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Blue Mage Job Thread

Started by LastingDawn, December 07, 2008, 06:26:12 pm

Raven

December 16, 2008, 12:48:10 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by Raven
Choco Esuna?

DarthPaul

December 16, 2008, 12:50:54 pm #41 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Good Idea but getting hit by Choco Esuna is quite a task unless you manage to pin a choco and poison it without getting killed.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

LastingDawn

December 16, 2008, 03:28:56 pm #42 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
I've looked through the history of FF's Blue Magic (all located at ffcompendium) and will post them here, there are actually quite a few interesting ones, which in some games, I wouldn't have guessed were Blue Magic!

Quote??? (5, 7 BL)
    Effect: HP and max HP-related damage.

1000 Needles (7CC/8 in Cactuar summon; 9/X-2 BL; 10 non-usable; 12 AB; 12RW Cactoid)
    AKA: Blow Fish (5/6 BL)
    Effect: Exactly 1000 HP worth of damage regardless of enemy defenses. In FF8 it multiplies it by a certain amount. FF10 also has 10,000 and 100,000 Needle attacks, though characters can't learn them. In 12RW, it's just a regular attack.

Aero (2 MG; 3 WM; 5/6 BL; 8 MG; 9 non-usable; 12/MQ BM; 12RW Sylph; TA/TA2 Bishop/Sage)
    Effect: Air-elemental attack. 12 also has Aeroga.

Aqua Breath (8/9/10 BL)
    AKA: Aqua Rake (5/6 BL), Aqualung (7 BL)
    Effect: Water-elemental attack on all enemies.

Black Shock
    AKA: Flash (5 BL), Dischord (6 BL)
    Effect: Lowers enemy's level by half.

Death Sentence (7 BL,Tactics-PSX)
    AKA: Condemn (5/6 BL, Tactics Orator), Doom (8/9/10 BL; X-2 Dark Knight), Countdown (9 Amarant; 12 TM)
    Effect: Counter appears above target's head; when counter is at 0, target dies.

Fire Breath (8/10/X-2 BL; TA Dragoon)
    AKA: Emission (5 BL), Flame Thrower (7 BL)
    Effect: Fire attack on one enemy.

Flametongue (X-2 Warrior)
    AKA: Emission (5 BL), Flame Thrower (7 BL), Fire Sword (12RW Warmage), Fire Blade (7CC)
    Effect: Sword attack with fire element

Frog Song (5, 7 BL)
    AKA Toadsong (TA2 Animist)
    Effect: Turns target into a sleeping Frog.

Magic Hammer (5/7/9/TA BL); Magick Hammer (TA2 BL)
    AKA: Fear (12 enemy spell)
    Effect: Spell lowers target MP (in 7 the caster gains MP as well)

Mighty Guard (8/9/10/X-2/TA/TA2 BL; 12RW Tiamat/Warmage)
    AKA: Guardian (5 BL), Big Guard (6/7 BL), Perfect Guard (12 enemy spell), Might Guard (12RW Tiamat), Aegis (Tactics Princess)
    Effect: Casts Protect, Shell, and sometimes Haste on the entire party. In Tactics it's just on one person.

Missile (5 BL)
    AKA: Laser (7 BL)
    Effect: Halves target HP.

Quake (1/3/4/6/7CC BM; 7/8 MG; MQ BM; Tactics non-usable; TA2 BL)
    AKA: Earth Shake (9 BL), Earthquake (10 non-usable), Tremor (12 non-usable)
    Effect: Strong earth-elemental attack on all enemies

Reraise (11/Tactics/TA/TA2 WM)
    AKA: Life 3 (6 WM), Auto-Life (9 BL; 10 WM), Raise (7CC WM)
    Effect: Character comes back to life when killed.

Roulette (5/6/7/9/TA BL; TA2 non-usable)
    Effect: Randomly kills one fighter from either side

Sacrifice (9 Zidane)
    AKA: Pep Up (5/6 BL), Revive (12 AB)
    Effect: Completely removes caster from battle and completely heals one ally.

Tornado (4 BM; 7/8 MG)
    AKA: WWind (3 WM; 6 BM), Weak (4a BM), Twister (9/TA BL)
    Effect: Air-elemental attack which leaves targets with single-digit HPs

Vanish (6 DM; 9 BL; 12 AM; TA2 Sniper)
    AKA: Hide (11 Thief), Conceal (TA Sniper)
    Effect: Makes a character disappear. 12 also has Vanishga, which affects the whole party.

White Wind (5/7/8/9/10 BL; 12 enemy spell; X-2/TA/TA2 BL)
    AKA: Pearl Wind (6 BL)
    Effect: Heals entire party of HP based on caster's current or maximum HP. In 12 it stops status effects from affecting an enemy.

Some of these are really interesting and I am ready to revamp the monster's skills, if neccessary to accent some of these classic abilities in.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Raven

December 16, 2008, 03:48:10 pm #43 Last Edit: December 31, 1969, 07:00:00 pm by Raven
Quote from: "darthpaul"Good Idea but getting hit by Choco Esuna is quite a task unless you manage to pin a choco and poison it without getting killed.
Same thing with choco cure though. You'd need to pin the chocobo.
Or use poison on a blue mage and confuse a chocobo.

DarthPaul

December 16, 2008, 03:50:25 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Meh I've gotten hit by choco cure pretty often though so maybe it's just how the person plays.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

The Damned

December 16, 2008, 05:05:36 pm #45 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Quote from: "LastingDawn"Some of these are really interesting and I am ready to revamp the monster's skills, if neccessary to accent some of these classic abilities in.

Eh, the ones that I can see working are the elemental ones that aren't in the game already, like Aero 2 and Aqualung.

The other ones tend not to have formulas in that we can replicate at the moment, i.e. ???, White Wind, 1000 Needles, Black Shock, etc.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Dormin Jake

December 16, 2008, 07:37:29 pm #46 Last Edit: December 31, 1969, 07:00:00 pm by Dormin Jake
I've always liked the Quakes and Aquarakes and Aeros myself, which is why I included them in my Blue Magic.  The way I have things laid out in my patch goes:

Goblin Punch - Goblin
Drain Touch - Bone Snatch, Ochu
Leaf Dance - all Dryads
Blaster - Vampire (has a chance to add Slow, since you can't learn spells when Stopped or Petrified)
Mind Blast - Mindflare (has a chance to add Critical, since you can't learn spells when Berserked or Confused)
Odd Soundwave - Squidlarkin
Life Spirit - Taiju (mine still just restores HP rather than revive)
Bad Bracelet - Great Morbol (adds Poison, Confuse, Darkness, and Silence)
Dark Whisper - Dark Behemoth (Draw Out AoE damage, chance to add Sleep or Dead)
Self Destruct - all Bombs
Water (Aqua Soul) - all Squids, Blue Dragon
Tremor (Mimic Titan) - Bull Demon, Sacred
Aero (Wind Soul) - Flotiball, all Hydras
Aqualung (Hurricane) - Squid monster skill
Quake - Bull monster skill
Tornado - Hydra monster skill

Squids grant too many Blue spells, and other monster classes don't offer any, but I'm entertained anyway.  Aero/Tremor/Water all fall between Fire and Fire 2 in terms of power, Tornado/Quake/Aqualung fall between Fire 3 and Fire 4.

That's me though.  One could argue that the inclusion of Aero/Water/Quake spells overlaps too much with Black Magic, but Black spells exploit a lot more elemental weakness, and still have more raw power and MP efficiency in comparison.  This is just something cool and different.

Obviously, learning Life Spirit isn't really practical if it revives and you don't have access to invite (genius, by the way.  I envy your patch), but I like shamelessly plugging my own work when I can, since I'm not working on a public release.

Tra la la.
  • Modding version: Other/Unknown
We are Dormin. Thou art to bring us a tasty beverage.
  • Discord username: dorminjake

boomkick

December 17, 2008, 10:43:49 am #47 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
It would be interesting to see a human fire off worker's laser.

Dormin Jake

December 17, 2008, 11:46:25 am #48 Last Edit: December 31, 1969, 07:00:00 pm by Dormin Jake
Quote from: "boomkick"It would be interesting to see a human fire off worker's laser.
If I remember correctly, that animation causes a glitch with human characters where they boost like 40 height panels into the air, so that you can't actually see them on the battlefield, and they stay like that until their next action, unless their next action is another Dispose, which boosts them even higher in the sky.  

The character's perfectly, normally targetable, it's just you can't see him/her until they perform some other action.

I think.
  • Modding version: Other/Unknown
We are Dormin. Thou art to bring us a tasty beverage.
  • Discord username: dorminjake

Lycansbane

December 17, 2008, 05:26:43 pm #49 Last Edit: December 31, 1969, 07:00:00 pm by Lycansbane
i would think a blue mage should have a med level cure spell and and a revive the elemental casts and maybe a few status skill it would more or less make them balanced casters and keep in line somewhat to their original concept without making them uber-powerful or useless lol

The Damned

December 17, 2008, 07:32:18 pm #50 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Quote from: "Lycansbane"....and a revive the elemental casts....

...What?
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Zephyr

December 17, 2008, 08:59:26 pm #51 Last Edit: December 31, 1969, 07:00:00 pm by Zephyr
Ok so I actually took the time to think this skill set through. I took into consideration that some skills would be almost impossible to be hit with so they weren't gonna be suggested. I also tried to choose only one skill from each class except for behemoths, dragons and hydras cause their attacks are just overpowered IMO.

1.Choco Esuna -> one of the only support skills. self-explanatory
2.Turn Punch/Eye Gouge -> you can choose to either get a nice status or a nice radius'd attack. i can't choose
3.Flame Attack -> a nice, simple medium range attack
4.Cat Kick-> no point in blaster and this would actually be useful against charging enemies
5.Level Blast -> useful for slowing down enemies
6.Odd Soundwave -> a means of dispelling
7.Demi/Demi 2 -> best i could think of out of the set. maybe you can use one of the elemental souls
8.Sleep Touch/Grease Touch -> Either one would be awesome. just gotta choose between sleep or stop
9.Circle -> lower some MA
10.Beaking -> lower some PA
11.Mimic Titan -> some earth elemental radius'd damage.
12.Bad Bracelet? -> think its broken to learn it but theres not much good to choose from =/
13.Nose Bracelet -> once again, its pretty broken but not much else to choose from since you have to be hit
14.Magic Spirit -> something to heal with
15.Calm/Protect Spirit -> either or or merge them into a mighty guard sorta thing
16.Lifebreak? -> i couldn't really think of a last attack to put here and i'm not sure if you can get hit with it and live so i guess this can be a band of abilities slot?

There's 3 actual support abilities, and the rest are attack/status about 50/50. I just chose these attacks cause I always thought that blue mages were a class that did everything, from support to attack. Tell me what you think

Zephyr

December 17, 2008, 09:01:09 pm #52 Last Edit: December 31, 1969, 07:00:00 pm by Zephyr
ijust took another look at it and i think i shoulda chose more action abilities lol
too many statuses but maybe you can work off my list?
hope it was some help to you

The Damned

December 17, 2008, 10:22:33 pm #53 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Quote from: "Zephyr"5.Level Blast -> useful for slowing down enemies
7.Demi/Demi 2 -> best i could think of out of the set. maybe you can use one of the elemental souls
8.Sleep Touch/Grease Touch -> Either one would be awesome. just gotta choose between sleep or stop

You're going by 1.3.

There's no guarantee that Lasting Dawn's monsters will have the same things, even though Voldemort7 is working with him.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Lycansbane

December 18, 2008, 03:18:04 pm #54 Last Edit: December 31, 1969, 07:00:00 pm by Lycansbane
i'm sorry The Damned i meant a revive skill and some elemental magic skills


and Zephyr i would never play those guys unless they had some power those skills wouldn't be useful to my style of playing since i bait guys in and pick them off quickly but i think the sleep/drain/oil touches would be useful

RamzaBot

April 12, 2009, 04:08:25 pm #55 Last Edit: December 31, 1969, 07:00:00 pm by RamzaBot
I guess I haven't read into this to much, but the game is just revolving around Ramza, Rad, and Gaffgarion. So there are no generic characters ? Just those three and perhaps a few guests ? Interesting for sure. And Voldemort I would totally have to agree, having invitation and breeding would only mean people would do that to massively start grinding their characters to insane pumped battle machines.

LastingDawn

April 12, 2009, 05:21:10 pm #56 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Indeed, you read right. The game's stars are Rad, Ramza, and Gafgarion, co starring, Lavian, Alicia, and Agrias. Not to mention everyone's favorite manipulator, Delita.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

MiKeMiTchi

August 08, 2009, 12:38:14 pm #57 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Yeah. I'll try my best to remove it. :)

------------------------------
For me,

Skills:

PA based:
triple attack
?cat kick - (random HP damage based on PA)

DMG MA
drain touch (MA + 60) - (trad. skill, gain HP, no element)
mimic titan (AoE 3, MA*3)(earth elemental)(trad.ly, BM likes the earth element)
aqua soul (MA*3 R3) - (several monsters are half to wind, so change it to water element)
Blow fire (MA*4 R3, AoE 3) - (powerful fire skill! IMBA.)
Ice bracelet (MA*5) - (2 panel)(short-ranged,)
Triple Thunder (MA*MA/2) - (random strike)

MA FX FIXED
selfdestruct - (trad. skill, sacrifice HP)
?bad bracelet - (like bad breath, status inflict)
hurricane - (like twister, reduce HP)(R4, AoE)(still, ?wind elemental)
odd Soundwave - (status dispel, defensive skill)
blaster - (add petrify, stop, R3)

MA SUPPORT
choco cure - (AoE, Ma*3)(healing skill)
calm spirit - (shell)
?protect spirit - (protect)

--
Do we still need unique names for the BM's skillset?
Do the skills have MP?
Can we also learn from Zodiacs to add diffuculty?
--
I found 'spark' weak, it can be changed to 'mimic titan'.
I think we should remove blaster, if bad bracelet would be added.
and add Odd Soundwave!
--
Comments?
Jot5 GFX Designer :: Spriter :: Mitchi

LastingDawn

Resurrection! (Maybe)

Should the Rad/Ramza separate skillsets apply here? Keep in mind that the player can still Learn the other character's abilities, they just would never be able to use them.

But if you have a way you think you can set up a theme. (and as before new monster skills if you'd like)
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!