerdeathcorps on July 25, 2011, 08:56:37 am
Rushing against time, Setch drives his mech into the clearing (1) and empties his guns (2-3) upon a retreating enemy mech.  HIs hands now fiddling with the joysticks controlling both arms, Setch hastily reloaded his mech (4-5).

1) Move to X11
2) Fire 18 120mm rounds from LH gun at Zaku 2.  If target is already inside, fire these rounds at the transport plane instead (aiming for the engine/propeller under the wing).
3) Fire 30 120mm rounds from RH gun at Zaku 2.  If target is already inside, fire these rounds at the transport plane instead (aiming for the engine/propeller under the wing).  This is executed simultaneously with 2).
4) Drop LH gun.  Reload RH gun.
5) Retreat to X9 and catch/retrieve thrown gun.

Rounds Used:
LH 120mm: 18/All
RH 120mm: 30/All
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on July 27, 2011, 03:28:39 pm
Posting to apologize for the lack of a turn update.  Been really sick the last couple days, dealing with the 3 programs I need to make a new map just isn't in me right now.  It'll be up in a few days at worst, hopefully, then I pray we can finally get back on track to our every 2-3 day updates.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: RavenOfRazgriz on February 13, 2012, 04:02:18 pm
Okay, I'm giving this RPG a shot in the ass within the next day or so.  I'm going to summarize the remainder of this deploy, return us to base, update the shops, and allow people to leave/join/change up mechs/etc.  Then we'll get back to the game and on with the campaign now that I think I've got my life in enough of a spot that I can continue updating the RP, with whoever decides to stay and whoever decides to replace those that leave.

Posting mostly to get my ass to actually do this.  Stay tuned.
Title: Re: Curse of the Viper Forum RPG - Onward to Snow and Shitty Visibility!
Post by: Celdia on February 13, 2012, 04:04:52 pm
May Greenfield, reporting for duty, sir! Merrygate and I are ready to sortie in a moment's notice! ^_^

...well, assuming enough time will have passed that I've gotten her put back together... >_>
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 13, 2012, 05:32:11 pm
I'll stay, and if you remember our plans, I'd like to still follow through with those.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 13, 2012, 06:20:53 pm
Renae "Rin" Heathraid, shooting traitors in the face!  Err.  Chiming in to join officially despite my character being part of the rp canon!

Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 13, 2012, 07:29:06 pm
Definitely want to get in on this this time around. :mrgreen:
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: st4rw4k3r on February 13, 2012, 08:34:27 pm
Vie here reporting in for some fun time.

I mean, ST4R here reporting in for some fun time

http://ffhacktics.com/smf/index.php?topic=7141.msg145178#msg145178
Fun time initiated.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 13, 2012, 09:14:53 pm
----------Scenario Summary Notes----------

The party scrambles as the new enemy shows itself, blowing through some remaining tanks and stolen Zakus with the sparse remnants of their ammo.  The unknown, black Mobile Suit rushes for Setch as the sound of a Mazella Top Cannon can be heard ringing through the cave, blasting apart the engines of the closest Medea plane.  May's hobbling, crippled Zaku sits kneeled at the northmost entrance to the main battlefield, readying a second shot as the first Medea escapes out the front of the cave.  Angry that enemies held her up for too long, Rellia appears from the small path directly south of the remaining Medea plane, using a controlled Booster Jump to get up and smash its cockpit in with her Heat Hawks.

Setch begins unloading his fresh Machinegun from Buliwyf into the approaching enemy, but can only watch in terror as the bullets seem to do nothing but bounce off its armor!  Captain Minamoto reaches back, grasping one of the two small handles extending from behind his Mobile Suit's head and drawing it, a pink beam of iridescent light extending forth from it in the form of a thing, long sword.  It comes down in clean, simple swipe, cleaving off the right forearm of Setch's Zaku as Captain Minamoto quickly follows up his attack with a shoulder ram, slamming Setch into the back of the cave wall.  May turns target to the enemy Mobile Suit, firing as she gets a clean shot and being backed up by Buliwyf as he entangles the black Mobile Suit's arm with his crane.  Minamoto pulls with his Mobile Suit's arm, however, dodging deftly to the side as he overpowers Buliwyf's machine and sends it into a faceplant by pulling hard enough on the crane as May's shot rings past him and smashes into the cave wall.

Rellia rushes forward, using her allies as distractions as she prepares to cut through Minamoto with her Heat Hawks.  The black Mobile Suit turns to face her, however, somehow detecting her approach and letting blare a set of dual head-mounted vulcan cannons that quickly tear through her Zaku's armor and force her to step to the side as Minamoto reaches behind him and unsheathes a second pink beam sword and dashes toward the cave's exit as Atrius nearly misses him with several shots from his 120mm AR.  May lets off a second shot as well, her crippled Zaku barely holding together from the recoil as this one misses again and slams into the cave's ceiling, which begins to rumble as Setch finally gets back to his feet.

"Zeons!" Captain Minamoto speaks over his loudspeaker. "Now isn't the time to fight!  Let us retreat and fight another day!" he says, before turning and Booster Jumping out the exit used by the Medea planes and leaving the party to collect itself.

"We really need to get going.  Now."  Atrius says, pulling his battered squad together as Lyra helps May to her feet again, the team heading out the entrance everyone else exited from as the cave begins to collapse behind them.  They huddle the Zakus together into a small circle in the woods, making a small camp fire as they radio in their coordinates to the Minnow for retrieval.  Captain Garma would not be pleased at their failure...



...Or rather, he wouldn't have been, had he been at the base.  On return, the Cobras learn that Captain Garma has left for Seattle in pursuit of another group of experimental Federation Mobile Suits that passed near California Base during the Cobras' absence, with illustrious Zeon Ace Pilot Char Aznable (http://images2.wikia.nocookie.net/__cb20100722034720/gundam/images/1/17/Gundam-char-aznable-hi-res-artbook.jpg) at his side.  Hopefully the Captain's mission would go far better than the Cobras' had.  In better news, one of the Mobile Suits from the wrecked Gaw that the Cobras had retrieved earlier has finally been restored to working order, and enough parts of the second were found that existing Zakus can be retrofitted into it.  The remaining Mobile Suit, however, still remains unidentified and unusable.

[Scenario Rewards]

+120 Points per Pilot.

No Spoils.

No Stat Points Gained.

No Abilities Learned.

(That third mission was a trainwreck even before I stopped being able to update, let's admit it now.)

----------Return to Base Notes----------

Firstly, anyone returning to the game with their original character (Lyra, May, Vie, Buliwyf, Rellia, Setch) is automatically in the party.  If you are joining the game, and either changing your character or a new player entirely, you are treated as a new player and added to the list of new players.  Empty party slots will be filled randomly from the new player list, and the rest will go onto a waiting list a-la Celdia's game of Dungeons and Dragons.  For people rejoining, I'm going to give a 48 hour limit before I begin filling in slots with new characters.  New characters (from returning players or new ones), you may reply directly to this post with your Character Sheets, and once 48 hours is up I'll fill out the empty party slots with your posted characters and notify you guys as to what's up in terms of what we'll be doing RP-wise once our new party is settled.

If you are joining, see the OP on how to set up your character sheet and choose your Mobile Suit and components.  Characters who are joining at this time have 640 points to use to assemble their Mobile Suit setup with.  Returning characters can look at their Character Sheet to know how many Points they currently have, and what their current loadout is.  If multiple people who are in or join the RP end up trying for something that has limited stock (only the YMS-07 Prototype Gouf, of which only one is in stock), I will handle that situation when it happens and find a way to figure out who gets it based on who joins/stays.

As for Shop Updates themselves - the full shop list is here (http://ffhacktics.com/smf/index.php?topic=7141.0#msg144920), and new updates follow this paragraph.  Note that I've rearranged the Shop to be more intuitive and better organized.

----------Mobile Suit List----------

Quote from: MS-06K Zaku CannonMS-06K Zaku Cannon (http://img851.imageshack.us/img851/7224/ms06kzakucannon.png)

Cost: OUT OF STOCK.

HP: 42
Speed: 12 [10]
Armor: 16
Booster Speed: 18 [16]
Booster Jump Fuel: Cannot Booster Jump.
Clamp Count: 2
Clamp Locations: 1 on the side of the right hip hip, 1 under the booster pack.
Special Properties:
--Shoulder Shield Kai Right: (http://img43.imageshack.us/img43/7255/shouldershieldkai.png) Right Shoulder Armor can be used as a Shield. (HP: 15. Armor: 13. Speed: -1.)
--Shoulder Spikes Left: (http://img12.imageshack.us/img12/1710/3618644.jpg) Left Shoulder Armor can be used as a spiked ramming instrument against enemy Mobile Suits. (Power: 8.)
Usability:
[Space/Lunar/Surface/Undersea]

Built in Armaments:

Back Cannon System: (http://img809.imageshack.us/img809/2209/backcannonsystem.png)
Mount Location: Back, replacing the Booster Jump system.  Booster Jumps cannot be performed with this weapon.
Power: 20 per round.
Ammo: 8 per clip.
Range: Long.
Reserve Clips?: No.
Special Properties:
--Heavy Kickback (Back Mounted): Weapon cannot be fired while moving, accuracy penalty if fired while standing, requires two actions to fire.
--Kneel Booster: This weapon's range becomes 30 squares while the firing unit is kneeling.
--Armor Piercing: Shells pierce through armor, lowering its affect on final damage.
--Lob Shot: Shots fired can be lobbed over obstacles.
--Booster Replacement: Replaces the Main Boosters, reducing Booster Dash Range by 2.
Size: <Large>

Folding 2-Tube Grenade Launcher (Smoke): (http://img818.imageshack.us/img818/2744/foldingsmokegrenadelaun.png)
Mount Location: Left Hip Clamp.  Left Hip Clamp cannot be used with this weapon.
Power: N/A.
Ammo: 2 per clip.
Range: Long.
Reserve Clips?: No.
Special Properties:
--Smoke: Explodes and releases vision-obscuring smoke instead of doing damage.
--Automatic Fire: Weapon does not need to be "switched" to and can be hip-fired at any time as long as it is unfolded.
Size: <Medium>

Right Hand: Can Equip Weapon.
Left Hand: Can Equip Weapon.
Clamp Limits:
--Right Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 Weapon of any Class, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.


Quote from: YMS-07A Prototype GoufYMS-07A Prototype Gouf (http://img192.imageshack.us/img192/2599/yms07aprototypegouf.png)

Cost: 300. (ONLY 1 IN STOCK.)

HP: 46
Speed: 15
Armor: 14
Booster Speed: 25
Booster Jump Fuel: 3
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Special Properties:
--Shoulder Spikes Kai Right: (http://img42.imageshack.us/img42/8527/shoulderspikeskai.png) Right Shoulder Armor can be used as a spiked ramming instrument against enemy Mobile Suits. (Power: 11.)
--Shoulder Spikes Kai Left: (http://img42.imageshack.us/img42/8527/shoulderspikeskai.png) Left Shoulder Armor can be used as a spiked ramming instrument against enemy Mobile Suits. (Power: 11.)
Usability:
[Space/Lunar/Surface/Undersea]

Built in Armaments:
None.

Right Hand: Can Equip Weapon.
Left Hand: Can Equip Weapon.
Clamp Limits:
--Right Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Left Hip Clamp: 1 <Small> Class Weapon, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.
--Back Hip Clamp: 1 Weapon of any Class, 1 Reserve Clip for 1 weapon equipped that supports reserve clips.


----------Mobile Suit Retrofit List----------

Quote from: Zaku II RetrofitsK-Type Retrofit
Refit the base of any MS-06 model Mobile Suit to the MS-06K Zaku Cannon.  (Base HP/Armor/Speed/Booster Speed/Booster Jump Fuel becomes that of the MS-06K Zaku II, and upgrades are re-applied to the new base stats.)  OPTIONALLY: You can pay an additional 60 points to replace the Booster System of that Mobile Suit with the Back Cannon System of the MS-06K Zaku Cannon.
Cost: 60 points, or 120 with Optional Bonus.


----------Mobile Suit Upgrade List----------

Quote from: SensorsSonar Sensors:
Build a sonar sensor into the Mobile Suit.  Allows for the detection of sound sources (hidden enemies, weapon fire, etc.) within 9 squares of the Mobile Suit, regardless of Line of Sight.  Effectiveness based on Weather and Location.  If more than one sensor type is installed, only one can be active at a time.
Cost: 30 points.


Quote from: Sensor CloaksSonar Cloak:
Outfit the Mobile Suit with a cloak that masks sonar images.  If more than one cloak type is installed, only one can be active at a time.
Cost: 30 points.


----------Weapon List----------

*Note: All Reserve Clips cost a universal 10 points to purchase. All <Large> class weapons reduce the unit's Speed by 1.

Quote from: Melee WeaponsHeat Sword: (http://img827.imageshack.us/img827/1734/heatsword.png)
Power: 16 per slash.
Ammo: Infinite.
Range: Proximal.
Reserve Clips?: No.
Special Properties:
--Superheated Blade: Cuts through armor and shields, melting them.  Units that are hit and survive have far weaker armor in the affected areas.
Size: <Medium>
Cost: 70 points.


Quote from: ShieldsHeavy Shield: (http://img804.imageshack.us/img804/6325/heavyarmshield.png)
HP: 20
Armor: 15
Reserve Clips?: No.
Special Properties:
--Arm Mount: Mounts to a Mobile Suit's Right or Left Arm, over any existing Mounts, leaving the hand free to use.
--Unclampable: Cannot be equipped to a Mobile Suit's Clamp.
--Sword Holster: Can holster 1 Heat Sword (http://img827.imageshack.us/img827/1734/heatsword.png) inside it, handle extending out the bottom of the shield.
Size: <Large>
Cost: 90 points.


----------Mounted Weapon/Equipment List----------

Quote from: Hip-Mounted Equipment
Folding 2-Tube Grenade Launcher (Smoke): (http://img818.imageshack.us/img818/2744/foldingsmokegrenadelaun.png)
Mount Location: Either Left or Right Hip Clamp.
Power: N/A.
Ammo: 2 per clip.
Range: Long.
Reserve Clips?: No.
Special Properties:
--Smoke: Explodes and releases vision-obscuring smoke instead of doing damage.
--Automatic Fire: Weapon does not need to be "switched" to and can be hip-fired at any time as long as it is unfolded.
Size: <Medium>
Cost: 30 points.


Quote from: Leg-Mounted EquipmentHigh-Mobility Leg Booster: (http://img713.imageshack.us/img713/8916/zakulegbooster.png)
Modifies each leg with a high-mobility booster, increasing Booster Speed by 5 and Booster Dash Range by 1.
Mount Location: Bottom half of Right and Left Legs.
Cost: 80 points.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 13, 2012, 09:54:22 pm
Name: Renae "Rin" Heathraid aka The Mad Mare
Gender: Female
Age: 28
Birth Place: Side 3

Appearance / Clothing: (http://i796.photobucket.com/albums/yy242/lynnific/your_commander_heathraid.png)
Usually wears the basic uniform, with white tank top under.  Naturally brown eyes and long black hair.  Approx 5'8", 165lbs, light build and sleek frame.  Excess weight is the result of replacement body parts.  Almost always wears big aviator sunglasses when not in battle, even indoors.

History / Background:
A member of the highly respected Heathraid clan of Side 3, Rin is a legend among her family.  Loyal to the cause of Zeon, she has never hesitated to join every fight she can.  Her skill as a pilot got her rank fast, making her a Commander of her own squad, the Wild Horses.  It was in that squad that she met Atrius, back when he was one of her subordinates.  However, a recent battle gone bad left the Mad Mare the only survivor of the squad.  High command blamed her for the disaster and demoted her.  Feeling the punishment was unjust, Rin refuses to repaint her beautiful red Zaku or get rid of her beloved Wild Horses insignia.  Her Zaku is red because that makes it go three times faster.

During the incident that left her squad dead, Rin was badly wounded as well.  Part of her face, shoulder, and her entire left arm were lost.  Thanks to the tons of money and status the Heathraids had, Rin was quickly given only the best treatment, replacing her injured or missing body bits with the latest bionics.  Her left eye and arm were completely replaced.  While she was meant to be in physical therapy to adjust to these new things, she insisted on returning to the war as soon as possible.

Combat Style:
Speed emphasis.  Utilizes a complex strategy of high-speed movements, melee to medium range attacks, and trolling.  Totally savage in battle, aided slightly by bionic left eye and left arm.



Quote from: Equipment Stuff270 | MS-06S Zaku II Commander Type
40 | Decreased Plating
30 | Extra Right Hip Clamp
30 | Head Vulcans
70 | 120mm
20 | 2 Reserve Clip @ Right Hip, Right Front Hip
30 | Crackers @ Left Hip
70 | Heat Sword @ Back
80 | High Mobility Thrusters
Priceless | Awesome Red Paint Job w/ Flame Decals
640/640




[Note:]
Rin is a long standing member of the rp canon, thus all the awesome stuff and intimate background info.  She's just that awesome.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 13, 2012, 10:04:55 pm
Rellia Lunar rejoins.
Sell Zaku II. +120 points. (510 points in all)
Buy the Gouf Prototype. -300 points. (210 points in all)
Buy Sonar Sensors. Buy Sonar Cloak. Buy Thermal Cloak. Buy High Mobility Boosters. Buy Decreased Plating I. -210 points. (0 points in all)
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 13, 2012, 11:11:40 pm
-Name: Wesley Tress
-Gender: Male
-Age: 20
-Birth Place: Earth

-Appearance / Clothing: He has black, combed, and always tidy hair, along with jeans and a layered vest that he will almost never be seen without, despite their impracticality for fighting.

-History / Background: For most of his life, Wesley was a straight-A student who never stepped out of line. He was even in college planning to major in engineering and aerospace- the two things he connected with most. However, things changed when his father was brutally murdered by a E.S.F.S. soldier, and not given the justice he deserved. When his mother tried to plead against the soldier, she was detained, court marshaled, and executed. In just a few short weeks, he had lost his entire family to the E.S.F.S.. After a troubling and disorienting time, he finally emerged ready to avenge his parent's death. He dropped straight out of school and joined the Principality of Zeon, where he quickly proved himself as an expert handling the Moble Suit. So, when a slot became open in the Desert Cobras, he was more than happy to ablige.

-Combat Style: He is a very cool and collected person: he usually manages keep a level head in battle. He is also a very orderly person, believing in fighting systematically. This also means, however, that he isn't very adaptive to unusual situations in combat. In combat, he prefers to sit back and snipe away enemies, but always carries a very close-ranged weapon just in case the fighting gets too close (a shotgun is his most preferred weapon). He prefers sitting back and supporting allies from afar much more than direct combat, usually hiding and disappearing as needed.

Best Example:
(http://img2.lln.crunchyroll.com/i/spire4/2560f6e9e5d19377c6ca5dc661f5ab7c1230343337_full.jpg)


And now for the suit. (640)

Frame- MS-06F Zaku II (220)

R. Hand- 175mm Mazella Top Cannon (Double-handed) (120)

L. Hand- (Empty.)

Clamps- 1. Shotgun (60)
            2. Shotgun Ammo Clip (10)
            3. 175mm Cannon Clip (10)

Additional- Thermal Cloak (30)
                 Increased Plating (40)
                 Sonar Sensor (30)

(520 / 640 spent); (120 remaining)
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: VampragonLord on February 13, 2012, 11:20:01 pm
Lyra Leylande returns to base, her almost-new zanny trudging along with her, radioing ahead to base to let them know shes en route, docking and disembarking in her usual spot, though her new mech sticks out somewhat, looking fairly similar in construct to other nearby mobile suits, though its head looking quite out of place. She hopes out, stretching, beaming a little before sending in an R&D request for ammo for her cannon, along with some extra armor to cover her new baby in, feeling a small bit of pride for her oddly mismatched MS. She then finally caves in to her occasional surge of pain and heads first to be debriefed, then to the med bay to be checked out.

(Stats upon arrival due to unfamiliar/new MS.
Lyra Leylande
RRF-06 Zanny
Pilot HP: 8.
Core HP: 27.
Booster Jump Fuel: 2.
Sensors Active: Thermal.
Head: 60mm Dual Head Vulcan - Ammo: 180.
Right Hand: 120mm Low Recoil Cannon - Ammo: 5.
Left Hand: 120mm Machine Gun - Ammo: 15.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.
)

Actions: Return to base, let techies inspect new MS tech that she is riding, invest 30 points into R&D.



New "load out" equips for Zanny:
Sensors: Thermal
Head: 60mm Dual Head Vulcan
Right Hand: 120mm Low Recoil Cannon
Left Hand: Double handing
Back Hip Clamp: 120mm Machine Gun (from old zaku)
Side Hip Clamp: 120mm Cannon Ammo


Starting total: 330
Buying:
R&D:30
Ammo clip: 10
Increased Plating I: 40
Hip Clamp: 30

Points spent this round: 110

Remainder: 220
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: EmmaNigma on February 14, 2012, 12:12:23 am
It has been suggested I be the pilot of the dropship, who will only pipe in and not really do the purchase items and such things. I promise to always uphold my own humor and values and ignore the tone and attitude of the crew in the name of comedy and absurdity, but assist in any way possible.

Name: Erin Expatrus
Gender: Female
Age: 47
Birthplace: Side 4

Appearance/Clothing: Erin can usually be found wearing a late 20th century naval officer long coat with fervently polished brass buttons. She wears image/reflex enhancing goggles when flying, but lets them hang down from her neck when not in use. She seems to have a different, bizarre t-shirt for each day of any given month, wears fingerless gripping gloves at all observable times, and is forever in blue jeans and boots. Her pitch black hair tied in a low pony tail, her pale, laugh line riddled, crows feet face marred by a huge, wide scar starting above her left eye, and moving down her nose, through her right cheek, and disappearing into her coat past her neck.

History/Background: Erin has never been to Earth. Space is all she has ever known, and that suits her to the ground. Or the ship, as it turns out. If Erin's not piloting a ship, she's not truly at ease. Thus, she can usually be found carving small statuettes, like her custom chess set made from bone for white and ebony for black. She used to freelance pilot anything. Tourist ships, gun/drug/people running, races, anything to keep her in space and flying.

Once the war hit, recreational and freelance work hit the pot and she enlisted in the Zeon navy, where she has proved an accomplished pilot. She has refused multiple offers for a higher position, stating the only reason she is here is to fly. Like all pilots, she loves a good brew, and is quick to laughter. A bit grizzled and hardened from years of grey-area trafficking and military horror, she comes off as direct and.. impolite being the polite term, but has a heart of gold. She wears her scars with pride, and takes any opportunity to boast how she came to be injured so. She's recently been assigned to the Cobra Corps as the dropship pilot, as it's figured if you are gonna have an experimental team, go with an unorthodox pilot.

Combat style: She's a freakin' pilot. She doesn't man the MS, and wouldn't know it from a Rock-em-Sock-em robot. She provides air support when necessary with whatever weaponry her currently vehicle has.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 14, 2012, 04:29:58 am
As she walks her Zaku down to the repair bay, May blushes under the disapproving looks of the mechanics who see her carrying part the front plating of her mobile suit. Settling into the hangar she disembarks from Merrygate only to end up standing face to face with one of the older mechanics who is frowning her and her mobile suit. "Oh come on! Don't look at me like that!" the grass-haired pilot half-shouts with exasperation, startling the mechanic. "At least I brought her back under under her own power this time!"  She barely contains herself long enough to key in her refit requests on the hangar console before storming off to the gymnasium to work off her frustrations over the failed mission.

Buying:
- K-Type Retrofit with Optional Bonus. (-120)
- Sonar Sensors. (-30)

Selling:
[Nothing]

Total Spent: 150 Points

New Starting Loadout:
Right Hand - 280mm Bazooka.
Left Hand - Doublehanding 280mm Bazooka.
Back Hip Clamp - 175mm Mazella Top Cannon.
Back Mount - Back Cannon System: Removing Booster System.
All other equipment as-is.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 14, 2012, 04:49:43 am
Name: Quentin Bouteillevoix [Call Sign: l'Exécuteur, or more commonly: the Executor]
Gender: Male
Age: 24
Birth Place: Side 6

Appearance / Clothing: Well-groomed with expensive, if antiquated, styled clothing. Black, wavy hair piles upon his shoulders like strands of silk and his strong facial features frame his dashing blue eyes perfectly. The plumes on his wide-brimmed hat are likely from some rare, Earth-born bird. Below his left eye is a scar that is only noticeable in the right light. He carries an elaborately crafted saber wherever he goes, even when piloting his mobile suit. He has even gone so far as to have a custom seat installed to accommodate the weapon comfortably.
(http://img822.imageshack.us/img822/777/quentinpic.jpg)

History / Background: The sole heir of the Bouteillevoix fortune, Quentin has always lived a life of luxury. He attended the best schools and was well on his way to being a prosperous lawyer,  doctor, politician or any other high profile of his choice, but his lust for adventure could not be contained by a career behind a desk. Thus, he joined the military at his first opportunity. Like his schooling prior, his training came naturally and he was quickly sent out to the field. He was assigned to the Roughnecks under Lt. Rasczak who ascertained his abilities and made him second-in-command of the squad. Rasczak also bestowed upon him the call sign of l'Exécuteur as he viewed Quentin as his personal executor. Ambitions to make the Roughnecks his own were quashed, however, when orders came in for his transfer to the Desert Cobras.

Combat Style: The Executor excels at hit-and-run and mid-range combat, utilizing shotguns, machine guns and occasionally grenades to the best of his abilities. Despite his personal aptitude with a blade, his mobile suit's Heat Hawk is practically unmarred, having seen little use over the years. Enemies that close to within melee range are more likely to be repelled by a Vulcan burst than by means of melee.

Additional Note: Quentin is fluent in English and French.

-----Mobile Suit Info:-----

MS-06F Zaku II (220 points)

HP: 40
Speed: 13
Armor: 13
Booster Speed: 25
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on each hip, 1 under booster pack
Special Properties:
- Shoulder Shield Right: Right Shoulder Armor can be used as a Shield, (HP: 12. Armor: 10.)
- Shoulder Spikes Left: Left Shoulder Armor can be used as a spiked ramming instrument against enemy Mobile Suites. (Power: 8.)
Usability:
[Space/Lunar/Surface/Undersea]

Built in Armaments:
None.

Right Hand:
120mm Machine Gun (70 points)
Power: 2 per bullet.
Ammo: 99 rounds per clip.
Range: Medium
Reserve Clips?: Yes.
Special Properties:
- Semi-Auto Fire: Fires rounds in clusters of 3, can fire up to the remaining clip size per action.
- Unclampable: Cannot be equipped to a Mobile Suit's Clamp.
Size: <Small>

Left Hand:

Right Hip Clamp:
Reserve Clip (120mm Machine Gun) (10 points)

Left Hip Clamp:
Heat Hawk (40 points)
Power: 12 per slash.
Ammo: Infinite
Range: Proximal
Reserves Clips?: No.
Special Properties:
- Superheated Blade: Cuts through armor and shields, melting them. Units that are hit and survive have far weaker armor in the affected areas.
Size: <Small>

Back Hip Clamp:
Shotgun (60 points)
Power: 10 per spray.
Ammo: 8 rounds per clip.
Range: Short.
Reserve Clips?: Yes.
Special Properties:
- Concussion Spray: Powerful spray, at close enough range can tear through the armor of battleships. Damage weakens significantly with range.
Size: <Small>

Right Front Hip Clamp: (30 points)
Reserve Clip (Shotgun) (10 points)

Left Front Hip Clamp: (30 points)
Reserve Clip (120mm Machine Gun) (10 points)

Misc:
70mm Head Vulcan: (30 points)
Mount Location: Head.
Power: 1 per bullet.
Ammo: 100 rounds per clip.
Range: Short.
Reserve Clips?: No.
Special Properties:
- Full-Auto Fire: Fires any number of rounds, can fire up to the remaining clips size per action.

Decrease Plating I:(40 points)
Removes some of the Mobile Suit's armor plating, increasing its Speed by 1 and decreasing its Armor by 2.

Thermal Sensors: (30 points)
Build a thermal sensor into the Mobile Suit. Allows for the detection of heat sources (hidden enemies, weapon fire, etc) within 3 squares of the Mobile Suit, regardless of Line of Sight. Effectiveness based on Weather and Location. If more than one sensor type is installed, only one can be active at a time.

Sonar Sensors: (30 points)
Build a sonar sensor into the Mobile Suit. Allows for the detection of sound sources (hidden enemies, weapon fire, etc) within 9 squares of the Mobile Suit, regardless of Line of Sight. Effectiveness based on Weather and Location. If more than one sensor type is installed, only one can be active at a time.

Total: 610 points
Limit: 640 points
Extra: 30 points
(unless I did my math wrong...)
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: EmmaNigma on February 14, 2012, 05:31:10 am
Expatrus entered the hanger bay with her bags strapped to her back, a big black cigar smouldering in her chomping mouth. A Gaw type. They didn't say it was going to be a Gaw type. Not that she hasn't piloted those before (pshaw), but the firepower they packed... She let out a low whistle. Three double barreled plasma cannons. Gravity carpet bombing capability. Standard machine guns making their way into even merchant class vessels these days. Damned pirates.. The only flag she refused to fly. Did... did this Gaw seem larger for some reason? She dropped her bags outside and walked into the open bay.

She nearly dropped her cigar. This Gaw has been modified to accept 6 mobile suits. SIX! She's barely seen 4 before, and even then, they had to remove the auxiliary attack vehicle hanger. This still had that to boot. She opened a panel in the mechanical section and noticed the engine was.. odd. An engine this large and supercharged would tear a normal Gaw to bits. She grinned, allowing the rich smoke to waft from her mouth and fill the air. Oh yes. Great fun indeed. Maybe enlisting wasn't such a bad idea after all.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 14, 2012, 07:51:14 am
Wesley, excited about his first day, slowly but casually enters the hangar and gives it his nod of approval.

"Hmm," he thinks aloud. "Very Spartan."

Looking around, he quickly notices his own mobile suit, a Zaku, mounted up and undergoing repair and fittings. He nods with approval once again. "Quite the machine," he says aloud.

The next thing he notices is the rest of the pilots. So these are the veterans, he thinks to himself. Maybe I should go introduce myself. He walks over to the nearest one to see an odd, attractive green-haired woman standing by her suit.

"You must be May. I'm still new here, but I'd like to introduce myself. My name's Wesley. Wesley Tress. How do you do?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: NinjaWeazel on February 14, 2012, 10:27:31 am
Buliwyf carefully eases his battered machine into its dock, ensuring all the clamps are sealed before popping his cockpit and climbing free.  He stretches and twists, a few popping sounds coming from his back and shoulders, before slipping into a mechanics harness and beginning the slow inspection of his baby.  "Not sure how much power that sumbitch had at his disposal, but I haven't been thrown around like that since we hauled in that school of Arcturian megasharks..." The grizzled old fisherman grumbles almost as much as the framework of his machine as he covers every inch of her, checking for damaged or weakened parts.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Mitsuru on February 14, 2012, 02:51:47 pm
Name:  Linear Leylande [Combat Title: None.]
Gender: Female
Age: 23
Birth Place: Australia.

Appearance / Clothing: A heavy silvery leather coat frequently envelopes her standard-issue combat uniform, a touch of home and a reminder to her goals, quite the companion to her lavender-colored hair, streaking behind her shoulders in a straight flow down to mid-back, parted evenly and precisely, revealing her piercing grey-eyed gaze and sharp facial features, her tall stature accentuating her cool attitude well. approx. height. 1.78 meters.

History / Background: Shortly after her birth in Australia, when Linear was around the age of four or five, the growing tensions between the sharply opposing ideologies of her father and mother inevitably lead to a divide in their relations, her mother gravitating toward and eventually wresting custody of her beloved baby sister, Lyra, while she was stolen away by her father, who promptly transported the two of them to the frigid wastes of southern Greenland, where she was raised as a research assistant, taught in a scientific, methodical manner, indoctrinated daily by her Zeon-supporting father, until finally the fateful day came that she was to be recruited to a new unit on the faraway lunar colony of Side 3, sent there by the wishes of her father, despite her inexperience, so that she would "see the world from above in Zeon's way" so she was told.

The journey was tumultuous and the difficulty she faced adjusting to life in space was never fully surmounted, her preference for cold conditions proved to be a boon to her often poorly heated surroundings, but even so she never let the smiling face of her beloved Lyra leave her mind, etched as it was onto her thoughts as she trudged through each battle, growing more and more determined and precise, learning the technique of keeping her intense emotions cold even in the heat of battle. It wasn't long before she became known as the Icy Reaper, her unique style of battle using a utility crane mounted on her Zaku's left arm to ensnare her foes and draw them in for devastating melee attacks struck fear and admiration in her observers on the battlefield. Those who were fortunate enough to call themselves her allies remarked with what chilling alacrity she seemed to strike, "like frozen death."

As thus, it was inevitable that when news of Australia's destruction at the hands of Zeon malfeasance reached her ears, her heart grew cold with the realization that her father's ideals were a naive dream of a paradise lost to the greed-drowned hearts of their leaders. Zeon would fill the universe with naught but strife, but regardless, bringing them to their knees from the inside out was a possibility that would keep her alive, keep her with Zeon, thinking with a forward direction until her goal was met or her energy exhausted.

Her surprise when she discovered her sister not only survived Australia's demise but was even a pilot for Zeon's forces was beyond description, but only steeled her resolve to join her loved one's similar cause and put an end to the fighting between the two factions once and for all, and realize not the stagnant, nostalgic dream of the past, that of her father, but to carve out a new future, a world she could trust that Lyra would be safe in. Although her actions in battle are only now beginning to warm with the presence of her sister at her side, her idealized impressions of her have not cooled with time, and she exhibits a certain motherly attitude toward her, overprotective and affectionate, quick to act with sometimes impulsive decisiveness to ensure her safety.

----------Mobile Suit Info---[Total Cost: 450]------

MS-05B Zaku I

Cost: 130 points.

HP: 35
Speed: 10
Armor: 10
Booster Speed: 20
Booster Jump Fuel: 2
Clamp Count: 3
Clamp Locations: 1 on the side of each hip, 1 under the booster pack.
Special Properties:
--None.
Usability:
[Space/Lunar/Surface/Undersea]

Built in Armaments:
None.

Right Hand:
105mm Machine Gun:
Power: 1 per bullet.
Ammo: 100 rounds per clip.
Range: Medium.
Reserve Clips?: Yes.
Special Properties:
--Full-Auto Fire: Fires any number of rounds, can fire up to the remaining clip size per action.
Size: <Small>
Cost: 50 points.
Modifications:
--None.

*Mounted*
Heavy Shield:
HP: 20
Armor: 15
Reserve Clips?: No.
Special Properties:
--Arm Mount: Mounts to a Mobile Suit's Right or Left Arm, over any existing Mounts, leaving the hand free to use.
--Unclampable: Cannot be equipped to a Mobile Suit's Clamp.
--Sword Holster: Can holster 1 Heat Sword inside it, handle extending out the bottom of the shield.
Size: <Large>
Cost: 90 points.


Left Hand:
None - Doublehanding Equipped Weapon.

*Mounted*
Worker Zaku Forearm Crane:
Build the hook and winch of the MS-06W Worker Zaku into the Mobile Suit's forearm.  Can be cast out and pulled in.  Effective range is 5 squares, but Close Combat Skill is always applied.
Mount Location: Arm.
Cost: 40 points.

*Storing*
Heat Sword:
Power: 16 per slash.
Ammo: Infinite.
Range: Proximal.
Reserve Clips?: No.
Special Properties:
--Superheated Blade: Cuts through armor and shields, melting them.  Units that are hit and survive have far weaker armor in the affected areas.
Size: <Medium>
Cost: 70 points.

Right Hip Clamp:
Sturm Faust (x2):
Power: 12 per Sturm Faust.
Ammo: 1 per Sturm Faust.
Range: Long.
Reserve Clips?: No.
Special Properties:
--Explosive Rounds: Rounds tear armor and cause splash damage.
--Heat-Seeker: Rounds curve somewhat as they fly, improving accuracy over great distances.
--Grab 'n Fire: Weapon is not "switched" to, but rather pulled and fired from its clamp directly when needed, following the same rules as weapon reloading.
Size: <Small>
Cost: 30 points.

Left Hip Clamp:
Sturm Faust (x2):
Power: 12 per Sturm Faust.
Ammo: 1 per Sturm Faust.
Range: Long.
Reserve Clips?: No.
Special Properties:
--Explosive Rounds: Rounds tear armor and cause splash damage.
--Heat-Seeker: Rounds curve somewhat as they fly, improving accuracy over great distances.
--Grab 'n Fire: Weapon is not "switched" to, but rather pulled and fired from its clamp directly when needed, following the same rules as weapon reloading.
Size: <Small>
Cost: 30 points.

Back Hip Clamp:
105mm Machine gun ammo clip.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 14, 2012, 05:20:18 pm
Rellia's swiss-cheese'd suit rests inside the hangar. With a quick pop, it opens up, revealing a young woman with snowy silver hair carrying a dead body. A very dead body. A giant hole where his stomach used to be dead body. Rellia looks around, curious as to who would like to take this corpse from her. She sees the new recruit a smiles wickedly. She jumps down from her cockpit and walks over to the young boy.
"Hey there!" she very out-of-character-ly greets Wesley. A smile from ear to ear plastered on her face.
Before he can even respond, she adds on, "Here, take this to the sick bay---or something!" and throws the dead body at him, landing the body in such a way that Wesley's head is inside his stomach hole, then giggles and disappears.
She calls back just before leaving, "if anybody needs me, I'll be in my room! And hurry up with transporting that dead body!"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 14, 2012, 05:32:51 pm
Wesley cries out in shock as the body lands on him. After tossing it onto the ground, Wesley looks back at the girl who tossed it.

"...What the hell just happened?" Wesley asks to no one in particular, startled. "And what do I do with this?" he asks as he looks at the body. "What did I just get myself into...?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 14, 2012, 06:00:34 pm
OOC

Okay seriously people.  I know ya'll aren't familiar with Gundam but I would like to clarify something.  Despite being an anime, Gundam is not like the usual modern anime.  It was a very realistic scifi universe.

That's realistic.  I know we're playing roles but I truly doubt average soldiers behave like this.  This is a serious war, for serious reasons.  The colonies want freedom from the oppression and control of the Earth Federation.  That is your purpose here.  You want freedom for you, your families, your friends, or just for humanity's sake alone.  It is for people, not against them.

This isn't just some silly romp with giant robots.  At least pretend to be emotionally invested and effected by the loss of human life?  Some of you may have never even killed anyone before joining the Desert Cobras.

I say this not just for myself, but for the person running the game. 




Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 14, 2012, 06:12:04 pm
OOC:
Firstly, please don't act like this. It's very unbecoming.
Secondly, Rellia is a heartless bitch. This has been established since the very first mission and by the fact that she's a f*cking assassin.
Thirdly, this is a comedy RP. Get over it.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 14, 2012, 06:28:48 pm
Quote from: Dunkelritter Luna on February 14, 2012, 06:12:04 pm
OOC:
Firstly, please don't act like this. It's very unbecoming.
Secondly, Rellia is a heartless bitch. This has been established since the very first mission and by the fact that she's a f*cking assassin.
Thirdly, this is a comedy RP. Get over it.


ALL THE OOC:

1. I asked her to post for me because I had to leave for a while and didn't want to forget, this has been bugging me since the giant HEY LET'S TACKLE MAY farce and I know she knows enough about the game setting to make the above post without me coaching her.  She also worded it far more elegantly than I would've bothered to.

2. That's not actually directed at you much.  You've already talked to me about the more outlandish things you were doing before anyway and we worked it out.

3. This is not a comedy RP.  We had to deal with a farce because people were being retarded, now people can stop being retarded and get some 4srs up this shit.

Now I need to shower, then I will get some RP-related things set up since you kids took off and started before I even set the scene or adjusted whose in/out the party.  The words of the gamemaster hath been spoketh.  Now, time to get wet.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 14, 2012, 08:19:00 pm
SHOP NOTES:  I had incorrect images for the MS-06K Zaku Cannon and YMS-07A Prototype Gouf, and the wrong Boosting Speed listed for the MS-06K Zaku Cannon.  All this has been corrected.

OOC: And now, back on track!  I'll "officially" open the free-RP at this point.  Since Durbs jumped the gun, anyone whose not a returning member of the team can feel free to participate in the free-RP as someone whose currently waiting assignment or reassignment to a new squadron once they've decided on their backstory, loadout, etc., and I'll handle party composition in a day or two so you guys can officially know whose who.  I'm considering expanding the amount of players in the game to 8, though, so there's a chance most everyone will get in.

And now, I'll do our no-longer-so-official-opening of the Free RP with something randomname and I whipped up.

========================

As his team disembarks their machines and seem to play hackeysack with a guy who apparently took a vulcan round to the gut, Atrius docks his battered Zaku II.  Only one deployment with his new Commander Type, and it's already a wreck.  Sieg probably won't be letting him off easy after this one, for sure.  As he steps out and looks around, he notices some fresh Zakus in the hangar, along with one in particular (http://img141.imageshack.us/img141/6835/rinzakuiistake2.png) whose vivid and... loud paint scheme couldn't be forgotten.  Atrius shakes his head in disbelief for a moment as he turns away from the machine to walk down the catwalk.  "...Definitely not." he mutters to himself, beginning to walk.

"Is this irony or just shitty, Commander Atrius?" an incredibly soft yet pissy-sounding voice says as footsteps begin approaching from behind.  Atrius turns and sees a long-and-raven-haired woman standing behind him, her uniform's top tied around her waist by its sleeves and large aviator sunglasses set on her face, whose looks match her soft voice.  Her left arm and shoulder are missing, replaced by cybernetics.  Atrius gives the woman a once-over, his face colored with a bit of disbelief. "Rin...? What happened to you?"

""War happened." Rin replies, sliding down her aviators to reveal that her left eye and part of the left side of her face have also been replaced with bionics.  "I'm sure you'll be glad to know that Kyle Evan is dead.  You two never did get along.  Pissing contest between snipers?"  She takes a step forward as she speaks, causing Atrius to take a step back.  "I didn't like him.  Doesn't mean I wanted to see him dead." Atrius replies, turning to lean against the catwalk's railing and folding his arms in front of him. 

"Well then you'll take this news worse." Rin says, turning to look him in the eye. "The rest of them are dead too.  You and I are the only surviving members of the Horses, even if you did leave for your own squad."   She sets her aviators back on her face properly before continuing. "On top of that, High Command decided being outmatched and ambushed by cowardly Feddies was somehow my fault and demoted me.  I'm apparently to serve under you now."  She pouts and hmphs, folding her own arms.  Atrius looks to her awkwardly for a moment, not really sure how to respond.  "I'm... sorry?"

"No point in being sorry.  But if you think you're going to get to boss me around, ha!  You've got another thing coming.  My demotion was unjust crap." Rin grins cruelly at the thoughts forming in her head. "I should still be in recovery, but you know, I just can't wait to try out my new equipment.  People like me, born out in the colonies... We take to this technology like a fish to water!  Besides, I want revenge.  If I see those Feddie fucks again, I'll slice 'em up..."  She holds her grin for a moment, uncrossing her arms to rub her hands together almost comically as Atrius replies. "If that's how it is... don't push yourself too hard.  I don't want to be the lone Horse."

"If one of us is gonna die, it'd be you, squishy boy." Rin replies, her face turning playful as she pokes her now-Commander in the stomach before looking up at his machine. "Seems like you haven't been having an easy time either." she comments, noticing the wreck that's a result of getting bitch-slapped with a bazooka.  "Never is an easy time." Atrius merely replies, keeping the details scarce.

Rin suddenly pulls off her sunglasses and nearly presses her face right up to Atrius', clearly invading some personal space. "I can tell by that look that it was an absolute trainwreck." she comments, switching to a playful tonee as she continues, "Don't think you can hide your tells from me, my little venomous snakey wakey~...  Why don't you share the tale with your Commander? To her jabs for info, Atrius closes his eyes and sighs for a moment, leaning further back against the railing to get a bit more space from Rin. "You're not my Commander any more, Rin."

"Oh come now~, won't you humor me for old time's sake?" She continues, not relenting on her pursuit for information. Atrius sighs again and finally decides to relent a few details. "We encountered a black enemy Mobile Suit of considerable power, armor sturdy enough to make the 120mm machine gun bounce off and a generator powerful enough to overpower a Zaku II with one hand." Atrius explains to her, causing Rin to pull back a little. "Sounds harsh... But surely with a full group of great Zeon Pride you could've overwhelmed it?  Where was the rest of your squad?"

"We were fighting it six on one, but all of our Zakus were essentially fragged and out of ammo." Atrius explains.  "The machine guns had no effect and we didn't have ammo for much of anything else."  Of course, Rin needs to take the moment to gloat her skills to her former subordinate as she turns to face away from him. "I bet if I'd been there, that horrible Black Beast would've been scrap metal and shame."  Atrius sighs again, deciding to finally massage her ego a little to try and get her off his case.  "If you could've gotten through the first two skirmishes in better shape than we did, maybe."

"You know my specialty is not getting hit~." she replies playfully as she glances back at him.  "Does that include snow storms when you can't see the trees in front of your face?" Atrius asks, trying to paint a better image of the situation for her, though her reply is as energetic and confident as ever. "Of course it does!" she says, backing herself up against him in a manner that may require him to need an adult. "You know, I think I'm going to enjoy having you behind me again~."

"I'm sure you will..." Atrius says as he lets out a final exasperated sigh, his hands being thrown up in the air in every form but literally. "Now show me your squad!  I want to see if they're even worth bothering with!" Rin demands, in reply to his complacency.  He begins trying to slip out from behind her, doing his best to rub against her as little as possible while he does.  "Right this way, then..." he says, slipping his hands into his overcoat and leading Rin down the catwalk toward where the other members of the squadron are docked.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: VampragonLord on February 14, 2012, 08:45:57 pm
Deciding the Cap'n will be a much more entertaining debriefing then those suits always trying to pry for more details, and seeing as he looks preoccupied with someone much more interesting then the suits, she makes her way over towards him to greet him after she punched in her requests at the desk. She catches up to him as he is making his way over towards, apparently the rest of the team anyway, she feels she made the right decision. "Hiya Cap'n s-I mean Atrius.... um... sir? That sure was quite the mission don't you agree? I'm still not quite sure what to make of that mess...." she trails off looking around quickly, before inspecting this part-metal woman before her, not sure which hand to shake given her... modifications, deciding the right hand is probably still the best bet, sticking it out infront of her, the left metal arm giving her mild chills "I'm Lyra by the way pleasure to meet you! You two look awfully familiar together. Something I don't know?" She shoots Atrius a knowing look, sending him a silly wink, before dancing back and forth a bit more, looking to see who else is in the area. "So will she be joining us? Or is she just a friend you were taking out to lunch?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 14, 2012, 08:52:24 pm
Rin's eyes narrow under her sunglasses.  With a quick movement, she replies to the outstretched hand from Lyra with a swift grab with her bionic arm, yanking the woman up like a doll.  She glances over the body of the girl with a knowing look.  "Hmm.  Don't look like much." Rin releases Lyra.  "You any good in a fight?  A real fight, not just ones with suits."

Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: NinjaWeazel on February 14, 2012, 09:03:06 pm
Buliwyf looks down from his machine, wrench in hand.  "I sure hope you've got a replacement arm in your locker, whoever you are.  Cuz if you touch my squadmate again I'm gonna feed you the one you lay on her."  The grizzled old man hits his harness release and drops to the deck with a solid thud of work boots on steel.  "Your call.  I'd just as soon get back to work, but I can spare a minute to kick your ass out the nearest airlock if you feel froggy."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: EmmaNigma on February 14, 2012, 09:05:36 pm
Finishing her inspection of her new charge, satisfied in its performance and ability to stay together, Expatrus steps out of the ship and leans against it, relaxing and surveying the situation through a haze of smoke. She sees the bionic woman lift a frail looking MS pilot up single handed, and shakes her head. Her eyes drift to the corpse on the ground and spits her cigar out, hacking and coughing out of disgust and horror while keeping an arm on the plane. She's come to really care for the Zeon people's plight during her years of flight experience, and feels pride in being part of the forces, but she'll never get used to the grisly sight of mankind going mad.

She collects herself and her bags, heads back in the ship, and leans back in the pilot chair, closing her eyes and thinks back to other times and different places.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 14, 2012, 09:11:02 pm
Rin smiles at the old man's words.  She takes off her sunglasses dramatically and places them on Atrius's face like they belong there.  She motions the man forward with a wolfish grin.  "If you wanna dance, by all means come at me~."  She licks her lips like a big cat before the pounce.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 14, 2012, 09:14:05 pm
Atrius sighs as Rin sets her glasses on his face, pressing his face into his palm for a moment.   Then, knowing only one way to stop this from going out of hand, he does something he hasn't done in quite a long time - pulls back and punches ex-Commander Rin straight in the face.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 14, 2012, 09:18:22 pm
Rin is slammed on the face, causing her to stagger.  Then she grins, eyes widened while Atrius's fist is still planted in her face.  Jumping back, she counters with a kick aimed at his face, before ducking down and using her right arm to aim a punch straight to his gut.  After all, if she landed with her left, she might actually hurt the guy!
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: NinjaWeazel on February 14, 2012, 09:18:49 pm
"Lady, I don't even know you.  But I just got back from the field and I haven't had a beer yet and so help me God if you keep fucking with the people that cover my ass I will roll you up into a little ball, tuck you behind a locker, and leave you there for maintenance to find."  He turns to Atrius after the punch. "And if this belongs to you, Sir, I'd respectfully request you keep a better leash on it."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 14, 2012, 09:24:57 pm
Atrius, used to his ex-Commander's fighting style, pulls back to dodge the kick, but isn't quite fast enough to dodge the gut-punch, only able to pull back enough to stop it from being a deep hit.  He grabs her arm with both of his, turning on his heel to pull her up and over and toss her to the ground on the opposite side of him.  "Do we really need to do this right now, Rin?" he asks, clearly a bit annoyed at her antics and brushing off Buliwyf's leash-quipp.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Mitsuru on February 14, 2012, 09:27:56 pm
A long-nailed, elegant hand comes to rest gently against the small of Lyra's back, catching and supporting the petite girl in an encompassing way, as Linear's firm-heeled boots click loudly with her imposing steps as she traverses the empty space between the edge of the docking bay and the two women whose eyes are locked in furious gazes.  Her hand traces a sweeping motion across Lyra's small form as if to push her behind, into the thick, shadowy folds of her trailing coat as she kneels for a moment, speaking to her, filled with a strange nostalgic feeling as her hand brushes circumspectly across her uniform.

"Are you alright? Can't have my new squadmates tossed around, mmm?" she says with a level, mild tone, sharpening significantly as she rises and ducks down just in time to avoid the forward strike from a dignified gentleman, perhaps a captain, aimed at Rin, stepping backwards in one graceful motion, finally standing behind Lyra as she twists her fingers together, laced behind her head, watching the fight proceed as the combative woman across from him seems to be readying herself.

"Pleasure to meet both of you, and here I thought I'd be placed in a force with cohesive allies... lets not fight, shall we?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 14, 2012, 09:31:59 pm
With a great twist of her new arm toy, Rin breaks his toss.  She counters his counter by getting behind him, and kicking his legs out from under him.  Rin proceeds to sit on her new boss.  "Any time is a good time to practice.  Good reflexes out of the cockpit improves reflexes in.  And I must say, your reflexes are terrible, my snakey wakey~.  Haven't you been sparring with your subordinates?  Or am I just so good that I always get on top of you?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 14, 2012, 09:37:41 pm
"Forgive me for being a bit too busy to spar..." Atrius replies, pushing Rin off him as he sits back up and gets to his feet.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 14, 2012, 09:39:52 pm
Rin smiles and takes her sunglasses back, returning them to their proper placement.  "And are your subordinates always so jumpy about a little rough play?  Oh, they never would've survived in the Wild Horses."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: NinjaWeazel on February 14, 2012, 09:45:59 pm
"Naw, I'm usually sunshine, rainbows, and unicorn farts.  You just showed up and started acting a damn fool at the wrong time.  If you'll excuse me, Sir, I'm gonna get back to work."  Buliwyf climbs back up the metal framework and clips his safety harness back to the lines, picking up another wrench and vanishing into the underpinnings.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: VampragonLord on February 14, 2012, 09:48:13 pm
Lyra blinks a few times, still breaking out from the shock of such a spontaneous fight. She understands fighting on the war front, but after a mission of such proportions as the one they just had, she wasn't as stable as she would have been on any normal day. Now snapping back to reality though, she simply looks around, slightly doeeyed and shakes her head a couple of times. "You two clearly have more history than i gave credit for. Did he leave you alone at the altar or something? " Lyra then shrugs, before turning back and forth realizing someone had partially dragged her away from the fight, wondering where that tall cool looking girl went, before hearing her speaking behind her. " I'm Lyra by the way miss.  Lyra Leylande, Princess of the Flying Monkeys of Oz and wicked witch of the west, at your service! I'm the pilot of that funny looking mech over there, and one of the members of the Cobras!" She makes a sweeping gesture towards her baige and orangeish colored mech, its head the most notably different, the rest seeming similar to a normal zaku. She then shifts a bit where she is, so the group makes a bit more of a semi-circle where everyone has a clear line of sight to everyone else, nodding mentally to herself. " Did you say something about squad mates? I guess it had to happen either way, given what happened out on the field, but command sure does insist on it being a bit soon don't they? We've only just returned, but if you're up for keeping those robots" a quick glare at rin " And those enemy mobile suits off my back, welcome aboard!"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 14, 2012, 10:02:04 pm
Atrius brushes himself off.  "Altar...?" Atrius takes a long sigh and shakes his head.  "Nothing like that, Lyra.  We were just squadmates a long time ago, in the early days of the war when most of the fighting took place in space."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 14, 2012, 10:11:47 pm
Rin laughs a little too joyously.  "Those were better days.  Back when the Feddies didn't stand a chance.  But after stealing our wonderful creations from less-than-talented pilots, they've managed to get a bit better."  She stretches and yawns.  "My heart is barely beating... That skirmish wasn't enough for me!  Atrius!"  Rin turns to look him in the eye. "Satisfy my desire for a fight!  I will make you sweat out all this failure I smell on you!"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 14, 2012, 10:18:56 pm
"I don't have a choice, do I?" Atrius replies, folding his arms but keeping the eye-contact with Rin.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Mitsuru on February 14, 2012, 10:23:45 pm
Linear tilts her head quizzically down toward the much smaller girl, running up beside her as if to tug on her skirt in an excited, following manner, perplexed by what she had said, unable to realize the reason she was so confused was that this Lyra had the same last name as her, but it took her mere moments to realize the connection, and what it could possibly mean, and in a whirl of frightening quickness, she stopped, and pulled on Lyra's arm, dragging her in a surprising burst of strength off of her feet and pulling her beside a very normal-seeming Zaku mobile suit, its fortress of a shield blocking them from view, as she sets her hands on Lyra's shoulders, and speaks to her, voice wavering for the first time in several years, her mind racing, her heart about to leap out of her chest.

"What did you just say? Lyra *Lelande*?! That's... That's my last name... oh my god, are you..." she stammers out, holding the side of the railing to brace herself before taking a deep breath, and rushing downward, swooping her arms around Lyra and embracing her tightly, releasing her when she realizes the audacity of her action and how strange it must seem, the lightest hint of crimson passing her high cheeks, fleeting as she begins to speak in a much more composed manner.

"Oh i'm so sorry, Its just... well... I'm Linear Lelande, and I think that you may be my little sister, so many years before, I was taken away by our father, you probably don't remember me, but I remember you, I would never forget that smiling face, you sure have grown..." she says to her now, a motherly grin, small and modest, replacing her stern expression from earlier as she leans back against what is more clearly now her machine, nothing in particular extravagant or different about it, but the familiarity with which she presses her back against its metal exterior tells more than enough.

"In any case.." she starts, clearly still amazed at their meeting, "...i'm glad to be here, thank you for the welcome."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 14, 2012, 10:26:41 pm
She frowns in a way that seems unusual next to her behavior thus far.  "Well it's not like I can wrestle with Evan or the others anymore.  And it's been so long..."  After a pause she speaks more.  "But I suppose we should go elsewhere as to not upset your oh so sensitive subordinates.  All I do is look a girl over and they're all on me."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: st4rw4k3r on February 14, 2012, 10:36:10 pm
A ship flies into the hangar, the paint job shows plainly and easily that its the Snap Dragon Team. Before it even landed, an orange mech hopped out and walked to its "Parking Spot". A tiny black haired girl hops out and and storms off to buy parts, completely ignoring the group fighting. She begins browsing the store for new gear.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 14, 2012, 10:53:48 pm
"...Right. Let's head somewhere else." Atrius says, now back to his usual tert manner of speaking as he sticks his hands into his pockets, turning on his heel and heading out of the Mobile Suit bay in his usual slow gait.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 14, 2012, 10:54:41 pm
Sorry about jumping the gun; somewhere in my brain a cog broke off. ;)
------------------------------------

Wesley watches the situation and subsequent fight from a distance. "Hmm..." he muses silently to himself. "This certainly isn't what I expected out of an elite squad. Maybe these guys won't be too cutthroat. Or not..."

After observing the fight, Wesley looks over to the vending machine and decides that even the newbies had to eat. After buying a snack, he looks back to see everyone once more going about their business. He shrugs as he munches on his candy bar. Hopefully, he thinks to himself, he'd be able to fit into the group amongst this strange crowd. Frankly, he's more worried about getting in their way...

"Though maybe I should form up..." he murmurs to himself as he sees everyone heading to the bay.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: VampragonLord on February 15, 2012, 12:03:07 am
Lyra feels herself dragged off to godknowswhere in the hangar, half afraid this girl might be some crazed fan about to kidnap her, her eyes darting back and forth rapidly trying to keep tabs on an escape route of some sort, noticing that they were still plenty within screaming distance should the need arise, just enough away where there wouldn't be nosey oysters listening in to their conversation. As Linear begins to speak, Lyra's expression changes to a mixed look of disbelief and confusion. "That's.... That's not even remotely possible. I was an only child, mother said so from birth.... she said she met my father the night of my conception at some one night stand... for you to be my sister... wait...." A few gears begin turning in her head. "Wait.. is THAT why dad left....? I'm terribly sorry to say this but I don't remember an ounce about you. I just remember mother in tears crying daily and having to fend mostly for myself. She passed... Sadly.... I was just so sick of this war, I joined up with Zeon, and once we win our independence, I'm moving to a new colony and I'm just going to party all night, and relax all day. I'm sure Jeff'll come too! He's... He was sort of like a big brother to me, kept me a bit grounded whenever we partied a bit too hard, and I don't know... BUT THIS IS GREAT~! I have a sister! and here I was afraid of being alo-" Her sentence ends abruptly as her brain finally catches up with her mouth, her hands covering her mouth to stop any further idiocy from spewing out. "Soooo you're in our squad? This should be great! A pleasure to properly meet you sis!" She giggles a little then abruptly throws her arms around the tall girl holding onto her tightly for a few seconds before letting go, her face reddening some. "Guess we should.... go grab some food or something....? They're serving J.U.N.K. in the cafeteria today!"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: EmmaNigma on February 15, 2012, 12:53:48 am
The body keeps Expatrus from being able to relax. She lights another cigar and attempts to push it out of her mind, but she can't. Are we not people before soldiers? Is it our way to perpetuate the indignities of the past? She grunts and stomps out of the plane, noticing the older man working on his MS.

"Hey. You. Stop doing that shit and help me properly dispose of this man. I don't want my corpse being left around like refuse by Feddie scum, so I'm damn sure not letting us do the same. We're better than that." She grabs the legs, awaiting for a reply from the codger.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: NinjaWeazel on February 15, 2012, 01:03:58 am
Buliwyf was just putting his tools away when the woman with the cigar called.  He slung his toolbag into the storage locker of his cockpit and rappelled down to the deck before shrugging out of his safety harness.  "Some of us are. Some of us are just psycho.  You got any idea where to take this poor bastard?"  He hoists the body by its shoulders with a grunt.  "I need a damned beer before dealing with this crap.  Stupid crazy bitch.  I oughtta..."  He gets a thoughtful look on her face.  "I wonder if I can find out where she sleeps."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: EmmaNigma on February 15, 2012, 01:08:28 am
"I'll treat you when we get done with this. If you have an incinerator, that'd be the best way. If you don't, we'll have to do it the old fashioned way and bury him outside base. I just transferred in to fly the dropship, so you know this place better than I do."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: st4rw4k3r on February 15, 2012, 01:09:43 am
Henry, angry that nothing new has come in to the shops stomps off to the bar to cool herself off.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: NinjaWeazel on February 15, 2012, 01:14:45 am
"Yeah, pretty sure there's a drop to the incinerator over in the corner." He heads over that way and helps the strange woman dump the body down the disposal chute.  "Swear to god next time she does that shit I'm leaving it in her bed."  He wipes his hand clean on his obviously well-used mechanics coveralls and holds it out.  "Buliwyf Herger.  You're the pilot?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 15, 2012, 01:21:12 am
Rin leads Atrius out behind the hangar in some nice open space.  Tossing off her uniform jacket and sunglasses, she takes fighting stance.  "Take off a few of those things.  It'll help you move better.  Go ahead and make the first move."  Rin rubs her face.  "That kind of stings, you know.  But you were holding back.  I could feel it.  So how have things been since you left our dear Horses?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: EmmaNigma on February 15, 2012, 01:25:25 am
Grinning around her cigar, she removes it and firmly grasps the man with her other hand, shaking it hard. "Erin Expatrus. Aye, I just got transferred in. High Command gave the orders to report to Cobra Corps due to needing a talented pilot for future missions." She lets go of the man's hand and puts the cigar back in her mouth, surveying him for a moment. "C'mon. You said something about beers. Lead on, tour master."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 15, 2012, 01:28:08 am
Atrius pulls off his trademark heavy coat, setting it aside as he takes his own fighting stance.  "Better than how things treated the Horses got, apparently... could be worse."  Atrius obliges , her wish and lunges forward, this time going for a grapple instead of the blow-trading they went through at the hangar earlier.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 15, 2012, 01:28:29 am
Having taken some time to tire herself out in the gym, hair still damp from a quick shower, May dresses down in her green and black civvies and decides to walk around outside to get some fresh air, no real destination in mind. Replaying the events of the last mission in her head, she continues to focus negatively on where everything went wrong right from the start and half-cursing herself for not sticking to her assessment of Vie after the battle with that strange red Mobile Suit. Lost in thought, her feet carry around the less-traveled areas of the base and she circles the corner to see Atrius getting ready to spar with a woman she hasn't seen on base before. She loiters near the corner of the hangar, watching from a distance so as not to interrupt.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 15, 2012, 01:34:03 am
Rin does her best to quickly sidestep his attempt at a grapple, coming down on him hard with an elbow.  She follows up with an upward kick.  "The Horses were doing well.  Just as well as when you were with us.  Til those cowards thought to ambush us with what was nothing less than an entire army.  But this isn't about me or the Horses, this is about you.  I am going to be honest, I never saw you as the leading type.  Too quiet."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 15, 2012, 01:39:04 am
"Gmph..." Atrius takes her hits, doing his best not to falter as he takes a lesson from Rin's book and goes for a leg-sweep. "Sounds about as rough as we had it.  Quiet?  You could say that, I suppose..."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 15, 2012, 01:45:41 am
She smirks at his attempt at a sweep, and practically allows it....  In order to demonstrate a counter.  Falling onto her bionic arm, she does a graceful cartwheel over before landing on her feet.  Charging back at him she goes for a nice gut punch, always avoiding the face. "I just don't see you properly taking charge.  Maybe you've changed, Viper, but I just can't see it.  I also can't see why an Earthborn like you even cares for the cause of Zeon.  It's always so hard for non-spacenoids to understand our frustrations."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 15, 2012, 01:51:06 am
Atrius, ready this time, catches the gut punch barely in time, wrapping one arm around hers and pulling her towards him while the other moves in for a gut punch of his own.  A bit rusty, but it was all coming back slowly.  "It's been at least six months.  Of course I've changed."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 15, 2012, 01:55:16 am
Smirking insanely, Rin rams him in the face with a headbutt.  "Change is good.  I like change.  I do hope all yours was for the better.  I still wonder if mine was..." she trails off, glancing to her metal bits.  Breaking that gaze, she moves to overpower Atrius outright and pull away back to a neutral stance.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 15, 2012, 01:58:30 am
Atrius shakes off the headbutt and wipes a bit of blood off his lip, allowing Rin to break for a neutral stance as he shakes off the blow.  "I thought you didn't aim for the face?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 15, 2012, 02:01:15 am
"Everyone changes, snakey wakey~... Besides, I owed you that one," she says, rubbing the slightly swollen area of her own face.  Rin giggles and motions him forward.  "Tired yet?  I can't imagine you've gotten a good workout like this in a long time."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 15, 2012, 02:04:53 am
"A little..." Atrius takes a moment to wipe a bit of sweat off his brow. "Besides, we've got a spectator." He says, turning to where May has been spying on them the entire time.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 15, 2012, 02:07:07 am
"You must block out distractions and keep your eye on the enemy before you!" she yells, charging forward with her bionic arm, aiming for his ribcage.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 15, 2012, 02:09:34 am
Atrius looks back and sees that bionic arm charging for him, hitting the dirt and rolling away in the opposite direction on instinct from the high-speed chunk of metal aiming for his ribs. "You trying to break my rib cage or something, Rin?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 15, 2012, 02:11:55 am
Rin snaps out of her fight-mode rather suddenly, realizing what she'd almost done.  "Oh!  Umm.  Right.  I keep forgetting this one's a little strong..."  She blankly stares at the prosthetic, straightening up.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 15, 2012, 02:16:13 am
Realizing she's been noticed and seeing that the fight seems to be winding down, May approaches the duo. "I don't think I've ever seen you move like that, Captain." Turning to face Rin, she continues, "And that has to be some of the most advanced hand-to-hand technique I've ever witnessed." Her eyes linger on Rin's artificial arm for a moment before meeting the woman's gaze directly again. "I'm sorry to see that you've given so much of yourself for our independance, but it warms my heart to see that our technology has allowed you to keep fighting-fit even after such a serious injury." She extends her right hand to Rin, "May Greenfield, Desert Cobra squadron."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 15, 2012, 02:24:00 am
Rin blinks but is glad to see a fellow patriot.  She smiles and grabs May's hand.  "Renae Heathraid, the Mad Mare, Commander of the Wild Horses Squad... formerly."  She ponders a moment.  "... Greenfield...  I recognize that name.  You got relatives that work with the Heathraids on Side 3?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 15, 2012, 02:28:27 am
May smiles cheerfully, "I was born on Side 3. My father is an engineer for Zeonic so I'd say its safe to assume he's worked with them somewhere along the way. He specializes in weapons design but I know he's been called in on various other projects outside of that field."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 15, 2012, 02:28:41 am
   Teevina murmures something in her sleep, sighs contently and rolls away from him. He blows a lungful of smoke through his lips and glances over to admire the beautiful sight of her bare back. The noonday light filtering through the cloth hung over the window does well to highlight her curves. It was nowhere near their normal time for sleeping, but after such strenuous activities, surely a short siesta was not uncalled for.

   Who would have thought the old codger had it in him? Who would have thought that he would have met her here of all places? Who would have thought she would have... grown so much?

   Apparently, he had been away longer than he had thought. A lot longer.

   Eight months...

   He pulls another long drag off the hundred credit cigar and holds the exquisite flavor in for a while longer before releasing it.

   This war had been going on for far too long. He had seen the atrocities it had wrought upon both sides with his own eyes. And yet, just now, he had borne witness to one of life's most blessed pleasures.

   He had not seen Teevina or her father, Traspin, since before the war broke out. He knew Traspin's Tavern had been destroyed and he had lost track of his friends in the chaos that transpired in the better half of a year after. Or perhaps 'worse' half, as one may wish to call it...

   He had been in a foul mood after being reassigned away from the Roughnecks he so loved, but now, after finding this woman again, all seemed right with the world. Or at least, his small part of it...

   Glancing at the clock beside the bed, he almost chokes. Was it that time already? He immediately extinguishes the cigar and leaves it in the ashtray on the bedstand.

   He had arrived earlier than the others of his new squadron, apparently they had been out on assignment, and had milled around the base for a while. He had not realized how long he had been... catching up with Teevina. The call had come in with the Desert Cobras' ETA to base, so they had most certainly arrived by now.

   After kissing the lovely maiden lightly on the cheek, he slips out of bed and dresses with haste yet also with care. He checks in the mirror to make sure his hair is not too badly mussed before donning his feathered hat and pausing to admire his own dashing image. Satisfied, he slides his sword onto his belt and makes his exit.

   Walking through the hallways and across the tarmac towards the hanger, he passes several people. He all but ignores the men, but gives his most winning smile to the ladies. Several smile back, and a few even giggle and talk amongst themselves after they pass. This pleases him to no end.

   Upon entering the hanger, he finds it devoid of anyone resembling the pictures he was shown in his briefing about the transfer. There are several mobile suits now that were not present when he first arrived on base, so perhaps he was simply that late. He turns on his heal and is about to head to the cafeteria when he hears voices and the obvious sounds of a scuffle nearby.

   Following the racket, he rounds the corner to find himself staring at not one, but two lovely young maidens... and a guy... who looks quite similar to his new squadron leader. The green-haired one's voluptuous figure makes him blink to ensure he is seeing her clearly, while the other has quite obviously been recently fitted with artificial limbs and parts. The latter's appearance may turn off most men, but he finds a strange appeal in her looks.

   There is no question in his mind that both of them have seen their share of battle and his interest is instantly piqued.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Mitsuru on February 15, 2012, 02:45:00 am
"Well, off we go I suppose, you simply must tell me what this... this... "J.U.N.K" is, hopefully its not nearly as bad as its namesake implies... full of energy as always eh?" Linear says to the petite girl nearly making circles around her as they walk off together toward the cafeteria, the brawl from earlier long in their shadow as they make their way across the hanger's dimly lit rear, her hands firmly pressed to the back of her skull as she tilts her gaze upward at the corrugated metal ceiling, criss-crossed by occasional structural supports, whistling a jaunty tune as the beginnings of a smile slide their way across her face, for the second time in a great long while, rolling her eyes at the newcomer that seemed to be making an introduction to Rin and Atrius, she would eventually come to know all of these diverse characters, but right now, all that mattered was her sister, and there was plenty of catching up to do.

"So, how has your time with Zeon been?" she asks in earnest curiosity, making her way down the cool, smooth hallway now adjacent to the hanger, walking in almost casual strides, the lack of direction quite a refreshing experience.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 15, 2012, 03:04:58 am
Atrius picks up his coat as the women talk, far preferring to be with it than without it.  As he adjusts his coat, he notices Quentin walk in and begin staring at his two lady friends. "Even more spectators today, it seems." Atrius says nonchalantly, finishing adjusting his coat.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 15, 2012, 03:11:02 am
May nods in acknowledgment and half-whispers to Atrius, "This one looks like he stepped out of a bad romance novel. Any idea who he is?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: VampragonLord on February 15, 2012, 03:11:26 am
Lyra skips along as she walks, giggling at her apparent sister's belief of her invented food, having taken the concept from the traditional Colored beef and pork or some such. "Its really just unusually named kabobs. They're supposed to be really good though, a brand new item to the menu. You... aren't a vegetarian or anything right? If you are we should probably find something else. AAAAAaaaannnyway I'm rambling. Its a bad habit of mine.... Or a good one. People tell me both. But lets get some good food, grab a table, and just relax. I've actually just been with zeon for a short while now, this unit was my first 'real' assignment outside of grunt work. Its been nice working with decent people on a regular basis, being part of a real unit. Though this is by far one of the least coherent units around from what I've seen. One hides from US, one betrayed us and is assumed dead, but overall I think we all have eachothers backs. At least I like to hope so. We really have pulled through some rough spots together. Most importantly though OOOOhhh my GAWD did you SEE the cap'n back there? He tries to play it cool with that trench coat and all that but he is suuuch a softie for that girl he was with. Sure he hit her but you KNOW they were just playing around. I wouldn't be surprised if they had breakfast together tomorrow. " She relaxed and slid into a booth, some food having been slopped onto her plate as she meandered throughout the cafeteria, before she guided Linear to a booth, taking initiative to bond as much as she can with her sister, though not entirely sure HOW, having been raised an only child. She sinks into her food a couple of bites between sentences, as the stream of her words, followed by the occasional reply from Linear, the cafeteria packed with people, yet somehow isolating this pair amongst the noise.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 15, 2012, 03:13:57 am
Rin has spent the last minute or so pondering who the hell Greenfield was but blurted out, a bit behind, "Ugh!  I never really messed with the others of my family.  They do all that thinking and making, and I do all the using and winning!"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 15, 2012, 03:14:54 am
   "And I do indeed enjoy a good show, sir." The Roughneck's former Executor replies, standing at attention and giving a crisp salute to the one known as The Viper. "A pity it seems I have missed it... this time..." He grins pleasantly at the emerald-haired vixen, moving quickly back to casual mode, deftly stealing her hand and bringing it to his lips. "A pleasure to finally make your acquaintance, M'lady Greenfield."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 15, 2012, 03:18:36 am
Staring at this unaccustomed act of chivalry, May blushes lightly before reclaiming her hand. She recovers quickly though, "Well it would seem you have the advantage of me as you know my name but I don't know yours."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 15, 2012, 03:27:52 am
   "Ah yes, forgive me, where are my manners?" He rights himself from his bow and chuckles lightly. "I am Quentin Bouteillevoix, call sign: l'Exécueur." He explains with eloquent pronunciation. "However most find such a name to be a mouthful, so I find Executor to be preferable in most situations. I have recently found myself transferred from Rasczak's Roughnecks to the Desert Cobras."

   He turns to the young spitfire of a thing who has obviously partaken in the scuffle he failed to witness earlier. "Forgive me, but I do not believe we have met." He slides in, aiming to take her hand as well. "Do allow me to... make it up to you."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 15, 2012, 03:30:52 am
Rin stares him down, eyes narrowing.  "Can you fight?"  Default Rin brain mode activated.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 15, 2012, 03:39:34 am
   "I have no desire within me to fight a lady of such distinction such as yourself." He admits, taking her hand in his and bowing towards it. "Lest it be a battle of the hearts..."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 15, 2012, 03:43:14 am
"You a new squadie too?"  She gives no less than a downright evil grin, grabbing tight the man's hand, grabbing his arm with the other.  She then proceeds to do the very same flip tactic that Atrius had earlier attempted on her.  Swinging the man over her head and onto the ground behind.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 15, 2012, 03:50:26 am
   More prepared than he let on, Quentin allows his body to flow along with the bionic woman's throw. Landing nimbly on his feet he spins back to face her, fully prepared to deflect any incoming blows, even if his demeanor would have one believe otherwise. "Quite strong for one of your size, are we not?" He inquires coyly. He holds his hands up, palms towards his apparent opponent, revealing them to be empty and nowhere near the hilt of his sword. "Perhaps round two should be in my quarters?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 15, 2012, 03:58:29 am
Rin smiles and walks up to him in an innocent and seductive manner, hips a swayin'.  "Is that so?"  Getting right up in the man's face she gives a soft gaze straight into his eyes, raising her left arm slowly.  "But why go to your quarters when out here is just fine..." Suddenly, she yanks back her false hand with her real one, revealing a built-in small projectile device similar to a gun, tucking it just under his chin.  "I don't do well with come-ons, newbie."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 15, 2012, 04:03:29 am
   "My most humblest of apologies, m'lady..." the Executor begins, his smile never faltering. "Oh dear, I do believe I have yet to hear your name..."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 15, 2012, 09:51:42 am
Feeling out of place watching from the sidelines, Wesley decides to introduce himself.

"Atrius...?" he asks cautiously. "I'm Wesley. I pilot the new Zaku over there," he says, motioning to the shiny new Zaku. "Pleased to meet you. I've heard good things about you." Wesley extends his hand to Atrius.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 15, 2012, 10:04:18 am
Rellia gasps, sweating heavily and barely able to contain her fear. "What happened..." she asks herself.... not expecting an answer, and all the same not getting one. She grasps her head in pain, the headache throbbing. "How did I--!" she cut herself off.... "Those idiots...I don't LOSE LIKE THOSE IDIOTS!" Rellia yells at a phantom. She slams her fist into the door, denting the steel and crushing her hand in the process. She doesn't seem to notice.
She tries to recall what happened during that fight...how did she lose... what was she fighting...
She hits her head, still not realizing her hand is crushed. She can't remember anything after they entered that cave.
"But the report says..." she swallows her tears, not able to make heads or tails of how accurate it is. "This isn't right... this isn't right...."
She falls into her bed, still shaking, and tries to go to sleep.... yet her eyes stay open.... and her head getting more red with pressure and stress. "This isn't right... this isn't.... right.... this isn't right...." she continues to chant, feeling as though the more she chants it, the closer she gets to an epiphany.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: NinjaWeazel on February 15, 2012, 10:43:19 am
"Hope you don't mind if I call you Erin," Buliwyf rolls his head across his shoulders, drawing a few final creaks and pops from his neck. "I can give you the dime tour of the place, but I haven't really spent much time here myself."  He leads her off down the hallways.  "Gym, showers, pool over there for fitness.  Rec rooms down that hall, TV, movies, games, all that crap.  More maintenance rooms down there, armory such as it is."  He pushes open the door to the commissary with a faint grin.  "And finally, our five-star dining facility."  He rolls over and snatches up a pair of beers out of their icy bed, indicating the lady with the cigar with a toss of his head.  "Her tab."  He tosses Erin one of the bottles and pops the top off his own. "Aint a lot here, hope you're easily entertained."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 15, 2012, 02:45:58 pm
Rin steps away from the man not taking an obvious hint and opts to ignore him.  She turns to Atrius.  "The whole point of coming out here was to get away from everyone, yet here everyone is.  How wonderful!"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 15, 2012, 03:05:58 pm
Stiffening a bit at the sarcastic rebuke, May resists the urge to wince. "I never intended to interrupt. I should go see what I can do to help the mechanics working on Merrygate, anyways. A pleasure to meet you, Renae. If you're amenable to the idea, perhaps I could talk to you later about maybe some hand-to-hand combat training." With a curt nod to Atrius, May excuses herself quickly without waiting for a reply from the Mad Mare, hurrying back to the hangar.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 15, 2012, 04:03:07 pm
(OOC: Durbs, you do realize we're all behind the hangar, right?  Meaning the only thing you'd be able to motion to is the back of the building. Pay more attention to where people are, next time!)

Atrius nods back to May as she takes her leave, and shakes Wesley's hand.  "Let me guess... another new squadron member?"  Atrius turns to Rin after finishing the handshake, stuffing his hands into his pockets  "I need to go see what Command is thinking assigning so many newbies to us when we only lost one person. Something's wrong."  With that, Atrius moves to take his leave, off to go ask whoever's currently in charge what the hell is going on.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 15, 2012, 04:46:55 pm
(OOC: Do you have a map of the facility that we can see? It'll help me visualize things better. This is my first RP, too, so I'm still getting used to a few things yet. Sorry.)

Wesley winces at Rin's stinging remark and leaves, deciding to look for an empty room so he can be alone. After some time, he finally finds one.

Wesley looks around the empty room. 'This must be for storage,' he (albeit redundantly) muses, noticing the artillery shells and gigantic machine pieces. He walks over to a more spacious part and sits down on the cold floor. Crossing his legs, he begins to relax into the almost meditative state that had removed him from the world during times of his life and comforted him in times of sorrow.

Wesley's mind begins to wander. 'Why was I put in this group? Why didn't they just put me in a special operations team like I asked? These guys aren't spec ops... they're warriors. How can I possibly help them more than I can help a different team? I can't lead here, and I doubt they'll let me upgrade my craft my way like I could before.'

'Why the hell did I get put here?' he finishes. He shrugs it off, however. 'Forget it. What am I doing?' he asks himself as he relaxes again.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 15, 2012, 05:00:06 pm
Rellia awakens after a 1 hour or so nap, looking far less stressed and crazy and batshit crazy outta hell. She scans the room, as if for the first time, and stands, shaking slightly and faltering. She gasps and holds her head.
"DAMMIT!" she yells so loud anybody within a couple yards of her room must have heard it. She pants heavily, and in an exasperated realization, "I remember now..."
She shakes her head and smiles, exiting the room and walking down the hall to the storage room to pick up the supplies she ordered.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 15, 2012, 05:01:29 pm
(OOC: We did have a battle here, Durbs, so you can look at the bottom half of this map (http://img863.imageshack.us/img863/4537/battlemap41.png) to get a rough idea of what's what.)
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 15, 2012, 05:39:28 pm
   "Perfect." Quentin thinks to himself as the mechanically enhanced lass turns away from him and grouses further to Atrius. "It would have been an honor," he says aloud, "to have been killed by such a lovely maiden's hand... or arm, as it were..."

   The engineer's daughter seems offended by the other girl's outburst and says something about martial training that sparks ideas in his head. "I shall take my leave, sir." He salutes the Viper again, though his new commander appears to be focused more on some kid who looks like he should still be in high school.

   The Executor trots after the Greenfield woman, quickly matching her stride. "If it is physical training you wish to receive, I simply must offer my services. I assure you, you shall not find yourself disappointed."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 15, 2012, 07:55:19 pm
Wesley is calmly sitting cross-legged in his meditative position when suddenly the entrance door flies open and a woman dashes in. He flinches, startled by the sudden noise, but recovers quickly and stands up.

"Hey!" Wesley exclaims. "You're the one who...! Who...!"

He stops and looks at her, not very confident at all about her mental state with their previous encounter.

"You're Rellia...?" he says, carefully. "What are you doing here?" he asks before realizing he himself shouldn't really be here either. She seems not to be terribly interested in answering him, however.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: EmmaNigma on February 15, 2012, 08:02:31 pm
"Hmph. I plan on staying on the plane for the most part anyways. Feels more like home. You've got beer and comforts if I need them, and it looks like we'll have no shortage of trips. That's all I need. And yes, Erin is fine." Expatrus leans back in her stool, keeping balance, before huddling over her beer once more, cigar resting on an ashtray.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 15, 2012, 08:13:25 pm
Rellia turns and stares at him for a moment, then bellows out a somewhat ohmyshitwhatisthiswomandoing crazy laugh. She stares him dead in the eye with a very... misplaced grin. "I'm here to pick up my explosives and my sword... now what are you doing here? Don't you know we could all die if you accidentally set something off?"
She laughs again.... ohmyshitwhatisthiswomandoing. She closes the door behind and picks up her personnel heat sword in the dark--something she was trained to do. She draws it, creating an eerie orange glow between the two... making her appear as though a jack-o-lantern outta Hell.
Rellia waves it aside and extends her hand, "It's great to meet you Wesley! For the most part, you should be cover firing for Bulli, alright? You're a sniper, right? If not, I'm sorry, I get so confused sometimes!" she greets in a very... disarming, cheerful tone, "And is there any questions?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 15, 2012, 08:31:58 pm
Wesley, more than a little off-put, slowly shakes her hand and nods. "I don't think I've met your 'Bulli' yet... but alright. I'm as close to a sniper as you can get these days, so yes, you're correct about that. I use a 175mm cannon... not exactly a sniper rifle, but we don't have any in stock from what I've seen. I'd love to get my hands on one, but what're you gonna do?"

"Anyways... I do have one question. Did you loose a member on your last mission? I heard Atrius mention it, and he was questioning why so many new recruits were being sent in. I don't mean to impose- I go where they tell me- but... why did the higher-ups replace one with so many? I asked them to put me in Special Operations, but they put me here instead. No offense to all of you, of course."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 15, 2012, 08:52:32 pm
Rellia's expression changes extremely suddenly to being full of scary emotions to happy emotions to the old her, apathetic. "You see, one of our members betrayed us. So we promptly killed her. As for you, you're here because believe it or not, we are Special Ops, and someone as skilled as her needed to be replaced by multiple new people rather than one. That, or they noticed how poorly balanced our team was. Either way, you're here to fill in the missing hole from skill. Try not to pussy out when blood sprays in your face--and pray it won't be your blood."
With that she shrugs, opens the door, turns to him, and smacks him across the face with what turned out to be a toy heat sword. "And don't trust your allies, they might try to slice you open with a toy heat sword or something crazy and outlandish like that." she says in the same monotone as days past, then she snickers and walks off.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 15, 2012, 08:59:18 pm
Wesley watches her leave, still no less frightened of her than before.

'I should probably find this 'Bulli' she mentioned... and perhaps meet the rest of the group too,' he decides, leaving the storage room to search for them. 'Let's start with the hangar. If he's not there, at least I can check over my Zaku.'
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 15, 2012, 11:59:38 pm
"Somehow I get the feeling that 'your services' aren't exactly what I had in mind...Executor did you say your callsign was?' May responds with a bemused smile, stumbling a bit on the odd nickname. "How did you ever end up with a designation like that? Being in Rasczak's squad, I'd expect someone to come out of it with a callsign like 'Executioner' with how he leads...if the rumors are to be believed, that is."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 16, 2012, 12:23:43 am
(OOC:  Everyone's Character Sheets (http://ffhacktics.com/smf/index.php?topic=7141.msg144994#msg144994) are now up-to-date, including stats, abilities, etc.  I'm expanding the game to 8 players, and Durbs, Ryqoshay, Mitsuru, and Randomname are all in.  We are beyond full and I am going to need to use weeaboo magic to make this game work with 9 PCs total, but I'll figure something out.

EDIT:  Also, the next Battle will be a Simulation Battle, and will start in 48 hours from the time of this post, or Saturday at 12:26 AM.  Please make sure you've got all your Free-RP stuffed wrapped up before then and that everything on your Character Sheet is indeed correct.)
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 16, 2012, 12:27:06 am
   "I am hurt, m'lady." Quentin says with a slight frown. "I assure you," he holds his chin high with pride, "that I maintain the utmost level of gentlemanliness in my martial instruction."  His upturned palm is level with his chin as he accentuates his speech with movement. "As far as the Roughnecks are concerned, I should suspect a fair number of the rumors you may have heard are true, if not all of them. Additionally, I am most certainly capable of being an executioner if ordered to be thus." He pushes an errant strand of ebony hair back over his shoulder. "However, I fancy myself a lover rather than a fighter. This war has forced many to fight who would rather not. In order to survive in this world, I became Rasczak's Executor, and now I am to be the Viper's." He sighs. "C'est la vie..." He makes a 'W' with his arms as he shrugs.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 16, 2012, 12:55:01 am
  May frowns a bit as Quentin rambles on. "Well some of us welcome the fighting. More than a few of us believe it was something long in coming." She stops walking finally, arriving at the docking bay for Merrygate where some cranes are lifting the front plate of her mobile suit back into place. She looks up at it, not meeting Quentin's gaze as she continues to talk, her voice edged with steel. " 'A lover rather than a fighter' you say. Your actions don't seem to match with your lack of conviction from the sound of it." Crossing her arms over her chest, May shifts her weight a bit and sighs quietly. "I can't imagine anyone who has felt the oppression laid upon Zeon by the E.F. to feel so blasé about this war. Let me guess...you were born Earthside, weren't you?" She finally turns to face him again, still frowning slightly. "If I'm right, I'll admit I'm more than a little curious as to why you're fighting for Zeon."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 16, 2012, 01:52:28 am
   "Side 6, actually." The Executor quickly corrects her, almost cutting her off. "Born and raised. And please forgive my 'blasé' attitude, I shall not deny that I joined the military in order to avoid the desk life that was planned for me." The somatic compliments to his speech lessen as he continues. "I am acutely aware of the reasons behind this war, and I do not mean to make light of it in any way, shape or form. My loyalties to Zeon are absolute, I assure you. Please recall I merely said I 'fancy' myself a lover rather than a fighter." He draws in a long breath. "Rasczak's only rule is that everyone fights. I would not be standing here beside you had I not excelled at following that rule." His voice becomes grave as his eyes lose their luster for a moment. "The E.F. shall fall. The colonies will be free. And I shall fight with everything I am to such end." A sly grin tugs at the edge of his mouth. "However," his prior demeanor reappears instantly, "one can hardly fault me for dreaming of a world where this war was unnecessary from the beginning. We should all live in harmony and make love, not war." His teeth practically glisten as he displays them fully with a highly charismatic smile.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 16, 2012, 02:09:17 am
  May smirks a bit, her posture easing a bit. "You still come off as a bit of a walking contradiction. Though I suppose you're right about working under Rasczak. From what I hear, there aren't any slouches in that squad...but then you're not in that squad anymore." Her smirk expands into a full grin with her last words. "I guess we'll see if you live up to that reputation you want for yourself." She extends one hand for a proper handshake this time, appearing to have made up her mind about the transferee. "Welcome to the Desert Cobras, Executor."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 16, 2012, 02:28:29 am
   "The pleasure is all mine, I assure you." Quentin replies smoothly, accepting the offered handshake. "Pray tell," his eyes drop briefly, "dost thy carpet match thy drapes?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 16, 2012, 03:22:55 am
  May just stares wide-eyed at Quentin as the question hangs in the air, mouth half-open in shock at the sheer gall it would take to ask something like that mere minutes after meeting someone. As the seconds tick by she becomes visibly flushed from her upper body to her hairline, her mouth working silently as it seeks some sort of response. At her side, her right arm is rigid and trembling slightly as if ready to strike. She promptly turns on her heel with an angry, unintelligible outburst and storms away towards the Mobile Suit dock, slamming the door of the maintenance lift shut behind her and ascending away from Quentin as fast as the machine will carry her.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 16, 2012, 03:42:36 am
   Stroking his beard in thought, he watches her walk away. Her gait is... nothing short of perfect. Perhaps this transfer is not all bad after all...

   Out of the corner of his eye, he spies a young mechanic who looks like she is overdue for a break. Smiling, he makes his way over...
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 16, 2012, 11:43:55 am
Rellia skips into the hangar, cheerily singing Rick Astley, Never Gonna Give You Up. As she approaches her mech, she carefully inspects her MS for any sabotage. She looks around the room, shooting everybody she sees a cute yet sexy smile.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: NinjaWeazel on February 16, 2012, 01:41:24 pm
Buliwyf chuckles.  "Stayin' in the plane, huh?  Dont blame you, it's a hell of a lot smarter option than running around getting your ass metaphorically and literally shot off.  Where you from, you don't mind my askin'?"  He takes another long pull off his beer.  "Everybody gets all up in arms about 'being from earth' or 'being from space', none of that shit really matters though in the long run.  It's all about 'will you do your job', at the end of the day."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: VampragonLord on February 16, 2012, 05:15:26 pm
Lyra looks up, having been lost in conversation for quite some time, realizing most of the cafeteria has emptied, save a few other tables. She takes a few breathes, the seemingly endless conversation seeming to have come to a massive slowdown. Deciding that a little alcohol loosens many lips and might help them relax a bit more, as Lyra herself was starting to feel a little tense at such a turn of events, she heads off to the alcoholic area of the cafeteria, separated just enough so that if someone drinking got a bit rowdy, it wasn't infront of everyone. As she heads up to grab a bottle of wine, she spots Buliwyf sitting with someone. Having not been nosey enough today, she bounces on over, a nice smile beaming on her face as she giggles a little. "Good to see people of all ages are having dates today. The cap'n and his robot, and now you two as well. Its so nice to see this time of year. Here I thought I'd have to wait til spring before the crew unwound! Just remember we have to get back out there eventually..." And with that, she giggles a little more, though feels a bit out of place, not actually minding much. " You've got the Cobra insignia, but you don't have the same uniform... Are you a techie or something?" she asked quizzically as she stared at Erintrying to place what seemed different about her.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 16, 2012, 05:33:37 pm
Wesley enters the hangar. After a long glance around, Buliwyf is nowhere to be seen.

"Damn... I've been having all the bad luck today," he comments dryly. "Well, at least I can get used to my new Zaku. 's a shame they couldn't bring my old one... but I suppose it is still in pieces."

Slowly climbing into the cockpit of the Zaku, Wesley activates it, careful to disable the weapons system before trying anything. "Oh, this isn't too bad," he muses, quickly identifying the locations of all of the gauges. "Let's see... weapons, movement, aerospace readings, sonar... good. It's missing something, though. What's it missing?"

"Aha!" he quietly exclaims. Carefully re-adjusting the sights to his liking, he then brings up a crosshair in the visual, carefully adjusting it as well. "That's more like it."

Re-emerging from the cockpit and deactivating his Zaku, Wesley then checks the clamps and nearby rack of weapons. "175mm, shotgun, clips... good. Everything's set. Now to... oh wait..." Checking a nearby clock, he realizes that it's already past his usual meal time. Deciding to grab some real food this time, he heads to the cafeteria.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 16, 2012, 07:51:25 pm
Rellia is bent over, taking her job seriously with each thrust. She groans as this one seems to be harder than the others--MUCH HARDER. She can't believe how easy it was to get this far though, all it took was a little oil...
Finally, the rustic gear creaks and moves with her wrench; she wipes sweat from her brow and releases a sigh of relief. She was installing SOMETHING into her brand new mech...but since she told all the mechanics that she'll gladly rip their penis off if they come anywhere near or look, nobody knows exactly what it is she installed--or that she knew this much about how an MS works.
While most don't know this about her--she's not just an extremely dangerous and successful software hacker, but also a very successful hardware hacker, thus she's always been able to mod her equipment with ease.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: NinjaWeazel on February 16, 2012, 08:04:50 pm
"Howdy, Lyra.  A date, is it now?"  The old man chuckles and takes a long draw off his bottle.  "Aint had one of those in longer'n I care to admit.  Ah well, reckon I better not get fresh or I'm likely to get a beer bottle in the face for it."  He grins at Erin.  "And I been beat on enough for one day already, done took all the romance out of it."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 16, 2012, 10:00:01 pm
(OOC: Only 26 hours to go!  Remember, the next Battle Pane begins at 12:26 AM tomorrow!  Make sure you got everything you're doing here wrapped up before then!  As for the contents of that Battle Pane, well... I think everyone will enjoy it.)

Atrius, meanwhile, makes his way to the main headquarters, meeting with the man who is standing in for Commander Garma Zabi about the influx of new Cobras. 

"Mister... Viper, was it that they call you?" The man is fat and balding, smoking a rather expensive looking cigar with his arms folded in front of him. "You've received so many new recruits because Commander Garma, in his... infinite wisdom, decided to promote your silly Desert Cobra squadron into the Cobra Corps."  The man shifts, resting his elbows on the desk and his head on his knuckles, looking up at Atrius as he puffs his cigar. "After that fiasco up in Canada, I'll be honest... I'd have canned the entire lot of you.  I've expressed this to Commander Garma over a call recently, but he sees something in you idiots that I never could." He draws another puff of his cigar, pulling it out of his mouth and into his hand as he leans back into his chair.  "However, he did say that because of your... recent failure, I could put my suspicions to the test with a mock battle of sorts.  You'll learn the details when you get to the simulation room tomorrow.  But, believe me - if you and the rest of your Cobras wish to keep your jobs, you best not let me down."  The stand-in commander narrows his eyes, looking directly into Atrius'. 

Atrius, without missing a beat, salutes, suppressing the many things that he easily could say to this bone-headed commander and replying with a simple "Yes, sir." before leaving the room.  He receives what details he is allowed to have of the simulation, such as the time and place, from the secretary outside the stand-in Commander's office before heading back to tell his fellow squadmates what the bullshit this fat old geezer has planned for them.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 16, 2012, 11:06:32 pm
Wesley, finally beginning to understand the layout of the building, easily makes his way to the cafeteria. Purchasing a well-rounded meal, he sits by himself at an empty table.

"Not too bad," he comments about the food. After eating in a way that others would describe as nothing short of voracious, Wesley finishes in mere minutes. Having thoroughly enjoyed the meal, he realizes he almost forget to look for Buliwyf. Quickly glancing around the room, he notices an older man sitting across from a woman, with another rather nosy-looking woman there as well. Deciding this must be him (how many other older people work on base?), he also decides to introduce himself and afterward be on his way.

Wesley approaches the table. "You must be Buliwyf. I'm Wesley. From what I understand, I'm going to be covering you for at the very least this next field assignment." Wesley extends out his hand. Noting a small look he had anticipated, Wesley adds, "Don't be so quick to judge me just because I'm young."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: NinjaWeazel on February 16, 2012, 11:44:35 pm
"I'm not judging you cuz you're young, dont worry.  I'm judging you because I've got bait bigger than you in an ice chest back on Sigma 6."  The old man grins to take the sting out of his words.  "Just bullshitting you, Wes.  Grab a beer if you like, siddown."  The beer bottle is tipped at each of the women in turn.  "Erin, Lyra.  So you're gonna be my cover?  What do you use?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 16, 2012, 11:49:56 pm
As Wesley is introducing himself, a noticeably and uncharacteristically angry Atrius enters the cafeteria.  He notices the sisters Leylande, Buliwyf, Erin, and Wesley all chilling at a nearby table and walks over, slamming a pile of papers onto the table and interrupting Buliwyf's question to Wesley.

"We've got a problem." he says, looking to Wesley and Linear for a moment.  "You're Cobra too now, right?  Well... it looks like our Cobras have become the landing spot for Zeon's refuse.  I'll keep it quick.  They want us to participate in a simulation battle tomorrow, Capture the Flag against an opposing Mobile Suit force.  If we lose, we're all shit-canned because of how bad that mission in Canada went, including you newbies."  He looks from the two newbies to Buliwyf.  "We need to find the others and get an initial strategy sorted out before we go in there.  We won't know the map layout or our opponent before getting there, but we need to be on top of it or this entire squadron is done."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: NinjaWeazel on February 16, 2012, 11:54:49 pm
Buliwyf takes another slug from his bottle, then gazes at the rest contemplatively after the news.  "Well.  Aint that some shit.  Reckon you better get on the base intercom, assemble all Cobra personel in the mess hall, and we'll hash it out."  He tilts the bottle back, emptying it.  "And they're sending us in blind, huh?  Sounds like they're trying to fuck us, sir."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 16, 2012, 11:56:54 pm
A shrill gaps occurs behind Atrius.  Rin has been stalking him this whole time.  Because she does that.  It's not criminal.  Seriously.  Nooo.  "So that's why they reassigned me over here!  They want to get rid of me!  How dare they!" rages the Mad Mare.  After a pause.  "Capture the Flag, huh?"  She giggles.  "I know a strategy for Capture the Flag!"  Rin raises her hand and jumps up and down like an eager child in school.  "Atty!  Atty!  I know a strategy!  Pick me!"  Ignoring the fact that not everyone else in the squad was gathered yet.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 12:03:29 am
"Wha... where...?  Nevermind.  Let me get everyone else assembled first, Rin."  Atrius says, shaking his head a bit at the girl's schoolgirl-ish outburst as he heads back out of the cafeteria, leaving those assembled so far where they are.  "And Buliwyf... that's about right.  They're trying to fuck us pretty good, it seems."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: VampragonLord on February 17, 2012, 12:21:03 am
Lyra waits until the captain is clear of the cafeteria before turning back to the rest of the team, she quickly waves over her sister, who is already in route to their table, to hurry her over. "This really does have a terrible feeling about it. Shove everyone into one squad then kill the entire squad? I'm sure it looks better then a bunch of layoffs all around as well. But we ARE plenty good, I'm sure that we can figure this out. Rin seems to have a great plan already! We just need to work together and..... oh... that might be why...." It slowly sinks in that, while everyone here was at least a somewhat skilled, if not incredibly skilled pilot, their team had about as much unity as an army of angry scorpions. Far from Cobra-like. "Well guys, we just need to shape up and stick together! I'm sure we can pull through and go back to kicking EFF butt in no time!"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 12:30:23 am
Atrius quickly made his way to the Mobile Suit hangars.  He had to find everyone quickly, and he knew there was a high chance May would be here working on her "Merrygate" as she called it.  He went straight for the first elevator and made it up to the catwalks, moving at a rather brisk clip to the Merrygate, hoping his hunch was right and that its owner would be nearby.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 17, 2012, 12:53:00 am
  May is half-sitting/half-hanging off one arm of her Mobile Suit, adjusting something in the elbow joint with a wrench nearly as long as her leg. With a sigh, she sits upright again, settling the tool on her lap and taking a moment to dab away the sweat on her grease-smeared forehead with a nearby rag. She looks up hearing the approaching footfalls and gives a tired smile and wave to Atrius. "Hey, Captain. I think we got her pieced back together okay."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 01:01:09 am
Atrius looks over the beaten Zaku, which has been somehow reassembled into something that looks serviceable again... and apparently adapted into one of those new Zaku Cannon models, before giving May a nod. "She looks good, especially given how beat up we got out there.  But we've got some urgent business to deal with, so I need you to come with me right away and help me find Rellia and... Quentin?" Hell if he could remember that guy's last name, but the first name sounded right.  "You walked off with him.  Any idea where he went?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: EmmaNigma on February 17, 2012, 01:10:41 am
((Sorry about being absent for the RP for a day. Work hours have been weird.))

Expatrus swirls her bottle for a second before answering Buliwyf's question. "I'm from Side 4. Was a private sector pilot when the war started. Dumbass tourists, prissy rich boys, that sort of thing. Then the EFF attacked near the beginning of the war, and, well.. that changed everything. Lost a lot of good friends during the attacks. Lost a lot of family, too, along with part of my face." She grins a bit as she points to her scar. "I'm uncomfortable being ground-side, to be honest. Never been to Earth before, never wanted to. I prefer the black. I don't care if someone is FROM Earth, but I don't see why they'd side with us. Especially after Australia. Glad as hell that treaty went through..."

Almost as if on cue, Expatrus notices an excitable young woman come up and nosily ask what's going on. She chuckles a bit at the "date" bit. "A date? Heheh no, lass, just counting scars and killing livers. We geezers like to reminisce. I'm Erin Expatrus, your new pilot for the Minnow. I'm here to make sure your three hour tour STAYS at three hours. I don't take to the ground in MS, I leave that to you fools." She laughs a bit harder and puts her cigar back in her mouth, her beer finished.

Showing off the remarkable sense of timing and instinct that comes from being a good pilot, a young  fool comes in, introducing himself to Lyra and Buliwyf. She short salutes him, and repeats her introduction. Then an old fool in a long, old coat stomps in and starts hollering about being fucked by Command. "Like I said, Buli. Never get off the boat." She grabs her bags, pays the tab, and strolls off back to her plane, laughing steadily and heartily.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 17, 2012, 01:18:25 am
  May flushes a little at the mention of Quentin's name, mouth twisting a bit with irritation. "Last I saw him was on the hangar floor." she says curtly. She hops down to the catwalk and sets the oversized wrench on a nearby tool rack. "But that was a while ago. As for Rellia, I'm pretty sure I saw her working on that new Mobile Suit of hers but she could've slipped away when I had my head in the hydraulics over here." She pauses for a moment, worry creasing her brow. "Dare I ask what kind of urgent business has you collecting us? I can't imagine they'd deploy us again immediately after returning to base..." May lets her sentence trail off as she tries to read her commander's face for some sign of what the trouble is.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 01:23:31 am
Atrius beckons for May to follow him, then makes his way in fast strides back to the elevator to get to the hangar floor.  "The stand-in for Commander Garma isn't happy about the shitfest in Canada. Garma's promoted our squadron to the Cobra Corps., giving us more members, Mobile Suits, and supplies, but this old bastard doesn't think leveling the Federation base in Canada was good enough because a lone Medea escaped."  He shifts a bit, stuffing his hands into his coat pockets.  "We're being forced to participate in a simulation battle against an enemy Mobile Suit team in a game of Capture the Flag.  If we lose, we're all canned, including the newbies.  It looks like they just stuck the four worst-luck people they could find on our squadron in case we fucked up the simulation."  Atrius looks around a bit as the elevator reaches the hangar floor, noticing a particular black-and-emerald Zaku I docked in the hangar.  "And I've got a hunch as to which Mobile Suit team we'll be fighting... but first, we need to get Rellia and Quentin and meet up with everyone else in the cafeteria so we can discuss tactics.  We need to do this right, not like the shitfests Ms. Silette got us into when she was playing us for fools."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 17, 2012, 01:40:30 am
  May follows Atrius' gaze to the Zaku I and curses under her breath. "The Snap Dragons? Its just one bit of bad news after another."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 01:43:45 am
"This guy wants us gone.  If the Red Comet were still on base, we'd likely be fighting him instead." Atrius replies bitterly as he begins looking around.  "If my hunch is right, Sieg won't be the main problem. He's too bullheaded and immature.  Our main problems will be Suranai and Serenes." He continues looking around, not seeing the most easily spotted person on their entire team. "Damnit, where is Quentin?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 17, 2012, 01:54:15 am
  May looks stricken at the mention of Char Aznable. "Maybe going against the Snap Dragons is a small blessing, then. I hope you know enough about them to give us the edge in combat. I had a chance to look at the dossiers on the new recruits and aside from Renae, I have a feeling we're going to need every bit of advantage we can get." With a quiet sigh, May continues. "Maybe we should split up to find him. If I run into him first we could just meet you and the others somewhere."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 17, 2012, 02:09:04 am
   "You should get back to work, m'lady." Quentin says to the young woman... what was her name again?

   She sighs. "I suppose..."

   "Believe me, I am not worth losing your job over." He says, getting out of bed.

   She gives him a quizzical glance.

   He gives her his most winning smile. "Trust me." He then proceeds to  get dressed as quickly a possibly, repeating his well-practiced ritual. Nearly every woman's quarters has a mirror, it would seem.

   "You never change, do you?" A familiar voice says, scoldingly, as he steps out of the young mechanic's room.

   "Teevina." The Executor says with a pleasant smile. "Fancy meeting you here..."

   With a sigh and a roll of her eyes, the woman continues. "I saw Captain Atrius storming through the base not too long ago, I believe he is assembling his squad."

   "Oh? You wouldn't, by chance, know where he is gathering us?"

   "I would assume the cafeteria, that's where I saw several others."

   "Indeed." He gives a curt nod. "I shall make haste, then."

   "See you later tonight?"

   "But of course." He bows slightly before heading towards the cafeteria.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 17, 2012, 02:13:02 am
Pondering a few moments after hearing familiar names, Rin bursts to full attention.  "Suranai?!  Nagatsu Suranai?!  That's the bastard that stole my lunch and insulted my beloved beret before the Battle of Loum!  Oh. It. Is. ON!"  Rin is visibly angry, exhibiting cartoonish posing with fists clenched and grating teeth.  She seemed to recognize the other name, but that paled in the thought of that damn Snap Dragon.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 02:19:30 am
Atrius looks to May, about to make a comment before hearing Rin's outburst.  He turns to look behind him to where she is inevitably standing.  "Rin... where do you keep coming from?"  He shakes his head for a moment. "No matter, let's head for communications.  We'll get them to page Quentin and Rellia then begin devising our plan in the cafeteria with the others.  We'll fill the two of them in when they get there."  With that, Atrius turns on his heel and makes for the door leading to the communications room at a brisk pace.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 17, 2012, 02:21:16 am
  May spins and stares at Atrius' back for a moment, stunned by the sudden change of direction. "Uhm...right then." she calls after him, "I'll be down at the mess hall with the others." Taking a moment to gather her thoughts, she looks around blankly before deciding which way to go to get to the cafeteria.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 17, 2012, 02:25:11 am
Not about to be ignored, Rin dashes in front of Atrius to answer his question.  "Atty Atty, my snakey wakey~, it's not my fault that you're so unaware of your surroundings!  And besides..."  She bursts forward in an obvious overly dramatized fashion, giving Atrius a full frontal hug.  "Oh, I just don't know anybody else on this whole base!  Being close to you eases my abyssal loneliness..."  The sarcasm in her voice is the only thing abyssal.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 02:32:28 am
Atrius sighs for a moment, just letting his ex-Commander do as she pleases. "...Right.  Then follow me to the communications room then, Rin." He says, slipping out of her hug and continuing forward.  "You know we don't have time to play games."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 17, 2012, 02:36:46 am
   Rounding the corner, Quentin spies a familiar green ponytail and hastens his pace to catch up. "M'lady Greenfield," he calls, "might I join you on your journey to the cafeteria?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 17, 2012, 02:37:42 am
Getting pissy, Rin places her hands on her hips.  "Just trying to liven up your dour mood.  You're going to give yourself a heart attack, y'know!"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 17, 2012, 02:39:22 am
  May peers questioningly at Quentin, raising one eyebrow. "I didn't hear the comm yet...are you psychic or did you run into the Captain in the corridor back there?" She gestures for him to join her and keeps walking. "And if we're going to be squadmates you should just call me May."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 02:42:08 am
"Maybe, but if I don't take this seriously, the Mad Mare's going to end up in a glue factory." Atrius quips back with a rare glimpse of sarcasm and a sense of humor as the two round the corner and he knocks on the communications room door, one of the techs letting him in.

"Can you guys do me a favor?" the Viper asks, "I need you to radio in for a new arrival named Quentin along with the pilot Rellia Lunar over the intercomm, and tell them that Captain Atrius Schliend needs them both to assemble in the cafeteria for an urgent meeting."

"Right away, sir!" an eager, young radio hand replies, beginning to relay Atrius' message over the intercom system for him.

"Many thanks." Atrius says once the message has been delivered, nodding to the tech hand as he turns to leave.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 17, 2012, 02:47:30 am
   "May it is then, m'lady." The Executor grins as he matches her stride. "'Tis a good name, I should say. As for being psychic, hardly, I merely have a few... connections." He chuckles after the last word. "And please, call me Quentin."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 17, 2012, 02:49:56 am
"Hmph! Just let them try to terminate me!  See if I care!  I only gave my entire being to the cause of Zeon...  Chances are my family would just pull strings to get me something truly horrible!  Like a desk job.  Or that crappy job those people in there are doing," she says, pointing to the communications room.  She moans loudy in a most distressed way.  "I don't want to do a dumb job...  I wanna blow stuff up and zip along at super fast speed..."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 02:52:00 am
"Then if you want to zip around, you best take this seriously, or it's both our asses on the fire." Atrius replies to her bluntly, leading them quickly to the cafeteria and hoping Rellia and Quentin will both be there waiting for him.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 17, 2012, 02:54:35 am
"I didn't even do anything wrong!  I get outnumbered by a legion of Feddie forces, and I have to fight alongside a bunch of poor innocent newbies with my life as a pilot on the line?  This isn't fair!  Not for me, not for these other people."  If Rin knew the location of a nearby soap box, she would likely have fetched it for her previous speech.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 17, 2012, 02:57:55 am
  May tilts her head up hearing the comm announcement finally just as she walks into the cafeteria. "Hunh. Seems your 'connections' are the fastest source of news on base." She leads the way over to the table where the rest of the squad is sitting, addressing them all generally. "Looks like we've got some trouble coming our way and it rides in a familiar green-and-black Zaku. I hope we're prepared to fight like a cohesive unit this time around."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 02:58:54 am
"Nothing we can do about it now.  Let's just do our jobs and win."  Atrius says, now fully back into his usual blunt and impersonal manner.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 17, 2012, 03:02:58 am
   "'This time?'" He asks with a raised eyebrow. After a moment, he remembers, "Ah yes, your suits did look to be in... how shall I say... less-than-ideal conditions when I saw them in the hanger. Dare I be so bold as to inquire about the circumstances that lead to that result?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 17, 2012, 03:20:14 am
  May looks pained at the reminder of the last mission. She takes a deep, calming breath before responding. "If you want to know what happened out there, wait for the debrief report. All I have to say is I regret not bringing that bitch up on charges for treason after the complete clusterfuck about a week ago." Catching sight of her reflection in a nearby window, May blinks in surprise at how much of a mess she looks after working on Merrygate. "Excuse me just a moment. I'll be right back." She quickly makes her way to the cafeteria's restroom to go wash up before the Captain gets back and starts the meeting.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 03:24:24 am
As if on cue, Atrius and Rin enter the cafeteria not long after May has ducked into the restroom.  He looks over everyone, noticing May missing but Quentin present. "Looks like you made it, Quentin."  His eyes continue to dart around, looking for the other party member he asked to be paged.  "Though Rellia is still missing... and May should've been here by now."  Atrius folds his arms, before walking over to the table and pulling up a chair with the rest of the group.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 17, 2012, 03:30:01 am
   "Yes, yes, by all means, do what you must..." Quentin's voice loses a bit of its brilliance as he senses in her something deeper than she lets on. He lets her go and glances about the sizable room. Nobody familiar here... But wait, there is a smaller , slightly divided off section... Perhaps... He makes his way there to find the faces he was seeking, the ones he had seen in the files upon being informed of his transfer. "Greetings and salutations." He says warmly, approaching the table. "I am Quentin Bouteillevoix, call sign l'Exécuteur, formerly of Rasczak's Roughnecks. Most call me the Executor, but I shall ask that the ladies call me Quentin." He turns as the Viper greets him from behind. "Aye, sir." He snaps a clean salute to his squad leader. "The lady May took leave of me mere moments ago. I do believe she shall return shortly."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 17, 2012, 03:32:18 am
  May returns as quickly as promised, skin cleaned of machine grease and looking a little pink from being quickly rubbed down with paper towels to dry off. She undoes the tie on her ponytail as she approaches and silently pulls up a chair beside Lyra.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 17, 2012, 03:36:23 am
   "Parlez de l'ange..." the Executor murmurs under his breath.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 03:47:14 am
After waiting a moment to let everyone settle in and give Rellia a bit longer to show up, Atrius begins speaking.  "As most of you here should already know, we've hit a bit of a problem.  After the fiasco in Canada involving the Black Mobile Suit and Miss Vie Silette, we came back in... rough shape.  We may have destroyed the base, but our stand-in commander isn't happy that the one Medea plane got away, or that our mechs got as badly damaged as they did." He takes a moment to take a breath before continuing.  "While Commander Garma Zabi has seen it fit to promote us to the Cobra Corps. and boost our numbers, the stand-in commander convinced him to force us to play in a Mock Battle of Capture the Flag against another Mobile Suit team.  If we lose, we're done.  All of us, including you newbies.  For one reason or another, we've become a squadron filled with everyone else's refuse, it seems like.  He's sending us in with no preview of the map or clue on who our opponents are, to top this off.  Though, if my hunch is correct, it's safe to say our opponents are the Snap Dragon Corps., though there's no way to know for sure until we're actually commencing the simulation." He stops for another moment, looking to each person to make sure they're still following him.  "In short, we need to hunker down and develop some strategies for this, and pull together as a squadron, or we're all shit-canned, period.  Speaking of..." he turns to Rin. "Rin, why don't you lead us off?  You seemed eager to tell us your plan before."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: VampragonLord on February 17, 2012, 03:52:57 am
"SO! We just need to all do our best and remember to BE A TEAM!" Lyra interjects, slamming her hands onto the table, a bit excited now that this is actually underway, while also trying to get the actual meeting underway, fairly certain that, knowing Rellia, she would just go do her own thing regardless of any planning the team might make."I think the miniature mobile suit said she had a plan, so we should at least hear her out. " With that, she makes a somewhat sweeping and grandiose gesture, between a bow and a curtsey attempting to usher Rin into speaking.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 17, 2012, 04:08:36 am
As if waiting for a cue the whole time, which she was, Rin began, "Capture the Flag is easy!  I mean, not easy when half of you are newbies and the Snap Dragons are all veterans...  But!  As long as we play smart, I am sure we'll win!"  Rin looks over the gathered people.  "We're going to need a solid group staying back at our flag.  Regardless of map, both sides usually have a fortified position.  Normally, there's three primary routes between the flags, though until we see the map we won't know.  But it doesn't matter!"



"Three or four of us will form into a team.  This will be the offense Spear, capable of tearing down enemy units or in the very least, disabling them.  We wanna do this fast and clean, so don't preoccupy yourselves with killing the enemy like we're playing a death match.  The flags are all that matter.  Defend ours at any cost, and get theirs at any cost.  I figure me and Atrius will do well on the Flag Capture job.  Speed is my thing and I can rush back to our flag zippity quick!  Of course, better if I stay under the protection of the rest of the offense team.  I don't know who else to come on the offense team..."



"Preferably someone proficient in melee combat.  Mobile Suits can shrug off normal bullets like you're spitting seeds at em.  But Heat Hawks and Heat Swords?  Oh, that'll hurt em.  Melt that armor and even cheap bullets might take em out thereafter."  She smiles at her Commander.  "Atty is such a good shot, I know he can hit wounds left by Heat weapons even from a long distance.  If any of you are good at pinning enemies down, that would greatly improve the offense's ability, especially if we face numbers."



"As for the team on defense.  We need people who have strong plating and shields to form a barricade, hopefully we'll have a choke point to take advantage of near the flag.  But considering how rigged this whole thing is, I doubt it.  We cannot let them get our flag, and even if their whole squad comes, have faith and we can hold them off.  At least long enough for the offense team to return.  Of course, if the defense team has no real power to take down enemy units, even the best defenders will eventually get overwhelmed.  Balance is key."



"I've been in simulations like this before, and the worst thing we can do is splinter into small pieces.  We have to be strong, even divided, and for that we should try to keep to just the two groups.  We don't even really know each other yet but we must move like a single entity.  And do not forget to use every resource at your disposal!"  She pauses for a moment before continuing.  "I am sure you all know your own abilities better than I, so speak up!"  She is not in the least bit exhausted from her long-winded strategy.


Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 17, 2012, 04:15:52 am
  "Sounds like playing defense was made for Merrygate and me." May chimes in. "I'll be nearly useless when it comes to running around with those latest modifications I had installed on her, so count me in on flag defense. From what I hear that back cannon unit can be pretty nasty even up close. I get the feeling I'll have a chance to find out."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: VampragonLord on February 17, 2012, 05:01:06 am
"I'll hang back with May too, we seem to work well together in battle. I'm a bit shorter range, and I'm almost as heavily plated too! Linear gave me a fairly close look at her zaku as well, heavy shield, sword, and a machine gun. If the three of us hang back we should be fine, though maybe one or two more people just to be on the safe side? Though if you really need EVERYONE else for offense I think we could weather it. Buliwyf is DEFINITELY the sort of person you're looking for. He tells plenty of tales of space-fishing, and he sounds like he could catch a saberfish WITHOUT that zaku of his, and I've seen him in combat. He could lock down anyone you need him to close range, giving him support just makes his wrestling all the easier, though I think he'd much prefer if you guys kept others OFF of him, rather then helping him kill something he's already pinning." She stops, almost abruptly it would seem, as words finally stop spilling out of her mouth. More for others sake, not wanting to volunteer anyone else for positions they might not want, and not sure what the captain, or his apparent co-captain would prefer. She also doesn't really know anyone else well enough to speak for them on their talents or where theyre lacking. "I am still lacking in anything close range though, no room for a heat hawk on my new mobile suit, so maybe we should have one more, just so Linear isn't left fighting things off alone if they close on us somehow"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Celdia on February 17, 2012, 05:11:18 am
  "I'm not above bashing them with my bazooka if it comes down to it."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 01:11:15 pm
Atrius mulls over Rin's plan for a moment, and finally speaks after May's last comment.  "Team Spear is best as myself, Rin, Buliwyf, and Rellia.  We're going to be sneaking across the battlefield and want to get fast, silent kills, so the melee weapons are going to best. If we need to attack from afar, my Zaku's Automatic Rifle is preferable to a Bazooka or a Mazella Cannon since it's quieter."  He looks over everyone to make sure they're following him before continuing. "Team Shield is going to be headed by May and consist of everyone else.  Quentin, Wesley, I don't know what your abilities are, but I'll need to trust the two of you are capable of covering the girls if anything gets close." He leans forward, pressing his elbows on the table and resting his hands on his knuckles, in thought. "If our opponents are indeed the Snap Dragons, Sieg will only be an issue if he decides to play seriously... but I doubt that.  From my experiences with them, Serenes is likely going to be in charge of their offense, and Suranai in charge of their defense, and they're not going to go easy on us, so we need to make sure we know exactly what we're doing as soon as we go in."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 17, 2012, 03:30:51 pm
   Up until this moment, Quentin has remained silent as he listens patiently to the tactical discussion and observes the personalities and interactions of his new squad-mates. As is his custom, he stands, stroking his beard with an expression of mild detachment. His elbow rests over his other hand that crosses his chest, giving him an aura of aloof thoughtfulness. However, when his name is spoken, he perks up. "Aye, sir." He says with a bemused smile while pulling his hand away from his chin for a moment. "I shall indeed strive to protect these lovely maidens to the whole of my capacity." With only his forearm, hand and fingers, he still accents his words somatically. "And the flag as well." He adds, almost as an afterthought.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 17, 2012, 04:43:08 pm
"Hold on guys, hold on..." Wesley quickly says, pulling together his thoughts. "I think I can be of more help here that just guarding. My specialty on the field has always been recon and stealth; I can act as a scout and find their flag for you. Maybe I can take out a couple suits along the way, and I can definitely clue you in towards their movements."

Realizing something else, Wesley continues, "I know you want to keep our forces together, but I can be of far more use picking off their stragglers and giving you guys heads-up than I can defending or covering. And they'll never know I'm there; I've always been good at exploiting terrain to hide. Sonar sensors can't pick you up if you're behind a rock and heat won't work if you're near an object in the sun."

"If not, though, give me a rock and a hard place to snipe from," he finishes, smiling.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 17, 2012, 04:56:29 pm
Rellia hears the intercom echo throughout the base and looks up...almost scared or in bewilderment.
Shock, without the surprise. "Huh..." she says aloud dumbfoundedly, "where'd that come from?"
She shrugs, and casually doesn't care.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 17, 2012, 04:57:12 pm
"The flags should be set in very easy to spot locations.  We do not want to split up... what-was-your-name?  I highly doubt the Snap Dragons will be dumb enough to split their forces and make stragglers.  Sieg?  Yes.  But, Sieg is a one-man wrecking ball in a Mobile Suit.  Don't even try picking him off, you'll just end up beaten."  Rin sighs.  "Also don't even think about trying to take on an enemy suit by yourself.  Suits are hard things to beat, that is what makes them so vital in the war effort.  Either come with the Spear, or stay with the Shield.  Your long-range abilities would be of much more use behind the barricade at our flag."


"And I must stress.  Do not think about trying to take on Sieg by yourselves or even as a group.  Our key to victory is not taunting that bear.  If we do this right, we can steal that flag right under that fool's nose.  Though I imagine someone will need to keep him... preoccupied.  Far away from either flag.  Someone fast, flexible.  Someone that can avoid getting crushed.  I'd do it myself but I think my speed is put to better use getting their flag," she finishes, with a sort of depressed whine.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 05:15:51 pm
Atrius nods. "If you're a sniper like I am, Wesley, that means you probably use a Mazella Cannon.  A weapon like that is too loud for Team Spear, and going it on your own is too risky.  We'll be against professional Mobile Suit pilots, not some Feds that are still getting used to the controls and are using half-beaten Mobile Suits with scraped-up weapons or piloting fighter planes.  It'll be much better if you aide May in sniping from the Shield position while the other three cover you if the enemy gets in close."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 17, 2012, 05:23:20 pm
Rin teasingly pokes Atrius.  "Atty-Atty~, look, I'm being serious!  Aren't you proud of me, hm hm?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 05:30:03 pm
Atrius sighs. "Yes, Rin, very proud." he replies.  Best to massage the Mad Mare's ego for now.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 17, 2012, 05:49:21 pm
Rellia drops from the air ducts, landing very easily on her feet and staring them all in the eye. "I'LL FUCK SIEG UP REAL GOOD!" she yells, her eyes alight like a snowflake shining against the sun.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 17, 2012, 06:06:43 pm
Rin lifts an eyebrow at the woman's declaration.  "Well, okay then... And you are?... Oh it doesn't matter.  Just keep the bear distracted so we can get the flag and win the game.  And be careful.  He may be a fool but he's a damn good pilot when he tries.  Sort of like me."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 17, 2012, 06:19:23 pm
Rellia shakes her head at Rin, not entirely sure what to make of such a statement. She decides to just go for the easy insult. "You sure about that? You don't look that tough to me. In fact, you look really weak." she shrugs again, sighing sarcastically, "but what do I know? I'm only an assassin and trained to be a judge of character."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 06:54:25 pm
(OOC EDIT: Remember, the Free-RP time is almost over!  Just 5 more hours until the start of the first Battle Pane of the new session!)

"Chill out, Rellia." Atrius says bluntly. "I'll assume you heard everything, so you know this is too important to be having a spitting war with each other over."  Atrius looks everyone over one more time.  "Fine then.  Team Spear will consist of myself, Rin, and Buliwyf, and their objective will be to quickly retrieve the flag and return it to our base.  Team Shield will consist of May, Lyra, Linear, Quentin, and Wesley, and their job will be to keep our flag home at all costs, and be ready for dealing with Sieg if he decides to pop in.  Team Bear Trap will consist of Rellia, and your job will be to keep Sieg distracted and away from Team Shield as long as possible.  If you can take him out, fine, but remember that your primary goal is to keep him entertained.  Going for a kill won't help any if you mess it up and get killed yourself - there's a good chance we'll lose if that happens, so keep your priorities in mind.  If our opponent through some odd coincidence is not the Snap Dragon Corps., Rellia, you are to join us on Team Spear and help us get the Flag as quickly and efficiently as possible.  Understood?"

Atrius looks around before asking the qusetion a second time.  "Now, are there any questions?" 
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 17, 2012, 07:18:06 pm
Rellia just laughs, and oh boy does she laugh. A few seconds later, she finally stops--very suddenly, at that. "Don't worry. I'll do what I want." she says bluntly while shrugging, clearly ignoring any strategic advice at all, and in an almost complete shift of attitude, sits down and begins meditating.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 07:34:44 pm
Atrius' eyebrow twitches, and after a moment he stands up, slamming both his hands onto the table and stares Rellia directly into the eyes.  As he speaks, his tone is very clear in stating that he's no longer putting up with anyone's bullshit. "Listen carefully, Rellia.  You are a member of this squadron, and you will follow my command.  Now let's try this again.  If we are against the Snap Dragons, you will handle distracting Sieg and keeping him away from Team Shield as long as possible.  If we are not, you will join Team Spear in assaulting the enemy's Flag position.  Is.  This.  Understood?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 17, 2012, 07:36:14 pm
Rellia continues meditating, clearly not even in a state of awareness.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 17, 2012, 07:48:13 pm
   It may not be his place, but the Executor has seen enough that he can no longer remain silent. "You know, m'lady." He says to the meditating woman before him. "I hate to say, but were you in the Roughnecks now, Rasczak would have shot you already... Consider yourself fortunate to serve such a tolerant man."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 07:58:47 pm
Atrius remains silent as Quentin relates his experiences on the Roughnecks, crossing his arms for a minute before walking around the table toward Rellia.  His wrestling with Rin had reignited a certain... flame from back when he was a member of the Wild Horses, and what comes next could be seen as probably the most out-of-character thing the veteran Cobra members have seen from their Commander so far - he winds back and nails the meditating Rellia directly across the face with a right hook. "Don't you fucking ignore me, Rellia.  After Canada, I am tired of your shit.  I can only thank God that Silette isn't here or she'd have gotten something far worse than you just did.  You will operate as a functioning, cooperative member of this squadron, or I'll be making a phone call and making sure you're no longer a part of this one or any other one.  I do not have the time or the patience to deal with someone who isn't going to do their job right now.  Is this understood?"
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 17, 2012, 08:05:51 pm
Rin gives a low whistle and a face-splitting smile.  "Atty-boy!  I haven't seen a disciplinary slug that good since ummm... Since I broke Evan's jaw for smarting off one too many times!  I was wrong.  I think you can Commander juuuuust fine." She looks Atrius up and down in a way that should make anyone uncomfortable.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 17, 2012, 08:09:34 pm
As Atrius breaks her meditation, she falls over and stares back at Atrius, rubbing her cheek lightly... that really hurt. "Atrius with a backbone?" she muses, "Yup, I understand." An interesting, not entirely clear what sort, but an interesting smirk crosses her face. She raises an eyebrow at Rin for a moment, but restrains herself.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 17, 2012, 08:16:34 pm
   The Executor clears his throat. "Not exactly what I had in mind, sir... I'm afraid I have trouble condoning violence against women..."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 08:20:58 pm
"Good." Atrius says to Rellia, not noticing Rin's... glances as he turns to Quentin. "At least I didn't shoot her like this Rasczak of yours would have, Quentin."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 17, 2012, 08:31:44 pm
   "Aye, sir..." A bit of reluctance can be heard in his voice.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 17, 2012, 08:32:47 pm
Rin passes a glare to Quentin.  "And why wouldn't a woman deserve any less than a man if she acts out of line?  Are we to be coddled by our superiors and made weaker for it?  Only through strict discipline and hardening can we become good soldiers.  To deny a woman that based on her gender is to disrespect her."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: NinjaWeazel on February 17, 2012, 08:35:08 pm
"Well, I'd say there's a definite difference between punching a disobedient solder and beating a civilian woman."  The old man finishes his beer and tosses it into the garbage.  "Then again chivalry is supposed to have died a couple hundred years ago."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 17, 2012, 09:11:33 pm
   "There are plenty of options between coddling and striking." the Executor points out. "It is by no means black and white."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: VampragonLord on February 17, 2012, 09:15:47 pm
Lyra immediately, almost instinctively turns and buries her face in Linear's shoulder as Atrius winds back, fearing what will come next and listening for it to connect. Her body shakes slightly at the sound of fist meeting jaw and a quiet squeak comes out of her, as she almost as immediately eases herself back to sitting up properly, the moment having passed. Not wanting to undermine Atrius's authority, even though she opposes the manner in which he did it, something had to be done to make everyone fall into line, and that seemed the trick.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 17, 2012, 09:39:55 pm
   "See?" Quentin says, placing a hand on the timid girl's shoulder. "You're scaring the poor little lady."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Randomname on February 17, 2012, 09:48:34 pm
"Sorry if this sounds harsh, but if a little slap like that upsets you, maybe you shouldn't be a soldier.  Keep in mind, those tanks you step on, those planes you smack out of the sky... those pilots behind the controls of stolen Zakus...  They are all people, just like us, fighting for what they believe in.  With friends and family that they care about.  And you're killing them as if they were nothing."  Rin looks away from everyone, avoiding eye contact.  "Discipline like that is nothin'.  There are no ladies here, nor are there any men.  We are only soldiers, doing our jobs.  And that job is to kill people, not just hit them hard."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: MysticKnightFF5 on February 17, 2012, 09:53:58 pm
Rellia stands and smiles at Rin, "It doesn't matter what they believe in or what they are, we'll kill them all. Every last one, and without mercy."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: VampragonLord on February 17, 2012, 10:07:50 pm
"I know that Rin.... Its just... different. You guys are my friends, the only real family I have out here. I'd rather you guys aren't fighting eachother as well. Just because we're at war doesn't mean we can't be civilized about it" She lets out a sigh. Of course everyone draws attention to her not wanting to WATCH a friend be punched, instead of the fact that her friend was just punched by another friend. "Look you guys worry about yourselves, you know I'll always be in battle when needed. I'm just a bit squeamish about people I know. "
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Ryqoshay on February 17, 2012, 10:09:14 pm
   The Executor sighs. "Never give a sword to a man who can't dance." He laments quietly.
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 17, 2012, 11:10:29 pm
(OOC: Quick warning to wrap everything up!  The new Battle Pane will be up in one hour and fifteen minutes, at 12:26 AM!)
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: Durbs on February 17, 2012, 11:22:57 pm
Wesley nods. "Then I guess I'll take the rock and a hard place with Team Shield. Hopefully there will be a good hiding spot nearby so I can get a few good shots in, but if it's too far away I guess I'll have to settle for weaker cover."
Title: Re: Curse of the Viper Forum RPG - Getting Back on Track at a Forum Near You!
Post by: RavenOfRazgriz on February 18, 2012, 12:22:40 am
(And Free-RP for this session is officially closed!  That was quite a number of pages!  And now, I present you with our first Battle Pane of the new session!  Good luck, everyone!)

----------Scenario Intro----------

The Cobra Corps. wrap up their cafeteria meeting, grabbing some food and heading off to get some early sleep.  If their opponents were indeed the Snap Dragons Corps., they would need to be well-rested for the day tomorrow.

"Hey, Atrius!  I haven't seen you in a while!  Is this your new squadron?" A tall man in his late 20-somethings with short, clean-cut brown hair greets them energetically. "You've got a lot of women on this one!  I'm kinda jealous..."

"Sorry to cut you short, Eugene, but we don't have time for pleasantries right now." Atrius replies to him as the others sit in the simulation machines, Atrius soon following them.

"Right, I understand.  I'll set the simulation up for you right away!" Eugene sits down at the console alongside some other techies. "You'll enjoy these simulation machines!  I've calibrated them to match your Mobile Suits perfectly!  It'll be just like fighting with the real things!"

"Ours are calibrated nice like that too I hope, Eugene!" a familiar voice says over the intercomm.

"Of course, Sieg!  You know I'd never mess over you guys!  You're my favorite guys to have in these simulations afterall!"  Eugene replies, setting up the details for the simulation.  "Alright, the rules are simple.  You'll both start at a base, and need to maneuver to the other team's base.  Once there, you capture their Flag and return it to your own base.  You can't claim a return if your own Flag isn't present, though!  This is also a one-stock game, so once you get shot down, it's game over!"

"So it's just the Snap Dragons, the Cobras, and the Flags, right Eugene?" Sieg asks in an oddly suspicious tone.

"Sorry sir, that's how it is.  No room for me to sneak in a simulated Godzilla this time."

"Damn..." Sieg replies, pouting.

"Captain, could you please take this seriously?  This simulation is important." a young but stern woman's voice speaks, half-admonishing the Snap Dragon Leader.

"Serenes, Serenes, Serenes... relax, okay?  It's just a simulation, let's have some fun!  Besides, why is this damned thing so important again?" Sieg begins thinking to himself for a moment before speaking. "Oh, right.  I bet that Setch fella that asked to be relegated to Base Defense 20 bucks that we'd win!  That's why!  If I remember right, the kid's exact words were that Atty-boy's team was 'about as cohesive as a stampede of bulls chasin' a rogue chicken' or something like that."

"Yes, Captain, that's exactly why this is such an important simulation.  Let's go with that." The pure hate coming from Serenes' otherwise monotone and serious voice is plain to hear.

"No pre-game banter, snake boy?" Sieg asks, teasing his fellow Corps. Leader. 

"Let's just get this over with, Sieg." Atrius replies to him in his blunt, no-nonsense tone.

"Pah... you're no fun, Atty.  Always such a stick up your ass!" Sieg draws a small sigh.  "Though, I'll have you know... I do pride myself at being pretty damn good at Capture the Flag!  So you better damn well keep me entertained or I'll be sorely disappointed, snake people."

"..." Atrius cuts the chatter, switching over to an ally-only comm line. "Alright, let's stick to our plan.  Team Spear will consist of myself, Rin, and Buliwyf.  Rin, you're the Capture the Flag expert, so you'll take command.  I'm trusting you to get us to that flag and back in one piece.  Rellia, you're Team Bear Trap.  Distract Sieg with some one on one in the center.  He'll likely get the other Snap Dragons not to attack you while he has his fun.  We need to keep him away from Team Shield as long as possible, ideally long enough for them to rebuke the Snap Dragons' initial offense first.  If they need to deal with one of Serenes' assault teams and Sieg at the same time, I don't think even five Mobile Suits will be enough to hold out.  Finally, May, you're in charge of Team Shield which will consist of everyone else.  I'll leave devising the best defensive strategy up to you.  Keep our Flag secure!   

Alright, Cobras, move out!"


Objective: Obtain the Snap Dragon Corps.' Flag and return it to your base while your own Flag remains!
Bonus Objective: Don't die!
Weather: Daytime, Clear.
Terrain: Surface, Desert.

(http://img651.imageshack.us/img651/7501/simulationmap11cobracor.th.png) (http://f69.myupload.dk/getfile/1uzXJsxsz)

(For a version without effects, click here! (http://img651.imageshack.us/img651/7501/simulationmap11cobracor.png)) Added the new effect image. - Celdia

(Tip: Stick together!  Teamwork is pivotal to success!  Remember that you're fighting against skilled, competent opponents out to kill you just as much as you're out to kill them!)

(Notes: The fences that surround the urban areas of each base are only knee high.  They can be walked over easily, without consuming an additional Action.  Moving at a running speed will require you take an Action to perform a hop to get other them, and you cannot Booster Dash through them.  Alternatively, you could smash them...  The water sections are all deep to nearly but not quite knee level.  Unless you're knocked prone while inside the water, it does not inhibit movement at all.  The rocks are Plateaus, taller than your Mobile Suit.  You can climb up onto any Plateau with 2 Actions, or use a Booster Jump to get up onto them more quickly at the expense of being more visible and consuming Booster Jump Fuel.)

(Time Limit: This Battle Pane closes at 12:26 AM on Monday.)

Snap Dragon Corps.:

Sieg Raus - Status: Alive!
Nagatsu Suranai - Status: Alive!
Christoph Penta - Status: Alive!
Serenes Heathraid - Status: Alive!
Ballack Samson - Status: Alive!
Cronus Shatterfield - Status: Alive!
Henry Von Eliono Travasky the 3rd - Status: Alive!
Chester Godsen - Status: Alive!
Maxwell Waller - Status: Alive!

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 12.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 10.
Core HP: 42.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Dual Head Vulcan - Ammo: 200.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: None - Doublehanding 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Low-Recoil Cannon.
Back Hip Clamp: 120mm Low-Recoil Cannon.

May Greenfield
MS-06K Zaku Cannon ["Merrygate"]
Pilot HP: 10.
Core HP: 42.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: N/A.
Booster Dash Range: 2.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Shield - HP: 12.
Back: Back Cannon System - Ammo: 8.
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: None - Doublehanding 280mm Bazooka.
Front Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Front Left Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 175mm Mazella Top Cannon - Ammo: 8.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 40.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Shield - HP: 12.
Right Hand: None.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Rellia Lunar
YMS-07A Gouf Prototype
Pilot HP: 10.
Core HP: 46.
Sensor Active: Thermal.
Cloak Active: Sonar.
Booster Jump Fuel: 3.
Booster Dash Range: 5.
Head: None.
Right Shoulder: Shoulder Spikes Kai - Power: 11.
Left Shoulder: Shoulder Spikes Kai - Power: 11.
Right Hand: None.
Left Hand: None.
Right Hip Clamp: Heat Hawk.
Left Hip Clamp: Heat Hawk.
Back Hip Clamp: Smoke Crackers - Ammo: 2.

Renae "Rin" Heathraid - "The Mad Mare"
MS-06S Zaku II Commander Type [Renae "Rin" Heathraid Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Cracker Grenades - Ammo: 2.
Back Hip Clamp: Heat Sword.

Wesley Tress
MS-06F Zaku II
Pilot HP: 10.
Core HP: 40.
Sensor Active: Sonar.
Cloak Active: Thermal.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 175mm Mazella Top Cannon.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Right Hip Clamp: Shotgun.
Left Hip Clamp: Reserve Clip for Shotgun.
Back Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.

Quentin Bouteillevoix
MS-06F Zaku II
Pilot HP: 10.
Core HP: 40.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for Shotgun.
Front Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk.

Linear Leylande
MS-05B Zaku I
Pilot HP: 10.
Core HP: 35.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 105mm Machine Gun - Ammo: 100.
Right Forearm: Heavy Shield - HP: 20. Contains Heat Sword?: Yes.
Left Hand: None - Doublehanding 105mm Machine Gun.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Sturm Faust - Ammo 2.
Left Hip Clamp: Sturm Faust - Ammo: 2.
Back Hip Clamp: Reserve Clip for 105mm Machine Gun.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Randomname on February 18, 2012, 01:06:48 am
"Team Spear, I think we should go straight left-field.  Their defenders will be expecting us to come out through their plateau maze, I just know it.  So we'll surprise 'em by coming through the base!"  Rin pulls out her Heat Sword with her suit's left arm.  Then, she begins running toward the left side of the map.  "Of course, if their offense team wants to come at our defenders through the plateau maze, we may end up having to play a little game with 'em.  Let's do this!"  With that, the Mad Mare enters the plateau maze, weaving through as carefully as she can while trying to maintain a brisk pace.  "The easy part is getting through our territory, the hard part will be getting through theirs undetected..."



Action 1; Equip Heat Sword @ Left
Action 2-5; Move in this pattern C40-> A38-> A25-> B25

Add. 1; If an Enemy is encountered enter into public comm. "COOOBRAAAAA!!"
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Celdia on February 18, 2012, 06:52:34 am
  Seeing the terrain layout for the simulation, May mutters to herself. "What I wouldn't give for some Mobile Suit-sized claymore mines right about now..." With a heavy sigh she flips on her comm to Ally-only. "Team Shield, let's do this right because the Snap Dragons are only going to give us one chance. Wesley, I want you up on that Western bluff with your MTC. You claim to be a sniper, well here's your chance to prove it." She punches in coordinates for him that begin blinking on the radar. "That should give you an excellent view of the corridor through the plateau maze and a good view over the central lagoon. Climb up there slow, stay low, and I shouldn't have to tell you to keep that cloak on. The longer you can go without giving away your position, the better." She pauses for a moment to punch in another set of coordinates for Quentin. "Executor, back him up on the ground over there. I want you with eyes on those entryways just to our West and Northwest here and with enough space to empty that machine gun into anything stupid enough to try and come through them." Having given the Spears enough time to mobilize, she starts to ease her Zaku to the North a bit.(1) "Lylande Sisters, the East side is yours. Lyra, I want you with that light cannon over here-" she punches in more data for the radar map, "-keeping an eye on that lagoon and the Northern base area. If they start to get too close, don't hesitate to fall back and keep firing. Linear, back her up but try to keep an eye on that Southeastern corridor. If something gets too close by, I want you to tie it up and cut its legs off. Your model of machine gun isn't going to be of much use until we've weakened their armor some, so be ready to drop it and make use of your heat sword should the need arise."

Having moved up to her destination, May settles her Zaku into place and takes a knee(2), punching in targeting info for her Back Cannon. "If by some nasty turn of luck one of them gets their hands on the flag, then I want Quentin recovering it and the rest of you harrying whoever is trying to get away with it, so be ready for that order should it come. Otherwise, no one leaves this base area, is that clear?! We will NOT have another clusterfuck like what happened in Canada if I can help it. Stay on the ground and make your shots count - we don't need kills, we just need to disable them - so go for their legs if you can manage it. If they can't move, then they can't take our flag anywhere. As for me, I'm going to try and rattle their beehive a bit." She pauses again and begins the firing sequences for her Cannon.(3-4) "Now. How about a nice greeting for our esteemed opponents in this little wargame?" Her grin is almost audible across the comm as her new cannon looses a shell high into the sky and deep into the enemy's base. May flips her comm over to public and shouts, "Hello, Snap Dragons and welcome to the Cobras' desert where your Mobile Suits are going to bleach in the sun! I hope you're ready to go home with your scaly tails between your legs!" May kills her public comm and scans the skies for anyone stupid enough to booster jump. (5)

1: Move to N33.
2: Take a knee to ready for firing Back Cannon.
3-4: Drop a cannon shell on N3, just next to the enemies' flag. (Rounds Remaining: 7)
5: Shoot anything dumb enough to get within range of her bazooka.

~Coordinates Issued~
Wesley: I36
Quentin: M40
Lyra: Q34
Linear: Q40
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Durbs on February 18, 2012, 10:23:15 am
"10-4," Wesley calls in response to May's orders. Moving to I-36 and scaling the wall (1-3), Wesley proceeds to his position on the plateau. He then crouches to stabilize his shots (4).

"If I see anything I'm going to wait until it gets close to take a shot. It won't do me any good if I can't get a decent hit. Two good shots should do it." (5)

1-3. Move to I-36 (scaling the wall in the process).
4. Crouch.
5. If any enemy seen, wait until within 21 spaces for the best possible shot. If any are fired, fire 2 per unit at their chest region (at the exposed pipe area); if not disabled, one more in the leg.

~If any enemy seen, relay their current position to allies.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: MysticKnightFF5 on February 18, 2012, 11:19:39 am
1) Rellia booster jumps onto the plateau at 035, directly across from the flag, getting a very good visual of the entire field.
2-4) Rellia takes a evasive/defensive stance in case fired at.... Rellia will likely die now. xP

Rellia flips on the public comm and breathes creepily into it for a few moments before saying, "Hey! Is this thing on!? Oh well. Sieg! Ziggy~! Let's play together! I wanna play with you! I wanna have fun!" she blares over the comm.

5) She draws her Heat Hawks
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: NinjaWeazel on February 18, 2012, 12:37:40 pm
Buliwyf toggles his com switch to Ally-only. "Sounds good to me."  He kills the mic and presses a few buttons elsewhere, filling his cockpit with the sound of furious drums and driving guitar (http://www.youtube.com/watch?v=FPdz_D7rS_w) as his battered workhorse of a machine turns and heads into the nearby canyons.

1) move to A40
2) Move to A29
3) Move to C23
4) Held for defensive maneuver
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Ryqoshay on February 18, 2012, 01:37:57 pm
   On the allies-only channel, Quentin replies. "Aye, Ma'am." (1) As he moves to the spot designated by May. "So it is to be a waiting game, then." He continues, more to himself than anyone else, despite the channel still being open. "Not exactly my style, but autres temps, autres mœurs I suppose..."

Actions
1: Move to M40
2-5: Hold Action: Fire upon those who may be foolish enough to come into range, using 120mm machine gun. Aim for legs first to disable, using three successive bursts (9 rounds) per target, per action, until disabled. If all units in range are disabled and held Actions remain, aim for weapons to disarm, using one burst (3 rounds) per target, per action, until disarmed.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: VampragonLord on February 18, 2012, 06:42:43 pm
Lyra gives the rest of the group a 5-count so that there is a bit less of a cluster going on before she moves to Q34 (1) calmly and standing her MS so its positioned right up against the rock, using whatever cover she can get from it. She then lets out a large sigh, kicks her targeting computer into gear, readying it for anyone who might try to close on her location. (2) She then slumped back into her chair ever so slightly, hands still on the trigger and still at the ready, but allowing herself a second to calm her nerves, her bubbly personality sinking away as she eases herself into her iron-minded piloting skills, lining her gun up to fire a lane of bullets down Q should any targets pass the 27 and continue towards her location. (3)


1) Move to Q34
2) Ready targeting computer for input, so its just awaiting a lock
3) If anything passes row 27 and is between Q and S, fire 21 machine gun rounds at it
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Mitsuru on February 18, 2012, 06:57:41 pm
As her open communication channel fades out in a static-filled humming, Linear nods her head in solemn agreement and turns her sharp eyes toward the roiling sands of the battlefield before her, glancing side to side at her companion, still amazed that Lyra was alive after all this time, a slight tinge of excitement scratched the smooth surface of her icy mind as she thought to herself how fortunate she was to be able to demonstrate both her prowess in combat and her intense care for her sister, but places a long-nailed hand gently against her brow, wiping it and her thoughts clean with a definitive stroke, as she begins to move, answering back on her radio,
"Yes, i'll head straight there."

She trudges down the short path toward her lookout post (1: move to Q40) beside the enormous rocky plateau, slumping against it and readying her left hand's coiled winch behind her shoulder, her other hand pressing her shield afront, ready to immediately switch to its holstered blade should fighting escalate, as she steadies herself, breathing slowly and watching the narrow overhang formed by the large rock formation to her left, ready to ensnare any enemies that get too close,  (2-5: hold action), prepared to draw them close, drop her machine gun, ineffective against any initial assault, and attack fiercely upon their legs with the heat sword sheathed within her heavy shield, in a vicious horizontal slice. However, if an enemy approaches from a considerable distance, she was prepared to throw her Sturmfausts forward from her left hand, as she gazed onward from her vantage point.

1) Move to Q40
2-5) Ready herself to snare targets who step into range of her utility crane's winch, drop her machine gun to slice her trapped target's legs with her heat sword. If a target approaches from a much further distance and is visible, she will launch her Sturmfausts at them instead.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: RavenOfRazgriz on February 18, 2012, 09:04:57 pm
(Well, that was quick!  I'll be dividing the Resolution into segments for each Team Spear, Team Shield, and Team Bear Trap for easier reading for this fight.)

----------Battle Pane Resolution----------

Team Spear Turn Resolution

"Team Spear, I think we should go straight left-field.  Their defenders will be expecting us to come out through their plateau maze, I just know it.  So we'll surprise 'em by coming through the base!"  Rin pulls out her Heat Sword with her suit's left arm.  Then, she begins running toward the left side of the map.  "Of course, if their offense team wants to come at our defenders through the plateau maze, we may end up having to play a little game with 'em.  Let's do this!"  With that, the Mad Mare enters the plateau maze, weaving through as carefully as she can while trying to maintain a brisk pace.

"Sounds good to me." Buliwyf acknowledges, setting up his music so it'll be ready for a throw-down and following Rin into the maze. 

Atrius takes a moment to let them get ahead before following.  "I'll trail further behind.  If we meet the enemy attack force, I'll pick them off while they still think only two of us are advancing."  With that, he lurches his Mobile Suit forward, following the rest of Team Spear from a reasonable distance behind.

"The easy part is getting through our territory," the Mad Mare comments, "the hard part will be getting through theirs undetected..."

Team Shield Turn Resolution

Seeing the terrain layout for the simulation, May mutters to herself. "What I wouldn't give for some Mobile Suit-sized claymore mines right about now..." With a heavy sigh she flips on her comm to Ally-only. "Team Shield, let's do this right because the Snap Dragons are only going to give us one chance. Wesley, I want you up on that Western bluff with your MTC. You claim to be a sniper, well here's your chance to prove it." She punches in coordinates for him that begin blinking on the radar. "That should give you an excellent view of the corridor through the plateau maze and a good view over the central lagoon. Climb up there slow, stay low, and I shouldn't have to tell you to keep that cloak on. The longer you can go without giving away your position, the better." She pauses for a moment to punch in another set of coordinates for Quentin. "Executor, back him up on the ground over there. I want you with eyes on those entryways just to our West and Northwest here and with enough space to empty that machine gun into anything stupid enough to try and come through them." Having given the Spears enough time to mobilize, she starts to ease her Zaku to the North a bit. "Leylande Sisters, the East side is yours. Lyra, I want you with that light cannon over here-" she punches in more data for the radar map, "-keeping an eye on that lagoon and the Northern base area. If they start to get too close, don't hesitate to fall back and keep firing. Linear, back her up but try to keep an eye on that Southeastern corridor. If something gets too close by, I want you to tie it up and cut its legs off. Your model of machine gun isn't going to be of much use until we've weakened their armor some, so be ready to drop it and make use of your heat sword should the need arise."

"10-4," Wesley calls in response to May's orders. Moving to the coordinates May had given him and scaling the wall, Wesley proceeds to his position on the plateau, crouching to stabilize his shots. "If I see anything I'm going to wait until it gets close to take a shot. It won't do me any good if I can't get a decent hit. Two good shots should do it."

Following Wesley, Quentin replies. "Aye, Ma'am." As he moves to the spot designated by May. "So it is to be a waiting game, then." He continues, more to himself than anyone else, despite the channel still being open. "Not exactly my style, but autres temps, autres mœurs I suppose..."

Lyra gives the rest of the group a 5-count so that there is a bit less of a cluster going on before she moves calmly to where May indicated, standing her Suit so its positioned right up against the rock, using whatever cover she can get from it. She then lets out a large sigh and kicks her targeting computer into gear, readying it for anyone who might try to close on her location. Following that, she slumps back into her chair ever so slightly, hands still on the trigger and still at the ready, but allowing herself a second to calm her nerves, her bubbly personality sinking away as she eases herself into her iron-minded piloting skills, lining her gun up to fire a lane of bullets should any targets begin to move on her position.

Linear nods her head in solemn agreement as the communications fade to a static-filled hummong, turning her sharp eyes toward the roiling sands of the battlefield before her and glancing side to side at her companion.  Still amazed that Lyra was alive, a slight tinge of excitement scratched the surface of her mind as she thinks to herself  She places a long-nailed hand gently against her brow, wiping it and her thoughts clean with a definitive stroke as she begins to move, answering back on her radio. "Yes, I'll head straight there."  Linear trudges down the short path toward her lookout post beside the enormous rocky plateau, slumping against it and readying her left hand's coiled winch behind her shoulder, her other hand pressing her shield afront, ready to immediately switch to its holstered blade should fighting escalate.  She steadies herself, breathing slowly and watching the narrow overhang formed by the large rock formation to her left, ready to ensnare any enemies that get too close, or pull forth her Sturm Fausts and fire if something closes in from afar.

Having moved up to her destination, May settles her Zaku into place and takes a knee, punching in targeting info for her Back Cannon. "If by some nasty turn of luck one of them gets their hands on the flag, then I want Quentin recovering it and the rest of you harrying whoever is trying to get away with it, so be ready for that order should it come. Otherwise, no one leaves this base area, is that clear?! We will NOT have another clusterfuck like what happened in Canada if I can help it. Stay on the ground and make your shots count - we don't need kills, we just need to disable them - so go for their legs if you can manage it. If they can't move, then they can't take our flag anywhere. As for me, I'm going to try and rattle their beehive a bit." She pauses again and begins the firing sequences for her Cannon. "Now. How about a nice greeting for our esteemed opponents in this little wargame?" Her grin is almost audible across the comm as her new cannon looses a shell high into the sky and deep into the enemy's base.

Team Bear Trap Turn Resolution

Rellia uses a short Booster Jump to get on top of the plateau directly in front of her, intending to make herself an obvious target as planned as she moves each of her Heat Hawks into her Gouf's hands and prepares to move if enemy artillery opens fire on her.  She breathes creepily into the comm for a few moments before saying, "Hey! Is this thing on!? Oh well. Sieg! Ziggy~! Let's play together! I wanna play with you! I wanna have fun!"

As if on cue, a small burst of machine gun fire emanates from the oasis on the Snap Dragon side of the playing field, clearly not intended to actually hit anything as Sieg's voice comes up on the comm. "Just who I was hoping to see!  It's like Eugene knew I'd want a little playplace out here, even." Sieg stops on the green area directly before the river dividing the two sides, taking a defensive position with his Heavy Shield in front as he places his 105mm Machine Gun onto his empty Right Hip Clamp and draws the Heat Sword from his shield, the blade glistening as it heats up. "So come on, why don't you come down here and show me a good time, babe?"

"Captain!" Serenes' voice pops on the comm. "Clearly this is a trap!  Why would you ever do something so stu-..." Serenes' voice goes from being mildly shocked to being monotone and not surprised at all. "...Nevermind..."

"I'm doing it because defending the flag is boring!  You get to go raid their base and do all the fun stuff and leave me sitting twiddling my thumbs with Suranai!"

"That's because you do things like this, Captain..." Serenes says with a long, hate-filled sigh.

Taking the moment to butt-in, May flips her comm over to public and shouts, "Hello, Snap Dragons. and welcome to the Cobras' desert, where your Mobile Suits are going to bleach in the sun! I hope you're ready to go home with your scaly tails between your legs!"

"Goddamn, Atty-boy!" Sieg says with a laugh at May's outburst. "So many feisty women on your team!  I'm damn jealous!  But don't worry, girl, I'm sure there will be plenty of me left for you to have fun with when I'm done showing dear Rellia here a good time!"

Serenes sighs again. "I can't wait for my Request for Transfer to clear..."

Objective: Obtain the Snap Dragon Corps.' Flag and return it to your base while your own Flag remains!
Bonus Objective: Don't die!
Weather: Daytime, Clear.
Terrain: Surface, Desert.

(http://img846.imageshack.us/img846/7421/simulationmap12cobracor.th.png) (http://f69.myupload.dk/getfile/1xWE3qYpr)

(For a version without effects, click here! (http://img846.imageshack.us/img846/7421/simulationmap12cobracor.png)) Added the new effect image. - Celdia

(Tip: Stick together!  Teamwork is pivotal to success!  Remember that you're fighting against skilled, competent opponents out to kill you just as much as you're out to kill them!)

(Notes: The fences that surround the urban areas of each base are only knee high.  They can be walked over easily, without consuming an additional Action.  Moving at a running speed will require you take an Action to perform a hop to get other them, and you cannot Booster Dash through them.  Alternatively, you could smash them...  The water sections are all deep to nearly but not quite knee level.  Unless you're knocked prone while inside the water, it does not inhibit movement at all.  The rocks are Plateaus, taller than your Mobile Suit.  You can climb up onto any Plateau with 2 Actions, or use a Booster Jump to get up onto them more quickly at the expense of being more visible and consuming Booster Jump Fuel.)

(Time Limit: This Battle Pane closes at 9:04 PM on Monday.)

Snap Dragon Corps.:

Sieg Raus - Status: Alive!
MS-05S Zaku I Commander Type [Sieg Raus Use.]
Right Hand: Heat Sword
Left Forearm: Heavy Shield
Right Hip Clamp: 105mm Machine Gun

Nagatsu Suranai - Status: Alive!

Christoph Penta - Status: Alive!

Serenes Heathraid - Status: Alive!

Ballack Samson - Status: Alive!

Cronus Shatterfield - Status: Alive!

Henry Von Eliono Travasky the 3rd - Status: Alive!

Chester Godsen - Status: Alive!

Maxwell Waller - Status: Alive!

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 12.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 10.
Core HP: 42.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Dual Head Vulcan - Ammo: 200.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: None - Doublehanding 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Low-Recoil Cannon.
Back Hip Clamp: 120mm Low-Recoil Cannon.

May Greenfield
MS-06K Zaku Cannon ["Merrygate"]
Pilot HP: 10.
Core HP: 42.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: N/A.
Booster Dash Range: 2.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Shield - HP: 12.
Back: Back Cannon System - Ammo: 7.
Right Hand: 280mm Bazooka - Ammo: 4.
Left Hand: None - Doublehanding 280mm Bazooka.
Front Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Front Left Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 175mm Mazella Top Cannon - Ammo: 8.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 40.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Shield - HP: 12.
Right Hand: None.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Rellia Lunar
YMS-07A Gouf Prototype
Pilot HP: 10.
Core HP: 46.
Sensor Active: Thermal.
Cloak Active: Sonar.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: None.
Right Shoulder: Shoulder Spikes Kai - Power: 11.
Left Shoulder: Shoulder Spikes Kai - Power: 11.
Right Hand: Heat Hawk.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: Smoke Crackers - Ammo: 2.

Renae "Rin" Heathraid - "The Mad Mare"
MS-06S Zaku II Commander Type [Renae "Rin" Heathraid Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Cracker Grenades - Ammo: 2.
Back Hip Clamp: Heat Sword.

Wesley Tress
MS-06F Zaku II
Pilot HP: 10.
Core HP: 40.
Sensor Active: Sonar.
Cloak Active: Thermal.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 175mm Mazella Top Cannon - Ammo: 8.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Right Hip Clamp: Shotgun - Ammo: 8.
Left Hip Clamp: Reserve Clip for Shotgun.
Back Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.

Quentin Bouteillevoix
MS-06F Zaku II
Pilot HP: 10.
Core HP: 40.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for Shotgun.
Front Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk.

Linear Leylande
MS-05B Zaku I
Pilot HP: 10.
Core HP: 35.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 105mm Machine Gun - Ammo: 100.
Right Forearm: Heavy Shield - HP: 20. Contains Heat Sword?: Yes.
Left Hand: None - Doublehanding 105mm Machine Gun.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Sturm Faust - Ammo 2.
Left Hip Clamp: Sturm Faust - Ammo: 2.
Back Hip Clamp: Reserve Clip for 105mm Machine Gun.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Durbs on February 18, 2012, 09:30:40 pm
(OOC: @Everyone: Raven pointed out to me a mistake I made with my weapon. It'll one-shot anything with a good hit, not the more sniper-like way I was using it.)

Wesley laughs at May's comment, but continues to carefully observe the canyon for suits (1).

Realizing something, Wesley adds, "Guys, I have a shot at Sieg. Do I take it or not? I can't make any guarantees, and I would definitely give away my position, but I could free up Rellia for Team Sword if this goes well. Yea or nay?"

After hearing May's advice, Wesley nods and takes his focus back to the canyons.

1-2. If any enemy seen (with the exception of Sieg), wait until within 21 spaces for the best possible shot and then fire at the exposed-pipe chest area.

3-4. Shot 2 under the same conditions as the first

5. (Saved for possible use)
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: MysticKnightFF5 on February 19, 2012, 12:07:18 am
1) Rellia moves to N23

"Yay! I get to play with Ziggy!" she cheers over the public chat, although if you saw her in her cockpit, you'd see she was wearing a very intense face with absolutely no energy wasted on useless motions.

2-5a) Evasive maneuvers, if it can't be evaded, defend. Or just do both at the same time, whatever.
2-5b) If he does a retardedly overexaggerated move like a jumping slash--which I'm sure he will, counter with a smoke bomb to the face during a dodge. Dodge/defend for remaining actions.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Celdia on February 19, 2012, 06:56:06 am
  May curses quietly to herself and flips over to the ally-only comm as she moves Merrygate back onto her feet (1-2), "Wesley you are not, I repeat, NOT to engage with Sieg. That goes for the rest of you, too, Shield. I don't want any of you after him unless he tries to take this flag. There is a reason the Captain gave Rellia that assignment. Sieg is the fastest thing we've seen on two legs and Rellia is the only one that can keep up. Trust me, that big gun of yours will never touch him even if it looks like he won't see it coming. You keep your barrel aligned on that plateau maze over there for now. I don't want you breaking concealment over Sieg. I don't have a cloak to worry about though, so..." As she nears her new position, May looses a round into the lagoon aimed nearby to Sieg's last position (3), hoping to give the enemy the sense that she is either still totally green or just as hot-headed as Sieg. Flipping back to the public comm she returns Sieg's taunt with a teasing lilt to her voice, "But what if I don't want to wait? Aren't you man enough to handle two women at once?" She flips the comm back to ally-only as she settles into her position with her back to the bluff Wesley is on. (4-5) As she levels her bazooka in front of her, May's usual calm tone carries across the radio, "Just do as I say and not as I do, Shield. I want them watching me so they never see you until it's too late. Wesley, as a sniper you should know all about the waiting game, though I suspect we won't have to wait much longer."

1-2: Stand, move to L34.
3: Fire Bazooka to drop a round at M18. (Rounds Remaining: 3)
4: Take a knee.
5: Ready Bazooka to fire on any non-Sieg enemy units that come into range.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Ryqoshay on February 19, 2012, 09:13:25 pm
   "La patience paye, kid." The Executor says in a bemused tone. "Patience is a virtue." He repeats in English. Though his words are aimed at the young sniper, he is reminding himself as much as his ally.

Actions:
1-5: Hold Action: Fire upon those who may be foolish enough to come into range, using 120mm machine gun. Aim for legs first to disable, using three successive bursts (9 rounds) per target, per action, until disabled. If all units in range are disabled and held Actions remain, aim for weapons to disarm, using one burst (3 rounds) per target, per action, until disarmed.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Randomname on February 19, 2012, 11:36:30 pm
Rin flips over to public comm.  "Siiiiieg!  Speaking of feisty ladies, it'sa me, Renae!!  How you been big boy~?  I do hope you save energy for wrasslin' with the Mad Mare, hahaha!!"  Sneaky Zaku sneaky through the enemy base.


Action 1-3; Move to D18->E14->A10
Action 4-5; Move to A4->F2

Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: VampragonLord on February 20, 2012, 12:43:17 am
Taking the cue from celdia, she falls back slightly, only enough to be obscured more behind the rock, letting celdia draw as much attention as she pleased, readying herself to open fire on anyone dumb enough to show themselves, waiting until she has a clear lock on the target before giving away her own position.

1) Fall back to R36
2-5) Open fire on anything that comes within range on her side of the fence, anticipating enemies from the east, near the buildings.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Mitsuru on February 20, 2012, 04:23:11 pm
Slides herself toward the slanted wall of the sheer rock face beside her mobile suit, taking cover behind its angled edge and glancing out toward the low coridoor that provided the furthest avenue of attack their force could come under fire from, preparing herself to deal with any enemies that might come from the extreme southeast,.

1) Move to R39.
2-5) If approached by a single unit at medium vision distance, attempt to snare it using her winch, aiming for the legs first, before switching to a melee attack, discarding her machine gun, but trying to hold her position behind the plateau. If the enemy approaches from a considerable distance, she will instead fire a round of Sturmfausts toward them.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: NinjaWeazel on February 20, 2012, 05:26:54 pm
Buliwyf waits under cover until Sieg is hopefully distracted by the incoming bazooka rounds and taunting, then quickly urges his suit across the stream and into the cover of fallen buildings.  He pops the safety off his winch, readying it for action as he heads towards the flag.  "Alright, pre-arranged signal.  If I run into anybody, they'll scream."  He deftly works the control-sticks, just like reef-sprinting on Alpha Gamma 07 when he was hunting Nova-sharks.

1) Move F14
2) Move A7
3) Move H8
All other actions held for counter-attacks and defensive maneuvers.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: RavenOfRazgriz on February 20, 2012, 08:03:55 pm
(Still dividing the Resolution into segments for each Team Spear, Team Shield, and Team Bear Trap for easier reading for this fight.)

----------Battle Pane Resolution----------

Team Spear Turn Resolution

Team Spear pauses a moment as May and Rellia commence their distract-Sieg antics before moving forward, Renae tossing her own quip into the mix as Rellia and Sieg duel.  "Siiiiieg!  Speaking of feisty ladies, it'sa me, Renae!!  How you been big boy~?  I do hope you save energy for wrasslin' with the Mad Mare, hahaha!!"

"Renae?" Sieg asks, a bit surprised, "Hell are you doing with the snakes?  Haven't seen you around in ages!"

"Wait..." Serenes' voice interrupts, a bit of unnatural surprise in it. "Rin?  I heard you got yourself killed with that gaudy Zaku of yours.  Have you at least learned that weapons of war shouldn't be painted bright gold?"

A gruff, heavily-accented Asian voice pops on over the comm now. "Isn't she a family member of yours, Serenes?  The one that likes to wear that ugly beret?"

"Sadly she is, Suranai..."

"I heard once she started calling herself the Mad Hare or whatever it was, she started getting her Zakus painted even uglier than that beret was!" Suranai lets out a gruff laugh and can clearly be heard taking a swig of something over the comm. "Easy to see, easy to kill!"

"Alright, pre-arranged signal.  If I run into anybody, they'll scream." Buliwyf says once the banter dies down, taking the safety off his winch and leading the trio onto the enemy's territory.  He works his controls deftly as he begins maneuvering his way between the various buildings, intent on pressing himself into one to hide.  As he maneuvers between the building and nears his target, however, a Zaku II rounds the building opposite of the one he's heading for and slashes his chest with a half-primed Heat Sword, the weapon finishing lighting up as the offending Zaku pulls its Heavy Shield in front of itself defensively and begins blaring Vulcan rounds into the downed Buliwyf.

"You fools!  You advance too eagerly!" Serenes admonishes over the main comm as her Vulcans slowly intend to swiss-cheese Buliwyf's machine.

"COOOBRAAAAA!!" Rin screams into the comm, attempting to move in to help Buliwyf but forced back as a Zaku I rounds the corner, hailing Rin with machinegun fire and forcing her to press her back to the back of the building Buliwyf originally was trying to sneak himself toward, though her outburst and near-attack is enough to get Serenes to switch her Vulcan focus to her instead of Buliwyf.

Buliwyf, meanwhile, attempts to use the confusion to get to his feet, but as he looks at the building behind Serenes he notices another Zaku II standing atop it, holding a Mazella Top Cannon primed for his cockpit. "Say goodnight, snake," the rather young-sounding Chester Godsen says as he prepares to fire, though just before he pulls the trigger, a shot rings out from behind Rin and Buliwyf, nailing the Mazella Top Cannon's exposed clip and causing the tank ammo to explode, taking the gun with it and causing Chester to stumble backward some.  Just as he regains footing, a second shot fires true, blasting his Zaku's head clean off and causing him to quickly retreat off the far side of the building.

"Enemy sniper!  Pull back!" Serenes commands over the comm, reaching her arm with the Heavy Shield equipped around and tossing a Smoke Cracker onto the ground, covering the area she ambushed Buliwyf in with smoke.  As she goes to move away, Buliwyf quickly reacts to try and keep her in place, tossing forward his Forearm Crane and wrapping it around her Suit's left arm. "...A crane? What idiot brings a crane to a Mobile Suit fight?!" Serenes curses at this clearly unexpected development as her and Buliwyf are consumed by the smoke.

Team Shield Turn Resolution

Wesley surveys the canyon that Team Spear has just vacated, waiting in case some threat sneaks around them and attempts to attack home base before having a realization. "Guys, I have a shot at Sieg. Do I take it or not? I can't make any guarantees, and I would definitely give away my position, but I could free up Rellia for Team Spear if this goes well. Yea or nay?"

May curses quietly to herself and flips over to the ally-only comm as she moves Merrygate back onto her feet, "Wesley you are not, I repeat, NOT to engage with Sieg. That goes for the rest of you, too, Shield. I don't want any of you after him unless he tries to take this flag. There is a reason the Captain gave Rellia that assignment. Sieg is the fastest thing we've seen on two legs and Rellia is the only one that can keep up. Trust me, that big gun of yours will never touch him even if it looks like he won't see it coming. You keep your barrel aligned on that plateau maze over there for now. I don't want you breaking concealment over Sieg. I don't have a cloak to worry about though, so..." As she nears her new position, May looses a round into the lagoon aimed nearby to Sieg's last position, hoping to give the enemy the sense that she is either still totally green or just as hot-headed as Sieg.  Sieg's already begun his advance on Rellia, however, so the shot whiffs entirely, nailing the water and sending it up in a glorious spray as she flips back to the public channel. "But what if I don't want to wait? Aren't you man enough to handle two women at once?"

She flips the comm back to ally-only as she settles into her position with her back to the bluff Wesley is on.  As she levels her bazooka in front of her, May's usual calm tone carries across the radio, "Just do as I say and not as I do, Shield. I want them watching me so they never see you until it's too late. Wesley, as a sniper you should know all about the waiting game, though I suspect we won't have to wait much longer."

Wesley nods and maintains his perch, both Leylande sisters moving to get some better cover as Quentin pops up on the ally chat.  "La patience paye, kid." The Executor says in a bemused tone. "Patience is a virtue." He repeats in English. Though his words are aimed at the young sniper, he is reminding himself as much as his ally.

Team Bear Trap Turn Resolution

"Yay! I get to play with Ziggy!" Rellia cheers on the public channel as she advances toward Sieg, though her face is clearly serious. 

"That's the spirit!" Sieg replies, his boosters warming up as he readies his shield in front of him. "I hope you're ready!" His Zaku Booster Dashes forward, his green Heavy Shield in front of him and clearly aided by High-Mobility Boosters.  Rellia Booster Dashes backwards into the oasis behind her to dodge, before strafing sideways to dodge a burst of Vulcan rounds from Sieg.  He Booster Dashes at her again, this time attempting a slash with his Heat Sword that Rellia also dodges with a backwards Booster Dash.  She motions to reach for her Smoke Crackers, but Sieg breaks his advance and instead Booster Dashes away from her, maintaining a defensive position.

"Aren't you gonna even fight back, Rellia?" He asks, clearly having hoped for some back-and-forth in this duel as his Zaku's mono-eye moves from Rellia to May and back again.  "Fine then!  I'll take both of you on at once if you want, just don't get mad if I get a bit serious on you!"

Objective: Obtain the Snap Dragon Corps.' Flag and return it to your base while your own Flag remains!
Bonus Objective: Don't die!
Weather: Daytime, Clear.
Terrain: Surface, Desert.

(http://img337.imageshack.us/img337/6517/simulationmap13cobracor.th.png) (http://f69.myupload.dk/getfile/1BxxMmC3e)

(For a version without effects, click here! (http://img337.imageshack.us/img337/6517/simulationmap13cobracor.png)) Added the new effect image. - Celdia

(Tip: Stick together!  Teamwork is pivotal to success!  Remember that you're fighting against skilled, competent opponents out to kill you just as much as you're out to kill them!)

(Notes: The fences that surround the urban areas of each base are only knee high.  They can be walked over easily, without consuming an additional Action.  Moving at a running speed will require you take an Action to perform a hop to get other them, and you cannot Booster Dash through them.  Alternatively, you could smash them...  The water sections are all deep to nearly but not quite knee level.  Unless you're knocked prone while inside the water, it does not inhibit movement at all.  The rocks are Plateaus, taller than your Mobile Suit.  You can climb up onto any Plateau with 2 Actions, or use a Booster Jump to get up onto them more quickly at the expense of being more visible and consuming Booster Jump Fuel.)

(Time Limit: This Battle Pane closes at 8:00 PM on Wednesday.)

Snap Dragon Corps.:

Sieg Raus - Status: Alive!
MS-05S Zaku I Commander Type [Sieg Raus Use.]
Head: Single Vulcan
Right Shoulder: Shoulder Spikes
Left Shoulder: Shoulder Spikes
Right Hand: Heat Sword
Left Forearm: Heavy Shield
Right Hip Clamp: 105mm Machine Gun

Nagatsu Suranai - Status: Alive!

Christoph Penta - Status: Alive!

Serenes Heathraid - Status: Alive!
MS-06F Zaku II
Head: Single Vulcan
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: Heat Sword
Left Forearm: Heavy Shield
Back Hip Clamp: Smoke Crackers

NOTE: Left arm is winched by Buliwyf.

Ballack Samson - Status: Alive!

Cronus Shatterfield - Status: Alive!

Henry Von Eliono Travasky the 3rd - Status: Alive!

Chester Godsen - Status: Alive!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: Empty
Left Hand: Empty

NOTE: Head destroyed, accuracy down!

Maxwell Waller - Status: Alive!
MS-05B Zaku I
Right Hand: 120mm Machine Gun
Left Hand: Doublehanding 120mm Machine Gun

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 10.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 10.
Core HP: 42.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Dual Head Vulcan - Ammo: 200.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: None - Doublehanding 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Low-Recoil Cannon.
Back Hip Clamp: 120mm Low-Recoil Cannon.

May Greenfield
MS-06K Zaku Cannon ["Merrygate"]
Pilot HP: 10.
Core HP: 42.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: N/A.
Booster Dash Range: 2.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Shield - HP: 12.
Back: Back Cannon System - Ammo: 7.
Right Hand: 280mm Bazooka - Ammo: 3.
Left Hand: None - Doublehanding 280mm Bazooka.
Front Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Front Left Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 175mm Mazella Top Cannon - Ammo: 8.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 26.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Shield - HP: 12.
Right Hand: None.
Left Hand: None.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

NOTE: Currently winched to Serenes Heathraid's left arm.

Rellia Lunar
YMS-07A Gouf Prototype
Pilot HP: 10.
Core HP: 46.
Sensor Active: Thermal.
Cloak Active: Sonar.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: None.
Right Shoulder: Shoulder Spikes Kai - Power: 11.
Left Shoulder: Shoulder Spikes Kai - Power: 11.
Right Hand: Heat Hawk.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: Smoke Crackers - Ammo: 2.

Renae "Rin" Heathraid - "The Mad Mare"
MS-06S Zaku II Commander Type [Renae "Rin" Heathraid Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Cracker Grenades - Ammo: 2.
Back Hip Clamp: Heat Sword.

Wesley Tress
MS-06F Zaku II
Pilot HP: 10.
Core HP: 40.
Sensor Active: Sonar.
Cloak Active: Thermal.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 175mm Mazella Top Cannon - Ammo: 8.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Right Hip Clamp: Shotgun - Ammo: 8.
Left Hip Clamp: Reserve Clip for Shotgun.
Back Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.

Quentin Bouteillevoix
MS-06F Zaku II
Pilot HP: 10.
Core HP: 40.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for Shotgun.
Front Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk.

Linear Leylande
MS-05B Zaku I
Pilot HP: 10.
Core HP: 35.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 105mm Machine Gun - Ammo: 100.
Right Forearm: Heavy Shield - HP: 20. Contains Heat Sword?: Yes.
Left Hand: None - Doublehanding 105mm Machine Gun.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Sturm Faust - Ammo 2.
Left Hip Clamp: Sturm Faust - Ammo: 2.
Back Hip Clamp: Reserve Clip for 105mm Machine Gun.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: NinjaWeazel on February 20, 2012, 08:26:49 pm
Buliwyf doesnt gloat... or say much of anything over the coms, really.  He leaps in the general direction of the enemy Zaku and hits the reel on his winch, musing to his own empty cockpit.  "You know what they say.  If you cant bring the fish to you, you go to the fish."  He tucks his shoulder and lets his shield eat the majority of the impact against Serenes shield, swiftly moving to take her down before she can go on the offensive.

1-4) Somebody's getting grappled and dismantled.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Durbs on February 20, 2012, 09:08:31 pm
"Jesus, Buliwyf, be careful!" Wesley calls over the comm after seeing his massive hit. Itching to help his allies avoid the ensuing slaughter but still understanding the task at hand, he sits patiently, allowing his meditative state to calm his nerves as it always did in combat situations. Taking a deep breath in, Wesley's cleared mind brings to his attention another thought: the canyons to the Northeast.

"We've only seen a fraction of their squad, guys; what if some of them decide to sneak over to us in the same way we're doing to them? Our right flank is weak, and if the Snap Dragons exploit that we're in trouble."

Coolly resuming his post after his comment, Wesley continues to scour the nearby canyons. (1-4)

1-2.  If any enemy seen (with the exception of Sieg), wait until within 21 spaces for the best possible shot and then fire at the exposed-pipe chest area.
3-4. Second shot under same conditions as the first
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: MysticKnightFF5 on February 20, 2012, 11:42:43 pm
1) Rellia throws a smoke cracker at L32, blocking Sieg's view of May
2) Rellia booster dashes at Sieg, breaking to take evasive if he attacks
3) Rellia takes evasive action

Rellia flips on the all chat, "I'll tear you apart, my dear, I'll rip you a new one darling, I'll suck you off my love! I see that weakened armor on your core, PREPARE TO DIE!"

4) Rellia takes more evasive action before attacking with a double-axe pincer blow to the head
5) Rellia attempts to not die, then waves her axes over the sand in front of her, turning it into glass
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Ryqoshay on February 21, 2012, 04:27:57 pm
   Quentin is quite on the com, but his mind is turbulent. He would rather have been on Team Spear where the action is, but the lovely cyborg gal had wanted to keep it small and stealthy. He could not disagree with her decision. "Il n'y a pas de sot métier." He thinks, reminding himself that there is no dishonor guarding the flag.

   This transfer caught him completely off guard. Did Rasczak know about his desire to take over the Roughnecks? Had he made some mistake he had yet to be informed about? Why now? Why so suddenly?

   The Cobras seemed like a lively bunch and he had little doubt he could work well with them. However, the transfer still leaves him in the position of needing to prove himself all over again. And the best way to do that was to follow orders... for now...

Actions:
1-5: Hold Action: Fire upon those who may be foolish enough to come into range, using 120mm machine gun. Aim for legs first to disable, using three successive bursts (9 rounds) per target, per action, until disabled. If all units in range are disabled and held Actions remain, aim for weapons to disarm, using one burst (3 rounds) per target, per action, until disarmed.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Randomname on February 22, 2012, 12:03:31 am
"Heh, you know me Siegy, I always like to role-reverse!  Maybe once we're out of here you and I can have a nice little private sparring session for old time's sake?"  Switching to ally comm, Rin's tone changes completely. "Buliwyf, keep little Serenes pinned, I don't have thermal sensors to help without risking hurting you in the process.  Atrius, back me up.  I'm going to try to take out at least one of them.  Maybe you can try to finish off that one you crippled."  Rin charges her Zaku II along the fence and aims straight for the weak enemy Zaku I.  Raising her gun, she fires off multiple shots at the ill-equipped Snap Dragon.  Following it up on the close approach with multiple stabs of her Heat Sword.


Action 1-3; Move to J17->J10->Maxwell [Firing 120mm @ Maxwell with 21 Rounds] +Evasive Movement
Action 4-5; x2 Heat Sword slashes @ Maxwell
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Celdia on February 22, 2012, 02:19:37 am
  Seeing the smoke cracker get tossed down, May pipes up on the public comm, "I think maybe she wants you all to herself, Sieg. Okay then, he's all yours Rellia!" she banters cheerfully. She gets back upright and retreats through the smokescreen (1-2) and settles herself nearby to the flag. (3) Back on the ally-only comm she states simply, "Unless they passed like strangers in the night on the West side already, I don't think we're going to see action over there in the immediate future. Lyra, Linear, keep your eyes peeled and trigger-fingers ready." May continues to watch her radar and sonar for a ping on the East side, ready to rain hell on any enemy units closing in. (4-5)

1-2: Stand and move to O37.
3: Take a knee.
4-5: Ready return fire on anything stupid enough to try and get into Team Shield's zone, firing Back Cannon as primary if possible.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: RavenOfRazgriz on February 23, 2012, 06:27:32 pm
(Forcing the turns of both Leylande sisters since neither Vampragonlord or Mitsuru decided to post this round and an extra day has passed.)

----------Battle Pane Resolution----------

Team Spear Turn Resolution

"Heh, you know me Siegy, I always like to role-reverse!  Maybe once we're out of here you and I can have a nice little private sparring session for old time's sake?" Rin banters playfully with Sieg. 

"I'd love to, Rin!" Sieg replies, "But it appears I'm quite popular with the women lately!  I'm not sure if I'll have time!"

Rin quickly switches back to the ally comm, allowing Sieg's reply to sit for a moment. "Buliwyf, keep little Serenes pinned, I don't have thermal sensors to help without risking hurting you in the process.  Atrius, back me up.  I'm going to try to take out at least one of them.  Maybe you can try to finish off that one you crippled." 

Rin charges her Zaku II along the fence and aims straight for the weak enemy Zaku I, who has stepped out from behind his own building hiding-spot and seems complacent to merely fire his machine gun at Rin while standing in place.  Rin easily dodges his sluggish fire, peppering the ill-equipped Snap Dragon.  As she attempts to close in, however, another Zaku II steps out from around the mesa to Rin's northeast and unleashes his own burst of machine gun ammo, clearly a much better shot than Maxwell as he peppers Rin's Zaku despite her attempt to evade.  Breaking her attack, Rin throws her Shoulder Shield in front of her as she Booster Dashes backwards to hide behind the nearest building.

"You know what they say.  If you cant bring the fish to you, you go to the fish." Buliwyf muses to himself as he leaps forward, tackling Serenes into the building behind her.  He can hear the footsteps of Atrius' Zaku running past behind him as he reels in his winch, preparing to take down Serenes in hand-to-hand combat.  Her vulcans blare, peppering the head of Buliwyf's Zaku as he Serenes' Heat Sword arm and reaches for her head with the other.  Her shield-bearing arm reaches, attempting in vain to stop Buliwyf as he begins crushing her head, the live-firing vulcan rounds exploding while still inside their clip and taking Serenes' head unit with them.

"Damnit!" Serenes curses over the general comm, using her Zaku to knee Buliwyf's in a desperate attempt to do anything to get him off her as he moves to his next target - her right arm.  He presses her against the building with the body of his Zaku II, gripping her own's right arm with both of his and begins to pull at it with all the mech-judo-might he can muster.  The light of Serenes' Heat Sword - one of the few things visible in the smoke, flickers as he pulls at her arm, showing that progress is clearly being made.  She grasps around with her Zaku's one free arm, her sensors now gone, eventually grabbing one of Buliwyf's Shoulder Shields and pulling at it.  Both seem to accomplish their goals simultaneously - Buliwyf's right Shoulder Shield tears off and rests in Serenes' left hand, but Buliwyf is now grasping her Zaku II's entire severed right arm with his own Zaku's hands.

Atrius, having left Serenes to Buliwyf, quickly runs up the path around the opposite side of the building to pincer-attack the remaining two Snap Dragons with Rin.  As he rounds the corner, he sees Chester's headless Zaku, now holding a Shotgun and trained in Atrius' general direction.  Chester fires upon hearing Atrius' Zaku round the corner, but his shot misses as Atrius rings a round from his Automatic Rifle directly into Chester's cockpit, sending his Zaku slumping onto its back.  By instinct, Atrius quickly begins running back to the path he had taken, intent on hiding behind the building in case reinforcements for Chester were nearby.  His training in this regard is well-spent - as he disappears behind the building, a cannon shot smashes against it, taking a chunk of the building out and clearly having enough force to blow apart a Zaku in a single hit.  Atrius is able to peek around the corner for a moment and see what had fired the round - Suranai's Zaku Cannon.

Team Shield Turn Resolution

Seeing a Smoke Cracker from Rellia get tossed down, May pipes up on the public comm. "I think maybe she wants you all to herself, Sieg. Okay then, he's all yours Rellia!" she banters cheerfully. She gets back upright and retreats through the smokescreen and settles herself nearby to the flag.

Wesley, itching to help his allies avoid the ensuing slaughter but still understanding the task at hand, sits patiently, allowing his meditative state to calm his nerves as it always did in combat situations. Taking a deep breath in, Wesley's cleared mind brings to his attention another thought: the canyons to the Northeast. "We've only seen a fraction of their squad, guys; what if some of them decide to sneak over to us in the same way we're doing to them? Our right flank is weak, and if the Snap Dragons exploit that we're in trouble."

Echoing the same thought, May gets back on the ally comm, "Unless they passed like strangers in the night on the West side already, I don't think we're going to see action over there in the immediate future. Lyra, Linear, keep your eyes peeled and trigger-fingers ready." May continues to watch her radar and sonar for a ping on the East side, ready to rain hell on any enemy units closing in.

"Il n'y a pas de sot métier." Quentin thinks to himself, lamenting a bit on not being on the fighting front with Team Spear and mulling over his own strange situation, where he seems to have gone from the top of the barrel all the way to the bottom.  The Leylande sisters keep trained on their respective pathways, their own trigger fingers becoming itchy with stress and anticipation.

The same thought seems to echo through the minds of everyone on Team Shield as they continue to watch all fronts, not detecting any movement - Where is the enemy team?

Team Bear Trap Turn Resolution

Rellia switches out one of her Heat Hawks for a Smoke Cracker for a moment to cover May in some smoke, allowing her to retreat before re-drawing the Heat Hawk and staring down Sieg.  "I'll tear you apart, my dear, I'll rip you a new one darling, I'll suck you off my love! I see that weakened armor on your core, PREPARE TO DIE!"

She charges forward, Sieg matching her charge with his shield raised.  Rellia deftly dodges to the side at the last moment though, causing Sieg's Heat Sword strike to hit the dirt.  She comes down on him with one of her own Heat Hawks, aiming for his head to try and take him out of the battle quickly.  His reaction time is as quick as her thinking, however, as he twists his Zaku's arm to spin his Heavy Shield defensively against her incoming blow, Rellia's Heat Hawk becoming stuck inside the thick armor of the shield.  As she attempts to pull it out, Sieg bursts forward, smashing into her with his Heavy Shield and causing her to lose her grip on her stuck Heat Hawk as her Gouf stumbles and nearly falls onto its back.  Rellia's barely able to maintain her balance as Sieg begins blasting at her with some vulcan ammo, though he seems to change his mind and not go for the kill right away, stopping his vulcan fire and maintaining his position.

"Now this is more like it, Rellia!" Sieg says enthusiastically, shifting his Zaku into its usual defensive stance. "You almost had me with that one! I hope you've got a few more tricks than that up your sleeve, though!"

Objective: Obtain the Snap Dragon Corps.' Flag and return it to your base while your own Flag remains!
Bonus Objective: Don't die!
Weather: Daytime, Clear.
Terrain: Surface, Desert.

(http://img860.imageshack.us/img860/9632/simulationmap14cobracor.th.png) (http://f69.myupload.dk/getfile/1m6kgi37m)

(For a version without effects, click here! (http://img860.imageshack.us/img860/9632/simulationmap14cobracor.png)) Added the new effect image. - Celdia

(Tip: Stick together!  Teamwork is pivotal to success!  Remember that you're fighting against skilled, competent opponents out to kill you just as much as you're out to kill them!)

(Notes: The fences that surround the urban areas of each base are only knee high.  They can be walked over easily, without consuming an additional Action.  Moving at a running speed will require you take an Action to perform a hop to get other them, and you cannot Booster Dash through them.  Alternatively, you could smash them...  The water sections are all deep to nearly but not quite knee level.  Unless you're knocked prone while inside the water, it does not inhibit movement at all.  The rocks are Plateaus, taller than your Mobile Suit.  You can climb up onto any Plateau with 2 Actions, or use a Booster Jump to get up onto them more quickly at the expense of being more visible and consuming Booster Jump Fuel.)

(Time Limit: This Battle Pane closes at 6:30 PM on Saturday.)

Snap Dragon Corps.:

Sieg Raus - Status: Alive!
MS-05S Zaku I Commander Type [Sieg Raus Use.]
Head: Single Vulcan
Right Shoulder: Shoulder Spikes
Left Shoulder: Shoulder Spikes
Right Hand: Heat Sword
Left Forearm: Heavy Shield
Right Hip Clamp: 105mm Machine Gun

Note: One of Rellia's Heat Hawks is stuck to the bottom of his Heavy Shield.

Nagatsu Suranai - Status: Alive!
MS-06K Zaku Cannon
Back: Back Cannon System

Christoph Penta - Status: Alive!

Serenes Heathraid - Status: Alive!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spike
Left Forearm: Heavy Shield
Back Hip Clamp: Smoke Crackers

Note: Head destroyed! Right arm torn off!

Ballack Samson - Status: Alive!

Cronus Shatterfield - Status: Alive!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: 120mm Machine Gun

Henry Von Eliono Travasky the 3rd - Status: Alive!

Chester Godsen - Status: Dead!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: Shotgun
Left Hand: Empty

NOTE: Head destroyed!

Maxwell Waller - Status: Alive!
MS-05B Zaku I
Right Shoulder: Empty
Left Shoulder: Empty
Right Hand: 120mm Machine Gun
Left Hand: Doublehanding 120mm Machine Gun

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 9.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 10.
Core HP: 42.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Dual Head Vulcan - Ammo: 200.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: None - Doublehanding 120mm Machine Gun.
Left Hip Clamp: Reserve Clip for 120mm Low-Recoil Cannon.
Back Hip Clamp: 120mm Low-Recoil Cannon.

May Greenfield
MS-06K Zaku Cannon ["Merrygate"]
Pilot HP: 10.
Core HP: 42.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: N/A.
Booster Dash Range: 2.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Shield - HP: 12.
Back: Back Cannon System - Ammo: 7.
Right Hand: 280mm Bazooka - Ammo: 3.
Left Hand: None - Doublehanding 280mm Bazooka.
Front Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Front Left Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 175mm Mazella Top Cannon - Ammo: 8.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 22.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: None.
Left Shoulder: Shoulder Shield - HP: 12.
Right Hand: Serenes' Zaku II's Right Arm.
Left Hand: None - Doublehanding Serenes' Zaku II's Right Arm.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Rellia Lunar
YMS-07A Gouf Prototype
Pilot HP: 10.
Core HP: 32.
Sensor Active: Thermal.
Cloak Active: Sonar.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: None.
Right Shoulder: Shoulder Spikes Kai - Power: 11.
Left Shoulder: Shoulder Spikes Kai - Power: 11.
Right Hand: None.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: Smoke Crackers - Ammo: 2.

Renae "Rin" Heathraid - "The Mad Mare"
MS-06S Zaku II Commander Type [Renae "Rin" Heathraid Use.]
Pilot HP: 10.
Core HP: 33.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 4.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Cracker Grenades - Ammo: 2.
Back Hip Clamp: Heat Sword.

Wesley Tress
MS-06F Zaku II
Pilot HP: 10.
Core HP: 40.
Sensor Active: Sonar.
Cloak Active: Thermal.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 175mm Mazella Top Cannon - Ammo: 7.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Right Hip Clamp: Shotgun - Ammo: 8.
Left Hip Clamp: Reserve Clip for Shotgun.
Back Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.

Quentin Bouteillevoix
MS-06F Zaku II
Pilot HP: 10.
Core HP: 40.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for Shotgun.
Front Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk.

Linear Leylande
MS-05B Zaku I
Pilot HP: 10.
Core HP: 35.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 105mm Machine Gun - Ammo: 100.
Right Forearm: Heavy Shield - HP: 20. Contains Heat Sword?: Yes.
Left Hand: None - Doublehanding 105mm Machine Gun.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Sturm Faust - Ammo 2.
Left Hip Clamp: Sturm Faust - Ammo: 2.
Back Hip Clamp: Reserve Clip for 105mm Machine Gun.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Durbs on February 23, 2012, 10:00:51 pm
Wesley is starting to get uncomfortable with Team Shield's silence on this side. Where could they all be? he muses to himself.

"Something's wrong, guys. We haven't seen any offensive activity here and I'm starting to get worried. They knew the terrain beforehand, so could they know something we don't?" he asks unusually calmly over the allied comm.

1-2.  If any enemy seen (with the exception of Sieg), wait until within 21 spaces for the best possible shot and then fire at the exposed-pipe chest area.
3-4. Second shot under same conditions as the first
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Celdia on February 23, 2012, 11:51:11 pm
  "I don't know that something is wrong per se, but I do worry that they might have their entire team on the defensive right now." May says with no little concern, "Hey, Spear! We're not seeing any action back here yet! I hope you aren't about to run afoul of their entire force over there." Reorienting herself to a more Western position, May scans the skies to the North as best she can in case of the enemy somehow managing high-altitude booster jumping without being detected otherwise, ending facing to the West. (1-3) "Executor, move to the East side here and back up the Leylande sisters. I'll keep an eye on that corridor you've got now." She says leveling her bazooka to the West and readying her Back Cannon to fire on any incoming enemy units. (4-5)

1-3: Get up and move to M39, kneeling again there.
4-5: Unleash hell if enemy is spotted.

Edited because I thought I had put myself somewhere else last turn.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Randomname on February 24, 2012, 02:06:02 am
In public comm.  "Oh Siegy... You know the one thing I don't do well is sharing."  Back to ally-only.  "Buliwyf, think you can finish off Serenes?  I'm going to try to finish off that Zaku I myself.  Let's regroup behind these buildings and see if we can't lure them out to us."  With that, Rin briefly buzzes out of her cover to hail the Zaku I with more generous rounds, before quickly speeding back into cover.  Answering Team Shield, "Don't worry Shield, I think we have this covered.  It looks like both their Offense and Defense was hanging around at their flag.  We fell into a bit of a trap but I think we've got it.  If we fall, the way should be wide open for a couple of you to get the flag."


Action 1-3 ; Move forward, shoot Maxwell with 15 rounds mg. +Evasion
Action 4-5 ; Return to F11, ready to evade incoming reaction fire.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Ryqoshay on February 24, 2012, 07:28:09 pm
   "With pleasure, ma'am." Quentin replies quickly to May's order. (1) Despite his troubled mind, he is still very much aware of the situation at hand and he moves accordingly. From his new position, he has a significantly wider range of sight, but that does not stop him from paying attention to his sonar.

   He cannot help but frown a bit upon hearing some of the banter going on over the public comm and he is strongly tempted to speak up. However, now is not the time, so he merely files it away mentally for later use.

Actions:
1: Move to W-40
2-5: Hold Action: Fire upon those who may be foolish enough to come into range, using 120mm machine gun. Aim for legs first to disable, using three successive bursts (9 rounds) per target, per action, until disabled. If all units in range are disabled and held Actions remain, aim for weapons to disarm, using one burst (3 rounds) per target, per action, until disarmed.
Free: If at any time, an opponent is spotted and neither May nor Lyra point it out, say "I have one in my sights."
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: MysticKnightFF5 on February 24, 2012, 11:30:09 pm
Rellia flips on all chat, cheerfully yelling, "ZIGGY MY LOVE! COME TO MEEEEEEEEE!" as she equally as cheerfully booster dashes to him, her heat hawk ready for lolzin.

1) Strike with the non-bladed side of the heat hawk
2) Evade and riposte if he takes the bait, striking at the shoulder
3a) If unsuccessful, block with the unequipped arm
3b) if successful, boost back one square, then rush back at him (without attacking)
4) Take evasive actions
5) Take evasive / defensive actions (whichever means less damage)
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: NinjaWeazel on February 25, 2012, 11:59:35 am
Buliwyf grunts at the sound of screaming metal, noting his right shoulder armor has been stripped away.  He reaches out and clamps his right hand down on the top of Serenes shield, using the increased leverage to force her arm back.  He raises her own torn-off arm overhead and whips it down to crush her now-extended elbow joint and then drops his left shoulder and slams forward into the body of her suit, hoping to crack the armor before his left fist slams forward to crush her cockpit.

1) Hyper-extend her left arm at the elbow
2) snap that shit off.
3) crack chestplate
4) crush cockpit
5) saved for defensive action, ideally pulling her between me and whatever incoming attack.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: VampragonLord on February 26, 2012, 06:23:16 am
Lyra takes a few relaxing breathes, knowing that the enemies are either in their nearby "base" or on the other side of the field. She twitches her fingers a little, getting a bit antsy as she looks over at her team, clearly entwined in combat, and she's stuck waiting for an enemy that might be across the map waiting to ambush them. Knowing following orders to be much wiser then charging across the battlefield in a moment of weakness though, she cooly and calmly eases her mech over to the other side of her little box of rocks and leans her gun against the rocks. She then whips out her cannon, taking 1 step back from her spot and sights a lane across the corners of her box. She readies herself to open fire on the next thing to come across her sights, setting her targetting computer to also assist her. She eases her hand across the trigger a few times just waiting for the first thing dumb enough to come by.


1) Move to 037
2) Set sights on P36/Q35/R34/S33/T32
3-4) Unload 2 rounds, making sure target is still in sights before opening fire.
5) If anything should go wrong/enemy begins charging me/etc, break all actions, fall back to linear.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: RavenOfRazgriz on February 26, 2012, 04:55:22 pm
(You guys will likely all be glad to know that after some hunting, Celdia and I found a site that can host our effects-laden battle maps.  They come out to roughly 15 MB each, and will likely sit at 15-20 MB for the rest of the game since this game is conducive to larger maps.  Either way, many thanks to her, and enjoy your effect-laden maps!)

----------Battle Pane Resolution----------

Team Spear Turn Resolution

"Oh Siegy... You know the one thing I don't do well is sharing." Rin teases one final time before switching over to the ally comm. before switching back to ally-only.  "Buliwyf, think you can finish off Serenes?  I'm going to try to finish off that Zaku I myself.  Let's regroup behind these buildings and see if we can't lure them out to us."  With that, Rin briefly buzzes out of her cover to hail the Zaku I with more generous rounds, this time ready to dodge a hail of bullets from Cronus as she peppers Maxwell's weak machine.  It buckles from the attack, but somehow keeps barely standing as Rin retreats back to her hiding spot, using the rest of her Shoulder Shield to block some more better-placed machinegun rounds from Cronus.

"Pulling back." Atrius says as he pulls back behind the buildings with the others, "It looks like Suranai has a Zaku Cannon himself now.  We'll need to be careful."

Buliwyf, meanwhile, continues his visceral dismemberment and pounding of Serenes as the smoke around him dissipates, hyper-extending her remaining arm by using her Heavy Shield as leverage before using her own severed right arm to snap the elbow with an overhead strike.  He then deftly slams his left shoulder into her machine, smashing it against the building as his left fist punches the cockpit and silences the serious-toned woman for good.

As the three regroup behind their building, Cronus, Suranai, and the nearly-dead Maxwell can be heard shuffling around as well, clearly setting up their own defensive perimeter.

Team Shield Turn Resolution

Wesley shifts uncomfortably inside his cockpit, doing his best to keep his calm demeanor together as he continues scanning for enemies. "Something's wrong, guys. We haven't seen any offensive activity here and I'm starting to get worried. They knew the terrain beforehand, so could they know something we don't?"

"I don't know that something is wrong per se, but I do worry that they might have their entire team on the defensive right now." May says with no little concern, "Hey, Spear! We're not seeing any action back here yet! I hope you aren't about to run afoul of their entire force over there."

"Don't worry Shield, I think we have this covered." Rin replies, "It looks like both their Offense and Defense was hanging around at their flag.  We fell into a bit of a trap but I think we've got it.  If we fall, the way should be wide open for a couple of you to get the flag."

Hearing the reassuring news, May reorients herself to a more Western position and scans the skies to the North as best she can in case of the enemy somehow managing high-altitude booster jumping without being detected otherwise, ending facing to the West. "Executor, move to the East side here and back up the Leylande sisters. I'll keep an eye on that corridor you've got now." She says leveling her bazooka to the West and readying her Back Cannon to fire on any incoming enemy units.

"With pleasure, ma'am." Quentin replies quickly to May's order. Despite his troubled mind, he is still very much aware of the situation at hand and he moves accordingly, intent on grabbing a position with a much wider range of sight.

Lyra also takes the moment to shift back to May's old position, keeping an eye on the buildings to the west as she draws her 120mm Cannon into her left hand.  Her fingers twitch as she draws some deep breaths, resisting the urge to run across the battlefield and find the guys who their flag was apparently not good enough for them to attack.  She eyes the building, zooming in with her targeting computer and ready to fire.

Wesley continues scanning the area for enemies, and as his view turns towards the buildings, he notices something that very clearly was not there before - a Zaku I armed with an automatic rifle standing atop one of the roofs, using his gun to scan their camp as they shift around!  "Got one in sight!" Wesley calls to his allies as he pulls the trigger, though the Zaku I has clearly seen him as well and leaps from the building, causing the round to smash into the roof.

"One here, too!" Lyra calls back to the others, seeing a Zaku II peeking out from around the corner of one of the buildings with its machine gun.  She fires her cannon as it fires something from an underbarrel attachment at her, the cannon round smashing into the building beside it as the enemy Zaku's round lands a few paces from her feet and begins emitting smoke!  She readies herself for another shot, her thermal lighting up like a Christmas tree as machine gun rounds begin to pepper her through the smoke.  She takes a second cannon shot before pulling out, falling back toward Linear and away from the smoke. 

The Zaku that just attacked Lyra appears on both Wesley's and Quentin's Sonar for a brief moment before quickly disappearing again, allowing Wesley to take a shot that eats dirt and clearly cloaking itself.  As Quentin rounds the mesa into the open area, a second Sonar blip lights up on his panel, though it's source was clear - a Zaku wearing two Heavy Shields and wielding a Shotgun is charging right for him!  "I have one in my sights." Quentin calls out as it fires on him, firing back at its legs and Booster Dashing back after taking a heavy hit. Quentin continues firing to try and disable the machine's legs - what may as well be the only thing vulnerable on it with all those shields.  It lurches as it fires a second Shotgun round at Quentin, this time only knicking his machine.  The damage to the enemy Zaku's legs isn't enough to stop it entirely, but it's movements are clearly faltering due to all its heavy equipment.

Team Bear Trap Turn Resolution

"ZIGGY MY LOVE! COME TO MEEEEEEEEE!" Rellia calls out, charging forward with a Booster Dash as Sieg uses one of his own to pull away from her, switching his Heat Sword to his left hand in the process.

"Love?  Sorry, babe, but I'm not the kind of guy who can stay tied down!" Sieg calls back as Rellia Booster Dashes to the side so that her back is to the plateaus to the east, keeping her back enemy-free and clearly ready to dodge.  Sieg, however, whips his right arm forward while she's mid-Dash, using all his Space Invaders skill to catch her where she was going to be and wrap her arm holding her one remaining Heat Hawk in a Forearm Crane of his own. "You know, I saw one of your buddies using one of these and it looked pretty useful!" He says, his Zaku I leaning in and Booster Dashing towards her. "Hope there's no hard feelings!" He grabs her left arm with his right hand, pulling it back as he presses his Heat Sword against her cockpit, intent on slicing her Gouf in two.  Rellia thinks quickly, attempting to rush the machine at Sieg and self-destruct it since there is no means of escaping his attack, but his Heat Sword is able to cut through enough of her cockpit to finish her off before she can get it to move due to her lightened armor.  He pulls back with a Booster Dash as her Gouf slumps backwards and explodes, looking around the now-empty "arena" and almost sounding a bit depressed. "...Maybe I shouldn't have done that.  Now I'm boooooored..."

Objective: Obtain the Snap Dragon Corps.' Flag and return it to your base while your own Flag remains!
Bonus Objective: Don't die!
Weather: Daytime, Clear.
Terrain: Surface, Desert.

(http://img826.imageshack.us/img826/4015/simulationmap15cobracor.th.png) (http://www.myupload.dk/showfile/1-fmK6SOy.gif)

(For a version without effects, click here! (http://img826.imageshack.us/img826/4015/simulationmap15cobracor.png))

(Tip: Stick together!  Teamwork is pivotal to success!  Remember that you're fighting against skilled, competent opponents out to kill you just as much as you're out to kill them!)

(Notes: The fences that surround the urban areas of each base are only knee high.  They can be walked over easily, without consuming an additional Action.  Moving at a running speed will require you take an Action to perform a hop to get other them, and you cannot Booster Dash through them.  Alternatively, you could smash them...  The water sections are all deep to nearly but not quite knee level.  Unless you're knocked prone while inside the water, it does not inhibit movement at all.  The rocks are Plateaus, taller than your Mobile Suit.  You can climb up onto any Plateau with 2 Actions, or use a Booster Jump to get up onto them more quickly at the expense of being more visible and consuming Booster Jump Fuel.)

(Time Limit: This Battle Pane closes at 6:30 PM on Tuesday.)

Snap Dragon Corps.:

Sieg Raus - Status: Alive!
MS-05S Zaku I Commander Type [Sieg Raus Use.]
Head: Single Vulcan
Right Shoulder: Shoulder Spikes
Left Shoulder: Shoulder Spikes
Right Hand: Empty
Right Forearm: Forearm Crane
Left Hand: Heat Sword
Left Forearm: Heavy Shield
Right Hip Clamp: 105mm Machine Gun

Note: One of Rellia's Heat Hawks is stuck to the bottom of his Heavy Shield.

Nagatsu Suranai - Status: Alive!
MS-06K Zaku Cannon
Back: Back Cannon System

Christoph Penta - Status: Alive!
MS-06F Zaku II
Right Hand: 120mm Machine Gun

Serenes Heathraid - Status: Dead!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spike
Back Hip Clamp: Smoke Crackers

Note: Head destroyed! Right and left arms torn off!

Ballack Samson - Status: Alive!
MS-05B Zaku I
Right Hand: 120mm Automatic Rifle

Cronus Shatterfield - Status: Alive!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: 120mm Machine Gun

Henry Von Eliono Travasky the 3rd - Status: Alive!
MS-06C Zaku II Early Production Type
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: Shotgun
Right Forearm: Heavy Shield
Left Hand: Doublehanding Shotgun
Left Forearm: Heavy Shield

Note: Legs damaged!  Speed/movement down!

Chester Godsen - Status: Dead!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: Shotgun
Left Hand: Empty

NOTE: Head destroyed!

Maxwell Waller - Status: Alive!
MS-05B Zaku I
Right Shoulder: Empty
Left Shoulder: Empty
Right Hand: 120mm Machine Gun
Left Hand: Doublehanding 120mm Machine Gun

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 9.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 10.
Core HP: 36.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Dual Head Vulcan - Ammo: 200.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 120mm Low-Recoil Cannon - Ammo: 6.
Left Hand: None - Doublehanding 120mm Low-Recoil Cannon.
Left Hip Clamp: Reserve Clip for 120mm Low-Recoil Cannon.
Back Hip Clamp: None.

Note: Rellia Lunar killed! Vengeful Streak triggered for This Turn!

May Greenfield
MS-06K Zaku Cannon ["Merrygate"]
Pilot HP: 10.
Core HP: 42.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: N/A.
Booster Dash Range: 2.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Shield - HP: 12.
Back: Back Cannon System - Ammo: 7.
Right Hand: 280mm Bazooka - Ammo: 3.
Left Hand: None - Doublehanding 280mm Bazooka.
Front Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Front Left Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 175mm Mazella Top Cannon - Ammo: 8.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 22.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: None.
Left Shoulder: Shoulder Shield - HP: 12.
Right Hand: Serenes' Zaku II.
Left Hand: None - Doublehanding Serenes' Zaku II.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Rellia Lunar
YMS-07A Gouf Prototype
Pilot HP: 10.
Core HP: 0.
Sensor Active: Thermal.
Cloak Active: Sonar.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: None.
Right Shoulder: Shoulder Spikes Kai - Power: 11.
Left Shoulder: Shoulder Spikes Kai - Power: 11.
Right Hand: None.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: Smoke Crackers - Ammo: 1.


Renae "Rin" Heathraid - "The Mad Mare"
MS-06S Zaku II Commander Type [Renae "Rin" Heathraid Use.]
Pilot HP: 10.
Core HP: 30.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 0.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 60.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Cracker Grenades - Ammo: 2.
Back Hip Clamp: Heat Sword.

Wesley Tress
MS-06F Zaku II
Pilot HP: 10.
Core HP: 40.
Sensor Active: Sonar.
Cloak Active: Thermal.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 175mm Mazella Top Cannon - Ammo: 7.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Right Hip Clamp: Shotgun - Ammo: 8.
Left Hip Clamp: Reserve Clip for Shotgun.
Back Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.

Quentin Bouteillevoix
MS-06F Zaku II
Pilot HP: 10.
Core HP: 16.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 72.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for Shotgun.
Front Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk.

Linear Leylande
MS-05B Zaku I
Pilot HP: 10.
Core HP: 35.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 105mm Machine Gun - Ammo: 100.
Right Forearm: Heavy Shield - HP: 20. Contains Heat Sword?: Yes.
Left Hand: None - Doublehanding 105mm Machine Gun.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Sturm Faust - Ammo 2.
Left Hip Clamp: Sturm Faust - Ammo: 2.
Back Hip Clamp: Reserve Clip for 105mm Machine Gun.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Randomname on February 26, 2012, 05:25:31 pm
Hearing what could only be the sound of Rellia's fall over the public comm, Rin begins to her allies, "Sometimes it is best to admit when it's time to retreat.  We took out two of theirs, and that other guy is barely going.  Atrius, Buliwyf, get back to our flag.  Weave through the plateaus and back up the Shield."  Rin begins moving south, as fast as she can, being wary of incoming attacks.  "I'm going to go play with the bear.  Atrius, since I'm gonna be busy, you manage who will be coming back for that flag!" 

With that, Rin makes a sudden turn for the oasis with a Boost and switches to public comm.  "Siegy!  Look at this mess you've made!  Your toys will never last if you always play so rough!  Luckily, I like it rough..."  Rin waves her Heat Sword as an invitation, and raises her 120mm, firing off a healthy take of rounds.



Pop Quickrunner
Action 1-3 ; Move to E13 (Assuming Buliwyf moves) -> E18 -> Boost toward O19 -> End on O19
Action 4 ; Fire off 21 ammo at Sieg.
Action 5-6 ; Ready to evade, circling the green oasis area if necessary.

Note ; If Sieg uses the crane on Rin, cancel current action and cut dat shit with Heat Sword, cancel next action to dash away if applicable.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Durbs on February 26, 2012, 05:48:35 pm
"Damn," Wesley curses silently, not realizing the public comm is still open. "These guys are good."

Redirecting his attention to the flag, Wesley lines his sights on the battle at hand.

"Executor!" Wesley calls to Quentin over the allied comm. "Keep Travasky busy for a moment, then, when I tell you, dive out of the way. I'm going to put a shot right through him before he can react." (1-2)

Fully realizing that his position is now revealed, Wesley prepares for close combat if necessary. (5)

1-2. Shot 1 at Travasky when Quentin moves.
3-4. If Travasky is still alive, Shot 2. If he is killed by Shot 1, Shot 2 will be kept ready for the other Zaku if it is spotted again.
5. Loosen shotgun in its clamp to prepare for quick use.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Celdia on February 26, 2012, 11:49:30 pm
  Seeing another smoke cracker set off too close too home, as well as Rellia's signal drop off her radar, May goes silent and levels all her weapons due Northeast, preparing all systems to fire on anything stupid enough to reach through that smoke and at the flag. (1-5) She grins to herself hearing the chatter on the comm as her team comes together to function as a cohesive unit. `This is how a squad should work together` she thinks to herself as the adrenaline rush of an expected attack washes over her.

1-5: Fire all weapons systems [Vulcan, Back Cannon and Bazooka] at any enemy foolish enough to get near O37.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Ryqoshay on February 27, 2012, 02:01:38 am
   "Merde..." Quentin curses over the alarm klaxons blaring in his digital cockpit. The simulator is annoyingly accurate in representing the damage to his MS as one of his side screens now sports a sizable crack and flickers with static. Various other signs of the devastating blow can be seen around him and in the back of his mind he wonders if everything will still function correctly. However, he obviously has no time for diagnostics and will just have to trust his luck that the suit will continue to obey his commands.

   Were this a real battle, he would not be opposed to making hasty amends with whatever deity would listen. Fortune had favored him as the second shot had practically missed, but, "Il n'y a aucun moyen que je vais survivre à un autre coup de feu comme ça..." he thinks to himself.

   Then, Wesley's voice comes over the comm, suggesting a viable tactic.

   "I'll do what I can, kid." He replies honestly. (1) Turning his shield to his opponent, he dashes sideways while spraying his opponent to keep its attention away from its imminent demise. The chances of hitting the offending weapon are slim to none, but the payoff would be significant, so he places his bet in the form of virtual lead chips.

   (2) Upon reaching the end of his strafe, he immediately takes a knee to avoid screening the sniper's target. From this position, he should be able to continue his attempt to sever legs, on the off chance the boy misses.

Actions:
1: Use Hit-and-Run I: Booster Dash to O-40. Fire 12 rounds at Henry's Shotgun. (remaining rounds: 60)
2: Kneel.
3-5: Hold Action: Should Wesley be unable to eliminate Henry, continue to Fire 120mm Machine Gun at her legs, using 15 round bursts. If Henry is eliminated as a threat, continue to hold action until a new opponent enters range. Fire 120mm Machine Gun on any new opponent's legs using 15 rounds per action. Utilize Booster Dash for evasive maneuvers should target return fire. If possible, keep Shoulder Shield towards opponent while moving. If a targetable opponent attacks May, Lyra or Linear, use Suave Cover I to Fire 120mm Machine Gun, using 24 rounds. If necessary, and actions remain, reload 120mm Machine Gun. If any opponent enters melee range and actions remain, Fire Vulcan using 50 rounds per action. If all targetable opponents are disabled and actions remain, Fire 120mm Machine Gun at their weapons using 3 rounds per action.
Free: If at any time smoke obscures vision within thermal sensor range, switch to thermal sensors. If enemy detected within said smoke, say "He's hiding in the smoke."
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: NinjaWeazel on February 28, 2012, 06:15:40 pm
Buliwyf keeps the severed arm in his left hand, drawing his shotgun with the right.  He deftly maneuvers his machine backwards, keeping an eye on their retreat as he moves back to regroup by the flag.

1) Ready action for counter-attack if needed.
2) Move to C23
3) Move to E31
4) Move to F39
5) Move to L38
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: VampragonLord on February 28, 2012, 09:34:43 pm
1) grab one of the strumfausts off of linear's clamps
2) immediately boosterdash to O39
3) fire strumfaust towards R34 or nearest blip on heat radar that isnt an ally.
4) fall back to k40

Floating action
5) Shoot cannon round at anything that charges the flag.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Mitsuru on February 29, 2012, 10:05:56 pm
Nodding her head with approval at Lyra's action, observing the girl borrowing one of her sturmfuasts, she steels herself for what could possibly be beyond the shrouded, smoke-covered battlefield, sighing to herself in the dim, murky darkness just a few feet forward, and decided to take a much more defensive position, covering Lyra as she fell back from her assault, throwing her specialized winch-equipped arm behind her, ready to launch forward and entangle the legs of an approaching enemy suit, at which point she would attempt to disrupt their balance, throwing them onto the ground with a thunderous fire of her boosters in the opposite direction, her gun aimed toward the target, as she took her position, dashing across Lyra, a somewhat nostalgic feeling permeating the depths of her mind as she acted with icy precision.

1) approach O38, dashing behind Lyra to cover her from enemy fire
2-5) ready utility crane to entangle an approaching enemy, prioritize by closest to the flag, targeting their legs. If entangled, try to boost backwards to throw them to the ground and regardless of the success of 2, attempt to shoot the ensnared target while taking up a defensive position on the upper right side of the flag, forward to the smoke but still near allies.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: RavenOfRazgriz on March 01, 2012, 08:06:54 pm
(Sorry about the minor delay.  I sort of forgot to update.  Here now, though!)

----------Battle Pane Resolution----------

Team Bear Trap 2.0 Turn Resolution

Hearing what could only be the sound of Rellia's fall over the public comm, Rin begins to her allies, "Sometimes it is best to admit when it's time to retreat.  We took out two of theirs, and that other guy is barely going.  Atrius, Buliwyf, get back to our flag.  Weave through the plateaus and back up the Shield."  Rin begins moving south, as fast as she can, being wary of incoming attacks.  "I'm going to go play with the bear.  Atrius, since I'm gonna be busy, you manage who will be coming back for that flag!" 

"Roger," comes the reply from Atrius, "Let's move quickly, Buliwyf." The order comes too late, however, as Buliwyf is already stomping full-speed back to Team Shield, with Atrius on his tail.  The two make quick tracks back to their home base, cannon rounds ringing out and smashing into the ground behind them, clearly a barrage from Suranai's Zaku Cannon.

With that, Rin makes a sudden turn for the oasis with a Boost and switches to public comm, smashing through one of the fences separating the Snap Dragon's buildings from the main "arena."  "Siegy!  Look at this mess you've made!  Your toys will never last if you always play so rough!  Luckily, I like it rough..."  Rin waves her Heat Sword as an invitation, and raises her 120mm, firing off a healthy take of rounds.

"I remember, Rin!" Sieg calls back, pulling his 105mm Machine Gun and letting off a burst as he Booster Dashes to dodge her volley, her doing the same to his as they both end up knee-deep in the central river.  He grips his Heat Sword, the blade lighting up as he assumes his usual shield-first defensive stance, machine gun aimed at Rin. "At least I know you'll put up a fight!"

Team Everyone Else Turn Resolution

"Damn," Wesley curses silently, not realizing the public comm is still open. "These guys are good." Redirecting his attention to the flag, Wesley lines his sights on the battle at hand. "Executor!" Wesley calls to Quentin over the allied comm. "Keep Travasky busy for a moment, then, when I tell you, dive out of the way. I'm going to put a shot right through him before he can react."

"Merde..." Quentin curses over the alarm klaxons blaring in his digital cockpit. The simulator is annoyingly accurate in representing the damage to his Suit as one of his side screens now sports a sizable crack and flickers with static. Various other signs of the devastating blow can be seen around him and in the back of his mind he wonders if everything will still function correctly. However, he obviously has no time for diagnostics and will just have to trust his luck that the suit will continue to obey his commands. Then, Wesley's voice comes over the comm, suggesting a viable tactic.

"I'll do what I can, kid." He replies honestly. Turning his shield to his opponent, he dashes sideways while spraying his opponent to keep its attention away from its imminent demise. The chances of hitting the offending weapon are slim to none, but the payoff would be significant, so he places his bet in the form of virtual lead chips.  As he moves back and fires upon Travasky's Shotgun, Travesky lets loose another round, not close enough for a killing blow but enough to badly damage Quentin's Zaku II.

Lyra and Linear begin mobilizing, Booster Dashing next to Quentin as May rotates to face the smoke-laden passage.  Lyra grabs one of Linear's Sturm Fausts from its clamp as a 'chink' sound can be heard from the smoke, a small projectile firing out and slamming May in the face, covering the entire area with even more smoke.  May immediately fires into the smoke, careful not to hit Lyra or Linear and trying to catch the smoker.  Linear whips her crane out into the smoke, seeing signs of movement and hoping to hook her prey, her crane hitting the ground empty-handed.

Lyra, unable to attack the enemy in the smoke due to Linear's position, turns and fires off the Sturm Faust at Travasky, the round slamming into the Heavy Shield on Travasky's right arm and nearly destroying it in a single hit, the blow itself causing Travasky to stumble and miss his opportunity to finish off Quentin.  Linear, meanwhile, sticks to trying to identify movement through the smoke, her Zaku's lack of sensors not making the task easy.  She notices movement in the smoke, winding her crane back for a second throw - but she's too late!  Christoph Booster Dashes at her, ramming her with Shoulder Spikes and sending her toppling backward and into Lyra, who in turn topples into Quentin, creating a domino-effect of prone Zakus at Travasky's feet.  Seeing his opportunity, Wesley fires off a round, it smashing into the shield on Travasky's right arm and shattering it instantly, the impact sending Travasky prone as well.  He attempts to take his second shot, but his Zaku rocks with an explosion as his main camera goes out, the shot itself having its trajectory ruined and eating dirt from the impact.  A second shot rings out and smashes against Wesley's cockpit, nearly knocking him onto his back as well as he begins scanning with his secondary camera - finding Ballack's Zaku I on the plateau across from him, 120mm Automatic Rifle trained on him.

May sees Christoph's Zaku ram the others, thinking quickly as she fires off her Bazooka at point-blank, the impact rocking her own Zaku some as Christoph is flung back into the plateau behind him, his Zaku obscured by the heavy smoke.  As everything seems to be going to shit, Atrius and Buliwyf appear from the bottom-west most path into their base, ready to back them up against the Snap Dragon's remaining offense team.

Objective: Obtain the Snap Dragon Corps.' Flag and return it to your base while your own Flag remains!
Bonus Objective: Don't die!
Weather: Daytime, Clear.
Terrain: Surface, Desert.

(http://img23.imageshack.us/img23/8043/simulationmap16cobracor.th.png) (http://img23.imageshack.us/img23/8043/simulationmap16cobracor.png)

(For a version without effects, click here! (http://img23.imageshack.us/img23/8043/simulationmap16cobracor.png))

(Tip: Stick together!  Teamwork is pivotal to success!  Remember that you're fighting against skilled, competent opponents out to kill you just as much as you're out to kill them!)

(Notes: The fences that surround the urban areas of each base are only knee high.  They can be walked over easily, without consuming an additional Action.  Moving at a running speed will require you take an Action to perform a hop to get other them, and you cannot Booster Dash through them.  Alternatively, you could smash them...  The water sections are all deep to nearly but not quite knee level.  Unless you're knocked prone while inside the water, it does not inhibit movement at all.  The rocks are Plateaus, taller than your Mobile Suit.  You can climb up onto any Plateau with 2 Actions, or use a Booster Jump to get up onto them more quickly at the expense of being more visible and consuming Booster Jump Fuel.)

(Time Limit: This Battle Pane closes at 6:30 PM on Saturday.)

Snap Dragon Corps.:

Sieg Raus - Status: Alive!
MS-05S Zaku I Commander Type [Sieg Raus Use.]
Head: Single Vulcan
Right Shoulder: Shoulder Spikes
Left Shoulder: Shoulder Spikes
Right Hand: 105mm Machine Gun
Right Forearm: Forearm Crane
Left Hand: Heat Sword
Left Forearm: Heavy Shield
Right Hip Clamp: Empty

Note: One of Rellia's Heat Hawks is stuck to the bottom of his Heavy Shield.

Nagatsu Suranai - Status: Alive!
MS-06K Zaku Cannon
Back: Back Cannon System

Christoph Penta - Status: Alive!
MS-06F Zaku II
Left Shoulder: Shoulder Spikes Kai
Right Hand: 120mm Machine Gun

Serenes Heathraid - Status: Dead!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spike
Back Hip Clamp: Smoke Crackers

Note: Head destroyed! Right and left arms torn off!

Ballack Samson - Status: Alive!
MS-05B Zaku I
Right Hand: 120mm Automatic Rifle

Cronus Shatterfield - Status: Alive!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: 120mm Machine Gun

Henry Von Eliono Travasky the 3rd - Status: Alive!
MS-06C Zaku II Early Production Type
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: Shotgun
Right Forearm: Heavy Shield (Heavily Damaged)
Left Hand: Doublehanding Shotgun

Note: Legs damaged!  Speed/movement down!
Note: Prone!

Chester Godsen - Status: Dead!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: Shotgun
Left Hand: Empty

Note: Head destroyed!

Maxwell Waller - Status: Alive!
MS-05B Zaku I
Right Shoulder: Empty
Left Shoulder: Empty
Right Hand: 120mm Machine Gun
Left Hand: Doublehanding 120mm Machine Gun

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 9.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 10.
Core HP: 32.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Dual Head Vulcan - Ammo: 200.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 120mm Low-Recoil Cannon - Ammo: 6.
Left Hand: None - Doublehanding 120mm Low-Recoil Cannon.
Left Hip Clamp: Reserve Clip for 120mm Low-Recoil Cannon.
Back Hip Clamp: None.

Note: 1 Vengeful Streak use consumed.
Note: Prone.

May Greenfield
MS-06K Zaku Cannon ["Merrygate"]
Pilot HP: 10.
Core HP: 42.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: N/A.
Booster Dash Range: 2.
Head: Single Head Vulcan - Ammo: 80.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Shield - HP: 12.
Back: Back Cannon System - Ammo: 6.
Right Hand: 280mm Bazooka - Ammo: 1.
Left Hand: None - Doublehanding 280mm Bazooka.
Front Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Front Left Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 175mm Mazella Top Cannon - Ammo: 8.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 22.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: None.
Left Shoulder: Shoulder Shield - HP: 12.
Right Hand: Shotgun.
Left Hand: Right Arm of Serenes' Zaku II.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Rellia Lunar
YMS-07A Gouf Prototype
Pilot HP: 10.
Core HP: 0.
Sensor Active: Thermal.
Cloak Active: Sonar.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: None.
Right Shoulder: Shoulder Spikes Kai - Power: 11.
Left Shoulder: Shoulder Spikes Kai - Power: 11.
Right Hand: None.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: Smoke Crackers - Ammo: 1.


Renae "Rin" Heathraid - "The Mad Mare"
MS-06S Zaku II Commander Type [Renae "Rin" Heathraid Use.]
Pilot HP: 10.
Core HP: 30.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 0.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 39.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Cracker Grenades - Ammo: 2.
Back Hip Clamp: Heat Sword.

Wesley Tress
MS-06F Zaku II
Pilot HP: 10.
Core HP: 26.
Sensor Active: Sonar.
Cloak Active: Thermal.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 175mm Mazella Top Cannon - Ammo: 5.
Left Hand: None - Doublehanding 175mm Mazella Top Cannon.
Right Hip Clamp: Shotgun - Ammo: 8.
Left Hip Clamp: Reserve Clip for Shotgun.
Back Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.

Note: Head destroyed! Accuracy down!

Quentin Bouteillevoix
MS-06F Zaku II
Pilot HP: 10.
Core HP: 1.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 60.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for Shotgun.
Front Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk.

Note: Prone.

Linear Leylande
MS-05B Zaku I
Pilot HP: 10.
Core HP: 27.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 105mm Machine Gun - Ammo: 100.
Right Forearm: Heavy Shield - HP: 20. Contains Heat Sword?: Yes.
Left Hand: None - Doublehanding 105mm Machine Gun.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Sturm Faust - Ammo 2.
Left Hip Clamp: Sturm Faust - Ammo: 1.
Back Hip Clamp: Reserve Clip for 105mm Machine Gun.

Note: Prone.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Durbs on March 02, 2012, 12:19:52 am
(OOC: Hey Raven, will we ever be getting those Automatic Rifles at the store?)

Wesley tries to remain calm. His nerves are starting to get to him, but he realizes this is no time for that.

"Atrius? Buliwyf? Thank God; things are getting ugly really fast here!"

Fully aware that he can't afford to take another hit like that, Wesley is grateful that he had readied himself for close combat. He is also quickly coming to the understanding that his sniper is useless now. "Sorry guys, but with my main camera down I'm useless with my rifle. I can't be of any more use to the team how I am and I'm probably going down unless I do something. So... let's see if I can't take at least one of them with me before I go."

Realizing the advantage the smoke gives him, he decides the best target for his (likely) suicide mission is, ironically, Samson. Having already prepped his shotgun earlier, Wesley tosses his 175 and readies his shotgun to fire. Running to L36 and diving into the smoke, Wesley proceeds onwards. Once he reaches S36, if Samson is holding, Wesley then Booster Jumps up and gives a surprised Samson a shotgun blast to the face.

Situation a-

1. Move to L36, drawing the Shotgun while on the way (carryover from last turn); also ditching the 175.
2. Dive into the smoke, running to S36.
3. Shotgun an opponent if I see one in the smoke.
4-5. Boost Jump only high enough to see Sampson; if he is too far away, change the momentum of the boost to get adjacent to him or even on top of him (e.g. tackling him in the process). Shotgun his surprised ass in the face.

Situation b-

If Samson moves into the smoke, follow him.

1, 3 the same; 5th action added as an additional action 3.
2. Move to follow Samson.
4. Shotgun Samson.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Ryqoshay on March 02, 2012, 07:38:09 am
   "Gagnez certains, perdre un peu de..." l'Exécuteur sighs. His gamble had not taken into account the actions of some present, and now he will have to pay his dues.

   He can barely make out anything through the spider-webbed screens and some mechanized female voice is warning him incessantly about something or another. However, it doesn't matter, the Travasky fellow is still within his sights. While his systems continue to fail around him, he pulls the trigger one last time.

Actions:
1: Fire 120mm Machine Gun at Henry's head, if possible, if not, whatever vulnerability is available so as to eliminate the shotgun wielder as a threat. Use 60 rounds. (0 remaining)
Free: Switch to Thermal Sensors.
2-5: Hold Action: If Henry is still a viable threat, Drop 120mm Machine Gun, Draw Shotgun and Fire until Henry is no longer a threat, or out of Actions. If a targetable enemy enters range of Vulcan and Actions remain, Fire Vulcan, use 100 rounds. If all visible threats are eliminated, the women on top have removed themselves, and Actions remain, return to standing position. If targetable enemies remain and the angle does not present a possibility of hitting an ally, Fire Shotgun, aim for legs, until Actions are depleted for this round.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: NinjaWeazel on March 03, 2012, 08:12:44 pm
Buliwyf swears quietly about all this smoke, and flings his arm blindly to the northeast.  He steps forward, wrapping his hand around the flagpole and pulling it free with a savage jerk.  "They want it, they can have it..." He spins the 50-foot pole in his hands to test the balance, and then fires his rockets, blasting free of the smoke cloud and impaling Ballack cleanly through the chestplate as he lets the force of the jump carry them both completely off the plateau to the sand below.  He reaches down to tear off the Zaku's head, hoping to finish the job that Wesley started.

1) throw arm through the smoke to try and clock an enemy.
2) grab the flag and wait for Wesley to do his thing.
3) Boosterdash up to Ballack and impale
4) Continue with Ballack on the flagpole down to the dirt at X37
5) Finish tearing Ballack apart if Wesley, the lance, and the fall havent already done the job.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Randomname on March 03, 2012, 08:48:32 pm
Rin smiles madly within her simulated cockpit.  "Let's wrassle!" she says over public comm., tuning out everything but the battle before her.  She strafes with a booster dash, firing off a hefty load of rounds from her mg, trying to keep at least a decent amount of ground between her and her opponent.  Circling around at top speed, she fires off even more, planning to totally empty her ammo.


Action 1-2;  Booster Dash Strafe in the direction of the non-shield side of Sieg (if applicable) fast-like firing off 19 ammo.
Action 3-5;  Circle around with 2 Booster Dashes, forming a box formation, firing off 20 more.*

*If Sieg has not moved from default position, change direction of final Boost to a reverse.



Alternate Action; Again, if crane is used on Rin, use Heat Sword to slash it before Booster Dashing away.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: VampragonLord on March 03, 2012, 10:23:07 pm
1) While still under linear, immediately steal her second strumfaust from the same clip and fire it at the now-downed henry tudor.
2-3) Get up, move to K40
4-5) Keep eyes aimed towards the flag and her scanner, unload cannon-fire onto any enemy movement she sees.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: RavenOfRazgriz on March 05, 2012, 08:47:59 pm
(Sorry about the minor delay. This one was due to sleep deprivation!  Here now, though!)

----------Battle Pane Resolution----------

Team Bear Trap 2.0 Turn Resolution

Rin smiles madly within her simulated cockpit.  "Let's wrassle!" she says over public comm., tuning out everything but the battle before her. 

"Let's!" Sieg replies, clearly ready for his epic throwdown.

Rin strafes with a Booster Dash, firing off a hefty load of rounds from her machine gun, trying to keep at least a decent amount of ground between her and her opponent.  Circling around at top speed, she fires off even more, planning to totally empty her ammo.  Sieg follows suit, the two's booster dashes working almost like a choreographed dance as a hail of machine gun rounds pass between them.  Most miss on both ends, though each does end up scuffed by at least a few of the other's rounds.   Eventually, a single sound of click-click-click can be heard coming from both their machine gun.

"Empty already?  These things empty out way too fast, I tell you!" Sieg complains playfully as he keeps his eyes glued on Rin, knowing this duel would be quickly entering its second phase.

Team Everyone Else Turn Resolution

Wesley tries to remain calm. His nerves are starting to get to him, but he realizes this is no time for that. "Atrius? Buliwyf? Thank God; things are getting ugly really fast here!"  Fully aware that he can't afford to take another hit like that, Wesley is grateful that he had readied himself for close combat. He is also quickly coming to the understanding that his sniper is useless now. "Sorry guys, but with my main camera down I'm useless with my rifle. I can't be of any more use to the team how I am and I'm probably going down unless I do something. So... let's see if I can't take at least one of them with me before I go." Wesley tosses his 175mm and readies his shotgun to fire, diving into the smoke.

Buliwyf swears quietly about all this smoke, and flings his arm blindly to the northeast.  He steps forward, wrapping his hand around the flagpole and pulling it free with a savage jerk.  "They want it, they can have it..." He spins the 50-foot pole in his hands to test the balance, and then fires his rockets to take to the skies as well.

"Gagnez certains, perdre un peu de..." l'Exécuteur sighs. His gamble had not taken into account the actions of some present, and now he will have to pay his dues, this being the one time he didn't like having two women on top of him. He can barely make out anything through the spider-webbed screens and some mechanized female voice is warning him incessantly about something or another. However, it doesn't matter, the Travasky fellow is still within his sights. While his systems continue to fail around him, he pulls the trigger one last time.  Lyra, meanwhile, has a similar train of thought, pulling a second Sturm Faust from Linear's supply as Linear attempts to get to her feet, firing the rocket alongside Quentin's hail of machine gun rounds at Henry.  Henry lifts herself up with her left arm, raising her Shotgun arm to aim at the gaggle of prone Mobile Suits in time to eat the Sturm Faust directly to the chest along with the entire barrage of machine gun bullets, causing her Zaku to slump back onto the ground, functions ceased.

Linear, meanwhile, tosses out her crane yet again, though this time she knows where her prey is and ensnares Christoph's Zaku II through the haze of smoke as it attempts to get its footing back.  She pulls back on her winch, holding her enemy in place as her Zaku rocks.  Ballack had taken a chunk out of her from above, though his is coming soon. Christoph struggles against his chains, but May, Lyra, and Atrius all raise their guns, unloading a metric ton of pain that topples his Zaku with a fierce explosion.

Ballack, seeing both his allies downed, attempts to turn to flee, but is blasted by an indirect face-full of shotgun from Wesley as he pops up over the edge  of the plateau for a moment.  As Ballack rights himself, however, Buliwyf rises over the edge of the plateau as well, flag in-hand and heading straight for Ballack.  The enemy sniper's mind races with confusion for a moment as Buliwyf impales him through the cockpit, continuing his charge and sending Ballack off the far side of the plateau and beginning to stab into him with the flag to make sure the Zaku I stays down, finishing him off with a stab through the head.

Atrius nearly sighs for a moment at the weaponized flag tactic, though it quickly gives him an idea.  "Buliwyf, keep hold of that flag.  There's only three of them left but I don't know how long Rin will be able to keep Sieg busy.  We're pretty beat up, but if we all go, we should be able to take down Suranai and Cronos without too much issue.  We're gonna bring the fight right to their front door.  Just be careful with that flag, Buliwyf.  We can't let them grab it, no matter what.  We'll head east and then north through the buildings on our side, through their plateau field.  That'll make it much harder for Suranai to do anything to us since he won't be able to get a clean shot till we're close.  Let's move, Cobras!"

Objective: Obtain the Snap Dragon Corps.' Flag and return it to your base while your own Flag remains!
Bonus Objective: Don't die!
Weather: Daytime, Clear.
Terrain: Surface, Desert.

Note: Buliwyf...? has taken your Flag!

(http://img23.imageshack.us/img23/2699/simulationmap17cobracor.th.png) (http://f69.myupload.dk/getfile/1Lw5aFrQ)

(For a version without effects, click here! (http://img23.imageshack.us/img23/2699/simulationmap17cobracor.png))

(Tip: Stick together!  Teamwork is pivotal to success!  Remember that you're fighting against skilled, competent opponents out to kill you just as much as you're out to kill them!)

(Notes: The fences that surround the urban areas of each base are only knee high.  They can be walked over easily, without consuming an additional Action.  Moving at a running speed will require you take an Action to perform a hop to get other them, and you cannot Booster Dash through them.  Alternatively, you could smash them...  The water sections are all deep to nearly but not quite knee level.  Unless you're knocked prone while inside the water, it does not inhibit movement at all.  The rocks are Plateaus, taller than your Mobile Suit.  You can climb up onto any Plateau with 2 Actions, or use a Booster Jump to get up onto them more quickly at the expense of being more visible and consuming Booster Jump Fuel.)

(Time Limit: This Battle Pane closes at 9:00 PM on Wednesday.)

Snap Dragon Corps.:

Sieg Raus - Status: Alive!
MS-05S Zaku I Commander Type [Sieg Raus Use.]
Head: Single Vulcan
Right Shoulder: Shoulder Spikes
Left Shoulder: Shoulder Spikes
Right Hand: 105mm Machine Gun (Empty)
Right Forearm: Forearm Crane
Left Hand: Heat Sword
Left Forearm: Heavy Shield
Right Hip Clamp: Empty

Note: One of Rellia's Heat Hawks is stuck to the bottom of his Heavy Shield.

Nagatsu Suranai - Status: Alive!
MS-06K Zaku Cannon
Back: Back Cannon System

Christoph Penta - Status: Dead!
MS-06F Zaku II
Left Shoulder: Shoulder Spikes Kai
Right Hand: 120mm Machine Gun

Serenes Heathraid - Status: Dead!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spike
Back Hip Clamp: Smoke Crackers

Note: Head destroyed! Right and left arms torn off!

Ballack Samson - Status: Dead!
MS-05B Zaku I
Right Hand: 120mm Automatic Rifle

Cronus Shatterfield - Status: Alive!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: 120mm Machine Gun

Henry Von Eliono Travasky the 3rd - Status: Dead!
MS-06C Zaku II Early Production Type
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: Shotgun
Right Forearm: Heavy Shield (Heavily Damaged)
Left Hand: Doublehanding Shotgun

Note: Legs damaged!  Speed/movement down!
Note: Prone!

Chester Godsen - Status: Dead!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: Shotgun
Left Hand: Empty

Note: Head destroyed!

Maxwell Waller - Status: Alive!
MS-05B Zaku I
Right Shoulder: Empty
Left Shoulder: Empty
Right Hand: 120mm Machine Gun
Left Hand: Doublehanding 120mm Machine Gun

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 7.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 10.
Core HP: 32.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Dual Head Vulcan - Ammo: 200.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 120mm Low-Recoil Cannon - Ammo: 4.
Left Hand: None - Doublehanding 120mm Low-Recoil Cannon.
Left Hip Clamp: Reserve Clip for 120mm Low-Recoil Cannon.
Back Hip Clamp: None.

Note: 1 Vengeful Streak use consumed.

May Greenfield
MS-06K Zaku Cannon ["Merrygate"]
Pilot HP: 10.
Core HP: 42.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: N/A.
Booster Dash Range: 2.
Head: Single Head Vulcan - Ammo: 50.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Shield - HP: 12.
Back: Back Cannon System - Ammo: 5.
Right Hand: 280mm Bazooka - Ammo: 0.
Left Hand: None - Doublehanding 280mm Bazooka.
Front Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Front Left Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 175mm Mazella Top Cannon - Ammo: 8.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 22.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 1.
Booster Dash Range: 4.
Head: None.
Right Shoulder: None.
Left Shoulder: Shoulder Shield - HP: 12.
Right Hand: Shotgun - Ammo: 8.
Left Hand: Right Arm of Serenes' Zaku II.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: None.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Rellia Lunar
YMS-07A Gouf Prototype
Pilot HP: 10.
Core HP: 0.
Sensor Active: Thermal.
Cloak Active: Sonar.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: None.
Right Shoulder: Shoulder Spikes Kai - Power: 11.
Left Shoulder: Shoulder Spikes Kai - Power: 11.
Right Hand: None.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: Smoke Crackers - Ammo: 1.


Renae "Rin" Heathraid - "The Mad Mare"
MS-06S Zaku II Commander Type [Renae "Rin" Heathraid Use.]
Pilot HP: 10.
Core HP: 26.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 0.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 0.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Cracker Grenades - Ammo: 2.
Back Hip Clamp: Heat Sword.

Wesley Tress
MS-06F Zaku II
Pilot HP: 10.
Core HP: 26.
Sensor Active: None.
Cloak Active: Thermal.
Booster Jump Fuel: 1.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: Shotgun - Ammo: 8.
Left Hand: None - Doublehanding Shotgun.
Right Hip Clamp: None.
Left Hip Clamp: Reserve Clip for Shotgun.
Back Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.

Note: Head destroyed! Accuracy down!

Quentin Bouteillevoix
MS-06F Zaku II
Pilot HP: 10.
Core HP: 1.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 0.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for Shotgun.
Front Left Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk.

Linear Leylande
MS-05B Zaku I
Pilot HP: 10.
Core HP: 13.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 105mm Machine Gun - Ammo: 100.
Right Forearm: Heavy Shield - HP: 20. Contains Heat Sword?: Yes.
Left Hand: None - Doublehanding 105mm Machine Gun.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Sturm Faust - Ammo 2.
Left Hip Clamp: None.
Back Hip Clamp: Reserve Clip for 105mm Machine Gun.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Durbs on March 05, 2012, 09:18:46 pm
Wesley smiles. "That went well. But we still have to deal with Sieg, plus the other two..." he notes dryly. "I'm going to hang around the left edge of the group as we move. If Sieg decides to come after us, I'll give cover fire and stick around to help Rin until you guys get into the maze. If I'm not crippled by then, I'll rejoin you later."

True to his word, Wesley begins his movement with the group.

1. Move -> T30
2. Move -> T22

Situation A- Sieg
3. If Sieg attacks the group, intercept and move evasively.
4-5. Shots at Sieg.

Situation B- No threat
3. Move to Y14
4-5. If an enemy sighted within range, attack.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: VampragonLord on March 05, 2012, 09:48:37 pm
Taking a deep breath and easing back, the high tension of the bulk of the fighting having passed, she rocks her ms back and forth a little, just to confirm everything is in working order, before letting out a bit of a giggle at having had quite the domino effect back there, as terribly timed as it was, she just couldnt shake how entertaining she'd found it to be looking back. Oh if only she could have seen that pilots face as they come over to coup de grace the lot of them only to eat a hail of rockets and machine gun rounds. Either way, she knows the fighting isn't completely over yet, 1-2)so she heads first due east, stopping at the very corner of the simulation (40AB) then 3) heads northbound(27AB), taking cover behind the buildings, keeping an active eye on her radar for anything that might be trying to hide around the corners, ready to empty a 4-5)point-blank cannon round to anything dumb enough to attempt it.

1-2) move to 40AB at a reasonable pace, diving for nearest cover if more shots begin to ring out.
3) sprint up to 27AB and take cover behind the building, crouching.
4-5) remaining actions saved to immediately take evasive actions and return kindly with her cannons muzzle.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Randomname on March 06, 2012, 02:42:58 pm
Rin is brought to attention by the mention of her opponent.  Switching briefly to ally comm., she makes her intentions clear.  "Don't take a shot at him before I have fallen!  This is my game, my prey!"  Switching back to public comm., "Siegy!  Are you ready to dance?  This is the final turn!  The final draw!"  With over-dramatic flourish, Rin tosses her ammo-less machine gun at Sieg.  Then she takes her Heat Sword in both hands and rushes Sieg.  Aiming to meet him head on to take her blade straight through the middle of his suit, Rin uses a booster dash to pick up max speed for max impact.  "Should I fall, remember me as I was!  A badass mother-of-a-bastard that didn't give a fuck!!"



Action 1; Throw MG @ Siegy
Action 2-3; Two-hand Heat Sword, Booster Dash @ Siegy, aiming the slash straight through him.
Action 4-5If failed, missed, or otherwise off mark, turn around and Booster Dash & Slash again @ Siegy.


Alternate;  As said before, yadda yadda, cancel actions if grabbed with a crane, yadda yadda, cut it, dash away.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: NinjaWeazel on March 07, 2012, 09:07:44 am
Buliwyf pulls the flag pole out of the wreck of Ballack's Zaku and chuckles, toggling the com for his allies.  "I don't believe that worked, for the record.  Head north, any sort of arc-fire weapon will have a harder time shelling us in the narrows of the canyons.  Watch out for Cronus, his machine had shoulder spikes.  Gonna be hell on wheels if he jumps us in tight quarters."[b/]  He lets his hands deftly maneuver the controls, returning the shotgun to its clamp before heading north.

1) immediate interrupt for defensive maneuvers if attacked.
2) Move to AB29, scan for enemies
3) Move to Z22, scan
4) Move to AB16
5) move to AB7
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Celdia on March 07, 2012, 10:02:00 am
  Following her commander's instructions, May gets her Zaku up on its feet again and heads to the Northeast with what little speed she has. She keeps her bazooka at the ready to fire on anything that gets to midrange with her but ever-ready to just swing it like a club if someone is dumb enough to close to melee. She readies her vulcans for a full-auto barrage, wholly expecting to need them in the near future. (1-5)

1-5: Get up and head to the Northeast along with her squad. Fire bazooka on any non-Sieg unit detected at mid or long range should an opening show up. If close enough, unload all of her head vulcan into an enemy, then proceed to get her Buli on and club, tackle and/or pin anything that comes into melee and is still moving.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Ryqoshay on March 07, 2012, 10:47:27 am
   "Aye, sir!" Quentin replies to Atrius' command before he notices the indicator light for the comm is out. He toggles the switch and repeats himself before deciding the mic is dead. He can hear everyone else, but they cannot hear him. Perhaps it is for the best, he decides, as they need not be exposed to the cacophony in his cockpit. Instead, he releases one of the MS's hands from its machine gun momentarily to give a thumb up. (1) Without wasting further effort, he continues the arm movement to reload the weapon.

   The simulator may visually display damage accurately, but there is no way Quentin's real Zaku II would be this cooperative in its movements after taking so much abuse. Still, he cannot complain when lady luck blows him a kiss like this. (2-5) He quickly falls into formation with the remainder of the Cobras while keeping an eye on his sensors and shattered screens for any signs of the two remaining Dragons.

Actions:
1: Reload 120mm Machine Gun using Reserve Clip from Left Front Hip Clamp. (remaining ammo now 99)
2: Hold Action: If fired upon, attempt to Booster Dash to dodge.
3-5: Move with squad towards Snap Dragon's flag using eastern path per orders. Should an enemy other than Sieg end up in range, Fire 120mm Machine Gun, use 33 rounds, aim for legs if possible. If a Snap Dragon other than Sieg attacks May, Lyra or Linear and is in range, use Suave Cover I to Fire 120mm Machine Gun on offending enemy, using 33 rounds. Reload if necessary and actions remain. Should an enemy enter Melee Range, Fire Vulcan, using 100 rounds.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: RavenOfRazgriz on March 09, 2012, 05:36:39 pm
----------Battle Pane Resolution----------

Team Bear Trap 2.0 Turn Resolution

Rin is brought to attention by the mention of her opponent.  Switching briefly to ally comm., she makes her intentions clear.  "Don't take a shot at him before I have fallen!  This is my game, my prey!"  Switching back to public comm., "Siegy!  Are you ready to dance?  This is the final turn!  The final draw!"  With over-dramatic flourish, Rin tosses her ammo-less machine gun at Sieg, which he quickly deflects with his Heavy Shield in a surprised moment as Rin takes her Heat Sword in both hands.

"So that's how it's going to be, Rin?  Let's party, then!" Sieg replies, discarding his own machine gun and matching her doublehanded pose.  Their boosters flare up, their Zakus staring each other down in a tense moment before charging at each other at their maximum speeds. 

"Should I fall, remember me as I was!  A badass mother-of-a-bastard that didn't give a fuck!!" Pure glee oozes from Rin's voice as the two Zakus meet at the river dividing the two sides of the bases.  Rin comes down at Sieg with an overhead swing, while Sieg counters with a right-to-left horizontal swing.  Their swords clash, the weight of Rin's heavier Zaku II pushing Sieg back a bit as their boosters struggle to continue the fight.  Their clash continues, their machines each straining and creaking to fend off the other, but soon, Sieg's Zaku I falls to a knee.

"Damnit!" Sieg curses, "I should've known this Zaku I couldn't handle something like this!  Idiot!..."  His Zaku I fights the best it can, though Rin's newer, more powerful, and heavier Zaku II continues to push it down.  The victor is clear, and Rin is soon able to slash Sieg's weapon away and cleave through the core of his machine, causing it to crumple onto its back and explode at her feet, shooting a wave of water up into the air in the process.

Rin merely stares at the wreckage below her for a moment.  Possibly in glee.  Possibly in disbelief.  Though as she moves to speak again, a siren wails in her cockpit and she looks up, the warning too late as the top of her Zaku is violently blown apart and separated from her legs with a cannon shot.

"And that's what happens to people who don't give a fuck!" Suranai jeers. "Killed like a dog!  Maybe next time you'll paint your Zaku something harder to see, girl!"

Team Everyone Else Turn Resolution

Buliwyf pulls the flag pole out of the wreck of Ballack's Zaku and chuckles, toggling the com for his allies.  "I don't believe that worked, for the record.  Head north, any sort of arc-fire weapon will have a harder time shelling us in the narrows of the canyons.  Watch out for Cronus, his machine had shoulder spikes.  Gonna be hell on wheels if he jumps us in tight quarters."  He lets his hands deftly maneuver the controls, returning the shotgun to its clamp before heading north.

Quentin, unable to get his communications working, gives a thumbs-up with his Zaku as the others begin to fall in, heading up north and lead by the remnants of Team Spear.  Wesley can't help but smile a bit as Lyra begins giggling over the comm, the former speaking. "That went well. But we still have to deal with Sieg, plus the other two..." he notes dryly. "I'm going to hang around the left edge of the group as we move. If Sieg decides to come after us, I'll give cover fire and stick around to help Rin until you guys get into the maze. If I'm not crippled by then, I'll rejoin you later."

Wesley follows along the western edge of the group as the they move through the buildings on their side of the battlefield, though Rin's bark to stay back keeps him from interfering.  As the group nears the river separating the two sides, they see an unbelievable sight - Sieg's Zaku I toppled and exploding at Rin's feet, though their joy is short-lived as Rin's Zaku is quickly taken out afterward by Suranai's cannon blast.  Buliwyf attemps to advance through the westmost part of their canyons, but is quickly pushed back by machine gun rounds from Cronus' Zaku II as more cannon fire from Suranai slams into the cliffs near the others. 

"You brought the flag right to us, did you?" Suranai laughs heartily to himself. "Idiots!  That makes our job even easier!"

Objective: Obtain the Snap Dragon Corps.' Flag and return it to your base while your own Flag remains!
Bonus Objective: Don't die!
Weather: Daytime, Clear.
Terrain: Surface, Desert.

Note: Buliwyf...? has taken your Flag!

(http://img163.imageshack.us/img163/3885/simulationmap18cobracor.th.png) (http://f69.myupload.dk/getfile/1zXGRybB3)

(For a version without effects, click here! (http://img163.imageshack.us/img163/3885/simulationmap18cobracor.png))

(Tip: Stick together!  Teamwork is pivotal to success!  Remember that you're fighting against skilled, competent opponents out to kill you just as much as you're out to kill them!)

(Notes: The fences that surround the urban areas of each base are only knee high.  They can be walked over easily, without consuming an additional Action.  Moving at a running speed will require you take an Action to perform a hop to get other them, and you cannot Booster Dash through them.  Alternatively, you could smash them...  The water sections are all deep to nearly but not quite knee level.  Unless you're knocked prone while inside the water, it does not inhibit movement at all.  The rocks are Plateaus, taller than your Mobile Suit.  You can climb up onto any Plateau with 2 Actions, or use a Booster Jump to get up onto them more quickly at the expense of being more visible and consuming Booster Jump Fuel.)

(Time Limit: This Battle Pane closes at 6:00 PM on Sunday.)

Snap Dragon Corps.:

Sieg Raus - Status: Dead!
MS-05S Zaku I Commander Type [Sieg Raus Use.]
Head: Single Vulcan
Right Shoulder: Shoulder Spikes
Left Shoulder: Shoulder Spikes
Right Hand: 105mm Machine Gun (Empty)
Right Forearm: Forearm Crane
Left Hand: Heat Sword
Left Forearm: Heavy Shield
Right Hip Clamp: Empty

Note: One of Rellia's Heat Hawks is stuck to the bottom of his Heavy Shield.

Nagatsu Suranai - Status: Alive!
MS-06K Zaku Cannon
Back: Back Cannon System

Christoph Penta - Status: Dead!
MS-06F Zaku II
Left Shoulder: Shoulder Spikes Kai
Right Hand: 120mm Machine Gun

Serenes Heathraid - Status: Dead!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spike
Back Hip Clamp: Smoke Crackers

Note: Head destroyed! Right and left arms torn off!

Ballack Samson - Status: Dead!
MS-05B Zaku I
Right Hand: 120mm Automatic Rifle

Cronus Shatterfield - Status: Alive!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: 120mm Machine Gun

Henry Von Eliono Travasky the 3rd - Status: Dead!
MS-06C Zaku II Early Production Type
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: Shotgun
Right Forearm: Heavy Shield (Heavily Damaged)
Left Hand: Doublehanding Shotgun

Note: Legs damaged!  Speed/movement down!
Note: Prone!

Chester Godsen - Status: Dead!
MS-06F Zaku II
Right Shoulder: Shoulder Shield
Left Shoulder: Shoulder Spikes
Right Hand: Shotgun
Left Hand: Empty

Note: Head destroyed!

Maxwell Waller - Status: Alive!
MS-05B Zaku I
Right Shoulder: Empty
Left Shoulder: Empty
Right Hand: 120mm Machine Gun
Left Hand: Doublehanding 120mm Machine Gun

Cobra Corps.:

Atrius Schliend - "The Viper"
MS-06S Zaku II Commander Type [Atrius Schliend Use.]
Pilot HP: 10.
Core HP: 40.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Automatic Rifle - Ammo: 7.
Left Hand: None - Doublehanding 120mm Automatic Rifle.
Right Hip Clamp: Reserve Clip for 120mm Automatic Rifle.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 280mm Bazooka - Ammo: 4.

Lyra Leylande
RRF-06 Zanny
Pilot HP: 10.
Core HP: 32.
Sensor Active: Thermal.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Dual Head Vulcan - Ammo: 200.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 120mm Low-Recoil Cannon - Ammo: 4.
Left Hand: None - Doublehanding 120mm Low-Recoil Cannon.
Left Hip Clamp: Reserve Clip for 120mm Low-Recoil Cannon.
Back Hip Clamp: None.

Note: Vengeful Streak Active This Turn!
Note: 1 Vengeful Streak use consumed.

May Greenfield
MS-06K Zaku Cannon ["Merrygate"]
Pilot HP: 10.
Core HP: 42.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: N/A.
Booster Dash Range: 2.
Head: Single Head Vulcan - Ammo: 50.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Shield - HP: 12.
Back: Back Cannon System - Ammo: 5.
Right Hand: 280mm Bazooka - Ammo: 0.
Left Hand: None - Doublehanding 280mm Bazooka.
Front Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Front Left Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon
Right Hip Clamp: Reserve Clip for 280mm Bazooka.
Left Hip Clamp: Reserve Clip for 280mm Bazooka.
Back Hip Clamp: 175mm Mazella Top Cannon - Ammo: 8.

Buliwyf Herger
MS-06C Zaku II Early Production Type
Pilot HP: 10.
Core HP: 16.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 1.
Booster Dash Range: 4.
Head: None.
Right Shoulder: None.
Left Shoulder: Shoulder Shield - HP: 12.
Right Hand: Shotgun - Cobra Corps.'s Flag.
Left Hand: None - Doublehanding the Cobra Corps.'s Flag.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Reserve Clip for Shotgun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk ["Skinning Blade"].

Rellia Lunar
YMS-07A Gouf Prototype
Pilot HP: 10.
Core HP: 0.
Sensor Active: Thermal.
Cloak Active: Sonar.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: None.
Right Shoulder: Shoulder Spikes Kai - Power: 11.
Left Shoulder: Shoulder Spikes Kai - Power: 11.
Right Hand: None.
Left Hand: Heat Hawk.
Right Hip Clamp: None.
Left Hip Clamp: None.
Back Hip Clamp: Smoke Crackers - Ammo: 1.


Renae "Rin" Heathraid - "The Mad Mare"
MS-06S Zaku II Commander Type [Renae "Rin" Heathraid Use.]
Pilot HP: 10.
Core HP: 26.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 5.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 0.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 0.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Cracker Grenades - Ammo: 2.
Back Hip Clamp: Heat Sword.


Wesley Tress
MS-06F Zaku II
Pilot HP: 10.
Core HP: 26.
Sensor Active: None.
Cloak Active: Thermal.
Booster Jump Fuel: 1.
Booster Dash Range: 4.
Head: None.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: Shotgun - Ammo: 8.
Left Hand: None - Doublehanding Shotgun.
Right Hip Clamp: None.
Left Hip Clamp: Reserve Clip for Shotgun.
Back Hip Clamp: Reserve Clip for 175mm Mazella Top Cannon.

Note: Head destroyed! Accuracy down!

Quentin Bouteillevoix
MS-06F Zaku II
Pilot HP: 10.
Core HP: 1.
Sensor Active: Sonar.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: Single Head Vulcan - Ammo: 100.
Right Shoulder: Shoulder Shield - HP: 12.
Left Shoulder: Shoulder Spikes - Power: 8.
Right Hand: 120mm Machine Gun - Ammo: 99.
Left Hand: None - Doublehanding 120mm Machine Gun.
Front Right Hip Clamp: Reserve Clip for Shotgun.
Front Left Hip Clamp: None.
Right Hip Clamp: Reserve Clip for 120mm Machine Gun.
Left Hip Clamp: Shotgun - Ammo: 8.
Back Hip Clamp: Heat Hawk.

Linear Leylande
MS-05B Zaku I
Pilot HP: 10.
Core HP: 13.
Sensor Active: None.
Cloak Active: None.
Booster Jump Fuel: 2.
Booster Dash Range: 4.
Head: None.
Right Shoulder: None.
Left Shoulder: None.
Right Hand: 105mm Machine Gun - Ammo: 100.
Right Forearm: Heavy Shield - HP: 20. Contains Heat Sword?: Yes.
Left Hand: None - Doublehanding 105mm Machine Gun.
Left Forearm: Worker Zaku Forearm Crane.
Right Hip Clamp: Sturm Faust - Ammo 2.
Left Hip Clamp: None.
Back Hip Clamp: Reserve Clip for 105mm Machine Gun.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Durbs on March 10, 2012, 12:25:48 am
Wesley whistles at Rin's takedown. "Wow," he notes nonchalantly. But he is quickly redirected to the task at hand.

Appreciating the difficulty of this final leg, Wesley decides that it's time to play a calculated risk. He grins as he recalls the many surprise takedowns he earned in his training, and intends to do the exact same thing here.

"Buliwyf... why don't we knock this Cronus down by a bit... or maybe a lot? I'm going to cover until I get an opening, then I'm going to rush him. If I can't take him down, can you finish him off? Just follow my lead."

1. Move to AA11 and use the plateau for cover from Surania.
2-3. When the best chance occurs (Surania reloads, fires at non-nearby teammate, etc), move to AB11 and then Booster Dash to AB8, making sure the MS is ready to immediately fire westwards.
4-5. Double shotgun into Cronus.

Note: If Cronus runs along the AB column and passes Wesley before his dash, use all remaining actions to shotgun him.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Celdia on March 10, 2012, 08:58:49 am
  May takes a knee behind the small plateau (1) and readied her Back Cannon. "I'll light the way for the rest of you from here. Hopefully I can either keep Suranai distracted or catch her off-guard. Either way, luck guide you." Punching in her targeting plan to the console, Merrygate's weapons systems cycle up and lob heavy cannon rounds up into the sky with a hope to bombard Suranai's Mobile Suit into scrap. (2-5)

1: Take a knee at current location, Y20.
2-5: Fire two rounds from Back Cannon at Suranai. (Rounds Remaining: 3)
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: NinjaWeazel on March 12, 2012, 12:40:07 am
Buliwyf hits the team comm toggle. "Sounds good to me.  You hit him fast and first, I'll blindside him when he's distracted."  He follows Wesley's rush up the narrow channel, stepping in close to Cronus immediately after the shotgun blasts.  The flag whips out, a distraction to momentarily blind the cameras and then dips down in a circular motion to almost gently brush that machine gun aside.  The old man sidesteps and twists, the butt of the flagpole suddenly locked against the back of Cronus knee providing leverage to sweep the zaku off its feet.  A swift twist in the other direction and Buliwyf's palm crushes against the shotgun-scared armor plates, hoping to put Cronus down for good as he moves to avoid any of those blasts from Surunai.

1) Reserved defensive action.
2) Move to AB9
3) Strike Cronus, less damage in exchange for (hopefully) knocking him over.
4) Strike Cronus again, full damage
5) Move to W5
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Ryqoshay on March 12, 2012, 08:04:21 pm
   "Un autre ange tombe..." Quentin mourns the loss of Rin.

   Everything he had heard or read about Sieg was proving true. The rest of the Snap Dragons, however... Serenes was really the only one worth paying attention to, and Buliwyf, the lucky bastard, had taken care of her already. Suranai was it, that had taken the lovely cyborg down? Then Suranai would have to fall as well.

   (1) The Executor runs forward to what looks like decent cover. Upon arrival, May announces her intent to target Suranai as well. Very well. (2) He knows his opponent can lob their projectiles just about anywhere he wants so he remains as vigilant as he screens and sensors will allow, ready to dodge at a moment's notice.

   The kid and the old fisher appear to have Cronus well in hand, so he only pays cursory attention to that direction.

Actions:
1: Move to W13 as quickly as possible.
2: Hold action: Attempt to Booster Dash a square or two away should an opponent fire upon him.
3-5: If Suranai moves forward, Move to X12 and Fire 120mm Machine Gun, use full clip, aim for legs if possible. If Suranai does not move and is not destroyed by May's barrage, Move to X12 and Fire 120mm Machine Gun, use 33 rounds, aim for legs if possible, if Suranai cannot be targeted from this position, aim for edge of the ledge as cover fire in an attempt to keep him in place. If May's barrage is successful, begin moving towards the flag. If at any time Chronus manages to survive Wesley and Buliwyf and comes into range, Fire 120mm Machine Gun, empty clip. If both targets still alive and Actions remain, move back to relative cover of W13. Repeat Action 2 if necessary. If behind cover, clip is empty and Actions remain, reload 120mm Machine Gun.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: VampragonLord on March 12, 2012, 09:19:06 pm
1) Booster jump ontop of the building infront of her and take a knee
2) Unleash a cannon round at Suranai
3) Fire off a second round at her
4-5) Jump off the building, cross the river, and end at AA19
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Durbs on March 17, 2012, 08:47:49 am
OOC: /me subtly nudges Raven


Bright red. SO subtle. :P  - Celdia
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: NinjaWeazel on March 18, 2012, 02:08:59 am
(( Subtle...  that's the little words on the movie when people are talking in other languages, right?  Right. ))
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: Durbs on March 18, 2012, 09:30:33 am
OOC

Quote from: NinjaWeazel on March 18, 2012, 02:08:59 am
(( Subtle...  that's the little words on the movie when people are talking in other languages, right?  Right. ))


No, those are subtitles. :mrgreen:

sub·tle  (stl)
adj. sub·tler, sub·tlest
1.
a. So slight as to be difficult to detect or describe; elusive: a subtle smile.
b. Difficult to understand; abstruse: an argument whose subtle point was lost on her opponent.

2. Able to make fine distinctions: a subtle mind.

3.
a. Characterized by skill or ingenuity; clever.
b. Crafty or sly; devious.
c. Operating in a hidden, usually injurious way; insidious: a subtle poison.

In this case, I meant 1.

Quote from: Durbs on March 17, 2012, 08:47:49 am
Bright red. SO subtle. :P - Celdia


...that's the point. I'm trying to get him to post the next turn. :mrgreen:
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: st4rw4k3r on June 07, 2012, 07:40:24 pm
ooc:
     o.o
     I want mech action right about now. RoR where are you!
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: MysticKnightFF5 on June 08, 2012, 12:19:46 pm
OOC: He currently has better things to do.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: st4rw4k3r on June 08, 2012, 08:11:03 pm
ooc: More fun than playing a hot game of mechs. Weird o.o
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: MysticKnightFF5 on June 09, 2012, 01:06:07 pm
OOC: Closer to attempting to survive.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: VampragonLord on August 09, 2012, 04:41:32 pm
(Linear's turn to try and get this game moving, talked to her irl about it and this is what she wanted to do, she just never got around to posting cause shes a bum )

1)Linear runs left and around the building (22X)
2) Lays down covering fire to draw attention away from lyra(20 rounds)
3) take cover from any return fire (19V)
4) advances to 17T
5) Lays down any covering fire or returns any fire that is coming in her general direction to help the rest of the team (up to another 30 rounds)
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: formerdeathcorps on August 10, 2012, 01:11:55 am
This topic is now locked.
The computer that Raven used to generate the datasheets for CotV is no longer operational.
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: st4rw4k3r on September 09, 2012, 11:48:39 pm
Why has this been unlocked celdia?
Title: Re: Curse of the Viper Forum RPG - Capture Dat Flag!
Post by: RavenOfRazgriz on September 10, 2012, 12:22:08 am
Because it was unlocked without my consent or actually asking me which files I did and did not have access to anymore besides FDC knowing I lost my Hard Drive?

Other than that, no clue.