Final Fantasy Hacktics

General => Archives => FFT Remix => Topic started by: Zozma on February 08, 2009, 11:33:40 pm

Title: Blue Magic
Post by: Zozma on February 08, 2009, 11:33:40 pm
After the poll about weather to keep mimes or calculators available, ive decided to create blue mages in place of Calculators.

Based on what skills Monsters and enemy humans have, what would you guys like to see? Ultima COULD be included here if removed from ramza's guts set.

So far:

Exploder/Self Destruct
Doom/Death Sentence
Mighty Guard
Magic Spirit (maybe)
Shadow Flare
Goblin Punch
White Wind
Frog Song
Lifebreak
Choco Meteor (chocobo can use it instantly and free, it has a CT and costs mp for blue mages)
Ultima (mini)
Odd Soundwave
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Post by: dwib on February 09, 2009, 12:29:24 am
Triple Bracelet is the only one I'd really like to see
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Post by: Shade on February 09, 2009, 12:31:42 am
Goblin Punch
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Post by: ShadowX on February 09, 2009, 12:36:26 am
Since Chocokin is out of the question we need one other their skills, I was going to say Choco Meteor but we don't want the class to be broken with all the other suggestions. I could settle for ball or cure, cure being harder to get until you have your own chocobo.
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Post by: dwib on February 09, 2009, 12:58:19 am
Quote from: "ShadowX"cure being harder to get until you have your own chocobo.

This is a good point. I was thinking Oink for a healing move as it is even harder to get (need to have monster skill)... slap a ridiculous MP cost on there and it'd be sick!
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Post by: Zozma on February 09, 2009, 09:56:50 am
the cool thing is, the skills can be given mp costs, and monsters can still use them as much as they want as long as they have that much mp or higher. so only humans get the requirement. also, skills can be given a CT and then monsters can be set to use them instantly. so "penalties" for using them as a human can be created easily.
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Post by: Zozma on February 09, 2009, 10:24:40 am
how about the Dryad skills? Calm Spirit? Magic Spirit, Life Spirit?

calm and magic or whatnnot can be altered so they dont do plain old protect/shell bla bla, life spirit a healing ability
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Post by: dwib on February 09, 2009, 04:43:37 pm
I was thinking Magic Spirit. Blue Magic is only cool when it is very original, and having the only (or at least one of the few) MP healing techniques would be a great addition
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Post by: Zozma on February 09, 2009, 05:21:11 pm
an ma raising skill would be nice too, but it wouldnt be exactly like accumulate since it would need to target others
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Post by: dwib on February 09, 2009, 05:42:22 pm
How about making calm spirit/other ability into mighty guard?
This would also be a good job to give Shadow Flare to if you wanted to make it (everyone is raving about it in the mercenaries forum section)
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Post by: Zozma on February 09, 2009, 05:43:36 pm
hmm shadowflare sounds nice, did they use "blind 2" for the effect?

anyone thought about Giga Flare? either that or i could allow ultima/archaic demons to be recruited

Mighty guard that might be pretty nice as well
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Post by: Llednar on February 09, 2009, 05:48:02 pm
Um...Gigaflare and Unholy darkness?
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Post by: CidIII on February 09, 2009, 05:54:15 pm
You have to have Mighty Guard.
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Post by: dwib on February 09, 2009, 05:58:47 pm
they either used blind 2 or suggested recoloring flare 2 i think? maybe?

giga flare is a good possibility along with ulmaguest (which looks really cool)
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Post by: Zozma on February 09, 2009, 06:03:27 pm
Unholy darkness/Dark holy will take the name "Darkness"

it will not be used as blue magic. It will be part of Larg and Tietra's skillset
as well as the Bio spells
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Post by: boomkick on February 09, 2009, 06:13:38 pm
Flame Attack or Spark

Lifebreak

Death Cold

Drain/Sleep Touch

Blaster?

Blood Suck (would it even be possible to learn this?)

If anyone had the time, i suggested on the Mercenary forums that there could be such thing as Lvl(#)(Spell) (ex. Lvl5Death). if anyone has an idea how this could work that would be cool.

Just a few
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Post by: dwib on February 09, 2009, 06:24:43 pm
yeah having a level? Spell would be great if someone could figure it out

anyway....
TRIPAL BRACLOT?
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Post by: Llednar on February 09, 2009, 06:28:25 pm
Awww, I always liked dark holy/unholy darkness/darkness etc.
Made me feel like I was cool.
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Post by: Zozma on February 09, 2009, 06:50:37 pm
you have a special unit that can use dark holy.

Blaster cannot be learned because it causes what? stop or petrify?

you cant learn while in either of those status, otherwise id definately do blaster

Blood suck? the version of it that only randomly causes "blood suck" status could be learnable

Death cold will not be blue magic, Miang who has the skillset called "Fearblade" will have swordskill versions of those type of skills at ma costs. weapon damage + the status inflictions

perhaps something that causes oil status since i have Razele's asm hack that makes oil work properly
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Post by: dwib on February 09, 2009, 07:01:42 pm
TRIPLE BRACELET??
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Post by: Zozma on February 09, 2009, 07:03:10 pm
Tripple bracelet, theres no way to keep it from looking glitchy.

however, Triple Thunder, Triple Flame, and Dark Whisper (which has been made to function the same 3 times like the other two) could be made to work

Also, Lifebreak? would it make sense to have both lifebreak AND ulmagest? would you ever use lifebreak when you coudl use ulmaguest?
which would you guys prefer? i was thinking of making a spell that uses the ulmagest effect, called X-Zone, which is a AoE 2, chance at causing death. However that would have to be given to a special unit as it would be impossible to blue magic.
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Post by: dwib on February 09, 2009, 07:08:03 pm
really? it worked fine when i used it in a small hack where i gave reis more dragon abilities...
and just now when i tested it.

triple thunder and triple flame would be very powerful for the blue mage's set, dark whisper sounds good to me

ulmaguest has an AoE so i guess they are different. X-zone would be a good idea!
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Post by: Zozma on February 09, 2009, 07:19:50 pm
so triple bracelet works fine? perhaps i will use it afterall then. what kind of animation plays when used with a human?

also, ? Spark, and Odd soundwave perhaps?
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Post by: dwib on February 09, 2009, 07:25:51 pm
they do the pose humans do with most monster skills where the weird blue knife comes up, except there's no weird blue knife

does't spark hit the caster also? that could be wierd... but i think odd soundwave could be a good addition to mix up the skillset
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Post by: Zozma on February 09, 2009, 07:29:52 pm
spark will be benificial with the right equipment.

and thats what im referring to about the glitchy pose thing, however i can probably fix it, but if it makes the original user, tiamants look odd doing it then ill leave it out.
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Post by: BloodyBlade on February 09, 2009, 07:37:39 pm
Maybe one or 2 from each family.
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Post by: tithin on February 09, 2009, 07:50:58 pm
White wind:

Heals ~25-50% of hp in a PBAoE 4 Star cross surrounding the caster. Does not hit the caster.
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Post by: Zozma on February 09, 2009, 07:55:19 pm
now thats an interesting idea, do we have a formula currently that can do that... i forget? In other games doesnt it heal in the amount of hp the caster has currently?
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Post by: BloodyBlade on February 09, 2009, 08:05:13 pm
Yea. So a high HP Ignis with 900HP can use White Wind on her comrades and heal there HP up completely unless...
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Post by: Zozma on February 09, 2009, 08:06:33 pm
yeah it has to be different this time. especially to make murasama worth something
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Post by: Zozma on February 09, 2009, 09:11:11 pm
aha! Frog Song?

1000 needles could be converted back to, "Blowfish" like it is in ff6

and make it a set amount of damage. even tho 1000 damage in ff6 would be like 1/10th of the targets hp on lvl99 i think id make it do a solid 400 or 500 damage here?
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Post by: Llednar on February 09, 2009, 09:28:06 pm
hmm...I'd say 200-400, 400-500 is generally an insti-kill even if you are high leveled.
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Post by: Zozma on February 09, 2009, 09:33:37 pm
hehe yeah you're right about that, 200 is probably decent damage
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Post by: tithin on February 09, 2009, 10:12:07 pm
This is vanilla PSX only yes? I know that razelle has done an ASM hack to make potions heal a set % of hp. Why not pick his brain for help creating a similar skill?
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Post by: dwib on February 10, 2009, 01:24:23 am
Quote from: "Zozma"and thats what im referring to about the glitchy pose thing, however i can probably fix it, but if it makes the original user, tiamants look odd doing it then ill leave it out.

that happens with pretty much all enemy skills with humans right?

good call with the frog song!! caster looking like they are singing will be awesome!!
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Post by: Zozma on February 10, 2009, 01:27:39 am
but dwib, i know how to fix those glitches. the problem is, by doing so the monster wont look bugged but wont necessarily use the desired animation either.

example? I have to create a duplicate of the skill "self destruct" so that bombs dont looks that funny animation they do.
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Post by: dwib on February 10, 2009, 01:31:15 am
i see! how will they blue mages be able to learn the repaired abilities of blue mage if they are hit by the non-repaired abilities of the monsters?
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Post by: Zozma on February 10, 2009, 01:40:03 am
there is a 4th tier bomb that will have it

some of them u have to watch out for subtle differences. the learnable one will have the magic charge overhead like a normal spell. not many tho. im trying my best not to have to waste skill slots by duping spells

it might be hard to find some of those rare monsters, but once one person learns something like exploder, u can teach it to everyone else right
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Post by: dwib on February 10, 2009, 01:47:42 am
oh ok thank you for clearing that up. i was thoroughly confused.
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Post by: Dormin Jake on February 10, 2009, 08:41:43 am
So will Blue Magic essentially be useless early game, because you have to wait for 4th tier monsters to start cropping up?
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Post by: Zozma on February 10, 2009, 09:27:12 am
no, only some spells will have 4th tier monsters. Most of them will be learnable anytime. Some spells will be missable, and some will be as common as .. well a goblin, lol.
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Post by: Samuraiblackbelt on February 10, 2009, 02:18:22 pm
mindflare would make a nice blue mage skill,maybe a little cheap,but it would be nice

this is my hundredth post for the second time,just thought I'd point that out
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Post by: DarthPaul on February 10, 2009, 02:20:32 pm
Congrats on post 100 ......second time?
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Post by: Zozma on February 10, 2009, 02:21:54 pm
if a post gets deleted even if you didnt delete it, or if you posted in the spam section :P
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Post by: DarthPaul on February 10, 2009, 02:22:34 pm
Oh gotcha.
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Post by: Zozma on February 10, 2009, 04:18:47 pm
you mean Mindblast? that one might be a bit too cheap...
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Post by: tithin on February 10, 2009, 08:38:56 pm
So, White wind has been shelved has it? :V
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Post by: Zozma on February 10, 2009, 08:46:46 pm
hmm well use white wind, i dont know what monster will let you learn it tho, perhaps the rare white chocobo. All the skills im 100% certain of using are listed on the first post.
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Post by: tithin on February 10, 2009, 09:05:56 pm
White chocobo isn't a bad idea, however unless you get reallllllly lucky, you won't learn it, short of taming the monster. (only thieves can do that, right?)
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Post by: tithin on February 10, 2009, 09:06:04 pm
e; fuck double post.
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Post by: Miroshi Beshima on February 10, 2009, 09:06:24 pm
hey Zozma, for ur X-Zone skill couldnt u have it as an insta-kill and also causes Jump status so the enemy would leave the battle field?
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Post by: Zozma on February 10, 2009, 09:40:04 pm
thats interesting, but death and jump aren't stackable are they, if they were u could be targetted by those kinds of skills while your lancers are in flight....

as for the rare monsters, well that would simply make white wind one of the hard to get skills. i guess if you have a way to confuse the enemy they might cast it. but you cant tame 4th tier monsters
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Post by: tithin on February 10, 2009, 10:11:09 pm
So does the white chocobo class as rare - map only? or is there a chance for it to be bred with normal monsters? Or is it a rare tier4?
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Post by: Zozma on February 10, 2009, 10:31:57 pm
there are at least 3  "4th" tier Chocobos btw, however, the other two do not have any blue magic as of yet.

and yes, chances are it will appear only one 1 map (not randomly on that map, randomly on one of the randoms only. so very rare
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Post by: AngrySurprisedFace on February 11, 2009, 05:50:41 pm
What about Circle and Knife Hand?

Maybe some of those "Soul" skills the skeletons have as well maybe?

Maybe they can learn some of the Calculator's old skills to sort of fill in the traditional "Lvl5 Death" or something.
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Post by: Zozma on February 12, 2009, 07:11:25 pm
theres no way to do the calculator skill properly.
as for the "soul" skills they are blue magics for the 4 element characters.

thunder soul could be used that way tho if anyone is interested.

Edit: Okay so i have a new idea for X-Zone per razele's idea. its just that its not blue mage-able so it will definately be just one of Balmafula's arch witch skills. The skill will petrify + wall or something to the effect of being unable to remove the frozen CT. I might use "vanish" status as well to show an effect making it look like they are only partially in this plane.
actually, instead of "petrify" it will probably be dark/evil looking

And, Knife hand wouldnt make sense to use as a blue mage because it, like all other monster attack skills is equal to an unarmed human, martial arts would strengthen it but its then just like a barehanded attack.

I could make "thunder soul" blue magic since the 4 elemental specials learn the other soul skills. or i could make "throw spirit" learnable and that would be like a long range physical attack.
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Post by: Miroshi Beshima on February 15, 2009, 10:38:33 pm
hmm...zozma if you edit the stautes in FFTPatcher you can make it so jumo and death are stackable. can enemies even target you if your in flight? i though there was no way to target anything in flight or if you could it would be auto-0% chance of hitting.
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Post by: tithin on February 15, 2009, 10:43:01 pm
Quote from: "Miroshi Beshima"hmm...zozma if you edit the stautes in FFTPatcher you can make it so jumo and death are stackable. can enemies even target you if your in flight? i though there was no way to target anything in flight or if you could it would be auto-0% chance of hitting.

You can't target the unit individually whilst in flight, but you can target the panel where he will land. I don't know if the death counter ticks down whilst in flight though.
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Post by: Zozma on February 15, 2009, 10:47:54 pm
and i just thought jump was a status, and thats why they have it not stackable with anything. have you tested out the targetting thingy? because it would really make X-zone more realistic if it moved them somewhere that u couldnt reach them
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Post by: Miroshi Beshima on February 15, 2009, 11:00:58 pm
im pretty sure that if your in flight you cannot be targeted. Jump is a status just like death if you make so they can stack they can stack on each other but since jumps affect is to avoid all attacks in the air it wont be affected by death
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Post by: Zozma on February 16, 2009, 09:32:27 pm
hrmmm it will require some testing.
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Post by: dwib on February 17, 2009, 10:34:18 pm
after testing... jump and death stack strangely. here are my results
(http://i23.photobucket.com/albums/b382/Chicken009/X-Zone.png)

You notice the unit's information does not show up? The unit appears dead, but as far as targeting it has completely disappeared, so you can't revive it. This may be useful.
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Post by: Zozma on February 17, 2009, 10:42:13 pm
hah! quite interesting, the description of X-Zone could be, "severs the unit's soul from its body, preventing it from being brought back to the world of the living"

but can you "Death" someone that is in flight?
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Post by: dwib on February 17, 2009, 10:47:23 pm
i am assuming you can't becasue you can't even target units in flight i think. maybe having death sentence expire while in mid-jump would be possible, although their dead sprite would probably fall back to earth i'm assuming.
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Post by: Zozma on February 18, 2009, 12:03:05 am
hmmm.. well this X zone thing sounds doable now, i could probably use transparent as a special effect as well to show a non targetable state
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Post by: SydneySoul on February 18, 2009, 12:23:37 am
Hmm, to me transparent makes me imagine the unit is a ghost. Maybe you can make use of the evil/dark-looking status to represent the unit's soul missing. I haven't taken a look at this status effect myself to see exactly what it looks like, so take that suggestion with a grain of salt.
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Post by: dwib on February 18, 2009, 12:30:43 am
i believe transparent would add a lot to the overall effect.
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Post by: Zozma on February 23, 2009, 10:23:41 am
okay, for certain reasons i wont be adding "thunder soul" or "gigaflare" to this list evar!
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Post by: Samuraiblackbelt on February 23, 2009, 07:41:31 pm
oh well,I was hoping for gigaflare

maybe you could put ultima in blue magic since your not having it as the uber-squire special ability
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Post by: Zozma on May 06, 2009, 07:17:43 pm
dont worry youll still get to use those two skills ;) maybe.

with one character.

depends on a choice...

Edit:
Okay so another "blue magic" the 4th skill for mustadeo, im thinking of making a special gun that will be the "materia blade" item. to prevent that ugly glitch with bows. so his 4th skill will require it but you can get the gun if snipers drop it as treasure.

Edit: Updated list on the first post which is what i have space for currently
Title: Re: Blue Magic
Post by: Zozma on June 16, 2010, 04:09:36 pm
just to let everyone know, pertaining to blue mages. I have chosen to ditch blue mages as an accessible class altogether.

Instead im creating a secondary black mage that will feature the 3 other elements + Doom, Charm, and Ultima(2).

yet again, i am giving 2 more special charaters (they will have the normal squire job, however, will be the only ones with this "generic" job "Sage" unlocked.

their sprites? 10 year old girl, and 10 year old boy (havent named the 2 kids yet

sage can only be unlocked by having a certain level as the sage job, therefore its impossible to get this job unless its already unlocked thru ENTD
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Im still thinking their jobs over, however, because they are chapter 1 characters although they have the status of generics.
Title: Re: Blue Magic
Post by: Zaen on June 16, 2010, 05:43:03 pm
What about spillover JP? I mean, if the two characters use that job enough, everyone will be able to have access to them. That's a lot of spillover, but it's still possible.
Title: Re: Blue Magic
Post by: Zozma on June 16, 2010, 05:50:15 pm
as far as i know its impossible for spillover jp to get you there since the only way to activate the job is to have a certain level in itself

then again bloody blade might know as he has trained using a former patch. i sealed off mime and calculator requiring lvl8 in each of those
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Alternate idea for the two children (as they will probably be recruited at araguay woods along with boco)

about 4 magic skills including mini ultima. I really dont want them to be OP units as early as u get them lol
Title: Re: Blue Magic
Post by: Zaen on June 16, 2010, 11:23:35 pm
Well, if the kids stay in the Sage job, they'll gain JP. And since it's technically on the job wheel, the rest of your characters will still gain JP in it, until they get enough JP to unlock it, however much that may be.
Title: Re: Blue Magic
Post by: Zozma on June 17, 2010, 05:35:18 pm
hmm well if the requirement is lvl 8...

but im considering making them have lesser magics anyway or perhaps getting an asm to block spillover
Title: Re: Blue Magic
Post by: Zaen on June 17, 2010, 05:40:36 pm
It might require ASM, the job wheel has a mind of it's own.
Title: Re: Blue Magic
Post by: Zozma on June 17, 2010, 05:55:07 pm
you know what tho

the required jp in my patch for lvl 8 is about 9000 jp so if they are set to lvl8 its going to be a looooong time before any of your normal characters spillover that much jp.

i think starting them at lvl5 will even cost a great deal of jp so if you really train hard enough perhaps its a little reward for wasting so much time lol
Title: Re: Blue Magic
Post by: Pride on June 17, 2010, 07:51:20 pm
If you make the requirements both lvl 8 mime and calculator, wouldn't that block any spill over possibilities if there are no guest/ally mime units?
Title: Re: Blue Magic
Post by: Zozma on June 17, 2010, 08:11:56 pm
i just assumed that you couldnt activate a job with spillover if it requires levels in itself to be activated

however, if one manages to actiave the mime or sage by spillover somehow then you must have spent a very long time playing

mime requires lvl8 in EVERYTHING including itself and the only reason for this is to make all random hume enemies have a larger amount of learned skills for whatever they are.