Final Fantasy Hacktics

Projects => Works in Progress => FFT: Parted Ways => Topic started by: Eternal on April 19, 2010, 12:18:19 am

Title: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Eternal on April 19, 2010, 12:18:19 am
It is high time that I publicly release the patch I've been working on for the last two or so months. I discussed some of the major changes in the ASM'd thread, but I'll put them here for posterity as well.

The basic goal of this patch isn't necessarily to make things harder, or turn FFT upside down. Rather, it's meant to be a fun experience for those who have already played FFT several times. Within my patch, you'll find new classes, new skills, unused music, and a bunch of other new things to keep things fresh. If you've played 1.3, you're probably not going to find this patch a challenge. Just a warning.

Below is a list of changes and known issues. Note that although most things have been tested to work, battles themselves have not been fully tested in the latter part of chapter 3 and up. I'm currently in the process of doing that, but balance in those battles may be an issue.


-Skills
White Mages gain the spells Dia, Vanish, and Might, and lose Protect 2 and Shell 2.
-Dia inflicts a multitude of statuses onto an Undead target.
-Vanish renders a single target invisible to enemies.
-Might increases the PA of a small area of units by 1.
-Protect and Shell have increased vertical tolerance.

Black Mages gain Aero, Aero II, Aero III, and lose Fire 4, Ice 4, and Bolt 4.
-Fire Magic damages surrounding units.
-Blizzard Magic damages in a straight line.
-Thunder Magic hits randomly in an area for heavy damage.
-Aero Magic hits like Vanilla's Black Magic

Time Mages gain Disable, Gravity III, Break, and Delay, but lose Teleport, which is now only innate to them.
-Gravity III reduces the HP of a nearby target to 1.
-Delay sends a single target's CT to 0.

Summoners lose Golem
-Offensive summons are now learned on-hit, rather than being bought with JP. This is a sort of sidequest now, since there are currently only a few Summoners outside of story battles, so it's best to get a dedicated Summoner quickly!

Squires (now Onion Knights) gain Caution, Move Gain JP, and Equip Change, but lose Monster Skill, Gained JP Up, and Move +1

Chemists (now Scholars) gain Move Gain EXP and Distribute, but lose Equip Change, and have a ton of new items to replace old ones.
-Lunar Curtain grants Reflect.
-Light Curtain grants Protect.
-Star Curtain grants Shell.
-Bacchus Wine grants Berserk (might change to add Confuse as well eventually)
-Tranquilizer Dart inflicts Immobilize (might change to Sleep)
-Malboro Tentacles inflicts Poison (not Charm, as Zodiac might hope. =P)

Knights lose Speed Break

Archers (now Hunters) have a totally new skillset, and gain Secret Hunt.
-Aim deals a 100% accurate attack to an enemy.
-Blackout inflicts damage and a chance of Blind.
-Beso Toxico inflicts damage and a chance of Poison.
-Cupid inflicts Charm at a very low chance on a distant unit.
-Unction inflicts damage and Oil.
-Dragonslayer inflicts Doom 100% on a dragon unit.
-Doubleshot attacks twice (might get an animation error)
-Barrage attacks randomly a random amount of times (might get an animation error as well)

Monks are largely the same
-Chakra and Stigma Magic only targets the Monk.
-Spin Fist is Wind Elemental

Thieves gain Move +1, but lose Steal EXP, Caution, Secret Hunt, Move +2, and Jump +2

Mediators gain Cheer Up and Monster Skill, but lose Equip Guns

Oracles have a totally new skillset, revolving around natural disasters. They have only Damage Split as a R/S/M.
-Condemn inflicts Doom on a unit.
-Cataclysm inflicts Earth damage to all units.
-Flood inflicts Water damage to all units.
-Typhoon inflicts Wind damage to all units.
-Eruption inflicts Fire damage to all units.
-Starfall inflicts tremendous non-elemental damage to all units.

Geomancer skills vary in range now, with rarer Geomancy skills having better AoE and range.

Dragoons gain Jump +2, but lose Vertical Jump 8.

Samurai lose Blade Grasp.

Ninja can only throw Shurikens, Knives, Swords, Katana, Ninja Blades and Spears, gain Move +2, but lose the ability to learn Two Swords, with Two Swords being innate only to them.

Calculators (now Enchanters, which replace Oracles on the job tree) lose Paralyze and Petrify.

Dancers and Bards have all new skillsets, but they are currently being debugged.

Ramza gains Invite, but loses Cheer Up.

Delita gains Power Break, Mind Break, and Magic Break, and loses his normal Squire skills.

Agrias (now a Paladin) has an all new skillset, combining unique skills with basic white magicks.
-Cover bestows Golem on the party at the cost of 40 MP and a long CT.
-Exorcise immediately banishes an undead at around 50% accuracy.
-Holy Blade deals physical Holy Elemental damage to a unit.
-Heal restores the entire party's HP, regardless of position.
-Bulwark grants Agrias Protect, Shell, and Defend, at the cost of being unable to move.

Algus (now an Escort Guard) loses his Rends, but gains Berate and Infuriate.
-Berate reduces a unit's Bravery by 10.
-Infuriate inflicts Berserk on a unit. (Currently 100%, but will be changed soon)

Gafgarion gains an entirely new skillset.
-Night Sword inflicts non-evadeable Dark Elemental damage, but no longer drains the enemy's HP.
-Dark Wave inflicts damage in a line, at the cost of a small amount of HP.
-Darkness damages surrounding units, at the cost of some HP.
-Deathbringer damages surrounding enemies with Dark Elemental damage and may inflict Death, but has a CT.
-Souleater deals heavy damage from a long range, but Gafgarion takes full damage in return.

Mustadio gains Equip Guns and gains the ability to Break enemy equipment.

Reis loses Dragon Care.

Olan gains Condemn, Gravi 2, and Meteor.

Meliadoul (now a Templar) gains an all new skillset, design to demolish enemy mages.
-Silencestrike deals weapon damage and inflicts Silence.
-Rasp deals MP damage in a small area.
-Righteous Strike deals heavy MP damage to an enemy.
-Cleansing Aura purges all statuses from her and surrounding units. Positive and negative statuses both.
-Magic Ward grants Reflect to Meliadoul.
-Smite inflicts a random status to an enemy within weapon range.

Beowulf (now a Spellblade) has several Swordskills as well as the ability to cast a variety of magicks.

Cid has the ability to cast Thunder magic, as well as having a few Swordskills.

Alma and Ovelia have gained several spells in their arsenal.

-Job Tree
Onion Knight   Unlocked at start
Scholar      Unlocked at start
Hunter      Unlocked at start
Black Mage   Unlocked at start
White Mage   Unlocked at start

Knight      Level 3 Onion Knight
Monk         Level 3 Knight
Geomancer   Level 4 Monk

Thief         Level 3 Hunter
Dragoon      Level 3 Onion Knight, Level 4 Thief
Ninja         Level 4 Hunter, Level 5 Thief, Level 4 Geomancer

Bard         Level 5 Time Mage, Level 5 Mediator,
         Level 5 Summoner (next version only)
Dancer      Level 5 Geomancer, Level 5 Dragoon, Level 5 Ninja

Samurai      Level 3 Onion Knight, Level 4 Knight, Level 5 Monk,
         Level 3 Dragoon

Time Mage   Level 3 Black Mage
Enchanter      Level 3 White Mage
Mediator      Level 3 Enchanter
Summoner      Level 4 Black Mage, Level 4 Time Mage
Oracle      Level 5 White Mage, Level 5 Black Mage, Level 4 Time Mage,
         Level 4 Enchanter

Mime      Level 3 in each job

-Jobs
5 base jobs!

Chapter 1 Ramza is a Cadet.
-Equips Crossbows

Chapter 2 and 3 Ramza is a Mercenary.
-Can equip Armor, but no longer Robes.

Chapter 4 Ramza is a Heretic.
-Can equip Robes once more.

Chapter 1 Delita is a Cadet.

Chapter 2 Delita is an Oathkeeper.

Algus is an Escort Guard.

Zalbag is a Ruinous Knight.

Dycedarg is a Rune Knight.

Cid is a Sword Saint.
-Can only equip Swords, Knightswords, Heavy Armor, and Robes.

Mustadio can equip Guns, Bows, and Crossbows.

Agrias is now a Paladin, and has Innate: Defend, Defense Boost, and Magic Defense Boost, making her the perfect tank.

Beowulf is now a Spellblade and can no longer use Knives.

Meliadoul is now a Templar and can only use Spears, and can no longer equip Clothes.

Cloud can now use Perfume, and has Innate: Safeguard and Doublehand.

Belias is now The Gigas.

Zalera is now the Death Seraph.

Hashmal is now the Order Bringer.

Ultima is now the High Seraph.

Cuchulainn is now The Impure.

Adrammelech is now The Wroth.

Ultima (2) is now the Arch Seraph.

Squires are now Onion Knights, and have Innate: Re-Equip and Defend, and can equip any item in the game.

Chemists are now Scholars, have better MA and MP growth, can use Staves, Books, and Robes, and have Innate: Maintenance, Move-Find Item, and Throw Items.

Knights can now use Axes, but not Robes.

Archers are now Hunters, and can use Knives. They also have Innate: Monster Skill and Secret Hunt.

Monks can now use Poles for ranged regular attacks.

Priests are now White Mages and can use Flails.

Wizards are now Black Mages and can use Knives.

Time Mages can now use Rods and have Innate: Teleport.

Summoners learn all their offensive Summons on-hit now.

Thieves can now use Crossbows and have Innate: Concentrate.

Mediators can now equip Flails and Books, and gain Innate: Monster Skill.

Oracles can no longer use Rods and Staves.

Geomancers gain Innate: Any Terrain, Walk on Lava, and Walk on Water, and can equip Books and Poles, but cannot use Axes and Shields.

Dragoons can no longer use Robes.

Samurai can now equip Knives and can no longer use Robes, and gain Innate: Move in Water.

Ninja can no longer use Flails and can use Katana.

Enchanters can use Rods and Staves, but not Poles.

Bards can now use Books.

Dancers can now use Poles.

Byblos can now move in water, and has Short Charge.

Worker 8 has a move to restore his HP, but has a weakness to Thunder.

Monsters (and their poaches) are generally their 1.3 selves.

-Items
Knives gain a +1 Speed bonus.

Many Ninja Blades can inflict a status onto the enemy, which is particularly devastating with Dual Wield.

A few swords (Coral Sword and Ancient Sword) have changed elements. (Water and Earth, respectively)

Knightswords have undergone 1.3 changes, with the exception of a secret sword obtained in Deep Dungeon by beating Yiazmat...

Each Katana is two-handed (except Masamune, to be used with the Genji Set), and they each have an element.

Axes have a chance to rend a piece of enemy equipment.

Dragon Rod is now Fire Elemental.

Some Staves can cast beneficial spells on cast 25% of the time, so it's a gamble...

Flame Whip has been replaced with the Aquaflail, which deals Water Elemental damage and may cast Water Ball.

Guns have been renamed to reflect their names in Final Fantasy XII.

Elemental guns no longer shoot magic, but shoot elemental bullets, independent of MA and Faith. Certain guns will be Dual Wieldable (albeit by Mustadio only) in an upcoming update.

Silver Bow is now Holy Elemental, and may cast Exorcise.

Windslash Bow now casts Wind Slash (amazing, I know) on hit randomly.

Strongest bow is now Sagittarius, obtainable by beating Shemhazai in Deep Dungeon. It can cast Rasp on hit.

Books now cast Mediation skills on hit, and the Omnilex is one of the only ways for a character outside of Ramza to cast Invite.

Spears grant +2 Jump.

The Obelisk has been replaced with Gungnir, capable of casting Odin and dealing Thunder Elemental damage, obtainable during the storyline.

Ninja Elemental Balls have been changed to Ninja Bombs, which inflict statuses, but currently does not work. (Need an ASM)

Ensanguined Plate has been added as a Shield, which has high Evasion, but you have to put up with the curse that comes with it...

White Robe has pitiful HP bonus values, but grants Starting: Protect and Shell.

Several Accessories have new effects. Check them out!

Removed many status healing items, and replaced them with status inflicting items (see Scholar skillset for info).

Remedies can be bought at the beginning of the game.

-Statuses
Poison now lasts much, much longer and is very useful.

Berserked units can now use their Reaction abilities.

-Miscellany
Scholar (Male) and Squires (Both Male and Female) have new sprites.

Items are far more expensive.

Float grants a weakness to Wind, whereas Oil grants a weakness to Fire. Use them effectively!

Guests are controllable, but come with their own gear and skills.

Characters can be renamed at the Soldier Office.

Many battles have new weather conditions.

Many battles and scenes have previously unused music.

Each battle yields better War Trophies.

JP Costs have been lowered.

Enemies scale in level, but equipment doesn't necessarily scale as much.

ENTD Changes to story battles and a few random battles (Random Battle changes coming soon.)

No more LITTLE MONEY!

Deep Dungeon is almost totally revamped, having new battles and the ability to fight the Lucavi not seen in FFT.

(Did I mention said Lucavi were also recruitable after defeating Elidibs?)

Yiazmat waits at the bottom of Deep Dungeon, with maximum HP and Regenerator, just waiting to be challenged...

-Known Issues
Several EVTCHR errors. Will be fixed... in time.

Versions 2.1c and below, Flame Shields both halve and absorb Fire, when they should just halve.

Soldier Office prices may be off by a few hundred Gil.

Some enemies may show as having two weapons (without Dual Wield), but despite this, they only attack once.

If you move after charging a Hunter skill, there is a chance the skill will stop charging.

There may be an error with certain skill animations not displaying damage, or other errors.

Battles at the end of Chapter 3 and up have not been fully tested for balance. Please give me your feedback if you get that far.

Some enemies have skillsets that are not normally possible. I did the story battle ENTD at the start of this project, when many jobs and skills were different.

Feel free to post bugs and such that you see, preferably with screenshots.

A note: this project is very young. There is still much to do and a ton more to fix. This includes the Random Battle ENTD and a possible script update (not necessarily to WotL's script, though.)

Forgot to add that a lot of my patch is based off of FFXII and other Ivalice Alliance games. Expect that when you fight the Lucavi, they'll be more like their XII selves.

Thanks go out to Zodiac and Melonhead for all the tools they've made, Voldemort for 1.3, which I used as a base for many stats, Philsov for ASM'd (which had amazing ideas, such as the multiple base jobs), the various spriters for the new sprites I've used (and there will be more to come!), and my various testers!

Download here:
http://www.eternal248.ffhacktics.com/Version%203-2.zip (http://www.eternal248.ffhacktics.com/Version%203-2.zip)

Screenshots
Title: Re: FFT: Newtype
Post by: Celdia on April 19, 2010, 12:34:14 am
Yeay, you posted it! Now other people can suffer as I've suff....er...uh... I mean ENJOY this wonderful patch!

No, seriously, its fun stuff. Good work, Eternal! ^_^
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 12:38:06 am
Thanks, Celdie. Thanks for testing. ^_^
Title: Re: FFT: Newtype
Post by: The Damned on April 19, 2010, 12:42:50 am
Heh, the Onion Knight sprite looks great.

Nice to see that you're keeping on track with this. Currently playing FFXII makes me all the more interested in this since our chat in the ASM'd thread before philsov got his own forum.

(Now I'll have to accelerate....)

Out of curiosity, Onion Knights and Ramza basically have the same active abilities (sans Ramza having Invite over Cheer) as before, right? You just changed their RSMs?

Speaking of special characters, there's no mention of Boco. I'm guessing you just got rid of him...?

Lastly, you might want to try using the PSX names as well. I'm sure that I'm not the only person unfamiliar with the PSP names. I'm not sure how to do that without cluttering up your neat initial post.
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 12:45:39 am
Regarding Onion Knights, yes, they have more or less the same skills. Except for Ramza's special skills, as you said.

I have some plans for Boco, but I'm kind of tight on space currently. But get rid of Boco? Blasphemy!

I was afraid of that, but I wanted to use the names of skills as they were in my patch. I can edit that, if it's a huge issue.
Title: Re: FFT: Newtype
Post by: The Damned on April 19, 2010, 12:53:00 am
*whistles innocently with regards to Boco comment* You don't have to cut him out entirely, but if you're letting people have Lucavi on their team, I can't really see the incentive.

Then again, I also don't see Byblos's merit so I'll shut up.

As for the ability names, I meant more the RSMs than the Active Abilities. The Active Abilities are fairly obvious to anyone that has played an FF game and most of them you explained anyway. The only "odd" one may be Disable = Paralyze = Don't Act.
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 12:57:03 am
You have no idea how tempted I am to make Boco like the Trickster Mark from XII. =P

And yeah, I can see how that would be confusing. I'll look into changing those in the post tomorrow. Or tonight, if I'm feeling particularly daring. =P
Title: Re: FFT: Newtype
Post by: Dominic NY18 on April 19, 2010, 01:09:56 am
Looks interesting. I thought so anyway when I heard of some of the changes you were making. I'll check it out tonight before going to sleep and really get into it tomorrow.
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 01:15:04 am
Thanks, Dom. It means a lot.
Title: Re: FFT: Newtype
Post by: The Damned on April 19, 2010, 01:23:26 am
Quote from: "Eternal248"You have no idea how tempted I am to make Boco like the Trickster Mark from XII. =P

I haven't made it that far yet since I'm currently getting molested by the first Demon Wall due to being a stubborn bastard.

Ergo, I will take your word for it.

The last thing to bug you about tonight (since I was bugging philsov about this as well): Even if you haven't changed it much, you might want to post your new Job Tree/Wheel/Polygon/Hypercube.

From reading the entire first post, it seems the only thing you switched was Calculators with Oracles, right?
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 01:26:05 am
Quote from: "The Damned"
Quote from: "Eternal248"You have no idea how tempted I am to make Boco like the Trickster Mark from XII. =P

I haven't made it that far yet since I'm currently getting molested by the first Demon Wall due to being a stubborn bastard.

Ergo, I will take your word for it.

The last thing to bug you about tonight (since I was bugging philsov about this as well): Even if you haven't changed it much, you might want to post your new Job Tree/Wheel/Polygon/Hypercube.

From reading the entire first post, it seems the only thing you switched was Calculators with Oracles, right?

Relax, you're not bugging me at all. =P

I can post the Job Tree tomorrow, sure. A random note, but I haven't changed Unit.bin, so the new sprites won't appear on the wheel itself just yet.

Yes, I just switched Calculators and Oracles. Job level requirements have been slightly increased, though.
Title: Re: FFT: Newtype
Post by: The Damned on April 19, 2010, 02:35:54 am
Oh, before I forget, since I always forget something, I was curious about one of the problems you were having.

What exactly is wrong with your Bard at the moment?
Title: Re: FFT: Newtype
Post by: RavenOfRazgriz on April 19, 2010, 02:39:20 am
I saw Newtype but there are no Gundams.  You wound me.

I should update to 2.0 and stream this again sometime, heh.
Title: Re: FFT: Newtype
Post by: DeadManWalking on April 19, 2010, 03:25:21 am
Hrm.  Do you have the Lucavi sprites available, by any chance?
Title: Re: FFT: Newtype
Post by: Kagebunji on April 19, 2010, 10:39:41 am
Yeah, I'm curious about those lucavi too, but from what I see on screenshot number one is probably Yiazmat, yes?
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 11:40:18 am
@the Damned: Bards and Dancer skills seem kinda picky about what effects they'll take, and my new Songs/Dances are slightly more complex than in Vanilla. It's just a matter of further testing and debugging.

@Raven: That would be fun to watch. Although a stream of a certain Power Rangers patch would be even more fun. =P

@Dead and Kage: Sadly, I had to use generic monster and unit sprites for the Lucavi. For example, for Exodus, I used the Woodman sprite. I know the chances are very low, but if someone would like to pitch in and make sprites for the other Lucavi, that would be great (although I don't know which sprites I would have to replace).

@Kage: Yes, screenshot number one is Yiazmat. All the other screenshots are kinda outdated, but they show the basics.
Title: Re: FFT: Newtype
Post by: Dome on April 19, 2010, 12:40:00 pm
Quote from: "Eternal248"Did I mention said Lucavi were also recruitable after defeating Elidibs?
Please explain this
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 12:52:44 pm
Basically, there are 3 formations I made in END, comprising of the 13 different Lucavi. You face 4 at a time, and they don't have ??? stats for the battle. After you defeat them, they join your party. The in-party sprites don't work except for Elidibs, and I've not put in the XII Lucavi to the END formation yet, but for now, the FFT Lucavi are recruitable. Although, this will come at the cost of making room in your party, and even sacrificing a few of your units...
Title: Re: FFT: Newtype
Post by: Dome on April 19, 2010, 01:52:29 pm
Quote from: "Eternal248"Basically, there are 3 formations I made in END, comprising of the 13 different Lucavi. You face 4 at a time, and they don't have ??? stats for the battle. After you defeat them, they join your party. The in-party sprites don't work except for Elidibs, and I've not put in the XII Lucavi to the END formation yet, but for now, the FFT Lucavi are recruitable. Although, this will come at the cost of making room in your party, and even sacrificing a few of your units...
If they are going to keep the stats/ability of they're boss form, except the ??? stats, they are imba as hell
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 01:56:30 pm
Of course they are. That's why they're obtained -after- defeating Elidibs. By that point, all that's left to do is go around and fight random battles. Balance isn't my primary concern of this patch, after all. The point of the recruitable Lucavi is to play around with the and enjoy using their powers.
Title: Re: FFT: Newtype
Post by: Dome on April 19, 2010, 02:34:26 pm
Quote from: "Eternal248"Of course they are. That's why they're obtained -after- defeating Elidibs. By that point, all that's left to do is go around and fight random battles. Balance isn't my primary concern of this patch, after all. The point of the recruitable Lucavi is to play around with the and enjoy using their powers.
Well...yeah, you are right ^_^
P.s: You will be able to fight The last boss with his minions...LOL
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 02:37:04 pm
Heh, I thought about that as well. Who knows what Ramza had to do to sway the Lucavi to his side... I suppose I should state that in terms of canon, I always assumed DD to happen after Ultima (somehow).
Title: Re: FFT: Newtype
Post by: Dome on April 19, 2010, 02:59:21 pm
Quote from: "Eternal248"Heh, I thought about that as well. Who knows what Ramza had to do to sway the Lucavi to his side... I suppose I should state that in terms of canon, I always assumed DD to happen after Ultima (somehow).
It's possible...in the end, nothing is truly explained about the DD
It might be the hell where the soul of the fighters will fight until the end of the existence, after all
Or just a random place to loot xD
Title: Re: FFT: Newtype
Post by: Kagebunji on April 19, 2010, 03:09:00 pm
Eternal, there already is Exodus/ExDeath sprite made, not that bad too, only small thing there is about it, is that it is humanoid sprite. PM me if you want it, I have it.
Title: Re: FFT: Newtype
Post by: The Damned on April 19, 2010, 03:14:03 pm
Since we're speaking of Lucavi so much at the moment, yet another thing I'm curious of (if only because I already had decided to do it, so I don't want it look like it's yet another thing I seemingly ripped off of you or someone else) was if you changed any of the already present Lucavi to more reflect their FFXII counterparts in terms of abilities and such.
Title: Re: FFT: Newtype
Post by: Kagebunji on April 19, 2010, 03:27:12 pm
Also, how about using Agrias Redone sprite? it is really awesome, yet none use it :/
Title: Re: FFT: Newtype
Post by: The Damned on April 19, 2010, 03:31:42 pm
Actually, as I understand it, philsov at least is going to use the Agrias Redone sprite, so that's one person.

Personally, I like her older look, though that may just be me (since I'm in the minority on most things).
Title: Re: FFT: Newtype
Post by: Kagebunji on April 19, 2010, 03:35:08 pm
Hm, I never looked into ASM'd patch, I should be ashamed, it looks really good. But this is topic about Et's patch, so let's not offtop. Btw, Eternal, tell me, you like blue or brown version of ExDeath port, just remeber that for brown one you have to recolor portriat yourself.
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 03:38:06 pm
@Dome, I subscribe to the theory that DD was once the Pharos Lighthouse in XII. But that's just me. =P

@Kage, yes, I'd like very much to see that sprite. As much as I like the blue, knightly Exdeath, I think the brown version would work better. Regarding Agrias Redone, it's a good sprite, but I'm just not "feeling" it. I know someone else was going to use Agrias Redone (not Phil), but I forget who.

@The Damned, yes, Lucavi are using their XII moves! Expect Belias to use Painflare, Zalera to use Kill, Adrammelech to use Flash Arc, etc.
Title: Re: FFT: Newtype
Post by: The Damned on April 19, 2010, 03:40:28 pm
I keep forgetting that ExDeath = Exodus. Hmmm....

As for the Lucavi, that's not...entirely what I meant, but I suppose you answered my question regardless.
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 03:42:56 pm
Well, I can explain more in-depth about what I did to the Lucavi, if you want. Although the only thing I really did was changed their stats, elemental affinities, and gave them their XII attacks. =\
Title: Re: FFT: Newtype
Post by: The Damned on April 19, 2010, 03:47:34 pm
The elemental affinity stuff was actually more what I digging for, like Queklain/His Rotund Celticness halving all elements and such.

I'd be all ears for you explaining the what you did to the Lucavi if you want to. I can understand you wanting to keep them secret since, well, they're bosses.

It's up to you, though.
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 03:56:00 pm
Hardly anything about my patch is a secret. =P

I'll try and detail each of the Lucavi's themes to the best of my ability. Note that they all Cancel (or Absorb) Dark:

Cuchulainn- Specializes in Poison magic, using Bio. He halves Water and Earth elements, but is weak to Fire and Holy. In the DD rematch, he is flanked by King Malboros.

Belias- Specializes in Fire magic, and uses Oil in combination with his fire spells. He absorbs Fire, but is weak to Water.

Zalera- Specializes in death and status abilities, using Kill and Fallen One (think FFVI's version) to bring units to their deaths, however he is weak to Holy, which he casts. Note that you rebattle Algus during this fight as well.

Adrammelech- Uses a combination of Thunder magic, Berserk, and Stop to throw your party into disorder. He absorbs Thunder, and will eventually have Behemoth allies.

Hashmal- Uses a combination of Earth magic and Immobilize, as well as high-tier elemental magic. I forgot to make him weak to Wind in this version, but he will be in the next one. Absorbs Earth.

Ultima (1)- Uses Holy magic, Greater Barrier, and Logos to minimize your party's effectiveness.

Ultima (2)- Uses Ultima magic (obviously), as well as what she used in Vanilla.
Title: Re: FFT: Newtype
Post by: Kagebunji on April 19, 2010, 03:57:31 pm
Here is Blue and Gray(it never was brown, bad memory heh) version. I once downloaded this sprite and fixed cape quite much, thiis fix isn't present here though. Choose wichh one you want.

Grey:
download/file.php?id=3746 (http://www.ffhacktics.com/forum/download/file.php?id=3746)

Blue:
download/file.php?id=3729 (http://www.ffhacktics.com/forum/download/file.php?id=3729)

Portrait:
download/file.php?id=3737 (http://www.ffhacktics.com/forum/download/file.php?id=3737)

I would give you my spr file, but it is on other computer.
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 03:58:39 pm
Thanks, Kage. I'll be sure to check them both out. When you have your fixed version, I'd love to see it!
Title: Re: FFT: Newtype
Post by: Kagebunji on April 19, 2010, 04:00:38 pm
I will prob'ly get it tomorrow, so stay tuned! I fixed only cape though(rest looks fine in my opinion).
Title: Re: FFT: Newtype
Post by: Eternal on April 19, 2010, 07:31:13 pm
Job tree has been added to the first post.
Title: Re: FFT: Newtype (Current Version: 2.1)
Post by: Eternal on April 20, 2010, 09:08:11 pm
OK, 2.1 is probably going to be the last version for a while unless there are huge errors. Below is a list of some changes in 2.1.

-Samurai have Innate: Two Hands, and can use Spears and Longbows.
-Lucavi stats have been slightly nerfed.
-Enemy levels have been slightly reduced.
-Mimes no longer need Bard/Dancer to unlock, and fixed the Summoner requirement for Monk from Level 5 to 3.
-Added a DD ENTD.
-Changed Aim skill CT to 0 so the AI doesn't stop charging with it.
-Bacchus Wine has been changed to Lilith's Kiss and now inflicts Confuse, rather than Berserk.
-Defend now reduces damage by 25%, rather than boosting Evasion.
Title: Re: FFT: Newtype (Current Version: 2.1)
Post by: Dokurider on April 20, 2010, 09:54:40 pm
Quote from: "Eternal248"OK, 2.1 is probably going to be the last version for a while unless there are huge errors. Below is a list of some changes in 2.1.

-Samurai have Innate: Two Hands, and can use Spears and Longbows.

I'm glad I'm not the only one that recognizes that Samurai also used Spears and Longbows traditionally.
Title: Re: FFT: Newtype (Current Version: 2.1)
Post by: Eternal on April 20, 2010, 10:02:53 pm
It's something that people had brought up before, and that I had considered originally, but I was kind of afraid to implement it for fear of people not liking it. But more options for each class are always welcome.
Title: Re: FFT: Newtype (Current Version: 2.1)
Post by: The Damned on April 20, 2010, 10:05:31 pm
*appreciates it even though he tends not to use Samurai*

Makes me want to use Samurai and have them snipe people with longbows from birdback.
Title: Re: FFT: Newtype (Current Version: 2.1)
Post by: Zaen on April 20, 2010, 10:55:06 pm
Ah, Spears too? I knew about Longbows, but not spears. Well, no. That's a lie. But you just made me realize it. Awesome. I gotta make a change to my samurai class now(trying to make it as correct as possible).
Title: Re: FFT: Newtype (Current Version: 2.1)
Post by: Eternal on April 20, 2010, 11:24:14 pm
OK, apparently my item descriptions for this update didn't take. Just note that Samurai -can- equip Katana and Longbows. Just a note.
Title: Re: FFT: Newtype (Current Version: 2.1)
Post by: Celdia on April 20, 2010, 11:26:11 pm
Just decided to put this together for anyone playing this that wanted a Mime: despite Mime needing Job Level 3 for all Non-Bard/Non-Dancer Classes, unlocking them all requires more than that on a few different classes. So here's the REAL level listing for unlocking Mime.

Onion Knight 3
Scholar 3
Hunter 4
Black Mage 5
White Mage 5
Knight 4
Monk 5
Geomancer 4
Thief 5
Dragoon 3
Ninja 3
Samurai 3
Time Mage 4
Enchanter 4
Mediator 3
Summoner 3
Oracle 3
Title: Re: FFT: Newtype (Current Version: 2.1b)
Post by: Eternal on April 21, 2010, 12:36:46 am
I eat my words, people. 2.1b fixes those item descriptions and fixes a few battles. Not a huge change from 2.1, until you get to Yardow and have Rafa buttknived by Ninjas. i.e. Yardow is beatable in 2.1b. >_<

Also, I'd like to apologize if I release many updates in a row. I fix things as my testers get further in the game and discover more glitches and errors. I'll retitle the topic with the latest version, as I've been doing. It's recommended that you keep a clean ISO to copy when a new update comes along. Thanks to everyone for your extraordinary patience.
Title: Re: FFT: Newtype (Current Version: 2.1b)
Post by: Zenius on April 21, 2010, 07:24:51 am
I just started my own playthrough, and I must say I'm amazed with what you've done O_O it's like playing an entirely new game ^^
Phoenix Downs cost 2k? Wow xD
Title: Re: FFT: Newtype (Current Version: 2.1b)
Post by: Skip Sandwich on April 21, 2010, 10:35:08 am
I just started playing through as well, and just wanted to confirm something. Is the only reason for leveling up in scholar to get new items? I ask because it seems that NO job has any levels of scholar as a pre-req. Although I am liking having Cup of Life being available so early, it really makes it easy to keep everyone topped up on hp if it doesn't matter as much WHO I heal, so long as I heal someone. Also, apparently the thundergods hate me, out of 10 uses of the thunder spell so far, i've yet to hit a single thing, even twice when there was only a single empty panel in the area...
Title: Re: FFT: Newtype (Current Version: 2.1b)
Post by: Zenius on April 21, 2010, 11:02:04 am
Holy cow, Counter Tackle actually hurts now :O
Title: Re: FFT: Newtype (Current Version: 2.1b)
Post by: Eternal on April 21, 2010, 12:35:39 pm
@Zenius: Great! That's exactly what I was going for! I'm glad to hear that you're enjoying it! PD's (and all items, for that matter) are more expensive as a kind of a way to a) stop item spammage and b) add a layer of tactics outside of battle. In Vanilla, you pretty much always have an excess of Gil. In Newtype, you have to do Props and actually save money and sell old gear if you want to keep up. It really makes you prioritize. Regarding Counter Tackle, it's an amazing Reaction early on, and worth using instead of jumping just to Counter.

@Skip: Scholar is needed for Mime, but that's about it. They're meant to be a utility unit throughout the game, and their items can come in great use. On that note, you've gotten Cup of Life to work? It never likes to proc for me. Ever. Regarding Thunder, I feel your pain. We always seem to remember when the attacks miss, moreso than when they hit. =P
Title: Re: FFT: Newtype (Current Version: 2.1b)
Post by: Kagebunji on April 21, 2010, 02:04:38 pm
It took some time, but I bringed Exodus with me. Good job on patch, gonna play it now.

edit, forgot to mention, how about changing Clouds Materia Blade to Buster Sword? Sprite for this weapon is easy, so you could do it yourself. Well if there were any problems, I could do the sprite. Your call.
Title: Re: FFT: Newtype (Current Version: 2.1b)
Post by: Eternal on April 21, 2010, 03:13:20 pm
Cloud's Materia Blade has been the Buster Sword since the very first version. :3

Thanks for the Exdeath sprite, I'll see if I can make room for it. ^_^
Title: Re: FFT: Newtype (Current Version: 2.1b)
Post by: Kagebunji on April 21, 2010, 03:28:25 pm
You MUST make room for Exodus :D

And thanks for Buster Sword.
Title: Re: FFT: Newtype (Current Version: 2.1b)
Post by: Eternal on April 21, 2010, 04:36:27 pm
OK, apparently the file is missing .ppf at the end of it. For PPF-o-Matic, you need to add the .ppf to the end of the file name for it to recognize it. I thought I had put the .ppf on it. =\
Title: Re: FFT: Newtype (Current Version: 2.1b)
Post by: Mari on April 21, 2010, 04:38:37 pm
Looking forward to playing, but I wanna finish up my 1.3 playthrough I recenly started first!

It certainly seems interesting, so I'm hoping I'll have a lot of fun with it. =P
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 21, 2010, 06:34:10 pm
Very, very small update.

-Turned Cataclysm into Black Hole, so it's not broken anymore.
-Geomancers can use Instruments, a la FFIII and FFV.
-Fixed some text errors and ENTD errors.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: The Damned on April 21, 2010, 06:50:39 pm
You should probably edit in these changes in their own separate spoiler box in the front post if you already haven't because looking through now I noticed some things that you had already changed.

I'll try to start giving this a try sometime tonight, but my Geomancer is currently giving me "Writer's Block" so to speak, so we'll see.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 21, 2010, 06:52:33 pm
Perhaps I could help you with that. What issues are you having?
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: The Damned on April 21, 2010, 06:56:06 pm
I'll PM you since I don't want to take up any more space in the thread. It's mostly a balance issue than anything else since I've been trying to establish at least a base for all the 20 Generic classes before I do any heavy testing (outside of me testing to see if Lancer worked, which I think I formerdeathcrops helped me out with).
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 21, 2010, 07:00:10 pm
Sure, feel free to PM me. It'd be even easier if you came onto IRC, though. =P
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Skip Sandwich on April 21, 2010, 08:27:59 pm
heya, I think the listed samuri prereqs may be off, Lavian just reached the stated prereqs and samurai didn't unlock for her (her job levels are onion knight level 3, knight level 4, monk level 5, and geomancer level 4)
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 21, 2010, 08:30:52 pm
Whoops, it's actually Dragoon 3. My apologies, Skip, I'll change that now.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Dokurider on April 22, 2010, 05:03:55 am
Wait, so I have to download again???
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Zenius on April 22, 2010, 07:35:43 am
Wow, this is gonna take a lot of getting used to :O
Sweegy took a massive amount of tries =_=
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 22, 2010, 08:50:44 am
@Doku- Not if you don't want to, really. Like I said, it only changes a few things. Update as you see fit. The biggest change is to the Oracle, since Cataclysm has been changed, and you can't just plop Feather Boots onto the party and be cheap. =P

@Zenius- Sweegy can be annoying with the Bombs, but Aero and Blizzard magic pretty much takes care of them. Honestly, the hardest battle in the chapter is probably Wiegraf or Zeklaus. =P
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Skip Sandwich on April 22, 2010, 09:27:40 am
speaking of Wiegraf, that reminds me I forgot to mention that I found the changes to the chapter finale battle make it epic and awesome. INCREDIBLY SO.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 22, 2010, 10:44:45 am
Heh, thanks! I absolutely loved making that battle.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Kagebunji on April 22, 2010, 10:47:12 am
So...you thought of changes we talked about yesterday? And while changes are the subject, what about Boco?
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 22, 2010, 10:49:16 am
Sorry, Kage, but Zack probably won't be replacing Cloud anytime soon. Like I said, if anyone replaces Cloud, it'll be Balthier.

Regarding Boco, I heard from Raven last night that Boco has its own spriteset, meaning that I can potentially make a white-paletted Chocobo, give it the Trickster class, and give it to Wiggy. Raven also told me how to make enemy units mount chocobos, so that's something I'll consider as well.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Timbo on April 22, 2010, 11:55:46 am
Quote from: "Eternal248"Sorry, Kage, but Zack probably won't be replacing Cloud anytime soon. Like I said, if anyone replaces Cloud, it'll be Balthier.

Regarding Boco, I heard from Raven last night that Boco has its own spriteset, meaning that I can potentially make a white-paletted Chocobo, give it the Trickster class, and give it to Wiggy. Raven also told me how to make enemy units mount chocobos, so that's something I'll consider as well.

Did Raven tell you in chat, pm, or in a post?  If it was a post, would you mind providing us with a link so we can do it as well?
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 22, 2010, 11:57:42 am
Ah, sorry, it was in IRC. I'd have to check Shishi to confirm that Boco has his own spriteset, though.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: philsov on April 22, 2010, 01:54:11 pm
Quote from: "Jack of All Trades"Did Raven tell you in chat, pm, or in a post?  If it was a post, would you mind providing us with a link so we can do it as well?

QuoteAs for his stuff, let me see what I can find...

viewtopic.php?f=8&t=2128 (http://www.ffhacktics.com/forum/viewtopic.php?f=8&t=2128)

You need to quote his post to view the spoiler, since I'm guessing it got broken in the transfer all those months ago.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 22, 2010, 02:02:28 pm
Thanks, Phil! That should help immensely.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Zenius on April 23, 2010, 11:00:46 am
Just beat Miluda 2, I'm having one hell of a time with this xD
Saving money is actually a challenge with this ^^

Bug report: AI units set with a One-Handed weapon on the Left Hand will sometimes come in with weapons in both hands
Left-Handed Wizard @ Dorter 1 came in with Blind Knife and Rod
Left-Handed Priest @ Thieves' Fort came in with 2 White Staves
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 23, 2010, 01:36:25 pm
Glad to hear you're still enjoying it!

Yeah, I'm aware of that bug. As long as they don't have Two Swords, they won't be able to attack twice, though. It's more a minor nuisance than anything else. I think you'll like Zeakden. ^_^
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Skip Sandwich on April 23, 2010, 04:12:37 pm
@Zenius
money isn't nearly as much as an issue once you hit chapter 2 and bar propositions become available, some of them can net you 30k gil or more upon completion
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 23, 2010, 06:11:58 pm
OK, so, since there probably won't be a release for a while since I'm on the event editing part... I may as well post a to-do list of what will hopefully be in the next release.

-All new script, or at least for Chapter 1 (with any luck the author of the translation I'm using will respond shortly to my e-mail).
-Balthier replacing Cloud.
-Replacing Cloud's skillset with Balthier's Quickenings from XII, as well as his moves from Revenant Wings.
-Rebuffed Lucavi HP.
-Fully debugged Bard/Dancer.
-A few new ENTD's.
-More glitch fixes, including the dual-wield, but not really dual-wielding glitch.

It's going to take some time, but I would like you all to be patient, and look forward to the next release! Thanks!
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: The Damned on April 23, 2010, 06:45:40 pm
Out of curiosity, what are you changing the script towards? More references to FFXII?

If so, then you might want to take a look at the In-series Crossovers part of FFCompendium (http://www.ffcompendium.com/h/incross.shtml), especially since that says that FFXII comes after FFT most likely, though I know that you claim to see the opposite and it is somewhat open to interpretation (just like the end of FFT itself...currently).
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 23, 2010, 07:35:25 pm
I'm using the literal translation found here: http://www.gamefaqs.com/console/psx/file/197339/48627 (http://www.gamefaqs.com/console/psx/file/197339/48627),
as well as supplementing the script and appending a bit of my own script. I'm also writing the Cloud dialogue from scratch (when I get to it, which will be a very long time. I'm not even half done with Chapter 1) to add Balthier. Balthier should be a fun character to write, though.

I'll be sure to check out that link, for certain. But the only real XII reference in the script will be the use of "hume" instead of "human", which the literal translation also does.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: The Damned on April 23, 2010, 10:18:12 pm
I see. I'll be sure to bookmark that link too.

Last curiosity for now is if you're doing such a huge script overhaul, how are you going to be able to make sure that you do go over whatever limit FFTacText has in place? (I haven't messed with it that much outside of items, so there's probably something I don't know.)
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 23, 2010, 11:07:44 pm
TacText and event editing are two totally different things from what I've seen, so the limit shouldn't be an issue.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Zenius on April 24, 2010, 10:56:59 am
Freakin' Thunder won't hit GRRRRRRRR
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 24, 2010, 01:24:10 pm
Apparently your Black Mage graduated from the University of Rafa. =P
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 24, 2010, 05:01:04 pm
And I have obtained permission to use the translation! Expect screenshots sometime within the next day or so.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 24, 2010, 10:03:21 pm
OK, here are a few screenshots to whet your appetite whilst I finish event editing Chapter 1 and testing stuff.

Don't mind the glaring EVTCHR issue in the first screenshot, guys. =P

Regarding the title screen, I'll be adding "Newtype" in the black bar under the title. So it'll look slightly different.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Celdia on April 24, 2010, 10:09:19 pm
Quote from: "Eternal248"*pictures*

Oooh, shiny! I like.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Zenius on April 24, 2010, 11:07:17 pm
I like what you did with Wiggy 1
Lol @ Inspire
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: degrofm on April 24, 2010, 11:23:08 pm
I LOVE the sprite for Scholar. Looks like it is inspired by Shakespeare. :D

EDIT: Jimmy, and the others involved in the spriting for this patch (and the spriting in general on FFHacktics), thank you so much for sharing your talent on this site. I'm always really impressed at the sprites you folks turn out, and the Scholar is no exception. Makes me want to spend the summer attempting to teach myself how to make sprites...
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 24, 2010, 11:27:47 pm
@Zenius: Thanks! I had given him other similar skills, but he refused to use them.

@degrofm: Thank Jimmy and the other spriters. They do great work!
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Dokurider on April 24, 2010, 11:48:29 pm
Holy crap @ Air of Treachery
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 25, 2010, 12:15:25 am
I'm representing Quickenings as accurately as I can- which includes the high MP cost. But, the attack power and range is pretty good, and there's no CT for them.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: The Damned on April 25, 2010, 12:33:39 am
I chuckled at seeing that Balthier's job is the "Leading Man". He's so entertainingly self-important.

I still have yet to start your patch (or any other...or continue with 1.3 [fucking Zalmo]), but I'll try once again tonight considering that I finally got done counting all the items I want to change. God damn, Armor is fucking useless. I have to replace like 60 things just with that, but enough about that (yet again).

Out of curoisity, are you going give female Scholars a new sprite eventually? Say something along the line of a (sexy) librarian?
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 25, 2010, 01:09:52 am
Of course I'll be giving them a sprite eventually, I just haven't decided upon what yet. I had joked on IRC that the female Scholar should be based off of Quistis, but I doubt that'll happen. =P
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: The Damned on April 25, 2010, 01:24:25 am
Aw, Quistis needs more love.

Lord knows she never got any from Squall or the game itself.

Last question for tonight, when it comes to Balthier replacing Cloud, it's basically just him coming in Cloud's place during that specific event, correct? Or do you plan to change other things with regards to that? (If you do, then you don't have to say what you plan to change, of course.)
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 25, 2010, 01:29:12 am
Yes. Balthier is summoned exactly as Cloud was, and is saved at Zarghidas as well. Not that the leading man needs saving, mind. Below is a screenshot taken from the event. Currently there are 5 EVTCHR errors, but that's par for the course with my patch. =P
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Kagebunji on April 25, 2010, 06:24:42 am
Speak up all those EVTCHR errors, I will try it later on.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Zenius on April 25, 2010, 09:27:11 am
Lol Zeakden
Delita pwning face is always good

I'm considering feeding my generics to Rad and the gang...hmm...
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: RavenOfRazgriz on April 25, 2010, 11:10:09 am
Quote from: "Eternal248"Apparently your Black Mage graduated from the University of Rafa. =P

*RAFA'S MAGICAL ACADEMY FOR EXTRAORDINARILY "GIFTED" STUDENTS.

If you're going to steal my jokes, do it right.  :p
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Zenius on April 25, 2010, 11:19:01 am
Damn, I didn't expect there not being any rooftop Hunters at Dorter2 haha xD

@Eternal: Does the DD still have exit panels and Move-Finds??
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 25, 2010, 01:52:29 pm
@Kage: After I'm done with all the events, I'll whip up a list of the evtchr errors.

@Zenius: lol, how can you NOT like face-pwning Delita? Regarding DD, yeah, there are still exit panels and Move-Finds. However, there's no need for a low Brave unit since all Move-Finds are rare 100% now.

@Raven: She is extraordinary. Extraordinarily bad.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: The Damned on April 25, 2010, 09:49:23 pm
So, I tried to finally start you patch about a minute or two ago, Eternal, and it seems like there's a game-crashing glitch that occurs right as Orbonne Monastery/Abbey opens. I had thought it was pSX acting up the first time, but then I used my 1.3 file to open the game to check if the abilities and such were changed to your versions and they were.

It happened twice in a row, so I'm guessing it must be one of the errors you talked about, which...annoys me slightly since I had wanted to play your latest version from the beginning.

Oh well, I guess this gives me time to do something else. After all, I don't expect you to rush to fix this (since I know it's likely you will eventually fix this) just for me and I think I'm probably FFT'd out after working on my own patch for weeks straight and other things anyway.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 25, 2010, 11:57:57 pm
Hmm... there shouldn't be any game-crashing glitches, since on the version that's out now, there's no event editing. Also, nobody else seems to have that issue. Try repatching it, or repatching it on a different ISO and see if that's the issue. Or just restart the emulator again. pSX can be wonky at times.

On that note, I have the retranslation done for Chapter 1, as well as the Balthier events done. They'll undergo testing and can then be released!
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: The Damned on April 26, 2010, 03:43:03 am
Hmmm...I tried to downloading it and then repatching it to a completely different ISO and the same even after I had restarted pSX.

It might just be my computer, but I can't reset until later on today (Monday), so I'm not sure now.

Out of curiosity, you said nothing else had issue? So there have been people that have started 2.1c from the very beginning of the game then? As long as it works (for others), then that's what's most important.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 26, 2010, 04:12:50 am
From what I know, nobody else has had an error. If someone would like to confirm that, that'd be great. I've tested my ISO from the start many times and have had no issue, but that's not a really good indicator of things. I'll continue to look into it, and maybe the patch I release tomorrow will fix it.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Zenius on April 26, 2010, 08:25:34 am
Being able to use Ovelia at Zirekile is very fun <3

@Eternal: Iron Helm and Mythril Helm say they give +40 and +80 in their item descriptions, but they give +45 and +60, respectively. Just thought I'd let you know.
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Dokurider on April 26, 2010, 01:54:15 pm
Are Flail/Axes using vanilla formula or the psuedo martial arts formula (((0 + (1..PA)) + PA) * WP)?
Title: Re: FFT: Newtype (Current Version: 2.1c)
Post by: Eternal on April 26, 2010, 01:59:47 pm
@Zenius: I'll change that later today. Thanks!

@Doku: They use their Vanilla formulae, but using them in combination with the Aim skillset will produce constant damage.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 26, 2010, 03:12:02 pm
It is with great pride that I release version 3.0 of FFT Newtype. Within are many glitch fixes, and a ton of other features, including a new translation of Chapter 1 (working on Chapter 2 now), as well as Balthier! Hopefully you will all enjoy the work I've put into Chapter 1- it was quite a learning experience, since I've never done event editing before. =x
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Kagebunji on April 26, 2010, 03:33:47 pm
You actually did some event edits? Whoa, give examples I'm too bored to play the game from beginning again :P
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 26, 2010, 03:40:29 pm
Here is a screenshot I took from Zeakden. Hopefully I made Algus more of a bastard than he already is!

Known glitches:
-Intercession decreases enemy PA by 1, still, for some reason.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Dokurider on April 26, 2010, 03:56:45 pm
Uhh, you beefed your download link there.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 26, 2010, 04:00:57 pm
OK, you should be able to copy and paste the link into your address bar and it should start downloading. Sorry about that.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Dokurider on April 26, 2010, 05:36:26 pm
No, still not working. Are the spaces supposed to be in the link? Try underscores instead.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 26, 2010, 05:56:24 pm
Reuploaded it with a shorter name. Hopefully it'll work now.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Dokurider on April 26, 2010, 06:28:22 pm
It's working now. Thanks.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: The Damned on April 26, 2010, 06:31:33 pm
Ugh. I keep having horrible luck with regards to your patch.

It would appear that restarting my computer did nothing to fix the problem that I was having with 2.1c and now WinRAR won't even let me extract 3.1a after downloading it.

Sigh.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 26, 2010, 08:37:06 pm
OK, so apparently there wasn't .ppf at the end of the filename. I swear 7Zip is removing it or something. Before patching, add .ppf to the end of the file name, and PPF-o-Matic should recognize it.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Samuraiblackbelt on April 26, 2010, 08:43:05 pm
when I go to extract the ppf  get a "no files to extract" message.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 26, 2010, 08:48:21 pm
Fixing it now.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Dokurider on April 26, 2010, 08:50:10 pm
I just tried to open it and and I can't extract it.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 26, 2010, 08:58:58 pm
Sorry about all these issues, guys, I didn't think there would be a problem with the .zipping of it. Redownload it and it should work now. Note, though, that it's a .7z file. I'm not sure if WinRAR will extract it, but I know 7Zip does. Also, since I remade the patch, you guys also get Shadow Lance Gafgarion. Yay! =P
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Dokurider on April 26, 2010, 09:14:27 pm
Working correctly.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 26, 2010, 10:54:44 pm
Good to hear. Give me feedback on the new translation for Chapter 1, guys. If a huge majority of people don't like it, I won't continue it into Chapters 2, 3, and 4. I do, however, have plans of releasing Newtype with Complete's PSP translation, however, so people will have a variety of choices of which translation they prefer.

New Known Issue: Algus will repeat a line twice in Mandalia, and his "reinforcements" line will appear blank.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Dokurider on April 27, 2010, 02:15:13 am
Would you mind if I recorded videos of this patch?
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 27, 2010, 02:29:32 am
I'd like that very much actually. Go for it! =D
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Dokurider on April 27, 2010, 02:44:57 am
Good, because I have Orbonne to Mandalia done already and will upload them tomorrow. I also recorded the scenes as well, just to show off the new translations. I might do more tonight if the mood strikes me.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 27, 2010, 03:01:32 am
You're awesome, Doku. Has anyone told you that? =P

There are a few errors with some events, though, and I would like that to be noted, if possible.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Dokurider on April 27, 2010, 04:22:00 am
I suppose I can use Youtube annotations to point them out as I go along. I can also give you the links for guest annotation and you can point out the ones I miss or just comment on them, whatever fits your fancy.

EDIT: Okay, it turns out I got all the way to Dorter, so that's cool. I also decided to upload the first scene at Orbonne to get the ball rolling, plus it's a small file, so it's a-okay. I'll upload the rest tomorrow as planned.


P.S. Check your inbox, Eternal.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Zenius on April 27, 2010, 06:13:25 am
Lol, damn too bad I'm already at Goug I can't see the new things

@Eternal: Does Balthier instead of Cloud mean no more Climhazzard? :*(

Edit: One of the Enchanters at Bariaus Valley has Counter as a Support Ability

Edit2: IDK why but somehow I thought Specials could go on props too :S
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 27, 2010, 10:27:33 am
@Zenius: No more Climhazzard, but I might use the animation somewhere else. I love the Limit Break animations! Regarding the Enchanters, I think I did that a few other places. Whoops. Will fix now. Regarding Special units going on props, that's doable via FFTorgASM, but I never really considered doing it, although I like the idea.

@Doku: Great to see you doing this! Just so you know, Chapter 2's new translation isn't done yet. So don't feel you have to rush. =P
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Kagebunji on April 27, 2010, 10:32:30 am
Um, yeah, if we are talking about Cloud, his attacks changed a bit, or is all as it was?
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 27, 2010, 10:42:12 am
Balthier has an all new skillset, totally different from Cloud's. However, to use Balthier's Quickenings, you need to equip the Highway Star, which is obtained during his sidequest. Just think of it has a new sprite with a new skillset.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Zenius on April 27, 2010, 11:01:36 am
Hmm, yeah I really think you should let Specials go on Props cause it's so hard to let them catch up to your starting generics in terms of Abilities on other classes and whatnot.

Umm, are there any skills in this patch using the Climhazzard formula? That was like THE skill against ??? enemies.

Btw, your Zalmo @ Lesalia is brutal.
400+ Damage Holies (GRR WHITE ROBE SO BUFF)
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 27, 2010, 11:06:36 am
I don't think there are any that use the formula, no. That can easily be changed, but the Lucavi currently don't have enough HP to warrant even needing it.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Kagebunji on April 27, 2010, 01:08:53 pm
Quote from: "Eternal248"Balthier has an all new skillset, totally different from Cloud's.
Ekhem, I asked about Cloud, not Balthier, sir. I still play older version, and Cloud is there instead of Balthier.


Btw:
Quote from: "Eternal248"However, to use Balthier's Quickenings, you need to equip the Highway Star, which is obtained during his sidequest
Tell me something about this sidequest. Or PM me if you don't wanna talk about it here. :)
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: LastingDawn on April 27, 2010, 03:24:59 pm
Hmm? The Highway Star is one of Gabranth's weapons, why would Balthier be receiving it? Also in Revenant Wings, Balthier obtained his Quickening from defeating Shemhazai (easily can be shown as after defeating Shemhazai receiving "Proof of Worth" or something like that, which would function as the "Materia Blade" item, but work as an Accessory.) I'm just not very fond of giving one of Gabranth's weapon, since the two don't share two lines together, to Balthier.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 27, 2010, 05:16:10 pm
@Kage: If you're playing the older version, Cloud is almost exactly how he is in Vanilla and 1.3. Regarding his Sidequest, I'm just referring to the Mustadio sidequest in general.

@LD: Hmm, I was thinking of a decent weapon whose weapon type I could keep the same as the Materia Blade, that would probably still have a decent amount of Mist remaining within over the years since the Cataclysm. Also, having it be a sword is kind of a dual-strategy for Balthier. You either give him Guns to give him range and constant damage, or give him the Highway Star, sacrifice your normal attack range, but have access to his very powerful Quickenings.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Dokurider on April 27, 2010, 06:03:53 pm
From Orbonne to Dorter Trade City:
http://www.youtube.com/view_play_list?p ... 343276C464 (http://www.youtube.com/view_play_list?p=9FE86A343276C464)
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Samuraiblackbelt on April 27, 2010, 06:47:41 pm
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/32.jpg)

happened after I used shadow lance
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Dominic NY18 on April 27, 2010, 08:09:30 pm
I figured out how to use emulator save files on the PSP, so now I can just use the same file while I'm on the go. That's one nagging issue solved.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 27, 2010, 08:32:56 pm
Good to hear, Dom. Just make sure everything else is up-to-date. ^_^
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: sutebenukun on April 27, 2010, 10:52:01 pm
I realize it has only been a couple of days since the post mentioning the female version of the scholar but- Have you decided on a look for her? I'm really interested in the scholar sprites.

Basing the scholar feel off of the male version what about making the female scholar something like a younger less heavily clad calculator? Rather than having such heavy robes, have her wear something more along the lines of a two piece dress, the bottom being a long skirt (similar to the Dancer's skirt) and the top being a long sleeved hooded shirt with a large book strapped to her back.

Then again I'm just spouting off ideas. But I hope to see a female scholar in the near future! ^-^
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 27, 2010, 11:03:09 pm
Hmm, preferably, I would want it to look like a female version of the current Scholar, with glasses and such. I'm very much one for traditional FF class designs, although I'm no spriter so I can't really speak for how easily it could be done. I love Hal's design from FFIV: The After Years, and if anything, I would want the sprite to look similar to her's. Her design is below.

On a different note, my current task is putting Aliste, Bremondt, and Hell Wyrm into Newtype. Aliste will be battled in Goland Passage, rather than the Archaic Demon, and Bremondt as well as Hell Wyrm will be fought at Nelveska, rather than Worker 7. Look forward to some updates in the near future!
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Samuraiblackbelt on April 27, 2010, 11:06:26 pm
a few minor glitches I noticed (all at Zerkile):

Delita was low on MP but Holy Blade (correct name?) wasn't turning red, the rest of his abilities were, however.

a knight used tremor on one of my units, but it said that it had a 00% chance of happening.

after having counter geomancy (tremor) used on me, my unit was confused, but I was allowed to select which direction I wanted to end my turn on. (not sure if you can do this in vanilla, never had it happen.)

Yes, they are all very minor glitches, but they're there.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 27, 2010, 11:16:11 pm
Regarding Holy Blade, I have no idea what causes that. It seems to do that on seemingly random actions that require MP. I'm guessing it's because I added an MP cost to a skill that normally didn't cost MP.

Tremor... I have no idea how to explain that. Regarding Confuse... it may have to do with starting your turn un-confused. Thanks for the report!
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 28, 2010, 01:57:55 am
Some fun screenshots for you guys.

One is of a glitch that occurs after using Shadow Lance. It's pretty cool-looking, IMO. The second is a preview of the Aliste battle in Goland passage. It's a three-on-one, with Ramza, Beowulf, and Reis brawling it out with Aliste Rosenheim, loyal retainer to Archdeacon Bremondt Freitburg, who turned Reis into her dragon form!
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Kagebunji on April 28, 2010, 06:05:52 am
Glitch with Beowulf is great, looks like Beowulf is using speed of light :D
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 28, 2010, 06:15:41 am
If I can figure out -what- caused that exactly, I would love to use that on Hasted characters, somehow. Not sure it's possible, though.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Zenius on April 28, 2010, 06:40:53 am
So you're changing the Sinogue fight into the Aliste fight, correct?
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: The HiemLICH on April 28, 2010, 12:02:29 pm
Can't win the very first battle.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Kagebunji on April 28, 2010, 12:53:46 pm
Ok, I tried to do Female Scholar. I have two words: EPIC FAIL.
1. Doesn't look one bit like a Scholar.
2. Isn't feminine enough, more of a man he is.

Meh, screw this, find other concept Et, this one won't look enough girly(look at my fail).

Edit: Lol Et, were you even searching? Look, this looks feminine :P
(http://www.gamasutra.com/db_area/images/feature/2527/scholar_female_psd_jpgcopy.jpg)
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: SilvasRuin on April 28, 2010, 01:50:02 pm
I'm finally getting around to checking out ASM'd, and after maybe a chapter or so of that I'll check out this.  Kind of curious though...  this seems to be based more on ASM'd than on any of the other 1.3 patches.  It's got me wondering.  What ASM hacks are you using, if any?  Like what formula are axes using?
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 28, 2010, 04:06:35 pm
@Zenius: Correct.

@LICH: Why can't you win the first battle? Aim for the Scholar and you're good.

@Kage: That's a good concept, Kage. Was that from FFXI? I thought in XI, your look changed with your armor.

@Silvas: Axes use their Vanilla formula, but have a chance of rending equipment. In hindsight, it probably is based on ASM'd moreso than 1.3, since I am using a few ASM hacks. The ones I'm using currently are the Defend (Damage -25%), Oil/Float weak to Fire/Wind, JP Scroll Fix, Weapon Strike Fix, and the X+1% Knockback ASM. In the future, I'm going to apply the Vanish and the Special Characters can go on Props ASM.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Kagebunji on April 28, 2010, 04:22:26 pm
So, if you are good with the concept I posted, I will begin....on Friday, no option to do it faster.
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 28, 2010, 04:24:21 pm
Yeah, if you build the sprite based on the concept picture, great. Friday is fine, there's no rush. ^_^
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Samuraiblackbelt on April 28, 2010, 10:51:17 pm
I hit the summoner with a critical bow shot using Ramza, the summoner moved up 4 panels and ended on top of the dead white mage
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Zenius on April 28, 2010, 10:58:12 pm
Is anyone further in than me in their playthrough? I'm currently going into Riovanes.

Oh, and Wiggy @ Orbonne was a bitch. Melee hits for 200+ =_=
Title: Re: FFT: Newtype (Current Version: 3.0)
Post by: Eternal on April 28, 2010, 11:58:55 pm
@Tidus: I think the knockback ASM is glitched. Not sure how I would revert it back, though.

@Zenius: Yes, one of my testers is at Zalera. Can't get any farther, though, because I need to nerf Fallen One and Elmdor. I'll release an update soon.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Eternal on April 29, 2010, 12:43:10 am
OK, I released an update which fixes a few glitches, namely the knockback and dual wield glitch. However, I had to use a totally new ISO and replace everything since you can't remove ASM's without a ton of knowledge and work. This means there may be errors, or the like, or I may be forgetting to replace some things. Also, Poeskas and Limberry have been nerfed. Also, special characters can now go on props.

Also, since this update comes in the middle of me working on the Aliste/Bremondt sidequest, Goland Passage has Aliste as a boss (albeit with the old lines and stuff) and Nelveska features Bremondt and Aliste as bosses. I haven't been able to replace their lines yet, but everything else works. I must admit, it's rather amusing to see Bremondt fume energy, like Worker 7. Please, keep reporting errors, people!
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: formerdeathcorps on April 29, 2010, 05:36:39 am
What do you mean you can't remove ASM hacks without a ton of effort and work?  You just extract a modified BATTLE.BIN and an original BATTLE.BIN and then compare with any hex editor.  Use the xml file to find the correct offset and hex edit in the modified BATTLE.BIN back into the original.

Also, that knockback glitch has a lot more to do with the offset chosen.  The offset given in orgASM is wrong and actually won't work properly.  According to Zodiac, 00 05 34 should be replaced at "11F9C8", not at "11F469".
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: SilvasRuin on April 29, 2010, 08:42:59 am
I didn't see this in Known Issues.  The Onion Knight at the beginning glitches when it kneels for the princess.

Also when Gafgarian is mouthing off to Agrias, a for is covered by the "next page" symbol thing.

I noticed even in the tutorial battle that both Onion Knights and Scholars seem to have something screwy going on with the sprites.  I kept seeing strange graphical bugs.  I think the Scholar sprite is fundamentally flawed to begin with as the arm doesn't seem to take the scarf into account for its animations.

A female squire with some palette bugs in the scene at the start of the flashback suddenly turns into a male black mage.  This was... interesting.

The knight's speech has some typos such as an "as" that needs capitalization and an "or" where it should be "of".
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: LastingDawn on April 29, 2010, 10:12:45 am
Quote from: "SilvasRuin"I didn't see this in Known Issues.  The Onion Knight at the beginning glitches when it kneels for the princess.

Also when Gafgarian is mouthing off to Agrias, a for is covered by the "next page" symbol thing.

I noticed even in the tutorial battle that both Onion Knights and Scholars seem to have something screwy going on with the sprites.  I kept seeing strange graphical bugs.  I think the Scholar sprite is fundamentally flawed to begin with as the arm doesn't seem to take the scarf into account for its animations.

A female squire with some palette bugs in the scene at the start of the flashback suddenly turns into a male black mage.  This was... interesting.

The knight's speech has some typos such as an "as" that needs capitalization and an "or" where it should be "of".

Hmm, that doesn't sound right. What you are describing sounds more intune with wrong types. Also that "glitch" at the start is just the Onion Knight playing an Evtchr "Rad" (Squire). That is likely the case with the Gariland scene as well, Evtchr's really make intense editing a difficulty. Thankfully in scenes like that it's as easy as changing them to something else that works or removing them altogether.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Zenius on April 29, 2010, 10:50:13 am
Done up to Poeskas
My desire to get that friggin Yoichi Bow cost me so much time xD
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Samuraiblackbelt on April 29, 2010, 12:42:48 pm
the Enchanter has levitate equipped but is not floating. using tanglevine on him still has 00% though.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: The HiemLICH on April 29, 2010, 12:47:51 pm
Finally on my way, heading for Zeklaus Desert.

The problem with the first battle for those wondering why I sucked at it is because Alicia and Lavian had reallly bad skills. No Arts of War for either, and the one with Martial Arts only had Pummel and Spin Fist. Eventually, she got Chakra, Aura Blast and Pummel and things changed a bit.

I was having trouble because I tried to use Rad as a healer. Then I noticed he was equipped with a Longbow. Things got easier.

Reports:
Algus doesn't speak at Mandalia until after the battle? I figure this for purpose. But he does say the same thing twice "Please help me" line to Ramza where he grasps his hand. Yep, does it twice.
Scholar's sprite gets very screwy when throwing items.
Hunter's Blackout attacks twice, but doesn't register the second attack. Don't know what's going on there, just something to add.
Animations are very laggy, as are screen changes. I think it's because of the added sounds, just thought I'd say.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Eternal on April 29, 2010, 04:21:34 pm
@Silvas: Yeah, I have to update the known issues box. LD is correct about Rad, it's an EVTCHR issue which I talked about at the beginning. A very common issue that you'll see quite often until I can get around to removing them. Not sure what the issue is
with the Onion Knight and Scholar sprites, since they've worked perfectly for me and other people. When Kage was streaming Newtype, he did have an issue with the Scholar, though. Also, regarding the text boxes, there'll be a lot of those as well.
I just need to respace the lines.

@Zenius: Good luck stealing from Elmdor, then! The battle is quite difficult unless you try a variety of things you wouldn't normally try on bosses.

@Lich: Glad to hear you got past Orbonne. You scared me a little there! Regarding Algus, I have a feeling I know what's wrong with that event- I just need to play around with it. So it shouldn't be a huge problem to fix. Regarding Scholar, you're not the only one with issues and I've no idea why. Regarding Blackout, it's just an animation error. It only damages once. Animations weren't laggy for me, or for anyone else from what I've seen and heard. It could well be an emulator thing.

@Samurai: Looking at it in the ENTD, he -has- the movement ability Levitate on, but for some reason he's still not Floating. I have to admit, I have no idea why. Perhaps someone could offer some input?

Also, since I totally replaced everything onto a new ISO before I patched it, that may also be the cause of some issues. I'll investigate further.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Dominic NY18 on April 29, 2010, 06:28:54 pm
I got through Dorter (with some trouble), but I'm getting my ass handed to me at Cellar of Sand Mouse/Rat/whatever rodent. Between the ultra-mobile Hunter with a Silver Bow, the mobile OKs (one of whom roasted me with Fire 2 on my second attempt), the Monks, and bad Zodiac compatibility, I'm a little outmatched. Algus and Delita are damn near useless because they're more frail than you'd think. They always end up getting themselves killed.

Slightly off-topic, but the game froze for some reason on the PSP. I think it was after I used one of the Hunter skills. I'll have to look into it.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Eternal on April 29, 2010, 06:58:54 pm
Usually, the Silver Bow Hunter will hop up onto the roof of the fort. When they do, usually Thunder will only target his panel, so you can fry it with ease.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Zenius on April 30, 2010, 04:44:18 am
Is Elmdor still his noobass Chiri spamming self?
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Eternal on April 30, 2010, 04:46:49 am
He has Chirijiraden in his skillset, yes. Although note that Chirijiraden is Fire elemental...
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Zenius on April 30, 2010, 06:48:49 am
Wow, that Zalera...Fallen One wtf >_<
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Eternal on April 30, 2010, 06:56:01 am
Fallen One can be evaded with Magic Evasion. Good luck! =D
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Zenius on April 30, 2010, 09:05:13 am
TBH, I don't see the point of Last Waltz if the user insta-crystalizes >_<
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Dome on April 30, 2010, 09:28:29 am
Quote from: "Zenius"TBH, I don't see the point of Last Waltz if the user insta-crystalizes >_<
Lol xD
Ramza should make a good user for that skill xD
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Zenius on April 30, 2010, 09:34:33 am
Sure but Ramza can't become a Dancer xD

I'm all like "Oh wow this is an awesome way to powerlevel" and I see instacrystal and I go O_O??!!??!

Edit: Aliste is sorta omgwtfimba >_<
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Kagebunji on April 30, 2010, 10:17:41 am
Is there some other way to acquire Genji set? Or only Elmdor?

Btw, I would love to see Sephiroth a playable character :P)
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Zenius on April 30, 2010, 10:44:42 am
Aliste is down
You've made one hell of a boss fight Eternal D: lol I had to get REAL creative

Ramza Knight
Art of War
Mediation
Soulbind
Defense Boost
Move+2

Excalibur
Genji Helmet
Genji Armor
Hermes Boots

Needed all that Speed cause otherwise Aliste would just 2-shot Reis
Fight consisted of basically Ramza using Cheer on self and Rending Aliste's PA down and Soulbinding him to death
Oh, and Beowulf's Drain helped out a ton xD
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Samuraiblackbelt on April 30, 2010, 03:37:43 pm
moar bugS!

AI bug: the archer casts ice in the general direction of my party (the castle walls) but doesn't seem to realize that they're out of range. Possibly has something to do with the equation you edited to make the blizzard spell?
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/39-1.jpg)
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/40.jpg)
sprite bug, but it's a bug on an unchanged sprite. There was another bug like it on one of the archers during the event at the beginning of the Golgorand execution sight battle, but it fixed itself after the battle began.
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/41.jpg)
A thief I invited from Goland Coal city. Notice how thief isn't even unlocked.
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/42-1.jpg)
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/43.jpg)
text edit mistake?
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/44-1.jpg)
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/45-2.jpg)
another bug that I noticed but never taken screenshots of is: if you use throw stone somewhere where you normally wouldn't be able to because of an obstacle, it'll say that you have a 100% (maybe not always 100, haven't noticed otherwise), but when you throw the stone it hits the obstacle.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Eternal on April 30, 2010, 04:36:44 pm
@Zenius: Last Waltz is very much an experimental reset button for if your levels get too high. Recruit a level 1 unit at the Soldier Office, have the high level Dancer use Last Waltz. Dancer crystallizes, so your average party level goes down, and your recruited unit can obtain a huge deal of basic abilities from the Dancer. Regarding Aliste, yes, he's meant to be a sort of one-man army. Just wait until you battle him with Bremondt! Btw, how did Zalera go?

@Kage: You can obtain the Genji Gear from Mid-Boss in DD, however, he only has a 20% chance of dropping each individual piece of gear.

@Samurai: Sometimes I must really question the AI's intelligence when it comes to things like Blizzard. I've never seen them use it incorrectly like that before, and it doesn't happen with other formulae, so I'll check the AI flags. Also, yay, another EVTCHR error! Regarding the Goland Thief, that has been fixed. Regarding Stone, I think I also fixed that, as well as Sleep Blade's text.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Zenius on May 01, 2010, 05:32:28 am
Zalera wasn't that bad once I put Aegis Shields on half my team xD
Mustadio with Seal Evil <3

Ya I just beat Nelveska
Meliadoul's Mind Ruin is so godly :O
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Eternal on May 01, 2010, 05:34:09 am
Heh, this means you can get Balthier now, IIRC. Enjoy!
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Zenius on May 01, 2010, 07:18:16 am
"Balthier" still has his Cloud sprite. IDK why.

Now I need to grind for the DD I guess >_< I wish there was an easy way to powerlevel.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Eternal on May 01, 2010, 07:20:42 am
That's... not supposed to happen. Let me reinsert the sprite, since, once again, it seemed to work for me.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Zenius on May 01, 2010, 07:26:48 am
Well, it might be just me so IDK

Let the grinding begin
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Zenius on May 02, 2010, 05:46:24 am
Am I allowed to turn on my Enemy Levels Doubled code for grinding?
Just a thought...
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Eternal on May 02, 2010, 06:46:17 am
You're free to play it however you wish. :3
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Zenius on May 02, 2010, 07:24:32 am
Hmm OK I'll do that to LV99 and post reports of DD progress.
I'd record videos but my PC is too crappy :S
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Eternal on May 02, 2010, 08:07:06 am
Well, most- not all- of DD is done, but the important battles (i.e. Yiazmat) are. Enjoy!
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Zenius on May 02, 2010, 09:30:31 am
Well, NOGIAS wasn't that tough ^^
Although I'd like to point out that Mateus makes a male sound when she dies xD
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: LastingDawn on May 02, 2010, 12:50:06 pm
Quote from: "Zenius"Well, NOGIAS wasn't that tough ^^
Although I'd like to point out that Mateus makes a male sound when she dies xD

Intentional, Mateus is a Dark (Male) Scion controlling the Goddess of Ice (Likely Shiva from her looks), thereby the one being killed is the puppetmaster, not the puppet.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Samuraiblackbelt on May 02, 2010, 02:03:59 pm
only 9 different sprites, not sure what's causing it.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: LastingDawn on May 02, 2010, 03:50:07 pm
I think the problem might be is that the game loads the parties too early and the Izlude/Alma sprites might be taking up a spot before they are properly dismissed. Just a guess though.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Samuraiblackbelt on May 02, 2010, 06:26:19 pm
text issues
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Zenius on May 02, 2010, 10:05:32 pm
All this time I didn't know Mateus wasn't a female :O

All battles in TERMINATE done
The Assassins were time-consuming D:
Off to DELTA!

Oh, and Rafa being able to hit herself is...
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: SilvasRuin on May 02, 2010, 11:09:22 pm
Well, there were only two indications that Mateus was male anyways.  There's the FFXII lore, and it doesn't really tell you that outside of the bestiary, and there's FFII.  If I remember correctly, Mateus is the emperor.  Though really, that incarnation does seem to like appearing feminine, which doesn't help dispel confusion any.
Title: Re: FFT: Newtype (Current Version: 3.1)
Post by: Eternal on May 03, 2010, 12:18:34 am
@Zenius: The more you know~

@Silvas: Emperor Mateus de Palamecia. He was given that name in FFII's book, and it's reinforced in Dissidia where the Emperor's strongest weapon is called Mateus' Malice.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 03, 2010, 12:50:29 am
Updated. Hopefully this will fix the glitch errors, as well, I added Kage's Guardian sprite and the new Tiamat sprites.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Zenius on May 03, 2010, 05:50:38 am
Wow, Orlandu squad with Ribbons is so evil ><

EDIT: They seem to love using their Thunder spells :S
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 03, 2010, 07:41:49 am
Well, my aim for DD was to make battles interesting and challenging. I hope I did that. =P
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 03, 2010, 08:26:41 am
OK, so I need some feedback for some changes I'm considering making. The first and foremost is changing Rafa and Malak to use 'Twincasting'. Their skillsets will have skills of the same name, and each spell used individually is almost useless, or outclassed by a normal spell. Together, however, their spells will be able to deal heavy damage, or other severe effects. They will have about the same Speed Growth/Multipliers so their Speed will be about the same, and the CT of their spells will also be similar, so their spells should go off nearly back-to-back. Listed below is an overview of the skills I'm considering giving them.

Quote1.   Pandaemonium   
Rafa casts Float on all enemies, and Malak damages all enemies with a Wind attack, which dispels Float.

2.   Pyroblast      
Rafa casts Oil on an enemy, and Malak damages the enemy with a Fire attack, which dispels Oil.

3.   Petit Meteor   
Rafa casts Faith on an enemy, and Malak damages the enemy, dealing heavy damage and dispelling Faith.

4.   Forsaken      
Malak casts Undead on an enemy, and Rafa casts Raise.

5.   Shadow's Edge   
Rafa casts Vanish on the target, and Malak attacks with a normally very inaccurate, but powerful attack.

6.   Pox         
Rafa casts Undead on an enemy, and Malak casts Poison.

The next thing I need an opinion on is the new monster skills I intend to give monsters, so they'll be more varied and interesting to fight.
QuoteCHOCOBO:
Chocobo Beak-      Damages a single enemy.
Chocobo Kick-      Damages a single enemy and may inflict Stop.
Chocobuckle-      Deals damage to both the target and the chocobo.
Chocobo Dash-      Haste on self.
Chocobo Comet-   Ranged magic damage.

GOBLIN:
Lunge-      Damages a single enemy.
Goblin Punch-   Deals damage equal to lost HP.
Magic Hammer-   Drains a ranged target's MP.
Steal Gil-      Reduces your party's Gil.
Bloodfest-      Drains half the target's HP.

BOMB:
Flamestrike-   Fire physical damage on a single target.
Self-Destruct-   Damages surrounding targets with Fire and adds Oil.
Greater Barrier-   Protect/Shell on surrounding allies.
Chill-         Ice damage and Slow to a small area.
Blaze-      Small fire damage in an area.

COEURL:
Poisonous Claw-   Damage and Poison on a single target.
Mind Lash-      Confuse on a single target.
Blaster-      Various statuses on a single target.
Fireball-      Ranged Fire damage on a single target.
Vampirism-   Blood Suck on a target.

PISCODEMONS:
Constriction-   Damage and Immobilize to a single target.
Ink-         Blind enemies in a row.
Dark Shock-   Dark damage, and inflicts Silence.
Aqua-      Ranged magical water damage.
Mind Blast-      Confuse and Berserk on a small area.

SKELETONS:
Chef's Knife-   Reduces a target's HP by 25%
Bloody Knife-   Drains a target's HP.
Karma-      Deals dark ranged damage equal to lost HP.
Debile-      Reduces a target's PA by 2.
Annuler-      Reduces a target's MP to 0.

GHOSTS:
Flash-      Damages surrounding foes and inflicts Blind.
Dark-      Dark damage to a single unit.
Dark II-      Moderate dark damage to a single unit.
Dark III-      Heavy dark damage to a single unit.
Wake the Dead-   Raises a unit with 20% HP.

AHRIMANS:
Doomsday-      Hastes, Dooms, and Zombies a single target.
Toad Gaze-      Frog on a single target.
Hypnotic Gaze-      Sleep on a single target.
Death-         Death on a single target.
Flare-         Heavy magic damage on a single target.

COCKATRICES:
Peck-         Damage to a single target.
Mucus-         Damage and Slow to a single target.
Stone Gaze-      Petrify on a single target.
Maelstrom-      Reduces the HP of surrounding units to 1.
Flock-         Some status on all allies. Was Haste, but that's way too overpowered..

(Pigs stay the same)

(Trees stay the same)

MINOTAURS:
Earthrending Roar-Earth damage in a line.
Piercing Axe-   Damage and dispels Protect/Shell/Reflect
Sandtrap-      Earth damage and Immobilize.
Gather Power-   Increases PA by 3.
Holy-         Heavy Holy damage on a single target. (If you played FFV, you'd understand. =P)

MALBOROS:
Tentacle-      Damage and a 25% chance of Poison.
Bad Breath-   Various statuses in an area.
Dissolving Acid-   Damage and dispels Protect/Shell/Reflect
Eerie Soundwave-  Damages surrounding enemies and inflicts Confuse.
Malboro Spores-      Turns a target into a Malboro.

(Behemoths stay the same)

DRAGONS:
Dash-      Damage and knockback.
Lightning-      Thunder damage and Blind on a single target.
Fire Breath-   Fire damage in a line.
Ice Breath-   Ice damage in a line.
Thunder Breath-   Thunder damage in a line.

TIAMATS:
Tri-Attack-      Physical attack.
Venomous Mist-   Damage and Poison in an area.
Shadowflare-   Heavy ranged Dark damage on a target.
Maelstrom II-   Reduces the HP of a small area of targets to 1.

Also, I apologize that I haven't been showing off much of Chapter 2's events yet, I've been sick for the last week or so, so I've been trying to get healthy before doing Chapter 2's events.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Zenius on May 03, 2010, 08:29:13 am
Dang, thats a nice lineup of monsters.

Oh, and the Performer fight down in VALKYRIES is bugged.
Try it and you will see what I mean.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 03, 2010, 08:32:24 am
Quote from: "Zenius"Dang, thats a nice lineup of monsters.

Oh, and the Performer fight down in VALKYRIES is bugged.
Try it and you will see what I mean.

That doesn't surprise me, honestly. I made that fight before I totally changed Bards/Dancers, so I need to replace them with something else.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Zenius on May 03, 2010, 08:51:19 am
No, I mean the enemy Bards/Dancers in that fight are controllable (?)
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 03, 2010, 08:54:48 am
Oh, right. That. I used that battle to test them and I must have forgotten to make them uncontrollable. Whoops. >_>
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: SilvasRuin on May 03, 2010, 08:58:56 am
You're giving Rafa both zombify and raise.  That doesn't sound like a great idea.  Also, you should probably make one of them the caster of every single "first" spell in those combos and then make the other one slightly slower.

I take it the fourth skills require Monster Skill?  Are are you bypassing that somehow?
Goblins:  Why not call blood fest something more traditional?  Mutilate is traditional for that, right?
Bombs:  It makes total sense for there to be ice elemental bombs, but it looks like you're slapping an ice attack on a fire bomb.  That doesn't seem right to me.
Coeurl:  In what tradition to Coeurls fling fireballs...?  I suppose giving them a more normal attack ability would be helpful but I don't quite see where this is coming from.
Skeletons:  ...you turned them into Tonberries?  That wouldn't be my first choice for what creatures to eat for that purpose, but it does make me wish there was a completed Tonberry sprite even more.
Ghosts:  They seem boring to me.  Most interesting thing about them is Wake the Dead.  Aren't there some FFXII abilities other than Dark that they have...?
Ahrimans:  I love your setup for this.  Diverse and dangerous.
Cockatrices:  Stone Gaze makes sense.  Maelstrom is an unusual ability for them to have, but it does actually make them dangerous.  I'll assume Stone Gaze has some range to it, otherwise I don't see it ever being a better choice than Maelstrom.
Dragons:  I'm afraid I don't get lightning and how it fits in with dragons.  It would make sense for a dragon to have some magic, sure, but usually I would expect a single breath attack and then a spell of the same element for greater range.  Thunder magic doesn't sit well to me if they aren't specifically aligned to Thunder.  I would more expect something non-elemental... or Dark.
Tiamats:  Sounds kind of like you're trying to make them a little bit more similar to the hydra of myth.  Making their attacks less dragonic in nature wouldn't be my first choice, but I'm a dragon fanatic, and the design you've got going for them isn't otherwise bad.
Behemoths:  I also happen to be quite fond of having Behemoths being among the mightiest of the monsters, and that you aren't making any changes to them is disappointing to me.  Flare and Maelstrom are attacks I'd want to see a Behemoth using.  Is there at least some way to modify Meatbone Slash or whatever it is called to allow Behemoths to use Meteo upon hitting critical HP?
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 03, 2010, 09:17:33 am
Quote from: "SilvasRuin"You're giving Rafa both zombify and raise.  That doesn't sound like a great idea.  Also, you should probably make one of them the caster of every single "first" spell in those combos and then make the other one slightly slower.
[/quote="SilvasRuin"]

That sounds decent enough. I can always switch it around so only Malak has Zombify.

Quote from: "SilvasRuin"I take it the fourth skills require Monster Skill?  Are are you bypassing that somehow?
Goblins:  Why not call blood fest something more traditional?  Mutilate is traditional for that, right?
Bombs:  It makes total sense for there to be ice elemental bombs, but it looks like you're slapping an ice attack on a fire bomb.  That doesn't seem right to me.
Coeurl:  In what tradition to Coeurls fling fireballs...?  I suppose giving them a more normal attack ability would be helpful but I don't quite see where this is coming from.
Skeletons:  ...you turned them into Tonberries?  That wouldn't be my first choice for what creatures to eat for that purpose, but it does make me wish there was a completed Tonberry sprite even more.
Ghosts:  They seem boring to me.  Most interesting thing about them is Wake the Dead.  Aren't there some FFXII abilities other than Dark that they have...?
Ahrimans:  I love your setup for this.  Diverse and dangerous.
Cockatrices:  Stone Gaze makes sense.  Maelstrom is an unusual ability for them to have, but it does actually make them dangerous.  I'll assume Stone Gaze has some range to it, otherwise I don't see it ever being a better choice than Maelstrom.
Dragons:  I'm afraid I don't get lightning and how it fits in with dragons.  It would make sense for a dragon to have some magic, sure, but usually I would expect a single breath attack and then a spell of the same element for greater range.  Thunder magic doesn't sit well to me if they aren't specifically aligned to Thunder.  I would more expect something non-elemental... or Dark.
Tiamats:  Sounds kind of like you're trying to make them a little bit more similar to the hydra of myth.  Making their attacks less dragonic in nature wouldn't be my first choice, but I'm a dragon fanatic, and the design you've got going for them isn't otherwise bad.
Behemoths:  I also happen to be quite fond of having Behemoths being among the mightiest of the monsters, and that you aren't making any changes to them is disappointing to me.  Flare and Maelstrom are attacks I'd want to see a Behemoth using.  Is there at least some way to modify Meatbone Slash or whatever it is called to allow Behemoths to use Meteo upon hitting critical HP?

The list of skills isn't in any particular order and I haven't decided upon which skills will be Beastmaster compatible. This is just a very rough first draft of a few plans for the monsters.

Goblins: Bloodfeast/Bloodfest is typically what their drain attack is called, but there really aren't that many instances of them draining HP to begin with, so it comes down to a matter of taste. I like Bloodfest, you like Mutilate. =P

Bombs: Chill would be given to the blue bomb (Explosive, IIRC).

Coeurls: Coeurls could use Fireballs in VI (known as Coeurl Cats, where they were normal cats found in Owzer's Mansion) and they could also use similar Fireball attacks in XI as well.

Skeletons: With any luck, the Tonberry sprite will be done soon, and I'll move the Skeleton around. Tonberries would most likely be rare encounters with a decent War Trophy.

Ghosts: In XII, they mostly stuck to casting Poison, Doom, and Dark spells. I wanted to add a Dark elemental tier of spells to be available to the player, and I figured that the Ghost is the best place to do so.

Cockatrices: Stone Gaze would probably be a linear attack, as opposed to Maelstrom's around-self AoE.

Dragons: I wanted to give the normal Dragon a ranged attack, and since the normal Dragon is thunder-based in Newtype, as it was in 1.3, I thought it would fit well.

Tiamats: I based the Tiamat family after the Tiamats in FF1 and FF2. They're more aligned with Wind now, more than anything, and they'll be able to ravage your party if you're not careful.

Behemoth: Flare and Maelstrom seem like decent choices to give them, but I worry about if they'll actually use Flare. Meteor could be an interesting thing to give them... Regarding Meatbone Slash, unless I magically obtain the ability to ASM, I won't be able to change it.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Zenius on May 03, 2010, 01:00:50 pm
Note:
I thought I was supposed to get ny Sagittarius?? (BTW I love your Shemhazai fight xD)

I'm getting my ass handed to me by Exodus :S No matter how many times I Mind Ruin him his spells do 999 GRR
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Kagebunji on May 03, 2010, 01:25:07 pm
Hm, Zenius, show some screenshots of Exodus plz :)
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: The HiemLICH on May 03, 2010, 09:55:45 pm
I'm getting my teeth kicked in at Dorter.

I've noticed that Delita and Algus will have different abilities every time I load. I'm imagining that this is because they're not in the roster, and that you don't actually have them on the team. They're just constantly guest-ally appearances until they leave, I'm guessing?

The problem with this, like I said, is that they're abilities are becoming random after each reset and reload. Not a huge issue since it's so early in the game but if I'm right and you did all guests like this, then I could see it being an issue, aesthetically speaking.

I've come close to beating Dorter, by the way. The Hunters are making it hard. If I don't shoot for them first, they pick off at least one of my members before I finish the Knight and Mage. But if I do shoot for them, I get boxed in, and the Mage and Knight end up bloodbathing my party with arrow support.

...I'm thinking of making the whole party chase the lone Hunter up on the roof.

BTW, the list is great Eternal. I fully support all those changes. VERRY FFXII reminiscent.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 03, 2010, 10:36:08 pm
@Zenius: You can win it, but you'll need a good Thief... Also, if you have 3.2, could you tell me if the Balthier and new Knight sprites are working?

@Kage: I haven't put in the new Exdeath sprite yet. I was waiting for you to put your finishing touches on it.

@Lich: Yeah, they come into each battle with their own skills, so yes, it'll be random. This was done to maintain their "guesthood", and to add flavor to each battle. I've found, though, that the Guests in later chapters don't -seem- to be as random. As for Dorter, I always sent the entire party up to the Hunter first. It's especially nice to have the high ground, especially if you use Hunters yourself. =P
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 03, 2010, 10:37:47 pm
@Zenius: You can win it, but you'll need a good Thief. I'll set it as a War Trophy for the next version.
Also, if you have 3.2, could you tell me if the Balthier and new Knight sprites are working?

@Kage: I haven't put in the new Exdeath sprite yet. I was waiting for you to put your finishing touches on it.

@Lich: Yeah, they come into each battle with their own skills, so yes, it'll be random. This was done to maintain their "guesthood", and to add flavor to each battle. I've found, though, that the Guests in later chapters don't -seem- to be as random. As for Dorter, I always sent the entire party up to the Hunter first. It's especially nice to have the high ground, especially if you use Hunters yourself. =P
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Zenius on May 03, 2010, 10:54:35 pm
Oh, Shemhazai doesn't have Safeguard. Stupid me.
Ya, Balthier and the Male Knight are working properly ^^

@Kage: Yeah, Exodus still has his Woodman sprite
Quite funny to see a Woodman casting 999 Flares/Meteors though.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Kagebunji on May 04, 2010, 09:34:57 am
Quote from: "Eternal248"@Kage: I haven't put in the new Exdeath sprite yet. I was waiting for you to put your finishing touches on it.
Hm? I posted the latest version some time ago in this topic, it had fixed cape. The latest blue one that is, the gray one isn't fixed, it is just easier to copy grey palette on blue palette.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 04, 2010, 10:55:49 am
I just want to apologize again that I'm not showing much stuff off. My sickness has taken a very bad turn for the worst, and I'm seeing a doctor tonight. I was in the bathroom, my stomach was acting up... and I could barely move, almost passed out. So, I really hope you all will excuse my lack of progress.

@Kage: If that's the finished version, sure, I'll import it.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Kagebunji on May 04, 2010, 11:14:09 am
Heh, rest up a bit. While resting you may even get some new ideas :)
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Zenius on May 04, 2010, 12:29:14 pm
Get well soon >_<

DD Progress:
NOGIAS: 4/4
TERMINATE: 4/4
DELTA: 4/4
VALKYRIES: 3/4 (Waiting for the Performer fight to be fixed)
MLAPAN: 3/4 (Rage quitted Exodus, will come back later)

Currently working on TIGER Treant Army
9 of them with over 10k HP...Jesus
But this is just right for me cause the 1.3 DD is too hard for my skill level ^^
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: The Damned on May 04, 2010, 03:18:12 pm
Quote from: "Eternal248"I just want to apologize again that I'm not showing much stuff off. My sickness has taken a very bad turn for the worst, and I'm seeing a doctor tonight. I was in the bathroom, my stomach was acting up... and I could barely move, almost passed out. So, I really hope you all will excuse my lack of progress.

Oh please.

You've updated more in the past couple of weeks than most other people that have released some type of patch. You deserve a break, especially if it's medically related. Get some rest. There's no need to apologize. Besides, like Kagebunji said, you can always come up with ideas in your down time at least.

Besides that, it's nice to see that I wasn't the only who thought of making X-Death/Exodus out of a Woodfolk before the sprite that Kagebunji put up. FFV doesn't get enough love.

With any luck, if things go well this week, I'll be able to finally start your patch on Friday since I'm finally got through armor over the weekend (such a pain in the ass), which means that I just to have finish Hats and, ugh, Helmets before I finish with Weapons.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Samuraiblackbelt on May 04, 2010, 05:24:35 pm
problem with the sprite or the event?
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/55.jpg)
the lancer hit the wizard with his spear.
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/57-1.jpg)
the "No MP" thing popped up above the summoners head after he charged the spell
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/58-1.jpg)
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/59-1.jpg)
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/61-1.jpg)
did you fix the glitch where they have to weapons but only use one?
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/62-1.jpg)

EDIT: Don't know if you meant to keep excalibur's absorb: holy, but it's still there and it doesn't say anything about it in its description
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: RavenOfRazgriz on May 04, 2010, 06:09:34 pm
Quote from: "Samuraiblackbelt"problem with the sprite or the event?
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/55.jpg)

EVTCHR error.

Quote from: "Samuraiblackbelt"the lancer hit the wizard with his spear.
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/57-1.jpg)

Happens in vanilla and 1.3.

Quote from: "Samuraiblackbelt"the "No MP" thing popped up above the summoners head after he charged the spell
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/58-1.jpg)
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/59-1.jpg)
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/61-1.jpg)

You can charge spells despite not having enough MP at the time of casting.  You just need to toss the unit an Ether before the CT for the Spell finishes up else you get the "Not enough MP" message.

Quote from: "Samuraiblackbelt"did you fix the glitch where they have to weapons but only use one?
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/62-1.jpg)

Probably forced Two Swords via ENTD.  Either that or Eternal's an idiot.  ^_^
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Samuraiblackbelt on May 04, 2010, 06:16:40 pm
Quote from: "RavenOfRazgriz"Happens in vanilla and 1.3.
does NOT happen in vanilla
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/untitled.jpg)

QuoteYou can charge spells despite not having enough MP at the time of casting.  You just need to toss the unit an Ether before the CT for the Spell finishes up else you get the "Not enough MP" message.

I have never seen that happen before

QuoteProbably forced Two Swords via ENTD.  Either that or Eternal's an idiot.  ^_^

he supposedly fixed all of the occasions when a unit would have two weapons but use only one
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: RavenOfRazgriz on May 04, 2010, 07:16:27 pm
Quote from: "Samuraiblackbelt"does NOT happen in vanilla
(http://i593.photobucket.com/albums/tt18/Samuraiblackbelt/untitled.jpg)

Replicate the angle in your screenshot, not use a different one.

I just checked compared 1.3 (where this does happen) to vanilla, and there are no changes to the flags for Spears that I can see.

Make your Lancer be the unit attacking from below, as your Spear is likely passing through the feet of the unit in front.  See: Delita throwing a stone under a Knight to hit a Wizard.  Same concept.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: The Damned on May 04, 2010, 07:44:06 pm
Quote from: "Samuraiblackbelt"
QuoteYou can charge spells despite not having enough MP at the time of casting.  You just need to toss the unit an Ether before the CT for the Spell finishes up else you get the "Not enough MP" message.

I have never seen that happen before

It can happen in vanilla. Trust me.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 04, 2010, 10:16:36 pm
So, erm, yeah... with those figured out... I'll start to compile a list of EVTCHR issues soon so some devoted spriter can start to fix them.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Samuraiblackbelt on May 05, 2010, 12:55:14 pm
I'm learning all sorts of new stuff about FFT while playing this patch ^_^
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Samuraiblackbelt on May 05, 2010, 10:58:45 pm
what's with the chairs?
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: The Damned on May 05, 2010, 11:10:09 pm
The Assassins were obviously giving Elmdor a lapdance before you barged in.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: formerdeathcorps on May 06, 2010, 08:25:38 am
Quote from: "Samuraiblackbelt"what's with the chairs?

No, it's from the ATTACK.OUT editor.  He either was using the old version, or forgot to delete the objects.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Dokurider on May 06, 2010, 10:22:29 am
Quote from: "The Damned"The Assassins were obviously giving Elmdor a lapdance before you barged in.
I'd be pissed off too if I was interrupted during a lap dance with the Assassins.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 06, 2010, 10:48:04 am
I feel bad for the chairs. The characters are huge in comparison.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: RavenOfRazgriz on May 06, 2010, 12:53:11 pm
"It's payback time for all the disgrace I'm feeling right now.  I swear my penis is only so small right now because Celia and Lede just finished getting me off.  Jealous I've got two saucy hoes like these while you're left with nothing but an overly religious tentacle rape victim, aren't you, Ramza?"
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Samuraiblackbelt on May 06, 2010, 04:38:47 pm
Beowulf is still in your roster after the scene in the bar, but you get the normal beowulf in the colliery battles.

you accidentally put the requirements for bard as level 5 thief, level 5 orator, and level 5 summoner (I checked in FFTpatcher.)
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 07, 2010, 06:45:30 am
OK, those will now be fixed in the next version. Thanks.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: The Damned on May 07, 2010, 03:13:37 pm
Feeling better Eternal? I'll try to finally start your patch some time tonight since things went well enough yesterday, though I of course still need to do stuff that I had planned to do this morning.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 07, 2010, 03:32:57 pm
Yeah, I'm feeling a little better. Currently, I'm converting all the monster skills to their new selves. It's rather time consuming. =P
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: The Damned on May 07, 2010, 05:02:15 pm
Well, that's good to hear.

You're just changing them to their 1.3 selves for the most part though, correct? Or did you decide against that?
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Samuraiblackbelt on May 07, 2010, 05:15:32 pm
did you seriously have to make all the story battle dragons and behemoths immortal? >_<

you forgot to make one of the behemoths in the colliery battle immortal (maybe it was intentional?)

having steel giants weak to thunder means that thunder elemental magic will still do damage even with the atheist status (made that Colliery battle soooo much easier ^_^)
[attachment=0:2pbrp0g2]64.JPG[/attachment:2pbrp0g2][attachment=1:2pbrp0g2]65.JPG[/attachment:2pbrp0g2]
EDIT: the first two battles of Colliery would probably be a lot harder but the AI is doing stupid stuff like running away instead of attacking.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: The Damned on May 07, 2010, 06:04:54 pm
Steel Giants have always been weak to Electric/Lightning/Thunder element. It's just that most Electric things were indeed magical, so with atheist status that weakness wasn't as bad as it normally would be. However, it was always there, even in vanilla.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: SilvasRuin on May 07, 2010, 06:07:18 pm
In other words, that formula must not be faith based.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: The Damned on May 07, 2010, 06:12:34 pm
It obviously isn't since it's using random hit boolean, which means that either it's using straight MA (like Rafa or a Hydra) or gets stronger the lower the target's faith is (like Malak).

Or, at least, I had automatically thought that's what Eternal meant by random hits--yes, I'm well aware that you can use random hit without needing to use one of the formulas that allows for multiple strikes.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Samuraiblackbelt on May 07, 2010, 06:32:21 pm
silly me not thinking things through

EDIT: You also put in the patcher that Dancer had level 5 ninja as a requirement instead of level 5 samurai
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 08, 2010, 02:14:39 am
Yeah, Thunder uses the Hydra formula. I had to sacrifice the Faith aspect of that spell, but ultimately, I think it works out OK. Currently, monsters ARE their 1.3 selves. I'm just giving them new skills, and in the case of the Explosive, new elemental affinities.

Regarding Dancers, it's meant to be Ninja.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Dokurider on May 08, 2010, 01:13:47 pm
The chair's a ninja???
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 11, 2010, 10:05:17 am
Update: new monster skills are about halfway done. I'm feeling a lot better, but now I'm getting stuff ready for my job next month. So yeah, still working on stuff, it's just kind of slow going right now.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Samuraiblackbelt on May 11, 2010, 10:57:21 pm
my game is frozen here, the sprites are still moving moving but Dycedarg won't turn into a zodiac monster. I made it this far in the battle before and it never happened, don't know why it's doing it now.

[attachment=0:1czlf69v]69.JPG[/attachment:1czlf69v]

EDIT: just restarted from a savestate I took a little before this, still not working. Dycedarg says his lines and then he falls over, and the part where the Zodiac stones comes out SHOULD be happening.

on a related not I couldn't get the scene where you first see cloud to trigger earlier, could this have the same cause?
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Samuraiblackbelt on May 12, 2010, 06:46:37 pm
ok, so now I reloaded the same savestate twice and the Dycedarg issue is working, I have no idea what's different, but it's working now. Haven't tried the Cloud sidequest yet.
EDIT: Cloud sidequest is STILL not working.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 13, 2010, 07:05:21 am
Well... the only things I touched with the Balthier sidequest was the dialogue. I didn't change the requirements or anything, so I really have no idea what's wrong.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Samuraiblackbelt on May 13, 2010, 02:00:49 pm
I probably didn't buy the flower....I could have sworn I did though, oh well.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: J Viper on May 15, 2010, 03:59:48 pm
Any tips on fighting Elidibs, final eclipse is really gay and im stuck cause its range is really big
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 15, 2010, 11:10:52 pm
Well, Jade Armlets halve Dark, which is what element Final Eclipse is. Also, Jujitsu Gi can block the Death side-effect from it. Keep your people separated as much as possible.

Also, I have to ask: why didn't you post anything about your playthrough until now? I'd have loved to have heard your opinions. ^_^
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: J Viper on May 15, 2010, 11:30:51 pm
I dont know had no problems till now, im not the talking type.

The patch however is very fun and challanging especially this deep dungeon, killing Algus again in Mlapan was enjoyable but i post more often now
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 16, 2010, 09:57:15 am
Sounds good! I look forward to hearing from you. =D
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: J Viper on May 16, 2010, 02:18:11 pm
Elidibs is down thanks to Eternal248s suggestion of jade armlets final eclipse wasent that bad then.

I used meliadouls mind ruin and his attacks did below 100.  Healed with murasame after every attack and he was forced to just do his melee attack that did 15 damage.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Kagebunji on May 16, 2010, 02:20:14 pm
I think I will cheat in all this "searching for one panel" in DD. I did it so many times that I just cannot bear it any longer. Teleport2 + Savestate abuse should do the trick, hehe.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 16, 2010, 07:20:32 pm
Congrats, Viper! Now try and defeat Yiazmat. You may well be the first!

@Kage: Just look at a guide on GameFAQs. =o
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: The Damned on May 16, 2010, 07:35:50 pm
Seriously, there's a DD guide on GameFAQs specifically for finding the exits. (http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/8808) There's only five possible places the exit can be, so I never saw why this was such a big deal when you have five people on your team.

Anyway, Eternal, how goes the monster mash?
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: J Viper on May 16, 2010, 07:48:37 pm
Yiazamat from FF12 was a long pain for me 3 years ago but when i have the time and patience i'll fight him
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 16, 2010, 08:54:25 pm
@The Damned: Not bad. I haven't gotten much farther, but a lot of other stuff has been distracting me lately. It'll be done soon enough. The fun part will be testing each ability. =P

@Viper: Hehe, well, Yiazmat in Newtype is about the same, in that he has a lot of stuff under his belt and he has a ton of HP to boot. Let me know how it goes when you've faced him. ^_^
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Kagebunji on May 17, 2010, 12:30:29 am
Quote from: "The Damned"Seriously, there's a DD guide on GameFAQs specifically for finding the exits. (http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/8808) There's only five possible places the exit can be, so I never saw why this was such a big deal when you have five people on your team.

To be honest, this is the first time I see this. I never was lookin at those faqs since I hadn't had so many troubles with the game. Last time I was lookin there was to learn how to get Beowulf, Cloud etc.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Zenius on May 17, 2010, 06:46:17 am
I'm not playing much cause I've gotten a bit busy these few days but...
I'm still at TIGER, and the 5x Celebrant Squad is...Gay.
And Zeromus is one hell of a b*tch >_<
Viper, got any tips? :D
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: J Viper on May 17, 2010, 07:06:29 am
Nah i only fought against the elder trent army.
The Celebrant squad is such a pain i didnt want to attempt anymore.
As for Zeromus he only uses dark based attacks so use gear that absorbs dark (i cant remember the name of the accesory)
and then just mind ruin him.  Cast reraise to counter the death sentence from the plagues.
Also arcane defense and shell is a good idea.
Good luck
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: formerdeathcorps on May 18, 2010, 06:37:06 am
Quote from: "J Viper"Nah i only fought against the elder trent army.
The Celebrant squad is such a pain i didnt want to attempt anymore.
As for Zeromus he only uses dark based attacks so use gear that absorbs dark (i cant remember the name of the accesory)
and then just mind ruin him.  Cast reraise to counter the death sentence from the plagues.
Also arcane defense and shell is a good idea.
Good luck

Eternal, that's a balance problem.  If you did what 1.3 did and made darkness elemental the same elemental as all % HP damage, any gear that absorbs dark for the player automatically gives the player access to a massive number of spells that can be used for healing.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Zenius on May 18, 2010, 08:35:05 am
Jade Armlet halves Dark. I'm not aware of any gear that actually absorbs it (Unless I'm overlooking something?)
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 18, 2010, 11:09:27 am
There was a piece of gear that Absorbed Dark before, but it wasn't meant to Absorb it. I had made it Absorb Dark while I was testing Zodiark's spells, and just forgot to change it back to Halve. There really isn't much in my patch that absorbs anything, since most gear just Halves.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Dokurider on May 18, 2010, 07:34:13 pm
Okay then, I'm back on track with the videos now.








UPDATE: I'VE MADE EVEN MORE VIDEOS!





Update: I finished recording the last video, so I hopefully will have that up tomorrow.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Kagebunji on May 22, 2010, 02:43:22 pm
Okay, I have few questions. Shouldn't you change the Bervenia treasure? Since Cloud is gone, Ultima Weapon makes no sense, better to make it some more usefull thing. Are Balthier's Quickenings PA or MA based? And why Genji set is soo overpowered?!

Edit: The music you gave during battle with Zalbag-zombie was epic. I was feelin bad for beating him up, just as I felt for the very first time I played FFT :(
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Dokurider on May 22, 2010, 06:00:55 pm


And that's it for now.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 22, 2010, 09:20:59 pm
@Kage: Believe it or not, the Ultima Weapon at the top of Bervenia wasn't a reference to Cloud, but rather, a reference to FFVI, where the Ultima Weapon can first be obtained in a lava area, the Cave to the Sealed Gate. And yes, I love the Zombag battle as well. =P

Regarding Quickenings, I believe they're based on MA, but I don't have my flash drive with the Patcher on me at the moment. I'll check when I do, though. And be rest assured, the Genji Gear will be getting a nerf soon.

@Doku: Thanks a ton! Hope you enjoyed Chapter 1!
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Zenius on May 23, 2010, 09:02:43 am
You're nerfing the Genji Set?
But Meliadoul wearing Genji Armor is powerful beyond imagination :( lol
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Kagebunji on May 23, 2010, 10:20:15 am
She is overpowered then, Zenius, Genji gives too much :/.

Hmm, then that Ultima Weapon reference works, there is one problem though(or not), I acquired Ultima Weapon in the place in wich you usually get Chaos Blade(In END). You wanted to do this, or just some error this is?

And so far I only recruited Zeromus, Shemhazzai(or something), and Mateus, where are the others? And why you didn't used those sprites from topic about FF12 espers?
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 23, 2010, 01:23:44 pm
Well, the Chaos Blade has been replaced by the Wyrmhero Blade, which is won from Yiazmat. Not all of the Espers are done yet, Kage, so they're not all in DD yet. And I haven't gotten around to inserting new sprites for them yet.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: The Damned on May 23, 2010, 09:19:33 pm
I still haven't gotten around to your patch, unfortunately, though it looks like I'll be around for a week longer than I had intended, so we'll see.

How go the monsters?

Quote from: "Kagebunji"And so far I only recruited Zeromus, Shemhazzai(or something), and Mateus, where are the others? And why you didn't used those sprites from topic about FF12 espers?

You mean the sprites from this topic? (http://www.ffhacktics.com/forum/viewtopic.php?f=13&t=1478&hilit=Espers) I thought they weren't finished still.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on May 24, 2010, 01:46:58 am
Well, monsters are where they were last, since I'm looking into fixing a few glitches. I apologize again that it's taking so long for the next update, but I promise that it'll be worth it! New monster skills, Rafa/Malak Twincasting, new Gun for Balthier (Mistwalker), and hopefully a few more glitch fixes. With any luck, I'll be able to implement a few of FDC's new ASM's, as well.

Regarding the sprites, they weren't complete, but the Exdeath one is. I'll import that soon enough.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Kagebunji on May 24, 2010, 10:45:48 am
Mistwalker will enable use of Quickenings too? And I hope he will shoot normal shoots, not some elemental crap.... :P

Damned, not exactly, I meant sprites from this topic, but I suppose it is the same thing.
viewtopic.php?f=13&t=684&start=0 (http://www.ffhacktics.com/forum/viewtopic.php?f=13&t=684&start=0)
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: formerdeathcorps on May 24, 2010, 12:15:56 pm
Quote from: "Eternal248"Well, monsters are where they were last, since I'm looking into fixing a few glitches. I apologize again that it's taking so long for the next update, but I promise that it'll be worth it! New monster skills, Rafa/Malak Twincasting, new Gun for Balthier (Mistwalker), and hopefully a few more glitch fixes. With any luck, I'll be able to implement a few of FDC's new ASM's, as well.

Regarding the sprites, they weren't complete, but the Exdeath one is. I'll import that soon enough.

They should be "safe" to implement now.  I repointed them so they don't override anything that I know of.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Kagebunji on July 01, 2010, 01:34:18 pm
Eternal, who did you replace Aliste with? I have no idea, Sinogue?
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on July 02, 2010, 10:03:13 pm
Yeah, Sinogue was replaced with Aliste, and Worker 7 was replaced with Bremondt, and Aliste is Bremondt's ally in the Nelveska battle. Haven't changed that dialogue yet though, I'm afraid.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: The Damned on July 03, 2010, 01:30:40 am
*pokes Eternal*

You. Monsters. How do they go?

I need someone to compare to since even though we're doing different things, we're both taking quite a lot of elements from FFXII.

Anyway, neediness aside, it's good to see you're still working on this considering you're working on that FFVI patch also. Makes me feel doubly lazy that I still haven't tested things.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on July 04, 2010, 02:49:44 pm
I've halted work on the monsters for now, since I have a pretty good grasp of what they're going to do, so I'm instead working on some script and story stuff. However, my current project is FFVI, so I'm putting most of my project time into that. =P
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Smitson on July 04, 2010, 03:01:04 pm
This is actually looking pretty good. Once I have the heart to do another play through i'll definitely give this a shot.
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Kagebunji on July 30, 2010, 04:05:43 pm
Cool, I was away for almost a month, and I don't see update on my favourite patch, thanks Et!
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on July 31, 2010, 03:26:36 am
Anytime, Kage! =D
Title: Re: FFT: Newtype (Current Version: 3.2)
Post by: Eternal on October 17, 2010, 01:08:02 pm
So, I've decided to start Newtype anew with all new jobs, new skillsets, totally new items, and (hopefully) all new monsters. I'm basically starting at the beginning again because, honestly, I didn't like how it has turned out thus far. And with all the changes I have in mind, I think it may be easier to start anew. ...especially now that my laptop is dead.

A new mechanic: Tactical Arts

After defeating Wiegraf 1, the party will win a Mist Crest. This allows the equipped unit to release a special skill at a high cost. A note, though: you only get one.

Job Descriptions:

Freelancer
Skillset Name: Master of Arms
Innate: Equip Change
Tactical Art: Blood Weapon

Freelancers are every unit's starting job. Through the ARH (hopefully), they'll be able to use a variety of skills based on what items they have equipped. The catch, however, is they aren't able to innately equip the equipment needed for their skills. They'll need to traverse the job tree and get the Equip X skills in order to use their skills (or have Master of Arms on a secondary skillset)- kind of like FFV's Freelancers needed to master jobs to become more powerful. The Freelancer's Tactical Art- Blood Weapon- allows them to consume MP to strike an enemy with their weapon and drain HP.

Scholar
Skillset Name: Lore
Innate: Move-Get EXP
Tactical Art: Erase

Scholars are primarily a magical class, able to use Bio and Aero magicks, as well as using Esuna to dispel negative status effects, and Libra to dispel all magical effects on a single adjacent enemy (although it requires a Book to use the latter). The Scholar can also use skills that inflict Innocent on targets, using logic and reason to dispel religious beliefs. Their Tactical Art- Erase- allows the Scholar to heavily consume MP to nullify all status effects on the field.

Berserker
Skillset Name: Ravage
Innate: Martial Arts
Tactical Art: Aura Cannon

Berserkers are designed to be frontline fighters, albeit at the cost of low HP thanks to only being able to equip Hats, Clothes, and Gauntlets (as their only accessory). Berserkers focus on pumping up their PA and inflicting Berserk on themselves and allies to further bolster their physical prowess. Their primary skill is Pummel, which has a 25% chance of attacking the enemy with another Pummel strike, and another 25% chance from there. Their Tactical Art- Aura Cannon- allows them to deal ranged physical damage at the cost of heavy HP damage in return.

Brigand
Skillset Name: Thievery
Innate: Move-Find Item
Tactical Art: Dervish

Brigands are masters of stealing items and other tricks. They can steal items while equipping Knives, or they can threaten and coerce enemies whilst using Guns, or they can focus on damage while equipped with Crossbows. Thus, Brigands are jacks of all trades, however, their light armor makes them quite frail, even with their Evasion. Their Tactical Art- Dervish- bestows the Brigand with Haste, Regen, and Vanish at a heavy MP cost.

Devout
Skillset Name: Lightbringer
Innate: Magic Defense Up
Tactical Art: Rising Phoenix

Devouts are masters of Faith-based magic, and all their magic relies on the target's Faith. They use a wide variety of magic, from Cure, to Water, to Dia. Like White Mages before them, they can use Raise and Arise to heal fallen allies. Devouts can also use the Faith spell to fill their target with faith, making their skills more effective on that target. Their Tactical Art- Rising Phoenix- fully restores all fallen allies at a huge MP cost.

Magus
Skillset Name: Thaumaturgy
Innate: Defense Up
Tactical Art: Atheism

Magi are masters of Faithless magic, meaning their spells are more effective on enemies with less Faith. They focus on Ice and Earth elemental spells as well as minor statuses such as Blind and Silence. Their innate Defense Up allows them to be frontline fighters against enemies, and their ability to have low Faith allow them to resist magic with ease. However, they can only wear Robes and no headgear, meaning their HP will be very low. Their Tactical Art- Atheism- decreases the Faith of all enemies by 7, making their spells more effective against those enemies.

Alchemist
Skillset Name: Transmutation
Innate: Throw Items
Tactical Art: Mutation

Alchemists are masters of Item usage and Transmutation magic. (If I can have them boost Items by using them somehow, I will, otherwise, they'll use transformation magic. Thus, I'm not sure exactly what I'll do with them yet.) Their Tactical Art- Poisonous Frog- allows the Alchemist to consume a great amount of MP to Poison, Chicken, and Frog an enemy. Chicken wears off after the enemy's turn when Poison damages them.

Paladin
Skillset Name: Chivalry
Innate: Defend
Tactical Art: Stonehewn Wall

Paladins are a combination of heavy defensive warriors and defensive spellcasters. They have access to Protect and Shell, and can restore nearby allies' HP and MP slightly. They can use either Sword and Shield for defense, or choose to use Knightswords for pure power. Hopefully through the ARH, they'll need to use Shields for certain skills. Their Tactical Art- Stonehewn Wall- allows allies to take damage equal to the Paladin's HP at a heavy MP cost.

Sniper
Skillset Name: Aim
Innate: Concentrate
Tactical Art: Disarm

Snipers are long-range units, capable of using Bows, Crossbows, and Guns. Snipers are able to shatter an enemy's equipment with great accuracy, due to Concentrate. Snipers are also capable of pinning enemies to the ground for their other skills to land. Snipers can also inflict Vanish on themselves to sneak around enemies and get to a prime location on the field. Their Tactical Art- Disarm- allows the Sniper to destroy an enemy's weapon and damage them at the same time with perfect accuracy at a heavy MP cost.

Necromancer
Skillset Name: Dark Pact
Innate: Undead, Magic Attack Up
Tactical Art: Possession

Necromancers are masters of Dark magic and status magic, using Poison, Death, Zombie, and Vampire to sap away enemy forces. Necromancers can also drain HP and MP from enemies using Drain and Osmose. Necromancers can also fully restore an ally's HP at the cost of turning them into a Zombie. Although weak to Holy and Fire, the Necromancer's Magic Attack Up allows them to cast spells with great potency. Further, Necromancers will learn their skills by being hit with them by the Undead. Their Tactical Art- Possession- sacrifices MP to sacrifice the Necromancer's turn and give it to an ally instead.

Psion
Skillset Name: Sabotage
Innate: Float, Teleport
Tactical Art: Insanity

Psions, like Necromancers, are masters of status skills. For offensive skills, Psions can use Fire magic and Magic Missile to damage enemies from afar. Psions are also able to Charm, Confuse, and Berserk enemies through their mental manipulation. Like Necromancers, Psions can learn their skills psychically from enemy Psions or from enemy crystals. Though frail, Psions can learn MP Switch to bolster their defenses, at the cost of MP (obviously). Their Tactical Art- Insanity- throws the battlefield into an uproar by inflicting Confuse on every unit.

Elementalist
Skillset Name: Elementalism
Innate: Move on Lava, Any Weather
Tactical Art: N/A

Elementalists, though lacking a Tactical Art, are masters of versatility. Unlike Vanilla's Geomancers, each terrain's skill has a varying effect, such as Hell Ivy (which will now be Poison Ivy) inflicting either Poison or Don't Move, or Water Ball (now Lifefont) healing some HP and granting Regen, or Gusty Wind imbuing Vanish. Therefore, it is now more important than ever to pay attention to which terrain you're standing on if you want to use Elementalists most effectively.

Viking
Skillset Name: Commandeer
Innate: Move in Water
Tactical Art: Nepto Dragon

Vikings specialize in heavy defense, heavy physical attacks, and Thunder and Water skills at the cost of being very slow. Using Shields and Heavy Armor, as well as Berserk, the Viking can taunt enemies into attacking the high defense and high evasion Viking, making attacks miss. The Viking can also use Water and Thunder physical attacks, allowing them to easily slay creatures on both land and sea. Their Tactical Art- Nepto Dragon- summons the Nepto Dragon to drown all units in water with a chance of inflicting instant Death at the cost of tremendous HP damage in return.

Sage
Skillset Name: Sacred Magic
Innate: Half of MP
Tactical Art: Ultima

Sages specialize in slow but devastating forbidden spells, such as Holy, Meteor, Quake, Tornado, and their Tactical Art- Ultima. Sages have a high MP pool, and can chaincast spells with great ease thanks to Half of MP. Despite this, they must position their spells carefully so as not to hit allies, and the long charge time of spells can also be difficult for them to manage without Short Charge. Their Tactical Art- Ultima- heavily damages foes in an area at a very steep MP cost.

Avatar
Skillset Name: Summon
Innate: Absorb: Holy/Dark
Tactical Art: Zodiark

Avatars are a very risky job with high return. After defeating each Lucavi or obtaining a Zodiac Stone, a piece of Magicite will appear in the inventory. Each summon requires a piece of Magicite for it to be called. However, if your luck is ill or if you use the Magicite too often, it may break, and you will need to complete certain battles in Deep Dungeon to win it back. Each Summon has a unique effect when called, and the Avatar's Tactical Art- Zodiark- inflicts tremendous Dark elemental damage and Death on all enemy units.

Harbinger
Skillset Name: Despair
Innate: Half: Fire/Ice/Thunder/Dark; Weak: Light
Tactical Art: Black Sky

Harbingers are warriors of destruction, fueling their skills with their own blood. In that sense, they are similar to Dark Knights, with more magical skills and greater HP. They can use either Axes, Swords, or Katana. Harbingers can also throw enemies into stasis, with Stop, Slow, Don't Move, and Don't Act. Their Tactical Art- Black Sky- either inflicts Doom, Blind, Zombie, or Poison on all units.

Performer
Skillset Name: Fete
Innate: Fly
Tactical Art: Eyes on Me

Performers are a combination of Vanilla's Bard and Dancer, accessible to both genders. The Performer's Songs and Dances now affect those around him/her, rather than all units. Performers have slightly above average HP, and moderate PA and MA. The Performer is a varied job, using many varying skills, and requires careful positioning as to not harm allies, or heal enemies. The Performer's Tactical Art- Eyes on Me- instantly stops anything that is Charging or Performing on the field at a cost of MP.

Assassin (Female Only)
Skillset Name: Seduction
Innate: Speed Save
Tactical Art: Nightslayer

Assassins are female-only slayers, using skills that wither away enemy PA and speed, until enemies are rendered helpless against their instant-kill and status skills. Although Assassins are very fast, they lack high HP and MP, and they are left wide open while charging their -sap skills. Their Tactical Art- Nightslayer- inflicts Treasure on an HP Critical unit, finishing them off. However, the attack only has average accuracy, and the MP cost is fairly high.
Templar
Skillset Name: Justice
Innate: PA Save, MA Save
Tactical Art: Quickening

Templars are male-only warriors, using a combination of skills and spells that buff allies and deal heavy damage to enemies. They can also slightly heal allies, and their physical attacks get better the more they are attacked. In that sense, they are the opposites of Assassins, in that they get stronger as the battle goes on, rather than weakening the enemy over the battle. Their Tactical Art- Quickening- increases their PA by 3 at a large MP cost.

Mime
Skillset Name: N/A
Innate: Concentrate, Defense Up, Magic Attack Up, Attack Up
Tactical Art: N/A

Same as Vanilla's Mime.

New Job Tree:

Freelancer: Starting Job
Alchemist: Level 3 Scholar, Level 3 Freelancer
Paladin: Level 2 Devout, Level 3 Berserker, Level 3 Freelancer
Sniper: Level 3 Brigand, Level 4 Freelancer
Devout: Level 3 Scholar
Magus: Level 3 Scholar
Berserker: Level 2 Freelancer
Brigand: Level 2 Freelancer
Necromancer: Level 3 Magus, Level 3 Freelancer
Psion: Level 3 Devout, Level 3 Freelancer
Elementalist: Level 4 Paladin
Viking: Level 3 Paladin, Level 3 Berserker, Level 2 Brigand, Level 4 Freelancer
Sage: Level 4 Psion
Avatar: Level 4 Necromancer
Harbinger: Level 3 Necromancer, Level 4 Berserker, Level 4 Sniper, Level 5 Freelancer
Performer: Level 4 Sniper
Scholar: Level 2 Freelancer
Assassin (Female Only): Level 5 Brigand, Level 5 Sniper, Level 5 Harbinger, Level 5 Viking, Level 6 Freelancer
Templar (Male Only): Level 5 Devout, Level 5 Elementalist, Level 5 Paladin, Level 5 Avatar, Level 6 Freelancer
Mime: Level 2 All Classes
Title: Re: FFT: Newtype (Revival)
Post by: thi13en on October 17, 2010, 02:05:24 pm
so its new newtype? your old patch its awesome enough that ur making it more awesome...cant wait for that
Title: Re: FFT: Newtype (Revival)
Post by: Argy on October 17, 2010, 04:29:20 pm
Wow,
Looks like a lot of planning and forethought has gone into the new newtype. I look forward to playing it when its completed. Are you also going to change the items around as well? Or keep them the same? Also cant wait to see your monsters!
Good luck
Title: Re: FFT: Newtype (Revival)
Post by: Zenius on October 18, 2010, 06:04:45 am
Oh god, another epic patch by Eternal xD
I'm gonna keep your "old Newtype" though, because I loved it <3
Title: Re: FFT: Newtype (Revival)
Post by: Eternal on October 18, 2010, 11:31:16 am
Well, it's really just an update/overhaul of the old one. So there's really no reason to keep the old one. =P
Title: Re: FFT: Newtype (Revival)
Post by: ffta707 on October 18, 2010, 08:05:38 pm
I love this patch, both versions.
Title: Re: FFT: Newtype (Revival)
Post by: Zenius on October 19, 2010, 07:16:04 am
What are you going to do with the Specials??
Oh, and am I still going to be able to recruit the Lucavi after END?
Title: Re: FFT: Newtype (Revival)
Post by: Skip Sandwich on October 19, 2010, 10:16:09 am
I don't know what Eternal's planning for the other specials, but i've got this cool idea for Rafa/Malak that might fit, the Sword Sage/Sage Sword.

The Sword Sage would be Rafa's job, she is a spellcaster that gains spells by equipping physical skillsets (either as a secondary, or as a primary with Sword Sage secondary)
for example, if Rafa equipped the Viking skillset, she would gain access to Water and Thunder element spells, if she equipped the Sniper skillset, she would gain a set of long range 'sniping' spells, and so on.

the Sage Sword would be Malak's job, he is a warrior that gains abilities by equipping magical skillsets (same as Rafa above, but the other half of the job tree)
Title: Re: FFT: Newtype (Revival)
Post by: Eternal on October 19, 2010, 11:36:51 am
Yep, as a reward for beating Elidibs you'll still be able to recruit the Lucavi (and obtain the Zodiac Magicite to summon Zodiark).

As for special jobs... I'm not sure of very many of them yet. The only ones I'm fairly set on now are Miluda (a Berserker-type character with Break skills), Meliadoul (a Holy Dragoon with ranged physical attacks and buffs), and Zalmo (uses a few FFXII Judge skills with disabling magic).
Title: Re: FFT: Newtype (Revival)
Post by: Kagebunji on October 19, 2010, 01:11:16 pm
Once I get some time, I will try to do something for any of those sprites. I do not promise anything though.
Title: Re: FFT: Newtype (Revival)
Post by: Dominic NY18 on October 19, 2010, 01:49:01 pm
Wait a sec. Eternal, didn't you just get a new laptop not to long ago?
Title: Re: FFT: Newtype (Revival)
Post by: Archael on October 19, 2010, 02:56:28 pm
looks like my old KOI job tree ideas inspired you

:)
Title: Re: FFT: Newtype (Revival)
Post by: ffta707 on October 19, 2010, 05:06:18 pm
Quote from: "Voldemort"looks like my old KOI job tree ideas inspired you

:)

A majority of the jobs are similar to FFTA jobs, nonetheless, I love the jobs, and the patch.
Title: Re: FFT: Newtype (Revival)
Post by: Eternal on October 19, 2010, 07:07:46 pm
Quote from: "Voldemort"looks like my old KOI job tree ideas inspired you

:P )

That said, nothing here is final. This patch is very much a community patch as it is mine and I'm open to suggestions. So if you have any, let me know. ^_^
Title: Re: FFT: Newtype (Revival)
Post by: ffta707 on October 19, 2010, 07:21:57 pm
I like what you are doing with the geomancer. A ton can be done with them. Other than changing the skill set, there are no setbacks on what you can do with the ability itself. The only part that is hard coded is really where the geomancer moves, and that it triggers a certain spell.

Also, regarding the Viking: Was the berserk ability causing the "taunting?" That sounds awesome.
Title: Re: FFT: Newtype (Revival)
Post by: Eternal on October 19, 2010, 07:25:18 pm
Yes, Taunt is the Viking's Berserking ability. I also need to check the patcher and see if Shields can be dual-wielded a la weapons. That might be an interesting thing to try to do with Vikings. Either go on the offense with 2 Hand Axes, use a heavy one-handed Fransica, go total defense with two shields, or go total offense with a heavy two-handed Viking's Axe. I'm not certain if I can make Shields dual-wieldable in the Patcher, though. I forget. =\
Title: Re: FFT: Newtype (Revival)
Post by: ffta707 on October 19, 2010, 07:35:20 pm
May I also suggest making vikings able to equip flails or spears even? Also, it would be interesting if you made viking swords.

P.S.

Please, if you need any help in the patcher or tactext, just PM me. I am willing to help with anything.
Title: Re: FFT: Newtype (Revival)
Post by: Eternal on October 20, 2010, 11:54:27 am
OK, here are some concepts for some special jobs. Not sure if they'll be used or not, but opinions are welcome.

Also, because Special Jobs are already, well, special, they would lack a Tactical Art. However, by switching to another job/equipping another job's skillset, they can use that job's Tactical Art.

Beastmaster (Rad? Beowulf? Reis?)
If used, all human classes would become immune to Invite, and Invite (Tame) would be given to the Beastmaster. The Beastmaster would have Innate Monster Talk (Monstertongue) and Monster Skill (Beastmaster). Thus, to recruit monsters, you would need the Beastmaster in your party. I could further make them unique by turning Flails into Whips, having the Beastmaster the only one able of using them, and having the Whips possibly inflict Invite.

Fencer (Lavian and Alicia?)
Fencers would be masters of evasion, with innate Weapon Guard (Parry) and Concentrate and the ability to use Mantles and Shields. They'd only be able to equip Clothes, so their HP would be low, and they would need to focus on their Evasion. They would only get a few skills, but they are primarily used to distract enemies and evade their attacks, a la Vikings, but with less, but steadier damage.

Queensguard (Agrias)
Agrias would retain her Vanilla skillset, with 1.3's MP costs and changes. Agrias would gain some basic white magic and Paladin skills in her primary skillset, meaning she is a primarily defensive melee unit, with the ability to expend her MP on either her offensive skills, or her defensive magic. Thus, Agrias has many skills that can be used in various situations, primarily limited by her MP and PA/MA.

Bloodletter (Gafgarion)
Focusing in skills that damage himself and enemies, and skills that drain HP/MP, Gafgarion is a solid unit with the ability to use heavy armor, and his trademark sword, the Blood Sword. To that end, Gafgarion can both sustain his skills and heavy damage himself, using a combination of the two to sap away at enemies. Gafgarion can also use the Berserker's Deathstrike to attempt to instantly slay an enemy.

Machinist (Mustadio)
Mustadio is a unit that becomes more dangerous as enemies grow stronger. His skills deal damage based on an enemy's parameters, and the higher they are, the more effective his skills become. He can deal damage with his skills based on enemy HP, enemy MP, and his own HP. Further, he gains access to a few Assassin skills to slowly sap away enemy stats. However, the stronger the enemy he's facing, the more likely he is to die, since he can only use light armor, and if he dies, many sidequests are closed off. Use with caution!

Seer (Rafa and Malak)
As was intended in the last version of Newtype, Rafa and Malak must work together on the battlefield to decimate enemy forces. That said, that makes their splitting during Chapter 3 all the harder for both units in battle, since one of them alone is nearly useless. Rafa and Malak each get 4 skills. Rafa gets Benediction, Petrol Rain, Tempest, and Blessing. Malak gets Corruption, Inferno, Release, and Empower. Each of their skills works with their respective counterpart for maximum effectiveness. Corruption inflicts Zombie, which Benediction will instantly destroy, Petrol Rain inflicts Oil on an area that Inferno will deal more damage in thanks to Oil, Release will inflict Float on enemies, which Tempest will deal more damage to and Blessing will restore the MP needed for Malak to Empower himself. If the ARH is cooperative, I'll see if I can do the Sword Sage idea.

Holy Dragoon (Meliadoul)
See above posts.

Knight Devout (Cid)
Cid is able to do various things in battle- use Thunder magic, imbue his weapon with various elements and statuses- and issue orders to all allies to do things such as Defend. Cid is a varied unit, who can use Swords and Books to great effect, and can ravage enemies with certain Harbinger skills. Thus, Cid is an offensive unit with the ability to prepare the party for devastating attacks.

Leading Man (Balthier)
Balthier will remain mostly as he was in the last version of Newtype, except he can innately Dual Wield the Fomalhaut, and he can steal various items. He also gains access to his Quickenings and the Tactical Arts Dervish and Disarm through the Mist Crest. Thus, Balthier can take action from a variety of ranges, but his stronger skills will be taxing on his limited MP pool.
Title: Re: FFT: Newtype (Revival)
Post by: ffta707 on October 20, 2010, 03:58:48 pm
I think it would be cool to customize a new Mustadio job, other than Mechanist.
Title: Re: FFT: Newtype (Revival)
Post by: Eternal on October 22, 2010, 04:09:40 pm
Story ENTD Changes (Ideas):

WARNING: Do not read if you don't want spoilers for certain changed battles. Thus, the handy spoiler tags. 8)[/spoiler]

Lenalia Plateau
The party follows the wounded Miluda to Lenalia, where she is the only one there and it is storming. Out of her pain and anguish and Delita's pain, Undead form around the field. The Undead are neutral and attack both Miluda and the party.

-Miluda (Death Corps; 7 levels higher than the party)
-2 (Ghosts; Neutral)
-2 (Skeletons; Neutral)
-1 (Ahriman; Neutral)
-Delita (Guest Cadet; Job Level 6)

Windmill Shed
-Wiegraf (Death Corps; 3 levels higher than the party)
-Boco (Golden Chocobo; has all Chocobo Skills)
-2 Scholars (Female)
-2 Snipers (Female)
-Delita (Guest Cadet; Job Level 7)

Fort Zeakden
The party approaches Zeakden, where Teta is shot. Out of anger, Delita and Ramza duel Algus- alone. Thus, only Ramza enters the battle.

-Algus (Sniper; 5 levels higher than the party; ??? Stats)
-Delita (Guest Cadet; Job Level 7; Auto-Berserk; Dual-Wielding Fists)

OK, opinions thus far, guys?
Title: Re: FFT: Newtype (Ch. 1 Story ENTD- Need Opinions)
Post by: Kill_Bones on October 22, 2010, 04:47:50 pm
All looks good, except for sand rat cellar. A +5 lvl difference with Defense up, auto potion and move hp-up? And you only use Ramza? Sounds like a ch1 version of the weigraf final fight. Unless you give delita or algus a very good attack.., I'm not so sure. But then again, difficulty cannot be judged until experienced. So don't make any drastic changes for now. As for the rest, I'm just loving it. Getting a Unique Character earlier in the game will definitely add more excitement to Ch1. So definitely a good call on the Beastmaster. And the small plot changes (Miluda's undead ect.) look better than the Vanilla plot.
Title: Re: FFT: Newtype (Ch. 1 Story ENTD- Need Opinions)
Post by: Pride on October 22, 2010, 05:28:04 pm
I'm loving all of the proposed changes for the battles. I would even suggest making Sand Rats even more of a dick with damage split lol. I like how you've expanded some of the more "filler" battles to be more interesting. If you need it, I could potentially help with some event editing on the ones that require a bit of a new scene (Sweegy, Miludi II, etc)
Title: Re: FFT: Newtype (Ch. 1 Story ENTD- Need Opinions)
Post by: Eternal on October 22, 2010, 05:36:17 pm
Yes, I gladly accept your offer! The extent of my event editing knowledge is changing dialogue. Hopefully, by working with you, I'll be able to learn more about event editing. ^_^
Title: Re: FFT: Newtype (Ch. 1 Story ENTD- Need Opinions)
Post by: Eternal on October 22, 2010, 06:47:29 pm
Chapter 2:

Dorter Trade City II
-Teioh (Brigand)
-2 Magi (Female)
-4 Snipers (2 Male)
-Agrias (Guest Queensguard; Job Level 5)
-Gafgarion (Guest Bloodletter; Job Level 5)
-Alicia (Guest Fencer; Job Level 3)
-Lavian (Guest Fencer; Job Level 3)
-Rad (Guest Freelancer; Job Level 4)

Araguay Woods
The party enters the Araguay Woods and sees Beowulf being assaulted by Dragons. Beowulf explains that he entered the Dragon's nest to look for someone dear to him. The party decides to save him or can leave him to fend for himself.

-5 Red Dragons
-Agrias (Guest Queensguard; Job Level 5)
-Gafgarion (Guest Bloodletter; Job Level 5)
-Alicia (Guest Fencer; Job Level 3)
-Lavian (Guest Fencer; Job Level 3)
-Rad (Guest Freelancer; Job Level 4)
-Beowulf (Guest Spellblade; Job Level 3)

Zirekile Falls
The party encounters Delita and Ovelia on the bridge at Zirekile, fending off enemies. Gafgarion and Rad reveal that they were hired to kidnap the Princess.

-Gafgarion (Bloodletter)
-Rad (Freelancer)
-4 Paladins (Male)
-Agrias (Guest Queensguard; Job Level 5)
-Ovelia (Guest Princess; Job Level 4)
-Delita (Guest Defender; Job Level 4)
-Alicia (Guest Fencer; Job Level 3)
-Lavian (Guest Fencer; Job Level 3)

Zaland Fort City
The party come across Mustadio, and the Princess and Agrias decide it best to save him.

-1 Viking (Male)
-2 Psions (Female)
-2 Necromancers (Male)
-Mustadio (Guest Machinist; Job Level 3)
-Ovelia (Guest Princess; Job Level 5)
-Agrias (Guest Queensguard; Job Level 5)
-Alicia (Guest Fencer; Job Level 4)
-Lavian (Guest Fencer; Job Level 4)

Barius Hill
The party come across Mustadio, and the Princess and Agrias decide it best to save him.

-1 Paladin (Male)
-2 Elementalists (Female)
-2 Brigands (Male)
-Mustadio (Guest Machinist; Job Level 3)
-Ovelia (Guest Princess; Job Level 5)
-Agrias (Guest Queensguard; Job Level 5)
-Alicia (Guest Fencer; Job Level 4)
-Lavian (Guest Fencer; Job Level 4)

Zigolis Swamp
The party enter Zigolis Swamp and see two wanted criminals, the Florah Sisters, summoning Undead and Malboros to attack travellers. After the battle, the sisters decide to join Ramza should it mean saving their lives.

-Fauna (Female Elementalist; Join after battle)
-Forza (Female Necromancer; Join after battle)
-2 Ochus
-2 Bonesnatches
-Mustadio (Guest Machinist; Job Level 4)

Goug Slums
-2 Snipers (Male)
-2 Berserkers (Male)
-2 Performers (Female)
-Mustadio (Guest Machinist; Job Level 5; Join after battle)

Barius Valley
-5 Vikings (3 Male; 2 Female)
-1 Harbinger (Male)
-Agrias (Guest Queensguard; Job Level 5)
-Alicia (Guest Fencer; Job Level 4; Join after battle)
-Lavian (Guest Fencer; Job Level 4; Join after battle)

Golgorand Execution Site
The party enters the gallows, to see the false Ovelia about to be executed. Agrias and party enters, and get caught in Gaffy's trap. The party must regroup and flee the gallows to win.

-Gafgarion (Bloodletter)
-Rad (Freelancer)
-2 Harbingers (Male)
-2 Psions (Female)
-Agrias (Guest Queensguard; Job Level 5)

Outside Castle Lionel
-Gafgarion (Bloodletter; Crystallizes after battle; gives Harbinger abilities)
-Rad (Freelancer; escapes on a Black Chocobo upon defeat)
-3 Berserkers (Male)
-2 Paladins (Male)
-Agrias (Guest Queensguard; Job Level 6)

Lionel Castle
The party enters Lionel Castle, where they face Draclau in battle. Upon death, he transforms into Cuchulainn, who Poisons the party upon starting the fight. Upon transforming into Cuchulainn, Beowulf enters, and helps to fight the demon.

-Draclau (Cardinal)
-Cuchulainn (The Impure)
-Agrias (Guest Queensguard; Job Level 6; Joins after battle)
-Beowulf (Guest Spellblade; Job Level 5)
Title: Re: FFT: Newtype (Ch. 1 Story ENTD- Need Opinions)
Post by: Dome on October 22, 2010, 07:09:06 pm
Looks awesome, truly look foward playing this
If you need a beta tester or someone to record some video, count me in
P.s: Which specials will be permanently recruited and which not?
Title: Re: FFT: Newtype (Ch. 1/2 Story ENTD- Need Opinions)
Post by: Eternal on October 22, 2010, 09:13:21 pm
Chapter 3:

Goland Coal City
Olan is cornered in town by a group of female assassins- Femme Fatale of the Order of the Ebon Eye- who want to hold him hostage for Cid's Gil. The party must save him from across the map before he is killed.

-1 Assassin (Female)
-3 Sniper (Female)
-2 Brigand (Female)
-Olan (Guest Astrologer; Job Level 5)

Lesalia Imperial Capitol
-Zalmo (Judge Magister)
-2 Devouts (Female)
-3 Templars (Male)
-Alma (Guest Cleric; Job Level 3)

Orbonne Second Floor Basement
-1 Sage (Male)
-3 Scholars (1 Male; 2 Female)
-2 Alchemists (2 Male)

Orbonne Third Floor Basement
The party descends to the third floor of the Monastery, where they find Izlude taking Virgo. However, the surviving Monastery priests are attempting to fend him off. Meliadoul is dueling Quinn- a Monastery Sage- but is wounded. Izlude instructs her to teleport home, and that he'll finish things off. Quinn and the remaining Devouts see Ramza come in and thus a three-way battle begins. Ramza can only bring two other units into the fight.

-Izlude (Holy Dragoon)
-2 Harbingers (Male)
-Quinn (Ecclesian Sage; Neutral)
-2 Devouts (Female; Neutral)

Orbonne First Floor Basement
After Quinn sees Wiegraf transform into Belias, she loses her faith and becomes disillusioned with the church. From there, she decides to go on a journey.

-Wiegraf (Templar)
-Boco (Golden Chocobo)
-2 Paladins (Female)
-2 Elementalists (Female)
-Quinn (Guest Ecclesian Sage; Job Level 3)

Dorter Trade City... III (Maybe)
Ramza enters Dorter Trade City and meets a mysterious man (Malak). Malak summons some other units and attempts to pry the Scriptures away from Ramza.

-??? (Seer)
-2 Necromancers (Female)
-2 Harbingers (Male)

Grog Hill
The party enters Grog Hill to find Rad and his chocobo (Koko) conversing with some Nanten deserters, attempting to recruit them to help Rad slay Ramza for Gafgarion. Once Rad is defeated, he teleports away, leaving Koko to die.

-Rad (Harbinger)
-Koko (Black Chocobo)
-2 Berserkers (Male)
-1 Assassin (Female)
-1 Performer (Male)

Yardow Fort City
-Malak (Seer)
-2 Performers (Male)
-3 Magi (Female)
-Rafa (Guest Seer; Job level 2)

Yuguo Woods
Ramza and Rafa enter the woods, where the spirits of Ramza's past have come to haunt him. The spirits are revealed to have been summoned by a Necromancer in the woods.

-Necromancer (5 Levels above party; MP Shield; Move-MP UP; Non-Charge)
-Algus (Sniper)
-Gafgarion (Bloodletter)
-Miluda (Death Corps)
-Rafa (Guest Seer; Job Level 3)

Outside of Riovanes Castle
-Malak (Seer)
-3 Vikings (Male)
-3 Elementalists (Female)
-Rafa (Guest Seer; Job Level 4)

Within Riovanes Castle
Boco flees after Wiegraf transforms.

-Wiegraf (Bloodletter)
-Boco (Golden Chocobo)
-Belias (The Gigas)
-3 Fire Elementals (Bombs with Fire/Fire II/Fire III/Oil/Meltdown)

Riovanes Rooftop
Ramza follows Rafa to the top of Riovanes Castle, where the showdown with Barrington occurs. Instead of beating Celia/Lede/Elmdor, however, the party must find a way to divert their attention and escape to the other side of the rooftop.

-Elmdor (Silver Ogre; ??? Stats)
-Celia (Assassin; ??? Stats)
-Lede (Assassin; ??? Stats)
Title: Re: FFT: Newtype (Ch. 1/2/3 Story ENTD- Need Opinions)
Post by: ffta707 on October 22, 2010, 10:21:38 pm
Same story with ENTD edits? Sounds cool. I'm going to read over some of them.
Title: Re: FFT: Newtype (Ch. 1/2/3 Story ENTD- Need Opinions)
Post by: Eternal on October 22, 2010, 11:11:37 pm
Chapter 4:

Doguola Pass
Ramza and party enter the Doguola Pass, where they see a knight (Aliste) and a commoner (Balk) talking. The knight hands Balk a pouch of mossfungus and Balk walks off. Aliste then proceeds to question Ramza's party about Beowulf's location. Certain that the party is hiding something, Aliste attacks Ramza one-on-one.

-Aliste (Spellblade)

Bervenia Free City
-Meliadoul (Holy Dragoon)
-2 Snipers (Female)
-1 Assassin (Female)
-2 Paladins (Female)

Finath River
The party comes to Finath River, and sees a group of Chocobos attacking two familiar-looking chocobos: Boco and Koko. The party must fend off the rogue chocobos and defend Boco and Koko.

-3 Red Chocobos
-2 Black Chocobos
-1 Chocobo
-Boco (Guest Golden Chocobo; Joins after battle)
-Koko (Guest Black Chocobo; Joins after battle)

Zeltennia Church
Balmafula joins the party in an attempt to ward away Zalmo, who teleports away after being wounded enough.

-Zalmo (Judge Magister)
-4 Templars (Male)
-Delita (Guest Defender; Job Level 6)
-Balmafula (Guest Sorceress; Job Level 6)

Bed Desert
-Balk (Machinist; has the unique gun "Lone Gunman")
-2 Assassins (Female)
-2 Elementalists (Male)
-1 Magus (Female)

South Wall of Bethla Garrison
The party decides to breach the south wall of the fortress, encountering an Assassin attempting to sneak within the fortress to steal some treasure. The party decides that her stealth skills could come in handy, and decide to help her out. (The objective remains Defeat all Enemies, however.)

-3 Harbingers
-2 Snipers
-1 Necromancer
-1 Devout
-Veis (Guest Assassin; Job Level 4; Joins after battle; comes with the Chirijiraden)

North Wall of Bethla Garrison
The party decides to breach the north wall of the fortress, encountering a Templar attempting to break the conflict. The party decides that his spear and magic could come in handy, and decide to help him out. (The objective remains Defeat all Enemies, however.)

-3 Berserkers
-2 Elementalists
-1 Psion
-1 Magus
-Elmond (Guest Templar; Job Level 4; Joins after battle; comes with the Holy Lance)

Bethla Garrison's Sluice
Ramza enters the Sluice area of the Garrison, and notices both sides fighting endlessly. Ramza decides to sneak to the top of the dam and loose the watergates, to flood the area and bring an impasse to the fighting. Ramza does this mission alone.

-2 Paladins (Male; Nanten)
-2 Berserkers (Male; Nanten)
-1 Devout (Female; Nanten)
-2 Vikings (Male; Hokuten)
-2 Elementalists (Female; Hokuten)
-1 Magus (Female; Hokuten)

Goland Mines
After recruiting Beowulf from the Pub, the party heads down into the Mines to seek the monster. The party encounters a group of bounty hunters also seeking the monster.

-2 Brigands (Male)
-1 Scholar (Male)
-3 Magi (Female)
-Beowulf (Guest Spellblade; Job Level 5)

Goland Mines II
Ascending the mountain further to get to the mineshaft where the monster is, Beowulf and party encounter a group calling themselves Cinqueleur, who challenge Beowulf and Ramza's party to a duel. Should they lose, they must leave the mountain and abandon the bounty forever.

-Blanch (Devout; Male)
-Nwarre (Magus; Male)
-Verre (Necromancer; Female)
-Bliu (Psion; Male)
-Ruuj (Sage; Female)
-Beowulf (Guest Spellblade; Job Level 6)

Goland Mines III
Ascending the mountain even further, the party encounters a group of demons calling themselves the Four Fiends. Feeling the power of Beowulf's hidden Zodiac Stone, they attack. The party wins the Lich Magicite for winning.

-Lich (Skeletal Fiend; ??? Stats)
-Kraken (Mindflayer; ??? Stats)
-Marilith (Malboro; ??? Stats)
-Tiamat (Tiamat; ??? Stats)
-Beowulf (Guest Spellblade; Job Level 6)

Goland Mineshaft Pinnacle
Entering the peak of the mountain into the mineshaft, Beowulf sees Reis- in dragon form- and Aliste. Aliste attempts to take Reis back to Nelveska Temple, where Confessor Bremondt is located, but Reis refuses to go. Beowulf, Ramza, and Reis must team up and defeat Aliste to rescue Reis.

-Aliste (Spellblade; Party level + 4; Damage Split; Move-HP UP; Magic Defense UP)
-Reis (Guest Holy Dragon)
-Beowulf (Guest Spellblade; Job Level 7)

Germinas Peak
The party encounters Rad standing atop Germinas Peak. Prepared to finally lay his life down to kill Ramza, Rad embraces his inner hatred, ultimately becoming a Bloodletter as his master had been. Reflecting on the differences he and Ramza had taken, Rad prepares to strike Ramza's party down. After the battle, Rad dies on the rainy, stormy mountain.

-Rad (Bloodletter; ??? stats; breaks 999 HP/MP; Absorb: Dark; Half: All Elements; Move-HP UP; Defense UP; Damage Split)

Poeskas Lake
...or not. The party once again encounters Rad. But this time... something's different. Rad fuses with the undead spirits in the area to become an Archaic Demon. The party puts Rad to rest once more, this time forever, and he drops the Bahamut Magicite upon death.

-Rad (Archaic Demon; ??? stats; breaks 999 HP/MP; Absorb: All Elements; Move-HP UP; Defense UP; Damage Split; Innate: Attack UP/Magic Attack UP)

Limberry Gate (uses the first map)
-Celia (Assassin)
-Lede (Assassin)
-4 Apandas

Limberry Castle Throne Room
-Celia (Assassin/Ultima Demon)
-Lede (Assassin/Ultima Demon)
-Elmdor (Silver Ogre)

Limberry Castle Graveyard
Upon entering the graveyard, the party must do battle with Elmdor (this time with his Genji Gear/Masamune) and a shade of Algus. After, Elmdor transforms into Zalera.

-Elmdor (Silver Ogre)
-Zalera (Death Seraph)
-Algus (Fellsniper)
-Meliadoul (Guest Holy Dragoon; Job Level 6)

Igros Castle
Ramza and company enter Igros to find Dycedarg and Zalbag fighting. Ramza and Zalbag must fend off Dycedarg until Dycedarg falls. Upon Dycedarg's death, Dycedarg turns into Adrammelech, summons Behemoth Kings all over the battlefield, and Ramza's party enters the fray. After the battle, Ramza lays Dycedarg's body to rest in the family grave.

-Dycedarg (Rune Knight)
-Zalbag (Guest Arch Knight; Job Level 7)
-5 Behemoth Kings

Murond Cathedral
The party finds Zalmo and Quinn fighting at the top of the Cathedral, and Quinn denounces her faith, gaining the Innocent Status permanently and becoming a Harbinger. The party battle, and Zalmo dies, wishing the wrath of heaven upon Ramza and Quinn.

-Zalmo (Judge Magister)
-2 Devouts (Female)
-3 Elementalists (Male)
-2 Templars (Male)
-Quinn (Fell Harbinger; Female; Joins after party)

Murond Cathedral II
-Vormav (Zodiac Brave)
-Rofel (Hellmage)
-Kletian (Thaumaturge)

Murond Cathedral III
-Zalbag (Arch Knight)
-4 Archaic Demons

Nelveska Temple
Upon approaching Nelveska Temple, Beowulf finds Aliste and Bremondt. Aliste reveals that his final wish is to die dueling Beowulf. Bremondt reveals that he'll take Reis by force, if necessary. The battle commences, and Aliste crystallizes instantly upon death. Upon death, Bremondt transforms into Yiazmat.

-Aliste (Spellblade)
-Bremondt (Cardinal)
-Yiazmat (Worldwyrm)

Zaghdarias Trade City
Saving a strange winged man from brigands, Balthier and Ramza fend off the brigands.

-6 Brigands (Male)
-Llyud (Guest Aegyl; Job Level 5)
-Balther (Guest Leading Man; Job Level 3)

Orbonne Monastery Fourth Floor Basement
-3 Templars (Male)
-2 Apandas (Female)
-1 Archaic Demon (Female)

Orbonne Monastery Fifth Floor Basement
-Rofel (Hellmage)
-2 Sages (Female)
-2 Magi (Female)
-1 Psion (Female)

Murond Death City
-Kletian (Thaumaturge)
-3 Performers (Male)
-3 Assassins (Female)

Lost Sacred Precincts
-Balk (Machinist)
-3 Iron Giants
-2 Archaic Demons

Graveyard of Airships
-Vormav (Zodiac Brave)
-Hashmal (Bringer of Order)

Graveyard of Airships II
-Ultima (Bloodied Seraph)
-Ultima (High Seraph)
-Alma (Guest Cleric; Job Level 8)

And that is all the story ENTDs, folks! Opinions are needed!
Title: Re: FFT: Newtype (Ch. 1 Story ENTD- Need Opinions)
Post by: Eternal on October 22, 2010, 11:13:31 pm
Quote from: "Dome"Looks awesome, truly look foward playing this
If you need a beta tester or someone to record some video, count me in
P.s: Which specials will be permanently recruited and which not?

You get all the ones from Vanilla, Gerard (a Beastmaster), a few unique units with generic jobs, and Alicia and Lavian have a special job now. Llyud and Balthier will also appear as recruitable units.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Dominic NY18 on October 23, 2010, 12:29:26 am
Interesting changes to some of the battles, but some of them seem to conflict with the plot.

Take the battle of Zaland. The change is basically that Agrias and Ovelia decide to save Mustadio rather than Ramza making the decision. The problem is it seems pretty inconsistent with the scene following the battle when Agrias is outright suspicious of Mustadio and not really willing to take him along with the group.

Just food for thought. I like the concept overall though.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Zenius on October 23, 2010, 02:37:05 am
I can't even tell if there's enough unit slots in your party to get all the specials + Lucavi from END o.O
Title: Re: FFT: Newtype (Ch. 1 Story ENTD- Need Opinions)
Post by: Dome on October 23, 2010, 03:21:12 am
Quote from: "Eternal248"
Quote from: "Dome"Looks awesome, truly look foward playing this
If you need a beta tester or someone to record some video, count me in
P.s: Which specials will be permanently recruited and which not?

You get all the ones from Vanilla, Gerard (a Beastmaster), a few unique units with generic jobs, and Alicia and Lavian have a special job now. Llyud and Balthier will also appear as recruitable units.
There will be enough space for every unit? I hate when you can't recruit everyone just because there isn't enough space in the party
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Kill_Bones on October 23, 2010, 12:05:32 pm
Quote from: "Dominic NY18"Agrias is outright suspicious of Mustadio
She is only suspicious after the battle, when Mustadio won't tell her why the people are after him. She is the one who wanted to save boco in the forest, so this change is pretty consistant of her caring personality that is shown there. @ Eternal: I reiterate, I LOVE THIS. Question: Are chocobo-head and worker 8 still in or will you delete them for unit space? I don't really care either way.. I never use the two.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: ffta707 on October 23, 2010, 12:08:23 pm
Disable the Recruitment Shop. And edit the entd's so you don't get the option to get an party members. Only special ones.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Skip Sandwich on October 23, 2010, 03:49:40 pm
I am really liking all the little changes you're making with the storyline, I especially like the new Rad and Quinn subplots you've added, as well as your expansion of the Beowulf/Reis subplot.
:EDIT: one nitpick is that i'm not really sold on the Gerard Beastmaster character, he sort of shows up out of nowhere and then you don't do anything with him later on, so he feels rather superfluous right now.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Kagebunji on October 23, 2010, 04:02:52 pm
Heh, I really like those ideas, Et. I almost want to do a special sprite for Quinn. I tell you, release this patch per chapter, you will be able to use more sprites then.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Dominic NY18 on October 23, 2010, 07:15:52 pm
Quote from: "Kill_Bones"
Quote from: "Dominic NY18"Agrias is outright suspicious of Mustadio
She is only suspicious after the battle, when Mustadio won't tell her why the people are after him. She is the one who wanted to save boco in the forest, so this change is pretty consistant of her caring personality that is shown there. @ Eternal: I reiterate, I LOVE THIS. Question: Are chocobo-head and worker 8 still in or will you delete them for unit space? I don't really care either way.. I never use the two.

No, it isn't really consistent to go from wanting to keep someone from being harmed to wanting to leave them on their own while they're being pursued. And the only commentary she makes before the Araguay battle expresses surprise that there's even a chocobo in the forest. Ramza makes the decision to save Boco (or not).

I'm loving the changes. I'm just saying that Eternal should be careful that some of them don't end up being inconsistent with the plot. Unless that's what he's going for  8)
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Eternal on October 23, 2010, 08:15:11 pm
@Dom, I've thought of that, actually. But Agrias' Paladin nature would never allow an innocent to be harmed, regardless of her personal suspicions. Particularly when a known drug syndicate (Bart Company) is chasing someone. Thus, she may be suspicious of someone, and may not really want them around, but she realizes that it's her duty to do so. That's just my take on it, at least.

@FFTA: Nah, the recruitment office will stay. Seeing as Invite only affects monsters now, and the battles where you'll get a party member are few and far between, I think it's only fair to keep the office. And yes, it'll rename human units.

@Skip, yes, unfortunately, I'm aware of that. However, I can't really make him a Guest since his place is in random battles to recruit monsters.

@Dome, that... I'm not sure on. Sadly, I don't think there is enough room. However, honestly, if you're worried about it, don't recruit the Lucavi, or the like. Believe me, if there was a way to expand the party, I'd do so immediately.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Skip Sandwich on October 23, 2010, 09:00:31 pm
How about making "Tame" the flail/whip weapon skill for Freelancers? and Subjugate (Train) a support skill for Psions? that would allow for all the monster inviting you want without having to create an entire class dedicated to it.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Eternal on October 23, 2010, 09:34:40 pm
That's actually a really good idea. I was wondering who to give Train to. Thanks, Skip. ^_^
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: ffta707 on October 24, 2010, 12:05:08 am
ET I wish you knew how to event edit. You would be good at leading a patch.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Dominic NY18 on October 24, 2010, 12:43:10 am
Quote from: "Eternal248"@Dom, I've thought of that, actually. But Agrias' Paladin nature would never allow an innocent to be harmed, regardless of her personal suspicions. Particularly when a known drug syndicate (Bart Company) is chasing someone. Thus, she may be suspicious of someone, and may not really want them around, but she realizes that it's her duty to do so. That's just my take on it, at least.

I thought Agrias relented because Ovelia said it was OK for him to come along.

Again, if this is just some alternate takes on events, then you can disregard what I'm saying.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Eternal on October 25, 2010, 11:56:12 am
Wow, I totally forgot to reply to your post, Dom. Sorry. >_>

@Dom: Well if you looked at the ENTD, you'll see that Ovelia is joining Agrias in the battle at Zaland. Ovelia wants to help Mustadio, and asks Ramza to help as well. At that point, you get a choice: save Mustadio, or let him on his own (as in Vanilla). So basically, Ovelia wants to save Mustadio, and Agrias is along for the ride, being as loyal to Ovelia as she is. Thus, I suppose it could go eitherway. Either Agrias' desire to help those in need, or following Ovelia's orders. I suppose I could leave it up to the player to decide one way or the other.

Spell Renaming:
Because spells in each tier have vastly different effects than each other, I think it would prevent confusion if they each had a different name for each tier instead of II and III.

Fire - Scorch (Fire damage + Poison [burn])
Fire II - Blaze (Heavy fire damage)
Fire III - Inferno (Fire damage over an area over time)

Blizzard - Blizzard (Slow or Don't Move over an area over time)
Blizzard II - Hailstorm (Ice damage + Confuse)
Blizzard III - Frost (Stop around caster)

Thunder - Thunder (Random thunder damage hits in a linear path)
Thunder II - Lightning (Minor thunder damage and Blind in a large AoE around the caster)
Thunder III - Judgment (Tremendous thunder damage on a single target)

Water - Aqua Vitae (Heals target, but may inflict a random debuff)
Water II - Torrent (Moderate water damage in an AoE and Slow)
Water III - Withering Water (-2 PA to units in an area)

Quake - Gaia (Minor earth damage and Petrify in a small area in a small range)
Quake II - Tremor (Earth damage in a line)
Quake III - Cataclysm (Heavy earth damage and Don't Move in a large area)

Aero - Aero (Protect on units in a small area)
Aero II - Gale (Wind damage and Don't Act on a unit)
Aero III - Maelstrom (Wind and Thunder damage over a large area over time)

Dark - Crisis (Dark damage and Death on a nearby unit)
Dark II - Chaos (Dark damage and either Confuse or Berserk in a small area)
Dark III - Pandemonium (Minor Dark damage and either Poison, Blind, or Silence on all units)

Dia - Dia (Inflicts Petrify on the Undead)
Dia II - Shine (Holy damage and Blind on a unit)
Dia III - Divinity (Holy damage and Faith in an area)

Cure - Cure (Restores a moderate amount of HP to a small area)
Cure II - Heal (Restores a small amount of HP to all allies)
Cure III - Renew (Fully restore the caster's HP and status)

Gravity - Gravity (Reduces a target's HP by 50%)
Gravity II - Gravity Field (Reduces an area's HP by 25% over time)
Gravity III - Dark Matter (Reduces the HP of all units to 1; can only be learnt via Blue Magic from the battle against Zeromus in DD)
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Kagebunji on October 25, 2010, 12:11:27 pm
Looks nice. I just am not so sure about learning Dark Matter, it is hard beating Zeromus, and now this?
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Eternal on October 25, 2010, 01:41:52 pm
And here is a sample of the new (new) script; this one taking place at the end of Riovanes.

Barrington:    Is this how you're to repay my kindness, daughter? With steel drawn at me!? Perhaps you forget that it was I who rescued you from the heaps of refuse that you once called home after your village was razed! Cease this foolishness at once!

Rafa:      You call what I do today foolish? No, this is justice! You killed my parents, and you've turned my own brother against me! You say you rescued us... but you were the one responsible for our village's destruction! I'll see to it that you can never again harm another innocent family!

*Rafa draws her blade, and Barrington pulls out his gun*

Barrington:   Are you certain that this is such a smart idea, my dear? You would so quickly lay your life down for "justice"? Go on then, kill me.

*Nothing happens*

Barrington:   Heh, as I thought. You could never kill me. Want to know why? Your body remembers that night. That night when you learned the ways of the world. The weak submit to the strong, and the strong dominate the weak. You tried to
resist, oh yes. And just as today, as you try to feebly resist, there is still naught you can do. Ah hah hah! How magnificent!

Malak:      Father... is that true?

*Malak comes out*

Barrington:   Eh?

Malak:      Father, is what you said true? How could you do that to us...?

Barrington:   You, too, don the traitor's cloak? Fine then. Khamja will be losing two of its members today, it seems.

*Rafa lifts her blade*

Rafa:      No! I won't let you hurt him!

Malak:      Rafa, no!

*Malak intercepts the bullet*

Rafa:      Brother! Brother... no! No... this can't be!

*Rafa holds Malak's head*

Rafa:      Brother...

*Ramza arrives*

Ramza:      Rafa! Malak!

Barrington:   You must be Ramza, the famed heretic. Don't even think about taking another step. Rafa, the Riovanes Devouts can heal your brother should I order it. But I require something in exchange, first. Search Malak for the Holy Stone and bring it to me. Now!

*Rafa finds the stone*

Barrington:   Yes, that's right. Now bring it here.

*Celia comes in and grabs Barrington*

Barrington:   Let... me... -cough- go!

Celia:      Die.

*Barrington is thrown off the roof*

Elmdor:      That man will hurt nobody else now. Now, can you hand me the stone,    please?

*Elmdor appears with Lede*

Ramza:      Marquis! Why- why are you here? I had heard that you were killed at the Fusse Plains!

Elmdor:      Death is a trifling thing, is it not? Now then, my dear, I'll not ask again. The stone. Now.

*Ramza steps out*

Ramza:      You've sold your soul to the Lucavi, haven't you? I can feel it... the "Holy" Stone has tainted you as well!

Elmdor:      It's been a while, young Beoulve. I apologize for my lack of manners in not thanking you for saving me back at Zeklaus. But alas, some things just cannot be helped. Now then, I'll be having that stone. I have no desire to cause as much bloodshed as Lord Vormav did. Hand me the stone, and I'll request that your sister be returned to you.

Ramza:      Bring Alma back first!

Elmdor:      You're in no position to bargain, Beoulve. Or perhaps you just didn't listen. Give me the stone first. The stone or your sister. Choose.

Ramza:      I will not.

Elmdor:      You played the chivalrous brother well, at least until now. You braved battling Belias the Gigas to find her, only to abandon her here.

Ramza:      I...

Elmdor:      Fine then, you've made your choice. Celia, Lede, subdue the girl and reclaim the stone. I'll take care of the heretic.

Ramza:      Rafa, stay close to me!

Rafa:      Brother...

*battle ends*

Rafa:      Malak, please forgive me... would that I stood up to Barrington sooner, we'd...

*Rafa sits*

Rafa:      Brother, from wherever you are, do you see it? The setting sun? We would always used to sit by the water's edge and watch the sunset, talking about our hopes and dreams... We were going to travel one day back to our village, and help rebuild it. Do you remember, brother? Please, say something... anything...

*Rafa sobs*

Ramza:      (Alma...)

*The stone glows*

Rafa:      What's this...?

*Rafa pulls out the stone*

Ramza:      The stone is responding to Rafa's despair? It's almost as if the stone, too, grieves Malak's death... If Belias was summoned by Wiegraf's pain and despair, then...

Rafa:      You understand my pain? Thank you...

Ramza:      Rafa, you mustn't listen to it!

*The stone glows and Malak is resurrected*

Ramza:      What's happening...?

*Malak moves*

Malak:      Ugh... what happened?

Rafa:      Brother!

Malak:      Sunset already? Where did Barrington go?

*The two embrace*

Rafa:      We needn't worry about him anymore... we're free, brother...

*Malak struggles*

Malak:      You're hurting me, ha ha!

-Inside Riovanes-

Malak:      "Somebody was calling me. It was a voice I've never heard before."

Malak:      "The voice told me to return to you."

Ramza:      A shard of Auracite?

Ramza:      "I thought the stones were evil, since the Lucavi dwelled within them..."

Malak:      "I suppose the stone's power draws from the will of its holder."

Ramza:      Alma...

Narrator:   Tiring of the impasse, the Northern Sky attempt to capture Bethla Garrison by mobilizing their Knights to the flank.

-Back at Riovanes-

Malak:      These corpses were impaled- their bones crushed. Something very powerful must have slain them.

Rafa:      Was your sister among the fallen?

Malak:      If she was in this castle, she's probably gone by now. There were three of the Knights' Templar here, and nobody else.

Ramza:      I killed the Templar who transformed into a Lucavi. The other one, Izlude, was dead as well. That means it was the third one who took Alma.

Malak:      If I had to guess, they took her back to Mullonde. Afterall, they're following the High Priest's orders, no?

Ramza:      You think so? I do not know if the High Priest knows of the Stone's secret. Wiegraf was unaware of the Lucavi until he made contact with Belias... and I think Izlude may have been killed while fighting the Lucavi.

Malak:      What do you mean?

Ramza:      I think that the Church may be using this war to build the peoples' faith in it once more. In doing so, the High Priest would become stronger than the King and Queen. I'm sure that's Funeral's plot. But I cannot understand why they are collecting the Stones and using the legend of the Zodiac Braves to manipulate their herd...

Malak:      You're saying that even the High Priest is being manipulated?

Ramza:      Indeed.

Rafa:      So then, who was the one who kidnapped your sister?

Malak:       I believe it was Vormav Tengille, the captain of the Knights' Templar.

Ramza:      Yes... it was most likely him.

Malak:      What are you to do now?

Ramza:      There is someone in Zeltennia I must speak to. A man named Delita.

Malak:      The same Delita who replaced Baron Grimms as the leader of the Order of the Black Sheep?

Ramza:      The very same. I believe that Delita may know the truth about Vormav and the Knights' Templar.

*The party leaves Riovanes*
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Kill_Bones on October 25, 2010, 03:07:42 pm
I really like the script, it is not "ENGRISSH" like the original, while also not the over dramatic version shown in the psp game. You did a good job finding the balance of the two extremes.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Dominic NY18 on October 25, 2010, 03:48:04 pm
Quote from: "Eternal248"Wow, I totally forgot to reply to your post, Dom. Sorry. >_>

@Dom: Well if you looked at the ENTD, you'll see that Ovelia is joining Agrias in the battle at Zaland. Ovelia wants to help Mustadio, and asks Ramza to help as well. At that point, you get a choice: save Mustadio, or let him on his own (as in Vanilla). So basically, Ovelia wants to save Mustadio, and Agrias is along for the ride, being as loyal to Ovelia as she is. Thus, I suppose it could go eitherway. Either Agrias' desire to help those in need, or following Ovelia's orders. I suppose I could leave it up to the player to decide one way or the other.

I see. It sounds like you're going to be making these kinds of subtle changes throughout the game. I was thinking you'd just be adding some side stories to the main story.

Feel free to correct me if I'm wrong though.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Eternal on October 25, 2010, 10:14:43 pm
Quote from: "Kill_Bones"I really like the script, it is not "ENGRISSH" like the original, while also not the over dramatic version shown in the psp game. You did a good job finding the balance of the two extremes.

Thanks. I'm attempting a new style of writing, that is, my own. I've found that things come out awkward if I directly try and emulate WotL's style of writing, so I figured I'd try my own retranslation/cleanup.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Dominic NY18 on October 26, 2010, 01:04:37 am
That's a good approach. With the complaints about the style WOTL uses, someone trying to emulate it without really being too familiar with the ins and out of the style probably just make things worse.

I'm actually considering redoing the script again to see how it'll turn out. If nothing else, it'll make for a good exercise to get back into messing around with the game.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Dome on October 26, 2010, 02:16:34 am
Awesome stuff
Seriously awesome
Looking foward playing it, and I would like to do a recorded-complete playthrough of your patch as well
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Eternal on October 26, 2010, 07:53:30 pm
Good news, everyone! The new Summoning system works. There are a few quirks, but nothing gamebreaking. For one, Ramza holds up a Katana while using the Summon (as expected), and the Broken message doesn't seem to appear despite the Magicite breaking. Other than that, the Avatar works almost perfectly!
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: ffta707 on October 26, 2010, 07:54:57 pm
Quote from: "Eternal248"Good news, everyone! The new Summoning system works. There are a few quirks, but nothing gamebreaking. For one, Ramza holds up a Katana while using the Summon (as expected), and the Broken message doesn't seem to appear despite the Magicite breaking. Other than that, the Avatar works almost perfectly!


Good job ET. This will be awesome.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Pride on October 26, 2010, 08:44:03 pm
Quote from: "Eternal248"Good news, everyone! The new Summoning system works. There are a few quirks, but nothing gamebreaking. For one, Ramza holds up a Katana while using the Summon (as expected), and the Broken message doesn't seem to appear despite the Magicite breaking. Other than that, the Avatar works almost perfectly!

That should be changed if you mess with the animations to it which i just tested it (check the animations tab i changed it to the same ones that the summoner uses 02 2c) and ramza didn't draw out the katana but did so when i tried a different draw out. and yeahhhh the broken message won't appear when you mess with the formula.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Eternal on October 26, 2010, 08:59:35 pm
Well I used the same formula as the Draw Outs did, so I don't see why that problem exists. Ah well, I suppose it's only a minor error.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Eternal on October 27, 2010, 12:54:45 pm
Magicite Locations:
A note: breeding is going to be disabled in the next version, meaning you'll have to find these monsters yourself in the random battles. Good luck!

Kupo Magicite (Moogle): War Trophy at Goug Slums; Rare Poach from Pigs.
Ardor Magicite (Ifrit): War Trophy at Gologrand Execution Site; Rare Poach from Explosives.
Diamond Magicite (Shiva): War Trophy at Barius Valley; Rare Poach from Elder Treants.
Elder Magicite (Ramuh): Move-Find at the altar in Lionel Castle; Rare Poach from Mindflayers.
Gaia Magicite (Titan): Move-Find at Belias' starting location in Riovanes; Rare Poach from Sekhrets.
Ruby Magicite (Carbuncle): War Trophy at Bed Desert; Rare Poach from Behemoth Kings.
Tidal Magicite (Leviathan): War Trophy at Poescas Lake; Rare Poach from Lesser Hydras.
Lordly Magicite (Odin): Move-Find at Dycedarg's starting location in Igros; Rare Poach from Tiamats.
Draco Magicite (Bahamut): War Trophy at Nelveska Temple; Defeat Yiazmat in DD.
Zodiac Magicite (Zodiark): War Trophy at END for defeating Zodiark.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Eternal on October 31, 2010, 08:17:52 pm
Script update: Orbonne/Gariland/Balbanes' Death

-Orbonne Monastery-

Ovelia: "God have mercy on us, we the sinful children of Ivalice..."

Female Knight: Princess, it grows late. We must go.

Princess Ovelia: I'll be just a minute more, Agrias.

Agrias: Princess, the rearguards have already arrived. We mustn't delay them further.

Elder: Princess, please don't give Agrias any trouble. You must hurry...

*Gafgarion, Rad, and Ramza appear*

Gafgarion: What the hell's taking so long? We've been waiting out in the rain for nearly an

hour!

Agrias: Mind your manners, Gafgarion! You're in the presence of nobility!

*Gafgarion and company kneel*

Gafgarion: Apologies, milady, for not wanting to stand out in the damp and catch cold. I'll

be sure to send you the bill should one of us get sick.

Agrias: The Order of the Northern Sky must be desperate, employing knaves such as you,

Gafgarion...

Gafgarion: Knave or no, we're mercenaries hired by the Northern Sky. Nowhere in the contract

does it state that I have to show you respect, "milady".

Agrias: Grr... how dare you!?

*Ovelia stands*

Ovelia: Enough, Agrias. Let us go.

*The squires get up and Ovelia walks over to Simon*

Elder: The Lord protects you always, my child.

Ovelia: Thank you, Simon.

*A wounded female knight comes in*

Knight: Lady Agrias... the enemy awaits outside the monastery doors!

Simon: Surely it couldn't be Duke Goltana's men?

*Agrias rushes out*

Gafgarion: Well, Rad, it appears as though are sword arms are needed.

Rad: I'm ready, master.

Gafgarion: What about you, Ramza? Do you have a problem with staining your hands to make

your pay?

Ramza: ...no, sir. No longer am I a Knight. I'm a mercenary, just as yourself and Rad are.

Gafgarion: Good boy, you know your place. Well then, what are we waiting for? Let's earn our

pay!

*Gafgarion and the others leave*

Ovelia: Gods have mercy...

*Outside the Monastery*

Agrias: You bear the crest of the Black Lion! Your Duke Goltana is a fool! Does he not

realize that attempting to harm the Princess will result in a war!?

Biggs: What a beautiful face this one has, lads! It'll hurt me so when we drive our blades

through it! Not as much as it's gonna hurt you though, lady! Hahaha!

*Gafgarion and the others come out of the Monastery*

Gafgarion: Rucksack fools, the whole lot of 'em! Afterall, only fools would attack head-on

and expect victory!

Agrias: Leave this to us Knights!

Rad: Should we kill 'em all, master? We can take their goods and sell 'em in Dorter!

Gafgarion: You learn quick, boy! Rad! Ramza! Follow me and kill them all!

Agrias: We needn't kill them, we need only disarm them. Besides, killing them is probably

what Goltana wants us to do! As mercenaries of the Northern Sky, killing Southern Sky

soldiers will give Goltana ample reason to declare war!

Gafgarion: Oh, but milady, we do our best business during war!

Rad: C'mon, Ramza. Let's go.

Ramza: There is something suspicious about these troops...

*Battle begins*

*Battle ends*

Ovelia: Unhand me!

*Agrias looks back at the Monastery*

Agrias: Damn it all!

*Agrias runs inside and sees Ovelia being kidnapped*

Knave: Quit resisting and I won't need to hurt you.

Ovelia: Why should I believe you!?

Knave: Sorry it had to come to this...

*Delita punches Ovelia*

Agrias: Hold there!

Knave: You have nobody to blame for this other than yourself or God.

*Delita escapes*

Agrias: Ovelia... I've failed you...

*Ramza sees Delita*

Ramza: Can it really be you, Delita...? But how did you survive the explosion? And why are

you bearing Goltana's crest? Why, Delita...?


-Gariland Academy-

Narrator: Delita's name first appears a year before the outbreak of the War of the Lions.

Veterans who returned from the war were unemployed, destitute, and their loyalty in the

crown wained. Many became brigands, plotting rebellion in the shadows against nobility. Out

of Gariland's Academy came many young mages and swordsmen, seeking to bring peace to Ivalice

anew.

CHAPTER 1: THE MEAGER

Cadet: Yet another caravan headed to Igros was waylaid on the Plains, I hear.

Cadet: You think it was the Corpse Brigade?

Ramza: I have a feeling something bad is going to happen... What do you think, Delita?

Delita: Well, I can only guess.

Ramza: What do you mean?

Delita: The streetears have it that Duke Larg is paying a visit to town.

Ramza: Duke Larg? Why?

Delita: And not just Duke Larg. Marquis Elmdore of Limberry is said to be visiting as well.

Ramza: That's news indeed! This wasn't an announced visit, though...

Delita: Think of it, Ramza. What more of an opportunity for the Corpse Brigade to make a

name for itself than to attack the nobility as they enter town. By not officially announcing

the visit, the Dukes are making it harder for them to become targets. That's also why they

need us cadets. The Knights are in full operation, but they need us to rout the brigands

nearby for Larg and Elmdore's visit.

Ramza: They need us more than ever, then.

Rough Voice: Fall in, cadets!

*Northern Sky Knight goes to the podium*

Northern Sky General: You've a mission, men! Since war's end, the number of brigands within

the area has grown, and their lust for blood with it! Reports of the Corpse Brigade drawing

near cannot be overlooked. Your first mission as Academy alma maters is to eradicate these

traitors! Joining the rush will be some of Duke Larg's sentries, as well as you cadets. Your

mission specifically is to go to Igros and aid in the defense at the castle's flank.

*Female Knight enters and whispers to the male Knight*

Northern Sky General: Arm yourselves! A small group of Corpse Brigandeers has entered town,

cut off from the rest of their unit. Your mission is to meet them in the city's streets and

cut them down before they can escape. Prepare immediately!

*Gariland City Streets*

Brigand: Rum luck, eh boys? We only got to cut down these wee lads, and we'll be on our way!

Don't ya worry! We'll cut ya down quick. Ya won't feel a thing... maybe!

*Battle begins*

Delita: Ramza, watch your back! Take 'em on one at a time. No need to play hero!

Ramza: Thanks for the advice, Delita, but I'm a Beoulve. I know my way around a battlefield!

Brigand: Beoulve, eh? No wonder ya got on such gaudy clothes! That means you lot must be

cadets from the Academy! I feel insulted that they'd send a bunch of snot-nosed ragamuffins

after us!

Ramza: Silence! Surrender, or we'll lay you to rest! None will mourn your passing!

Brigand: Big words from a small boy! Ya spoiled highborns will never beat us, ya hear!?

*battle ends*

Ramza: I cannot understand it... would that you've have lived an honest life, you'd have

died, grown old in bed, not in a bloodied heap...

*Ramza reflects on his father's death*

Balbanes: How goes... the war...?

Zalbag: Through our troops' swift action, we were able to reclaim Limberry and rout the

Ordalians. 'Twill be a matter of time before we rout them from the Capitol as well.

Dycedarg: The messenger sent to Count Lenario has returned, and the Count agrees to the

plan.

Balbanes: Then at long last... this war can... end... *cough*

Alma: Father...

*Alma starts to cry*

Balbanes: Please do not cry *cough* my daughter... I do not want my last sight to be *cough*

my beautiful young daughter... crying... *cough* *cough*

Zalbag: Where is Ramza!? How heartless that he should deny his own father a last visit...

Balbanes: My sons... my beloved sons... *cough* Though Ramza shares only half your seed, he

is wholly of my flesh... *cough* And my last wish to you is that you treat him and Alma as

such.

*Ramza rushes in*

Ramza: Father!

*Ramza comes to Balbanes' bed*

Dycedarg: Lower your voice...

Balbanes: I'm glad... that you made it... *cough* Let this old man see your face... one

last... time... *cough*

Ramza: Father, don't say that... the Alchemists will find a cure... I'm certain of it!

Balbanes: My son, just as one lives, one must also die... *cough* You've become such a fine

young gentleman... You begin the Academy in spring, do you not? *cough*

Ramza: Father, no, you just can't die...

Balbanes: Since the times of old, *cough* those bearing Beoulve blood stood at the royalty's

side, ready to take up arms in the name of justice. You must never shame your name, nor must

you tolerate injustice... *cough* You must follow your heart, and follow what you know to be

right... *cough* Live that life, Ramza. Live the Beoulve way... *cough*

Ramza: Yes, father...

Balbanes: Delita's a fine lad... He'll serve you well throughout the years, I'm certain.

*cough* The headmaster seemed shocked that I request a commoner join the Academy, but

alas... *cough* Further, should you not know where else to turn, visit Cid in Zeltennia.

*cough* I trust him with my life, as should you... *cough*

Ramza: As you wish, father...

Balbanes: Take care of Alma and Teta, Ramza, and become... a fine... knight...

*Balbanes dies*
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: ffta707 on November 01, 2010, 03:40:22 pm
Ah! I knew you would make it better (Not to say it needed improvement).

QuoteA note: breeding is going to be disabled in the next version, meaning you'll have to find these monsters yourself in the random battles. Good luck!

Love it.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Eternal on November 01, 2010, 05:18:04 pm
Script Update: Mandalia/Igros/Sweegy/Dorter

-Mandalia Plains-

Highwayman: The boy still breathes! What'll we do with him, boss?

Algus: You'll let me go, that's what you'll do you foul milksops!

Brigand Leader: This one has a loose tongue. I say we cut it off, boys. Not that this one

matters. We already got ourselves the Marquis!

Highwayman: Y'hear, kid? Your charge is in our hands. Milksops we may be, but we're not the

ones who went and got ourselves kidnapped!

Algus: Just you wait... one day you lot will all be rotting in your graves!

Brigand Leader: That day is long in the coming! Go ahead, kill him!

*Ramza arrives*

Brigand Leader: Dammit! The Northern Sky louts are here! Ready yourselves, boys!

Delita: The Corpse Brigade is attacking someone?

Ramza: We have to save that man!

*Algus' turn*

Algus: Reinforcements? Looks like you guys will be meeting your graves sooner than you

thought, eh?

*IF ALGUS DOESN'T DIE DURING THE BATTLE*

Ramza: You seem unscathed. Are you alright?

Algus: I may be unscathed, but the Marquis isn't.

Ramza: Marquis? Do you mean... Marquis Elmdore?

Algus: The very same. Who might you be?

Ramza: We're cadets out of the Academy in Gariland. Tell us what happened. I think we may be

able to help.

*battle ends*

*IF ALGUS DIES DURING BATTLE*

Ramza: He still draws breath. Delita, hand me a spare Phoenix Down.

*battle ends*

Algus: My name is Algus Thadalfus of the Limberry Aegis.

Delita: That means... you're a Knight?

Algus: Not really a Knight... more of a cadet, like you all.

Ramza: I am Ramza Beoulve. This is Delita Heiral, my close friend.

*Algus looks at Ramza*

Algus: House Beoulve of the Northern Sky!? Such luck!

Ramza: Eh?

Algus: I beg of you, please help me save the Marquis!

Delita: What are you talking about?

Algus: I think the Marquis might still be alive. Those Corpse Brigade dolts kidnapped him,

and if we don't act fast, they'll kill him! I could never live it down should he be killed!

Please... I'm begging you! Help me, please...

Delita: Calm yourself. We don't know for certain if they'll kill him. For all we know,

they're holding him for ransom.

Ramza: Regardless, there is little that we can do alone. You should report this to my

brother, Dycedarg. He'll gather the troops up at Igros and will launch a search party.

Delita: Ramza's right. We should head back to Igros.

Algus: ...if you insist...


-Igros Castle-

Dycedarg: I heard of your victory against the rogues within Gariland. The headmaster sends

word of his pride for you and Delita. You bring honor to the Beoulve name.

Ramza: ...Thank you, brother...

Dycedarg: I would think that you would be happy, having won your very first true bouts.

Ramza: Oh, yes, I'm very happy. I thank you for the kind words, but... Brother, you have

heard of Elmdore's caravan being besieged by the Corpse Brigade, yes?

Dycedarg: Indeed I have. A tragedy, that.

Ramza: What would you have us do to help?

Dycedarg: You? Nothing. Zalbag has already assembled a search party. Given the

circumstances, they may demand ransom. That is, if he still lives.

*Algus stands and bows*

Algus: If it pleases you, sir, lend me a hundred soldiers that I may lead an assault against

these peasant-knaves!

Dycedarg: You overreach yourself.

Algus: Please, sir, let me avenge the deaths of my clansmen!

Dycedarg: Perhaps you didn't hear me. The matter is being dealt with as we speak by

experienced troops. With all due respect, Limberry is your domain, not Gallionne.

Algus: But sir...

Dycedarg: Consider the state of things. We've barely enough troops to defend our borders,

much less "lend" out to a cadet, inexperienced in the matters of strategy and war.

Algus: Ugh...

*Algus sits*

Dycedarg: Your mission is to guard Igros' flank. This ought to be an easy assignment for you

all. It's highly unlikely that any danger will reach this far into our domain.

-Igros Courtyard-

Algus: ...My family was once as revered as you Beoulves. But during the war, my grandfather

was captured. Coward that he was, he sold his allies out to the Ordalians to save his own

skin. As he left the enemy fortress, his surviving comrades struck him down. One of my

grandfather's few remaining friends spread the word of his death, and from that day forth my

family was cursed by a legacy of disloyalty. My father refused to believe a word of it, but

everyone else did, and from there we were forced to live as mere commoners. A shade of what

glory we once had.

*Algus throws a rock into the pond*

Algus: What does Dycedarg know of rank? Merit or no, he would never have met with me had it

not been for you all...

Young Girl's Voice: Delita!

Delita: Tietra!

Ramza: Alma! Zalbag!

*Teta, Zalbag, and Alma go to Ramza*

Alma: Brother, you came back!

Ramza: I promised I would, did I not? Brother, it has been too long.

Zalbag: Dycedarg tells me of your exploits in Gariland. Father would have been pleased.

Ramza: ...Thank you.

Zalbag: The Academy has made you dislike flattery no less, has it? Delita, you've grown

since last we met. Dycedarg tells me that you also cut down many brigands in Gariland as

well. Tietra heard as well, if you'd not know it from the smile upon her face.

Tietra: Delita, I'm glad you returned unharmed!

Delita: I'm glad to see you again, sister. I trust your schooling is going well?

Tietra: Yes, brother. Everyone is so kind to me...

Zalbag: Would that we could speak more, but brigands do not shackle themselves. If you'll

excuse me...

Ramza: I pray for your victory.

*Zalbag turns around, but stops*

Zalbag: Algus, Dycedarg wanted me to inform you that the Corpse Brigade demanded ransom for

the Marquis.

Algus: What!? Those swine!

Zalbag: Yet, I cannot understand it. The Corpse Brigade claim to only want equality, yet

they only harm their cause further by harming nobility. An organization with such strong

"ideals" would not simply kidnap the Marquis for Gil, I would think.

Algus: Ideals? They're nothing more than lowborn rats, I say!

Zalbag: The spy we sent into the Corpse Brigade has yet to return. He's most likely dead by

now, but the other generals see no reason to search for him.

Ramza: Where did you last hear from the spy?

Zalbag: The crossroad trade city of Dorter, east of the Gallionne border. When I was your

age, I always thought guarding a castle was such monotonous work. I daresay it'd not do any

harm to vanish for a few days. ...Wouldn't you agree?

*Zalbag leaves*

Delita: Tietra, I'm sorry, but we have to leave again...

Tietra: You needn't apologize. Please, just come home unharmed.

*Delita hugs Tietra*

Delita: Don't worry about me. I'll come back safe, so be a good girl, alright? Ready, Algus?

Let's go.

*Ramza tries to leave, but Alma interrupts him*

Alma: Tietra means well by it, but she's not telling the truth...

Ramza: Is something the matter?

Alma: Tietra is mocked at the Academy because she's lowborn... I do my best to quell others

from mocking her, but it's just not enough...

Ramza: Alma...

Alma: Sorry, brother, I shouldn't have caused you grief. Tietra will be alright, since I'll

be at her side always. Trust me, brother.

Ramza: It's not you I worry about, sister. But please, you mustn't overexert yourself.

Alma: Says the man who does anything and everything that's expected of him, haha!

Ramza: You become our mother in both looks and wit each day, Alma. Hahaha!

*Ramza leaves*

Alma: Brother, please be safe...


-Sweegy Woods-

Gerard: Come back, Chocobos! I, I even have some Gysahl Greens for you!

Black Chocobo: Kweh!

Algus: Look at that man quivering before chocobos! Let's leave.

Gerard: Hey, you!

Ramza: Us?

Gerard: Yeah, you guys! Can you spare a moment and help me wrangle these chocobos so I can

take 'em back to the Menagerie?

Algus: I think not, commoner. We have more pressing matters than cleaning up chocobo dung.

Delita: I think we should help him, Ramza. It'll only take a second.

Algus: What!? You'd forsake resucing the Marquis to collect chocobos!?

Delita: We helped you, did we not? I think you ought to return the favor by helping this

man.

Gerard: Oh thank heavens! Now listen, these Chocobos are feral, and they'll attack if you

get too close. Either let me tame 'em or you can put them to rest, it's up to you!

Ramza: Very well then. Let's go!

Algus: If we must...

*battle ends*

Gerard: Thanks for the help, guys. I suppose I should introduce myself. Name's Gerard

Merlose.

Ramza: Of the Merlose family of breeders?

Gerard: The very same. Unfortunately, breeding isn't quite my thing these days...

Ramza: Why not?

Gerard: I yearn for adventure! To visit the many unknown places in the world! ...it's far

preferable to chocobreeding.

Ramza: Then why not come along with us? I'm sure you'll get your fair share of adventure

then.

Gerard: Yes, that's quite the idea! I'm a grown man and I'll take the road I want! Goodbye

chocobos, I'm going on an adventure!

Algus: What a strange man...


-Dorter Slums-

Corpse Swordsman: I said I don't know! Put that blade away, and we can talk!

Caped Man: Talk? I'll have no more of your lies. I know all about Elmdore's kidnapping. Tell me where Gustav is, and I'll spare you.

Corpse Swordsman: I... I don't know, sir...

Caped Man: Spare your "sir"s! Where are you hiding the Marquis!? Answer me!

*Wiegraf drives the swordsman into a puddle*

Caped Man: I'll not waste my time further. Speak, or be slain.

Corpse Swordsman: The... the desert! Please, spare me!

Caped Man: The Sand Rat's Cellar, then... Out of my sight. Now.

*Ramza enters*

Ramza: Hold!

*Wiegraf turns around*

Caped Man: Hmph. The Northern Sky come to play.

*Wiegraf flees*

Algus: Looks like the trip was worth it afterall.

Delita: I know I've seen that man somewhere...

Ramza: Delita, do you know him?

Delita: I... I think I remember now. I saw him at Igros, at the end of the Fifty Year War.

*More Corpse Brigade members show up*

Delita: I remember his name now! It's Wiegraf! Wiegraf Folles! He was the leader of a volunteer army, then known as the Reaper's Regiment.

Algus: The Reaper's Regiment...? Wait, that means he's the-

Delita: Yes, Algus. Wiegraf is the leader of the Corpse Brigade.

*After the battle, in an empty room*

Algus: Tell me where Marquis Elmdore is being held! Now! That is... if you value your life.

*Man is silent*

Algus: I know that your leader was just here. Tell us where he went!

*Man is still silent*

Algus: You pig of a bastard! Say something before I cut your damn eyes out!

*Algus kicks him and grabs his hair*

Ramza: Enough, Algus! You needn't go any farther!

Algus: Ugh, fine.

*Algus lets go*

Algus: Hopefully you can listen better than you can speak. So listen well. Shortly, the Order of the Northern Sky will arrive. And unlike us, they will have no mercy on you or your clansmen. Each and every one of you will be slaughtered, as is befitting of brigands. Ah, but you're a lucky one! Tell us where Wiegraf is and we'll be sure to spare your life. Got that?

Corpse Swordsman: I spit on your "mercy"! And guess what? I don't know a damn thing!

*Algus kicks him in the face*

Algus: That's no way to talk to a noble!

Corpse Swordsman: You think we're just thieves? That we have no ideals?

Algus: Huh!?

Corpse Swordsman: You nobles are all the same. We were only human when we were fighting to protect you lot in the war. We risked our lives that you could keep your comfortable abodes out of tyrant hands. And now, you act as the tyrants we drove off! What the hell's so different about us? When we are cut, do we not bleed? Do we not need food and shelter as you do? What the hell does rank matter? We're all human!

Algus: Humans don't kidnap people- monsters do! Don't act so chivalrous, like you're trying to make things better for people!

Corpse Swordsman: ...Kidnapping Marquis Elmdore was not Sir Folles' plan.

Algus: What!?

Corpse Swordsman: We would never kidnap a noble just for the Gil.

Ramza: Then who was behind the plot?

Corpse Swordsman: You'll not get a word out of me, boy.

Algus: Then you'll not get any mercy out of us. Talk!

Corpse Swordsman: ...Gustav.

Algus: Gustav? Who is he supposed to be?

Delita: I think he means Gustav Margriff, the lieutenant of the Corpse Brigade.

Algus: So it was you lot afterall!

Corpse Swordsman: We're different from him. We take pride in that we fight for equality. Gustav no longer shares that ideal!

*Algus kicks the man*

Algus: You're PROUD of what you do? You bastards!

Ramza: Algus, again, enough!

Algus: So where is this Gustav person?

Corpse Swordsman: ...he and the other rats who share his ideals are hiding beneath the village ruins, in the Sand Rat's Cellar. Fitting for rats such as he...

Algus: Sand rats!?

Delita: Algus isn't from these parts, so he may not know of them, but the pests known as Sand Rats only dwell within Zeklaus Desert, to the north.

Algus: Disgusting...

Ramza: The village is long destroyed, making for a perfect hideout.

Delita: That must be where they stowed the Marquis.

Ramza: ...Wiegraf may be headed there. We must get there before him!

Delita: Yes, we should get going.

Algus: A Sand Rat's... cellar?

Ramza: A "cellar" is where Sand Rats mate and where they keep their eggs.

Algus: Ugh, the Marquis had better be there...

*The party leaves*
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Pride on November 01, 2010, 06:12:01 pm
Just finished the new Dorter III battle for New Type. It uses the vanillia iso so don't expect the same battle upon its release.

Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Eternal on November 01, 2010, 06:28:08 pm
To add to Pride's wonderful showcase, Malak will also say stuff and teleport out upon death. Thanks again to Pride for this wonderul battle. ^_^
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Kagebunji on November 04, 2010, 01:32:23 pm
I said once I wanted to do something and I did it. I tried adding hat, but it looked weird, and I wasn't eager to use Elidibs' hat. Tell me if you like it.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: ffta707 on November 04, 2010, 03:39:38 pm
Quote from: "Kagebunji"I said once I wanted to do something and I did it. I tried adding hat, but it looked weird, and I wasn't eager to use Elidibs' hat. Tell me if you like it.

Wow, nice sprite. Who is that?
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Kagebunji on November 04, 2010, 04:15:58 pm
Well Et will most likely use it for Necromancer. He wants me to erase goatee, but I like it soo much :( Here is the purple version we talked about Et(I like white WAY more, better contrast and crap):
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: ffta707 on November 04, 2010, 09:07:35 pm
I personally like purple. Damn, I like the goatee to. Anyways; usually generics don't have facial hair.
Title: Re: FFT: Newtype (Ch. 1/2/3/4 Story ENTD- Need Opinions)
Post by: Eternal on November 05, 2010, 03:15:26 pm
Thanks to Pride's wonderful event editing skills, Newtype can now have Missions by reading certain rumors. Some Missions will be a story arc taking place over various chapters, while others are a good opportunity to steal and win decent items and Gil. Also, in case you've not figured it out, Newtype will be split into two patches. This means a crapload of new battles and story events! Listed below is a flowchart of all the new events and battles taking place in Chapter 1.

Orbonne Monastery Events (Same as Vanilla, with new script- see topic.)
   |
   |
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   V
Gariland Magic City Events (same as Vanilla, with new script- see topic.)
   |
   |
   |
   V
Balbanes' Death Flashback (same as Vanilla, with new script- see topic.)
   |
   |
   |
   V
Mandalia Plains (Must save Algus, but elsewise same as Vanilla)
   |
   |
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   v
Igros Castle (Same as Vanilla, with new script- see topic.)
   |
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   V
Scholarly Skirmish Mission Unlocks (Mission at Gariland against various mages as practice for them.)
   |
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   |
   V
Sweegy Woods (See new script in topic with Gerard.)
   |
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   V
Dorter Trade City (Same as Vanilla, with new script- see topic.)
   |
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   |
   v
Of Breeding and Brigandry Mission Unlocks (Mission at Sweegy Woods where the party must stop thieves who are breeding monsters.)
   |
   |
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   V
Sand Rat's Cellar (See ENTD in topic.)
   |
   |
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   v
Algus v. Wiegraf 1-on-1 (Algus rushes in before Ramza and party and tries to stop Wiegraf, objective is to defeat Wiegraf.)
   |
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   v
Normal Sand Rat Cellar Event (Algus evades an attack from Wiegraf, and Ramza/Delita enter, tell Algus to stay back, normal Vanilla event continues.)
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   |
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   V
Gariland Magic City Church (Elmdore wishes to pray, and is encountered by a mysterious man, Kletian, who offers him a

trinket- Gemini.)
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   |
   |
   v
Igros Castle (Same as Vanilla)
   |
   |
   |
   v
Withering Earth Mission Unlocks (Battle vs. Lich in Zeklaus Desert- needed to unlock the battle vs. Marilith)
   |
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   v
Thieves' Fort (Same as Vanilla)
   |
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   v
Igros Defense (Zalbag and Dycedarg team up to rout the Corpse Brigade from the castle; battle ends with more brigands
entering and Dycedarg telling Zalbag he'll fend them off, just to rescue Alma [specifically do not mention Tietra].)
   |
   |
   |
   V
Tietra's Kidnapping (Same as Vanilla)
   |
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   v
Wounded Dycedarg/Algus Leaving (Same as Vanilla)
   |
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   v
Khamjan Connection Mission Unlocks (Battle against Brigands/Assassins/Snipers at Dorter, using Dorter Hospital's Map)
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   v
Lenalia Plateau (See ENTD in topic.)
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   V
A Beastmaster's Will (Scene unlocked at Igros where Gerard confronts his father about wanting to be an explorer. Requires Gerard.)
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   V
Windmill Shed (Same as Vanilla)
   |
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   |
   V
Sands of Time Mission Unlocks (Ramza is hired to look for a Golden Hourglass supposedly found within ruins in Zeklaus Desert,
and finds a demon that controls time. Uses Bed Desert's map.)
   |
   |
   |
   V
Fort Zeakden (Same as Vanilla/Last version of Newtype; see ENTD.)
   |
   |
   |
   V
Igros Pass (Zalbag and the Northern Sky Knights must fend off Wiegraf and the remaining Corpse Brigade. Battle ends once
Wiegraf is taken to Critical, and if possible, you hear Zeakden exploding in the background.)
   |
   |
   |
   V
Zeakden's Explosion/Delita's Sorrow (Same as Vanilla)
   |
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   |
   v
Ramza Fleeing (Same as Vanilla)
   |
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   v
Confrontation at Igros (Go to Igros where you confront Zalbag about Tietra's death.)
   |
   |
   |
   V
Alma's Farewell (Directly after, Alma bids farewell to Ramza as he leaves the life of a highborn behind.)
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   |
   |
   v
Pub Crawling (Directly after Alma's Farewell, Ramza meets Gafgarion and Rad, who recruit Ramza, who can no longer bear to use his Beoulve name.)
   |
   |
   |
   v
Chapter 1 End
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: ffta707 on November 05, 2010, 03:23:19 pm
Is pride doing all of those events?
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: Eternal on November 05, 2010, 03:24:28 pm
Yes, but I'm sure he can use help. I'm writing up the scripts, picking out the music, and doing the ENTDs for the battles, while he's inserting them in-game. I know you want to help do some event editing, so feel free to ask Pride if he needs any help. ^_^
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: ffta707 on November 05, 2010, 03:32:28 pm
It would be more appropriate to have a team of event editors anyways. I would be taken aback if pride did all of that grunt work on his own. Just tell me if you need help Pride.

EDIT:

You also created the jobs ;)

I'm assuming your doing patcher/ Tactext?
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: Eternal on November 05, 2010, 03:36:21 pm
Actually, there is something you can do if you wouldn't mind it. Just insert the new script that I've already posted for Chapter 1. That way, Pride and I can continue working on the new events.
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: Kill_Bones on November 05, 2010, 03:40:12 pm
Question, you are doing the 4 fiends from FF1? If so, won't there be a problem with Tiamat since there is already a Tiamat generic?
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: ffta707 on November 05, 2010, 03:45:26 pm
So, all of chapter 1? Will do.
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: Eternal on November 05, 2010, 03:45:33 pm
Who said anything about there being a Tiamat generic anymore? :P

FFTA: Thus far, just do what I've posted. I'll post more as the day goes on.
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: ffta707 on November 05, 2010, 03:57:14 pm
Although I guess I shouldn't do it until I finish S4. Forgot about that.
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: Pride on November 05, 2010, 05:17:39 pm
When you have time, I appreciate any help you can give.
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: ffta707 on November 05, 2010, 05:30:31 pm
Sure thing pride. Hit me after season 4 is over. In case I need to record.

Don't want to get stuck in any problems.
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: Eternal on November 05, 2010, 07:21:41 pm
New script up to Fort Zeakden. In other words, all 5 of Chapter 1's missions, and up to Zeakden.

-Scholarly Skirmish (Mission 1)-

Ramza: You are the mages the Academy wants us to spar with, correct?

Mage Trainee: Yes, sir. We must refine our arts if we're to become as powerful as Sir Elidbus!

Ramza: Well then, I suppose we should begin.

Mage Trainee: Hold nothing back!

*battle ends*

Ramza: I must wonder if we were too hard on them...?

*mission ends*


-Of Breeding and Brigandry (Mission 2)-

Brigand: These monsters are gonna be amazing! We'll let 'em loose on a full moon, they'll go into the city, and bam! Everyone

dies! Then we can take their stuff! Ahahaha!

Freelancer: Won't the city guard put them to rout, though? I don't think a few werewolves are going to be able to destroy an

entire city...

Brigand: Have faith, lad! During a full moon, these guys go into a fervor like none you've seen before! They'll ravage

everything in their path!

Freelancer: Including us, sir...?

Brigand: Well, erm...

*Ramza and party enters*

Ramza: You must be the ones responsible for breeding the wolves that the city-goers heard!

Brigand: You got a problem with that, kid?

Ramza: I'm taking you into prison. We won't allow you to cause havoc in the city!

Freelancer: Sir, I think we should just go in quietly...

Brigand: Hell no! C'mon, we're taking this lot to rest!

*battle ends*

Ramza: Where did they get access to those werewolves, anyways? They're rare in these parts, and hard to tame. I wonder if

someone else is behind this...

*mission ends*


-Sand Rat's Cellar-

Brigade Swordsman: How could Wiegraf massacre his own men? Such a thought is unbearable... Is this what our clan has come to?

*Ramza and party enter*

Ramza: What has happened here!?

Algus: Looks like they all got killed. Serves 'em right.

Brigade Swordsman: You are of the Northern Sky, aren't you!?

Ramza: That is so.

Brigade Swordsman: I shalln't let you pass, though I remain the only one alive! I will not fall, even by Wiegraf's hand!

Delita: Wiegraf was responsible for this bloodshed?

*battle begins*

*battle ends*

Ramza: Come, we've no time to waste! Elmdore must be within these ruins!

Algus: I'm coming, Marquis!

*Algus rushes off screen*

Delita: Algus, wait!


-Gustav and Wiegraf Swordfight-

Wiegraf: Gustav, lay down your blade. Are you blind to what I did to the other dissidents? I'll not hesitate to slay you as

well.

Gustav: It is you who is blind, Wiegraf! Do you not see that your revolution is bound to failure? We need food and a place to

sleep, not ideas, and we need it now! We cannot afford to wait any longer!

Wiegraf: You are nearsighted, Gustav. You see only the present, but you fail to see the overall scheme of things. To correct

what is wrong, you must build anew. That takes time, Gustav.

Gustav: Time we do not have! You think you can change the world? You can't, Wiegraf! No matter how hard you endeavor!

*Wiegraf steps forward*

Wiegraf: Have you spoken your last words, Gustav? Because I think you have.

*Gustav and Wiegraf swordfight, Gustav gets stabbed*

Gustav: You rebel... in vain... ugh...

*Gustav dies*

*Wiegraf pulls his sword out*

*Algus enters*

Algus: Marquis! Wiegraf!

Wiegraf: You must be a Northern Sky soldier. You are free to take the Marquis. Permit me escape, and Elmdore is yours. It was

not my intent to see him to harm.

Algus: I don't care what your intent was! You bastards deserve to die! I'll mete your judgment out now!

Wiegraf: You will, will you? I had not wanted this, but I must see my escape through.

*Algus and Wiegraf battle*

*during battle*

Wiegraf: Anger guides your bowgun. Logic and tact have taken loss of you. Your own hatred for us will leave you to your

grave.

Algus: Hatred!? You speak of hatred!? It is you rebels who hate us, despite all we've given you!

Wiegraf: Yes, you've given us much. Pain, despair, destitution...

Algus: I've no need for your sarcasm, pig!

Wiegraf: Would we were pigs, we'd be enriched in bacon. But as you've not noticed, apparently, our people starve whilst you

feast upon your lavish foodstock.

Algus: Starving is God's punishment for your rebellion!

Wiegraf: As pious as you are highborn. I shall enjoy putting you to rout.

*battle ends*

*Ramza and Delita enter*

Ramza: Algus! Wiegraf!

Wiegraf: I tire of this farce. The Marquis is yours to take. His wounds are not life-threatening.

Algus: I'm going to kill you here!

Wiegraf: Enough. One more step and the Marquis shall die by my hand. It was not my intention, however, to see him harmed.

Delita: Algus, enough. He's serious.

*The party circles around to Elmdore, and Wiegraf escapes*

Algus: Grr...

*Delita stops Algus*

Delita: Algus!

Algus: Why do you stop me!?

Elmdore: Ugh...

Ramza: He breathes. We must take him to Igros.


-Gariland Church-

Algus: Sir, are you well enough to make church?

Elmdore: Since my birth I have attended church... whenever I could... I cannot allow these wounds... to stop me now.

Algus: If you insist, sir.

*Kletian enters and kneels beside Elmdore at the altar*

Kletian: You look as though you just came from battle.

Elmdore: I suppose you could say I have.

Kletian: My magicks can heal you, should you will it.

Elmdore: I suppose your "magicks" come at a cost?

Kletian: I am a humble servant of the lord, sir. 'Tis my duty to heal the wounded.

*Kletian stands and raises his arms*

Algus: What are you doing!?

Kletian: Font of life, spring forth! Cure!

*Cure lands on Elmdore*

Elmdore: My wounds are not as painful as they were before. Thank you, friend.

Kletian: Oh no, 'tis you I must thank. I have a trinket for you. One blessed by the High Confessor himself. I believe you

would find it to be of good fortune for the future.

*Kletian takes out Gemini*

Elmdore: A gem? It appears to be engraved with a starsign...

Kletian: 'Tis yours now, friend. Bear it always.

Elmdore: You are too kind.

Kletian: So some would say. Until our paths meet again, farewell.

*Kletian leaves*

Algus: What a strange man...

Elmdore: This crystal... yes... I shall keep this on my person.

*scene ends*


-Igros Castle-

Dycedarg: I certainly hope you've an explanation for your actions, Ramza.

Ramza: I...

Dycedarg: Explain to me why you thought it to be a good idea to-

Delita: It was of my doing, sir. I coerced Ramza to go with me.

Dycedarg: Does Delita speak true, Ramza?

Ramza: No, brother. It was my decision to go, and mine alone.

Delita: No, it was I who-

Ramza: I needn't be defended, Delita. I take responsibility for disobeying an order.

Dycedarg: Would that everybody acted as lawlessly as you, the world would have no need for law at all! We Beoulves must set a

standard for our society, and that includes following orders as they are given. Do you seek to drag the Beoulve name through

the mud?

Ramza: ...I apologize, brother.

Man's Voice: Come now, Dycedarg, do not take leave of your memory. We were once as they.

*Duke Larg enters*

Dapper Man: Without their assistance, the Marquis may not be alive at all. As youth, we were once as eager as they.

Dycedarg: With all due respect, Duke Larg, there was a difference. Difference being that we obeyed orders, Your Highness.

Duke Larg: You must be Dycedarg's younger brother. Be at ease. You look just as your father did in his youth, before his

sorrowful passing. Although I daresay that youthful valor was not earned simply through guarding castle flanks...

Dycedarg: The Corpse Brigade is nearly disbanded. If you still wish to aid us, you can rout the forces cutoff at the old

fisherman's shelter south of Mandalia.

Ramza: ...Yes, brother.

*Ramza, Delita, and Algus leave*

Dycedarg: I apologize for my brother's actions, sir.

Larg: You needn't apologize. Gustav was much less of a turncoat than he was a soldier. His death was to be expected. Once

Elmdore was kidnapped, the plan could not be changed. In that matter, the Marquis now owes us a favor for his life being

saved. Thanks to Ramza, we are now in quite the admirable position...

Dycedarg: Omdoria's life hangs by a thread. We must hurry.

Larg: I count on you for this, Dycedarg.


-Withering Earth (Mission 3)-

Ramza: The wraith was spotted around this very area. Where could it be?

*Ramza moves and looks around*

Ramza: Ugh... all of a sudden, I feel so ill...

*A skeleton teleports in*

Lich: My hunter has drawn near! I shall feast upon your flesh this day!

Ramza: You must be the Lich that the caravaneer was attacked by!

Lich: The very same. How lucky he was that he escaped my grasp!

Ramza: He is cursed, now. His life draws to a close. You are a monstrosity. Death on earth! I shall lay you to rest!

Lich: You flatter me. And now, you shall join me in glorious undeath!

*battle begins*

*Lich reaches 50% HP*

Lich: You do not die as easily as the others. You are well trained, boy.

Ramza: I shalln't be beaten by a husk of a monster!

Lich: I am not alone, lad. There are others that stand beside me! Accept death, or know death by our hands!

Ramza: I'll not dance the reaper's dance just yet!

Lich: You've no choice! Ivalice is ours for the taking!

Ramza: Not so long as I draw breath!

Lich: A challenge I accept!

*battle ends*

Lich: Oh, how the desert sun burns! The irony, that a being as I to know death... Marilith... you must avenge me!

*Lich crystallizes*

Ramza: Marilith? There are more creatures like this? I should be careful...

*mission ends*


-Thief's Fort-

Miluda: Devout, would you lead us in our final prayers, please?

Corpse Devout: You would have us surrender, Miluda?

Corpse Magus: Surrender or not, we have to keep fighting until the nobles give us the apology we deserve!

Miluda: My brother is an optimist. He doesn't see what others can. In this case, he is blind to our impending defeat.

Corpse Brigand: The enemy approaches!

Algus: You helped me save the Marquis, Ramza. I'll repay the favor!

*Battle begins*

*Miluda's turn*

Miluda: Do you think of us as animals? We're human, just as you are! Our only difference is bloodrank. Have you ever been

hungry, with only broth to sup upon for days? Why is it that we must suffer as we do? It's because you nobles deprive us of

our right to live!

Algus: Don't flatter yourself, girlie. From the moment you came out of your whoremother's womb, you were destined to serve

us! Human? Don't make me laugh. You're an animal, like any other!

Miluda: What gives you that privlidge?

Algus: Not what- who!

Miluda: Who, then, would let you treat us like swine?

Algus: Foolish woman. It's the will of God!

Miluda: God would say no such thing! In His eyes, all are equal!

Algus: Animals have no god!

Miluda: ...it's pointless to speak to you highborns about such things...

Delita: Ramza, is she truly our enemy?

*Battle ends*

Miluda: Go on, then, make it fast. Kill us. Have mercy on us "animals".

Ramza: You are no animal...

Algus: Go on, Ramza, grant her wish! Kill her like the animal that she is! She's an enemy of the Beoulves! Hell, she's an

enemy of all humekind! Got that? Your enemy! She lost her right to live the moment she was born! Fail to kill her, and she'll

end up killing us! Her kind cannot coexist with us! Do it, Ramza! With your bare hands! Take pleasure in choking the life out

of her! Hahaha!

Delita: Ramza, don't listen to Algus. I don't see why she's our enemy...

Algus: Is there a problem, Delita? I swear I just heard you say she's not our enemy...

Delita: She's no animal! She's human, just as we are!

Algus: Why not just join these turncoats then, Delita?

Miluda: I'll not have your sympathy. So long as highborn blood runs through your veins, I will be your enemy.

*Miluda leaves*

Delita: Ramza...

Algus: By the gods, you lot are fowlhearted!


-Inside Igros Castle-

"Meanwhile, back at Igros..."

Brigand: Damn, we got caught! C'mon, we have to get out of here before the guards get here!

*Zalbag comes out of the door*

Zalbag: Found you! Dycedarg, the brigands have fled to the inner keep!

*Dycedarg comes out the other door*

Dycedarg: You knaves think to invade Beoulve Manse and not find death? Fools.

Zalbag: Brother, we must rout these Brigadesmen.

Brigand: It's Zalbag and Dycedarg Beoulves! The generals! We can't possibly win!

Brigand: It's OK, kid, we got numbers on our side. The two of them can't take the six of us!

Zalbag: In the fires of war, strategy outclasses number!

Dycedarg: Enough talk. You die now.

*Brigand's turn*

Brigand: No guards, eh? You're a confident lot!

Dycedarg: No need for guards when we can handle you ourselves.

Brigand: So certain, eh? We got your little girlies. Gragoroth is taking 'em as we speak!

Zalbag: Girlies...? Wait! You don't mean Alma!

Brigand: Is that her name? What about the other one, eh?

Dycedarg: We must kill them quickly. Come, Zalbag!

*battle ends*

*More Brigands appear*

Dycedarg: Go, Zalbag! Rescue Alma! Leave them to me!

Zalbag: Very well.

*Zalbag leaves*

-Outside Igros-

Tietra: Please, just let me go!

*Tietra is taken*

Gragoroth: Make haste!

*A Brigand leaves the castle with Alma*

Alma: Unhand me! Brother! Help!

*Zalbag rushes out and cuts down the Brigand, saving Alma*

Gragoroth: We had best cut our losses.

*Gragoroth flees*

Zalbag: Alma, are you alright?

Alma: Yes, brother, but Tietra was taken...

Zalbag: Yes, I know.

*Dycedarg limps out*

Zalbag: Brother!

Dycedarg: I put the others to rout... but they wounded me... ugh...

Alma: Brother, what an awful wound!

Dycedarg: They came for me. I am certain of it.

Zalbag: Tietra was kidnapped, Dycedarg.

Dycedarg: Leave no stone unturned... until you find those bastards...

Alma: Speak no more, brother!

Dycedarg: Corpse Brigade... bastards...

Alma: No! Brother!

Zalbag: Alma, watch over him! I must find an Alchemist!


-Dycedarg's Bedchambers-

Dycedarg: I hear you destroyed their hideout... very nice. Leave the rest to Zalbag and take rest. You needn't worry. This

wound is far from fatal.

Ramza: What of Tietra?

Dycedarg: As soon as their base is discovered, we will mobilize troops and raid it.

Ramza: But if Tietra is their hostage...

Dycedarg: The Brigade falls apart with each passing hour. The plan is made, and we will not attack unless we are certain of

Tietra's safety. Rest assured, Ramza, I will not see her to harm. She is as a sister to me.


-Outside Beoulve Manse-

Ramza: Delita, calm yourself!

Delita: 'Calm yourself', you say!? How can I 'calm myself' at a time like this!?

Ramza: You don't even know where she is! Your search would be in vain!

*Delita pulls Ramza by his collar*

Delita: In vain!? She's my sister!

Ramza: Dycedarg said... that he'd... never abandon Tietra... Don't... Ugh... I can't breathe...!

*Delita lets Ramza go*

Delita: I'm sorry, Ramza. Are you alright?

Ramza: Yeah, *cough* *cough*.

*Algus enters*

Algus: "Never" is a word I "never" believe in.

Ramza: You say my brother is lying?

Algus: Would that I were a general, I'd not let a commoner get in the way of the greater good.

Delita: What!?

Algus: I said I would let you commoners rot!

Delita: How dare you!

*Delita punches Algus*

Ramza: Delita, stop!

Delita: Unhand me, Ramza! Dammit! Let go!

Algus: Leave it to a commoner to think with his fists. Endeavor does not earn highborn blood, you dog! Got that, Delita? You

could never be one of us!

Delita: Go to hell!

Ramza: Enough! Both of you!

*Algus stands*

Algus: Ramza, open your eyes. He's not one of us. Us nobles cannot be seen tarrying about with his type.

Ramza: You lie! He's my good friend! We're as brothers!

Algus: My point exactly. Don't try to be friends with it. You are the son of Balbanes Beoulve, a lord among lords! Would that

I asked Dycedarg or Zalbag, I'm sure they'd agree.

*Delita pushes Ramza aside*

Delita: Not all nobles are like you! I trust Ramza!

*Delita leaves*

Ramza: Begone! I never wish to see you again!

Algus: Such harsh words! Aren't we friends, Ramza?

*Ramza steps forward*

Ramza: I'll not repeat myself! Begone!

*Algus begins to walk off, but stops*

Algus: I hear their base is at Fort Zeakden, to the north. The pass to the south is heavily guarded by the Brigade, so the

only way to get in unseen would be through the plateau, around to the east. Well, I suppose I should 'begone' by now. I pray

for your victory, my dear little highborn.

Ramza: Go!

*Algus leaves*


-Mandalia Plains-

Delita: It's beautiful, isn't it? Tietra's watching the same sunset somewhere, I'm sure.

Ramza: Delita, I'm sure Tietra's alright...

Delita: For a long time now, Ramza, I've felt out of place.

Ramza: Do Algus' words trouble you?

Delita: I suppose that some things just cannot be changed, no matter how hard one tries...

Ramza: Don't say that. If you endeavor it...

Delita: Would endeavor grant me an army!? Would that I could rescue Tietra with these hands of mine... but I cannot. I'm

useless...

Ramza: Delita...

*Delita picks up a reed*

Delita: Remember when Father taught us how to play music on a reed?

*Ramza and Delita play the reed whistle*


-Khamjan Connection (Mission 4)-

Ramza: This abandoned hospital is where the petitioner claims there are shadowy figures entering at night... but who could

they be?

Assassin: I hear a voice!

Brigand: The city guard, maybe?

Sniper: I saw a bill in the pub earlier looking to investigate this place!

Assassin: You think someone responded to it?

Sniper: The reward was pretty high.

Assassin: Dammit. Lord Barrington said this place was safe for us to use as a base...

Ramza: Barrington...? The weaponslord?

Assassin: There's that voice again. C'mon, let's see what's going on!

*battle ends*

Ramza: What does Barrington have to do with these suspicious people? A base? Whatever for...? I should report this to the

petitioner, and the city guard, for that matter. This place is dangerous.

*mission ends*


-Lenalia Plateau-

Miluda: My escape route blocked here as well... I suppose this is the end...

*Ramza and company enter*

Miluda: So you would pursue me here as well? I'm sorry comrades... I cannot avenge you.

Delita: Miluda! Tell me where Tietra is!

Miluda: That Beoulve Gragoroth took?

Delita: She's no more a Beoulve than you!

Miluda: And what about you? Will you return to us all that you've taken from us? We only ask for that. But no! You just

continue to keep on taking! You leave us no choice but to retaliate. Just surrender, nobles! We have no reason to return her!

Delita: I...

*Spirits teleport in*

Ramza: What's happening?

Spirit: Miluda. You have forsaken us. In even Paradise, our souls immemorially know pain. You shall share our pain.

Miluda: I... I cannot.

Spirit: Miluda Folles, you have long wished respite from your empty existence. You shall have it.

Ramza: The sprits of her fallen comrades must be feasting off of her despair... We must stop them!

Miluda: Again, I'll not have your mercy! Begone, spirits!

*Battle begins*

*Miluda's turn*

Miluda: I can't die until this revolution is over! I am Miluda Folles, General of the Corpse Brigade. I will not die here.

Not now!

Ramza: You speak of revolution, but is such a thing necessary? I'll speak to my brothers- no, to Duke Larg himself! I'll make

him see your plight!

Miluda: I tire of your lies, and most of all, your ignorance! You think you can make right in this world, but you can only

change what you can see! I see so much more than you do... I see children on the street, dying because they haven't been fed

in days. These spirits can see it, too. There is no freedom, even in death! Ramza, I vowed that so long as highborn blood

runs through your vains, that you are my enemy. I shall uphold that vow.

Ramza: Miluda...

*Miluda dies*

Miluda: Brother... forgive me...

*Miluda crystallizes*

Ramza: This could have been avoided...

Delita: Dammit, what have I done!? What have I become...?


-A Beastmaster's Will; Igros-

Gerard: This is my family's home. That is, when they're not in the fields turning chocobo dung.

Ramza: Do you wish to see them before we leave?

Gerard: Yeah. That'd be nice.

Ramza: I'll leave you to your privacy then.

Gerard: Thanks.

*Gerard enters his home*

Gerard's Father: So, you finally show your face around here, boy.

*Gerard's father turns to see Gerard enter*

Gerard: I'm sorry I had to leave on such short notice, father. But I've made a decision. I'm going to become an explorer.

Gerard's Father: Do you not care about this family's honor?

Gerard: In all honesty father, no, I don't. I want to live my life how I wish. I want to see the world!

*Gerard stands next to his father*

Gerard's Father: And what about your mother? Don't you care about her?

Gerard: Mother would want me to be happy. Don't you want me to be happy?

Gerard's Father: You can be happy taming chocobos.

Gerard: You just don't get it, father...

Gerard's Father: The one who doesn't get it is you, Gerard. Our family has spent centuries becoming famed chocobo ranchers.

To abandon centuries of work... for your own selfish desires!? How could you!?

Gerard: I am not a name. I am myself. And I can make my own decisions. Whether or not you agree with them is a different

matter altogether! Father, tell mother I love her. If you can't accept my choice, then you choose not to see me again.

*Gerard's father turns away from Gerard*

Gerard's Father: Fine, kid! See if I care! You bring shame upon your family!

Gerard: ...farewell.

*Gerard meets Ramza out on the street*

Ramza: How did it go?

Gerard: I see for myself now that I made the right decision. No life is worth living if you can't make a life for yourself.

Ramza: Gerard...

Gerard: C'mon, let's go.


-Windmill Shed-

Wiegraf: Why did you kidnap the girl?

Gragoroth: I needed a hostage to escape the manse.

Wiegraf: Then why did you not let her go afterwards? Unless... have you decided to betray us as well, Gragoroth?

Gragoroth: Do not put me with Gustav. Think, Wiegraf. We lost most of our men, and we're surrounded by Northern Sky knights.

This Beoulve is our trump card! With her, we can escape!

*Wiegraf and Gragoroth look at Tietra*

Wiegraf: What good is there in escape? Even should we escape now, our capture is inevitable. We must fight here so that our

kin needn't fight as we have had to! A small stone may make but a ripple at first, but one day, it will make a wave... even

if we must die here.

Gragoroth: So you would have us die.

Wiegraf: Not in vain. If we're bound to hell, drag as many highborn louts with you as possible!

Gragoroth: We'll die like dogs out there!

Wiegraf: There may yet be survivors at Zeakden. If you join them, you may yet have a chance to escape.

*A soldier comes in and tells Wiegraf about Miluda's death*

Wiegraf: No, Miluda...! Slain by Northern Sky hands... Miluda...

Corpse Scout: It'll just be a matter o' time 'til they get here, sir!

Wiegraf: Very well, retreat then. Gragoroth, you heard me. Make for Zeakden, and leave the girl here!

Corpse Lookout: The Northern Sky are within sight!

*Soldier rushes out*

Wiegraf: Already? Very well, I'll hold them here. Gragoroth, go now!

*Wiegraf exits*

Gragoroth: I refuse to die!

*Gragoroth looks at Tietra*

-Windmill Shed Battle-

Wiegraf: So it was you who killed my sister, Miluda.

Ramza: She was your sister!?

Wiegraf: You've given me no choice. In Miluda's name, I shall have vengeance!

Delita: Wait! Give Tietra back!

Wiegraf: Tietra? You mean the maiden that Gragoroth took hostage at Igros? That must mean that you are a Beoulve.

Ramza: Must everyone associated with my family be of it!?

Wiegraf: The girl was to be released regardless. But I shall exact my vengeance, first. Should you wish to see the girl

again, you need cross blades with me!

*battle begins*

Ramza: Lay down your blade, Wiegraf! You needn't cause any unnecessary bloodshed!

Wiegraf: You are a hypocrite. You slay my sister then lecture me of 'unnecessary bloodshed'.

Ramza: I had no intention of killing her! Can we not talk about this like men?

Wiegraf: Men fight not for themselves, but for their comrades! You still do not understand why we raise blades? What good

comes from talking? You claim to want the best for us, but would your brothers? I think not!

Ramza: My brothers do not wish to continue fighting!

Wiegraf: No spoony bard could spin a sweeter tale!

*Wiegraf goes to critical*

Wiegraf: I have underestimated you. I apologize, Miluda, but I cannot avenge you here.

Ramza: Wiegraf, wait!

Wiegraf: Think, Beoulve, of who had Gustav kidnap the Marquis. It was Dycedarg. Zalbag knew of the plot as well, most likely!

Ramza: No Beoulve would do such a thing!

Wiegraf: The two Lions yearn for the throne for when the King dies. The White Lion, Larg, and the Black Lion, Goltana. Both

seek to test their allies, to know who is truly loyal. But it's hard to decipher true loyalty these days. Thus, it's in their

best interest to kill them all and bring in who you know you can trust. Gustav was weak. He was lured in by Dycedarg's silver

tongue... and golden Gil.

Ramza: You lie!

Wiegraf: Then open your eyes, and see for yourself. Farewell.

*Wiegraf rides away on Boco*

Ramza: Come back!

*In the windmill after battle*

Delita: Tietra? Tietra, where are you!?

Delita: Damn! Wiegraf lied!

Ramza: Delita, we must continue onto Zeakden. I'm sure Tietra is there.

*Delita begins to cry*

Ramza: Delita...

-Sands of Time (Mission 5)-

Ramza: The petitioner said the Gold Hourglass is somewhere within these ruins... but where could it be?

*An Apanda teleports in with Stop's animation*

Apanda: You seek what you cannot have. Turn back.

Ramza: What are you!?

Apanda: I am the guardian of these ruins. In ages long past, this was once an island in the sky, held afloat by an ore known

as Skystone. Within was a temple worshipping the divinity of time. The Hourglass you seek is that temple's most sacred relic.

I cannot allow you to have that.

Ramza: But the petitioner needs it to free his friend from a curse!

Apanda: Should you seek to stay, I am within my orders to send you to oblivion.

Ramza: I'm sorry... I know you seek to protect this place, but I must have that hourglass!

*Battle begins*

*Apanda reaches 50% HP*

Apanda: I have seen the destruction and rebirth of this world by hume hands. As they destroy, they can also rebuild. Do you

seek to destroy, or do you seek to create?

Ramza: I can only be myself. No more and no less.

Apanda: A wise answer. But wisdom from a dead man is wisdom wasted.

*Apanda dies*

Apanda: The Golden Hourglass... is I.

Ramza: What!?

Apanda: The oracles of the temple knew of Ivalice's imminent destruction. To protect me, the Hourglass, they transformed me

into this being. That I may defend the temple even after its destruction. By destroying me, you have destroyed what you have

come to seek. Farewell, brigand.

*The Apanda disappears*

Ramza: Brigand...? I merely wished to help someone in need... I suppose I should report this to the petitioner...

*mission ends*
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: Eternal on November 06, 2010, 03:10:32 pm
I have a new laptop now, meaning work on Newtype will be done even faster. I'll spend tonight getting the stuff I need on here to continue. Thanks for the patience!
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: ffta707 on November 07, 2010, 04:55:12 pm
ET you mentioned Rad - Squire with Knight. Did a quick sprite, NO portrait. Here is a concept.
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: Eternal on November 07, 2010, 05:42:35 pm
That actually looks pretty cool, I think.
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: ffta707 on November 07, 2010, 06:15:43 pm
Quote from: "Eternal248"That actually looks pretty cool, I think.

It's just a rough draft. We could always customize it a bit; maybe some new colors, or armor.
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: Eternal on November 08, 2010, 04:43:11 pm
-Fort Zeakden-

Gragoroth: Begone, should you wish this girl to live! This fortress is loaded with gunpowder! Make but a single false move,

and you'll be supping upon flame!

Zalbag: The Northern Sky does not bend to the whim of brigands.

*Ramza and Delita arrive*

Ramza: Lord brother! Algus!

*Delita sees Tietra*

Delita: Tietra!

Tietra: Delita!

Gragoroth: Turn back! Now!

Zalbag: Fire.

Algus: Gladly, sir!

*Tietra gets shot*

Algus: Oh well look at that. I missed.

Gragoroth: By the gods...

*Algus shoots again at Gragoroth*

Tietra: Brother...

Delita: No...! Tietra!

*A Northern Sky Knight appears near Zalbag*

Northern Sky Commander: Sir, more brigadesmen numbering about fifty have been spotted on the border pass. The scouts tell

me that one of them appear to be Wiegraf!

Zalbag: Very well. Take me there. Algus, you've permission to take care of the rest here.

Algus: Yes, sir!

Gragoroth: Damn... dammit all...

*Gragoroth locks himself in*

Delita: Tietra...

Algus: Long time no see, commoner. Aww, you look as though someone just strangled your chocobo! Is something wrong?

Delita: Algus, you bastard!

Algus: You wish for a fight? How cute. I guess I have a few moments to spare.

Ramza: Zalbag... how could you order your own sister's death...?

Algus: I'll show you here and now that animals need to be kept in their pen!

*Algus whistles, and his troops appear*

Ramza: Why are you doing this Algus!?

Algus: Sorry Ramza, these are Zalbag's orders. "Those who would see the Northern Sky harmed are to be routed." Regardless,

would you sully your name just to save a commoner?

Ramza: Tietra was Delita's sister!

Algus: Ramza, allow me to teach you about "differences". You and the thing next to you are "different". You are a highborn,

fated to rule him, who is a tool to be used by you. Think, Ramza. If that Tietra thing had been selling flowers, or her

body, or the like she'd not have been here, and her life would have been spared. But no, she sought to overstep the

boundaries upon which she was born into it! Respected as your father was, he was a fool for welcoming them into the life of

the highborn. You continue to rebel? A traitor to the Northern Sky, you are!

Ramza: I'll not have you insult Father! What you've done here is inexcuseable!

Algus: Spare me your bleeting, you are no goat! Oh what a shame that one such as you should bear Beoulve blood!

Ramza: Family is not of our choosing!

Algus: You pamper yourself silly with your excuses, boy! You have no choice but to use tools such as him! It's your

birthright, to use these tools to do things they could otherwise not do!

Ramza: I am not some tool to be used!

Algus: Used? What rubbish! You are what you are because of your name! House Thadalfus ourselves have merited from your

existence, using you to reclaim our honor! The relationship is symbiotic! You use us, and we profit from you! Admit it,

you've even used your "friend", Delita!

Ramza: I would never use Delita! ...Delita, are you alright?

Delita: Enough of your words, Ramza. After Algus, I set my sights upon you!

Ramza: Delita...

*Mid-Battle*

Algus: Confess, Ramza. You saved me just to use me later.

Ramza: I could never abandon someone in trouble!

Algus: There's a lesson to be learned in this! Don't save anyone who you couldn't kill later should they betray you!

Delita: I'll kill you, you murderer! You can count on that!

Algus: Awww, "wah wah"! You're so pathetic, commoner. Know your limits! Know that you have no power to change anything!

Know that you are forever destined to be a slave to our whims! Getting angry? Clench your fists and writhe your hands, as

there is naught else you can do! Ahahahaha! Oh how enjoyable this is!

Delita: Is that all, Algus? Is that all that you have to say!?

Algus: Oh, you needn't be angry. You'll join "it" soon.

Delita: You won't manipulate me. NOBODY USES ME!

*Algus dies*

Algus: You may have gotten lucky, pig... but... it won't... ugh, mother... save me...

*Algus dies for good*


-Igros/Zeakden Pass-

*Zalbag appears*

Zalbag: Trapped, Wiegraf. Should you press forward into Igros, you will meet with our city sentry. Surrender, or know

death.

Wiegraf: The white flag shall not be raised until the nobility make good on their promise to us veterans. Only then will we

lay down arms.

Zalbag: Your drivel falls on deaf ears. The Brigade is finished. You've no place to negotiate terms. The only good that

continuing fighting will do is guaranteeing your death.

Wiegraf: Better then to die fighting for a cause than to die in an alley. If I'm to fight and die fighting for what is

necessary for Ivalice's people, so be it. House Beoulve claims good for all people, yet here she stands before me. One of

its own slaying my sister, and another ignoring the pleas of the masses it was build upon. Is this what Lord Balbanes would

have willed, Beoulve? Or are you content in clinging to the royalty's boots?

Zalbag: I'll not allow you to dishonor our family!

Wiegraf: You do it dishonor simply by doing nothing. For that is the problem we face. Nothing is being done.

Zalbag: Your death is very much a "something".

Wiegraf: Men, this shall be our last fight. Whether we win or lose here is irrelevant. What matters is that in our plight,

the nobility have taken heed of our resistance. We have fought, and we have made our anger known. As we lock blades with

these knights, hold your heads up high, and never bow to them!

Corpse Assassins 1: Sir!

Corpse Vikings 1&2: Sir!

Boco: Kweh! Kweh!

Zalbag: Come, men. See that their blood flows down the pass this eve!

*battle begins*

Wiegraf: What about you, Beoulve? Would that you ruled Ivalice, what would you do?

Zalbag: ...

Wiegraf: Answer, Beoulve. Would that you were free from the marionette's strings, and you were the one ruling, what would

you do for the People?

Zalbag: "Ifs" mean nothing.

Wiegraf: Precisely. The only thing that matters now is action. You see for yourself in the streets of Igros lowtown how the

people suffer. Do you see now why I fight? I am no simple brigand, looking for loot. I fight for a cause, just as you fight

for yours.

Zalbag: Your cause is one of violence! Criminals such as you are best slain on sight!

Wiegraf: Discontent is a hydra. Should you slay one head, two more take its place. Slay me today, Beoulve, but there will

be others who take my place. Others who share my dream of freedom from your monarchy's tyranny.

Zalbag: Then they, too, shall be cut down.

Wiegraf: I pity you. A tool used by the Duke to further his own goals.

Zalbag: I need none of your pity!

*Wiegraf is sent into HP Critical*

Wiegraf: I'm sorry, men, but I must flee. Forgive me, and know peace in the afterlife.

*Wiegraf flees on Boco*

Zalbag: You coward...

*An explosion is heard*

Zalbag: What the-? An explosion? It seems to have come from the north! Algus...?


-Fort Zeakden-

Ramza: Delita...

*The fort explodes*

Ramza: An explosion!? Delita, we must away!

*Delita doesn't move; explosions continue*

Ramza: Delita!

*The fort is destroyed*

"I had taken my entire life for granted. When the pillars of my life came crashing down, I dropped it all... and ran."


-Confrontation at Igros-

Ramza: Brother, how could you order Algus to shoot!? Tietra was in the way!

Zalbag: The good of the many weighs heavier than the good of one.

Ramza: But... the Beoulve way...!

Zalbag: The Beoulve way is to do right by Ivalice's People. Gragoroth's survival would have doomed Ivalice to further

rebellion and death. Tietra was a martyr.

Ramza: That's your justification!? The ends justify the means!?

Zalbag: Ramza, you are no more than a green cadet. You know nothing of war's horrors, or how to make tactical battle

decisions in an instant. I used my judgement to do what was necessary.

Ramza: Delita and Tietra are dead because of your actions...

Zalbag: Martyrs. They shall be mourned. I'm truly sorry, Ramza. They were siblings to me...

Ramza: Words cannot undo action.

*Ramza leaves*

Zalbag: Ramza!


-Alma's Farewell-

*As Ramza is leaving the city, in his Chapter 2/3 armor*

Alma: Brother, I heard about Zeakden...

Ramza: Alma...

Alma: Brother, please stay. We can mourn them together.

Ramza: Algus said "I am what I am because of my name." If I'm to be what Zalbag and Dycedarg are, I can no longer bear to

use the Beoulve name. Alma, I am no longer Ramza Beoulve. I am Ramza Lugria.

Alma: Mother's name...

Ramza: Sister, please, be a good girl. I need to leave this life, once and for all.

Alma: Brother, you must promise to visit me someday. Tell me all about what you see, what you do... I want to hear it all!

Ramza: I will, Alma. I promise.

*Ramza and Alma hug using Chapter 3's EVTCHR*

Ramza: Never tolerate injustice, Alma. Remember when father told us that?

Alma: Yes...

Ramza: Farewell, Alma.

*Ramza leaves the city*

Alma: Ramza, what end do you hope to find in this...?


-Pub Crawling-

"It was a month later that I had found work. With the Brigade routed, many cities had no longer needed sentries. Therefore,

I was hired to do beastslaying work. That day, a knight and his apprentice entered the pub in which I was petitioning for

work."

Rad: I'll have the Bacchus Wine, barkeep.

Gafgarion: Same here. Make it quick.

Barkeep: And you, sir?

Ramza: I'll have milk.

Barkeep: Milk, eh? You're a strange one.

Rad: Did you just order milk? What kind of warrior are you!?

Ramza: The kind that doesn't drink.

(Ramza turns and sees Gafgarion)

Ramza: I know of you. You're Goffard Gafgarion, are you not?

Gafgarion: "Are you not?" What're you doing talking like that? Are you a noble?

Ramza: I am Ramza Lugria. A mercenary.

Rad: Same here! Name's Rad!

Gafgarion: The boy's right. We're mercenaries, too. Looking for work?

Ramza: Yes. Work has been slow of late.

Gafgarion: Why not come with us? You look like you got some fight in you.

Rad: Master...?

Ramza: I wouldn't wish to impose...

Gafgarion: Nonsense, kid. Besides, I tire of listening to Rad's stories all the time. It'd be nice to have another warrior

alongside!

Rad: Oh come on, my stories are great!

Gafgarion: Not when you hear them a hundred times.

Ramza: Very well, I suppose I can join you.

Rad: Barkeep, round of Bacchus, on this guy's tab!

Gafgarion: Welcome to our clan then, Ramza. We call ourselves Clan Sanguine. I hope you don't mind spilling some blood

every now and again.

Ramza: I'll do as I must to survive.

"The life I've lived, and the life I had come to know were very different. From once living in a castle on high, to

crawling about the woods hunting for prey, I grew to see what Wiegraf had meant. The life of the meager was rough. It was

all the more reason I could not bear to return to my brothers. From that day forth, I was a mercenary."

-Chapter 1 end-
Title: Re: FFT: Newtype (Ch. 1 Event Chart Complete! Missions/new evts)
Post by: Eternal on November 09, 2010, 07:00:07 pm
Listed below are the new weapons for Newtype. The formatting copied horribly, as always, but there'll eventually be a final spreadsheet of all this info. Review it, and let me know what you think needs reworked with them. ^_^

AXES

Executioner's Axe 8 WP Two-Handed Casts: Decapitate 5% EVD
(1) Gigant Axe 18 WP Two-Handed Auto-Slow 10% EVD
(2) Viking's Axe 13 WP Two-Handed Thunder Elemental Boost: Water 5% EVD

BAGS

Galmia Bag 6 WP 25% EVD
Brint Bag 8 WP Start: Shell
(3) Dragonscale Bag 10 WP Inflict: Berserk 10% EVD
(4) Doomed Design 20 WP Auto-Haste; Auto-Doom; Auto-Undead 5% EVD (?)

BOOKS

Scholar's Tome 8 WP Casts: Dispel 15% EVD
(5) Glabados Grimoire 3 WP Casts: Holy Boosts: Holy Holy Elemental 15% EVD
(6) Necronomicon 6 WP Casts: Turning Add: Zombie 15% EVD (?)
Grimoire Megid 7 WP Casts: Flare 15% EVD

LONGBOWS

Sniper's Longbow 4 WP Two-Handed +1 Range
(7) Cupid's Bow 5 WP Two-Handed Add: Charm
Composite Bow 7 WP Two-Handed 10% EVD
Burning Bow 6 WP Two-Handed Fire Elemental
Prismatic Bow 8 WP Two-Handed All-Elemental
Precision Longbow 6 WP Two-Handed Non-Evadeable (Uses WP*WP) (?)
(8) Thorned Bow 6 WP Two-Handed +2 Range Auto-Poison
Ultima Bow 10 WP Two-Handed -1 Range
(9) Sagittarius 12 WP Two-Handed Auto-Silence, Auto-Blind

CLOTHS

(10) Dalmasca Weave 8 WP Cancel: Charging, Performing
Elegant Cloth 3 WP 50% EVD
(11) Legless Dancer 15 WP 35% EVD; Auto-Immobilize (?)

CROSSBOWS

Rapidfire Crossbow 3 WP Cast: Doubleshot
(12) Shadowshot 5 WP Inflict: Blind
(13) Snakeshooter 4 WP Inflict: Haste and Poison
Arbalest 6 WP
Small Crossbow 4 WP Can be Dual-Wielded
Gastrophetes 10 WP Two-Handed

FLAILS (Whips)

Vampire Killer 9 WP Holy Elemental
(14) Flame Whip 8 WP Fire Elemental Add: Don't Act Dual-Wield
Morningstar 15 WP Two-Handed
(15) Mist Whip 17 WP Inflicts major damage on Don't Act'd units Dual-Wield (?)

GUNS

Goug Rifle 6 WP +1 Range
Fomalhaut 4 WP Dual-Wield -2 Range
Buckshot 15 WP Dash Formula -1 Range
Espergun 20 WP Summons either Ifrit, Shiva, or Ramuh.
Starshooter 20 WP Casts either Gravity, Gravity II, or Meteor.
Medic's Cannon 20 WP Casts either Cure, Regen, or Renew.

INSTRUMENTS

Dreamer's Harp 6 WP Cast: Sleep
(16)Lamia's Harp 9 WP Add: Confuse or Charm
Sylvan Harp 5 WP Wind Elemental Cast: Silence

MAGICITE (Katana Formula)

Kupo Magicite 7 WP Heals HP on hit.
(17) Ardor Magicite 6 WP Casts: Ifrit Boost: Fire Fire Elemental
(18) Diamond Magicite 6 WP Casts: Shiva Boost: Ice Ice Elemental
(19) Elder Magicite 6 WP Casts: Ramuh Boost: Thunder Thunder Elemental
(20) Gaia Magicite 11 WP Casts: Titan Boost: Earth Earth Elemental
Ruby Magicite 7 WP Inflict: Regen, Reflect, Shell, or Haste (100%; no damage)
(21) Tidal Magicite 12 WP Casts: Leviathn Boost: Water Water Elemental
(22) Lordly Magicite 15 WP Casts: Odin PA +2 Immune: Death
(23) Draco Magicite 13 WP Casts: Bahamut MA +2
Zodiac Magicite 20 WP Casts: Zodiac Dark Elemental

DAGGERS

(24) Combat Knife 3 WP PA +1 10% EVD Dual-Wield
Thief's Knife 5 WP Cast: Steal Gil 10% EVD Dual-Wield
Dancing Dagger 4 WP Cast: Doubleshot 15% EVD Dual-Wield
(25) Ripper 4 WP Add: Don't Act or Don't Move 5% EVD Dual-Wield
Gladius 5 WP Wind Elemental Dual-Wield
Main Gauche 2 WP 25% EVD Dual-Wield
(25) Swift 5 WP +1 Speed 5% EVD Dual-Wield
(26) Valiant Knife 5 WP Start: Reraise 10% EVD Dual-Wield
Mage Masher 7 WP Damages an enemy's MP. 15% EVD Dual-Wield
Tonberrian 10 WP Damages enemy equal to lost HP.

KNIGHTSWORDS

(27) Lohengrin 16 WP Two-Handed Auto-Shell; Auto-Slow 15% EVD
(28) Save the Queen 16 WP Two-Handed Auto-Protect; Auto-Slow 15% EVD
(29) Excalibur 19 WP Two-Handed Auto-Regen; Auto-Slow 25% EVD
Ragnarok 22 WP Two-Handed 20% EVD Holy Elemental
Chaos Blade 15 WP 15% EVD PA +1 Dark Elemental

KATANA

(30) Orochi 8 WP Two-Handed Add: Poison 15% EVD
Osafune 10 WP Two-Handed 20% EVD
Rangetsu-Danbu 5 WP Dual-Wield 15% EVD
Muramasa 7 WP Two-Handed Drains HP 5% EVD
Murasame 12 WP Two-Handed Water Elemental 5% EVD
Mutsunokami 16 WP Two-Handed Auto-Slow
Masamune 14 WP Start: Haste 10% EVD
Gemini 10 WP Dual-Wield Auto-Haste; Auto-Doom; Auto-Undead 20% EVD

POLES

Monk's Pole 8 WP Two-Handed PA +1 20% EVD
Cleansing Pole 0 WP Two-Handed Cancel: All Negative Statuses 20% EVD
(31) Vaulter's Pole 6 WP Two-Handed Jump +2 25% EVD
(32) Xande's Pole 5 WP Two-Handed MA +2 15% EVD
Chrono Pole 9 WP Two-Handed Add: Slow, Stop, or Haste 15% EVD
Rending Pole 12 WP Two-Handed
Earthsnare 11 WP Two-Handed Earth Elemental 15% EVD
Whale Whisker 15 WP Two-Handed Water Elemental

RODS

Mage's Wand 1 WP MA +2 Dual-Wield
(33) Abraxas 1 WP MA +1 Boost: Dark Dual-Wield
Conductor's Wand 5 WP Immune: Silence Dual-Wield
(34) Rod of Dreams 4 WP MA +1 Add: Sleep Dual-Wield
Rainbow Rod 5 WP All Elemental Dual-Wield
Mist Rod 1 WP Restores a target's MP.
(35) Nether Rod 3 WP MA +2 Boost: All Elements Auto-Silence
(36) Rod of Faith 1 WP Auto-Faith Add: Faith

SPEARS

Frigid Lance 7 WP Ice Elemental 20% EVD
(37) Piercing Lance 5 WP Cancel: Protect, Shell, and Reflect 20% EVD
Dragoon's Spear 9 WP Jump +2 20% EVD
(38)Impartisan 1 WP Water Elemental -1 Range Add: Frog (100%) Auto-Slow; Auto-Blind
Stout Spear 12 WP Jump +2 -1 Range 20% EVD
Holy Lance 11 WP Holy Elemental 20% EVD
Gae Bolg 15 WP Thunder Elemental -1 Range
Zodiac spear 20 WP 13% EVD

STAVES

Cadeuceus 4 WP Heals HP upon hit. Dual Wield 10% EVD
(39) Taming Staff 7 WP Two-Handed Add: Invite 10% EVD
Mace 10 WP Two-Handed 5% EVD
Mage's Staff 4 WP +2 MA
Nirvana 9 WP Fire Elemental Add: Reraise (100%)
Plague Staff 6 WP Add: Poison 5% EVD
Ramuh's Staff 8 WP Thunder Elemental 10% EVD
Seraph Staff 4 WP Add: Protect and Shell (100%)

SWORDS

Shortsword 4 WP 5% EVD
Wyrmslayer 6 WP (100% Doom on a Dragon)
Flametongue 6 WP Fire Elemental
Rapier 5 WP 15% EVD
Icebrand 6 WP Ice Elemental
Throwing Blade 8 WP (+4 Range; SP*WP; Can be Caught)
Stoneblade 5 WP Add: Petrify
Xankbras 10 WP Two-Handed
Estoc 4 WP 25% EVD
Illumina 10 WP Two-Handed Holy Elemental
Runeblade 4 WP +2 MA
Grandleon 9 WP
Bloodlust Blade 8 WP Add: Vampire
Title: Re: FFT: Newtype (Weapon opinions needed)
Post by: Eternal on November 10, 2010, 03:14:15 am
Very basic skillset info thus far. As always, opinions are needed. Especially in terms of balance. =x

Hopefully these screenshots will come out large enough to read clearly, even though there's not much info.

EDIT: OK, apparently they uploaded a little too large (and backwards, at that!). Whoops!
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Pride on November 10, 2010, 04:47:44 am
Decided to show one of the new battles I was working on for Newtype


The event is only for to show the new dialog and battle. Don't expect a weaponless Wiegraf on its release =P
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Tigerspike on November 10, 2010, 10:15:51 pm
Looks good.  I can't wait to see how the actual battle will be played out.  Do you plan on having it be like an easier version of the Wiegraf fight before he transforms in Vanilla?
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Eternal on November 10, 2010, 10:26:02 pm
More or less. Believe me, he'll be beatable without too much of a challenge. As I've said before, it's not going to be as hard as 1.3, but battles in general will be harder than Vanilla.
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Gotwald on November 10, 2010, 11:16:06 pm
Is it possible to have books and instument do damage based on MA instead of an MA/PA combination? It just seems to make more sense that a mage set is based off MA. It also makes them more useful.
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Eternal on November 10, 2010, 11:48:08 pm
I could probably set them to a currently existing formula that uses MA, but I'd have to mess with it to find a decent formula.
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Gotwald on November 11, 2010, 11:50:10 am
I think there is an ASM in FFTorgASM
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Eternal on November 11, 2010, 02:52:18 pm
Thanks, I'll check it out.

On a sidenote, sadly I'll have to do away with Tactical Arts, or make one of each generic class' existing skills a Tactical Art. Last night I went through and edited my resources.zip to prepare inserting the skills, and there's just no room for it. I also had to cut a few monster skills (so monsters will probably be getting some spells and other things, but this can be made interesting. Imagine a Goblin Stealing, for example.) So that's kind of a letdown, but it was really my own fault for overestimating how many skillslots I'd have available. :(
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Tigerspike on November 11, 2010, 04:34:26 pm
Just as a thought on your skill space restrictions--what about giving the skeleton monsters the elemental spells in lieu of their soul skills.  I do like the idea of Goblins stealing.
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Eternal on November 11, 2010, 04:44:28 pm
Skeletons are getting Tonberry-like skills, like I envisioned in the last Newtype. To that end, they're more physical than magical, being more like Skeleton Knights. There will be a lot of spells given to monsters, though. Hemogoblin (thanks to PX for the name) would get Drain/Osmose, Avians would get the Aero family, Mindflayers would get Psionic and Water magic, etc. In fact, since the Psions learn all their skills Blue Mage style from other Psions, having a Mindflayer around might be useful. ;)

If Kage can get around to making a Vampire and/or Succubus sprite, those would probably replace Avians and Trees. Uribos are currently out.
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Eternal on November 19, 2010, 10:55:45 pm
It's been about a week, and I haven't been able to get much done because I've had a rather bad cold flu thingy lately. However, events are coming along nicely and thus far the skills I've made have been working pretty well. So things are on track, people! ^_^
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Zenius on November 20, 2010, 10:08:36 pm
Am I the only one that thinks this should get it's own subforum? (Like ASM'd and Arena)
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Eternal on November 21, 2010, 01:11:52 am
It would certainly be nice (and easier for me to organize stuff), but because so many projects have gotten boards that haven't been completed, I think Zodiac's a little leery about giving people boards these days. I welcome you to talk to Zodiac about it, as I have as well.
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: ffta707 on November 21, 2010, 03:46:15 pm
It would certainly get the job done faster. I'll put in a good word for you, not to say it will help. The progress this forum topic alone has made is great.

I would only suggest to post a few more events, and also get some jobs and ENTD's done in patcher. This would greatly increase your chance of getting a section.
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Eternal on November 22, 2010, 04:05:15 am
Luckily, I already do have a few jobs done in the Patcher, and quite a few skills are done. The issue with ENTD's is that I don't know yet which ones to edit in the Patcher for the new battles. I need to talk to Pride about it because I don't want to screw up a new event by doing something wrong in the ENTD.
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: ffta707 on November 22, 2010, 07:47:05 pm
Good job. Glad to hear some of the jobs are being worked on.
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Eternal on November 26, 2010, 09:01:44 pm
Not the fanciest video in the world (no sound, rather slow because I set the quality too high), but it'll at least show that progress is being made. Behold, the Paladin, in all its splendor! (Despite Martyrdom not working entirely).
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: ffta707 on November 26, 2010, 09:09:54 pm
I like awakening a lot! The effect seems a little large though.
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Eternal on November 26, 2010, 09:12:08 pm
For now, most of the effects are just placeholders. Particularly Enmity, Awakening, and Bulwark. I'll most likely get different animations for them once I go through R999's effect exhibition videos and find better ones.
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: ffta707 on November 26, 2010, 09:14:03 pm
Sweet. Looks incredible.
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Eternal on November 27, 2010, 04:58:21 pm
Good news: Weapons are done.

Bad news: Weapons with new ranges don't seem to read their new ranges. So Stout Spear still hits in 2 panels, rather than the new 1 panel. I need to talk with FFM or Philsov and figure out how to fix it.

EDIT: Strike that. Problem's fixed.
Title: Re: FFT: Newtype (Weapon/Skill opinions needed)
Post by: Eternal on November 29, 2010, 09:49:23 am
In two weeks, I'll be releasing a demo. The demo will feature four battles:

Sand Rat Cellar
Wiegraf vs. Algus
Thieve's Fort
Igros Defense

Since I'm not fully done with each class' skills, each battle will have set allies, but the jobs featured will be more than enough to keep you interested. ^_^

Every weapon in Newtype will be yours to use in the demo, and each character will have Equip Change so you can play with the new weapons all you want. Included will also be a save file right before Sand Rats, of course.


For you sprite fanatics out there, the sprites featured for some of the jobs are as follow (at least until I get custom, unique sprites for them):

-Melodia Fenzol for female Performer
-Canoneer for male Viking
-Lenneth Valkyrie for female Viking
-Werewolf for well, Werewolf
-Demetrius for Gerard
-Male Rogue for Male Brigand
-Female Rogue for Female Brigand
-Generic Male Warlock for Male Magus
-Generic Female Warlock for Female Magus
-High White Mage for Male Devout
-Generic Female White Mage for Female Devout
-Guardian for Male Paladin
-Scholar for Male Scholar
-Lucavi Follower for Male Necromancer
-Miluda (Custom) for Miluda
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: ffta707 on November 29, 2010, 11:37:46 am
Can't wait. Good work Eternal!

If this demo is released, I propose this topic gets it's own forum.
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: Kill_Bones on November 30, 2010, 03:32:57 pm
Eternal gets his own forum anyway if he becomes admin. Looking foward to playing this if I ever get a new comp =P
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: Eternal on November 30, 2010, 03:51:24 pm
Ugh, I feel you there. My last notebook was a pile of crap. Could barely run ePSXe and Firefox at the same time.

And if I do happen to somehow become admin, I'd wait until the demo came out. It's what Zodiac would will, so I'd follow that.
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: ffta707 on November 30, 2010, 04:32:35 pm
Admin? Admin of what?
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: Gotwald on November 30, 2010, 04:45:39 pm
Quote from: "ffta707"Admin? Admin of what?

viewtopic.php?f=5&t=6243 (http://www.ffhacktics.com/forum/viewtopic.php?f=5&t=6243)
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: ffta707 on November 30, 2010, 04:59:39 pm
I know. Thanks gotwald. I realized what was going on after I viewed some forum.

I noticed that on the homepage - wasn't sure what she meant.

EDIT:

I believe this patch has plenty of content, and should be hosted on the new youtube channel. I thought it was pretty ridiculous that it wasn't already.
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: Eternal on December 01, 2010, 02:29:54 pm
Thanks to Kagebunji, the Tonberry is in Newtype and working nearly perfectly! When I institute the ARH, in order to use the Tonberry's skills, you'll need to use Stalk first, and then you can use its skills, which ranges from decreasing an enemy's HP to critical, to inflicting statuses, to damaging MP, to dealing damage based on lost HP. Expect it to be playable in the demo!
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: Kourama on December 01, 2010, 09:05:27 pm
i don't know if this was fixed or not but I downloaded the patch on page 1 to try out your patch and the male knight sprite you have is glitchy while using the attack command. And I tried this a few days ago.
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: Eternal on December 01, 2010, 09:06:27 pm
Heh, I wouldn't even bother with that patch. It's so old and outdated that it doesn't even matter anymore. I should've made a new topic long ago, but I really didn't want to spam the board. Wait until the demo comes out in a week and a half. That'll be more accurate. :)
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: Eternal on December 03, 2010, 01:12:40 am
Nothing big, but I love this skill.
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: ffta707 on December 03, 2010, 03:38:32 pm
Holy shit dude. That skill is awesome. What formula is that?
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: Eternal on December 03, 2010, 04:05:40 pm
I used Malboro's Malboro Virus formula, and switched the Werewolf's sprite with the Malboro's so that when called, the formula would turn the enemy into a werewolf.

EDIT: And thanks to Zozma, we'll have some custom water animations, too!

http://www.ffhacktics.com/forum/downloa ... hp?id=2561 (http://www.ffhacktics.com/forum/download/file.php?id=2561)

http://www.ffhacktics.com/forum/downloa ... hp?id=2563 (http://www.ffhacktics.com/forum/download/file.php?id=2563)

Once Zozma edits Lich out of Lich's animation, Full Moon's animation will be a blood-red moon with bats and such. It's going to be awesome. :D
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: dinosaur on December 04, 2010, 12:11:31 am
<3
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: Eternal on December 04, 2010, 05:10:37 am
Good news, everyone. Things are progressing faster than we thought!

In the demo:

-There will be four battles:
   1) Sand Rat Cellar
   2) Wiegraf vs. Algus
   3) Thieves' Fort
   4) Igros Defense
-Each generic skillset will be seen (although not particularly useable by the player)
-Each piece of equipment will be able to be used
-Each battle will have a set team for you to use, and each has Re-Equip, so you can play with equipment
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: Dome on December 04, 2010, 05:16:21 am
There will be monsters in the demo?
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: Eternal on December 04, 2010, 05:17:13 am
Yep. The Tonberry and Werewolf will be on your side for the first battle.
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: Dome on December 04, 2010, 05:34:56 am
Quote from: "Eternal248"Yep. The Tonberry and Werewolf will be on your side for the first battle.
THIS IS TEH AWEZUM!
Title: Re: FFT: Newtype (Playable Demo in Two Weeks)
Post by: Eternal on December 04, 2010, 08:01:19 pm
I'm waiting for FFTA707 to send over what armor ideas he's come up with, so this list is far from final. I also need to consult with FFMaster on balancing them. Anyhow, here's what I have so far. Thoughts?

Buckler 30% EVD
Aegis Shield 30% M-EVD
Mythril Shield 15% EVD, 15% M-EVD
Heavy Shield 45% EVD, Auto-Slow
Venetian Shield 45% M-EVD, Auto-Slow
Spiked Shield 20% EVD, PA +1
Thief's Buckler 10% EVD, 5% M-EVD, Speed +1
Mirror Shield 15% EVD, Auto-Reflect
Shell Shield 5% EVD, 10% M-EVD, Auto-Shell
Dragoon's Shield 5% EVD, 15% M-EVD, +2 Jump
Ensanguined Shield 50% EVD, Auto-Haste, Doom, Undead
Genji Shield 20% M-EVD, Immune: All Buffs/Debuffs
Thor's Aegis 10% EVD, 15% M-EVD, Halve: Thunder
Angel's Crest 10% M-EVD, Start: Reraise
La Reverie 10% EVD, Halve: All Elements, Weak: All Elements
Zodiac Escutcheon 40% EVD, 10% M-EVD

Combat Helmet HP +70, PA +1
Winged Helmet HP +80, MP +20 Auto-Float
Valkyrie's Helm HP +75, Halve: Thunder, Water
Vanguard Helmet HP +150, Auto-Slow
Magepower Shishak HP +70, MP +40 MA +1
Brawler's Helm HP +150, Immune: All Buffs
Hanya Helm HP +90, HP +20 Half: Dark
Thornlet HP +150, HP +50 Auto-Poison
Crystal Helmet HP +40, Halve: Fire, Water, Wind, Earth
Parade Helmet HP +100, MP +50
Harbinger's Visor HP +50, MP +50, Immune: Immobilize, Disable, Stop
Grand Helmet HP +100, Auto-Regen
Genji Helmet HP +80, MA +2

Werewolf Head HP +70, Auto-Berserk
Master's Hood HP +80
Assassin Hood HP +60, Speed +1
Lamia's Tiara HP +50, MP +20, Immune: Confuse, Charm
Wizard's Cap HP +30, MP +30, MA +2
Red Mage's Cap HP +60, MP +30, MA +1, PA +1
Sage's Miter MP +80, Immune: Silence
Cultist Hood HP +60, MP +40, Auto-Undead
Titanium HP +70, Move +1
Druid's Hood MP +20, Strengthen: All Elements, Weak: All Elements
Scholarly Cap HP +40, MP +20, MA +1, Immune: Buffs, Debuffs
Thief's Cap HP +20, Auto-Haste

Maximilian HP +200
Shielded Mail HP +100, Auto-Protect
Reflect Mail HP +125, Auto-Reflect
Odin's Armor HP +150, Halve: Thunder
Aquarian Armor HP +150, Halve: Water
Paladin's Mail HP +160, Auto-Defend
Adamantine Armor HP +250, Auto-Slow
Eternal Armor HP +100, Immune: Crystal, Treasure
Battlemage Gear HP +125, MP +30
Bone Plate HP +225, Halve: Dark, Earth, Weak: Fire, Holy
Lusterous Armor HP +150, Immune: Blind, Petrify, Confuse
Griffon Armor HP +140, Speed +1
Grand Armor HP +170, MA +1
Genji Armor HP +150, PA +2

Plated Clothes HP +100, MP +50
Mage's Gear HP +50, MP +100
Gentleman's Attire HP +70, MP +10, Immune: Charm, Sleep, Berserk
Academy Uniform HP +60, MP +20, Halve: Wind, Immune: Poison
Flame Eater's Vest HP +50, Absorb: Fire, Weak: Fire, Auto-Oil
Jujitsu Gi HP +80, PA +1
Celebrant's Vest MP +80, MA +1
Brave Suit HP +75, MP +60
Silken Shirt HP +65, MP +120, Weak: Fire
Fur Jacket HP +50, MP +50, Halve: Fire, Ice
Bandit's Wear HP +30, MP +10, Speed +2
Cleric's Garb MP +100, Strengthen: Holy
Bondage Wear HP +70, MP +100, Start: Immobilize, Disable
Reed Cloak MP +50, Absorb: Water, Immune: Frog, Sleep

Magus Robe HP +30, MP +140, Halve: Ice, Earth
Robe of Lords MP +170, Auto-Shell
Reaper's Robe HP +30, MP +140, Halve: Dark, Immune: Death, Undead
Prismatic Robe MP +50, Halve: All Elements
Everrobe HP +100, MP +100, Weak: Water
Cat-Ear Hood HP +50, MP +120, Speed +1
Sorceror's Robe HP +50, MP +90, MA +2
Priest's Robe HP +60, MP +100, Halve: Holy

Bracer PA +2
Magic Gauntlet MA +2
Dragoon Boots 10% EVD, Jump +2
Ring of Renewal Auto-Regen
Band of Elements Halve: All Elements, Weak: All Elements
Hermes Sandals Speed +1, Start: Haste
Elven Mantle 20% M-EVD
Feather Cloak 20% EVD
Ruby Ring Auto-Reflect
Spark Ring Boost: Thunder
Ember Ring Boost: Fire
Frost Ring Boost: Ice
Gaia Ring Boost: Earth
Aqua Ring Boost: Water
Ribbon Immune: All buffs/debuffs
Invisibility Cloak Auto-Vanish
Germonik Scriptures Auto-Innocent
Yggdrasil Mystltainn Start: Reraise
Lilith Statue All Stats +1, Start: All debuffs
Materia MA +3, Auto-Silence
Shoulder Cape 10% EVD, 10% M-EVD
Eau de Malboro 20% EVD, 20% M-EVD, Auto-Poison
Zealot's Armlet Auto-Faith
Pod Bracelet Auto-Protect, Auto-Shell, Auto-Slow
Orb of Minwu Immune: Poison, Silence, Blind, Confuse, Sleep
Mist Crest* Unlocks the Sage's magicks
Genji Gloves* Boosts critical hit rate by 25%
Meager Medal*
Subservient Medal*
Valiant Medal*
Love Medal*
Zodiac Ore* Nullifies zodiac compatability
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: ffta707 on December 04, 2010, 09:04:23 pm
I'm almost done eternal. Another thirty minutes to add finishing touches.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: ffta707 on December 04, 2010, 10:22:57 pm
Armor concepts

Please give suggestions. More concepts for helmets, clothes, and hats on the way.


Bronze armor - This armor is built from a solid alloy of bronze. This armor is a great conductor thus it is weak to lightning.

HP - 15
PA - 0
MA - 0
ADD - Weak: Lightning

Carabini Mail - This armor is very light and flexible, increasing the users attack power.

HP - 20
PA - 1
MA - 0
ADD - 0

Guard Plate - This Plate is common amongst the great paladins of Ivalice due to the magical force field it creates.

HP - 30
PA - 1
MA - 0
ADD - Protect

Spate Mail - This Mail protects its wearer from many harmful diseases.

HP - 35
PA - 0
MA - 0
ADD - Immunity to Poison, Blood suck, frog, death sentence

Salvage Armor - This magical armor regenerates its user with holy ascendancy.

HP - 40
PA - 0
MA - 0
ADD - Regen
Element - Holy

Ensued Breastplate - Breastplate built from solid mythril. The power of this armor is absorbed into its user.

HP - 50
PA - 3
MA - 1
ADD - Shell


Chain Vest - This vest is made of a solid Adaman Alloy, creating a strong, magical, and flexible armor for its wearer.    

HP - 50
PA - 2
MA - 1
ADD - 0

HEAVY ARMOR

Igneous Plate - This armor is built from pure Igneous Rock mined from the depths of Bervinia Volcano. The rock is so solid the substantial weight slows down its user.

HP - 80
PA - 0
MA - 0
ADD - Slow, cancel: Fire

Peytral - This magical armor is built from blessed Iron. Its magical aptitude enhances many of the wearer's attributes.

HP - 90
MP - 40
PA - 1
MA - 5
ADD - Haste, Protect, shell

Dragon Mail - This armor was popular with dragoon's during the fifty years war due to the weight, and the physical bonus it accrued.

HP - 100
MP - 0
PA - 3
MA - 0
ADD - Jump + 1, Revive

Lich Armor - Dark armor that was stained in Lich blood.  

HP - 120
MP - 0
PA - 0
MA - 0
ADD - Absorb: Darkness, Weak: Holy

Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Cheetah on December 05, 2010, 01:57:13 am
FFTA, is now an appropriate time to give feedback on your armor descriptions?
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Eternal on December 05, 2010, 02:14:44 am
He's probably asleep by now, so you may as well.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Cheetah on December 05, 2010, 02:54:04 am
Every sentence describing every piece of equipment starts with some variation of "This armor". The flow of these descriptions just really need to be mixed up a bit. Unless for some reason you are following some prescribed pattern. Though the other details of the descriptions are good.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: ffta707 on December 05, 2010, 11:14:53 am
Quote from: "Cheetah"Every sentence describing every piece of equipment starts with some variation of "This armor". The flow of these descriptions just really need to be mixed up a bit. Unless for some reason you are following some prescribed pattern. Though the other details of the descriptions are good.

I know. I tried not to do that. I was just giving you guys a description of it. Those probably aren't the real descriptions. Eternal can choose the ones he likes.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Skip Sandwich on December 06, 2010, 11:40:44 am
here's the basic armor ideas i'm currently playing with. I think they make a nice base spread of abilities for store-bought armor. Each armor type has a base form, while each unique region of ivalice also sells it's own variation to the base form that specializes in a particular ability (yes I kind of stole this idea from the now defunct Ivalice Arena project).  Another thing I was playing with was the following equipment pardigm

Clothing - Highest HP, Moderate MP, stat boosts biased towards speed/mobility (balanced to perform adequately in all areas of offense and defense)

Armor - Moderate HP, Low MP, Always: Protect, stat boosts biased towards PA (the lower HP coupled with Always: Protect just emphasizes the PA bias for armor, it's better then clothing for both PA offense and physical defense, but worse then clothing for MA offense and magical defense)

Robes - Low HP, High MP, Always: Shell, stat boosts biased towards MA (Robes have low defense overall, but are better then armor and at least equal to clothing at magical defense, and the flat best at MA offense)

Helms - Moderate HP, Low MP, stat boosts biased towards PA

Hats - Low HP, Moderate MP, sats boosts biased towards MA

Regional Varients

Different shops sell different versions of equipment

Igros + Gariland Magic City: grants more MP but less HP

Lionel + Zaland Fort City: Grants Extra HP but less MP

Zeltinnia + Zarghidas Trade City: Grants Extra PA but less HP/MP

Riovanes + Yardow Fort City: Grants extra Speed/Move/Jump but less HP/MP

Lesalia + Berviana Free City: Grants extra MA but less HP/MP

--------------------------------------------------------------

Full Plate: +153 HP, +51 MP, Always: Protect

Magic Plate: +102 HP, +102 MP, Always: Protect

Lion Plate: +204 HP, Always: Protect

Carabini Mail: + 102 HP, +1 PA, +1 Move, +1 Jump, Always: Protect

Crystal Armor: +102 HP, +2 PA, Always: Protect

Genji Gear: +102 HP, +1 PA, +1 MA, Always: Protect

-----------------

Black Costume: +204 HP, +102 MP

Brigadine: +255 HP, +51 MP

Wizard Outfit: +153 HP, +153 MP

Secret Clothes: +153 HP, +51 MP, +1 Speed, +1 Move, +1 Jump

Power Sleeve: +153 HP, +51 MP, +1 PA, +1 Move, +1 Jump

Judo Outfit: +153 HP, +51 MP, +1 MA, +1 Move, +1 Jump

-------------------

Silk Robe: +102 HP, +153 MP, Always: Shell

Linen Robe: +153 HP, +102 MP, Always: Shell

Wizard Robe: +51 HP, +204 MP, Always: Shell

White Robe: +51 HP, +102 MP, Always: Shell, +1 PA, +1 MA

Black Robe: +51 HP, +102 MP, Always: Shell, +2 MA

Light Robe: +51 HP, +102 MP, Always: Shell, +1 MA, +1 Move, +1 Jump


----------------------------------------------

Iron Helm: +153 HP, +51 MP

Cross Helm: +102 HP, 102 MP

Lion Helm: +204 HP

Barbuta: +102 HP, +2 PA

Genji Helm: +102 HP, +1 PA, +1 MA

Platina Helm: +102 HP, +1 Speed

-----------------------------------------------

Leather Hat: +102 HP, +102 MP

Triangle Hat: +51 HP, +153 MP

Headgear: +153 HP, +51 MP

Twist Headband: + 51 HP, +51 MP, +1 PA, +1 MA

Golden Hairpin: +51 HP, +51 MP, +2 MA

Thief Hat: +51 HP, +51 MP, +1 Speed

--------------------------------------------

of course, the hp/mp values can be tweeked up/down for the level of toughness you want for units. Mine are high because i'm slashing the stat growth of human units down to the very minimum, also, my MP values are very high because of two things, 1)i'm removing almost all forms of MP recovery and 2) MP Switch is becoming the low-tier mage job reaction ability, making up for the crappy hp modifier of robes compared to armor.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Eternal on December 08, 2010, 05:48:06 pm
Bad news. Apparently, when a family member of mine dropped my laptop, the hard drive was damaged. This is bad because it means the latest work I did was destroyed. However, luckily, Pride and Kagebunji have the latest versions of the patch, which means I am only setback a little. However, sadly, if I can't get the hard drive replaced tomorrow, the demo might be setback a day or two. :(
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: MarblesX on December 08, 2010, 11:42:55 pm
I've been enjoying this patch so far. Made it to chapter 2, sitting at Goug right now.

 I like most of the text changes. Some are a little corny but that's ok. Delita riding off on a red chocobo was awesome. Playable guests, onion knights, reworked guest jobs, are all awesome.  Item costs screwed me around a bit, but I restarted my game and didn't have a problem the 2nd time through. The way black mage spells are set up is pretty well done overall. IMO blizzard seemed slightly weak. Fire was easy to use, lightning was FUN to use. The computer is also pretty bad at using blizzard properly.

 I know there was more I wanted to say, but can't recall at the moment. Back to playing for now, looking forward to finished version.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: dinosaur on December 09, 2010, 02:33:06 pm
Quote from: "MarblesX"IMO blizzard seemed slightly weak. Fire was easy to use, lightning was FUN to use. The computer is also pretty bad at using blizzard properly.

What? They are all the same strength and AOE. Are you sure you are talking about FFT 1.3?
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Pride on December 09, 2010, 03:11:20 pm
He's talking about Eternal's old Newtype, before it was picked up once again.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: dinosaur on December 09, 2010, 03:49:33 pm
Quote from: "Pride"He's talking about Eternal's old Newtype, before it was picked up once again.

I am stupid. I thought I was in the FFT 1.3 forum. Makes sense now...
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Eternal on December 10, 2010, 05:32:47 pm
OK, laptop is fixed. I can continue working on Newtype now, once I reinstall everything. ^_^
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Kagebunji on December 12, 2010, 02:21:27 pm
Would you like to use this concept for something, Et? I was bored and wrapped this up.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: ffta707 on December 12, 2010, 08:18:31 pm
Quote from: "Kagebunji"Would you like to use this concept for something, Et? I was bored and wrapped this up.

Kind of looks like the viking.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: FFMaster on December 14, 2010, 12:43:41 am
At Eternal's request.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: skiploom188 on December 14, 2010, 02:32:38 am
When I play this patch on psxfin it says that it has encountered a problem and needs to close, on the Orbonne Monastery part when I start the game. I don't know if the problem is the vanilla copy I have (which works on easytype and ASM'd), the patcher or the emulator. Little help, guys?

Also I tried using it on epsxe and it works but it's too laggy. It ruins the fun of the game.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Eternal on December 14, 2010, 02:45:18 am
Wait until I release the demo. It should be out sometime today, hopefully. :)
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Alaris on December 15, 2010, 10:25:55 pm
Well, it appears the Demo is on the first post.  Mind if I do some video-playthrough? I is bored at the moment... not that I don't have things to do, would just like to do something fresh-ish, and new-er.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Pride on December 15, 2010, 10:31:42 pm
That is the old Newtype. Some technical errors (and real life stuff) on my side have stalled the release of the demo but I've been working hard on it today to restore the lost work and I full expect to be finished some time tonight or early tomorrow. I apologize to everyone looking forward to the release for this delay.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Alaris on December 15, 2010, 10:36:59 pm
So you expect to have a demo out soon? Or you expect to have that work finished soon, and a demo out later?
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Pride on December 15, 2010, 10:44:19 pm
I expect the demo to be finished soon.
Title: Re: FFT: Newtype (Playable Demo in One Week, Armor Posted)
Post by: Eternal on December 18, 2010, 08:49:11 am
Demo is out now, check the new board. :D